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EST In Lace Up Wonderland
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<p>[QUOTE="The_Empire, post: 11225845, member: 14271"]</p><p style="text-align: center"><span style="color: darkred"><strong>Ninjutsu/Genjutsu/Fuuinjutsu</strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Allowed By: Raiden...</strong></p><p></p><p>[spoiler]Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself</p><p>-Lasts up to four turns (within the four turns the users water techniques are infused)</p><p>-Twice per battle</p><p></p><p>Doton: Iwaengi no Jutsu | Earth Release : Rock Expansion Technique</p><p>Rank: A</p><p>Type: Attack/Defence/Supplementary</p><p>Range: Short [Intially] - Long [Activating]</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: The user infuses a small or medium sized rock with earth chakra (takes a second), then the user does the snake handseal causing the rock to rapidly expand into a large boulder. The chakra within the rock lasts for three turns.[/spoiler]</p><p></p><p style="text-align: center"><strong>Allowed By: Mugiwara</strong></p><p></p><p>[spoiler](Kuchiyose: Pesutokami) Summoning: Black Plague God</p><p>Type: Summoning</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user summons the Ninja Leech boss, Pesutokami(Pesu for short). Pesu is very big, at the size of the Zero-Tailed beast. Pesu is black, and has spiral shaped lines covering his whole body.</p><p>Pesu can stretch nearly to 3 times his own size, and he can move really fast.</p><p>Furthermore, he can turn himself invisible to the naked eye(doujutsu can detect his chakra). Pesu's abilities is that he can sneak around undetected, regenerate any of his body part with chakra(<- 3 times per battle) and wrap himself around the opponent to absorb the opponents chakra and give it to the summoner when he makes contact with him again.</p><p>Note: Can only be summoned once per battle.</p><p>Note: Regeneration ability works only 3 times per battle, this means if he gets cut in half 3 times, he is done for.</p><p>Note: Does not have any attacks that can harm the opponent, except from wrapping itself around him to suffocate him.[/spoiler]</p><p></p><p style="text-align: center"><strong>Nin Leech Contract</strong></p><p></p><p>[spoiler](Kuchiyose: Shinobi Hiru) Summoning : Ninja Leeches</p><p></p><p>Summoning Animal: Leeches</p><p>Scroll Owner: Solf J. Kimblee</p><p>Other Users who have signed contract: Mugiwara and Sakon</p><p>Summoning Boss if existing: Pesutokami</p><p>Other Summoning Animals tied to contract:N/A[/spoiler]</p><p></p><p style="text-align: center"><strong>Allowed By: Ryuji</strong></p><p></p><p>[spoiler](Chibi Bunshin No Jutsu)-Little Clone Technique</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The Chibi Bunshin No Jutsu is a technique that allows the user to create clones of his self but in a doll-like version (chibi) but because of their size this clones loose a great amount of strenght but their speed incresess to a level that surpasses the user's normal speed. This clones like many others can perform any jutsu the user nows, however every jutsu performed by this clone will be reduced to a suitable size for the clone and will loose 10 Damage Points but the speed of the jutsu will increase but this doesn't mean the use of handseals will be reduced or will be done in a faster rate.</p><p>Note: Can only create a maximum 4 clones per usage.</p><p>Note: Can only be used 3 time per battle.</p><p>Note: Can only be taught by Ryuji.[/spoiler]</p><p></p><p style="text-align: center"><strong>Allowed By: Kirabi</strong></p><p></p><p>[spoiler]Shikon Mo-Do (Fang Mode)</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra: N/A</p><p>Damage: +15 to Ninjutsu, +10 to Taijutsu</p><p>Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 20 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards. </p><p>(Must Have Dog/Wolf Summoning Contract)</p><p>(Usable Once)</p><p>(Last 4 turns)</p><p>(User becomes extremely exhausted after usage) </p><p></p><p>Ninja Inu Kuchiyose: Cerberus (Ninja Dog Summoning: Cerberus )</p><p>Rank: S</p><p>Type: Supplementary/Attack</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The 'official' boss summon of Ninja Dogs in Mount Fang, Cerberus is roughly the size of Gamabunta and also possess 2-extra heads giving him mastery of two elements: Fire, Lightning. Despite his size he is very agile and able to move quickly from one place to another. </p><p>(Must have contract with Dogs)</p><p>(Last 4 Turns)</p><p>(Usable 1 Times)</p><p></p><p>Kuchiyose|Yuusou Inu - (Summoning|Majestic Dog)</p><p>Type:Summon</p><p>Rank:S</p><p>Range:N/A</p><p>Chakra Cost:40</p><p>Damage Points:N/A</p><p>Description: Yuusou Inu, or Majestic is a very loyal and majestic Dog. She is very nice, always obedient, and is very powerful. She is a man's best friend. She stands over 6 feet, with white, glossy fur. She is very lanky and fast. Yuusou is Cerberus' first lady of Mount Fang. She has been treated like a queen for her entire life, but she fights like a warrior goddess. Her fur is very clean, glossy, and white. She has shapes of flowing wind all around her fur, giving the resemblance of a majestic, yet swift one. Because of this she is natural at wind based techniques allowing her to use up to S-Rank Wind Techniques. 3 times a summon, she can roar releasing a wind technique equal to an A-Rank wind.</p><p>(Lasts 4 turns)</p><p>(Usable 1 time)</p><p></p><p>Kuchiyose|Nemui Inu - (Summoning|Sleepy Dog)</p><p>Type:Summon</p><p>Rank:A</p><p>Range:N/A</p><p>Chakra Cost:30</p><p>Damage Points:N/A</p><p>Description: Nemui Inu, or Sleepy is a very lazy and sleepy dog. He is always sleeping and eating, but is very smart. He is the laziest of all ninja dogs. He stands about 5 feet tall weighing about 215 pound, because of his overactive eating, and no working out. Nemui is Warui's best friend, even though Warui doesn't show it. Nemui was a very pampered puppy, getting everything he wanted, but mostly food. His fur is Dark brown, coated with orange stripes, like a tiger. He loves the earth and all of her food, so he is a natural at earth based techniques, allowing him to use up to A-Rank Earth Techniques. 3 times a summon, he can stomp on the ground, causing earth spikes to erupt under the opponent, these spikes are equal to B-Rank Earth.</p><p>(Lasts 4 turns)</p><p>(Usable 1 time)</p><p></p><p>Kuchiyose|Haipa Inu - (Summoning|Hyper Dog)</p><p>Type:Summon</p><p>Rank:A</p><p>Range:N/A</p><p>Chakra Cost:30</p><p>Damage Points:N/A</p><p>Description: Haipa Inu, or Hyper is a very playful and energetic dog. He is always playing and is very fast, faster than all the other ninja dogs. He is about 5 feet tall, weighing 160 pounds, because he is skinny and very fast. He loves to play and make friends. Haipa's best friend is Ikasu, the Cool dog. Haipa was abandoned when he was small, because his family wasn't rich and had no money. He was found by Ikasu, lying on the side of the road, dying. He had been struck by lightning, leaving zig-zags along his entire body, that are black. He has dark yellow fur, with multiple zig-zags. Because of this Haipa is a natural at lightning based techniques, allowing him to use up to A-Rank Lightning Techniques. 3 times a summon, he can raise his paw up, releasing a lightning bolt from the skies. The lightning bolt is equal to a B-Rank Lightning Technique.</p><p>(Lasts 4 turns)</p><p>(Usable 1 time)</p><p></p><p>Kuchiyoso|Ikasu Inu - (Summoning|Cool Dog)</p><p>Type:Summon</p><p>Rank:A</p><p>Range: N/A</p><p>Chakra Cost: 30</p><p>Damage Points:N/A</p><p>Description: Ikasu Inu, or Cool is a very laid back and cool looking dog. He doesn't show much emotion, and is always calm. He is the smartest and oldest of all the ninja dogs. He is about 5 feet tall, weighing around 170 pounds. Ikasu likes to thing of himself as a loner dog, even though his best friend is Haipa. He left his family a long time ago, to pursue his dream of becoming a ninja dog. On his way, he a found a pup on the side of a road dying, Haipa. He loved water and enjoyed his free time overseeing the ocean. He has Dark Blue fur, with black spots all over him. He has a very shaggy face, which gives him the cool look. Because of this Ikasu is a natural at water based techniques, allowing him to use up to A-rank Water Techniques. 3 times a summon, he can roar, releasing a torrent of water for his mouth. This Torrent is equal to a B-Rank Water Technique</p><p>(Lasts 4 turns)</p><p>(Usable 1 time)</p><p></p><p>Kuchiyose| Warui Inu - (Summoning|Bad Dog)</p><p>Rank: A</p><p>Type: Summon</p><p>Range: N/A</p><p>Chakra: 30</p><p>Description: Warui Inu, or just Inu is one mean ass dog. He is very aggressive, belligerent, mean and disobedient. However for all these negative qualities he is damn powerful. Standing nearly five feet tall and weighing 175 pounds of muscle is can be very intimidating but it is for good reason. Inu fought his whole life against stronger and meaner dogs who were also tossed aside. His appearance is of that warrior who has survived. He has black fur that is very rich, and branded on his body are flames that have formed in his actual fur. So to compliment his black fur is red patches in the shapes on flames around his neck, paws, tail, back and a few places in between. He is grizzled and mean but he is a survivor. He would have it no other way. Because of this he is a natural at fire-based techniques allowing him to use up to A-Rank Fire techniques, he is also able to spew out multiple speedy fireballs (max of three) at one time at the opponent equal to a B-Rank Katon.[/spoiler]</p><p></p><p style="text-align: center"><strong>Allowed By: Shin-Akira</strong></p><p></p><p>[spoiler](Katon: Suisei Dengeki)- Fire Release: Comet Blitz</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user forms 3 handseals and exhales a meteor-sized fireball at the opponent trailed by several smaller fireballs that can be used to attack multiple targets. They can all be manipulated freely.</p><p>-Usable 2 times per battle</p><p>-No A-rank or higher fire jutsu next turn</p><p>-Can only be taught by Katonpwnz</p><p></p><p>(Katon: Afutabana)- Fire Style: Afterburner</p><p>Type: Supplementary/Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.</p><p>-Usable twice per battle</p><p>-Can only be taught by Katonpwnz</p><p></p><p>(Doton: Iwa Sodeguchi)-Earth Style: Rock Cuffs</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user makes rock jut from the ground to surround and hold in place a limb or object near the ground within a small cone. This can be used to to trap an opponent's feet or hands. Up to 4 cones can be created.</p><p>-Can be used 3 times per battle</p><p>-Can only be taught by Katonpwnz</p><p></p><p>(Fuuton: Henka no Kaze)- Wind Release: Winds of Change</p><p>Type: Attack/Defense/Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40 (+15 each turn active)</p><p>Damage: 80</p><p>Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents</p><p>-Usable twice per battle</p><p>-No A-rank or higher wind jutsu for the next 2 turns</p><p>-Can only be taught by Shin-Akira</p><p></p><p>(Kuro Nokogiri)- Black Saws</p><p>Rank: S</p><p>Type: Attack/Defence/Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After performing a string of 8 handseals the user creates up to 12 black saw blades of made of chakra that can be controlled to spin and quickly orbit the user. They are 3 ft in diameter and can be turned vertically to block attacks or sent at the opponent like a shuriken. They can also be used as a platform to stand on.</p><p>-Usable once per battle</p><p>-It takes 4 of them to block an attack of the same rank.</p><p>-Lasts as long as the user doesn't use another jutsu.</p><p>-Can only be taught by Katonpwnz[/spoiler]</p><p></p><p style="text-align: center"><strong>Allowed By: Dante</strong></p><p></p><p>[spoiler](Fuuton: uyoku enzeru) - Wind Release: Take Flight</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.</p><p>- 4 times per battle.</p><p>- as long as this technique is active the user cannot use any fire based techniques</p><p>- Can Only be used by ~Crow~[/spoiler]</p><p></p><p style="text-align: center"><strong>Taught By: Darui..</strong></p><p></p><p>[spoiler](Genjutsu: Rosuto Oite Sono Kumo)-Illusion Technique: Lost In The Clouds</p><p>Type:Attack</p><p>Rank:A</p><p>Range:Short-Long</p><p>Chakra Cost:25</p><p>Damage Points:N/A</p><p>Description:The user will do a row of 3 handseals, then points directly at the oppoent, casting the opponent in a genjutsu, where clouds suddenly surround the opponent. The opponent will wander the clouds for hours, to no avail. Can trap up to 3 opponents in the genjutsu. The opponent will be standing, staring directly in front of him without being able to perceive it's surrounding while under this genjutsu, allowing one to attack.</p><p>Note: Usable 2 per battle</p><p>Note: Opponent/Opponents will be sleep for one turn</p><p>Note: Can't use Genjutsu next turn</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=205876">Taught Here</a>[/spoiler]</p><p></p><p style="text-align: center"><strong>Taught By: Scorps</strong></p><p></p><p>[spoiler]Kougu no Pangu | Tools of the Creator</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description:</p><p>Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.</p><p></p><p>Note: Can only be taught by Scorps or Zenryoku</p><p>Note2: Constructs are created within short range of the user</p><p>Note3: Can only be used once per turn, up to 4 times.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=228172">Taught Here</a>[/spoiler]</p><p></p><p style="text-align: center"><strong>Samurai Jutsus</strong></p><p></p><p>[spoiler]Bushidō: Mugetsu | Way of the Samurai : Moonless Sky </p><p>Rank: D</p><p>Type: Attack/Supplementary</p><p>Range: Short</p><p>Chakra Cost: 10</p><p>Damage: N/A</p><p>Description: This is one of the most basic techniques taught to Samurai of the land of iron but also one of the most useful. The user moulds their chakra within their hand(s) (Up to two blades per use), and fashions a chakra blade (looks like a normal katana) that looks real (dojutsu will see the chakra but won't know its effects) but infact it is intangible and would do no damage when used in an attack. These blades are used mostly for feint attacks but when added with the Samurai Sabre Skill they can become quite deadly. Because of the amount of chakra used they can be made quite fast (about a second) and thus can be used in the spur of the moment.