[Event] Eiji, Phantom of the House of Katsuryoku

Sinthorus

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Special encounter for Mirai and El Alucard

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Eiji, House of Katsuryoku
Name: Eiji
Rank: Founder
Abilities:
- House of Katsuryoku Techniques
- Shadow Manipulation
- Genjutsu
- Yin Release
- Yamanaka

- Phantom Fire


The Hunt
He narrowed in on his prey, Faye. She had eluded him thus far, though the saying rang true 'You can run, but you can't hide'. Finally she stood within his grasps, along with another he had no care for. Just another statistic. These were mere mortals. Faye was bound to him, her life belonged to him. The whispers of countless Genki echoed through the land as their whispers grew ever louder, haunting Faye. Those who had bound themselves to his house owed everything to him. Death meant nothing when it came to eternal servitude. What did these younglings think the Genki were? An oath is eternal, it was now to pay the debt that was promised.

The air in the forest was thick, binding the two girls though they did not know it. The prescience of Eiji was corrupting in itself. His every being cast a shadow of fear over everything around him. His eternal phantom state was not natural, the world rejected it, though he refused to perish into memory. From the darkness of the trees, the phantom form of Eiji appeared, it's hand out making a beckoning gesture towards her was the voices of a thousand spirits cried "It's time....".....

As the flames formed shooting towards him, he submerged himself into the shadows of the forest, cast by the large trees. He moved around, silently emerging from behind the two that though they stood a chance against him. How pathetic. Though, something about those flames, they felt strange. He would deal with the intruder first. His will turned to command as he summoned the strength of one of his more powerful Genki, binding it to his will with his chakra, forcing it to take the form to a mass of ethereal spiritual energy. With this, it's form becomes a mass of spikes aiming to impale the intruder from behind. With that he turned to Faye. Being the founder of the house, the true King of the Genki, his clan attacks are empowered by an additional 30 damage.

"Your fate is sealed... a debt is to be paid... return what was given..."

( Kagegakure no Jutsu ) - Hiding In Shadow Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: A technique in which the user is capable of concealing themselves in a shadow. The user can use this technique to hide himself in the shadow of a likewise hidden team-mate and providing there is a large coverage of shadow they can move within that shadow allowing for escape from a location.
Note: Can only be used by Nara Clan ninjas

(Shojun no Hel) Δ Hel's Alignment
Rank: C-S
Type: Supplementary
Range: Short-Long
Chakra Cost:15-40
Damage Points: 30-80+30
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the conviction of the user, and a sacrificial portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain color of Kūki no Yōna depending on the user, upon materializing in the desired area of the user's choice. On top of that, the constructs are either flame-like or solid in the appearance, thus adding for versatility. Once the sacrifice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

 
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Alyx

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Mirabelle's Weapons
( Harmonic Tool ) - Chōwadōgu (Black Lighting, Katana).
Type: Prize
Rank: A
Range: Short
Chakra: N/A ( varies )
Damage: N/A ( varies )
Description: The Harmonic Ninja Tool is a unique weapon that forms a unique bond and connection with its owner, allowing it to draw out the user’s true potential. Each wielder has a different specific weapon form, ranging from a shield to a katana to even a gunbai or boxing gauntlets, allowing each Harmonic Ninja Tool to harmonize with each user. In addition to its form which bonds with the user and stays the same long after, this weapon unlocks the user’s hidden potential and allows the user to gain access to an Advanced Ninjutsu or Advanced Element, randomly generated via official roll in the NRP Discord channel by a Moderator. This gained ability cannot be changed after gaining it, remaining with them with the unique ability of being released from the weapon with Sourceless Materializing Specialist applied towards the ability passively. Should it be an AN that debuffs the opponent's AP, it’s debuffing nature will not be utilized unless the user has the AN as his official AN.
Note: This can only be on one bio at any given time, taking the slot of a CW.

(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.

(Kamikorosu: Naginata) – God Slayer: Naginata
Type: God-Slaying Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pole weapon wielded by the Samurai class now forged as a God-Slaying Tool. It is quite a large weapon, roughly five feet in length from the tip of its curved blade to the bottom of the pole-staff. This particular Naginata was forged for Mirabelle; because it is a product of certain Atavistic techniques it is bound to her soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.

