Disclaimer: This is my CJ thread and thus no one is allowed to post in this thread. Any technique belonging to me is numbered and is separated from the ones I am allowed to use, which are placed in spoiler. All of my techniques approved after the new rule has link to approval in their respective names and the ones I'm allowed to use have links in their spoiler if they were approved after the new rule..
Basic Info: Terrapins are the turtles living in fresh or brackish water, characterised by a special bony or cartilaginous shell developed from their ribs that acts as a shield. They can withdraw their necks into their shells, along with their limbs. Scroll Owner: Enzup Other Users who have signed contract: N/A Summoning Boss if existing:N/A Other Summoning Animals tied to contract:
#S1 (Kuchiyose No Jutsu: Jackie) - Summoning Technique: Jackie
Rank: S
Type: Offense/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: User claps his hands and summons a mini terrapin named "jackie", who is 10cm in height (while standing). He is taijutsu master and specialist and can use any taijutsu and kenjutsu upto S-rank. He carries a sword and a shield according to his size in his hands. His speed is +5 than user because of his extrememly small size and weight. And he cannot be hurt by B-rank and below jutsus.
Note: ~He is advanced form of Terrapins, who can stand on 2 legs.
~Damage Points doesn't decreases due to smalll size, all ken and tai moves will work as they work for normal shinobi.
~Can stay on battlefield for 4 turns, if summoned.
~Can only be summoned once.
~Can only be taught by Enzup.
Termites
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Summoning Animal:
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Scroll Owner: Enzup Other Users who have signed contract: N/A Summoning Boss if existing: N/A Description and Background: Termites are a group of eusocial insects. While termites are commonly known, especially in Australia, as "white ants", they are only distantly related to the ants.
Termites mostly feed on dead plant material, generally in the form of wood, leaf litter, soil, sand or animal dung, and very few of them which are known as pests are capable of causing serious structural damage to buildings, crops or plantation forests. Termites are major detritivores, particularly in the subtropical and tropical regions, and their recycling of wood and other plant matter is of considerable ecological importance.
A typical colony contains nymphs (semimature young), workers, soldiers, and reproductive individuals of both sexes, sometimes containing several egg-laying queens. Other Summoning Animals tied to contract:
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Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User snaps his fingers and summons a young flying termite who is not of very big size but enough to carry 2 people at a time. He is of blue color. Due to his young age and small size, he is very active and thus his speed is quite fast when compared to other termites and most of the flying birds.
Note: -Due to him being not much of help, he can stay on the battlefield as long as user wants.
-Like every other Termite, he can also use Termite Ninjutsu.
-Must've signed Termite contract.
-Can only be taught by Enzup.
-Can only be summoned once.
Given to me
Snakes
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7 Head Giant Snake
A giant black 7 headed snake, with extremely deadly poison. Every head you cut off 2 more grow in its place, it can be defeated be B-rank and above jutsus. It can use Fire techniques.
Notes: may only be taught be Sasuke08
Venom
Venom is the king demon snake with as many heads as the users elements (including custom elements) each head must be destroyed by S-rank moves. Each head must use only one element and once one head is destroyed the snake can't use that element the rest of that battle. The user can't use jutsus as long as Venom is on the battle ground. If used it must the only attack you used that turn.
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+10 to kenjutsu)
Description: The sword was made by ancient priests of hell and heaven at a sacred place by using hairs, bones, skin, blood and senses of a living shinigami himself which gave the sword life and transforming ability. The sword was named after the shinigami. And it is believed that the shinigami is living in the form of sword now.
The size of the sword is very big. The hilt itself is of 2m height, and the blade is of 3m height making a total length of 5m. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. The sword is quite thick but the whole blade is covered with the hairs of shinigami which are very sharp, as a normal katana. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it and of shinigami himself. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it.
Abilities:
-This sword is indestructible
-It has life of its own just like samehada and thus it can react on its own when required when its transformed into an animal.
-When Chakra is passed to the sword, the sword transforms into an elemental animal familiar that represents the element used |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|
-The sword only listens to Enzup.
Restrictions:
-Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
-Transformation lasts for a maximum of 4 turns and can only be done twice
-If opponent's chakra neutralizes or overcomes the animal's chakra (when transformed), then the transformed animal will come to its normal form again. i.e. in sword form.
-The sword transforms into an elemental version of the animal and not an animal on itself.
-If user gets hit by a jutsu while holding this sword, then he will receive an addition of +20 damage points.
-Sword cannot sense chakra.
-The size of the animal in which the sword transforms differs little to nothing from the normal size of the sword.
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Type: Offense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: When the sword is transformed in the porcupine (wind) form, it can shoot its sharp and spikes like visible "hairs" from its body instantly which travels with great speed (although easily trackable). These hairs are as sharp as highly pointed needles and can penetrate even highly dense objects with ease, much like knife slicing through butter. Since the hairs covers pocupine's almost full body, the hairs are shot in all directions covering wide range. The only region from where hairs aren't shot is porcupine's below part, where hairs are not present. The porcupine can control the firing of the hairs and can limit it to exact location/directions.
Note: -Can only be used in porcupine version of Shinigami Reaper.
-Can only be used 2 times per battle.
Given to me
(Tsuwamono-shi-rudo) Warriors shield
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description- It is a shield of warrior and was wielded by a true shinobi and it's defense was said to be unbreakable it was found by gitanshu after many hard work and it was taken by him in his possesion this shield is capable enough of blocking all elemental jutsu up to B rank and is a mark of a true warrior,but it can only block small projectiles only like small wind bullets.
~need not be summoned if placed in a bio~
~can only be taught by gitanshu~
~can only block up to B rank~
~can only block up to 4 attacks per match~
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After throwing a chakra infused kunai, shuriken etc. or any other projectile upto C-Rank which is imbued with user's chakra, user focuses on that projectile's chakra which is of his own, and by hand gestures he can control/change the direction of that projectile in mid-air.
Note: -Can only be used on 4 projectiles at max in one usage.
-Can only be taught by Enzup.
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Type: Supplementary
Rank: B
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: After throwing kunai, user makes "Ram" handseal, expanding the size of the kunai to 2m in length.
Note: -Can only be used on maximum of 2 kunais at a time.
-Can only be taught by Enzup.
#5 (Kuchiyose No Jutsu: Toku Of Kame) - Summoning Technique: Shield of Terrapin
Rank: A
Type: Supplementary
Range: Defense
Chakra Cost: 30
Damage Points: N/A
Description: User claps his hands and summons a shield, made from the shell of a terrapin whose defense was considered to be strongest among all terrapins at that time. And that terrapin died after fighting for complete 1 day, because of insufficient stamina. And after his death his body shell was converted into a shield which can protect from any kind of B-rank and below jutsus. This shiled is of same size as of user, and very light weight to lift.
