WhiteDespair
Member
- Joined
- Jul 8, 2012
- Messages
- 157
- Reaction score
- 39
See, Fallout's my Mario, my Zelda and my Sonic all rolled into one the ultimate gaming Lazarus of sorts, and a fitting testament to just how ruddy brilliant and criminally underrated hardcore PC gaming was back in the late '90s. In one sense, it's been rather emotional watching an Oblivion buoyed Bethesda listen to their audience and latterly restore this diamond of a franchise from rusted relic to its former, gleaming glory.
It was personal, see. Did we have to wait a while for Fallout 3 or what? Yet I knew from the start it'd all be okay Oblivion attesting that Bethesda would be the perfect new custodians for the franchise. So it came to pass, and from that iconic moment where your character is actually born and that unforgettable scene when your eyes painfully adjusted to the sunlight after a life spent beneath terra firma, through to the sacking of Megaton, the tragic death of your dad, the carnage in the Grisly Diner, Liberty Prime's laser beam catharsis, all while the dulcet tones of The Ink Spots, Danny Kaye and their pals warbled on in the background, you knew all was fine with the world. And let's not forget VATs, surely the king of all combat systems?
New Vegas, in my eyes, continued the upward trend. Many gamers still cite crippling bugs as botching their entire experience. I can honestly say I dodged 'em all on both PS3 and PC, racking up way over 100 hours of glorious playtime in the process. Truth was, the much-maligned dev Obsidian's dialogue was is up there with the absolute best the gaming medium has to offer. A deliciously deep main quest transformed humble beginnings (courier plugged by heavies) into a complex, faction heavy power struggle over the very future of Sin City. That Obsidian managed to mix brutal slaver crucifixions with Elvis tribute gangs; transvestite Super Mutants with cannibalism; the Bloody Mess perk with patricide and matricide shows New Vegas is a remarkable tribute to their manifold talents. True Fallout fan's such as myself always wonder what would it be like to experience this profound journey across the Post Nuclear War torn world with friends?
Well we may just soon get the answer to that Fallout Online (also known under the codename Project V13 and FOOL) was a massively multiplayer online game MMO set in the Fallout universe that was being developed by Masthead Studios and was to be published by Interplay, with members of the Interplay team providing creative control and design. Chris Taylor and Mark O'Green, two of the creators of the original Fallout, were among the developers; Jason Anderson, one of the other makers of Fallout, was involved in the project between 2007 and 2009, but then left the team. Interplay's rights to developing and publishing this game have been the subject of a legal dispute between Bethesda Softworks, the current owner of the Fallout franchise, and Interplay.
An out of court settlement was reached in January 2012, in which Bethesda received full rights to the Fallout online game for two million dollars. Before the legal dispute it was confirmed that players would be able to to travel to the mojave wasteland and the capital wasteland and of course The New California Republic. This of course Insured the endlist possibilities to scavenger around with a guild or perhaps by yourself, it was also confirmed New York would be included into the MMO and that all areas from the mojave to the capital would be expanded far larger than their orginal design, this perhaps lead us to believe we maybe seeing Point Lookout again and The Pitt or even The Divide on a larger scale. The very thought of this all can clearly paint out the endless possibilities awaiting us; however one thing did stand out from the large scale traveling which we've all come to love from the series is that players would have open choices in how matters play out and that the currency system would adjust its self to the players spending as a whole, it's unclear what they meant by this but it must be a huge factor in the gameplay Desgin had they made that clear in the orginal interview regarding the MMO.
Little is know what Bethesda plans to do with the MMO expect for the fact of that they will follow through with the orginal concept of what InterPlay had in mind for the MMO, but it's unclear of when it will be release or if it will even be release at all due to Bethesda admitting perhaps it may not be a wise choice to do with the coming release of The Elder Scrolls Online please share your thoughts and concerns and ideas for the possbile MMO below; and don't forget to share somethings you'd like to see in it such as lore, gameplay, and ect "War, war never changes".
Please be sure to check out my future reviews and gameplay walkthroughs!
It was personal, see. Did we have to wait a while for Fallout 3 or what? Yet I knew from the start it'd all be okay Oblivion attesting that Bethesda would be the perfect new custodians for the franchise. So it came to pass, and from that iconic moment where your character is actually born and that unforgettable scene when your eyes painfully adjusted to the sunlight after a life spent beneath terra firma, through to the sacking of Megaton, the tragic death of your dad, the carnage in the Grisly Diner, Liberty Prime's laser beam catharsis, all while the dulcet tones of The Ink Spots, Danny Kaye and their pals warbled on in the background, you knew all was fine with the world. And let's not forget VATs, surely the king of all combat systems?
New Vegas, in my eyes, continued the upward trend. Many gamers still cite crippling bugs as botching their entire experience. I can honestly say I dodged 'em all on both PS3 and PC, racking up way over 100 hours of glorious playtime in the process. Truth was, the much-maligned dev Obsidian's dialogue was is up there with the absolute best the gaming medium has to offer. A deliciously deep main quest transformed humble beginnings (courier plugged by heavies) into a complex, faction heavy power struggle over the very future of Sin City. That Obsidian managed to mix brutal slaver crucifixions with Elvis tribute gangs; transvestite Super Mutants with cannibalism; the Bloody Mess perk with patricide and matricide shows New Vegas is a remarkable tribute to their manifold talents. True Fallout fan's such as myself always wonder what would it be like to experience this profound journey across the Post Nuclear War torn world with friends?
Well we may just soon get the answer to that Fallout Online (also known under the codename Project V13 and FOOL) was a massively multiplayer online game MMO set in the Fallout universe that was being developed by Masthead Studios and was to be published by Interplay, with members of the Interplay team providing creative control and design. Chris Taylor and Mark O'Green, two of the creators of the original Fallout, were among the developers; Jason Anderson, one of the other makers of Fallout, was involved in the project between 2007 and 2009, but then left the team. Interplay's rights to developing and publishing this game have been the subject of a legal dispute between Bethesda Softworks, the current owner of the Fallout franchise, and Interplay.
An out of court settlement was reached in January 2012, in which Bethesda received full rights to the Fallout online game for two million dollars. Before the legal dispute it was confirmed that players would be able to to travel to the mojave wasteland and the capital wasteland and of course The New California Republic. This of course Insured the endlist possibilities to scavenger around with a guild or perhaps by yourself, it was also confirmed New York would be included into the MMO and that all areas from the mojave to the capital would be expanded far larger than their orginal design, this perhaps lead us to believe we maybe seeing Point Lookout again and The Pitt or even The Divide on a larger scale. The very thought of this all can clearly paint out the endless possibilities awaiting us; however one thing did stand out from the large scale traveling which we've all come to love from the series is that players would have open choices in how matters play out and that the currency system would adjust its self to the players spending as a whole, it's unclear what they meant by this but it must be a huge factor in the gameplay Desgin had they made that clear in the orginal interview regarding the MMO.
Little is know what Bethesda plans to do with the MMO expect for the fact of that they will follow through with the orginal concept of what InterPlay had in mind for the MMO, but it's unclear of when it will be release or if it will even be release at all due to Bethesda admitting perhaps it may not be a wise choice to do with the coming release of The Elder Scrolls Online please share your thoughts and concerns and ideas for the possbile MMO below; and don't forget to share somethings you'd like to see in it such as lore, gameplay, and ect "War, war never changes".
Please be sure to check out my future reviews and gameplay walkthroughs!