</p><p></p><p>Bushidō : Senka | Way of the Samurai : Flash Blossom</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra cost: N/A</p><p>Damage points: 80</p><p>Description: This is an attack that uses the art of Iai (instant sword-draw-and-resheath) to decimate ones opponent. The user will unsheathe their blade and walk or run past their opponent and will slash his front and back at such a speed that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. This attack is mainly to end a match without lethal force.</p><p>-Once per Battle</p><p>-Can only be used by a Samurai </p><p>-Must be Aonisaibushi or higher to use.</p><p></p><p>[spoiler][YOUTUBE]SpOWrZUQpYI[/YOUTUBE]</p><p></p><p>From 2:30[/spoiler]</p><p></p><p>(Bushidō) Way of the Samurai</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Self</p><p>Chakra Cost: N/A (See description)</p><p>Damage: +10 to Kenjutsu and Taijutsu</p><p>Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their spirit into their armor (400 chakra), Samurai infuse their armor with special properties, dropping all energy based damage by 25% and all physical damage by 50%. This works by creating an invisible overshield of chakra around the Samurai’s body - specifically fortifying their armor-to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, it also boost the prowess of the Samurai in battle.</p><p>*This technique only last for so long, regarding this formula: [400 – x], where “x” is the chakra cost of the jutsu that hits the user. The resulting value will continue to have (x) subtracted from it every time the user is hit. When the value being deducted is greater than or equal to the amount of remaining chakra, the jutsu will end.</p><p>*Keotsu and those who know this technique whom he gives permission to are the only ones who can teach this.</p><p>*Only useable by Samurai.</p><p></p><p>(Mamori Gatana) - The Warriors Soul</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: It is said that the katana is the samurai's soul and an extension of their body. Throughout their lifetime of its use and synchronization with the warrior they bless it with their chakra and it becomes spiritually stored within their sword. A samurai may call upon this power in desperate measures returning to the wielders body as an external energy. This power is capable of pushing out any intruding chakra into their body and render it useless. such as a genjutsu technique. Technique is capable of breaking S rank and below genjutsu(but not Tsukuyomi)</p><p>Note: Can only be used 1 time by a samurai biography.</p><p></p><p>Samurai Sword Arts: Magnum Step (Samurai Kenjutsu: Magunamu Sochi)</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: After activating the Harmony technique the samurai focuses lightning chakra into his sword and into his feet. He then uses the lightning chakra to burst himself forward at tremendous speeds while thrusting his sword forward. The movements of this attack are incredibly fast making them hard to track without the aid of doujutsu.</p><p>~Can only be used while using Harmony.</p><p>~Can only be used twice per battle.</p><p>~Reduces the duration of Harmony by one turn.</p><p></p><p>Bushidō Hijutsu : Hāmonī | Way of the Samurai Secret Technique: Harmony</p><p>Rank: Forbidden</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 50</p><p>Damage points: N/A</p><p>Description: On his travels the First Shogun of the Land of Iron Samurai's faced many shinobi in combat and accumulated a wealth of knowledge over his long life. He met the fire temple monks who he eventually became friends with, they taught him the basics of elemental chakra and through heavy meditation and reaching a state of spiritual zen he learnt to unlock his elemental chakra for a moment which he eventually came to master. Not knowing handseals he still could not use ninjutsu but he could channel the elemental chakra like he normally would with normal chakra [Samurai Sabre Skill]. This allowed him to use elemental taijutsu/kenjutsu (e.g. NB taijutsu).</p><p>-Once per battle</p><p>-Once finished the user can only use techniques A rank and under.</p><p>-Can only be taught by the Current Shogun and Second in Command (as long as they have the Shogun's permission) to people he deems worthy.</p><p>-Can only be used by a Samurai </p><p>-The amount of turns the user can unblock their chakra and reach a state of spiritual zen depends on their rank:</p><p>[spoiler]Chukanbushi - 3 turns</p><p>Seieibushi - 4 turns</p><p>Kodenbushi - 5 turns</p><p>Current Shogun and Second in Command - Activated for the rest of the match[/spoiler][/spoiler]</p><p></p><p style="text-align: center"><strong>Allowed By: Akiza</strong></p><p></p><p>[spoiler](Doton: Shitae Shikaishi Kata: Unten Kouza) Earth Release: Animated Dentist Style: Operating Chair</p><p>Rank: S</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Type: Supplementary/Summoning</p><p>Range: Short-Long</p><p>Description: Forming the necessary 10 handseals, the user will then focus their chakra into the earth, and summon underneath their opponent, suprising them, a large Dentist's Operating Chair, which then binds them to the chair by the arms and legs, to be 'operated on' by the user with their following jutsu, such as an attack like Chidori or Hard Water Spike, numbing or rinsing their mouth out, respectively, but more likely killing them since either jutsu would separate their upper head from their mouth. The jutsu rises up quite quickly however if the opponent doesn't counter within 5 seconds, they are drawn into the chair and bound, even if they try to move away from it.</p><p></p><p>(Senshu Tsuin Heika Palutena) : Palutena’s Sacred Bow/Twin Swords</p><p>Rank: S</p><p>Type: Atk/Def/Suppl</p><p>Range: N/A</p><p>Chakra Cost: 40 + 10 for each ability used</p><p>Damage: N/A</p><p>Description: An interchangeable weapon, shining but also a furious bluster of wind as it strikes down. The Sacred Bow/Twin swords of Palutena, mighty as it's name.</p><p>Palutena’s Sacred Bow/Twin Swords were created by an elderly monk, in honor of a legendary goddess. He made it both indestructible and interchangeable. At one point it can be a powerful bow, and at another, two short swords, just by separating the two blades that make the bow.</p><p>Effects:</p><p>• Gives +10 damage to every Wind jutsu the user performs</p><p>• Each Wind jutsu the opponent performs loses -10 of its damage</p><p>• When the user focuses Fuuton chakra into the swords, they release a bright flash after which a huge burst of wind is sent outwards, covering 180 degrees in front of the user. The winds exerted by the blades seem white, due to the reflection of the light exerted by the swords beforehand.</p><p>• By making a downwards slash with the swords, the user can release a bow of wind, that scatters into multiple shots.</p><p>• By focusing Fuuton chakra into the swords, they glow a bright white, like when Asuma focuses wind chakra into his trench knives, so much that, if it slices through flesh, it immediately cuts open the flesh, causing some bleeding, depending on where the strike hits. Due to this huge wind blast, the opponent will see waves of light and reflections of the swords around the swords, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Fuuton chakra to keep the wind away (by spinning the blades (this can be done with the blades together in one hand, or separated)).</p><p>• When spinning the blades, they can create a small, powerful vortex of wind that can then be shot at the opponent to blow them away or defend against some jutsu.</p><p>• By focusing Fuuton chakra into the bow, when an arrow is shot, it goes much faster than a normal arrow, and also deals much more damage than a normal arrow would. The arrow’s trajectory can also be controlled by the user since it is infused with the user’s chakra.</p><p></p><p>-Even though the weapon is indestructible, it cannot destroy everything-</p><p>-All active abilities can only be used twice a battle-</p><p>-Focusing Wind chakra in the weapon will cause small cuts on the user, as she cannot keep all the wind away. The Wind chakra exertion lasts for two turns-</p><p>-When the user uses this weapon in battle, he/she cannot use another Custom Weapon during the entire battle.</p><p></p><p>Pictures:</p><p></p><p>[spoiler]</p><p></p><p>The bow itself:</p><p>[spoiler]<img src="http://images2.wikia.nocookie.net/__cb20080725221134/ssb/images/a/af/Paletuna%27s_Bow_Trophy.jpg" data-url="http://images2.wikia.nocookie.net/__cb20080725221134/ssb/images/a/af/Paletuna%27s_Bow_Trophy.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>The bow about to shoot an arrow:</p><p>[spoiler]<img src="http://images2.wikia.nocookie.net/__cb20070528145461/ssb/images/d/da/PalutenaArrow.jpg" data-url="http://images2.wikia.nocookie.net/__cb20070528145461/ssb/images/d/da/PalutenaArrow.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>The arrow's trajectory controlled by the user:</p><p>[spoiler][/spoiler]</p><p></p><p>The swords together in one hand, spinning:</p><p>[spoiler]<img src="http://www.serebii.net/ssbb/characters/pit/side.jpg" data-url="http://www.serebii.net/ssbb/characters/pit/side.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>The swords together in one hand:</p><p>[spoiler]<img src="http://exophase.com/images/misc/pit_070525b-l.jpg" data-url="http://exophase.com/images/misc/pit_070525b-l.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>The swords, separated, one held in each hand:</p><p>[spoiler]<img src="http://archive.kontek.net/smashbros.planets.gamespy.com/ssbb/images/pit_1.jpg" data-url="http://archive.kontek.net/smashbros.planets.gamespy.com/ssbb/images/pit_1.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>How the swords glow:</p><p>[spoiler]<img src="http://www.backofthecerealbox.com/kid_icarus_smash.jpg" data-url="http://www.backofthecerealbox.com/kid_icarus_smash.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>And if needed, a picture of the goddess herself, Palutena:</p><p>[spoiler]<img src="http://images.wikia.com/nintendo/en/images/4/43/New_Palutena.jpg" data-url="http://images.wikia.com/nintendo/en/images/4/43/New_Palutena.jpg" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=333371">Allowed Here</a>[/spoiler]</p><p></p><p style="text-align: center"><strong>Bears</strong></p><p></p><p>[spoiler]Kuchiyose no Jutsu: Mari-chan no Kage) Summoning: Mari-chan of Shadows</p><p>Rank: B</p><p>Type: Supplementary/ Attack</p><p>Range: N/A</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: Cousin to Tyr-kun and Odin. Mari-chan is of the ninja bear clan. She is 2 meters tall and naturally bound with earth elemental chakra, Mari-chan is known as the shadow of the bears. She can merge in and out of earth without distrubing the ground around her, enabling her quick and fast exits during battles and missions. Mari-chan can</p><p>use only one Earth jutsu when summoned, up to S rank. Much like her cousin mari-chan she can stand on her hind legs to fight.</p><p>Note</p><p>Doujutsu/Sensory users can see her.</p><p></p><p>(Kuchiyose no Jutsu: Tyr-kun no raikou) Summoning: Tyr-kun of Lightning</p><p>Rank: A</p><p>Type: Attack/Supplementary</p><p>Range: N/A</p><p>Chakra: 30</p><p>Damage: 60 (+ 10 to raiton jutsu)</p><p>Description: Tyr-kun is the son Berserker God of Rage. Tyr stands on his hind legs enabling him the use of his massive paws for taijutsu. While standing tyr-kun is 3 meters tall. Tyr-kun is a ninja bear who has long trained in the taijutsu arts and very forimable opponent in combat. Tyr-kun has a natural affinity for lightning, being able to use up to A rank lightning jutsu. Being gifted with lightning affinity, Tyr-kun is extremely fast and nimble.</p><p></p><p>(Kuchiyose : Balder no Kori Kuguma)- Summoning: Balder the Black Bear</p><p>Rank: A</p><p>Type: Attack/Defense</p><p>Range: Short- Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: User summons Balder the Black bear. Balder has a nature affinity for fire element using fire jutsu up to A rank and is a skilled shinobi amongst the shinobi bear clan. Known for his taijutsu skill and his ability to release a dense chakra endow smokescreen. Being dense with chakra the smokescreen can be recalled if blown away.</p><p></p><p>(Odin Tsume )- Odin's Claws</p><p>Rank: A</p><p>Type:Attack</p><p>Range:Short</p><p>Chakra: 30 (-10 per turn in use)</p><p>Damage: 60</p><p>Description: Odin can transform into two bear claw gauntlets covering the users hands, these claws are razor sharp and can cut through steel. There is water and wind chakra surrounding the claws, which can produce a freezing effect when struck.</p><p></p><p>(Taijutsu: Odin's Fungeki)- Fighting Style: Odin's Fury</p><p>Rank: A</p><p>Type:Attack</p><p>Range:Short-Mid</p><p>Chakra:30(-10 to user)</p><p>Damage: 60</p><p>Description: With "Odin's Claws" activated, at a blinding speed, almost unavoidable at close range,user performs a 35 hit barrage of punches. The barrage resembles a furious blizzard, leading up to a giant (blue and white colored) slash across the opponents chest sending the opponent into the ground.</p><p>Note</p><p>*-10 to user due to strain of Odin's Claws*</p><p>*Odin's Claws Must be activated*</p><p></p><p>(Kuchiyose : Odin Hokkyokuguma) Summoning: Polar Bear Odin</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short- Long</p><p>Chakra: 40</p><p>Damage: 85</p><p>Description: User summons Odin, a huge polar bear,twice the size of Manda, with his right eye missing. Odin can create ice with his breath, shoot out pulses of water that are propel by wind currents. As well as use his fierce claws to destroy whole forest.</p><p></p><p>(Odin Kegawa)- Odin's Fur</p><p>Rank: S</p><p>Type: Defense</p><p>Chakra: 40(-20)</p><p>Damage: N/A</p><p>Description: Odin transfers some of his fur to User, he can then manipulate it to take whatever shape he chooses. This fur gives it's wearer immunity to ice jutsu S rank and below. User must force in chakra to provide immunity from freezing effects of ice elemental attacks, while doing so no other elemental jutsu can be used.