Feed Zetsu. O_~

Alucard

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Usual rules.
No Subs and no Kais, because they're cheap.

Zetsu bio.



Post your approved bio, and go first.
Kakuzu Bio

(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost:40(- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.

While the threads are coming out i'm making the handseals for:

(Suiton: Chakra Kenpa No Ame) - Water Style: Chakra Senseing Rain
Rank:C
Type:Supplementary
Range:Short-Long
Chakra cost:15
Damage Points:N/A
Description: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instantly know there whereabouts.

Your move^^
 

Emperor

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Kakuzu Bio

(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost:40(- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.

While the threads are coming out i'm making the handseals for:

(Suiton: Chakra Kenpa No Ame) - Water Style: Chakra Senseing Rain
Rank:C
Type:Supplementary
Range:Short-Long
Chakra cost:15
Damage Points:N/A
Description: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instantly know there whereabouts.

Your move^^
I use

(Kumoton: Kumogakure no Jutsu)- Cloud Release: Hidden in Clouds Technique
Type: Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
The user creates a thick cover, like Hidden Mist technique, but made with clouds. This is much thicker, and since it is double elemental, cannot be blown away.
The Sharingan will not be able to function even in the slightest in this technique, but the Byakugan will be able to see through it.
The fact that the cloud cover itself is made of chakra will confuse anyone using any chakra detection ability. However, the user will be able to sense where the opponent is within the clouds.
-Costs 10 chakra per turn to stay active.
-Can only be used twice per battle.

This makes your rain go haywire, since it tells you that my chakra is around you on every direction.

I run to the side from my original position, and throw some exploding kunai at you ( which you cannot see ) :p
 

Alucard

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I use

(Kumoton: Kumogakure no Jutsu)- Cloud Release: Hidden in Clouds Technique
Type: Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
The user creates a thick cover, like Hidden Mist technique, but made with clouds. This is much thicker, and since it is double elemental, cannot be blown away.
The Sharingan will not be able to function even in the slightest in this technique, but the Byakugan will be able to see through it.
The fact that the cloud cover itself is made of chakra will confuse anyone using any chakra detection ability. However, the user will be able to sense where the opponent is within the clouds.
-Costs 10 chakra per turn to stay active.
-Can only be used twice per battle.

This makes your rain go haywire, since it tells you that my chakra is around you on every direction.

I run to the side from my original position, and throw some exploding kunai at you ( which you cannot see ) :p
When the clouds start to appear i extend my threads to medium range, so i know anything that comes into my direction. I make the threads go in all directions and my wind mask makes me slighly fly above the ground, lets sa im levitating, one metre above the ground

And while doing that, i use

(Dotenton: Dohyouten no Jutsu) ? Heaven?s Earth Release: Heaven?s Earth Teachnique
Rank: S
Type: Supplementary
Range: Short/Long
Chakra Cost: 40
Damage Points: N/A
Description: After doing the needed handseals the user will connect and mold the wind on the air with the earth, transforming it Heaven?s Earth. Due to the wind layer on the ground, neither the opponent, or the user can go underground.
Note: 2 per battle
 

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When the clouds start to appear i extend my threads to medium range, so i know anything that comes into my direction. I make the threads go in all directions and my wind mask makes me slighly fly above the ground, lets sa im levitating, one metre above the ground

And while doing that, i use

(Dotenton: Dohyouten no Jutsu) – Heaven’s Earth Release: Heaven’s Earth Teachnique
Rank: S
Type: Supplementary
Range: Short/Long
Chakra Cost: 40
Damage Points: N/A
Description: After doing the needed handseals the user will connect and mold the wind on the air with the earth, transforming it Heaven’s Earth. Due to the wind layer on the ground, neither the opponent, or the user can go underground.
Note: 2 per battle
You didn't block the kunai, but I'll assume your threads caught them.

I use

(Fuuton: Toukai Hachi Dageki ) Wind Release: Destructive Eight Strikes
Rank: S
Range: All Ranges
Type: Offensive
Chakra Cost: 40
Damage Points: 80
The user manipulates the air near the opponent into eight hands that simultaneously strike at eight specific points on the opponent's body at a very fast speed, but with normal human power.
The Eight Strikes Are:
1. South Wind: The air behind the opponent's head strikes the opponent at the occipital ridge, producing unconsciousness if it connects
2. North Wind: The air in front of the opponent's torso strikes them in the cardiac plexus, slowing the heart rate of the opponent if it connects, thus reducing the opponent's stamina
3. East Wind: The air near the opponent's neck strikes the accessory nerve, reducing speed of movement if it connects
4. West Wind: The air near the opponent's eyes strikes the opponent at the lacrimal nerve, reducing vision capabilities
5. Tornado: The air near the opponent's arm strikes them on the radial nerve, causing paralysis of the arm if it connects
6. Cyclone: The air near the opponents throat strikes the inner laryngeal nerve, making the opponent unable to speak or produce sounds with their mouth if it connects
7. Hurricane: The air near the opponent's nose strikes them on the nasopalatine nerve, cauisngless intake of air via breathing and slow suffocation
8. Whirlwind: The air near the opponent's lower back strikes them on the sciatic nerve, paralysin gthe opponent's legs
Note: 1. User takes 50 damage
2. User can only use this move once per battle
3. User cannot use any lightning jutsus the next two turns after they have used this move

