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EST In Lace Up Wonderland
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<p>[QUOTE="The_Empire, post: 11225807, member: 14271"]</p><p style="text-align: center"><span style="color: blue"><strong>Fighting Styles</strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Taught By: Akiza and Keo</strong></p><p></p><p>[spoiler](Kendou: Mugen Ichi-Katana kata) - Kendo: Infinite One-Sword Style</p><p>Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: N/A</p><p>Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades.</p><p>Note: Only musasibou can teach this.</p><p>Note: Can only use once per battle.</p><p>Note: Only users of this technique can wield the swords.</p><p></p><p>(Kendou: Mugen Ichi-Katana kata - Tsume) - Kendo: Infinite One-Sword Style -Claw</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 45</p><p>Damage: 90 total (30 for every sword.)</p><p>Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and sharp side towards the target. The user then quickly gets in front of the opponent and surprises the opponent by hitting all the swords at the bottom to make them fling upwards and slice him vertically. Then while the opponent is hurt the user will strike every individual sword at the staggering opponent flinging them for multiple strikes. The opponent can be pinned down or the swords can be aimed for vital points. This attack is best suited when the user</p><p>and opponent is in close range.</p><p>Note: Only musasibou can teach this.</p><p>Note: Can only use three times per battle.</p><p>Note: This technique can be done after the Kendo: Infinite One-Sword Style is set up.</p><p></p><p>(Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style -Addition</p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 50</p><p>Damage: 90</p><p>Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.</p><p>Note: Only musasibou can teach this.</p><p>Note: Can only use twice per battle.</p><p>/Note: The user cannot use this technique again for 3 turns.</p><p>Note: The user can only perform two attacks this turn, this is included to that tally.</p><p>Note: User can only use 2 moves next turn.</p><p>Note: User can not use genjutsu or taijutsu for 1 turn.</p><p>Note: This can be blocked to minimize damage. (-10)</p><p></p><p>(Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style -Multiplication</p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short-Mid</p><p>Chakra: 50</p><p>Damage: 100 (50 to the user)</p><p>Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.</p><p>Note: Only musasibou can teach this.</p><p>Note: Can only use once per battle.</p><p>Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.</p><p>Note: The damage from this can not be blocked.</p><p></p><p>(Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style -Division</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides.</p><p>Note: Only Musasibou can teach this.</p><p>Note: Does not require Infinite One-Sword Style Setup.</p><p>Note: Can't be performed with another Infinite One-Sword Style attack other than the setup.</p><p>Note: Must have 2 swords available.</p><p>Note: can be used 3 times per battle.</p><p>Note: User can't use genjutsu next turn.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=78771">Taught Here</a></p><p></p><p>[/spoiler]</p><p></p><p style="text-align: center"><strong>Taught ZX Busters Art</strong></p><p></p><p>[spoiler](ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short to Mid</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.</p><p></p><p>[spoiler]<img src="http://fc00.deviantart.net/fs70/f/2011/255/2/8/hienkyaku__flying_swallow_feet_by_deathjchaos-d49mtyh.png" data-url="http://fc00.deviantart.net/fs70/f/2011/255/2/8/hienkyaku__flying_swallow_feet_by_deathjchaos-d49mtyh.png" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=242228">Taught Here</a></p><p></p><p>[/spoiler]</p><p></p><p style="text-align: center"><strong>Taught Hojojutsu Art</strong></p><p></p><p>[spoiler]Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)</p><p>Type: Attack/Defense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60 (+5 Elemental Chakra)</p><p>Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.</p><p>*Grandmasters can charge any one of the basic 5 elemental chakras they know.</p><p>*Masters can only charge the element aligned with their village.</p><p>*Iwa/Earth, Kiri & Ame/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind</p><p>Note: Can only be used 3 times per battle.</p><p>Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.</p><p></p><p>Take note that you can do this with pure chakra as well.</p><p></p><p>Hojojutsu: Chūnyū [Hidden Rope Art: Infusion]</p><p>Type: Supplementary/Attack/Defense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique)</p><p>Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.</p><p>*Grandmasters can charge any one of the basic 5 elemental chakras they know.</p><p>*Masters can only charge the element aligned with their village.</p><p>*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)</p><p>Note: Only one infusion per turn.