ENWO battle royale 2V2 [Closed]

Shroud

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~Enwo Battle Royale~
Terrain: a large old fashion dojo like the one from the matrix but of course made of resistant materials and is much larger

Range: Mid

All Justu you know allowed including sage made all though no clones can be reverse summoned unless placed during the battle

The teams are
Team A: Sam/Shiki & Keji
Team B: Jhin & Charles/Shroud/Me

The order will be
Team A started by keji then team B started by jhin then team a posted by sam (no reply in two days keji may post in his stead] then team B posted by me with jhin as my stand in

I am the third party when it comes to decisions i break the ice and remember no cheating or you will get a fiery fist up your arse

The only thing that can destroy the dojo is f ranked moves or wide scale moves such as mountion smash

I will give everyone a extra 1500 chakra for the match to make it last

Also unoffical z.z​

I will use my zero bio for this
 
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Cyber

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~Enwo Battle Royale~
Terrain: a large old fashion dojo like the one from the matrix but of course made of resistant materials and is much larger

Range: Mid

All Justu you know allowed including sage made all though no clones can be reverse summoned unless placed during the battle

The teams are
Team A: Sam/Shiki & Keji
Team B: Jhin & Charles/Shroud/Me

The order will be
Team A started by keji then team B started by jhin then team a posted by sam (no reply in two days keji may post in his stead] then team B posted by me with jhin as my stand in

I am the third party when it comes to decisions i break the ice and remember no cheating or you will get a fiery fist up your arse​

I will use my zero bio for this

I'm third party choice as group leader. Using Kaguya in sig blah blah with my CW on
 

Pyro NB

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Keji in sig CW on waist music off
Keji and Sam walk into the dojo specified by Zero and upon entering Keji would activate his byakugan whilst Sam turned on his sensory abilities. Upon doing so Keji noticed that the building's walls had been reinforced with chakra making them quite sturdy Leave it to the elf to pick a place like this. said Keji with an unenthusiastic sigh.
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.


Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.


Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.


Whelp lets get ready for them. said Keji as he began releasing a mist from his mouth covering the whole building whilst Sam took off his leg weights and followed Keji's lead. The mists would merge together making it so thick that the average person wouldn't be able to see their own hand. Keji then moved 7m to Sam's right and the two waited for Oro and Zero to enter the building.
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.


Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

 
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Jhin

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Keji in sig CW on waist music off
Keji and Sam walk into the dojo specified by Zero and upon entering Keji would activate his byakugan whilst Sam turned on his sensory abilities. Upon doing so Keji noticed that the building's walls had been reinforced with chakra making them quite sturdy Leave it to the elf to pick a place like this. said Keji with an unenthusiastic sigh.
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.


Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.


Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.


Whelp lets get ready for them. said Keji as he began releasing a mist from his mouth covering the whole building whilst Sam took off his leg weights and followed Keji's lead. The mists would merge together making it so thick that the average person wouldn't be able to see their own hand. Keji then moved 7m to Sam's right and the two waited for Oro and Zero to enter the building.
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.


Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.


Orochimaru and Zero would arrive at the oddly proportioned dojo shortly after their two opponents. Stepping forward, the master of serpents would slowly raise his right hand, pressing it against the surprisingly damp sliding door of the dojo. As he drew the door back a burst of mist seemed to emanate from within. A very unnatural occurrence indeed. It seemed their opponents had thought to blind Orochimaru and Zero but it was fruitless. He had developed some tricks since they last met and could clearly feel their chakra within the mist. But he was a smart combatant and wouldn't give the game away. Sliding the door closed behind him the child of gravel in the body of Orochimaru would let out a minuscule hissing noise and Orochimaru would deliberately turn to Zero feigning ignorance.

It's blinding in here the mist is so thick, I can't see a thing. Can you feel their presence at all? They must be here.

He said loudly enough that his opponents would hear it, but not so loudly that it appeared obvious.