</p><p>Note</p><p>*Can only be used 5 times per battle*</p><p></p><p>*(Kuchiyose no jutsu- Idaina Doranku Kuma Daisuke) Summoning technique- The Great Drunk Bear Daisuke*</p><p>Rank: S-Rank</p><p>Type: Summoning</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Attack points: 80</p><p>Description: the user summons a great bear, Daisuke, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. He is 3m tall and has a fire affinity in which he is most proficient. Daisuke carries a big gourd of sake on his back that can be used for drinking of course but also for powering up fire jutsus. While being a drunk bear he has mastered the drunken style of taijutsu and is the most proficient bear in its use. He is able to perform A-rank fire jutsus and gives them (+10 damage points) when performing a user/summon combo.</p><p>*Note: Can only be used 1x per battle.*</p><p>*Note: Can only stay in battle for 4 turns.</p><p>*Note: Must have signed the bear contract.</p><p></p><p>*(Kuchiyose no jutsu- Kojack Gurizurī) Summoning- Kojack the Grizzly*</p><p>Type: Attack/Defend</p><p>Rank: S-rank</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: the user will summon Kojack, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Kojack has an elemental affinity of earth allowing him to harden his fur as hard as a rock and cause small tremors by slamming his front paws down on the ground. He is the same size of Gamabunta. He is also able to use B-rank earth jutsus and gives them (+10 damage points) when performing a user/summon combo.</p><p>*Note: can only be used once per battle.</p><p>*Note: can only stay in play for a total of 5 turns.</p><p>*Note: Fur armor is S-ranked(like earth hardening tech.) and counts as one of the jutsus of a turn.</p><p></p><p>(Kuchiyose no jutsu- Jankuyādo kurasshā) Summoning technique- Junkyard Crusher*</p><p>Type: Attack</p><p>Rank: B-rank</p><p>Range: Short- Long</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: the user summons Kojack the grizzly w/ his rock hard fur above the targeted location letting him free fall to crush anything that happens to be beneath him and causing a huge tremor when he hit’s the ground.</p><p>*Note: can only be used by signers of the Bear Contract.</p><p></p><p>(Bea Ken- Āsa Gekido) Bear Fist: Ursa Fury</p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra:50</p><p>Damage: 90</p><p>Description: the user will release, at a blinding speed only traceable by doujutsu and/or taijutsu masters, a 32 hit barrage of punches. The barrage resembles furious slashes made by claws that lead up to a final punch sending giant purple chakra bear jaws through the opponents chest sending the opponent flying back to long range distance. The force of the final punch is enough to crush solid rock (S-rank). Because of the amount of chakra and speed used, the user’s fist don’t need to make actual contact w/ the target to do damage. What seems like a graze would actually be enough to “slash” the opponent.</p><p>*Note: Must be a signer of the Bear Contract.</p><p>*Note: Cant perform S-rank and above taijutsu next turn.</p><p>*Note: When the final punch is relased the exhertion of chakra severely damages the users hand, slowing his hand seal speed for 2 turns or until healed.</p><p>*Note: Cannot perform any technique above S-Rank in the same turn.*</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=177463&highlight=double">learned here</a>[/spoiler]</p><p></p><p style="text-align: center"><strong>HiddenShadowNinja</strong></p><p></p><p>[spoiler](Heibi Bushin) Snake Clone</p><p>Type-Offensive/Defensive/Supplementary</p><p>Rank-B</p><p>Range-Short</p><p>Chakra cost-20</p><p>Damage-40 (if bitten)</p><p>Description-The user creates a clone made entirely of snakes, though it looks normal. The point of using this type of clone over others is that if it is hit by a taijutsu attack instead of just dispersing away, it breaks down into the snakes it's made of. The snakes then wrap around the opponent and bite them. This clone is capable of using the Hidden Shadow Snake Hands and Multiple Hidden Shadow Snake Hands jutsu as well as other non-summoning related snake jutsu that the user knows.</p><p>*Only HiddenShadowNinja can use/teach this jutsu</p><p>*Only 4 clones can be used at a time[/spoiler]</p><p></p><p></p><p style="text-align: center"><strong>Allowed By: Scarface</strong></p><p></p><p>[spoiler](Hebi Shindo) - Snake Tremor</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost:25</p><p>Damage Points:40 </p><p>Description: The giant snake slams its tale on the ground making a large Earth release tremor that can knock the</p><p>opponent off balance, the isn't effected if he/she is on top of the snake.</p><p></p><p>Note: Must be able to summon snakes</p><p></p><p>Note: Must summon Manda or Kyodaija</p><p></p><p>(Hachu Jintai Modo) – Reptilian Mode</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: The user absorbs the energy of a snake to attain a form of a half-human, half-snake. The skin becomes that of scales, which gives the user more defense from taijutsu attacks of up to B rank. The tongue and eyes change to that of a snake, editing the users senses while in this mode. The users strength is doubled, and his speed becomes extremely fast. To do this, the user will first use “Hidden shadow multiple snake hands” the snakes will then immediately wrap around him and almost instantly sink into the skin and grant the user this form.</p><p></p><p>Note: Must posses the Snake contract, as the user must absorb the snakes from hidden shadow multiple snake hands to do this jutsu.</p><p></p><p>Note: Must wait one turn for activation of mode</p><p></p><p>Note: Lasts for 5 of the users turns</p><p></p><p>Note: Because of the heightened senses, and the speed and strength increase. The users heart will have to work overtime. After this mode is deactivated the user will die. </p><p></p><p>Note: In this mode, snake jutsus can be used freely, without the need of jutsu posting. Meaning snake jutsus do not count as a move.</p><p></p><p>Note: Sense changes:</p><p></p><p>[spoiler]Eyesight: With the snake like eyes, the user can track movements equal to 3rd tomoe sharingan ability. The user also gains the ability to see chakra flow through anything that has no chakra flowing through it. Such as the hidden mist technique.</p><p></p><p>Smell and Taste: The alterations of the tongue and nose give the user the ability to track the opponent through anything based on their smell alone.</p><p></p><p>Vibration sensitivity: Do to the alterations to the users flesh, the user gains the ability to sense anything within the earth through vibrations. The user can also pinpoint exactly where the opponent is through their movements on the ground.</p><p></p><p>Infrared sensitivity: The user can see heat signature in human, and animals.[/spoiler][/spoiler]</p><p></p><p style="text-align: center"><strong>Taught By: Akisha</strong></p><p></p><p>[spoiler](Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target.</p><p>~ Only twice per battle</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=204031">Taught Here</a></p><p></p><p>[/spoiler]</p><p></p><p><strong><p style="text-align: center">Taught by Shady Doctor/William24</p><p></strong></p><p>[spoiler]( Konoyo no jigoku)-Illusion arts: Hell on Earth</p><p>Type: Supplementary/Attack/Defense</p><p>Rank: S-rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user does a small sequence of 3 hand signs ( Ram-Tiger-Boar) whilst sending chakra to his opponents brain thus taking over their senses. The jutsu effects the sense of sight, touch and hearing by making them seem like they are in a hellish environment.</p><p>--It first effects the sight by making it seem as if the users entire body is coated with orange and red flames that burn the terrain around him. Fire would instantly cover the entirety of the terrain with Giant flames whipping around like title waves that are 15-20 meters high which removes the user from the opponents sight the majority of the time. The next part is that every attack that the user uses seems like its just huge waves of steaming flames being shot out.</p><p>--The next is the sense of touch, The opponents skin begins to seem as if it is drying up drastically, causing their skin to crack and blister up, along with their mouth feeling dried out and hard to swallow, the air they breathe in even becomes thick, hot and hard to breathe in thus causing severe hyperventilation from the brain thinking the illusion is real. The brain also begins believing that the heat is unbearable and the opponents become dizzy from heat stroke type symptoms.</p><p>--The last is the sense of hearing. The opponent would begin to hear the flames crackling and whipping around loudly thus making it slightly hard to communicate.</p><p></p><p>• only taught by william24</p><p>• Can only be used once</p><p>• No Genjutsu in the same turn, and no S-rank genjutsu the next two turns.</p><p>• The illusion lasts 3 turns unless broken, each step of it pertaining to the 1st, 2nd and 3rd turns of activation.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=357819">Taught Here</a>[/spoiler]</p><p></p><p style="text-align: center"><strong>Taught By: Frozenstein</strong></p><p></p><p>[spoiler](Raiton: Re-Ru Hou) – Lightning Release: Railgun</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user gathers a high amount of raiton chakra in his hand/arm and channels it into a smaller object. Then he toss this object in the air or hold it in his hand and shoot this object toward the enemy with immense speed. The object gets incredible destructive power and is able to pierce through solid objects and slightly shock the target. If used against an S-ranked earth jutsu the "bullet" will be stopped, but the lightning in it will be released and will destroy the technique. Objects can’t be bigger than short swords, but mostly coins, shurikens, kunais, needles.</p><p>- objects’ speed can reach Lee’s speed with weights</p><p>- can only be used 5 times per battle</p><p>- can only be taught by Frozenstein</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=249556">Taught Here</a></p><p></p><p>(Ninjutsu: Yoroi Kussetsu) - Ninja Arts: Armor Bending</p><p>Type: Attack/Supplementary</p><p>Rank: B-rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility.</p><p>- wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control</p><p>- ninjas with extreme strength such as Tsunade or Raikage may break out from the tech</p><p>- can only be taught by Frozenstein</p><p><a href="http://narutobase.net/forums/showthread.php?t=444854&p=13548455#post13548455">Taught Here</a>[/spoiler]</p><p></p><p><strong><p style="text-align: center">Box Jellyfish</p><p></strong></p><p>[spoiler]( Koukurage Kuchyose no Jutsu: Raiden ) Box Jellyfish Summoning Technique: Mamaragan</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user summons large polyp, with a body the size of an adult man, and a mouth filled with long tentacles. It has Lightning affinity, which give's it's translucent body and tentacles a strong electrical charge reacting automatically to any existing lightning in the surrounding area, up to 15 meters around it, as if it was a lightning rod. This means that while it is in play, for 2 turns, neither the user or the opponent can efficiently preform a lightning jutsu, as it will get pulled and absorbed by Mamaragan. It can absorb 80 chakra, 160 Damage Points of Lightning/Electrical based jutsu. Once the quota is reached, Mamaragan will burst open and expel several (10-20) tiny and light medusas, which are light enough to move through the air, and use small electrical discharges to change direction. This medusas will stay alive for 1 turn, and will produce powerful lightning discharges whenever they come in contact with the opponent, sending out a paralyzing wave which will lock the target's muscles for 1 turn, preventing movement. They fly at a normal pace, as if freely floating in the air currents.</p><p>*While in Polyp form, it is able to use its tentacles to move and/or thimble it's way around the field. In Medusa form, the small entities will just be attracted by the opponent's chakra, with no conscientious movement. They will not attack the user or fellow Box Jellyfishes*</p><p>*In Polyp form the tentacles can be used to wrap and bind a nearby (short-range) enemy while shocking him on contact (B-Rank) numbing his nerves*</p><p>*Absorbing the techniques do not count towards the jutsu count. Releasing the medusas counts as 1 jutsu. The electrical discharges from the medusas have a power equivalent to A rank, but do not count has a different jutsu from their release.</p><p>*The Polyp lasts 4 turns. If it reaches the 4 turns or the Lightning Absorption quota, it will release the medusa, if it is forced to vanish, it will not*</p><p>*The Medusas will stay on the field for 1 turn, before drying out. They do not contain poison*</p><p>*No other Box Jellyfish can be summoned on the field while Mamaragan's Polyp is in play*</p><p>*Can only be summoned once per battle*</p><p></p><p>( Koukurage Kuchyose no Jutsu: ) Box Jellyfish Summoning Technique: Coatrischie</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Coatrishie is a clan of Archipelago Boxes that has wind chakra, and a higher resistance to drought. They come in various sizes, from very small ones to large enough to carry 2 people in their floater. They can swim freely through the air as they can through the water. Twice per battle, they can charge wind jutsu on their tentacles, acquiring a saw-like appearance, equivalent to A rank and will last for 2 turns max each time.