Support: this God-Slaying specialization is designed to provide strategic and tactical support to the team. This type of God-Slaying Tool possesses limited in their offensive capability but gifted in their ability to augment their team with a plethora of buffs and shields.
Embrace of the Fates (Passive): Passively Support specialists grant all their allies an additional 20 damage to those within mid-range of their location.
Beyond the Veil (Passive): All Support specialists boosts bypass damage stacking limits.
Divine Stratagem (Active): At the cost of a move and a slot in the timeframe the user is able to activate this God-Slaying technique; this allows all allies to gain a 3x speed and tracking increase as well as cause their next Ninjutsu to gain Anti-Divinity. Lasts for three turns, usable every four.
Faye's Weapons

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Sonikkutorakutābīmu) - Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.

Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.

The mini-deva path so to say. This tool allows you to form a tractor pull around an object of your choice for remote manipulation using soundwaves to either push or pull. It is highly useful in a plethora of scenarios.

Mercy of Ahamkara
Type: Tool
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin of the wielder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. A tool to detect inconsistencies of your own mind to find abnormalities. While the tool cannot break a genjutsu on it's own it's design is to let you know that you're in one in the first place and what rank the illusion is even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted.

Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use.
Note: Can detect up to S rank techniques.

As the ancient and decrepit old spirit started to attack the maidens, Mirabelle and Faye both sensed the encroaching spiritual energy (Yin Specalist and Katsuryoku Sensory). Mirabelle clicked her teeth in sheer annoyance as she grasped the handle of her spear on her back Engulfing Lightning, a very beautifully designed spear made by the very Marzan and empowered with additional boons by her husband. The supportive nature of the God Slaying Tool was infinite against these creatures of the world. “You stay on the offensive and I’ll support you” she said immediately as the passive nature of the “Support” GST perk empowered Faye.

Embrace of the Fates (Passive):Passively Support specialists grant all their allies an additional 20 damage to those within mid-range of their location.
Beyond the Veil (Passive): All Support specialists boosts bypass damage stacking limits.
Actively, at the same time - Mirabelle would have performed a simple swipe of her right hand allowing for Blue Flames to erupt from her body and shoot out towards the approaching spiritual assault. This was further empowered by her passively drawing upon the chakra battery located on her being- as the Blue Flames molded into a familiar. This was a lion, quickly swatting away the opposing technique and leaving Faye unharmed. The blue flame lion once finished defending, circled around the duo and quickly dashed towards the malicious spirit, aimed to attempt to strike after the Genki explosion occured.

( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short – Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 15 via Mind + 20 via SNT = 115)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

Mirabelle's quick assessment of the situation and her immediate readiness to support both herself and Faye spoke to the bond they shared and their united front against this looming threat. Faye's senses were attuned to the spiritual energies that surrounded them, her training and instincts guiding her response. As Mirabelle's words rang out, the plan of action became clear—a synchrony of strength and strategy.

Mirabelle's movements were swift and purposeful, her hand grasping the handle of her spear, Engulfing Lightning, a powerful God Slaying Tool that held the promise of support and empowerment against these malevolent creatures. Blue flames erupted from her body, forming into a familiar shape—a lion that roared with the power of her spirit.

As the flames swatted away the approaching spiritual assault and in perfect synergy with Mirabelle's defensive action, Faye flicked her wrist with determination, releasing a sacrificial amount of chakra. She summoned a genki from the Pure Land, its ethereal essence resonating with her own as she directed it toward Eiji's looming form. Faye's focus remained unyielding, her eyes locked onto the ancient spirit.

As the genki neared its destination, its form imploded with a burst of kinetic force (short range explosion). The explosion shattered the air around it, dispelling energies and releasing a torrent of ethereal energy that radiated outward. The forest itself seemed to tremble in response to the sheer power that was unleashed.

The forest was alight with their merged energies, a testament to their unwavering resolve and unified determination. As the echoes of their combined assault reverberated through the air, the ancient trees seemed to stand as witnesses to their unity, the forest itself bearing witness to the strength that two souls could summon when they faced adversity together.

(Kamikaze Genki) Divine Wind Spirit
Type: Offensive
Rank: B – S Rank (S)
Range: Short – Long, Short (Explosion)
Chakra: 20 – 40 (40)
Damage: 40 - 80 (80 + 10 via Mind + 20 via Support GST = 110)
Description: Through a hand gesture, the user releases a sacrificial amount of chakra. This causes them to summon a genki from the Pure Land or one that is already present nearby to consume it and fall under the control of the Katsuryoku member. By employing them, the genki moves towards the location of the user’s desires and once within range utilizes the ethereal energy within them to self-implode. The genki self detonates, releasing a vast amount of kinetic force enough to shatter physical based ninjutsu or dispel energy near them as it also releases vast amount of ethereal energy as well in a five meter diameter. Normally it would be impossible for outsiders or those who lack the ability to sense spiritual energy to sense the approaching spirit however the Genki must physically manifest into the Impure Land in order to interact with the object in question prior to its implosion. The user is also able to implode genki who are currently possessing an object in question, I,e a rock with will release the aforementioned results but also broken rock into the surroundings. The B rank version can only be used four times per battle, A rank thrice and S Rank Twice. A rank application has a cool down of two turns with the user being unable to use above S rank clan techniques in the same and next turn. S rank requires a three turn cool down and leaves the user unable to use clan techniques above A rank for the same and next turn. The genki after it implodes also reforms itself easily after each use.