Passively used:
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Kuchiyose No Jutsu: Tsuchinoko) - Summoning technique: Child Of Gravel
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: In Japanese folklore, the Tsuchinoko, literally translating to "child of hammer" or "child of gravel", is a snake-like being. The name tsuchinoko is prevalent in Western Japan, including Kansai and Shikoku; the creature is known as bachi hebi in Northeastern Japan. Tsuchinoko are described as being between 30 and 80 centimetres in length, similar in appearance to a snake, but with a central girth that is much wider than its head or tail, and as having fangs and venom similar to that of a viper it's bite causing paralysis for one turn taking effect the turn the bite is delivered. According to legend, some tsuchinoko have the ability to speak and a propensity for lying, and they are also said to have a taste for alcohol. Legend records that it will sometimes swallow its own tail so that it can roll like a hoop, similarly to the mythical hoop snake. Tsuchinoko are a popular basis for popular culture in Japan. Orochimaru was the first to discover this unique snake summoning a smaller resident of the Ryuchi cave. One of the few snakes capable of speaking in human tongue this summoning swiftly became a personal favorite of Orochimaru, choosing to use it as a replacement for the snake interred in his body that holds his sword of Kusanagi. The Tsuchinoko is capable of using earth techniques up to B rank not needing to make handseals to do so. Additionally the snake is capable of using the transformation technique to take on the appearance of a human being. Allowing for subterfuge and trickery. This summoning has jet black scales with white ventral banding.

Note: If used by Orochimaru the snake does not need to be summoned instead it just needs to be posted for reference as being interred in his body at the start of the fight. Emerging from his mouth counts as move and once summoned lasts up to 4 turns being able to be summoned once.
Note: This may be used by anyone who has the snake contract but only Orochimaru can have it interred in his body. This snake can use snake ninjutsu and jutsu that pertain to Orochimaru and his sword.
Note: May only be taught by Jhin
 

Shroud

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Orochimaru and Zero would arrive at the oddly proportioned dojo shortly after their two opponents. Stepping forward, the master of serpents would slowly raise his right hand, pressing it against the surprisingly damp sliding door of the dojo. As he drew the door back a burst of mist seemed to emanate from within. A very unnatural occurrence indeed. It seemed their opponents had thought to blind Orochimaru and Zero but it was fruitless. He had developed some tricks since they last met and could clearly feel their chakra within the mist. But he was a smart combatant and wouldn't give the game away. Sliding the door closed behind him the child of gravel in the body of Orochimaru would let out a minuscule hissing noise and Orochimaru would deliberately turn to Zero feigning ignorance.

It's blinding in here the mist is so thick, I can't see a thing. Can you feel their presence at all? They must be here.

He said loudly enough that his opponents would hear it, but not so loudly that it appeared obvious.

Passively used:
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Kuchiyose No Jutsu: Tsuchinoko) - Summoning technique: Child Of Gravel
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: In Japanese folklore, the Tsuchinoko, literally translating to "child of hammer" or "child of gravel", is a snake-like being. The name tsuchinoko is prevalent in Western Japan, including Kansai and Shikoku; the creature is known as bachi hebi in Northeastern Japan. Tsuchinoko are described as being between 30 and 80 centimetres in length, similar in appearance to a snake, but with a central girth that is much wider than its head or tail, and as having fangs and venom similar to that of a viper it's bite causing paralysis for one turn taking effect the turn the bite is delivered. According to legend, some tsuchinoko have the ability to speak and a propensity for lying, and they are also said to have a taste for alcohol. Legend records that it will sometimes swallow its own tail so that it can roll like a hoop, similarly to the mythical hoop snake. Tsuchinoko are a popular basis for popular culture in Japan. Orochimaru was the first to discover this unique snake summoning a smaller resident of the Ryuchi cave. One of the few snakes capable of speaking in human tongue this summoning swiftly became a personal favorite of Orochimaru, choosing to use it as a replacement for the snake interred in his body that holds his sword of Kusanagi. The Tsuchinoko is capable of using earth techniques up to B rank not needing to make handseals to do so. Additionally the snake is capable of using the transformation technique to take on the appearance of a human being. Allowing for subterfuge and trickery. This summoning has jet black scales with white ventral banding.

