[Fall of Humanity] Holy and Evil

Priest

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Stage Rules:
  • All those who fought the titan or observed the titan at any point will be effected by this part of the event
  • The copy created is a replica of your own bio, including all skills, seals, jutsu it can use
  • This copy represents your inner demons coming to life. You need to defeat your demons
  • Pick someone to control this demon version of you. They will fight you with a copy of your own bio, are you smart enough to overcome yourself?
  • The copy of you has all your knowledge so they will have some incling of how you will react, think outside the box.
  • The copy of you is limited to your data card abilities just like you
  • Those who observed the titan from inside the wall, your demons head out to destroy the village, you must stop them, you can ask for help from those within the walls who didn't hear the roar.
  • This part of the event will last for atleast 2 weeks.
  • See the application thread for all rules regarding fights

Data Card
Character: Priest Bartholomew
Elements: Earth & Lightning
Basic choice: Tai/Kenjutsu
KG/HA/AE/CC: Paw Arts
Advanced Ninjutsu: Sound
Universal Ability: Leg weights
Weapon: Zeus Toothpick
Chakra: 1950
Health: 200
Faction: Outside the wall.



Terrain: A green clearing with trees here and there. No water source around.
Range: Mid

The Holy one faces the Evil on or so he would call it/him. He definitely would not allow that abomination to come back into him after what he had gone through. Priest would break the silence.

Away with you, oh you evil. I cast you out and if you refuse to leave, I don't have a choice but to destroy you.

Priest adjust his glass and kisses his crucifix as a final prayer for the exiled.
 

21 Savage

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Stage Rules:
  • All those who fought the titan or observed the titan at any point will be effected by this part of the event
  • The copy created is a replica of your own bio, including all skills, seals, jutsu it can use
  • This copy represents your inner demons coming to life. You need to defeat your demons
  • Pick someone to control this demon version of you. They will fight you with a copy of your own bio, are you smart enough to overcome yourself?
  • The copy of you has all your knowledge so they will have some incling of how you will react, think outside the box.
  • The copy of you is limited to your data card abilities just like you
  • Those who observed the titan from inside the wall, your demons head out to destroy the village, you must stop them, you can ask for help from those within the walls who didn't hear the roar.
  • This part of the event will last for atleast 2 weeks.
  • See the application thread for all rules regarding fights

Data Card




Terrain: A green clearing with trees here and there. No water source around.
Range: Mid

The Holy one faces the Evil on or so he would call it/him. He definitely would not allow that abomination to come back into him after what he had gone through. Priest would break the silence.

Away with you, oh you evil. I cast you out and if you refuse to leave, I don't have a choice but to destroy you.

Priest adjust his glass and kisses his crucifix as a final prayer for the exiled.
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Judas' Priest stands mid range away from the imposter with a devilish smirk drawn across his face allowing his physique and posture to be more menacing and intimidating to the Priest. Zeus' Toothpick caresses his back soothingly being strapped to his back and a sizeable number of bayonets taking abode in his cloak along with a special kind of weight attached to his legs and lots of seals placed at several locations on his body. He looks at his double and laughs maniacally before speaking in regards to what the fake had said earlier.
"Give up the act I'm bored, why would you want the world to think of you as holy when you're as evil as Lucifer the god of the underworld... Embrace your true self and do away with this façade!"
 

Priest

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Judas' Priest stands mid range away from the imposter with a devilish smirk drawn across his face allowing his physique and posture to be more menacing and intimidating to the Priest. Zeus' Toothpick caresses his back soothingly being strapped to his back and a sizeable number of bayonets taking abode in his cloak along with a special kind of weight attached to his legs and lots of seals placed at several locations on his body. He looks at his double and laughs maniacally before speaking in regards to what the fake had said earlier.
"Give up the act I'm bored, why would you want the world to think of you as holy when you're as evil as Lucifer the god of the underworld... Embrace your true self and do away with this façade!"


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Even the words from his mouth are vile. Every blasphemous proclamation only irritates the Holy one the more. He even compared himself to Lucifer. For one, the Holy One is grateful that such inequity was removed from him and though what's next is for the dog not to go back to its vomit. A quick gaze at the vermin before him, Priest hisses. If it was truly him then he'd know exactly how he'll fight so Priest feels fighting himself would be quite troublesome. However, he can still overcome the situation if he thinks outside the box.

The Holy one would start by clapping into a prayer stance, this would cause the evil one to be paralysed, unable to move an inch as a swamp forms beneath him. The swamp is 5m in diameter and 50m deep.

I'll pray you to death.