</p><p>Note: Can only be used 5 times per battle</p><p></p><p>Hojojutsu: Hachisu no Mohō | Hidden Rope Arts: Lotus Imitation</p><p>Type: Attack/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80 (+5) Elemental Chakra</p><p>Description: The user, while in a full sprint, wraps their chain/rope/cord around their opponent that comes out of one of their sleeves, and with a jerk launches them up to 10 meters into the air. As the opponent travels upwards, the user causes the chain/rope/cord to spin around like a cyclone at an extremely fast speed to make their opponent dizzy. The user will then charge chakra into their feet and with a powerful jump, land from one spiral section (1 spiral section per meter the opponent is in the air) of the chain to the next until they are above their opponent. While jumping, the sections of the chain will wrap around the arm of the user covering their fist and the chains of the other sleeve will come out and wrap around that hand. The user will then channel either pure or elemental chakra into the chains and deliver at least two rapid punches to the opponent forcing them back towards the ground at an accelerated rate. The more speed the user possesses, the faster this technique can be initiated.</p><p>*Grandmasters can charge any one of the basic 5 elemental chakras they know.</p><p>*Masters can only charge the element aligned with their village.</p><p>*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)</p><p>Note: Only only be used 2x per battle.</p><p>Note: No Hojojutsu techniques above A Ranked for 2 turns.</p><p>Note: User must wait 3 turns to use this technique again.</p><p>Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=248014">Taught Here</a></p><p></p><p>[/spoiler]</p><p></p><p style="text-align: center"><strong>Taught Satan's Fire Art</strong></p><p></p><p>[spoiler](Satan no honō: Haipā hinshi suru mōdo)Satan's Flame:Hyper Dying Will Mode</p><p>Type:Supplementary</p><p>Rank:S-Rank </p><p>Range:Short</p><p>Chakra: 40(-5 per turn actiave)</p><p>Damage:N/A</p><p>Description:Hyper Dying Will Mode is the last and final stage of the Satan's Flame,the user while clasp his hands together,having the flare blue fire around them,there fingers will being a triangular form and on the users forehead a small flare in the shape of a V,will appear on there head.While standing the user will channel only his fire chakra around his body causing the area around him to heat up making it hard for unexpericened ninja(ninja of lower ranking of user)to vacute the area(short range).The users hand and the V will be sparking like starting a fire.Once the balance is made the user will open his eyes and complete the transformation of creating the Hyper Dying Will Mode.The user will have a fully lite blue/red fire around his hands and a flaring V on his forehead.While in this mode then user only has acess to Taijutsu,Satan's Flame and Fire related Techniques.The area around the user will make most shinobi backway from the heat radiating from them(other Satan's Flames students are unaffected).The mode boosts there Taijutsu by +5 due to the fire being instensly hot and Fire Related Ninjutsu gain +5 as well,the mode is however vunerable to A-Rank water due to it will extinguish the flames on there user,but even so the user can stop channeling there chakra to there fists and forehead to prevent them from outing and then can reignite them.The users can also unleash streams of fire from the hands to allow the to fly up to mid range by continously project fire from there body.</p><p></p><p>-Mode last 4 turns and leaves user taxed out-</p><p>-Stopping the mode counts as a move and reduces the mode activation by 1 turn</p><p>-Can only be used with Fire,Taijutsu and other Satan's Flame Related moves-</p><p>-Must learnt Satan's Flame-</p><p>-Can only be used once per battle-</p><p></p><p>(Satan no honō: Hageshī sukarubasshu)Satan's Flame:Fiery Skull Bash</p><p>Type:Offensive</p><p>Rank:B-Rank</p><p>Range:Short</p><p>Chakra:20</p><p>Damage:40</p><p>Description:The user will coat there forehead with blue/red fire and will begin channeling more chakra till it looks like devil horns.The user will then run at full speeds and headbutt the target with a fiery head bash causing not only physicial damage but will also leave burn marks on the targets head.</p><p>-Can be used 5 times-</p><p>-Can only be taught by Asuna-</p><p></p><p>(Satan no honō: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt!</p><p>Type:Offensive </p><p>Rank:A-Rank</p><p>Range:Short </p><p>Chakra:30</p><p>Damage:60</p><p>Description:The user will mimick the Hyūga Clans traditional stance,as they do they coat there fingers tips which are formed together(middle and index) and will begin strking the target at random spots,unhowever there not insering chakra into the target but simply touching the surface of there skin.After unleashing a barrage of 32 consecutive hits the user will then coat there feet in flames and unleash a kick into the targets chin sending them flying into the air, then the user will run and jump into the air by propelling flames from there hands and will smash a fiery fist into the target sending them flying into the ground.