Mira's Base/Boosted Stats
Base Tracking: 30 | Base Speed: 10 | Chakra: 1920 > 1,880 | Health: 240

Faye's Base/Boosted Stats
Base Tracking: 66 | Base Speed: 20 (Boosted via Leg Weights) | Chakra: 1600 > 1,560| Health: 160
 

Sinthorus

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Mirabelle's Weapons
( Harmonic Tool ) - Chōwadōgu (Black Lighting, Katana).
Type: Prize
Rank: A
Range: Short
Chakra: N/A ( varies )
Damage: N/A ( varies )
Description: The Harmonic Ninja Tool is a unique weapon that forms a unique bond and connection with its owner, allowing it to draw out the user’s true potential. Each wielder has a different specific weapon form, ranging from a shield to a katana to even a gunbai or boxing gauntlets, allowing each Harmonic Ninja Tool to harmonize with each user. In addition to its form which bonds with the user and stays the same long after, this weapon unlocks the user’s hidden potential and allows the user to gain access to an Advanced Ninjutsu or Advanced Element, randomly generated via official roll in the NRP Discord channel by a Moderator. This gained ability cannot be changed after gaining it, remaining with them with the unique ability of being released from the weapon with Sourceless Materializing Specialist applied towards the ability passively. Should it be an AN that debuffs the opponent's AP, it’s debuffing nature will not be utilized unless the user has the AN as his official AN.
Note: This can only be on one bio at any given time, taking the slot of a CW.

(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.

(Kamikorosu: Naginata) – God Slayer: Naginata
Type: God-Slaying Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pole weapon wielded by the Samurai class now forged as a God-Slaying Tool. It is quite a large weapon, roughly five feet in length from the tip of its curved blade to the bottom of the pole-staff. This particular Naginata was forged for Mirabelle; because it is a product of certain Atavistic techniques it is bound to her soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.

Support: this God-Slaying specialization is designed to provide strategic and tactical support to the team. This type of God-Slaying Tool possesses limited in their offensive capability but gifted in their ability to augment their team with a plethora of buffs and shields.
Embrace of the Fates (Passive): Passively Support specialists grant all their allies an additional 20 damage to those within mid-range of their location.
Beyond the Veil (Passive): All Support specialists boosts bypass damage stacking limits.
Divine Stratagem (Active): At the cost of a move and a slot in the timeframe the user is able to activate this God-Slaying technique; this allows all allies to gain a 3x speed and tracking increase as well as cause their next Ninjutsu to gain Anti-Divinity. Lasts for three turns, usable every four.
Faye's Weapons

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Sonikkutorakutābīmu) - Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.

Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.

The mini-deva path so to say. This tool allows you to form a tractor pull around an object of your choice for remote manipulation using soundwaves to either push or pull. It is highly useful in a plethora of scenarios.

Mercy of Ahamkara
Type: Tool
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin of the wielder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. A tool to detect inconsistencies of your own mind to find abnormalities. While the tool cannot break a genjutsu on it's own it's design is to let you know that you're in one in the first place and what rank the illusion is even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted.

Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use.
Note: Can detect up to S rank techniques.

As the ancient and decrepit old spirit started to attack the maidens, Mirabelle and Faye both sensed the encroaching spiritual energy (Yin Specalist and Katsuryoku Sensory). Mirabelle clicked her teeth in sheer annoyance as she grasped the handle of her spear on her back Engulfing Lightning, a very beautifully designed spear made by the very Marzan and empowered with additional boons by her husband. The supportive nature of the God Slaying Tool was infinite against these creatures of the world. “You stay on the offensive and I’ll support you” she said immediately as the passive nature of the “Support” GST perk empowered Faye.



Actively, at the same time - Mirabelle would have performed a simple swipe of her right hand allowing for Blue Flames to erupt from her body and shoot out towards the approaching spiritual assault. This was further empowered by her passively drawing upon the chakra battery located on her being- as the Blue Flames molded into a familiar. This was a lion, quickly swatting away the opposing technique and leaving Faye unharmed. The blue flame lion once finished defending, circled around the duo and quickly dashed towards the malicious spirit, aimed to attempt to strike after the Genki explosion occured.

( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short – Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 15 via Mind + 20 via SNT = 115)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

Mirabelle's quick assessment of the situation and her immediate readiness to support both herself and Faye spoke to the bond they shared and their united front against this looming threat. Faye's senses were attuned to the spiritual energies that surrounded them, her training and instincts guiding her response. As Mirabelle's words rang out, the plan of action became clear—a synchrony of strength and strategy.

Mirabelle's movements were swift and purposeful, her hand grasping the handle of her spear, Engulfing Lightning, a powerful God Slaying Tool that held the promise of support and empowerment against these malevolent creatures. Blue flames erupted from her body, forming into a familiar shape—a lion that roared with the power of her spirit.

As the flames swatted away the approaching spiritual assault and in perfect synergy with Mirabelle's defensive action, Faye flicked her wrist with determination, releasing a sacrificial amount of chakra. She summoned a genki from the Pure Land, its ethereal essence resonating with her own as she directed it toward Eiji's looming form. Faye's focus remained unyielding, her eyes locked onto the ancient spirit.

As the genki neared its destination, its form imploded with a burst of kinetic force (short range explosion). The explosion shattered the air around it, dispelling energies and releasing a torrent of ethereal energy that radiated outward. The forest itself seemed to tremble in response to the sheer power that was unleashed.

The forest was alight with their merged energies, a testament to their unwavering resolve and unified determination. As the echoes of their combined assault reverberated through the air, the ancient trees seemed to stand as witnesses to their unity, the forest itself bearing witness to the strength that two souls could summon when they faced adversity together.

(Kamikaze Genki) Divine Wind Spirit
Type: Offensive
Rank: B – S Rank (S)
Range: Short – Long, Short (Explosion)
Chakra: 20 – 40 (40)
Damage: 40 - 80 (80 + 10 via Mind + 20 via Support GST = 110)
Description: Through a hand gesture, the user releases a sacrificial amount of chakra. This causes them to summon a genki from the Pure Land or one that is already present nearby to consume it and fall under the control of the Katsuryoku member. By employing them, the genki moves towards the location of the user’s desires and once within range utilizes the ethereal energy within them to self-implode. The genki self detonates, releasing a vast amount of kinetic force enough to shatter physical based ninjutsu or dispel energy near them as it also releases vast amount of ethereal energy as well in a five meter diameter. Normally it would be impossible for outsiders or those who lack the ability to sense spiritual energy to sense the approaching spirit however the Genki must physically manifest into the Impure Land in order to interact with the object in question prior to its implosion. The user is also able to implode genki who are currently possessing an object in question, I,e a rock with will release the aforementioned results but also broken rock into the surroundings. The B rank version can only be used four times per battle, A rank thrice and S Rank Twice. A rank application has a cool down of two turns with the user being unable to use above S rank clan techniques in the same and next turn. S rank requires a three turn cool down and leaves the user unable to use clan techniques above A rank for the same and next turn. The genki after it implodes also reforms itself easily after each use.

Mira's Base/Boosted Stats
Base Tracking: 30 | Base Speed: 10 | Chakra: 1920 > 1,880 | Health: 240

Faye's Base/Boosted Stats
Base Tracking: 66 | Base Speed: 20 (Boosted via Leg Weights) | Chakra: 1600 > 1,560| Health: 160
Foolish. Mortals thought that learning a set of skills allowed them to stand on the level of his? What a pathetic excuse for shinobi. Look at them, having to rely on others to find a way to protect themselves from his wrath. The line of old was broken. None but the original's could hold the true power of the divine spirits. What this pathetic mortal was trying was an mere imitation of his actual power. He could clearly sensei the youngling forcing the will of a Genki, trying to bend it's will to their own power. How did they need to force the spirit to their will? How had his house fallen so far from grace! As the Genki formed into the unique attack, Eiji raised his hand and took control of the spirit in an instant. It's wind powered, ethereal energy form halted in an instant. With his Mind Body Disturbance Technique, he takes control of the Genki that forms the Wind technique before he can land his attack. This controlled Genki would now clash with the spiritual flame, ending it's own existence while negating the weakened flames completely. A laugh echoed with a demonic tone through the entire forest.