Note: ~Can block any no. of jutsus till the time the shiled is on battlefield.
~No one can hold this shield if he has not signed this contract or numerous small spiked from it will rise and stabs the hand.
~Can stay on battlefield for 3 turns, if summoned.
~Can only be summoned once.
~Can only be taught by Enzup.
Given to me
(Himitsu Kassō Hōhō) - Secret Gliding Method
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+5 each turn active)
Damage: N/A
Description: This jutsu gets its basis from the technique a shinobi uses to walk across the surface of water. To perform it the user must emit a constant stream of chakra from the bottom of his feet which will make him hover just above the surface of the ground. The user then proceeds to emit stronger chakra streams from any side of his feet to act as a propellant and allow the user to seemingly skate across the ground. This can be done without moving but the user can gain speed faster by moving his body in a similar fashion to an ice skater. While on a level surface, the user can reach sprinting speed in 8 seconds if only propelled by chakra. Of course, this technique works on water as well.
-Lasts up to 5 turns
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(Houmen Za Kinpaku)Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.
Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *
*Last for 3 turns
*Can only be taught by PowerOfDarkness
*No taijutsu and genjutsu while the spirit is on the field
*Ryuji is the co-creator of this and all spirit arts.
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Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it activated)
Damage points: N/A
Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.
Notes:
• Can lasts for 5 turns.
• When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.
• Can only be taught by ZeroG.
• Can only be used twice per match.
The Adrenaline Rush (Kōfun jōtai)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.
~This technique remains dormant for 3 turns only
~The technique (if activated) will render one's opponent unconscious after 2 turns.
~Can be used 3 times per battle
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:While the user is in possesion of his sword he holds it with one of his hand and tranfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu upto A rank(shield is broken completely)
and below (Shiel suffers a little damage but can take on one more attack)
~need to be taught by gitanshu~
~can only be used 2 times~
#6 (Doton: Koudo Hibi) - Earth Style : Earth Crack
Rank: A
Type: Offense/Defense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..
Note: ~This jutsu can only be used 3 times a battle.
~Can only be taught by Enzup.
#7 (Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack
Type: Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack".
~Can only be used 3 times per battle.
~Can only be taught by Enzup.
#8 (Doton: Atakku Tou) - Earth Style: Attacking Tower
Type: Offense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user puts his hands on earth and pulls out a small cylindrical tower of height 2m and diameter 1m from beneath the legs of user, with a thick layer of gravel on it. Tower starts spinning very fast on its own axis by throwing earth needles from the curved part of the tower from each point rapidly. Although the tower is spinning but the user sitting on it does not spin because he is sitting on layer of gravel, which is spinning counterclockwise, which nullifies the rotation. The throwing of needles will not stop untill user's hand are on tower.
Note: ~Can only be used 3 times per battle.
~Last up to one full turn.
~Can only be taught by Enzup.
#9 (Doton: Boushi Tou) - Earth Style: Spinning towers
Type: Defense
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user puts his hands on earth and pulls out 4 towers each of height 5m and diameter 1m, one in each direction(i.e. N,E,W,S) at a distance upto 5m from the user. The towers start spinning on their own axis and simultaneously around the user. And thus it will be destroyed after taking one S-rank technique. (exception for lightning i.e. A-Rank)
Note:~Can't use any jutsu of earth in next whole turn.
~The spinning of towers can be stopped by making a single handseal.
~Can be used 2 times per battle.
~Can only be taught by Enzup.
Given to me
(Doton: Kitai Funbo) - Earth Style: Danger Grave
Type: Supplementary
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A (10 due to instant fall)
Description: User claps his hands and creates a pothole/pit upto 5m radius and of 5m depth anywhere in battlefield.
Note: Can be used any no. of times as it is a D-rank technique and requires less chakra.
Note: Can only be taught by bansal.
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: N/A (10 due to instant fall)
Description: User claps his hands and creates a pothole/pit upto 5m radius and of 5m depth anywhere in battlefield. And after that he closes the top of the pothole/pit from lid of earth, making it like a close box.
Note: Must know "(Doton: Kitai Funbo) - Earth Style: Danger Grave" to use this technique.
Note: Have to make a single handseal to close the lid.
Note: Can be used only 5 times per battle.
Note: Can only be taught by bansal.
(Doton: Atsui Tei Kikyuu) - Earth Style: Hot Air Balloon
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Hot Air Balloon by using his earth chakra, and creates a thick layer on it of wind chakra, which lightens its weight and enables it to fly at good speed. And user can control it anyhow, and can also ride it.
Note: ~It can ride people, according to its size.
~Can only be taught by bansal.
(Doton: Chikyū Bōru) Earth Style: Earth Ball
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: User does 3 handseals and kicks the ground, making a spiked ball of rock pop up in front of him (about 3 meters wide). User can then channel doton chakra into a fist or feet and punch/kick the ball towards the opponent. The ball quickly rages towards the opponent (ball moves only a fraction slower than a normal full running speed of a ninja), gaining size as it gathers rubble from the ground.
Note: Can only be used 4 times
Note2: Can only be used on earth/rock ground
Note3: Ball is created within short range of the user
Note4: can only be taught by the norwegian.
(Doton: tsuchi heika) Earth Release: Earth Arms
Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
Note: -The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
-If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.
Doton keiyou toku - Earth Release Hovering Shield
Type:Offensive| Defensive
Rank:B
Range:Short-Mid
Chakra:20
Damage:40
Description: A very simple technique in which user spits out some earth base chakra from his mouth and manipulate it into a big disc which has a diameter of 2 m and uses it as a shield by making it hover in front of any of his body part,By providing it with some extra chakra user can manipulate it when it is shore range to him just like the Ninjutsu which is used to make the kunai hover the opponent and user can also use it like a flying disc to attack an opponent with in range.So it basically works as a defensive and an offensive medium
Note: Can be used 4 times only
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(Doton: Ishi Sekkou) - Earth Release: Stone Scout
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 (+10 Per-Turn)
Damage points: N/A
Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by Serpent
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(Doton: Ishi Mie Sekkou) - Earth Release: Multi Stone Scout
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (+15 Per-Turn)
Damage points: N/A
Description: This is an Advance form of "Doton: Ishi Sekkou" The user will picks up small rocks and throw them in the air. The rocks mold into a bird shape, the birds then fly's high in the sky and scout the battlefield. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by Serpent
-Maximum of 4 Stone Scouts.