</p><p>*Can only stay on field for 5 turns max unless there is a water source nearby, in which case they can bathe in the water and renew the duration of their stay by 5 more turns*</p><p>*Can only summon up to 3 Coatrishie per battle but only one at a time*</p><p></p><p>( Koukurage Kuchyose no Jutsu: Nagai Yama ) Box Jellyfish Summoning Technique: Mauna Loa</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Mauna Loa is a huge box jellyfish with Fire Affinity. It has a floater 0.5x0.5m and tentacles reaching up to 10 meters. Having affinity with fire allows him to heat up his body to extreme temperatures, while the chakra protects him from drying/burning and thus death. He uses his body temperature to either swim in the ground, leaving behind a trail of molten rock, or hovering in the air, by shifting the temperatures and creating air pockets, both techniques equivalent to an A rank technique, thus counting towards the jutsu count. He is able to use Fire techniques up to S-rank.</p><p>*The user is able to summon him already on the ground or hovering, both Summoning and the Hoovering/Ground technique counting as 1 jutsu. Shifting between ground/air afterwards will count as additional jutsus*</p><p>*While in water, if still hot, Mauna Loa will produce steam*</p><p>*Lasts 4 turns max*</p><p>*Can only be summoned once per battle*</p><p>*Mauna Loa's techniques count towards the users move count*</p><p></p><p>( Koukurage Kuchyose no Jutsu: Kyoudan ) Box Jellyfish Summoning Technique: Marinette</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Marinette is large yet slender box jellyfish with Earth Affinity. Because of that, although strong and steady, she appears to be drier and more frail than other boxes, almost as if made of sand cloth,allowing her to remain out of water. She is able to freely alter her weight from milligrams to tons, with earth chakra, and move underground as if it was water. Combining both, she can propel herself out of the ground and soar in the air for quite long time, almost as if floating. She is a master of Ta Moko. Increasing the height and hardness of her thin tentacles, she can increase their size with such speed and strength that they act like bullets, at a speed that isn't easily discernible for untrained eyes (non Strong Fist Masters) or people with at least 1 Tomoe Sharingan or Byakugan.</p><p>*Except when using Ta Moko, Marinette's ability to shift her weight costs 1 jutsu*</p><p>*Can stay in battle for 4 turns max*</p><p>*Can only be used twice if not injured*</p><p></p><p>( Koukurage Kuchiyose no Jutsu: Utsu ) Box Jellyfish Summoning Jutsu: Shango</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Shango are a specialized type of Box Jellyfishes that are able to hibernate underground, until a foreign chakra steps within their close vicinity. Once it happens, they quickly lash out at their prey, shooting their thread-like tentacles and wrapping around the opponent, carving the skin and injecting their poison. This happens in a blink of an eye, almost as fast as Gaara's sand defense. They're trap-summons, and, upon preforming 6 handseals, they're summoned into the ground anywhere within range. Although able to stay indefinitely on the field, they are short lived after being triggered (1 turn). Each of them is roughly the size of a fist.</p><p>*Can only summon up to 4 per usage*</p><p>*Can only use 1 time per battle*</p><p>*Can't be summoned already in the direct vicinity of any opponent (right beneath their feet).</p><p>*Only one of the Shango can use Box Arts</p><p>*Triggering a Shango does not count towards the user's jutsu count*</p><p>*Foreign chakra is anything outside the Box Contract, as such, it will not react to fellow summons or summoners (even if used by different members), but will react to allies*</p><p>*Triggering reacts by pressure and chakra, trying to detect living animal organisms, thus, unless the jutsu mimics animal life (Shadow Clones, Organic Elemental Clones, Summon Animals) it won't get triggered. Again, Shadow Clones, Summoning Animals, Organic Elemental Clones (Wood Clones, Mushroom Clones, etc) will trigger the trap.*</p><p>*User can't preform any other summon in the same and next turn*</p><p></p><p>( Koukurage Kuchiyose no Jutsu: Taitou Oubochi ) Box Jellyfish Summoning Jutsu: Baron Cimitiére's Accession</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user performs a couple of handseals, summoning a giant jellyfish underground. The jellyfish possesses several dozens of tentacles, instead of 4. After being summoned, Baron Cimitiére rises them above ground, bursting forth with great power and strength, similar to the final dance of the Kaguya, having the same power as it. Afterwards, it can wrap around his opponents to crush them and poison them with it's venom.</p><p>*Can stay in the battlefield for 3 turns*</p><p>*Can only be summoned twice, if he didn't sustain critical damage*</p><p>*Requires two turns in between usage*</p><p>*The user must be on the ground or less than 10 meters from it to summon Cemitiére*</p><p>*The first outburst is a result of a chakra infused outburst, similar to an S rank, same as the rank of the technique. The initial outburst and the summoning technique count as 1 jutsu. The outburst can't happen any other time*</p><p>*Cannot use the chakra outburst if summoned second time*</p><p></p><p>( Koukurage Kuchiyose no Jutsu: Toppi Shitei ) Box Jellyfish Summoning Jutsu: Coco Macaque</p><p>Type: Supplementary</p><p>Rank: D</p><p>Range: Short (summoning the Larvae) / Long (On transmission)</p><p>Chakra Cost: 10</p><p>Damage Points: N/A</p><p>Description: Allows the user to summon and vanish a pair of Coco Macaque. These Larvae are all linked together by chakra, so much that by charging chakra through one will be felt by the others. The user of this technique will summon a larvae on him/herself, and the other on any Box short range from the user, allowing the user to charge chakra through the Coco Macaque that will be felt by the Box, and the other way around as long as the larvae are in the user's and targeted Box's possession. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance.</p><p>*It transfers just a signal, a small fluctuation. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.*</p><p>*Coco Macaque twins can stay indefinitely in the battle, but there are only 4 pairs of twins in Archipelago (per contract holder)*</p><p>*Can be used by other Boxes*</p><p>*These larvae can't use jutsus*</p><p></p><p>( Koukurage Kuchiyose no Jutsu: Dokueki) Box Jellyfish Summoning Jutsu: Agwe's Venom</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal they are unable to preform jutsus of any kind. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water, thus keeping the glow but summoning no additional water.</p><p>*Visible to the naked eye*</p><p>*It is possible to be infected and not feel severe effects, rather just pain from the venom, if the boxes are blocked early on*</p><p>*Can only be used once*</p><p>*Can't be summoned directly on the opponent. The combined amount of boxes is about 1 cubic meter*</p><p>*If summoned on rain, they'll fall to puddles, and are unable to move out of the puddle unless they find adjacent water pathways*</p><p>*Last 2 turns in the battlefield, take care of an average adult within a turn*</p><p></p><p></p><p>( Kouton: Horimono ) Box Arts: Ta Moko</p><p>Rank: B</p><p>Range: Self</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: This stands as the ability that Archipelago's Box Jellyfishes have to stretch out their tentacles 3 times the original size. Each usage allows the Box to stretch 2 tentacles, and then return them back to normal.</p><p>Human summoners mimic this technique by summoning a box on their back, with long tentacles, which wraps around the user's arms, legs and face, giving them the appearance of Moko, elegant carvings wore by Maori villagers, which can then manipulate and stretch the tentacles up to Mid-Range. The tentacles have the particularity of having one side with nematocysts and one side without. The side that attaches to the skin is without nematocysts.</p><p>*Each usage of the technique stretches 2 tentacles*</p><p>*Summoning the tentacled box uses the same technique, but requires 3 handseals*</p><p>*The tentacles last 3 turns on human summoners, after which, the user must wait 1 turn to summon them again*</p><p>*Human summoners have higher resistance to the poison, but are not immune*</p><p></p><p>(Kouton: Pishari ) Box Arts: Fa'ataupati</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user secretes a large amount of venom, which assumes the shape of a big jellyfish. Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user, up to Mid-Range around the user. The jellyfish can move as fast as the user can move. The jelly can be separated into up to 5 smaller jellyfishes.</p><p>*While controlling the venom, the user can't preform other jutsus except Taijutsu*</p><p>*The venom can be controlled for 2 turns, after which it falls motionless*</p><p>*The jutsu can only be used twice*</p><p>*Human summoners have higher resistance to the poison, but are not immune*</p><p>*Can only be used by Boxes*</p><p></p><p>( Kouton: Yari ) Box Arts: Woomera</p><p>Rank: A</p><p>Rank: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Allows the user to summon several (up to 10) isolated nematocysts, of various sizes (from the tiny pin-sized nemoticysts of normal boxes to the massive spear/staff sized nematocysts of gigantic boxes). These can be wielded like weapons or thrown like projectiles (in the same manner as one throws kunais or shurikens). The user claps his hands and summons the nematocysts in front of him or in his palms, grabbing them to use. The nematocysts have only one autonomy, if the tips are stimulated, the injection mechanism is triggered, sending an infusion of Box venom directly related with the size of the nematocyst, otherwise, they're innanimate.</p><p>*charging chakra through the nematocysts while physically wielding them allows them to gain a certain steel-like quality, like a sword or a kunai. Throwing them or loosing physical contact will rever them back to soft organic material*</p><p>*triggering mechanism allows only one infusion, aftewards the namotocyst is reverse summoned*</p><p>*human summoners are more resistant but not immune to the venom*</p><p>*Can only be used once every 2 turns*</p><p>*Range pertains to the range of the summoning of the nematocysts and not their throwing, which is the same as the range at which the user can throw a kunai*</p><p></p><p>( Kouton: Haki) Box Arts: Haka</p><p>Rank: D-S</p><p>Range: Short-Long</p><p>Chakra Cost: 10-40</p><p>Damage Points: N/A</p><p>Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow.</p><p>*The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges*</p><p>*Human users can't preform this technique, but the strength of Haka is based on the summoner's rank*</p><p>*The higher the user, the stronger the technique*</p><p>*Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless*</p><p>*Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain*</p><p>*The user can control the Haka in order to not affect allies, even in radial uses*</p><p>*This technique is basically only a stronger version of Killing Intent (Sakki)*</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=294752">Taught Here</a>[/spoiler]</p><p></p><p style="text-align: center"><strong>Mugen Ryukyu</strong></p><p></p><p>[spoiler]Katon Baizou Kaji Handou | Fire Style : Double Fire Kick</p><p>Type: Attack</p><p>Rank: B</p><p>Range: Short - mid</p><p>Chakra:20</p><p>Damage:40</p><p>Description: The user begins begins to spin while jumping into air, channeling their katon chakra into their legs. Whilst in the air they do a roundhouse kick with their left leg releasing a a stream of fire, then in rapid succession they kick with their right leg releasing another stream of fire.</p><p></p><p>[spoiler]<img src="http://24.media.tumblr.com/tumblr_m1k6hjBIJq1r2wzymo4_250.gif" data-url="http://24.media.tumblr.com/tumblr_m1k6hjBIJq1r2wzymo4_250.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>(Suiton: Inryoukuken) - Water Release: Gravitational Pull</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Mid</p><p>Chakra Cost: 25</p><p>Damage: N/A</p><p>Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.</p><p></p><p>Suiton Bunshi: Water Molecules </p><p>Rank: Forbidden </p><p>Type: Supplementary </p><p>Range: Short-Mid </p><p>Chakra Cost: 80 </p><p>Damage : (15 damage per turn )</p><p>Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15 </p><p>Note: can only be taught by Axle</p><p>Note: lasts 5 turns</p><p>Note: can only be used once per battle </p><p>Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns</p><p>Note: can be used as a water source</p><p></p><p></p><p>(Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu.</p><p>Note: Can only be used 3 times.</p><p></p><p>(Ushiro Honoo) Back Flame</p><p>Rank: S-rank</p><p>Type: Defensive</p><p>Chakra Cost: 40</p><p>Damage Points : N/A</p><p>Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu</p><p>Note: can only be taught by Axle</p><p>Note: it only has 3 shots</p><p>Note: except Forbidden </p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=347121">Learned Here</a></p><p></p><p>I traded the Lightning Jutsus in for the one fire jutsu.[/spoiler]</p><p></p><p style="text-align: center"><strong>Sharinganmasters Hideout(before Feb. 24)</strong></p><p></p><p>[spoiler](Katon: Kaen Panchi) Fire Style: Flame Punch</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 25</p><p>Damage Points: 40</p><p>Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he’ she releases it at once causing a deadly inferno to engulf the enemy.</p><p></p><p>(Note: Only members of sharinganmasters hideout can use this jutsu)</p><p>(Note: only usable 3 times per battle)</p><p></p><p></p><p>(Katon: Kaen Panchi) Fire Style: rapid Flame Punch</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 25</p><p>Damage Points: 40</p><p>Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands.</p><p></p><p>(Note: only members of the sharinganmasters hideout can use this jutsu)</p><p>(Note: can only be used 2 times per battle)</p><p></p><p>(Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.</p><p></p><p>*Water Jutsu cannot be used for 2 turns after this jutsu is performed</p><p>*Can only be used Twice per battle</p><p>*Can only be used by members of Sharinganmasters Hideout[/spoiler]</p><p></p><p style="text-align: center"><strong>Taught By: Zanda</strong></p><p></p><p>[spoiler](Fūinjutsu: Rokettohōmingu) Sealing Arts: Homing Rocket </p><p>Type: Offense</p><p>Rank: A</p><p>Range: Short-Mid.