"Young... Faye... your fate... you know it... accept it.... end the life of this feeble being... become the chosen..."
The voice screeched through the minds all within the realm to hear it. It was unlike anything of this world, carrying into their very souls. With the two techniques negated, Eiji decided it was time to show part of his true power. He called forth his forces, the dead. The whole area shook as the air chilled and the leaves fell from trees. In a whisp, masses of Genki formed into a horde of undead soldiers with a green hue, charging forwards in a wave of death aiming to slaughter all that stood within their path. They would soon join his ranks.
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(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

(Hijutsu: Koyu Kekkai) Δ Secret Technique: Reality Marble

Rank: Forbidden
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 50
Damage points: 90+30
Description: Reality Marble is available for Katsuryoku Pledged rank members and above. This pertains a secret technique for underlings, as it have proved inadequately to be handled and oft lead to the death of the user. The user will bite his thumb, and sacrifice a proportional amount of chakra to the point that a small impulsive wave is released from the user's entity throughout the field causing clothes to sway, and leaves to fall off the trees etc. A mere dramatic effect, but also the damage the user pertains to use the technique(-20). Through the blood sacrifice and chakra the Genkis from the Pure World will bond with the user and without hesitation immediately form within Impure World in order to fulfill his desire. Instantly as the summoner's call is heeded, the Genkis emerge as flame-like mirages before fully manifesting into physical form, or construct, resembling that of heavily armed soldiers and cavalry composing a peerless array of legendary warriors, clad and equipped with a different variety of weapons and the like. Upon the user's command, they take trot and cascade down upon the enemy in numerous waves. They prove efficient as they are capable of both transitioning between the tangible and intangible state, capable of moving through obstacles with little to no effort. Once their assault is executed the waves vanish one by one. There's a total of three waves. Can be used twice per conflict, once per battle. The user can't utilize Clan techniques of A-rank the same and following turn.

Note: For those not aware, some techniques within the story will not be 100% accurate compared to their use in normal battles. This is done for the aesthetics of the fight to add an ambience as it's not an official event/rift.
 

El Alucard

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Foolish. Mortals thought that learning a set of skills allowed them to stand on the level of his? What a pathetic excuse for shinobi. Look at them, having to rely on others to find a way to protect themselves from his wrath. The line of old was broken. None but the original's could hold the true power of the divine spirits. What this pathetic mortal was trying was an mere imitation of his actual power. He could clearly sensei the youngling forcing the will of a Genki, trying to bend it's will to their own power. How did they need to force the spirit to their will? How had his house fallen so far from grace! As the Genki formed into the unique attack, Eiji raised his hand and took control of the spirit in an instant. It's wind powered, ethereal energy form halted in an instant. With his Mind Body Disturbance Technique, he takes control of the Genki that forms the Wind technique before he can land his attack. This controlled Genki would now clash with the spiritual flame, ending it's own existence while negating the weakened flames completely. A laugh echoed with a demonic tone through the entire forest.

"Young... Faye... your fate... you know it... accept it.... end the life of this feeble being... become the chosen..."

The voice screeched through the minds all within the realm to hear it. It was unlike anything of this world, carrying into their very souls. With the two techniques negated, Eiji decided it was time to show part of his true power. He called forth his forces, the dead. The whole area shook as the air chilled and the leaves fell from trees. In a whisp, masses of Genki formed into a horde of undead soldiers with a green hue, charging forwards in a wave of death aiming to slaughter all that stood within their path. They would soon join his ranks.
You must be registered for see images
(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

(Hijutsu: Koyu Kekkai) Δ Secret Technique: Reality Marble
Rank: Forbidden
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 50
Damage points: 90+30
Description: Reality Marble is available for Katsuryoku Pledged rank members and above. This pertains a secret technique for underlings, as it have proved inadequately to be handled and oft lead to the death of the user. The user will bite his thumb, and sacrifice a proportional amount of chakra to the point that a small impulsive wave is released from the user's entity throughout the field causing clothes to sway, and leaves to fall off the trees etc. A mere dramatic effect, but also the damage the user pertains to use the technique(-20). Through the blood sacrifice and chakra the Genkis from the Pure World will bond with the user and without hesitation immediately form within Impure World in order to fulfill his desire. Instantly as the summoner's call is heeded, the Genkis emerge as flame-like mirages before fully manifesting into physical form, or construct, resembling that of heavily armed soldiers and cavalry composing a peerless array of legendary warriors, clad and equipped with a different variety of weapons and the like. Upon the user's command, they take trot and cascade down upon the enemy in numerous waves. They prove efficient as they are capable of both transitioning between the tangible and intangible state, capable of moving through obstacles with little to no effort. Once their assault is executed the waves vanish one by one. There's a total of three waves. Can be used twice per conflict, once per battle. The user can't utilize Clan techniques of A-rank the same and following turn.