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


Chakra: 1950-50=1900
Health: 200
 

21 Savage

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Even the words from his mouth are vile. Every blasphemous proclamation only irritates the Holy one the more. He even compared himself to Lucifer. For one, the Holy One is grateful that such inequity was removed from him and though what's next is for the dog not to go back to its vomit. A quick gaze at the vermin before him, Priest hisses. If it was truly him then he'd know exactly how he'll fight so Priest feels fighting himself would be quite troublesome. However, he can still overcome the situation if he thinks outside the box.

The Holy one would start by clapping into a prayer stance, this would cause the evil one to be paralysed, unable to move an inch as a swamp forms beneath him. The swamp is 5m in diameter and 50m deep.

I'll pray you to death.

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


Chakra: 1950-50=1900
Health: 200

The Evil one was ready, Mind, Body and Soul in one accord prepared to overcome the vermin double that stands mind range away from him. As the Priest claps his hands like he was about to pray, it looked suspicious to Judas but he shrug the feeling off only to be caught by a sound technique which takes away his control over his own body as soon as he heard the noise, taking his body away from him wouldn't stop him at all, it could only delay him for a while though he could also notice a swamp forming beneath him. To evade and survive this carefully planned attack, Judas had to be witty in the sense that he would be able to think better than the double. Therefore as Judas' body betrays him, he would counter by turning the lower part of him body into pure sound which in turn grants him a form of pseudo levitation while also pushing everything around him backwards including the formed swamp as it is matter. As he levitates into the air, Judas would charge chakra into the area surrounding the Priest granting a chain of lightning chakra to form 1m away from him suddenly and unexpectedly, as soon as the chain forms several other chains would sprout outwards and wrap around the Priest like a mummy leaving him unable to escape as the lightning made chains electrocutes Priest to death.
(Ototon: Apparitionu) Sound Release:
Apparation

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A sound jutsu conceived after seeing the legendary Hozuki clan in action. The user would be able to suddenly turn his body into pure, low frequency, high amplitude sound waves. It would, in actuality, appear as if the user had turned into wind. However, the user's body becomes changed into sound. The user is actually able to reform and disperse at will. This can even be applied to singular portions of the user's body, or to single limbs. The opponent would not actually be harmed upon the user's body turning to sound. However, the sound waves would drive back all matter within a short range radius. This is similar in manner to (Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill. Thus, the jutsu would be good to use upon being bound. While the user is capable of normal movement if a singular body parts are changed into sound, if the user were to turn
just his lower body into sound he becomes capable of moving at the average speed of a sage ranked user, and able to use sustained flight. This is done by way of acoustic levitation. Furthermore, if the user was to
turn his entire body into sound he becomes able to move as a cloud of sound waves (unable to attack, and extremely vulnerable to wind) that travels at the speed of a Sage Ranked shinobi. The user is visible as ripples
ain the air, and the opponent is able to hear him as a low pitched hum. Although matter, and energy attacks will be unable to affect the user, attacks utilizing wind are extremely effective. They become able to disperse the user's form. When large scaled wind jutsu such as Tornado Wall strike the user, his form becomes displaced to such a degree that he is unable to reform. This means that the user must be very wary while he is transformed. Upon dispersing, a
loud 'pop' is heard. This is, of course, purely cosmetic and serves no purpose.
Alternatively, by varying the way in which
the sound waves travel, and condensing
them - the user becomes able to appear as a traveling whisp of dark smoke (again, purely cosmetic).
Note: Usable twice per battle.
Note: Lasts for the duration of the turn it's used in
Note: No sound jutsu in the same turn
Note: No sound above A rank next turn
Note: Teachable only by Vex
Note: User cannot use this Jutsu whilst he is using a technique to seal the opponent's wind, or restricting him from using wind.
Raiton: (Misutishizumu Ori) – Lightning Style| Mystic Cage
Rank: S
Type: Supplemental/Attack
Range: Short-mid
Chakra Cost: 40
Damage Points:N/A (80 if the user attacks)
Description: The user will send their chakra towards the opponent to create electrical chains about one meter away from the opponent that are to circle the enemy to create a spherical image around the target large enough to trap about one individual inside. Once the chains are fully formed, they will then wrap themselves around the enemy's body within the sphere so that he is
unable to escape. The user of this jutsu can perform the ram handseal to proceed to shock the enemy that has become trapped inside if he so chooses to so.
Can only be used twice
Can only be taught by Omega
Cannot be used in consecutive turns
No S rank Raition during or after the turn
this is used
 