-Can only be used once per Battle.
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(Doton: Doro Rappu) - Earth Style: Mud Wrap
Type: Supplementary
Rank: A
Range: Short ( of mud )
Chakra Cost: 30
Damage Points: N/A
Description: The person takes hold of Chakra infused mud already in play due to the chakra already found in the mud it can be slightly manipulated to surround the opponent. It basically blasts out and around the opponent covering their body in mud. This makes moving harder as well as restricts breathing. This is due to the chakra infused mud that covers the opponent It has the same effect as Swamp of the Underground as it makes movement harder. The mud can possibly asphyxiate the opponent if it successfully covers the opponent completely. The mud can be controlled slightly and forced to surround the opponent's head making it's way into their nose, mouth and eyes. The user must have used a Mud based Earth jutsu prior to this jutsu.
Notes:
-Must have already used a mud based jutsu such as Swamp, Mud Fall, or mud bullets
-Must be able to manipulate up to A rank Earth to use this
-Must be the person's own Chakra infused Mud
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Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
- Can only be used 4 times per battle.
- Can only be taught by Leeroy G. Zero
Doton: (Atsui Jouki) Earth style: Hot steam
Type: Suplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damaga points: 35
The user performs two fast handsigns, and then he release doton chakra into the ground by slamming his hands on the ground. When the doton chakra is sent into the ground it makes a small fissure that cracks up the earth in front of the opponent, and hot steam from under the earth appears and burns the opponents. This also makes the opponent unable to march right at you because of the heat that the steam pumps on them.
~Note: Can only be used 2 times per battle
~Note 2: Can only be tought by ~The Norwegian~
Type: Offensive/Defensive
Rank: A
Range: Short/mid/long
Chakra Cost: 30
Damage Points: 60
Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.
Can be only taught/use by T.O.P.
Can be only use three time per battle
(Doton - Koroseumu) Earth Release: Colosseum
Type: Supplementary.
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A
Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.
-Note: Can only be used once per match.
-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.
-Note: Can only be taught by Gobi Gobletsson.
-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.
Type:Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.
Usable two times per battle
Can only be used/taught by ~Yondaime~
After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.
Rank:S
Type:Attack
Range:Short-Mid
Chakra:40
Damage:80
Range:Short-Mid
Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of pirahna's made of earth and theses pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the pirahna is regenerated as long as there in ground
Note:
can only be used twice per battle
cannot use any suiton jutsu of A-rank and above for 2 turns
cannot use any doton jutsu of S-rank and above for 1 turn
pirahna lasts for a full turn
pirahna's doesn't harm the user
can only be taught by igneel
(Doton: Koumaru No Ishi) Earth Release: Balls Of Stones
Type: Offensive
Rank: S
Range: All
Chakra Cost: 40 (+20 more for each 2 additional balls)
Damage: 80
Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength.
Note: Can only be used 3 times in battle.
Note: User can´t use any Water Technique in next 4 turns.
Note: Can only be taught by Migualon J.J.
(Doton:Hyōmen no rokku) Earth Release: Surface Lock
Type: Defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: After a single handseal, the user will channel doton chakra into the ground, bringing the finest qualities up from the soil to the surface, creating a shield under the user, on the ground, which can cover short to mid-range under the user, protecting the user from any incoming ground attacks. The user can also break this slamp of earth in half, making it rise up to a vertical stance defending himself with the slamp of rock, the user is able to defend from any incoming attacks, where the slamp has been broken off..
Notes:
-Can be only taught by Dr. House
-Can be summoned twice
-only who mastered doton can use this.
-The user won't be able to go underground, hence it will be blocked.
(Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower
Rank: S
Type: Offensive
Range: Mid
Chakra Cost: 40
Damage: 80 (+15 if hit by the falling rocks)
Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage.
Note: Can only be used twice per battle
Note: No other earth jutsu in the same turn
Note: No S ranks in the same turn.
Type: Attack
Rank: S
Range Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a form of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack the opponent.
Note: Can be used only once per battle.
Note: Last on the field until destroyed.
Note: Spear like projectiles are A-rank Doton Jutsu.
Note: It cannot move around the field.
Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move).
Note: No Doton jutsu while still on the field.
Note: Can only be use/taught by WastedMonkey.
(Doton: Meiun Hishou) – Earth Style: Doom Flight
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (Opponent may be knocked out)
Description: User stomps the ground and two S-rank pillars of earth immediately sprout from the ground and intertwine to bind the opponent, then separating from the ground to further launch towards the sky while forcibly carrying the opponent along with them. And if they don’t escape the bind they are assured a freefall crash to the ground, where they will be knocked out.
Note: This move can only be used/taught by BluePhenix.
Note: User cannot perform any other earth technique in the same turn that this move is used.
Note: This move's effectiveness will vary with the user, i.e. for opponents with rank less than or equal to that of the user, this move is so sudden that, by the time they react to it, they will already be launched in the air. However, for an opponent of higher rank or one of equal rank but who makes use of a speed-enhancing technique such as gates, he will have the time to react before being completely launched into the air.
(Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu
Type: Supplementary
Rank: C
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases.(If used with a short range attack, add +5 damage)
Note: Must be touching a physical object.
Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.
Note: Can only be taught by Uchiha91.
(Ninpou: Kumogakure no Jutsu)- Ninja Art: Hidden Cloud Technique
Type: Supplementary
Rank: C
Range: Long
Chakra Cost: 15
Damage: N/A
Description: Usable by most members of the Hidden Cloud village, this technique creates a very thick group of ground-level clouds that covers the battlefield. The clouds are many times thicker than mist from the Hidden Mist counterpart jutsu and thus makes it harder to see and even more difficult to breathe in the clouds. Cloud ninja have no trouble breathing as they reside at such high altitudes that they have grown used to the atmospheric pressure, but against regular shinobi unfamiliar with life in the Hidden Cloud Village, they could potentially suffocate if the clouds are not dispersed within 5 turns. Like the Hidden Mist counterpart, the clouds are made up of the users chakra, making it impossible for Sharingan users to effectively use their sharingan in the Hidden Clouds.
Note: Can only be used two times a battle
(Raiton: Ryuusandan Haratsu Ami) Lightning Release: Shrapnel Explosion Net
Rank: B
Type: Attack
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user charges a large amount of raiton chakra into a single kunai/shurikan and throws it at the opponent. The user then may preform a single hand seal and cause the raiton built up within the kunai to explode outwards causing the object to explode into multiple, metal shards covered in raiton that are connected to each other by a multiple electrical currents, creating a net effect that will easily subdue an opponent.