Note: If used by Orochimaru the snake does not need to be summoned instead it just needs to be posted for reference as being interred in his body at the start of the fight. Emerging from his mouth counts as move and once summoned lasts up to 4 turns being able to be summoned once.
Note: This may be used by anyone who has the snake contract but only Orochimaru can have it interred in his body. This snake can use snake ninjutsu and jutsu that pertain to Orochimaru and his sword.
Note: May only be taught by Jhin

Zero smirked as the snake man said his words and responded loudly
No not even my eyes can see through this fog its like staring into the depths of the ocean he said drawing his blade being on guard as his elven eyes started adjusting to the fog he couldnt see far from himself but it was far better than any normal persons sight in this situation.
(Doesnt count as a move im just rping <_< also lmao we all have sensory although mines just a tad weaker z.z)
 

Cyber

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Orochimaru and Zero would arrive at the oddly proportioned dojo shortly after their two opponents. Stepping forward, the master of serpents would slowly raise his right hand, pressing it against the surprisingly damp sliding door of the dojo. As he drew the door back a burst of mist seemed to emanate from within. A very unnatural occurrence indeed. It seemed their opponents had thought to blind Orochimaru and Zero but it was fruitless. He had developed some tricks since they last met and could clearly feel their chakra within the mist. But he was a smart combatant and wouldn't give the game away. Sliding the door closed behind him the child of gravel in the body of Orochimaru would let out a minuscule hissing noise and Orochimaru would deliberately turn to Zero feigning ignorance.

It's blinding in here the mist is so thick, I can't see a thing. Can you feel their presence at all? They must be here.

He said loudly enough that his opponents would hear it, but not so loudly that it appeared obvious.

Passively used:
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Kuchiyose No Jutsu: Tsuchinoko) - Summoning technique: Child Of Gravel
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: In Japanese folklore, the Tsuchinoko, literally translating to "child of hammer" or "child of gravel", is a snake-like being. The name tsuchinoko is prevalent in Western Japan, including Kansai and Shikoku; the creature is known as bachi hebi in Northeastern Japan. Tsuchinoko are described as being between 30 and 80 centimetres in length, similar in appearance to a snake, but with a central girth that is much wider than its head or tail, and as having fangs and venom similar to that of a viper it's bite causing paralysis for one turn taking effect the turn the bite is delivered. According to legend, some tsuchinoko have the ability to speak and a propensity for lying, and they are also said to have a taste for alcohol. Legend records that it will sometimes swallow its own tail so that it can roll like a hoop, similarly to the mythical hoop snake. Tsuchinoko are a popular basis for popular culture in Japan. Orochimaru was the first to discover this unique snake summoning a smaller resident of the Ryuchi cave. One of the few snakes capable of speaking in human tongue this summoning swiftly became a personal favorite of Orochimaru, choosing to use it as a replacement for the snake interred in his body that holds his sword of Kusanagi. The Tsuchinoko is capable of using earth techniques up to B rank not needing to make handseals to do so. Additionally the snake is capable of using the transformation technique to take on the appearance of a human being. Allowing for subterfuge and trickery. This summoning has jet black scales with white ventral banding.

Note: If used by Orochimaru the snake does not need to be summoned instead it just needs to be posted for reference as being interred in his body at the start of the fight. Emerging from his mouth counts as move and once summoned lasts up to 4 turns being able to be summoned once.
Note: This may be used by anyone who has the snake contract but only Orochimaru can have it interred in his body. This snake can use snake ninjutsu and jutsu that pertain to Orochimaru and his sword.
Note: May only be taught by Jhin

Hearing the distant but still noticeable voices approaching, Guts would then sprint towards the darker chakra of Orochimaru. Stopping beside the snake man, Guts rested his hand on his shoulder and laughed aloud.

"Who's up for a little friendly competition?" Guts said this with a cocky grin on his face. He wasn't going to lose his cool in this battle, instead keeping an arrogant yet calm attitude. Guts would slide his hand to the top right of Orochimaru's shoulder and sweep the legs from under the snake man, tossing him down to the ground as Guts stared through the corner of his eyes at the Noldor.

The two had known each other for a while, having had several sparing sessions that had never gotten finished because of missions stealing Guts' free time. But for the sake of his friends he would help them all get stronger.



Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 (+20)
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.



