The user releases a thin invisible mist around the battlefield engulfing the opponent who sees the act as a swarm of little mosquitos. Once inside this special mist the target is at risk of being attacked while attacking once they use a move that requires chakra leaving very few options for the target in the end, as the swarm of water mosquitos move towards and though the active foreign chakra in order to hit the source at its core.( Suiton: Issui Shui ) Water Release: Rheotaxis
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Rheotaxis is a behaviour where animals will turn against a current, lining their body with the water motion. The user will create a very thin mist, invisible to the naked eye, though clearly visible by Doujutsu, around the terrain, with a pattern of clearly visible, albeit small, water mosquitoes, which are nodules of aggregated mist. The water particles will have a similar property as the Mist Rain technique, where instead of the water eating the chakra from other techniques to make them weaker, which is essentially absorbing chakra within other techniques, Rheotaxis will have the opposite effect. The thin water particles will almost allow themselves to be absorbed by the chakra within other techniques. Lightly suspended in the air, they will follow the current of foreign chakra and turn towards the source, so even the smallest hint of chakra will move the suspended particles.
Practical speaking, when an opponent moulds chakra to perform a technique within the mist, the water particles will quickly converge towards the enemy, to follow the chakra, while the mosquitoes turn into needles that implode onto the man with speed similar to a drawn arrow, piercing him and interrupting the technique. This can be used offensively, up to Mid Range, or in a supplementary version, at half the chakra, up to Long range. This C rank version of Rheotaxis does not deal any damage, but allows the user to pin point an opponent by following the direction of the non threatening mosquito needles.
Note: While the mist can stay indefinitely on the field, without the user having to maintain it, it will only have a single usage, as the whole mist will converge as needles at the first foreign technique that is being moulded within, effectively unloading the technique.
Note: A Rank can only be used 3 times per battle and requires a 2 turn cool down.
Correct, this is an interrupting technique.The user releases a thin invisible mist around the battlefield engulfing the opponent who sees the act as a swarm of little mosquitos. Once inside this special mist the target is at risk of being attacked while attacking once they use a move that requires chakra leaving very few options for the target in the end, as the swarm of water mosquitos move towards and though the active foreign chakra in order to hit the source at its core.
Im guessing that most of the middle part of the tech was omitted upon approval?
Parts of these two sentences( Suiton: Issui Shui ) Water Release: Rheotaxis
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Rheotaxis is a behaviour where animals will turn against a current, lining their body with the water motion. The user will create a very thin mist, invisible to the naked eye, though clearly visible by Doujutsu, around the terrain, with a pattern of clearly visible, albeit small, water mosquitoes, which are nodules of aggregated mist. The water particles will have a similar property as the Mist Rain technique, where instead of the water eating the chakra from other techniques to make them weaker, which is essentially absorbing chakra within other techniques, Rheotaxis will have the opposite effect. The thin water particles will almost allow themselves to be absorbed by the chakra within other techniques. Lightly suspended in the air, they will follow the current of foreign chakra and turn towards the source, so even the smallest hint of chakra will move the suspended particles.
Practical speaking, when an opponent moulds chakra to perform a technique within the mist, the water particles will quickly converge towards the enemy, to follow the chakra, while the mosquitoes turn into needles that implode onto the man with speed similar to a drawn arrow, piercing him and interrupting the technique. This can be used offensively, up to Mid Range, or in a supplementary version, at half the chakra, up to Long range. This C rank version of Rheotaxis does not deal any damage, but allows the user to pin point an opponent by following the direction of the non threatening mosquito needles.
Note: While the mist can stay indefinitely on the field, without the user having to maintain it, it will only have a single usage, as the whole mist will converge as needles at the first foreign technique that is being moulded within, effectively unloading the technique.
Note: A Rank can only be used 3 times per battle and requires a 2 turn cool down.
Nah, they were never omitted. This is an alternative usage, lower ranked, less chakra costly, but it can't interrupt techniques.Parts of these two sentences
Summary and questions, also did you even get tai training for that bio? xD(Suiton: Ribaiasan no nigiri) - Water Style: Leviathan's Grip
Type: Attack/Supplementary
Rank: A
Range: Mid - Long
Chakra: 30 (-10 per turn afterwards)
Damage: (-15 dmg per turn)
Description: The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents.