</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This is a special Fūinjutsu formula made by Zanda. It consists of three kanji on a sealing tag that is then placed around a kunai. The kanji stand for "Fuel", "Homing", and "Detonation" listed in that order starting from the base of the kunai to where the blade begins. The process begins when the user inserts fire chakra into the "Fuel" kanji before throwing it towards the opponent. The "Homing" kanji then activates once the kunai reaches into short range of a chakra source that doesn't match up with the chakra inserted into the "Fuel" kanji. The "Homing" kanji then uses the fire chakra from the "Fuel" kanji to release a quick burst of fire chakra from the kunai in which it is used to passively change direction and propel the kunai towards the largest source of foreign chakra. The kunai has enough fuel to change directions 3 times in order to dodge, within reason, any lower amounts of foreign chakra in its way. Once the kunai is 1m away from the target the "Detonation" kanji activates and the kunai explodes releasing a multitude of small heated shrapnel that can pierce into the targets body. If the sealing tag becomes wet, the kunai is unable to reach the target within its 3 bursts, or the kunai gets stuck into a something before it reaches into 1m of the opponent then the technique stops.</p><p>NOTES:</p><p>-Can used it only 3 times, throwing one kunai at a time</p><p>-Can only be taught by ZandaT</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=361357">Taught Here</a>[/spoiler]</p><p></p><p style="text-align: center"><strong>Taught By: Professor Sarutobi</strong></p><p></p><p>[spoiler](Genjutsu: okashi sen) Illusionary Technique: Candy Beam</p><p>Type:Attack</p><p>Rank:A</p><p>Range:Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.</p><p>-Only taught by Professor Sarutobi</p><p>-3 times per battle.</p><p></p><p>(Fuuton: Rankyaku)- Wind Release: Storm Leg</p><p>Rank:A</p><p>Type: Attack</p><p>Range:Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user focuses wind chakra into one leg and releases a kick at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and greatly damage a human body.</p><p>-Can only be used by taijutsu specialists and masters.</p><p>-Can only use 3 times per battle.</p><p>-Only taught by Professor Sarutobi.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=411892">Learned Here</a>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="The_Empire, post: 11225845, member: 14271"] [CENTER][color=darkred][b]Ninjutsu/Genjutsu/Fuuinjutsu[/b][/color] [b]Allowed By: Raiden...[/b][/CENTER] [spoiler]Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself -Lasts up to four turns (within the four turns the users water techniques are infused) -Twice per battle Doton: Iwaengi no Jutsu | Earth Release : Rock Expansion Technique Rank: A Type: Attack/Defence/Supplementary Range: Short [Intially] - Long [Activating] Chakra cost: 40 Damage points: N/A Description: The user infuses a small or medium sized rock with earth chakra (takes a second), then the user does the snake handseal causing the rock to rapidly expand into a large boulder. The chakra within the rock lasts for three turns.[/spoiler] [CENTER][b]Allowed By: Mugiwara[/b][/CENTER] [spoiler](Kuchiyose: Pesutokami) Summoning: Black Plague God Type: Summoning Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: The user summons the Ninja Leech boss, Pesutokami(Pesu for short). Pesu is very big, at the size of the Zero-Tailed beast. Pesu is black, and has spiral shaped lines covering his whole body. Pesu can stretch nearly to 3 times his own size, and he can move really fast. Furthermore, he can turn himself invisible to the naked eye(doujutsu can detect his chakra). Pesu's abilities is that he can sneak around undetected, regenerate any of his body part with chakra(<- 3 times per battle) and wrap himself around the opponent to absorb the opponents chakra and give it to the summoner when he makes contact with him again. Note: Can only be summoned once per battle. Note: Regeneration ability works only 3 times per battle, this means if he gets cut in half 3 times, he is done for. Note: Does not have any attacks that can harm the opponent, except from wrapping itself around him to suffocate him.[/spoiler] [CENTER][b]Nin Leech Contract[/b][/CENTER] [spoiler](Kuchiyose: Shinobi Hiru) Summoning : Ninja Leeches Summoning Animal: Leeches Scroll Owner: Solf J. Kimblee Other Users who have signed contract: Mugiwara and Sakon Summoning Boss if existing: Pesutokami Other Summoning Animals tied to contract:N/A[/spoiler] [CENTER][b]Allowed By: Ryuji[/b][/CENTER] [spoiler](Chibi Bunshin No Jutsu)-Little Clone Technique Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: The Chibi Bunshin No Jutsu is a technique that allows the user to create clones of his self but in a doll-like version (chibi) but because of their size this clones loose a great amount of strenght but their speed incresess to a level that surpasses the user's normal speed. This clones like many others can perform any jutsu the user nows, however every jutsu performed by this clone will be reduced to a suitable size for the clone and will loose 10 Damage Points but the speed of the jutsu will increase but this doesn't mean the use of handseals will be reduced or will be done in a faster rate. Note: Can only create a maximum 4 clones per usage. Note: Can only be used 3 time per battle. Note: Can only be taught by Ryuji.[/spoiler] [CENTER][b]Allowed By: Kirabi[/b][/CENTER] [spoiler]Shikon Mo-Do (Fang Mode) Rank: S Type: Supplementary Range: Short-Mid Chakra: N/A Damage: +15 to Ninjutsu, +10 to Taijutsu Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 20 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards. (Must Have Dog/Wolf Summoning Contract) (Usable Once) (Last 4 turns) (User becomes extremely exhausted after usage) Ninja Inu Kuchiyose: Cerberus (Ninja Dog Summoning: Cerberus ) Rank: S Type: Supplementary/Attack Range: Short Chakra: 40 Damage: N/A Description: The 'official' boss summon of Ninja Dogs in Mount Fang, Cerberus is roughly the size of Gamabunta and also possess 2-extra heads giving him mastery of two elements: Fire, Lightning. Despite his size he is very agile and able to move quickly from one place to another. (Must have contract with Dogs) (Last 4 Turns) (Usable 1 Times) Kuchiyose|Yuusou Inu - (Summoning|Majestic Dog) Type:Summon Rank:S Range:N/A Chakra Cost:40 Damage Points:N/A Description: Yuusou Inu, or Majestic is a very loyal and majestic Dog. She is very nice, always obedient, and is very powerful. She is a man's best friend. She stands over 6 feet, with white, glossy fur. She is very lanky and fast. Yuusou is Cerberus' first lady of Mount Fang. She has been treated like a queen for her entire life, but she fights like a warrior goddess. Her fur is very clean, glossy, and white. She has shapes of flowing wind all around her fur, giving the resemblance of a majestic, yet swift one. Because of this she is natural at wind based techniques allowing her to use up to S-Rank Wind Techniques. 3 times a summon, she can roar releasing a wind technique equal to an A-Rank wind. (Lasts 4 turns) (Usable 1 time) Kuchiyose|Nemui Inu - (Summoning|Sleepy Dog) Type:Summon Rank:A Range:N/A Chakra Cost:30 Damage Points:N/A Description: Nemui Inu, or Sleepy is a very lazy and sleepy dog. He is always sleeping and eating, but is very smart. He is the laziest of all ninja dogs. He stands about 5 feet tall weighing about 215 pound, because of his overactive eating, and no working out. Nemui is Warui's best friend, even though Warui doesn't show it. Nemui was a very pampered puppy, getting everything he wanted, but mostly food. His fur is Dark brown, coated with orange stripes, like a tiger. He loves the earth and all of her food, so he is a natural at earth based techniques, allowing him to use up to A-Rank Earth Techniques. 3 times a summon, he can stomp on the ground, causing earth spikes to erupt under the opponent, these spikes are equal to B-Rank Earth. (Lasts 4 turns) (Usable 1 time) Kuchiyose|Haipa Inu - (Summoning|Hyper Dog) Type:Summon Rank:A Range:N/A Chakra Cost:30 Damage Points:N/A Description: Haipa Inu, or Hyper is a very playful and energetic dog. He is always playing and is very fast, faster than all the other ninja dogs. He is about 5 feet tall, weighing 160 pounds, because he is skinny and very fast. He loves to play and make friends. Haipa's best friend is Ikasu, the Cool dog. Haipa was abandoned when he was small, because his family wasn't rich and had no money. He was found by Ikasu, lying on the side of the road, dying. He had been struck by lightning, leaving zig-zags along his entire body, that are black. He has dark yellow fur, with multiple zig-zags. Because of this Haipa is a natural at lightning based techniques, allowing him to use up to A-Rank Lightning Techniques. 3 times a summon, he can raise his paw up, releasing a lightning bolt from the skies. The lightning bolt is equal to a B-Rank Lightning Technique. (Lasts 4 turns) (Usable 1 time) Kuchiyoso|Ikasu Inu - (Summoning|Cool Dog) Type:Summon Rank:A Range: N/A Chakra Cost: 30 Damage Points:N/A Description: Ikasu Inu, or Cool is a very laid back and cool looking dog. He doesn't show much emotion, and is always calm. He is the smartest and oldest of all the ninja dogs. He is about 5 feet tall, weighing around 170 pounds. Ikasu likes to thing of himself as a loner dog, even though his best friend is Haipa. He left his family a long time ago, to pursue his dream of becoming a ninja dog. On his way, he a found a pup on the side of a road dying, Haipa. He loved water and enjoyed his free time overseeing the ocean. He has Dark Blue fur, with black spots all over him. He has a very shaggy face, which gives him the cool look. Because of this Ikasu is a natural at water based techniques, allowing him to use up to A-rank Water Techniques. 3 times a summon, he can roar, releasing a torrent of water for his mouth. This Torrent is equal to a B-Rank Water Technique (Lasts 4 turns) (Usable 1 time) Kuchiyose| Warui Inu - (Summoning|Bad Dog) Rank: A Type: Summon Range: N/A Chakra: 30 Description: Warui Inu, or just Inu is one mean ass dog. He is very aggressive, belligerent, mean and disobedient. However for all these negative qualities he is damn powerful. Standing nearly five feet tall and weighing 175 pounds of muscle is can be very intimidating but it is for good reason. Inu fought his whole life against stronger and meaner dogs who were also tossed aside. His appearance is of that warrior who has survived. He has black fur that is very rich, and branded on his body are flames that have formed in his actual fur. So to compliment his black fur is red patches in the shapes on flames around his neck, paws, tail, back and a few places in between. He is grizzled and mean but he is a survivor. He would have it no other way. Because of this he is a natural at fire-based techniques allowing him to use up to A-Rank Fire techniques, he is also able to spew out multiple speedy fireballs (max of three) at one time at the opponent equal to a B-Rank Katon.[/spoiler] [CENTER][b]Allowed By: Shin-Akira[/b][/CENTER] [spoiler](Katon: Suisei Dengeki)- Fire Release: Comet Blitz Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user forms 3 handseals and exhales a meteor-sized fireball at the opponent trailed by several smaller fireballs that can be used to attack multiple targets. They can all be manipulated freely. -Usable 2 times per battle -No A-rank or higher fire jutsu next turn -Can only be taught by Katonpwnz (Katon: Afutabana)- Fire Style: Afterburner Type: Supplementary/Attack Rank: A Range: Short Chakra Cost: 30 Damage: 60 Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds. -Usable twice per battle -Can only be taught by Katonpwnz (Doton: Iwa Sodeguchi)-Earth Style: Rock Cuffs Type: Supplementary Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: The user makes rock jut from the ground to surround and hold in place a limb or object near the ground within a small cone. This can be used to to trap an opponent's feet or hands. Up to 4 cones can be created. -Can be used 3 times per battle -Can only be taught by Katonpwnz (Fuuton: Henka no Kaze)- Wind Release: Winds of Change Type: Attack/Defense/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 (+15 each turn active) Damage: 80 Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents -Usable twice per battle -No A-rank or higher wind jutsu for the next 2 turns -Can only be taught by Shin-Akira (Kuro Nokogiri)- Black Saws Rank: S Type: Attack/Defence/Supplementary Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After performing a string of 8 handseals the user creates up to 12 black saw blades of made of chakra that can be controlled to spin and quickly orbit the user. They are 3 ft in diameter and can be turned vertically to block attacks or sent at the opponent like a shuriken. They can also be used as a platform to stand on. -Usable once per battle -It takes 4 of them to block an attack of the same rank. -Lasts as long as the user doesn't use another jutsu. -Can only be taught by Katonpwnz[/spoiler] [CENTER][b]Allowed By: Dante[/b][/CENTER] [spoiler](Fuuton: uyoku enzeru) - Wind Release: Take Flight Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage: 60 Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back. - 4 times per battle. - as long as this technique is active the user cannot use any fire based techniques - Can Only be used by ~Crow~[/spoiler] [CENTER][b]Taught By: Darui..