Note: For those not aware, some techniques within the story will not be 100% accurate compared to their use in normal battles. This is done for the aesthetics of the fight to add an ambience as it's not an official event/rift.
Realizing how potent the spirit actually is, it caused Mirabelle to realize potentially Faye cannot keep up with it. She wanted her to shine, this being their moment together and so instead of leaving her to handle this all on her own- she smiled and stepped foward, aiming her hand out. “I’ll handle the army, you get the ole bastard” she said as countless golden chains erupted from her palm into the direction of the army. Upon the creation of these chains, they added an additional amount of chakra into them provided by Matatabi - empowering the chains even more than normal as they also would be coated by an additional barrier composed of Blue Flames, increasing the overall power of the chains, resulting in a powerful attack. The technique naturally spearheaded through the opposing spirits; completely overwhelming them and continued towards the intended target, Eiji.

"Go back to the dead from hence you came!" she said, wrapping the chains around his very being and gripped tightly onto his body as she soon prepared to utilize the chakra suppressing nature of the chains to finish things.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70
Damage: 30-120 (80 + 15 via Mind AP + 20 via Wish + 20 via Eastern Dragon + 10 via Nindo = 145)
Description:Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.

On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.

Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.

(Bijuutsu : Negai) Tailed Beast Technique: Wishbearer
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: N/A (+10 Per Technique)
Damage Points: N/A
Description: A unique technique that utilizes the chakra of which a Bijuu is capable of transferring into it's Jinchuriki. This chakra is commonly refered in two different types, negative white chakra and positive black chakra as seen when a Jinchuriki/Bijuu is stabilizing the ratio within a Bijuudama. However this is infusion technique in which allows the Jinchurki to separately infuse one of the mentioned chakra forms above in order to achieve unique effects, while also recreating the ratio balance within i.e elemental ninjutsu.

Positive Black Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; allowing for the selected technique to have it's nautral weakness removed and instead behave akin to Bijuu Chakra; thus being neutral to all. This process is done by tampering with the ratio of the technique, allowing for the infused jutsu to be created just as normal but with the additional chakra it would play the role of neutralizing the selected technique. The infused technique of course remains the same; having i.e fire still capable of dealing burning damage etc. One cosmetic change however is the infused techniques tend to appear more darker than normal, showing that the technique is under the effects of the infusion.
Negative White Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; will seek to become enhanced and gain far more power than before. The technique in question will gain an additional rank for A Ranks and below while S Ranks and above will gain +20. This is based on the idea of wanting to empower other techniques the Bijuu has no inherit affinity towards such as the Nibi towards Fire Release and as such cannot be applied to it. One cosmetic change however is the infused techniques tend to appear more lighter than normal, showing that the technique is under the effects of the infusion.

Each infusion can only be used twice per battle; though the technique over all may be used four times. Infusion lasts as long as the applied technique, while this technique goes on a two turn cool while no S Rank and above Bijutsu in the same and next turn.


Eiji's disdain for their efforts resonated in his voice, his arrogance and mockery clear as he dismissed their actions as mere imitations. Faye felt a surge of determination well up within her, a fire ignited by his condescension.

With Mirabelle focusing on the army, Faye turned her attention back to Eiji. She formed a specialized contract that granted her control over a more potent form of these ethereal beings. With a swift and focused gesture, she channeled her chakra to create a pink casket of spikes on either side of Eiji, effectively sandwiching him. These Séance Genki were beyond his control, a Katsuryoku technique that he hadn’t seen before, nothing like the ones he was familiar with.

A grin tugged at the corners of Faye's lips as she gazed at Eiji, her eyes holding a fiery determination. "You know, Eiji," she retorted, her voice laced with a touch of sarcasm, "Your arrogance is quite impressive. But it seems even the greatest of powers can't save you from a little teamwork."

As the casket of spikes swiftly closed in around Eiji, Faye's concentration remained unyielding. She drew upon the power of Séance Genki to ensure her hold on the ethereal prison. Their combined efforts, her synchronization with Mirabelle and the might of the specialized genki, formed a formidable barrier that confined Eiji within their trap.