</p><p></p><p>-Can only be used 3 times-</p><p>-Must be taught by Asuna-</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=218565">Taught Here</a></p><p></p><p>[/spoiler]</p><p></p><p style="text-align: center"><strong>Taught Reaper Scythe Art</strong></p><p></p><p>[spoiler](Sǐshén liándāo yìshù:Kama erementaru yueki) Reaper Scythe Arts: Scythe Elemental Infusion</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30 (-15 for ever turn activate)</p><p>Damage: N/A (+10 to Reaper Scythe Arts Jutsus)</p><p>Description: The user will infuse a elemental chakra into their scythe causing a effect onto the scythe depending on the chakra infused.</p><p>Katon: The scythe's blade is cover in fire producing a burning effect upon contact.</p><p>Suiton: The scythe is cover water, increasing its lenght up to 3 times.</p><p>Raiton: The chakra is cover in lighting like how Sasuke blade gets to increase the scythes penetration and to have a numbing effect upon impact.</p><p>Doton: The scythe can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use)</p><p>Futon: The blade is covered in greenish chakra (like what Danzo does) increaseing its cutting power.</p><p>Note: Infusions last 4 turns</p><p>Note: Can only be used 4 times a battle.</p><p>Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use.</p><p></p><p>Reaper Scythe Arts: Reaper's Judgement (Sishen Liandao Yishu: Shinigami no hantei )</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelpe the blade and streteches out into a crescent moon shape with an eye in the middle.</p><p>-Only used twice per battle</p><p>-Can cut through B rank and below Earth Elemental jutsus.</p><p>-This jutsu last four turns and must wait two turns</p><p>Note:Can only be taught by ~Korra~</p><p>Note::Lasts for 5 turns when activated.</p><p>Note: Need to learn the Reaper Scythe Arts</p><p>Note: Cannot use elemental infusion while this one is activated.</p><p></p><p>Reaper Scythe Arts: Reaper's Heart (Sishen Liandao Yishu: Shinigami no shinzō )</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: After the user throws their scythe at the opponent while still being attached to their chain they will use their chakra to create clones of the scythes(like Shuriken Shadow Clone Jutsu) that are all still attached to the user chain making it harder for the opponent to dodge due to the scythes covering a wider range.</p><p>Note: Needs to be taught by ~Korra~</p><p>Note: Usable 3 times</p><p>Note: Can only create up to 5 Scythe clones</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=190741">Taught Here</a></p><p></p><p>[/spoiler]</p><p></p><p style="text-align: center"><strong>Kung Fu(before Feb. 24)</strong></p><p></p><p>[spoiler](Chángquán: Kagehandō) - Long Fist Style: Shadowless Kick Technique</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Mid - short</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.</p><p>*This can only be attempted twice per battle.</p><p>*Can only be landed once.</p><p>* Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.</p><p></p><p>(Wa****sume: biribirigotai) - Eagle Claw Style: Ripping limbs</p><p>Rank: A</p><p>Type: Defense/Offense.</p><p>Range: Short.</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.</p><p></p><p>(Wing Chun: Bakushindou) - Eternal Springtime Style: Explosive impact</p><p>Rank: S.</p><p>Type: Attack.</p><p>Range: Short.</p><p>Chakra cost: 40.</p><p>Damage points: 80.</p><p>Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.</p><p>*Can only be used once per battle.</p><p>*Cannot use your hands for anything in the next two turns, including handseals.</p><p></p><p>(Wing Chun style: Deadly 3 hit combo)</p><p>Rank: S</p><p>Type: Offensive.</p><p>Range: Short.</p><p>Chakra cost: 40.</p><p>Damage points: 80.</p><p>Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent.</p><p>*Can only be attempted twice in one battle.</p><p>*Can only be landed once.</p><p>*The user is exhausted after this move, can only use two jutsu in the next turn. [/spoiler]</p><p></p><p style="text-align: center"><strong>Graceful Fist</strong></p><p></p><p>[spoiler] Yūgana Ken: Tenkei Songu | Graceful Fist: Heaven's Song</p><p>Type: Supplementary, Offensive</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Heaven's song is considered the basic form of the Graceful Fist. The user will gather a large sum of fuuton chakra towards every point of their body and release it forward to create a semi-transparent white aura around the users body (finger tips, limbs, stomach area, etc.). When releasing this style the users take up the properties of fuuton chakra that corresponds with Graceful fist. The user will feel much lighter and fluid when using the style, especially in hand to hand combat where the user will be able to react with ease. This is because Graceful fist allows the user to watch the opponents every move with high level of clarity, this allows the user to counter an opponents attack in hand to hand combat. Due to being much lighter with the wind chakra around their body the user will be able to leap further and move around quicker. The user will also obtain a higher attack potency in battle. The user, whenever they deliver a attack towards the opponent it will cause serious sharp cutting pain because of the attributes the fighting style takes up. The sharp pain is precise and accurate furthermore since the user has high knowledge of the human body, knowing where every muscle and ligament are located they can use this cutting property to cut the muscles because of the sharpness this fighting style grants towards the user. This means the user can rip a muscle of the opponents biceps for example and completely render that arm useless or move with serious pain. </p><p>Notes: </p><p>- Can only be used three times per-match.