NOTES
►Can be used three per battle
►Has a 4 turn cooldown between each use
►Can only be taught by ZandaT
This technique creates a massive water beast that aims to swallow any target in short range from where it erupts from the ground. Once inside, the currents that trap the opponent will turn into needles that shred it, until it turns red from the blood. That is a very interesting visual cue.Summary and questions, also did you even get tai training for that bio? xD
Next(Ryōshi doraibu) Quantum Drive
Type: Offense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Quantum Drive is a nintaijutsu attack that uses the water molecules in the air to attack in unison with the user. Once the target is within range the user will begin to repeatedly punch them as they release their water chakra into the air manipulating the area 4m above, behind, and to the sides of the opponent. With every punch the user throws they will also manipulate a wave of miniature needles that impact the target's body penetrating it dealing damage internally. The back to back punches and waves of needles will continually impact and penetrate the opponent leaving their mangled at the hands of their user as they suffer from blunt and penetrating damage. The opponent would be caught in the onslaught with no place to run as the user holds them in place with their rapid back to back punches. If the opponent managed to survive this technique due to some sort of defense or physical healing, they would still suffer from the symptoms of "Overhydration" which would leave the target with a massive headache as they stand disoriented and confused. The ailment would last for two turns afterwards.
NOTES
►Can be used 2x per battle
►Has a two turn cooldown
►No water S rank and above afterwards
►The move can be affected by water and tai boosts
►Can only be taught by Zanda
This technique is very unique and inventive, and I feel like needles might be something you really like. You punch the air, and the water molecules will be moved alongside the punch, as needles of water that pierce and mangle the opponent. The aftermatch are severa puncture wounds and an over-hydration ailment for 2 turns.I wouldnt say like clones which can use techs and whatnot, but more like the other elemental canon sentient techs available to you. The leviathan itself lasts until its targets in short range are captured, its deystroyed, or it is left with no target within range of its erupting spot.
Next
Yeah, I may have an acupuncture fetish lol and thanks.This technique is very unique and inventive, and I feel like needles might be something you really like. You punch the air, and the water molecules will be moved alongside the punch, as needles of water that pierce and mangle the opponent. The aftermatch are severa puncture wounds and an over-hydration ailment for 2 turns.
Questions:
1. Is it an area 4 meters radius from the opponent/fist or 4 meters diameter?
2. Do I have to connect my punches, or can I just aim my punch in the direction of the opponent?
3. Can this target more than one person?
4. Is this Tai, Water, or both? It's affected by Boosts of both, I was wondering, if I had a technique that allowed me to mimic Water techniques but turn them into another element, if this would still fit. Like, say, I have a Water to Oil CE, that allows me to use the Water techniques but Oil CE comes out instead.
5. "No S ranks and above afterwards" How many turns? Or just, forever?
Well, it's a bug technique, not a CEYeah, I may have an acupuncture fetish lol and thanks.
1. From the opponent in every direction except where you launched the tech, leaving them little to no options for running or properly countering as they focus on you throwing punches.
2. You can just aim the punches if you want, heck I do when combining this with frog katta. It wouldve been my ace against you if you didnt make your fighting strategy around raping water users ;_;
3.Hmmmm, imma put it like this. Once you unleash the waves of water needles they focus on a single area of imapct, so if there were multiple people bundled together then baam, perfect, but if not then they would get hit indirectly
4.Both, hence getting affected by both boosts. If you had a CE like that then you needa slide it bcz that would be so handy lol, but on a real note I feel you can do that np. Bcz in theory I do the same except I modify the taijutsu portion of the attack when adding frog katta, so you should be able to modify the water portion as well, you know what I mean
5.lol, I meant for the turn directly following and those who have a problem or try to quote you can direct them here. It was an honest typo lol. If they really ignorant just point out the fact that you can use that move 2x per battle, so if that rule did last forever it would contradict the jutsu
Only if you dare to wager 5 customsWell, it's a bug technique, not a CE
Okay, I am without questions.
We're now even, 1:1 on matches. Maybe our next rematch could be for the Water Goddess![]()