Priest

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The Evil one was ready, Mind, Body and Soul in one accord prepared to overcome the vermin double that stands mind range away from him. As the Priest claps his hands like he was about to pray, it looked suspicious to Judas but he shrug the feeling off only to be caught by a sound technique which takes away his control over his own body as soon as he heard the noise, taking his body away from him wouldn't stop him at all, it could only delay him for a while though he could also notice a swamp forming beneath him. To evade and survive this carefully planned attack, Judas had to be witty in the sense that he would be able to think better than the double. Therefore as Judas' body betrays him, he would counter by turning the lower part of him body into pure sound which in turn grants him a form of pseudo levitation while also pushing everything around him backwards including the formed swamp as it is matter. As he levitates into the air, Judas would charge chakra into the area surrounding the Priest granting a chain of lightning chakra to form 1m away from him suddenly and unexpectedly, as soon as the chain forms several other chains would sprout outwards and wrap around the Priest like a mummy leaving him unable to escape as the lightning made chains electrocutes Priest to death.
(Ototon: Apparitionu) Sound Release:
Apparation

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A sound jutsu conceived after seeing the legendary Hozuki clan in action. The user would be able to suddenly turn his body into pure, low frequency, high amplitude sound waves. It would, in actuality, appear as if the user had turned into wind. However, the user's body becomes changed into sound. The user is actually able to reform and disperse at will. This can even be applied to singular portions of the user's body, or to single limbs. The opponent would not actually be harmed upon the user's body turning to sound. However, the sound waves would drive back all matter within a short range radius. This is similar in manner to (Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill. Thus, the jutsu would be good to use upon being bound. While the user is capable of normal movement if a singular body parts are changed into sound, if the user were to turn
just his lower body into sound he becomes capable of moving at the average speed of a sage ranked user, and able to use sustained flight. This is done by way of acoustic levitation. Furthermore, if the user was to
turn his entire body into sound he becomes able to move as a cloud of sound waves (unable to attack, and extremely vulnerable to wind) that travels at the speed of a Sage Ranked shinobi. The user is visible as ripples
ain the air, and the opponent is able to hear him as a low pitched hum. Although matter, and energy attacks will be unable to affect the user, attacks utilizing wind are extremely effective. They become able to disperse the user's form. When large scaled wind jutsu such as Tornado Wall strike the user, his form becomes displaced to such a degree that he is unable to reform. This means that the user must be very wary while he is transformed. Upon dispersing, a
loud 'pop' is heard. This is, of course, purely cosmetic and serves no purpose.
Alternatively, by varying the way in which
the sound waves travel, and condensing
them - the user becomes able to appear as a traveling whisp of dark smoke (again, purely cosmetic).
Note: Usable twice per battle.
Note: Lasts for the duration of the turn it's used in
Note: No sound jutsu in the same turn
Note: No sound above A rank next turn
Note: Teachable only by Vex
Note: User cannot use this Jutsu whilst he is using a technique to seal the opponent's wind, or restricting him from using wind.
Raiton: (Misutishizumu Ori) – Lightning Style| Mystic Cage
Rank: S
Type: Supplemental/Attack
Range: Short-mid
Chakra Cost: 40
Damage Points:N/A (80 if the user attacks)
Description: The user will send their chakra towards the opponent to create electrical chains about one meter away from the opponent that are to circle the enemy to create a spherical image around the target large enough to trap about one individual inside. Once the chains are fully formed, they will then wrap themselves around the enemy's body within the sphere so that he is
unable to escape. The user of this jutsu can perform the ram handseal to proceed to shock the enemy that has become trapped inside if he so chooses to so.
Can only be used twice
Can only be taught by Omega
Cannot be used in consecutive turns
No S rank Raition during or after the turn
this is used

He even fights like him. This is blasphemy!!! The Holy Sage exclaims. As if he was thinking was he's thinking, he knows how to counter the paralysis and the swamp like Priest would, however, he slipped and the Holy One would use that to his advantage. Should he have done the same jutsu, he would have used it to escape sideways and away from the center of the swamp and even if the swamp is push downwards, its still there and the fake only levitated and hovered, and not escape the diameter of the swamp itself. The swamp is not removed, albeit some would splash outwards due to the push, but the swamp is still there due to it being within the ground 50m deep. Also the Holy One knew the jutsu only lasts but for a turn and thus, the fake is now trapped, though not trapped in the swamp yet but he had no where to go now looking at what the holy one would do next.

As the impostor apparate, Priest smirks to the fact that he used the same jutsu he would have used but not effectively. Several tendrils(4) would emerge from the swamp, latching onto the evil priest and drag him down into the swamp. The moment the tendrils touch him, they will increase his weight 10 times. And while one tendril would latch on the left arm, others would impale the imposter all over his body while all then drag him into the mud.


(Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40 (-15 chakra per turn)
Damage points: N/A (30-80 damage if used to attack the opponent)
Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to
grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of
them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, etcetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank.
Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit.

Earthly Tether
The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.


Enter the Void
The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.

Become Earth
The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.

Note: Lasts four turns (unless cancelled)
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Earth on the turn this technique is deactivated
Note: User is restricted to Earth and non-elemental abilities while this is active


Chakra: 1900-40=1860
Health: 200
 
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