</p><p>- Must be a practitioner of Yūgana Ken | Graceful Fist</p><p>- Can only be used in conjunction with Graceful Fist techniques.</p><p></p><p>2. Yūgana Ken: Mitsukai Yabureme | Graceful Fist: Angel's Tear </p><p>Type: Offensive</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will gather a large amount of fuuton chakra towards both of their hands create a semi-transparent aura around their hand. The same process is done towards the users knees as well. The user will then dash towards the opponent and attempts to deliver a jumping knee thrust but the moment the opponent begins to react towards the knee thrust, because of the users clarity and reactive ability will then snap that same knee back basically faking the knee thrust and instead delivering a sharp finger slash in a horizontal manner while still in the air, towards the wound of the opponents neck, cutting that area completely which will generate serious pain towards the neck while at the same time the opponent will be unable to move their head around while blood spilling heavily from the area cut . The user will then land on the ground and once again deliver a finger slash but towards the solar plexus cutting it in half, finishing the opponent off.</p><p>Notes: </p><p>- Can only be used three times per-match.</p><p>- Must wait two turns before using this technique again. </p><p>- Must be a practitioner of Yūgana Ken | Graceful Fist</p><p></p><p>3. Yūgana Ken: Warai Doukeshi | Graceful Fist: The Laughing Court Jester</p><p>Type: Offense</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: A deceptive move for the fighting style. The user will gather fuuton chakra towards each of their hands. The user will use one of their hands, by opening their palm, and having their fingers face towards the eye of the opponent, the user will attempt to deliver a straight eye jab. The hand though, progresses at a normal pace, similar to regular ninjas. The main purpose is not to necessarily strike the eyes of the opponent but to force their attention towards the fingers. As the opponent focused towards the hand coming at their eyes, basically after the first hand jabs the opponent in their eye's at a normal pace track-able by normal ninjas, the user will right after hitting the opponent with the eye jab use their other hand to deliver a much quicker (matching the basic speed of the fighting style) and aggressive hit aiming towards the opponents chest, delivering a slash which is quite deep and a large amount of blood will begin to spill, inflicting serious pain. The opponent will be severely harmed if they take a full hit from this attack. It becomes extremely difficult for the opponent to notice the slash due to the distraction and pain from the finger jab which makes it a formidable technique, and difficult to deduce.</p><p>Notes:</p><p>- Can only be used twice in battle</p><p>- Must be a practitioner of Yūgana Ken | Graceful Fist</p><p>- Must wait one turn before use again</p><p></p><p>4. Yūgana Ken: Kenwo Houki Shimasu | Graceful Fist: Relinquishing the Sword </p><p>Type: Offensive/Supplementary</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A efficient and fast pace combo attack, the user will take a basic stance and channel fuuton chakra towards each of their hands increasing its cutting proficiency and accuracy. The user will first start off with aiming towards the wound of the opponents hand, severing it, and in quick succession the user will use their other hand to severe the wound of the other hand of the opponent. After severing that wound, the user will lift both their hands and slice the wound of the lower arm, this for each arm, done one after the other, similar to how the user severed the wounds of the opponents hand. Then with the same exact pattern but this time lifting their hands higher, they will severe the wounds of the upper arm located slightly under the shoulder, slicing the wounds one after the other. Due to the accuracy of each slice delivered, the user will be sure to slice only the wounds, basically leaving deep cuts (three on each arm) that will begin to spill blood slowly (though not something that will kill them). Due to having all the wounds of the opponents arms severed they will be completely rendered useless (the opponents arms). This means using hand seals or wielding weapons with the use of their hands would be impossible.