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will emit a constant electric field from their entire body, too small to be seen without or have any physical effect on the surroundings. This electric field is designed to bounce off of objects and people rebounding back to the user, in this way the user has learned to “feel” the world around them for a limited distance and has developed a sixth sense about them. This field is especially sensitive to metals and other objects that conduct or emit electricity (water, animals, humans) allowing them to operate blind if necessary. This can be used to sense ambushes and when combined with the Chakra Sensing Technique makes for an unsurpassable ability to “feel” the enemies presence
Notes:
- Can only be taught by Shinta,
- Remains active for five turns,
- Can be used two times per battle.
- User is vulnerable to water release, slightly shocking him on contact while this is active
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(Raiton: Undo Jutsu) Lightning Release: Movement Technique
Type: Supplementary
Rank: B
Range: Short (effects only the user)
Chakra: 20 (+5 per turn sustained)
Damage: N/A (5/turn to the user)
Description: By converting the users lightning chakra into electricity and infusing their bodies with small amounts of it, they are able to overcome paralysis or crippling injuries by forcibly moving themselves through commanding their own nerves and muscles with impulses caused by chakra. Dislocated limbs and numbing poisons mean nothing to someone who has mastered this allowing them to fight until their bodies are over damaged.
Notes:
- Can only be taught by Shinta,
- Can not be used if the users chakra network is blocked,
- No wind jutsu while this jutsu is active,
- Can be maintained for three turn successively,
- Can be used two times per match with one turn gap in between each use.
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Lightning Release: Lightning Shoes (Raiton: Rai Hanka)
Rank: A
Type: Deffense/ Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/a
Description: The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very vulnerableto water techniques.
*Can only be taught by PowerOfDarkness
*Jinbei is the co-creator of this jutsu
*Can only be used 2 times per battle
*No S or A rank Raiton techniques the following turn this jutsu is used.
*Lasts for 2 turns
Rank:A
Range:Short-Mid
Type:Offense/Defense
Chakra:30
Damage:60 (+10 if used with a water jutsu)
Description:The user gathers up Raiton chakra into the center of his body and releases it around his body in the shape of a bubble which protects the user as a shield.The user can also use the bubble for offense by stretching out both his arms and expanding the bubble up to mid range shocking and stunning the opponent.If the bubble is touched by the opponent the bubble automatically bursts dealing more damage to the opponent by sending electricity through the opponents body.The user can use a Water jutsu before this one to increase it's power.
Note:Can only be taught by SilverMoon1996
Note:The opponent is unable to move for one turn after he touches the bubble.
Note:Can only be used 3 times per battle.
(Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod
Rank: A
Type: Supplementary/Defensive
Range: Short-Mid
Chakra: 30
Damage: 60 (if opponent is within the field)
Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
(Last 3 Turns)
(Usable only once)
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30
Damage: (60 if used to attack)
Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.
(Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor
Rank: S
Type: Offense/supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-doujutsu's can see through ground and can respond to it.
-Only those who has mastered Raiton can use this.
-You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra.
-In the next turn, you can't use any higher then a B-ranked lightning justu
-Can be taugh only by Dr. House
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
~Can only be used once per battle.
~Can only be used by me and who I teach.
Rank: Forbidden
Range: Short-Long
Type: Attack
Chakra: 50
Damage: 90 (-25 to user)
Description: The User will create a Chidori within the palm of his clenched fist. As he opens his hand, the Chidori will burst and scatter into "One Thousand Birds" of lightning. After released the birds barrel towards the opponent striking him like bolts of lightning. This is noted as the Chidori's final and most powerful form.
#10 (Fuuton: Zennou Clap) - Wind Stye: Almighty Clap
Type: Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user spread his arms and then clap with all his power in the direction of target. The huge amount of wind blows in that direction, which can repel any fire style jutsu upto A-Rank with slightly greater speed. This technique doesnt continue on towards the opponent and if used with an opponent in close range the force will knock them off their feet
~Can only be used twice per match.
~Can't use S-rank and higher wind jutsus the following turn.
~Can only be taught by Enzup.
Given to me
(Fuuton: Su-pa Janpu) - Wind style: Super Jump
Rank: C
Range: Short-Long
Type: Supplementary
Chakra Cost: 20
Damage Points: N/A
Description: While bending the legs at an angle, user concentrates a huge amount of wind chakra in his legs, and then releases it, resulting in a super jump upto 20m height in an instant in any direction the user wants.
This technique can also be used to jump from short to mid or from mid to long range and vice versa.
Note: Can only be taught by Bolt.
Note: Can only be used 4 times per match.
(Fuuton: Guraida-) - Wind Style: Glider
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: While falling from a height, user spreads both of his arms and focuses his wind chakra in his armpits and in the space between both the legs, creating a thin layer of wind chakra, which enables him to glide in air for a period of time with some reasonably fast speed enabling to dodge techniques that arent very fast.
~Can only use this jutsu when falling from 10m or above height.
~User glides in air for a minimum of 2 turns
~Can only be taught by bansal.
(Futon: Tsuki Ken)- Wind Release: Moon Blades
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into 2 cresent moon shapes slishing the opponent.
Note: Can be used 3 times per battle.
Note: Can be use/taught by Orange-Hokage.
(Fuuton: Raiton Enerugī no Bunsan sa seru) Wind Style: Lightning Energy Disperse
Type: Supplementary
Range: Short
Rank: B
Chakra Cost: 25
Damage Points: N/A
Description: The user will make the Ram handseal and instantly discharge wind chakra from their body to make a wall wind chakra in front of them this will be an almost instant process, as lightning jutsu of B rank or below hits the wall of wind chakra the wind chakra will absorb the lightning this will happen because of winds elemental advantage over lightning energy from the jutsu and cancel it out, the wall will then disperse.
(Fuuton: uyoku enzeru) - Wind Style: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
~ 4 times per battle.
~ as long as this technique is active the user cannot use any fire based techniques
~ Can Only be taught by ~Crow~
Type: Attack
Rank: A
Range:Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipulate the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated.
Note: when the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind.
Note: this jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the disired location
Note: Can only be used three times per battle
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.