[/b][/CENTER] [spoiler](Genjutsu: Rosuto Oite Sono Kumo)-Illusion Technique: Lost In The Clouds Type:Attack Rank:A Range:Short-Long Chakra Cost:25 Damage Points:N/A Description:The user will do a row of 3 handseals, then points directly at the oppoent, casting the opponent in a genjutsu, where clouds suddenly surround the opponent. The opponent will wander the clouds for hours, to no avail. Can trap up to 3 opponents in the genjutsu. The opponent will be standing, staring directly in front of him without being able to perceive it's surrounding while under this genjutsu, allowing one to attack. Note: Usable 2 per battle Note: Opponent/Opponents will be sleep for one turn Note: Can't use Genjutsu next turn [url=http://narutobase.net/forums/showthread.php?t=205876]Taught Here[/url][/spoiler] [CENTER][b]Taught By: Scorps[/b][/CENTER] [spoiler]Kougu no Pangu | Tools of the Creator Type: Offensive/Defensive/Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps or Zenryoku Note2: Constructs are created within short range of the user Note3: Can only be used once per turn, up to 4 times. [url=http://narutobase.net/forums/showthread.php?t=228172]Taught Here[/url][/spoiler] [CENTER][b]Samurai Jutsus[/b][/CENTER] [spoiler]Bushidō: Mugetsu | Way of the Samurai : Moonless Sky Rank: D Type: Attack/Supplementary Range: Short Chakra Cost: 10 Damage: N/A Description: This is one of the most basic techniques taught to Samurai of the land of iron but also one of the most useful. The user moulds their chakra within their hand(s) (Up to two blades per use), and fashions a chakra blade (looks like a normal katana) that looks real (dojutsu will see the chakra but won't know its effects) but infact it is intangible and would do no damage when used in an attack. These blades are used mostly for feint attacks but when added with the Samurai Sabre Skill they can become quite deadly. Because of the amount of chakra used they can be made quite fast (about a second) and thus can be used in the spur of the moment. Bushidō : Senka | Way of the Samurai : Flash Blossom Rank: A Type: Attack Range: Short Chakra cost: N/A Damage points: 80 Description: This is an attack that uses the art of Iai (instant sword-draw-and-resheath) to decimate ones opponent. The user will unsheathe their blade and walk or run past their opponent and will slash his front and back at such a speed that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. This attack is mainly to end a match without lethal force. -Once per Battle -Can only be used by a Samurai -Must be Aonisaibushi or higher to use. [spoiler][YOUTUBE]SpOWrZUQpYI[/YOUTUBE] From 2:30[/spoiler] (Bushidō) Way of the Samurai Rank: S Type: Supplementary Range: Self Chakra Cost: N/A (See description) Damage: +10 to Kenjutsu and Taijutsu Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their spirit into their armor (400 chakra), Samurai infuse their armor with special properties, dropping all energy based damage by 25% and all physical damage by 50%. This works by creating an invisible overshield of chakra around the Samurai’s body - specifically fortifying their armor-to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, it also boost the prowess of the Samurai in battle. *This technique only last for so long, regarding this formula: [400 – x], where “x” is the chakra cost of the jutsu that hits the user. The resulting value will continue to have (x) subtracted from it every time the user is hit. When the value being deducted is greater than or equal to the amount of remaining chakra, the jutsu will end. *Keotsu and those who know this technique whom he gives permission to are the only ones who can teach this. *Only useable by Samurai. (Mamori Gatana) - The Warriors Soul Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: It is said that the katana is the samurai's soul and an extension of their body. Throughout their lifetime of its use and synchronization with the warrior they bless it with their chakra and it becomes spiritually stored within their sword. A samurai may call upon this power in desperate measures returning to the wielders body as an external energy. This power is capable of pushing out any intruding chakra into their body and render it useless. such as a genjutsu technique. Technique is capable of breaking S rank and below genjutsu(but not Tsukuyomi) Note: Can only be used 1 time by a samurai biography. Samurai Sword Arts: Magnum Step (Samurai Kenjutsu: Magunamu Sochi) Type: Attack Rank: S Range: Short-Mid Chakra Cost: 40 Damage: 80 Description: After activating the Harmony technique the samurai focuses lightning chakra into his sword and into his feet. He then uses the lightning chakra to burst himself forward at tremendous speeds while thrusting his sword forward. The movements of this attack are incredibly fast making them hard to track without the aid of doujutsu. ~Can only be used while using Harmony. ~Can only be used twice per battle. ~Reduces the duration of Harmony by one turn. Bushidō Hijutsu : Hāmonī | Way of the Samurai Secret Technique: Harmony Rank: Forbidden Type: Supplementary Range: Short Chakra cost: 50 Damage points: N/A Description: On his travels the First Shogun of the Land of Iron Samurai's faced many shinobi in combat and accumulated a wealth of knowledge over his long life. He met the fire temple monks who he eventually became friends with, they taught him the basics of elemental chakra and through heavy meditation and reaching a state of spiritual zen he learnt to unlock his elemental chakra for a moment which he eventually came to master. Not knowing handseals he still could not use ninjutsu but he could channel the elemental chakra like he normally would with normal chakra [Samurai Sabre Skill]. This allowed him to use elemental taijutsu/kenjutsu (e.g. NB taijutsu). -Once per battle -Once finished the user can only use techniques A rank and under. -Can only be taught by the Current Shogun and Second in Command (as long as they have the Shogun's permission) to people he deems worthy. -Can only be used by a Samurai -The amount of turns the user can unblock their chakra and reach a state of spiritual zen depends on their rank: [spoiler]Chukanbushi - 3 turns Seieibushi - 4 turns Kodenbushi - 5 turns Current Shogun and Second in Command - Activated for the rest of the match[/spoiler][/spoiler] [CENTER][b]Allowed By: Akiza[/b][/CENTER] [spoiler](Doton: Shitae Shikaishi Kata: Unten Kouza) Earth Release: Animated Dentist Style: Operating Chair Rank: S Chakra Cost: 40 Damage Points: N/A Type: Supplementary/Summoning Range: Short-Long Description: Forming the necessary 10 handseals, the user will then focus their chakra into the earth, and summon underneath their opponent, suprising them, a large Dentist's Operating Chair, which then binds them to the chair by the arms and legs, to be 'operated on' by the user with their following jutsu, such as an attack like Chidori or Hard Water Spike, numbing or rinsing their mouth out, respectively, but more likely killing them since either jutsu would separate their upper head from their mouth. The jutsu rises up quite quickly however if the opponent doesn't counter within 5 seconds, they are drawn into the chair and bound, even if they try to move away from it. (Senshu Tsuin Heika Palutena) : Palutena’s Sacred Bow/Twin Swords Rank: S Type: Atk/Def/Suppl Range: N/A Chakra Cost: 40 + 10 for each ability used Damage: N/A Description: An interchangeable weapon, shining but also a furious bluster of wind as it strikes down. The Sacred Bow/Twin swords of Palutena, mighty as it's name. Palutena’s Sacred Bow/Twin Swords were created by an elderly monk, in honor of a legendary goddess. He made it both indestructible and interchangeable. At one point it can be a powerful bow, and at another, two short swords, just by separating the two blades that make the bow. Effects: • Gives +10 damage to every Wind jutsu the user performs • Each Wind jutsu the opponent performs loses -10 of its damage • When the user focuses Fuuton chakra into the swords, they release a bright flash after which a huge burst of wind is sent outwards, covering 180 degrees in front of the user. The winds exerted by the blades seem white, due to the reflection of the light exerted by the swords beforehand. • By making a downwards slash with the swords, the user can release a bow of wind, that scatters into multiple shots. • By focusing Fuuton chakra into the swords, they glow a bright white, like when Asuma focuses wind chakra into his trench knives, so much that, if it slices through flesh, it immediately cuts open the flesh, causing some bleeding, depending on where the strike hits. Due to this huge wind blast, the opponent will see waves of light and reflections of the swords around the swords, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Fuuton chakra to keep the wind away (by spinning the blades (this can be done with the blades together in one hand, or separated)). • When spinning the blades, they can create a small, powerful vortex of wind that can then be shot at the opponent to blow them away or defend against some jutsu. • By focusing Fuuton chakra into the bow, when an arrow is shot, it goes much faster than a normal arrow, and also deals much more damage than a normal arrow would. The arrow’s trajectory can also be controlled by the user since it is infused with the user’s chakra. -Even though the weapon is indestructible, it cannot destroy everything- -All active abilities can only be used twice a battle- -Focusing Wind chakra in the weapon will cause small cuts on the user, as she cannot keep all the wind away. The Wind chakra exertion lasts for two turns- -When the user uses this weapon in battle, he/she cannot use another Custom Weapon during the entire battle. Pictures: [spoiler] The bow itself: [spoiler][img]http://images2.wikia.nocookie.net/__cb20080725221134/ssb/images/a/af/Paletuna%27s_Bow_Trophy.jpg[/img][/spoiler] The bow about to shoot an arrow: [spoiler][img]http://images2.wikia.nocookie.net/__cb20070528145461/ssb/images/d/da/PalutenaArrow.jpg[/img][/spoiler] The arrow's trajectory controlled by the user: [spoiler][/spoiler] The swords together in one hand, spinning: [spoiler][img]http://www.serebii.net/ssbb/characters/pit/side.jpg[/img][/spoiler] The swords together in one hand: [spoiler][img]http://exophase.com/images/misc/pit_070525b-l.jpg[/img][/spoiler] The swords, separated, one held in each hand: [spoiler][img]http://archive.kontek.net/smashbros.planets.gamespy.com/ssbb/images/pit_1.jpg[/img][/spoiler] How the swords glow: [spoiler][img]http://www.backofthecerealbox.com/kid_icarus_smash.jpg[/img][/spoiler] And if needed, a picture of the goddess herself, Palutena: [spoiler][img]http://images.wikia.com/nintendo/en/images/4/43/New_Palutena.jpg[/img][/spoiler][/spoiler] [url=http://narutobase.net/forums/showthread.php?t=333371]Allowed Here[/url][/spoiler] [CENTER][B]Bears[/B][/CENTER] [spoiler]Kuchiyose no Jutsu: Mari-chan no Kage) Summoning: Mari-chan of Shadows Rank: B Type: Supplementary/ Attack Range: N/A Chakra: 20 Damage: N/A Description: Cousin to Tyr-kun and Odin. Mari-chan is of the ninja bear clan. She is 2 meters tall and naturally bound with earth elemental chakra, Mari-chan is known as the shadow of the bears. She can merge in and out of earth without distrubing the ground around her, enabling her quick and fast exits during battles and missions. Mari-chan can use only one Earth jutsu when summoned, up to S rank. Much like her cousin mari-chan she can stand on her hind legs to fight. Note Doujutsu/Sensory users can see her. (Kuchiyose no Jutsu: Tyr-kun no raikou) Summoning: Tyr-kun of Lightning Rank: A Type: Attack/Supplementary Range: N/A Chakra: 30 Damage: 60 (+ 10 to raiton jutsu) Description: Tyr-kun is the son Berserker God of Rage. Tyr stands on his hind legs enabling him the use of his massive paws for taijutsu. While standing tyr-kun is 3 meters tall. Tyr-kun is a ninja bear who has long trained in the taijutsu arts and very forimable opponent in combat. Tyr-kun has a natural affinity for lightning, being able to use up to A rank lightning jutsu. Being gifted with lightning affinity, Tyr-kun is extremely fast and nimble. (Kuchiyose : Balder no Kori Kuguma)- Summoning: Balder the Black Bear Rank: A Type: Attack/Defense Range: Short- Long Chakra: 30 Damage: 60 Description: User summons Balder the Black bear. Balder has a nature affinity for fire element using fire jutsu up to A rank and is a skilled shinobi amongst the shinobi bear clan. Known for his taijutsu skill and his ability to release a dense chakra endow smokescreen. Being dense with chakra the smokescreen can be recalled if blown away. (Odin Tsume )- Odin's Claws Rank: A Type:Attack Range:Short Chakra: 30 (-10 per turn in use) Damage: 60 Description: Odin can transform into two bear claw gauntlets covering the users hands, these claws are razor sharp and can cut through steel. There is water and wind chakra surrounding the claws, which can produce a freezing effect when struck. (Taijutsu: Odin's Fungeki)- Fighting Style: Odin's Fury Rank: A Type:Attack Range:Short-Mid Chakra:30(-10 to user) Damage: 60 Description: With "Odin's Claws" activated, at a blinding speed, almost unavoidable at close range,user performs a 35 hit barrage of punches. The barrage resembles a furious blizzard, leading up to a giant (blue and white colored) slash across the opponents chest sending the opponent into the ground. Note *-10 to user due to strain of Odin's Claws* *Odin's Claws Must be activated* (Kuchiyose : Odin Hokkyokuguma) Summoning: Polar Bear Odin Rank: S Type: Attack Range: Short- Long Chakra: 40 Damage: 85 Description: User summons Odin, a huge polar bear,twice the size of Manda, with his right eye missing. Odin can create ice with his breath, shoot out pulses of water that are propel by wind currents. As well as use his fierce claws to destroy whole forest. (Odin Kegawa)- Odin's Fur Rank: S Type: Defense Chakra: 40(-20) Damage: N/A Description: Odin transfers some of his fur to User, he can then manipulate it to take whatever shape he chooses. This fur gives it's wearer immunity to ice jutsu S rank and below. User must force in chakra to provide immunity from freezing effects of ice elemental attacks, while doing so no other elemental jutsu can be used. Note *Can only be used 5 times per battle* *(Kuchiyose no jutsu- Idaina Doranku Kuma Daisuke) Summoning technique- The Great Drunk Bear Daisuke* Rank: S-Rank Type: Summoning Range: Short-Long Chakra cost: 40 Attack points: 80 Description: the user summons a great bear, Daisuke, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. He is 3m tall and has a fire affinity in which he is most proficient. Daisuke carries a big gourd of sake on his back that can be used for drinking of course but also for powering up fire jutsus. While being a drunk bear he has mastered the drunken style of taijutsu and is the most proficient bear in its use. He is able to perform A-rank fire jutsus and gives them (+10 damage points) when performing a user/summon combo. *Note: Can only be used 1x per battle.