</p><p>Notes:</p><p>- Must be a practitioner of Yūgana Ken | Graceful Fist</p><p>- Can only be used three times per-match</p><p>- Must wait one turn before using this technique again</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=521311">Taught Here</a>[/spoiler]</p><p></p><p style="text-align: center"><strong>Allowed By: Axle</strong></p><p></p><p>[spoiler](Kenjutsu Kata : Hebereke Ken ) - Sword Style: Drunken Sword Style</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: N/A</p><p>Damage: N/A</p><p>Description: The user chugs a bottle of sake, by doing so they become immediately intoxicated. Making the user's movements wild. Sharingan of 2 tomoe and lower cannot predict the movements because the movements are made up off of instinct and will thus totally off of rhythm. Also because of the drunken style, the user is unable to mold chakra making it impossible to cast genjutsus or ninjutsu. The user also stumbles from time to time, making them evade attacks faster than they normally would.</p><p>Note: Lasts for 3 turns</p><p>Note: No ninjutsu or genjutsu can be used while this is active</p><p>Note: Can only be used/taught by -Yusuke- and Axle[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="The_Empire, post: 11225807, member: 14271"] [CENTER][color=blue][b]Fighting Styles[/b][/color] [b]Taught By: Akiza and Keo[/b][/CENTER] [spoiler](Kendou: Mugen Ichi-Katana kata) - Kendo: Infinite One-Sword Style Type: Supplementary Rank: Forbidden Range: Short-Long Chakra: 50 Damage: N/A Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades. Note: Only musasibou can teach this. Note: Can only use once per battle. Note: Only users of this technique can wield the swords. (Kendou: Mugen Ichi-Katana kata - Tsume) - Kendo: Infinite One-Sword Style -Claw Type: Attack Rank: S Range: Short Chakra: 45 Damage: 90 total (30 for every sword.) Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and sharp side towards the target. The user then quickly gets in front of the opponent and surprises the opponent by hitting all the swords at the bottom to make them fling upwards and slice him vertically. Then while the opponent is hurt the user will strike every individual sword at the staggering opponent flinging them for multiple strikes. The opponent can be pinned down or the swords can be aimed for vital points. This attack is best suited when the user and opponent is in close range. Note: Only musasibou can teach this. Note: Can only use three times per battle. Note: This technique can be done after the Kendo: Infinite One-Sword Style is set up. (Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style -Addition Type: Attack Rank: Forbidden Range: Short Chakra: 50 Damage: 90 Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent. Note: Only musasibou can teach this. Note: Can only use twice per battle. /Note: The user cannot use this technique again for 3 turns. Note: The user can only perform two attacks this turn, this is included to that tally. Note: User can only use 2 moves next turn. Note: User can not use genjutsu or taijutsu for 1 turn. Note: This can be blocked to minimize damage. (-10) (Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style -Multiplication Type: Attack Rank: Forbidden Range: Short-Mid Chakra: 50 Damage: 100 (50 to the user) Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn. Note: Only musasibou can teach this. Note: Can only use once per battle. Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up. Note: The damage from this can not be blocked. (Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style -Division Type: Attack Rank: S Range: Short Chakra: 40 Damage: 80 Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides. Note: Only Musasibou can teach this. Note: Does not require Infinite One-Sword Style Setup. Note: Can't be performed with another Infinite One-Sword Style attack other than the setup. Note: Must have 2 swords available. Note: can be used 3 times per battle. Note: User can't use genjutsu next turn. [url=http://narutobase.net/forums/showthread.php?t=78771]Taught Here[/url] [/spoiler] [CENTER][b]Taught ZX Busters Art[/b][/CENTER] [spoiler](ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet Rank: B Type: Supplementary Range: Short to Mid Chakra Cost: 20 Damage: N/A Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight. [spoiler][img]http://fc00.deviantart.net/fs70/f/2011/255/2/8/hienkyaku__flying_swallow_feet_by_deathjchaos-d49mtyh.png[/img][/spoiler] [url=http://www.narutobase.net/forums/showthread.php?t=242228]Taught Here[/url] [/spoiler] [CENTER][b]Taught Hojojutsu Art[/b][/CENTER] [spoiler]Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone) Type: Attack/Defense Rank: A Range: Short Chakra: 30 Damage: 60 (+5 Elemental Chakra) Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Iwa/Earth, Kiri & Ame/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind Note: Can only be used 3 times per battle. Note: Must wait 2 turns to use A Ranked and above Hojōjutsu. Take note that you can do this with pure chakra as well. Hojojutsu: Chūnyū [Hidden Rope Art: Infusion] Type: Supplementary/Attack/Defense Rank: A Range: Short Chakra: 30 Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique) Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply) Note: Only one infusion per turn. Note: Can only be used 5 times per battle