-The controling of the shuriken counts as one of the users turns
-Can only be taught by ~Yard~
(Futon:Uzumaku kaze)-swirling winds
Type:Attack
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description:
For this justu the user uses two sword in two hands or one sword in one hand and then with his other hand twirls around both in a disk type rotary motion and with that motion releases a powerful twirling wind which keeps rotating around at quick speeds and moves towards the opponent and then envelopes the opponent and then begins slashing him at all the sides at a very high speed. This wind has a powerful circular motion and therefore pulls the air from the surrounding atmosphere rapidly inward and along with the air if there is lightning spread in the surrounding air it is also pulled in and therefore any lightning in its path is nullified.
-The user needs to have mastered kenjutsu.
-This jutsu can be used 3 times in a match.
-No S rank or higher Futon for the next round.
-It can be used to carry any single body in the air.
-It can nullify most non-focused electricity and most (but not all) of the focused powerful electricity. The size of the Lightning jutsu is to be taken into account. (Kirin cannot be nullified)
(Fuuton: Kaze o hakobu) Wind Release: Carrying Wind
Rank: S
Type: Defensive, Supplementary
Range: Short-Long
Chakra cost: 40
Damage Points: N/A
Description: The user will release a concentrated cloud of wind before him, because the wind is concentrated and can be maintained, the user can jump on it to fly away escaping an incoming attack. The user can also use it to bring explosion tags or any other heplfull objects to a place he wants to.
Note: The user must maintain the handseal to maintain the cloud.
Note: The user can't perform any A-ranked (or above) wind jutsu the next 3 turns.
Note: The cloud can only be used once per battle
[Fuuton: Za Hyoujin Kaze] Wind Style: The Sharp Wind
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.
(Katon: Fuuton Enerugī no Bunsan sa seru) Fire Style: Wind Energy Disperse
Type: Supplementary
Range: Short
Rank: B
Chakra Cost: 25
Damage Points: N/A
Description: The user will make the Ram handseal and instantly discharge fire chakra from their body to make a wall of fire chakra in front of them this will be an almost instant process, as wind jutsu of B rank or below hits the wall of fire chakra the fire chakra will absorb the wind this will happen because of fires elemental advantage over wind energy from the jutsu and cancel it out, the wall will then disperse.
(Katon:kasai sukin) |fire style:fire skin|
Type: Defence
Rank:A
Range:short
Chakra:30
Damage:60
Description:After the user performs a single handseal he channels his entire body with katon chakra and,the user coats himself with the katon chakra making him impervious to all katon jutsu's of A-rank and below
Note:
can only be taught by igneel
can only be used 2 times in battle
(Katon: Kanetsu Nami) - Fire Style: Heating Wave
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost:30
Damage: 60
Description: Focusing his/her katon chakra the user will put their hands out into the air releasing a massive heat wave. This wave is hot enough to evaporate incoming water jutsu B-Rank and below. And its hot enough to melt metal.(ex: Kunai, Shuriken, Iron sand, gold dust.) Can be used four times per battle. Must have complete mastery over Fire. Must be taught by Mathias
(Katon: Hisan Chourui) - Fire Style: Flying Birds
Type: Attack
Rank: A
Range: Mid Range/Long Range.
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his fire chakra into the dominant hand waving it tords the opponent(s) releasing a wave of fire after the wave is directed at the opponent(s) the user forms the 'serpent' hand seal so out of the wave forming ten birds of fire that explode upon hitting the target(s). Note: Can only be used trice per battle.
(Enkou Hebi)- Flame Serpent
Type: Attack
Rank: A
Range: Short- Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns.
Note: Can only be used 3 time in battle
Note: Only Orange-Hokage can teach this jutsu
Katon: houka taka) Fire style: Fire Falcon
Rank: A
Type: Offensive / Defensive
Chakra: 30 ( 10 for every turn to keep it active )
Damage: 60
Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).
( only alimujtaba786 can teach this jutsu )
Katon: Hijoui | Fire Element: Firecoat
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: (-5 on the user)
Description: The user focuses Katon chakra in his body. He highly compresses it, and then sends it out of his body. The output of it goes so fast and the amount of chakra is so big that it can’t be sucked in by any kind of chakra-leeching ability. This technique is used for the sole purpose of killing any kind of parasitic creature that is on the person. Zetsu spores for example can’t suck this in because of the rapidness and amount of chakra of this attack.
Note: Can only be taught by Wesobi
Note: This attack can’t be used to defend from wind attacks. The flames would go out of control and severely burn the user.
Note: Can only be used to defend against any kind of chakra-leeching power
Note: Can only be used twice.
Note: The sudden outburst of chakra damages the user a little, though not enough for it to affect him for the rest of the battle
(Katon: Bureijingu ken no kabe)Fire Style: Blazing Sword Wall
Rank: S
Type: Defence
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user streams their
fire chakra along their sword to set it ablaze then the user strikes the ground and releases the chakra from the sword and shape manipulates it to form a wall of fire around him. This wall can block upto A-rank techniques of any element and the wall maintains after the sword is removed from the ground.
- Can only be used 2 times per battle.
- Can only block upto 1 only A-rank technique of any element. However, it is cancelled by an A-rank water technique.
- No fire techniques 2 turns after.
- Lasts for only 2 turns.
- The user cannot use any techniques of any form
because he will have to concentrate to maintain the wall for the 2 turns.
- Can only be taught by Dean Kaguya.
*Best used after using a clone jutsu*
(Katon: Kasai Shishi)Katon:Fire Lion
Type:Offence
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Descrition: The user makes a amall amount of hand seals(3)and at the same time he gathers up quite a big amount of katon chakra in his dominant fist, and after he collects enough he will release the fire in the form of a huge lion made of flames, then he can control the lion where ever he wants using a small chakra bond beetween the lion and his dominant fist. The lion runs quite quick and he absorbs wind if he touches it.
Notes:
~Can only be used/taught my sisko
~Usable 3 times per battle
~No other katon moves the same move this one was used.
(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast
Note: Can only be used twice per battle.
Note: This jutsu counts as 2 of the 3 per turn
Note: No katon of A rank or higher on the next turn.
Note: must wait one turn before using this jutsu again.
Note: If used twice, no katon on the next turn after used twice.
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note: Can only be taught by BluePhenix.
Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.
(Suiton: Katon Enerugī no Bunsan sa seru) Water Style: Fire Energy Disperse
Type: Supplementary
Range: Short
Rank: B
Chakra Cost: 25
Damage Points: N/A
Description: The user will make the Ram handseal and instantly discharge water chakra from their body to make a wall of water chakra in front of them this will be an almost instant process, as fire jutsu of B rank or below hits the wall of water chakra the water chakra will absorb the fire this will happen because of waters elemental advantage over fire energy from the jutsu and cancel it out, the wall will then disperse.
Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )
Type: Supplementary
Rank: A
Range: short –mid
Chakra Cost:30
Damage Points:60
Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.
(Suiton ude mori)-Water Arm Lance
Type:Offensive
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage:60
Description: The user focuses water chakra into theyre arm and when they punch forward they release it creating a water lance with the diameter of theyre arm which shoots forward forming into a complete lance up to mid-range. The lance is dense and solid enough to have a sharp piercing point.
(Suiton: Mizu Kokyuu)-Water Release: Water Breath
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: When the user is underwater, he will manipulate the the water around his head. He makes an air bubble around his head. The user can breath underwater as long as the air bubble is around his head. The bubble can be pop if the user head is attacked or loses focus.
-Only used by Dei Dei
-Only used twice per battle
- (-15) chakra each turn the bubble is used
Type:Supplementary
Rank:B
Range:Short
Chakra Cost:30
Damage Points:N/A
Description:Guren uses crystal chakra to come out of her shoulder blades. when the chakra solidifies it makes beautiful crystal wings sprout out of her back. The wings allow her to fly about 30 meters into the air and no higher or the wings will collapse off her back.
(Can only be used once per battle)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (+15 per turn active)
Damage: N/a
Description: The user will create a disc of crystal underneath their feet, the user will then focus Fuuton chakra underneath the plate allowing the user to raise themself into the air and fly around whilst standing on it.
Note: Can only be used 3 times per battle
Note: No Wind jutsu can be used while this is in effect
Note: This jutsu only lasts for 2 turns
Note: Can be cancelled any time by the user during the 2 turns
(Shoton:Henkaku)-Crystal Release|Upheaval
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description:Guren forms 3 handseals(Tiger,Boar, And Dog) and then slam her palms on the ground. She spreads crystal Chakra throughout the ground causing dozens of crystal spikes to shoot out of the ground under the opponent
(Can only be use 3 times per battle)
(Must Have Guren bio)
(can only be taught by Sauron)
Rank: S
Type: Offensive
Range: All
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their chakra into any source of crystal they have created a with previous crystal techniques, making all the crystal particles push closer to together causing the crystal to become very dense and compact continuously building up the pressure in the crystal structure until it reaches zero point, when it's as dense and compact as possible. Then unleashing the chakra in that crystal source, the crystal will explode, all the crystal particles will be blasted away from each other creating a very strong blast.
Note: Useable twice
Note: No S ranks in the same turn
Note: Hurts the user if caught in blast hence the user must defend from this jutsu aswell
Note: Only works on crystal
Rank: S
Type: Defence
Range:Short
Chakra Cost: 40
Damage Points: N/a
Discription: Guren will stab her crystal sword into the ground peforming 2 handseals. A burst of cystal chakra will errupt from her sword the white lines will glow blue with chakra power and make a crystal dome barrier shape form around her. She can focus this so its only made in one direction in a disc shape instead of all around her. This crystal is near transparent, it is also that smooth that all light will reflect off it blinding the opponent IF looked at directly. If the shield is struck by a powerful enough jutsu it will shatter and the user will take damage from the falling sharp crystal debri.
Note: Must have a crystal sword
Note: Can only be used 2 times per battle.
Note: User takes +20 damage when the shield is destroyed
Note: Sword must be reformed after use(Reforming counts as a jutsu)
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make one handseal and focus the crystal chakra in their body to the upmost point compressing it, until finally after making a further hand seal releasing it in one huge blast. converting the crystal chakra to crystal blades the second it leaves the body, shooting extremely hard and sharp crystal blades everywhere uncontrollably until the focused chakra is depleted piecing straight through the things it comes into contact with.
Note: No other crystal technique in the same turn and no A rank crystal or above for the next turn
Note: Requires 2 hand seals
Note: Can only be used twice per battle.
Rank: S
Type: Attack/Defence (Custom Weapon)
Range:N/a
Chakra Cost: 80(+10 when used in conjunction with an ability)
Damage Points: N/a
Discription: As Gurens Crystal abilities increased she developed a taste for a more permenant weapon, with her Crystal being her most favored substance she created a Crystal katana, the blade was completely transparent with white lines all over it (resembling cracked glass) it is thin with a very fine sharp edge on the blade. When she created this sword she infused alot of her chakra into it making it extra hard and making the sword become one with her. . The sword has a few abilities requireing alot of chakra to perform. Guren can reform this katana upon its distruction. It is made of the strongest crystal and can absorb any wind/water jutsu up to B rank (due to elemental advantage). It can be used in offencive or defencive manorisms as with most other weapons. The sword is formed of the hardest crystal and can only be destroyed by S rank attacks or above. Due to the sword being infused with pure cystal chakra that Guren stores in it, it gives her other crystal jutsu +15 damage and reduces the handseals needed for cystal jutsu by 2.
The swords abilities are summarised as followed:
The sword can be reformed at any point upon destruction but reforming it counts as a jutsu
The sword decreases the amount of handseals neededfor a jutsu by 2
the sword increases the damage of crystal jutsu by +15
the Sword can absorb wind/water jutsu up to B rank and send it back at the opponent once by infusing it with crystal chakra and crystalising the particals its made up of allowing it to be manipulated
Note: Guren always carries this specially forged sword on her back.
Note: Reforming the sword counts as a jutsu
Note: Upon absorbing a wind or water jutsu the wielder will take +15 damage due to the concentration of chakra needed and no wind or water jutsu can be used the next turn (depending on which is absorbed)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
In this jutsu the user concentrates his hyouton chakra and then releases all of it along the back of the user and as this happens all this chakra forms ice which stretches into two giant wings made up of pure white ice. These wings resemble to those of a dragon and allows the user of this jutsu to fly in the air. These wings can form and vanish in an instance as the user wants them to.
-These wings allow the user to fly with the agility of an hawk.
-The wings can only be activated thrice in a battle.
-The wings whence activated remain for 2 turns in a row.
-These wings can only be used by members of the Yuki clan.
#11 (Ketteiteki Benso) - Ultimate Defense
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 (if someone tries to cross it)
Description: After creating 3 shadow clones, one clone releases water chakra, second one releases lightning chakra and the third one releases pure chakra in it to create a shield of hollow sphere around themselves of 10m radius, whose small part is below the earh, so from above the surface it looks like a dome. This shield can block 1 forbidden jutsu completely.
Note: ~User must create atleast 3 shadow clones before using this jutsu.
~Can only be used twice per battle.
~Counts as 3 moves in the user's turn.
~Can only be taught by Enzup.