* *Note: Can only stay in battle for 4 turns. *Note: Must have signed the bear contract. *(Kuchiyose no jutsu- Kojack Gurizurī) Summoning- Kojack the Grizzly* Type: Attack/Defend Rank: S-rank Range: Short-Long Chakra cost: 40 Damage points: 80 Description: the user will summon Kojack, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Kojack has an elemental affinity of earth allowing him to harden his fur as hard as a rock and cause small tremors by slamming his front paws down on the ground. He is the same size of Gamabunta. He is also able to use B-rank earth jutsus and gives them (+10 damage points) when performing a user/summon combo. *Note: can only be used once per battle. *Note: can only stay in play for a total of 5 turns. *Note: Fur armor is S-ranked(like earth hardening tech.) and counts as one of the jutsus of a turn. (Kuchiyose no jutsu- Jankuyādo kurasshā) Summoning technique- Junkyard Crusher* Type: Attack Rank: B-rank Range: Short- Long Chakra cost: 20 Damage points: 40 Description: the user summons Kojack the grizzly w/ his rock hard fur above the targeted location letting him free fall to crush anything that happens to be beneath him and causing a huge tremor when he hit’s the ground. *Note: can only be used by signers of the Bear Contract. (Bea Ken- Āsa Gekido) Bear Fist: Ursa Fury Rank: Forbidden Type: Attack Range: Short-Mid Chakra:50 Damage: 90 Description: the user will release, at a blinding speed only traceable by doujutsu and/or taijutsu masters, a 32 hit barrage of punches. The barrage resembles furious slashes made by claws that lead up to a final punch sending giant purple chakra bear jaws through the opponents chest sending the opponent flying back to long range distance. The force of the final punch is enough to crush solid rock (S-rank). Because of the amount of chakra and speed used, the user’s fist don’t need to make actual contact w/ the target to do damage. What seems like a graze would actually be enough to “slash” the opponent. *Note: Must be a signer of the Bear Contract. *Note: Cant perform S-rank and above taijutsu next turn. *Note: When the final punch is relased the exhertion of chakra severely damages the users hand, slowing his hand seal speed for 2 turns or until healed. *Note: Cannot perform any technique above S-Rank in the same turn.* [url=http://narutobase.net/forums/showthread.php?t=177463&highlight=double]learned here[/url][/spoiler] [CENTER][B]HiddenShadowNinja[/B][/CENTER] [spoiler](Heibi Bushin) Snake Clone Type-Offensive/Defensive/Supplementary Rank-B Range-Short Chakra cost-20 Damage-40 (if bitten) Description-The user creates a clone made entirely of snakes, though it looks normal. The point of using this type of clone over others is that if it is hit by a taijutsu attack instead of just dispersing away, it breaks down into the snakes it's made of. The snakes then wrap around the opponent and bite them. This clone is capable of using the Hidden Shadow Snake Hands and Multiple Hidden Shadow Snake Hands jutsu as well as other non-summoning related snake jutsu that the user knows. *Only HiddenShadowNinja can use/teach this jutsu *Only 4 clones can be used at a time[/spoiler] [CENTER][B]Allowed By: Scarface[/B][/CENTER] [spoiler](Hebi Shindo) - Snake Tremor Rank: B Type: Supplementary Range: Short-Mid Chakra Cost:25 Damage Points:40 Description: The giant snake slams its tale on the ground making a large Earth release tremor that can knock the opponent off balance, the isn't effected if he/she is on top of the snake. Note: Must be able to summon snakes Note: Must summon Manda or Kyodaija (Hachu Jintai Modo) – Reptilian Mode Rank: S Type: Supplementary Range: N/A Chakra cost: 40 Damage points: N/A Description: The user absorbs the energy of a snake to attain a form of a half-human, half-snake. The skin becomes that of scales, which gives the user more defense from taijutsu attacks of up to B rank. The tongue and eyes change to that of a snake, editing the users senses while in this mode. The users strength is doubled, and his speed becomes extremely fast. To do this, the user will first use “Hidden shadow multiple snake hands” the snakes will then immediately wrap around him and almost instantly sink into the skin and grant the user this form. Note: Must posses the Snake contract, as the user must absorb the snakes from hidden shadow multiple snake hands to do this jutsu. Note: Must wait one turn for activation of mode Note: Lasts for 5 of the users turns Note: Because of the heightened senses, and the speed and strength increase. The users heart will have to work overtime. After this mode is deactivated the user will die. Note: In this mode, snake jutsus can be used freely, without the need of jutsu posting. Meaning snake jutsus do not count as a move. Note: Sense changes: [spoiler]Eyesight: With the snake like eyes, the user can track movements equal to 3rd tomoe sharingan ability. The user also gains the ability to see chakra flow through anything that has no chakra flowing through it. Such as the hidden mist technique. Smell and Taste: The alterations of the tongue and nose give the user the ability to track the opponent through anything based on their smell alone. Vibration sensitivity: Do to the alterations to the users flesh, the user gains the ability to sense anything within the earth through vibrations. The user can also pinpoint exactly where the opponent is through their movements on the ground. Infrared sensitivity: The user can see heat signature in human, and animals.[/spoiler][/spoiler] [CENTER][b]Taught By: Akisha[/b][/CENTER] [spoiler](Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss Rank: A Type: Supplementary Range: Short - Mid Chakra cost: 30 Damage points: N/A Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target. ~ Only twice per battle [url=http://narutobase.net/forums/showthread.php?t=204031]Taught Here[/url] [/spoiler] [B][CENTER]Taught by Shady Doctor/William24[/CENTER][/B] [spoiler]( Konoyo no jigoku)-Illusion arts: Hell on Earth Type: Supplementary/Attack/Defense Rank: S-rank Range: Short-Mid Chakra: 40 Damage: N/A Description: The user does a small sequence of 3 hand signs ( Ram-Tiger-Boar) whilst sending chakra to his opponents brain thus taking over their senses. The jutsu effects the sense of sight, touch and hearing by making them seem like they are in a hellish environment. --It first effects the sight by making it seem as if the users entire body is coated with orange and red flames that burn the terrain around him. Fire would instantly cover the entirety of the terrain with Giant flames whipping around like title waves that are 15-20 meters high which removes the user from the opponents sight the majority of the time. The next part is that every attack that the user uses seems like its just huge waves of steaming flames being shot out. --The next is the sense of touch, The opponents skin begins to seem as if it is drying up drastically, causing their skin to crack and blister up, along with their mouth feeling dried out and hard to swallow, the air they breathe in even becomes thick, hot and hard to breathe in thus causing severe hyperventilation from the brain thinking the illusion is real. The brain also begins believing that the heat is unbearable and the opponents become dizzy from heat stroke type symptoms. --The last is the sense of hearing. The opponent would begin to hear the flames crackling and whipping around loudly thus making it slightly hard to communicate. • only taught by william24 • Can only be used once • No Genjutsu in the same turn, and no S-rank genjutsu the next two turns. • The illusion lasts 3 turns unless broken, each step of it pertaining to the 1st, 2nd and 3rd turns of activation. [url=http://narutobase.net/forums/showthread.php?t=357819]Taught Here[/url][/spoiler] [CENTER][b]Taught By: Frozenstein[/b][/CENTER] [spoiler](Raiton: Re-Ru Hou) – Lightning Release: Railgun Type: Attack Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user gathers a high amount of raiton chakra in his hand/arm and channels it into a smaller object. Then he toss this object in the air or hold it in his hand and shoot this object toward the enemy with immense speed. The object gets incredible destructive power and is able to pierce through solid objects and slightly shock the target. If used against an S-ranked earth jutsu the "bullet" will be stopped, but the lightning in it will be released and will destroy the technique. Objects can’t be bigger than short swords, but mostly coins, shurikens, kunais, needles. - objects’ speed can reach Lee’s speed with weights - can only be used 5 times per battle - can only be taught by Frozenstein [url=http://narutobase.net/forums/showthread.php?t=249556]Taught Here[/url] (Ninjutsu: Yoroi Kussetsu) - Ninja Arts: Armor Bending Type: Attack/Supplementary Rank: B-rank Range: Short-Mid Chakra: 20 Damage: 40 Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility. - wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control - ninjas with extreme strength such as Tsunade or Raikage may break out from the tech - can only be taught by Frozenstein [url=http://narutobase.net/forums/showthread.php?t=444854&p=13548455#post13548455]Taught Here[/url][/spoiler] [B][CENTER]Box Jellyfish[/CENTER][/B] [spoiler]( Koukurage Kuchyose no Jutsu: Raiden ) Box Jellyfish Summoning Technique: Mamaragan Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user summons large polyp, with a body the size of an adult man, and a mouth filled with long tentacles. It has Lightning affinity, which give's it's translucent body and tentacles a strong electrical charge reacting automatically to any existing lightning in the surrounding area, up to 15 meters around it, as if it was a lightning rod. This means that while it is in play, for 2 turns, neither the user or the opponent can efficiently preform a lightning jutsu, as it will get pulled and absorbed by Mamaragan. It can absorb 80 chakra, 160 Damage Points of Lightning/Electrical based jutsu. Once the quota is reached, Mamaragan will burst open and expel several (10-20) tiny and light medusas, which are light enough to move through the air, and use small electrical discharges to change direction. This medusas will stay alive for 1 turn, and will produce powerful lightning discharges whenever they come in contact with the opponent, sending out a paralyzing wave which will lock the target's muscles for 1 turn, preventing movement. They fly at a normal pace, as if freely floating in the air currents. *While in Polyp form, it is able to use its tentacles to move and/or thimble it's way around the field. In Medusa form, the small entities will just be attracted by the opponent's chakra, with no conscientious movement. They will not attack the user or fellow Box Jellyfishes* *In Polyp form the tentacles can be used to wrap and bind a nearby (short-range) enemy while shocking him on contact (B-Rank) numbing his nerves* *Absorbing the techniques do not count towards the jutsu count. Releasing the medusas counts as 1 jutsu. The electrical discharges from the medusas have a power equivalent to A rank, but do not count has a different jutsu from their release. *The Polyp lasts 4 turns. If it reaches the 4 turns or the Lightning Absorption quota, it will release the medusa, if it is forced to vanish, it will not* *The Medusas will stay on the field for 1 turn, before drying out. They do not contain poison* *No other Box Jellyfish can be summoned on the field while Mamaragan's Polyp is in play* *Can only be summoned once per battle* ( Koukurage Kuchyose no Jutsu: ) Box Jellyfish Summoning Technique: Coatrischie Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: Coatrishie is a clan of Archipelago Boxes that has wind chakra, and a higher resistance to drought. They come in various sizes, from very small ones to large enough to carry 2 people in their floater. They can swim freely through the air as they can through the water. Twice per battle, they can charge wind jutsu on their tentacles, acquiring a saw-like appearance, equivalent to A rank and will last for 2 turns max each time. *Can only stay on field for 5 turns max unless there is a water source nearby, in which case they can bathe in the water and renew the duration of their stay by 5 more turns* *Can only summon up to 3 Coatrishie per battle but only one at a time* ( Koukurage Kuchyose no Jutsu: Nagai Yama ) Box Jellyfish Summoning Technique: Mauna Loa Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: Mauna Loa is a huge box jellyfish with Fire Affinity. It has a floater 0.5x0.5m and tentacles reaching up to 10 meters. Having affinity with fire allows him to heat up his body to extreme temperatures, while the chakra protects him from drying/burning and thus death. He uses his body temperature to either swim in the ground, leaving behind a trail of molten rock, or hovering in the air, by shifting the temperatures and creating air pockets, both techniques equivalent to an A rank technique, thus counting towards the jutsu count. He is able to use Fire techniques up to S-rank. *The user is able to summon him already on the ground or hovering, both Summoning and the Hoovering/Ground technique counting as 1 jutsu. Shifting between ground/air afterwards will count as additional jutsus* *While in water, if still hot, Mauna Loa will produce steam* *Lasts 4 turns max* *Can only be summoned once per battle* *Mauna Loa's techniques count towards the users move count* ( Koukurage Kuchyose no Jutsu: Kyoudan ) Box Jellyfish Summoning Technique: Marinette Rank: A Range: N/A Chakra Cost: 30 Damage Points: N/A Description: Marinette is large yet slender box jellyfish with Earth Affinity. Because of that, although strong and steady, she appears to be drier and more frail than other boxes, almost as if made of sand cloth,allowing her to remain out of water. She