Hojojutsu: Hachisu no Mohō | Hidden Rope Arts: Lotus Imitation Type: Attack/Supplementary Rank: S Range: Short Chakra: 40 Damage: 80 (+5) Elemental Chakra Description: The user, while in a full sprint, wraps their chain/rope/cord around their opponent that comes out of one of their sleeves, and with a jerk launches them up to 10 meters into the air. As the opponent travels upwards, the user causes the chain/rope/cord to spin around like a cyclone at an extremely fast speed to make their opponent dizzy. The user will then charge chakra into their feet and with a powerful jump, land from one spiral section (1 spiral section per meter the opponent is in the air) of the chain to the next until they are above their opponent. While jumping, the sections of the chain will wrap around the arm of the user covering their fist and the chains of the other sleeve will come out and wrap around that hand. The user will then channel either pure or elemental chakra into the chains and deliver at least two rapid punches to the opponent forcing them back towards the ground at an accelerated rate. The more speed the user possesses, the faster this technique can be initiated. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply) Note: Only only be used 2x per battle. Note: No Hojojutsu techniques above A Ranked for 2 turns. Note: User must wait 3 turns to use this technique again. Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn. [url=http://narutobase.net/forums/showthread.php?t=248014]Taught Here[/url] [/spoiler] [CENTER][b]Taught Satan's Fire Art[/b][/CENTER] [spoiler](Satan no honō: Haipā hinshi suru mōdo)Satan's Flame:Hyper Dying Will Mode Type:Supplementary Rank:S-Rank Range:Short Chakra: 40(-5 per turn actiave) Damage:N/A Description:Hyper Dying Will Mode is the last and final stage of the Satan's Flame,the user while clasp his hands together,having the flare blue fire around them,there fingers will being a triangular form and on the users forehead a small flare in the shape of a V,will appear on there head.While standing the user will channel only his fire chakra around his body causing the area around him to heat up making it hard for unexpericened ninja(ninja of lower ranking of user)to vacute the area(short range).The users hand and the V will be sparking like starting a fire.Once the balance is made the user will open his eyes and complete the transformation of creating the Hyper Dying Will Mode.The user will have a fully lite blue/red fire around his hands and a flaring V on his forehead.While in this mode then user only has acess to Taijutsu,Satan's Flame and Fire related Techniques.The area around the user will make most shinobi backway from the heat radiating from them(other Satan's Flames students are unaffected).The mode boosts there Taijutsu by +5 due to the fire being instensly hot and Fire Related Ninjutsu gain +5 as well,the mode is however vunerable to A-Rank water due to it will extinguish the flames on there user,but even so the user can stop channeling there chakra to there fists and forehead to prevent them from outing and then can reignite them.The users can also unleash streams of fire from the hands to allow the to fly up to mid range by continously project fire from there body. -Mode last 4 turns and leaves user taxed out- -Stopping the mode counts as a move and reduces the mode activation by 1 turn -Can only be used with Fire,Taijutsu and other Satan's Flame Related moves- -Must learnt Satan's Flame- -Can only be used once per battle- (Satan no honō: Hageshī sukarubasshu)Satan's Flame:Fiery Skull Bash Type:Offensive Rank:B-Rank Range:Short Chakra:20 Damage:40 Description:The user will coat there forehead with blue/red fire and will begin channeling more chakra till it looks like devil horns.The user will then run at full speeds and headbutt the target with a fiery head bash causing not only physicial damage but will also leave burn marks on the targets head. -Can be used 5 times- -Can only be taught by Asuna- (Satan no honō: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt! Type:Offensive Rank:A-Rank Range:Short Chakra:30 Damage:60 Description:The user will mimick the Hyūga Clans traditional stance,as they do they coat there fingers tips which are formed together(middle and index) and will begin strking the target at random spots,unhowever there not insering chakra into the target but simply touching the surface of there skin.After unleashing a barrage of 32 consecutive hits the user will then coat there feet in flames and unleash a kick into the targets chin sending them flying into the air, then the user will run and jump into the air by propelling flames from there hands and will smash a fiery fist into the target sending them flying into the ground. -Can only be used 3 times- -Must be taught by Asuna- [url=http://narutobase.net/forums/showthread.php?t=218565]Taught Here[/url] [/spoiler] [CENTER][b]Taught Reaper Scythe Art[/b][/CENTER] [spoiler](Sǐshén liándāo yìshù:Kama erementaru yueki) Reaper Scythe Arts: Scythe Elemental Infusion Type: Supplementary Rank: A Range: Short Chakra: 30 (-15 for ever turn activate) Damage: N/A (+10 to Reaper Scythe Arts Jutsus) Description: The user will infuse a elemental chakra into their scythe causing a effect onto the scythe depending on the chakra infused. Katon: The scythe's blade is cover in fire producing a burning effect upon contact. Suiton: The scythe is cover water, increasing its lenght up to 3 times. Raiton: The chakra is cover in lighting like how Sasuke blade gets to increase the scythes penetration and to have a numbing effect upon impact. Doton: The scythe can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use) Futon: The blade is covered in greenish chakra (like what Danzo does) increaseing its cutting power. Note: Infusions last 4 turns Note: Can only be used 4 times a battle. Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use. Reaper Scythe Arts: Reaper's Judgement (Sishen Liandao Yishu: Shinigami no hantei ) Rank: A Type: Attack Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelpe the blade and streteches out into a crescent moon shape with an eye in the middle. -Only used twice per battle -Can cut through B rank and below Earth Elemental jutsus. -This jutsu last four turns and must wait two turns Note:Can only be taught by ~Korra~ Note::Lasts for 5 turns when activated. Note: Need to learn the Reaper Scythe Arts Note: Cannot use elemental infusion while this one is activated. Reaper Scythe Arts: Reaper's Heart (Sishen Liandao Yishu: Shinigami no shinzō ) Rank: A Type: Attack Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: After the user throws their scythe at the opponent while still being attached to their chain they will use their chakra to create clones of the scythes(like Shuriken Shadow Clone Jutsu) that are all still attached to the user chain making it harder for the opponent to dodge due to the scythes covering a wider range. Note: Needs to be taught by ~Korra~ Note: Usable 3 times Note: Can only create up to 5 Scythe clones [url=http://narutobase.net/forums/showthread.php?t=190741]Taught Here[/url] [/spoiler] [CENTER][b]Kung Fu(before Feb. 24)[/b][/CENTER] [spoiler](Chángquán: Kagehandō) - Long Fist Style: Shadowless Kick Technique Rank: S Type: Attack Range: Mid - short Chakra cost: 40 Damage points: 80 Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death. *This can only be attempted twice per battle. *Can only be landed once. * Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn. (Wa****sume: biribirigotai) - Eagle Claw Style: Ripping limbs Rank: A Type: Defense/Offense. Range: Short. Chakra cost: 30 Damage points: 60 Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place. (Wing Chun: Bakushindou) - Eternal Springtime Style: Explosive impact Rank: S. Type: Attack. Range: Short. Chakra cost: 40. Damage points: 80. Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton. *Can only be used once per battle. *Cannot use your hands for anything in the next two turns, including handseals. (Wing Chun style: Deadly 3 hit combo) Rank: S Type: Offensive. Range: Short. Chakra cost: 40. Damage points: 80. Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent. *Can only be attempted twice in one battle. *Can only be landed once. *The user is exhausted after this move, can only use two jutsu in the next turn. [/spoiler] [CENTER][b]Graceful Fist[/b][/CENTER] [spoiler] Yūgana Ken: Tenkei Songu | Graceful Fist: Heaven's Song Type: Supplementary, Offensive Rank: S-Rank Range: Short Chakra: 40 Damage: 80 Description: Heaven's song is considered the basic form of the Graceful Fist. The user will gather a large sum of fuuton chakra towards every point of their body and release it forward to create a semi-transparent white aura around the users body (finger tips, limbs, stomach area, etc.). When releasing this style the users take up the properties of fuuton chakra that corresponds with Graceful fist. The user will feel much lighter and fluid when using the style, especially in hand to hand combat where the user will be able to react with ease. This is because Graceful fist allows the user to watch the opponents every move with high level of clarity, this allows the user to counter an opponents attack in hand to hand combat. Due to being much lighter with the wind chakra around their body the user will be able to leap further and move around quicker. The user will also obtain a higher attack potency in battle. The user, whenever they deliver a attack towards the opponent it will cause serious sharp cutting pain because of the attributes the fighting style takes up. The sharp pain is precise and accurate furthermore since the user has high knowledge of the human body, knowing where every muscle and ligament are located they can use this cutting property to cut the muscles because of the sharpness this fighting style grants towards the user. This means the user can rip a muscle of the opponents biceps for example and completely render that arm useless or move with serious pain. Notes: - Can only be used three times per-match. - Must be a practitioner of Yūgana Ken | Graceful Fist - Can only be used in conjunction with Graceful Fist techniques. 