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Type: Offense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage points: 90 (-30 to user)
Description: The technique requires a huge amount of earth chakra, so user claps his hands and sends his earth chakra throughout the ground. So after the whole battlefield is filled with user's earth chakra, the earth start shaking and shoots out infinite number of spear shaped pillars from the whole battlefield, with cannon speed. The length of each pillar is about 5m, and thickness is about half a metre. The spears are shot with that great speed that they reaches 50m height and covers the whole sky. And after they've reached their maximum height, they start falling and then user clicks his teeth and pillars gets coated in a very thick and sharp layer of wind chakra. So they falls with very great speed and user can direct them towards his enemy by clenching his fist and directing his hand towards his target.
Note: -When spears been shot, so between every two succesive spears there will be a gap of half metre which is equal to the thickness of one spear i.e. this technique uses half of the whole ground.
-1 Spear will not shoot where the user is standing. Or its upto the user if he don't want to shoot more than 1 spear.
-In order to use this jutsu user must not use any Earth jutsu in same and in previous turn.
-After using this technique user can't use any Earth technique for his next 2 turns.
-And no S-rank Earth in 3rd turn after using this technique.
-No S-Rank and above wind in same and in next turn.
-Can't use any S-rank technique in next turn.
- (-30) to the user because of exessive amount of chakra used
-Can only be used once per battle.
-Can only be taught by Enzup.
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Type: Offense
Rank: Forbidden
Range: Short - Mid
Chakra Cost: 50
Damage Points: 90 (-Death of user-)
Description: This forbidden technique requires sacrifice and a lot of lightning and fire chakra. So user stands still and then starts concentrating his lightning and fire chakra in his stomach in a small ball. He keeps on concentrating the chakra for some time, and once tremendous amount of chakra is concentrated in the stomach, user makes Tiger handseal and says "baku" and as the moment he says "baku", the ball inside the user's stomach expands instantly turning into a giant sphere and thus user explodes. The sphere envelopes everyone and everything within 10m radius (mid-range).
Note: -For concentrating chakra in stomach, user must stand still for 5 seconds. In this period of time, he can't move, or do anything.
-Can only be used if user hasn't used any lightning or fire move in his previous turn.
-Can only be used if user hasn't used any S-Rank or above technique in previous turn.
-If user explodes and opponent gets caught in it unable to defend, then the match would result in draw unless he can heal or regenerate.
-Can only be used by Enzup.
Type: Defense/Supplementary
Range: Short-Mid
Rank: A
Chakra Cost: 50
Damage Points: N/A
Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.
-Restricted to 3x per battle.
-Only Oraan may teach
(Kenjutsu/Katon: Kingu no ikari)-King's wrath
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
In this jutsu the user concentrates his Katon chakra into his sword and in a split second in which the user touches his sword hilt and draws it a little from its sheath the area all around the user erupts into voluptuous quantities of flames upto short range. The heat emanated by these flames is so hot that it chars away anything upto short range and melts all ice(below A rank) and evaporates all water (Below B rank) to short range from the user. The user of this jutsu is not affected by flames in a similar way as raikiri does not affect the person who creates it.
-Can be used thrice in a battle.
-Requires mastery of katon and kenjutsu.
-No effects beyond short range.
(Futon/Katon: Ketsugō gijutsu || Eanetto)-Binding art || Air net
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description:
For this jutsu the user makes a Ram handseal and then in the air above the opponent there starts forming a fisherman's net like structure made up of pure air once its forms it quickly falls on the opponent standing below it. This net then restricts the opponents movement and also stops him from doing any raiton jutsu since the net absorbs any lightning that leaks out. By doing another Tiger handseal the user can set the net ablaze with fire reducing the opponent to ash.
-Can be used twice per battle.
-Requires mastery of wind and fire.
-the net can be easily destroyed by B rank fire while its in the air. The trick is to notice its formation.
Rank:B
Type:Attack|Supplementary
Range:Short
Chakra:25
Damage:40
Description: One of the basic counters those who train in Kei Sekken learn after raising their endurance in battle. After being hit by the opponent in any location above the waist line that doesn't inflict great pain (such as being hit in the neck, jaw, or other very vital areas), the user counters by grabbing the opponent's arm/leg tight between their tricep and side so that they are locked in place for a moment (more effective with leg as they also lose balance). The user keeps hold of the arm/leg and channels chakra into their other elbow to increase impact and damage; Then performing a very powerful elbow drop into their stomach that is so pwerful, it knocks them out of the user's grip and sends them plummiting into the floor. This causes tremendous damage to the opponent's torso possibly fracturing the rib cage if aimed for the chest.
Note:Can only be used after being hit by a technique up to D-rank or free form taijutsu. The user still takes damage from that technique but due to endurance, they can still pull this technique off.
Note: Exceptions are being punched or hit in vital areas such as the neck, jaw, etc.
Note: Does not work on opponents with higher durability/stamina/strength etc. if stated in bio (meaning they are stronger or more durable then the user is so this wouldn't work)
Note:Must be S-Class or higher to use
|Kei-Sekken| Strong World Long Shot
Rank:B
Type:Attack|Defend
Range:Short-Mid
Chakra:20
Damage:40 (20 mid-range)
Description: The only ranged technique within the Kei-Sekken style. The user channels a nice amount of chakra into the arm that will be delivering the punch. The user will aim for the target and punch the air at a fast rate. As they punch, they release the chakra like a sling shot in the form of a condensed burst that shoots through the air like a cannon before laying an impact on the enemy capable of knocking them back with a serious injury on the impacted spot. The impact is capable of breaking small boulders,walls or other small obstacles. (Terrain created from a C-rank doton can be broken with this move [within reason])
Notes:
-Usable 5x
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|Kei Sekken| Hardening Touch
Rank:B
Type:Supplementary
Range:N/A
Chakra:20
Damage:N/A (+5 to taijutsu due to hardened attack)
Description: A technique used in conjunction with taijutsu. The user coats his/her attacking limb in a flexible chakra capable of channeling any of the 5 natures while hardening that particular limb, making it feel like rock. When in contact with an opponent who for instance changed their body into water or hardened it through earth release, once this flexible chakra comes into contact with the opponent's body, it takes on the enemy's properties allowing the user to effectively hit the opponent regardless of their new defense while also doing extra damage due to the hardened limb.
Notes:
-User must know and have mastered all chakra natures up to B-rank.