Keji would watch closely with his Byakugan and would begin moulding his chakra as Guts ran towards Orochimaru and the Noldor, knowing Guts would do something reckless just as he always did. His prediction proved to be correct as he watched Guts sweep the of Orochimaru. As Guts did so he would form a water source beneath the Noldor, trapping in a water prison.


Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source




OOC: The water forms under Zero as Guts is looking at him. Just wanted to leave that part for Keji's move, hope I didn't confuse anyone
 

Shroud

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Orochimaru had kept keen eyes on both the young one of the hyugga and the "leader" guts. His sensory gave him complete vision of the battlefield and was able to quickly react when guts sprinted towards him at immense speed. Orochimaru whould immeaditly summon a large torrent of snakes from his sleeves that bound guts into place as he reached him while also noting the young hyugga trapping the boy in water. The snakes whoild inject a small amount of venom before orochimaru whould build up wind chakra into his right hand forming a large claw of wind that he whould strike forward knocking guts down to the ground and freeing him of the snakes as they slithered away into the mist. Orochimaru whould then immeaditly strike again performing a series of slashes with the Claw contiouesly.

Well Sure i whould but becareful what was the old saying "Never Grab a bull by its horns" well in this case i guess you could call it never hold a snake by its fangs! he said continuing to strike.


At the same time on Zeros end,
Zero took no time freeing himself from his prison he whould perform the tiger handseal and glow fire chakra through his lungs , before releasing a gret torrent of flames that quickly evaporated the water. Zero now free turned to see otochimaru and guts clashing before drawing the katana from his waist staying on guard.
(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Rank: B
Type:Supplementary
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note: Must be able to summon snakes


(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects



(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
 

Pyro NB

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Orochimaru had kept keen eyes on both the young one of the hyugga and the "leader" guts. His sensory gave him complete vision of the battlefield and was able to quickly react when guts sprinted towards him at immense speed. Orochimaru whould immeaditly summon a large torrent of snakes from his sleeves that bound guts into place as he reached him while also noting the young hyugga trapping the boy in water. The snakes whoild inject a small amount of venom before orochimaru whould build up wind chakra into his right hand forming a large claw of wind that he whould strike forward knocking guts down to the ground and freeing him of the snakes as they slithered away into the mist. Orochimaru whould then immeaditly strike again performing a series of slashes with the Claw contiouesly.

Well Sure i whould but becareful what was the old saying "Never Grab a bull by its horns" well in this case i guess you could call it never hold a snake by its fangs! he said continuing to strike.


At the same time on Zeros end,
Zero took no time freeing himself from his prison he whould perform the tiger handseal and glow fire chakra through his lungs , before releasing a gret torrent of flames that quickly evaporated the water. Zero now free turned to see otochimaru and guts clashing before drawing the katana from his waist staying on guard.
(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Rank: B
Type:Supplementary
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note: Must be able to summon snakes


(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects



(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
As Gut's arrived Oro released snakes from his arms Guts would jump into a front flip I'm not into that tentacle shit. he said as Keji proceeded to weave another seal. Gut's would come full circle aiming to punch Oro in the face whilst activating his gauntlets as Keji simultaneously cause 16 pillars to rise up around Zero who had been caught in the water prison. This pillars would form a square oven with one wall separating him from Oro and the others extending 5m in all directions(assuming your backs aren't right up against the door). Once complete these pillars would begin to electrocute Zero till the point of unconsciousness.

Rank: A
Type: Supplementary
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.



Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.



Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Gilgamesh is a pair of Gauntlets and boots.The Gauntlets reach the users forearms, the boots reach the middle of the users calves with saw like blades on the inside and outside the the users ankles (see pictures below). The Gauntlets are excellent heat conductors and allow the user to coat them in fire (b rank) to augment their taijutsu. The boots hold electric properties, being able to conduct electricity very well. The boots hold a second ability, that is being able to make the saw blades (located on the ankles of the boots) spin and coat them in Lightning chakra, giving them A rank cutting power. Protects the users legs or arms from 1 rank per match, after which they will be destroyed.