2. Yūgana Ken: Mitsukai Yabureme | Graceful Fist: Angel's Tear Type: Offensive Rank: A-rank Range: Short Chakra: 30 Damage: 60 Description: The user will gather a large amount of fuuton chakra towards both of their hands create a semi-transparent aura around their hand. The same process is done towards the users knees as well. The user will then dash towards the opponent and attempts to deliver a jumping knee thrust but the moment the opponent begins to react towards the knee thrust, because of the users clarity and reactive ability will then snap that same knee back basically faking the knee thrust and instead delivering a sharp finger slash in a horizontal manner while still in the air, towards the wound of the opponents neck, cutting that area completely which will generate serious pain towards the neck while at the same time the opponent will be unable to move their head around while blood spilling heavily from the area cut . The user will then land on the ground and once again deliver a finger slash but towards the solar plexus cutting it in half, finishing the opponent off. Notes: - Can only be used three times per-match. - Must wait two turns before using this technique again. - Must be a practitioner of Yūgana Ken | Graceful Fist 3. Yūgana Ken: Warai Doukeshi | Graceful Fist: The Laughing Court Jester Type: Offense Rank: A-rank Range: Short Chakra: 30 Damage: 60 Description: A deceptive move for the fighting style. The user will gather fuuton chakra towards each of their hands. The user will use one of their hands, by opening their palm, and having their fingers face towards the eye of the opponent, the user will attempt to deliver a straight eye jab. The hand though, progresses at a normal pace, similar to regular ninjas. The main purpose is not to necessarily strike the eyes of the opponent but to force their attention towards the fingers. As the opponent focused towards the hand coming at their eyes, basically after the first hand jabs the opponent in their eye's at a normal pace track-able by normal ninjas, the user will right after hitting the opponent with the eye jab use their other hand to deliver a much quicker (matching the basic speed of the fighting style) and aggressive hit aiming towards the opponents chest, delivering a slash which is quite deep and a large amount of blood will begin to spill, inflicting serious pain. The opponent will be severely harmed if they take a full hit from this attack. It becomes extremely difficult for the opponent to notice the slash due to the distraction and pain from the finger jab which makes it a formidable technique, and difficult to deduce. Notes: - Can only be used twice in battle - Must be a practitioner of Yūgana Ken | Graceful Fist - Must wait one turn before use again 4. Yūgana Ken: Kenwo Houki Shimasu | Graceful Fist: Relinquishing the Sword Type: Offensive/Supplementary Rank: S-Rank Range: Short Chakra: 40 Damage: 80 Description: A efficient and fast pace combo attack, the user will take a basic stance and channel fuuton chakra towards each of their hands increasing its cutting proficiency and accuracy. The user will first start off with aiming towards the wound of the opponents hand, severing it, and in quick succession the user will use their other hand to severe the wound of the other hand of the opponent. After severing that wound, the user will lift both their hands and slice the wound of the lower arm, this for each arm, done one after the other, similar to how the user severed the wounds of the opponents hand. Then with the same exact pattern but this time lifting their hands higher, they will severe the wounds of the upper arm located slightly under the shoulder, slicing the wounds one after the other. Due to the accuracy of each slice delivered, the user will be sure to slice only the wounds, basically leaving deep cuts (three on each arm) that will begin to spill blood slowly (though not something that will kill them). Due to having all the wounds of the opponents arms severed they will be completely rendered useless (the opponents arms). This means using hand seals or wielding weapons with the use of their hands would be impossible. Notes: - Must be a practitioner of Yūgana Ken | Graceful Fist - Can only be used three times per-match - Must wait one turn before using this technique again [url=http://narutobase.net/forums/showthread.php?t=521311]Taught Here[/url][/spoiler] [CENTER][b]Allowed By: Axle[/b][/CENTER] [spoiler](Kenjutsu Kata : Hebereke Ken ) - Sword Style: Drunken Sword Style Rank: A Type: Supplementary Range: Short Chakra cost: N/A Damage: N/A Description: The user chugs a bottle of sake, by doing so they become immediately intoxicated. Making the user's movements wild. Sharingan of 2 tomoe and lower cannot predict the movements because the movements are made up off of instinct and will thus totally off of rhythm. Also because of the drunken style, the user is unable to mold chakra making it impossible to cast genjutsus or ninjutsu. The user also stumbles from time to time, making them evade attacks faster than they normally would. Note: Lasts for 3 turns Note: No ninjutsu or genjutsu can be used while this is active Note: Can only be used/taught by -Yusuke- and Axle[/spoiler] [/QUOTE]
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