(Tamamatsuri) Séance (Passive)
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A (+10 Per Technique and Upkeep)
Damage: N/A
Description: Tamamatsuri or Séance is the name of a specialized contract performed with a special species of Genki. These genki, in terms of their appearance are no different than the ones roaming between the Pure Land and Impure Land – thus can easily be misidentified. However, while generic in appearance these type of Genki carries the basic abilities of all generic genki – but execute them more potently. This means that while generic as the main genki, the Séance Genki are far more savage and difficult to control normally. Power wise, Séance Genki are able take more chakra from the Katsuryoku member but in return, clan techniques which use these spirits gain a rank in power or +20 DMG for S rank and above only to direct offensive or defensive techniques. These Genki can take over one rank higher than applied, thus i.e if an A rank object infusion is used it would normally be only able to take over one rank below but the Séance Genki are able to take over A rank’s and below instead (when applicable). In terms of other Katsuryoku techniques with summons other special types of genki, this technique can also be applied in those as well – showing a type of hybrid Genki though the original techniques applications, drawbacks etc are still applied though the user cannot continuously use these spirits, needing a cool down of two turns after control of the Genki is released, while also making it the user unable to use Katsuryoku technique’s above A rank for the duration of this control.. This is a passive technique and doesn’t consume a move slot per turn however needs to be used in the user’s bio, in the beginning of a battle. Genki controlled by this technique can only be controlled for up to two turns at a time. For example, when infused into an object and placed under control of the Genki, that object can only be controlled for two turns before the Genki is released and this technique is placed on cooldown.

(Shojun no Hel) Δ Hel's Alignment
Rank: C-S (A)
Type: Supplementary
Range: Short-Long
Chakra Cost:15-40 (30)
Damage Points: 30-80 (60 + 10 via AP + 20 GST + 20 Seance = 110 DMG)
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the conviction of the user, and a sacrificial portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain color of Kūki no Yōna depending on the user, upon materializing in the desired area of the user's choice. On top of that, the constructs are either flame-like or solid in the appearance, thus adding for versatility. Once the sacrifice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

Mira's Base/Boosted Stats
Base Tracking: 30 | Base Speed: 10 | Chakra: 1,880 > 1800| Health: 240

Faye's Base/Boosted Stats
Base Tracking: 66 | Base Speed: 20 (Boosted via Leg Weights) | Chakra: 1,560 > 1530 | Health: 160
 

Sinthorus

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Realizing how potent the spirit actually is, it caused Mirabelle to realize potentially Faye cannot keep up with it. She wanted her to shine, this being their moment together and so instead of leaving her to handle this all on her own- she smiled and stepped foward, aiming her hand out. “I’ll handle the army, you get the ole bastard” she said as countless golden chains erupted from her palm into the direction of the army. Upon the creation of these chains, they added an additional amount of chakra into them provided by Matatabi - empowering the chains even more than normal as they also would be coated by an additional barrier composed of Blue Flames, increasing the overall power of the chains, resulting in a powerful attack. The technique naturally spearheaded through the opposing spirits; completely overwhelming them and continued towards the intended target, Eiji.

"Go back to the dead from hence you came!" she said, wrapping the chains around his very being and gripped tightly onto his body as she soon prepared to utilize the chakra suppressing nature of the chains to finish things.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70
Damage: 30-120 (80 + 15 via Mind AP + 20 via Wish + 20 via Eastern Dragon + 10 via Nindo = 145)
Description:Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.

On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.

Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.

(Bijuutsu : Negai) Tailed Beast Technique: Wishbearer
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: N/A (+10 Per Technique)
Damage Points: N/A
Description: A unique technique that utilizes the chakra of which a Bijuu is capable of transferring into it's Jinchuriki. This chakra is commonly refered in two different types, negative white chakra and positive black chakra as seen when a Jinchuriki/Bijuu is stabilizing the ratio within a Bijuudama. However this is infusion technique in which allows the Jinchurki to separately infuse one of the mentioned chakra forms above in order to achieve unique effects, while also recreating the ratio balance within i.e elemental ninjutsu.

Positive Black Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; allowing for the selected technique to have it's nautral weakness removed and instead behave akin to Bijuu Chakra; thus being neutral to all. This process is done by tampering with the ratio of the technique, allowing for the infused jutsu to be created just as normal but with the additional chakra it would play the role of neutralizing the selected technique. The infused technique of course remains the same; having i.e fire still capable of dealing burning damage etc. One cosmetic change however is the infused techniques tend to appear more darker than normal, showing that the technique is under the effects of the infusion.
Negative White Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; will seek to become enhanced and gain far more power than before. The technique in question will gain an additional rank for A Ranks and below while S Ranks and above will gain +20. This is based on the idea of wanting to empower other techniques the Bijuu has no inherit affinity towards such as the Nibi towards Fire Release and as such cannot be applied to it. One cosmetic change however is the infused techniques tend to appear more lighter than normal, showing that the technique is under the effects of the infusion.

Each infusion can only be used twice per battle; though the technique over all may be used four times. Infusion lasts as long as the applied technique, while this technique goes on a two turn cool while no S Rank and above Bijutsu in the same and next turn.


Eiji's disdain for their efforts resonated in his voice, his arrogance and mockery clear as he dismissed their actions as mere imitations. Faye felt a surge of determination well up within her, a fire ignited by his condescension.