You do not know this attack is coming even with your threads, since the attack forms one millimetre from you before striking you instantaneously. IN the cloud cover, you also cannot see anything, therefore not seeing the hands forming.

It's over. U_U
 

Alucard

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You didn't block the kunai, but I'll assume your threads caught them.

I use

(Fuuton: Toukai Hachi Dageki ) Wind Release: Destructive Eight Strikes
Rank: S
Range: All Ranges
Type: Offensive
Chakra Cost: 40
Damage Points: 80
The user manipulates the air near the opponent into eight hands that simultaneously strike at eight specific points on the opponent's body at a very fast speed, but with normal human power.
The Eight Strikes Are:
1. South Wind: The air behind the opponent's head strikes the opponent at the occipital ridge, producing unconsciousness if it connects
2. North Wind: The air in front of the opponent's torso strikes them in the cardiac plexus, slowing the heart rate of the opponent if it connects, thus reducing the opponent's stamina
3. East Wind: The air near the opponent's neck strikes the accessory nerve, reducing speed of movement if it connects
4. West Wind: The air near the opponent's eyes strikes the opponent at the lacrimal nerve, reducing vision capabilities
5. Tornado: The air near the opponent's arm strikes them on the radial nerve, causing paralysis of the arm if it connects
6. Cyclone: The air near the opponents throat strikes the inner laryngeal nerve, making the opponent unable to speak or produce sounds with their mouth if it connects
7. Hurricane: The air near the opponent's nose strikes them on the nasopalatine nerve, cauisngless intake of air via breathing and slow suffocation
8. Whirlwind: The air near the opponent's lower back strikes them on the sciatic nerve, paralysin gthe opponent's legs
Note: 1. User takes 50 damage
2. User can only use this move once per battle
3. User cannot use any lightning jutsus the next two turns after they have used this move

You do not know this attack is coming even with your threads, since the attack forms one millimetre from you before striking you instantaneously. IN the cloud cover, you also cannot see anything, therefore not seeing the hands forming.

It's over. U_U
if the attack forms one millimetre behind me, it wouldnt have force enough to damage me, because its still forming. As the air around me starts to move my earth mask uses

(Doton: Kouka jutsu) - Earth Style: Hardening
Rank:S
Type:Defence
Range:Short
Chakra cost:60
Damage Points:N/A
Descripton: The user will use encase his/hers body in a hard rock material in defense. The user can also use this rock to create spiked clubs for his arms.

at the same time i do the handseal for

(Dotenton: ) ? Heaven?s Earth Release: Heavenly Explosion
Rank: S
Type: Attack
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description: By doing one hand seal the user will make any Heaven?s Earth to explode. This happens because of the extreme pressure the wind does on the earth particles and because of the wind in it, the explosion will be much bigger than a regular one
Note: 3 per battle

With a single handseal, you're blowed to bits. You're done, since i only need to do an handseal while you're doing your jutsu.
 

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if the attack forms one millimetre behind me, it wouldnt have force enough to damage me, because its still forming. As the air around me starts to move my earth mask uses

(Doton: Kouka jutsu) - Earth Style: Hardening
Rank:S
Type:Defence
Range:Short
Chakra cost:60
Damage Points:N/A
Descripton: The user will use encase his/hers body in a hard rock material in defense. The user can also use this rock to create spiked clubs for his arms.

at the same time i do the handseal for

(Dotenton: ) ? Heaven?s Earth Release: Heavenly Explosion
Rank: S
Type: Attack
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description: By doing one hand seal the user will make any Heaven?s Earth to explode. This happens because of the extreme pressure the wind does on the earth particles and because of the wind in it, the explosion will be much bigger than a regular one
Note: 3 per battle

With a single handseal, you're blowed to bits. You're done, since i only need to do an handseal while you're doing your jutsu.
The point is, you don't know it's forming.
Therefore, you do not know that you have to use Hardening.

So, you are unconscious on the floor, and I win. U_U
 
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