Restrictions
☆ Can only use 1 ability per turn
☆ Can only use each ability thrice per battle
☆ Can not use abilities in consecutive turns
☆ Must have Lightning and Fire completed to use
☆ Abilities count toward one of the users 3 moves per turn

 

Jhin

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As Gut's arrived Oro released snakes from his arms Guts would jump into a front flip I'm not into that tentacle shit. he said as Keji proceeded to weave another seal. Gut's would come full circle aiming to punch Oro in the face whilst activating his gauntlets as Keji simultaneously cause 16 pillars to rise up around Zero who had been caught in the water prison. This pillars would form a square oven with one wall separating him from Oro and the others extending 5m in all directions(assuming your backs aren't right up against the door). Once complete these pillars would begin to electrocute Zero till the point of unconsciousness.

Rank: A
Type: Supplementary
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.



Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.



Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Gilgamesh is a pair of Gauntlets and boots.The Gauntlets reach the users forearms, the boots reach the middle of the users calves with saw like blades on the inside and outside the the users ankles (see pictures below). The Gauntlets are excellent heat conductors and allow the user to coat them in fire (b rank) to augment their taijutsu. The boots hold electric properties, being able to conduct electricity very well. The boots hold a second ability, that is being able to make the saw blades (located on the ankles of the boots) spin and coat them in Lightning chakra, giving them A rank cutting power. Protects the users legs or arms from 1 rank per match, after which they will be destroyed.


Restrictions
☆ Can only use 1 ability per turn
☆ Can only use each ability thrice per battle
☆ Can not use abilities in consecutive turns
☆ Must have Lightning and Fire completed to use
☆ Abilities count toward one of the users 3 moves per turn


Orochimaru would look around at the situation as it unfolded, noticing his partner trapped in the water prison and the ground rumbling as the sixteen pillar bind emerged to begin. At the same time he saw his opponent flip over the top of his hidden snake hands. It was dire, as much as he hated the fact that he needed to save his partner he also knew that he couldn't hope to combat two opponents effectively at the same time without doing so. Letting out a hiss of annoyance at the predicament of his comrade he would unleash the child of gravel from his body with the snake appearing inside his mouth but not leaving it. The child of gravel would then open it's black ventral banded mouth firing the sword of Kusanagi like a rocket punching directly through the pillars in a diagonal slicing motion splitting the water prison in the same motion, freeing his partner. With the child of gravel completing it's role for the moment. Orochimaru glanced as the opponent guts, fell towards him aimed to land a large punch. Acting preemptively as he fell towards him, Orochimaru ran forwards in a flash extending his right leg and stepping to the side, aimed to deliver a powerful side kick that would reach guts in mid air and send him flying backwards before he could land his punch, due to the difference in length between the legs and arms. Orochimaru's superior reach would provide him a defense. While the side stepping motion delivering the kick to the opposite ribs to the opponent's offensive limb should protect his leg from any strikes being directed at it. With this kick in progress, the child of gravel would redirect the sword of kusanagi causing it to bend and shoot at Keji, aimed to pierce his upper right thigh if successful causing severe pain.

Partner I suggest you get your head in the game, lest I take it myself. Orochimaru hissed angrily.

You should destroy him Lord Orochimaru. The child of gravel said in a hissing whisper, ever trying to turn the snake sage even further to evil.

(Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

(Kusunagi: Suchīruhebi) - Grass Mowing Sword: Steel Snake
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique allows Orochimaru to add a twist to his sword of Kusunagi, quite literally. By applying an additional 20 chakra to any technique he's using with his sword of Kusunagi as the medium. Orochimaru will use the additional chakra provided to make the blade flexible to keep in line more so with how a traditional chinese Jian behaves. This allows him to alter or bend the blade during extensions or contractions or even basic attacks. Though it's most effective during extension based techniques as through careful manipulation Orochimaru could turn the blade to almost any angle he wanted through various movements. However this ability will be cancelled should the sword of Kusunagi's movement be completely stopped, by a suitable solid defense for instance a wall.

Note: May be used only with the sword of Kusunagi.
Note: Due to simply being an ability that is applied during another, this move will not consume timeframe.
Note: May only be used by an Orochimaru bio.
Note: May only be taught by Jhin
 
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