With Mirabelle focusing on the army, Faye turned her attention back to Eiji. She formed a specialized contract that granted her control over a more potent form of these ethereal beings. With a swift and focused gesture, she channeled her chakra to create a pink casket of spikes on either side of Eiji, effectively sandwiching him. These Séance Genki were beyond his control, a Katsuryoku technique that he hadn’t seen before, nothing like the ones he was familiar with.

A grin tugged at the corners of Faye's lips as she gazed at Eiji, her eyes holding a fiery determination. "You know, Eiji," she retorted, her voice laced with a touch of sarcasm, "Your arrogance is quite impressive. But it seems even the greatest of powers can't save you from a little teamwork."

As the casket of spikes swiftly closed in around Eiji, Faye's concentration remained unyielding. She drew upon the power of Séance Genki to ensure her hold on the ethereal prison. Their combined efforts, her synchronization with Mirabelle and the might of the specialized genki, formed a formidable barrier that confined Eiji within their trap.

(Tamamatsuri) Séance (Passive)
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A (+10 Per Technique and Upkeep)
Damage: N/A
Description: Tamamatsuri or Séance is the name of a specialized contract performed with a special species of Genki. These genki, in terms of their appearance are no different than the ones roaming between the Pure Land and Impure Land – thus can easily be misidentified. However, while generic in appearance these type of Genki carries the basic abilities of all generic genki – but execute them more potently. This means that while generic as the main genki, the Séance Genki are far more savage and difficult to control normally. Power wise, Séance Genki are able take more chakra from the Katsuryoku member but in return, clan techniques which use these spirits gain a rank in power or +20 DMG for S rank and above only to direct offensive or defensive techniques. These Genki can take over one rank higher than applied, thus i.e if an A rank object infusion is used it would normally be only able to take over one rank below but the Séance Genki are able to take over A rank’s and below instead (when applicable). In terms of other Katsuryoku techniques with summons other special types of genki, this technique can also be applied in those as well – showing a type of hybrid Genki though the original techniques applications, drawbacks etc are still applied though the user cannot continuously use these spirits, needing a cool down of two turns after control of the Genki is released, while also making it the user unable to use Katsuryoku technique’s above A rank for the duration of this control.. This is a passive technique and doesn’t consume a move slot per turn however needs to be used in the user’s bio, in the beginning of a battle. Genki controlled by this technique can only be controlled for up to two turns at a time. For example, when infused into an object and placed under control of the Genki, that object can only be controlled for two turns before the Genki is released and this technique is placed on cooldown.

(Shojun no Hel) Δ Hel's Alignment
Rank: C-S (A)
Type: Supplementary
Range: Short-Long
Chakra Cost:15-40 (30)
Damage Points: 30-80 (60 + 10 via AP + 20 GST + 20 Seance = 110 DMG)
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the conviction of the user, and a sacrificial portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain color of Kūki no Yōna depending on the user, upon materializing in the desired area of the user's choice. On top of that, the constructs are either flame-like or solid in the appearance, thus adding for versatility. Once the sacrifice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

Mira's Base/Boosted Stats
Base Tracking: 30 | Base Speed: 10 | Chakra: 1,880 > 1800| Health: 240

Faye's Base/Boosted Stats
Base Tracking: 66 | Base Speed: 20 (Boosted via Leg Weights) | Chakra: 1,560 > 1530 | Health: 160
Eiji's laugh echoed like a choir of demonic voices, reverberating through the forest as his undead legion marched upon the duo. This did not last long. His army faded to nothing as. Spikes surrounded him enclosing him, he tried to force them away but there was a lingering spirit within this technique? What was it? He'd never seen anything like this before! He couldn't move. As he struggled, chains sprung forth, binding him, his strength sapped as he tried to summon the spirits of the damned to his aid. What was going on? He fought against it, his anger growing as he became weaker. He turned his eyes to Faye.

"Coward.... You think this is over? I'll return.... You'll never be rid of me child... you're bound to me... you sense it... you know it. Your lack of strength... relying on others is the reason you will never truly know the secrets of my house... watch your back child.... I shall return... as for you...." He turned his glance towards the other before him. "You know not what you have done...!" He said his as his body flared and he unleashed something that sprung through the chain towards her. There was no stopping it now. His curse could not be stopped...
His ethereal body began to fade as his strength waded. "You shall be cursed... in time you will know my true power.... Only I can remove that burden... Not this novice.... "

As he spoke his body faded to nothingness. He was gone, but was this permanent?
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[Event Concluded]
 
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