Ezio challenges you to a spar. (OPEN)

Salad

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Rei's R&R
CJ's, CE, CW's all are allowed.
Terrain- plain

Jiraiya in sig. You can decide who has the first move and I cannot guarantee, I will ever reply to this thread again, so don't bug me through vm's. ^_^
 

Yonkou Pandaman

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<-•
>-•
I guess me U________________U
Unofficial
Short-range
________-
*Runs up to you with chakra-infused feet, and simply stand there, 0.5m away from you, glaring at you with a lifeless glare*
_______-
Faq first moves.
 

Salad

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Seeing you run towards me, I gather oil within my mouth and spit it out immediately upon formation, leading your movements to be temporarily hindered, therefore you are unable to move any further. As your physical abilities are restrained, I summon a large quantity of water underneath your feet. By adding a gushing motion to the quantity, the water will, in an extremely quick fashion, gush upwards and by using shape manipulation, I turn it into a heavily compressed sphere, making your mobility drop even further. As you are trapped within the orb, I release a wave of electricity, directing it around the water, due to it acting as a conductor, you are electrocuted with no further delay, resulting in your death.

(Gamayudan) - Toad Oil Projectile
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After gathering oil in their mouth, the user can spit the oil at their opponent. The consistency of the oil can then hinder the movement of the opponent until removed.
Note:Jiraiya can do this jutsu on his own with out any toads summoned

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

Yonkou Pandaman

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Seeing you run towards me, I gather oil within my mouth and spit it out immediately upon formation, leading your movements to be temporarily hindered, therefore you are unable to move any further. As your physical abilities are restrained, I summon a large quantity of water underneath your feet. By adding a gushing motion to the quantity, the water will, in an extremely quick fashion, gush upwards and by using shape manipulation, I turn it into a heavily compressed sphere, making your mobility drop even further. As you are trapped within the orb, I release a wave of electricity, directing it around the water, due to it acting as a conductor, you are electrocuted with no further delay, resulting in your death.

(Gamayudan) - Toad Oil Projectile
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After gathering oil in their mouth, the user can spit the oil at their opponent. The consistency of the oil can then hinder the movement of the opponent until removed.
Note:Jiraiya can do this jutsu on his own with out any toads summoned

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
As i see your cheeks bloat, i immediatly recognize a fluid is about to be shot (no sharingan on, just mah senses), i focuse my Raiton Chakra into my right hand, and send it out in a wave of lightning, the lightning collides with the small amount of oil, the oil burns in mid air, as i see that there is water below me, i sense that this is not good, as my eyes widen, i immediatly panic, and summon a Kage Bunshin as the water rises to my waist with extreme speed, the Kage Bunshin summoned outside the water prison quickly grabs my arm, and throws me away long-range now from you, as you release the wave of lightning so fast, my clone is already doused in water, the clone disperses due to being shocked, as i was once again, Long-range from you now, i focuse my Raiton Chakra into my throat, and into my mouth, i release all the chakra as a bolt of lightning that strikes you in the heart

1. (Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30 (+5 if used in conjunction with a water jutsu)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.

2. (Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

3. (Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
 
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Salad

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Seeing traces of chakra crackling around the area of your hand, I immediately realise a lightning move headed my way, therefore I perform the single handseal necessary for this jutsu, and upon you exerting the lightning jutsu, I release mine as a huge blast which levels everything within it's path, including you. As you lay on the ground, helpless, I then transmit an illusion showing a fire ball approaching you and engulfing you in flames. As you are witnessing this, I perform a single hand seal and then using shape manipulation, I shape this chakra into a large compressed sphere, which I instantaneously release from my mouth, upon contact it annihilates you.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
 

Yonkou Pandaman

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As i see a handseal being formed, i recognize the Ram handseal being used, i quickly use the Snake handseal and draw a very small amount of blood in my right index finger, i wipe it on my left hand, then i quickly afterwards slam my hand on the ground, a circle of black markings and seals form, with my hand being in the center (I'm long-range from you btw, which i usually imagine as 25-30), then a giant cloud of smoke appears, as the Pressure Damage blows away all the smoke, the powerful wind is stopped by three giant, demonic-looking gates (I only have Raiton b-rank, i really didn't want to use Triple Rashomon already but i had no choice ,_,...), as i get trapped in a Genjutsu that you created, i don't know where my Gates and all the Wind went, i realize it's hotter and brighter in the plains, and as i look up, theres a large ball of fire heading my way, i become suspicious and bite my lip, while also had my left index finger in my mouth, as blood drips from my mouth, i quickly stop and the fireball had disappeared, as i see two of the gates had been broken while stopping the Pressure Damage, the wind is much weaker and slower now, i charge chakra into my feet and jump backwards (valid), i hear a screeching noise off into the distance, i sense a very powerful Wind Technique is being used, as the Pressure Damage is finally stopped and the last gate has a large hole in the middle, i look through the hole, and see that after you made two handseals, you expelled a giant wind sphere from your mouth aimed at me, using the blood dripped from my left index finger to get out of the genjutsu, i slam my hand on the ground, and summon five even bigger and wider Demonic Gates, the sphere goes through three of them, getting weaker each gate is destroyed, by the time the final gate is destroyed, the Wind Sphere is gone, i quickly think of a long-range attack from where i am, i decide on hitting you using an attack from the skies, i perform one handseal (Ram) and raise my hand into the sky, sending a Large Electrical Discharge at you, it shocks you, and fries you completely.

Jutsu Used:
1. (Kuchiyose: Sanjū Rashōmon) - Summoning Technique: Triple Rashōmon
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons 3 of these demonic forms of the main gate of old Kyoto. Each gate has a specific duty: the first red gate takes the attack head-on, the second green gate reduces the power of the attack, and the third blue gate disperses the pressure.
Note: This technique can only block A rank and below.

2. (Kuchiyose no Jutsu: Gojū Rashōmon) Summoning Technique: Quintuple Rashōmon
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The user draws blood and does the summoning handseals, slamming his hand on the ground. With one already boasting enormous defensive properties, with this technique the user summons five Rashōmon gates to block an incoming attack. The defence is quite formidable, and with five gates, the user is also able to change the trajectory of an incoming attack if they are proven unable to completely stop it. This technique can defend the user against any S-Rank technique but, due to its enormous scale, becomes hard to use in most situations because of the area one needs to summon the gates.
^Idk where the note went, but i think it said i can only use this two times

3. (Raiton: Dai Denki hōden no Jutsu ) - Lightning Release: Large Electrical Discharge Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By Performing the ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.


All i did is valid, unless they did some sort of rule update <.•
 
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