is able to freely alter her weight from milligrams to tons, with earth chakra, and move underground as if it was water. Combining both, she can propel herself out of the ground and soar in the air for quite long time, almost as if floating. She is a master of Ta Moko. Increasing the height and hardness of her thin tentacles, she can increase their size with such speed and strength that they act like bullets, at a speed that isn't easily discernible for untrained eyes (non Strong Fist Masters) or people with at least 1 Tomoe Sharingan or Byakugan. *Except when using Ta Moko, Marinette's ability to shift her weight costs 1 jutsu* *Can stay in battle for 4 turns max* *Can only be used twice if not injured* ( Koukurage Kuchiyose no Jutsu: Utsu ) Box Jellyfish Summoning Jutsu: Shango Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: Shango are a specialized type of Box Jellyfishes that are able to hibernate underground, until a foreign chakra steps within their close vicinity. Once it happens, they quickly lash out at their prey, shooting their thread-like tentacles and wrapping around the opponent, carving the skin and injecting their poison. This happens in a blink of an eye, almost as fast as Gaara's sand defense. They're trap-summons, and, upon preforming 6 handseals, they're summoned into the ground anywhere within range. Although able to stay indefinitely on the field, they are short lived after being triggered (1 turn). Each of them is roughly the size of a fist. *Can only summon up to 4 per usage* *Can only use 1 time per battle* *Can't be summoned already in the direct vicinity of any opponent (right beneath their feet). *Only one of the Shango can use Box Arts *Triggering a Shango does not count towards the user's jutsu count* *Foreign chakra is anything outside the Box Contract, as such, it will not react to fellow summons or summoners (even if used by different members), but will react to allies* *Triggering reacts by pressure and chakra, trying to detect living animal organisms, thus, unless the jutsu mimics animal life (Shadow Clones, Organic Elemental Clones, Summon Animals) it won't get triggered. Again, Shadow Clones, Summoning Animals, Organic Elemental Clones (Wood Clones, Mushroom Clones, etc) will trigger the trap.* *User can't preform any other summon in the same and next turn* ( Koukurage Kuchiyose no Jutsu: Taitou Oubochi ) Box Jellyfish Summoning Jutsu: Baron Cimitiére's Accession Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user performs a couple of handseals, summoning a giant jellyfish underground. The jellyfish possesses several dozens of tentacles, instead of 4. After being summoned, Baron Cimitiére rises them above ground, bursting forth with great power and strength, similar to the final dance of the Kaguya, having the same power as it. Afterwards, it can wrap around his opponents to crush them and poison them with it's venom. *Can stay in the battlefield for 3 turns* *Can only be summoned twice, if he didn't sustain critical damage* *Requires two turns in between usage* *The user must be on the ground or less than 10 meters from it to summon Cemitiére* *The first outburst is a result of a chakra infused outburst, similar to an S rank, same as the rank of the technique. The initial outburst and the summoning technique count as 1 jutsu. The outburst can't happen any other time* *Cannot use the chakra outburst if summoned second time* ( Koukurage Kuchiyose no Jutsu: Toppi Shitei ) Box Jellyfish Summoning Jutsu: Coco Macaque Type: Supplementary Rank: D Range: Short (summoning the Larvae) / Long (On transmission) Chakra Cost: 10 Damage Points: N/A Description: Allows the user to summon and vanish a pair of Coco Macaque. These Larvae are all linked together by chakra, so much that by charging chakra through one will be felt by the others. The user of this technique will summon a larvae on him/herself, and the other on any Box short range from the user, allowing the user to charge chakra through the Coco Macaque that will be felt by the Box, and the other way around as long as the larvae are in the user's and targeted Box's possession. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance. *It transfers just a signal, a small fluctuation. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.* *Coco Macaque twins can stay indefinitely in the battle, but there are only 4 pairs of twins in Archipelago (per contract holder)* *Can be used by other Boxes* *These larvae can't use jutsus* ( Koukurage Kuchiyose no Jutsu: Dokueki) Box Jellyfish Summoning Jutsu: Agwe's Venom Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal they are unable to preform jutsus of any kind. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water, thus keeping the glow but summoning no additional water. *Visible to the naked eye* *It is possible to be infected and not feel severe effects, rather just pain from the venom, if the boxes are blocked early on* *Can only be used once* *Can't be summoned directly on the opponent. The combined amount of boxes is about 1 cubic meter* *If summoned on rain, they'll fall to puddles, and are unable to move out of the puddle unless they find adjacent water pathways* *Last 2 turns in the battlefield, take care of an average adult within a turn* ( Kouton: Horimono ) Box Arts: Ta Moko Rank: B Range: Self Chakra Cost: 20 Damage Points: N/A Description: This stands as the ability that Archipelago's Box Jellyfishes have to stretch out their tentacles 3 times the original size. Each usage allows the Box to stretch 2 tentacles, and then return them back to normal. Human summoners mimic this technique by summoning a box on their back, with long tentacles, which wraps around the user's arms, legs and face, giving them the appearance of Moko, elegant carvings wore by Maori villagers, which can then manipulate and stretch the tentacles up to Mid-Range. The tentacles have the particularity of having one side with nematocysts and one side without. The side that attaches to the skin is without nematocysts. *Each usage of the technique stretches 2 tentacles* *Summoning the tentacled box uses the same technique, but requires 3 handseals* *The tentacles last 3 turns on human summoners, after which, the user must wait 1 turn to summon them again* *Human summoners have higher resistance to the poison, but are not immune* (Kouton: Pishari ) Box Arts: Fa'ataupati Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user secretes a large amount of venom, which assumes the shape of a big jellyfish. Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user, up to Mid-Range around the user. The jellyfish can move as fast as the user can move. The jelly can be separated into up to 5 smaller jellyfishes. *While controlling the venom, the user can't preform other jutsus except Taijutsu* *The venom can be controlled for 2 turns, after which it falls motionless* *The jutsu can only be used twice* *Human summoners have higher resistance to the poison, but are not immune* *Can only be used by Boxes* ( Kouton: Yari ) Box Arts: Woomera Rank: A Rank: Short Chakra Cost: 30 Damage Points: 60 Description: Allows the user to summon several (up to 10) isolated nematocysts, of various sizes (from the tiny pin-sized nemoticysts of normal boxes to the massive spear/staff sized nematocysts of gigantic boxes). These can be wielded like weapons or thrown like projectiles (in the same manner as one throws kunais or shurikens). The user claps his hands and summons the nematocysts in front of him or in his palms, grabbing them to use. The nematocysts have only one autonomy, if the tips are stimulated, the injection mechanism is triggered, sending an infusion of Box venom directly related with the size of the nematocyst, otherwise, they're innanimate. *charging chakra through the nematocysts while physically wielding them allows them to gain a certain steel-like quality, like a sword or a kunai. Throwing them or loosing physical contact will rever them back to soft organic material* *triggering mechanism allows only one infusion, aftewards the namotocyst is reverse summoned* *human summoners are more resistant but not immune to the venom* *Can only be used once every 2 turns* *Range pertains to the range of the summoning of the nematocysts and not their throwing, which is the same as the range at which the user can throw a kunai* ( Kouton: Haki) Box Arts: Haka Rank: D-S Range: Short-Long Chakra Cost: 10-40 Damage Points: N/A Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow. *The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges* *Human users can't preform this technique, but the strength of Haka is based on the summoner's rank* *The higher the user, the stronger the technique* *Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless* *Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain* *The user can control the Haka in order to not affect allies, even in radial uses* *This technique is basically only a stronger version of Killing Intent (Sakki)* [url=http://narutobase.net/forums/showthread.php?t=294752]Taught Here[/url][/spoiler] [CENTER][b]Mugen Ryukyu[/b][/CENTER] [spoiler]Katon Baizou Kaji Handou | Fire Style : Double Fire Kick Type: Attack Rank: B Range: Short - mid Chakra:20 Damage:40 Description: The user begins begins to spin while jumping into air, channeling their katon chakra into their legs. Whilst in the air they do a roundhouse kick with their left leg releasing a a stream of fire, then in rapid succession they kick with their right leg releasing another stream of fire. [spoiler][img]http://24.media.tumblr.com/tumblr_m1k6hjBIJq1r2wzymo4_250.gif[/img][/spoiler] (Suiton: Inryoukuken) - Water Release: Gravitational Pull Type: Offensive Rank: B Range: Mid Chakra Cost: 25 Damage: N/A Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques. Suiton Bunshi: Water Molecules Rank: Forbidden Type: Supplementary Range: Short-Mid Chakra Cost: 80 Damage : (15 damage per turn ) Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15 Note: can only be taught by Axle Note: lasts 5 turns Note: can only be used once per battle Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns Note: can be used as a water source (Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage: N/A Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu. Note: Can only be used 3 times. (Ushiro Honoo) Back Flame Rank: S-rank Type: Defensive Chakra Cost: 40 Damage Points : N/A Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu Note: can only be taught by Axle Note: it only has 3 shots Note: except Forbidden [url=http://narutobase.net/forums/showthread.php?t=347121]Learned Here[/url] I traded the Lightning Jutsus in for the one fire jutsu.[/spoiler] [CENTER][b]Sharinganmasters Hideout(before Feb. 24)[/b][/CENTER] [spoiler](Katon: Kaen Panchi) Fire Style: Flame Punch Type: Attack Rank: A Range: Short-Long Chakra Cost: 25 Damage Points: 40 Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he’ she releases it at once causing a deadly inferno to engulf the enemy. (Note: Only members of sharinganmasters hideout can use this jutsu) (Note: only usable 3 times per battle) (Katon: Kaen Panchi) Fire Style: rapid Flame Punch Type: Attack Rank: S Range: Short-Long Chakra Cost: 25 Damage Points: 40 Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands. (Note: only members of the sharinganmasters hideout can use this jutsu) (Note: can only be used 2 times per battle) (Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath Type: Attack Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu. *Water Jutsu cannot be used for 2 turns after this jutsu is performed *Can only be used Twice per battle *Can only be used by members of Sharinganmasters Hideout[/spoiler] [CENTER][b]Taught By: Zanda[/b][/CENTER] [spoiler](Fūinjutsu: Rokettohōmingu) Sealing Arts: Homing Rocket Type: Offense Rank: A Range: Short-Mid. Chakra: 30 Damage: 60 Description: This is a special Fūinjutsu formula made by Zanda. It consists of three kanji on a sealing tag that is then placed around a kunai. The kanji stand for "Fuel", "Homing", and "Detonation" listed in that order starting from the base of the kunai to where the blade begins. The process begins when the user inserts fire chakra into the "Fuel" kanji before throwing it towards the opponent. The "Homing" kanji then activates once the kunai reaches into short range of a chakra source that doesn't match up with the chakra inserted into the "Fuel" kanji. The "Homing" kanji then uses the fire chakra from the "Fuel" kanji to release a quick burst of fire chakra from the kunai in which it is used to passively change direction and propel the kunai towards the largest source of foreign chakra. The kunai has enough fuel to change directions 3 times in order to dodge, within reason, any lower amounts of foreign chakra in its way. Once the kunai is 1m away from the target the "Detonation" kanji activates and the kunai explodes releasing a multitude of small heated shrapnel that can pierce into the targets body. If the sealing tag becomes wet, the kunai is unable to reach the target within its 3 bursts, or the kunai gets stuck into a something before it reaches into 1m of the opponent then the technique stops. NOTES: -Can used it only 3 times, throwing one kunai at a time -Can only be taught by ZandaT [url=http://narutobase.net/forums/showthread.php?t=361357]Taught Here[/url][/spoiler] [CENTER][b]Taught By: Professor Sarutobi[/b][/CENTER] [spoiler](Genjutsu: okashi sen) Illusionary Technique: Candy Beam Type:Attack Rank:A Range:Short-Long Chakra Cost: 30 Damage Points: N/A Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move. -Only taught by Professor Sarutobi -3 times per battle. (Fuuton: Rankyaku)- Wind Release: Storm Leg Rank:A Type: Attack Range:Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user focuses wind chakra into one leg and releases a kick at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and greatly damage a human body. -Can only be used by taijutsu specialists and masters. -Can only use 3 times per battle. -Only taught by Professor Sarutobi. [url=http://narutobase.net/forums/showthread.php?t=411892]Learned Here[/url][/spoiler] [/QUOTE]
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