[CJ] Exchange with AJ

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Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Path of Burning Steps is an Atavistic technique used to enhance the user's mobility while under the effects of Thrust of Life. The technique is activated passively alongside Thrust of Life, and lasts for its duration. The user of Path of Burning Steps will use the physically explosive force of Atavistic Flame to create momentary footholds and propulsion as needed, giving them a limitless range of movement. This technique adds 5 spiritual Health to the cost of Thrust of Life's upkeep cost. The user regains 5 additional health every other turn while Thrust of Life is active, as part of the same health regeneration.
Note: Usable three times per battle, per each use of Thrust of Life.

Any questions?
 

Ańbu Juniør

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No question about this technique as it appears to be very simple. I'll be paying 1,500 Kumi for it.

And for you, free of charge I provide:

(Kaen Kakkusei Iden: Makikomareta) – Atavistic Flame: Enkindled
Type: Defensive
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Enkindled is another basic representation of mankind’s collective will to survive. Making use of the Atavistic Flame’s connection to the spirit, the user is capable of drawing upon it to release a sure of Atavistic Flame throughout the body that envelopes them in a yellowish-orange aura that fortifies their spirit against incoming damage. This grants the user a damage reduction to spiritual-based techniques. At the Initiate level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 20 at the cost of 30 spiritual Health Points, with the user regenerating 15 spiritual Health Points in the following two turns. At the Master level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 30 at the cost of 40 spiritual Health Points, with the user regenerating 20 spiritual Health Points in the following two turns. At the Grandmaster level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 40 at the cost of 50 spiritual Health Points, with the user regenerating 25 spiritual Health Points in the following two turns. As an auxiliary effect granted by their will to survive, those enkindled will be capable of escaping the paralyzing effects of spiritual techniques such as Genjutsu for the next three turns. This does not break the user from the illusion but allows them to move while affected by it.

Notes:
- This technique overall lasts for three turns.
- Initiates are capable of moving under the paralyzing effects of A ranked techniques, and Masters are capable of moving under the paralyzing effects of S ranked techniques, and Grandmasters are capable of moving under the paralyzing effects of Franked techniques.
- The Initiate level can be used thrice per battle, while the Master level can be used twice, and the Grandmaster level once. Regardless of the level used, this technique requires a two-turn cooldown between uses.
 
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Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
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Kin
6,851💸
Kumi
26,736💴
Trait Points
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I will be giving you this one as well.

(Kaen Kakkusei Iden: Kama Saisho no Honō) – Atavistic Flame: Kiln of the First Flame
Type: Defensive/Supplementary
Rank: A - S
Range: Short
Chakra: N/A
Damage: 60 - 80 (90 - 110)
Description: A primarily defensive application of the Atavistic Flame that is activated by drawing upon the user’s spirit, this technique manifests itself as a shroud of fire around their person that burns away anything it comes into contact with except for those designated as allies. This aura is capable of warding off physical attacks of equal strength and can dispel impairments that require surges such as those caused by Anutu and its subfields. Activating Kiln of the First Flame requires the user to expend 20 spiritual Health Points at A rank and 30 at S rank, with the user regenerating 10/15 spiritual Health Points in the following turn. Initiates are capable of using only the A-ranked version of this technique three times per battle, while Masters can use up to the S-ranked version twice per battle. Grandmasters can use this technique with an additional 30 damage, not counting as a boost.

Notes:
- This technique lasts a single turn.
- The A-ranked version of this technique requires a two-turn cooldown, while the S-ranked version requires three.
 
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