-Doesn't work against defences of A-rank and above
-Can't be used on defences made of a KG
-Usable 5 times and last as long as the taijutsu technique used
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Kei Sekken: Strong World Break Away
Rank:A
Type:Supplementary|Defense|Attack
Range:Short
Chakra:30
Damage:60
Description: When confronted by a dangerous taijustu "that the person can follow and counter", the strong world user counters by blocking the attacking limb with an opened palmed thrust through exerting chakra to slow down and degrade the force of the attack while hopping above and performing a hand stand on the opponent's head; grabbing the opponent's head with all their might to keep them in place while not being shooken off, also giving a little agony to the opponent. The user spins in place above the opponent, building up force while charging their attacking leg with chakra. The user then hops off the oponent's head while turning and flipping 180 degrees(to bring the user infront of the opponent and bring his/her leg closer to the opponent), performing a straight forward kick to the opponent's head while releasing that chakra creating a force capable of sending the opponent flying a range back, also dealing sever damage capable of breaking someone's neck.
Notes:
-Only able to counter A-rank taijustu "That the user can follow and counter effectively"
-Doesn't work if the first phase of the taijutsu is already a deathly blow.
-Usable 4x
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Descrption: A very simple and extremely quick genjutsu. By sending chakra to the opponent's brain, the user can depress the central nervous system of the human body, placing the opponent into several states such as, tranquility, relaxation, sleepiness, slowed breathing etc. In other words the opponent will feel sleepy and start yawing. The purpose of this jutsu is to steal a very small time from the opponent to prepare an attack (a yawn last for 2 to 4 seconds), and since this jutsu doesn't exatcly hurt the opponent or put him/her to sleep, theres no need to use Kai or inflict pain to him/her self as he won’t be able to realize this is an illiusion (after all a yawn is something very common and simple)
~Can only be used 3 times per battle and the user must wait a turn before reusing.
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[Katon: Ira Kaen] Fire Release: Thorn Flames
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames.
Note: Usable 4 times per battle. Must be taught by Blizzard.
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(Kentou Sensu) - Boxing Style
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu rules)
Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range.
Note: Can only be taught/used by Axle
Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
1- training session let's the user maintain for 2 turns
2:3 - training sessions lets the user maintain for 5 turns
5-training sessions lets the user maintain for 10 turns
Note: takes 3 turns to use this style again in the same match.
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(Suiton: Ten no namida) Water style: Tears in heavens
Type: Supplementary
Rank: C-Rank
Range: Short - Long
Chakra: 15
Damage: N/A
Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is blown away by the wind till the water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent.
Note: Can only be taught by Flash07.
- Requires a previous or existing water source.
- Lasts only six turns before water molecules evaporate or until water source is destroyed.
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Techniques taught to other people after the New Rule. (UPDATED)
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: One of the techniques of Terrapin Arts, in which a terrapin pulls his limbs along with his head inside his shell (which is a unique trait of any turtle specie). And from the 5 holes where the limbs and head were pulled, raw chakra is forced out strongly like a geyser. At the same moment the terrapin rolls to either of his side, which allows him to cover short distances quickly even in air because of chakra geyser which acts like rocket propulsion. This technique is mosty used to dodge incoming attack within reason or to hoodwink the enemy. While travelling the distances, the terrapin cannot use any technique because of his limbs and head which are aleady inside his shell.
Note: -Can only be used by but all Terrapins or any other specie of it.
-Can only be used once per battle.
-Can only be taught by Enzup.
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Type: Defense
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: User makes 2 handseals and claps his hands to summon many but small termites within the range to surround a wood, earth or any organic matter technique which they eat before the technique could do anything significant. And if the size of the technique is just too big then the termites will eat major part of it, rendering it useless.
Note: -It can only be used against techniques A-rank and below.
-Can only be used against solid techniques, not on mud etc.
-Termites poof away right after they are done eating the technique.
-Can only be used 2 times per battle with a break of 2 turns between usage.
(Raiton: Dendou Kujo Shikata)Lightning Style: Electric Destruction Method
Type: Offense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user weaves Hare->Rat hand seals, and concentrates their Raiton chakra in 7 places in their immediate vicinity. The user will form 7 azure spheres (size of basket balls) of potent lightning in any formation around them or in front of them. On the user’s command the spheres of lightning will fire countless others spheres of lightning that explode with great force and power upon impact. With the quantity, and speed of spheres being fired, if the spheres are formed in front of the user in formation, it is near impossible to dodge and must be countered. If they are not countered that will obliterate the opponent, by shredding them with their intense power and force.
-If sphere are not all facing the same direction and are in a circle formation around the user, each barrage can from one does B-rank damage.
-Can only be used twice
-Spheres can only be formed in the immediate vicinity of the user
-Can only be taught by Abon
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(Katon: Kyoubou Haji) Fire Style: Ragging Grip
Type: Offense
Rank:S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: The user makes Horse -> Tiger -> Dragon handseals, and concentrates great amounts of fire chakra into their dominant hand until the chakra is visible enough to be seen. After concentrating enough chakra so that it is “jetting” from their hand, the user uses then points his hand behind him, letting the fire chakra burst all at once sending the user at the opponent at great speed that the user is almost a blur. The user then grabs the opponent's face (or other body part) and releases the fire chakra all at once, severely burning the body part to a 3rd degree. However, if he misses, he would be unable to continue to this second part of the jutsu.
-Can only be used twice
-Cannot be used with both hands at once
-Cannot change direction when jetting at the opponent and can only jet up to 5 meters.
-Takes half a single jutsu turn to charge up and will unable to use any jutsus during that time.
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(Ninpou: Mitsudo Shifuto)- Ninja Arts: Density Shift
Type: Supplementary
Rank: S Rank
Range: Long Range
Chakra: 40
Damage: N/A
Description: The user performs the Ox → Monkey → Hare → Rat → Boar →Bird → Ram hand seals, then he touch the surface of water or earth. Causing the denser parts of that solid to shift upwards, switching places with the current surface. Changing the landscape, thus causing the Earth to react naturally. When dense earth for example the core switches with swamp of the under world, everyone would be able to move about freely. While under the surface, the swamp would still be there. For Earth's counter part water comes in contact with this jutsu, the temperature drops dramatically. Causing water to harden into ice, and for storm/hurricane clouds to form around the battle field.
Note: Can only be used once per battle
Note: Can only be used on Earth and Water substances
Note: When used on jutsus, it only works for A rank and below techniques
Note: This jutsu cause absolutely no damage to anyone.
Note: The user's hand specifically needs to be in contact with water or Earth for this to work
Note: Can only be taught by Gecko
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Techniques taught to other people after the New Rule. (UPDATED)