[CE] Entropy - Imperfect Angelology

Six Paths

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Welp. I'm really rusty in terms of RP. So. I might screw up the training part. Just.... Someone post the CE here and tell me with your words. What it is, how it works and why it's awesome.
 

Imperfect

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Custom element Japanese name: Entropoton

Custom element English name: Entropy

The element is based on: Fire, Lightning, Advanced Chakra control


Facts that prove the element to be possible (in the manga context):

The Naruto and World and real world have been proven to be similar in many aspects, but the one our attentions is attracted most to, would be the physical laws. We have seen example of how gravity affects matter similarly to our worlds. We have seen how fire feeds on oxygen in order to continue burning, which is another similarity. We have also seen how when a flame is lit for a continuous amounts of time, it will eventually run out of resources and turn off, except for the heat, which will still be present in that closed environment.

This element can be proven in a multitude of ways. When total entropy is reached, there is no more energy to spend. A good example of this is a cup of tea. Now suppose your cup of tea is hot. The tea has a lot of energy compared to the room the tea is in. Over time the heat in the tea will spread into the room. The tea will become colder. This is because the energy (heat) in the tea escapes into the surrounding area. Once the tea has gone cold, there is no more heat that can be spread. The tea has thus reached total entropy. We have seen from these examples how matter and energy, prefers going from one state of order, into disorder when it can. Energy itself, though it’s raw power is eternal and energy can neither vanish nor be created new, it has a fundamental feature which is the fact that under the right circumstances it will spread. This spreading of energy occurs naturally in closed rounds of environments. And even though energy can into right conditions keep itself connected and together, it is states that when energy can, it will surely continue its natural effect, that would be spreading. This natural feature of energy is called Entropy. We cannot dispute the fact that entropy itself exists in the Naruto world, but we can very well say that these features might not be able to be mimicked, but there we are wrong, as we have seen proof of this happening as well. In Myōbokuzan, we have seen how Fukasaku was in the possession of a staff which was able to beat the natural energy of Naruto, when the control over the natural energy failed. Even though this was truly limited to natural energy, we have an indisputable proof, that energy, can be forcefully released from a human body, allowing ninja to have used that property at least once. Seeing how this property of energy exist, along with the fact that we have seen examples of energy being distributed, we try to mimic it in the closest term. By using natural abilities of fire release and lightning release. The very rough, destructive forces of fire release which have a tendency to weaken the link not only in cases of matter, but even energy itself. As we have seen fire be able to burn through wind easily, oxidizing things around it. With the unpredictable violent nature of lightning, which is defined as moving forms of energy, under a very advanced chakra control, the user will be able to create a special form of radiation. Radiation which will have both lightnings destructive capabilities and fires heat and ability to weaken links,

Now that we have explained that Entropy itself can be created, we also need to hint towards 2 energies in the naturo world, which are some of the most fundamental energies, which have an effect everywhere around. Potential and Kinetic energy. These energies, are described as the energy an object has in a certain state, which is due to it’s position or form, and the energy that a body has in motion. We all can say that this very well exists in the naruto world. When someone or something is moving at a high speed, we can see very clearly that they have more force added to them. One such example is the 4th Raikage, which was able to outmatch Tsunade’s strength, using his speed in the arm wrestling contest. Along with that, the faster he moves, the more strength his strikes would carry. Potential energy on the other hand, can be explained in many fashions, but the easiest example would be a held up rock in the hand. This rock is being held in a position above the surface of the ground, and has a lot of energy. Once this energy releases, so, we let go of the rock, this energy will be released, turning into kinetic energy as it falls. Another example, would be the total amount of energy contained in a fireball, yet to explode. Once it does, it releases all it’s potential energy.

How it works:

We have seen in the series multiple times, that fire release has a very strong ability of breaking things apart into more primary components, just like fire has that probability in real life, in Naruto series, we have seen that in these very hot and large temperatures, it can violently, take down very solid structures, to simpler forms. Fire as well, has a property of dispersing very fast. We have seen that if they have no solid fuel, or chakra supply, like when Sasuke and Itachi were facing with the grand fire ball and Amaterasu, the moment they stopped fueling these flames, they dissipated quickly, meaning that they ran out of fuel, and extinguished. Flames also have a very specific tendency, and probably the most important one in this set, which is the ability to make links weaker. Any link which would add into a certain property of anything being shown, in high enough temperatures, the separate particles move at higher speeds, making things weaker in their smallest state. Another property, is that we have seen lightning release, when it was fully uncontrollable surge or technique, it would very quickly, spread as fast as possible in different areas in space. Along with that, we very well know of the weakening properties of lightning, especially concerning bonds. We have seen lightning break apart matter very easily, from earth, to even more solid products, if the level of lightning is strong enough.

Using a very specific chakra control, and properties of both of these elements, the user will create a form of radiation, which is visible to the normal human eye, almost like light, but moving much slower through space, about the speed of general fire techniques. This radiation will cause disturbances in vision, and seem ice cold in touch, due to it having a high potent effect on normal heat. However, this specific radiation will not apply to any form of energy, but the very core, which are potential and kinetic energy. This application might seem rather direct and vague, but it’s focus will be rather simple in many fashions. Due to many things all around being comprised of those very energies, it can actually be used in defensive and offensive fashions alike, mostly on techniques, but it could have real life applications on the user along with the terrain surrounding him. Due to the effect of the element only being confined to 2 separate energies, it gives this element an all elemental neutrality, with no strengths and weaknesses and applications which are roughly the same on all the techniques. Entropic Radiation is capable of moving through solid objects. The radiation will forcefully disperse the energies which are either potential of kinetic, which will cause certain effects on different bodies, depending on their state, and depending whether they are relying on either of those energies to delay a certain property or harm. One example would be a flung fireball. Once entropic radiation sets in, it will move through the almost solid form of it, and release the energies of either kinetic or potential energy, or both at the very same time. Back to the said example. A flung fireball, once struck by the entropic radiation would in turn lose all the potential energy which has been given to it, causing this very fireball to explode in a maelstrom of flames, or at times, simple lose it's form and spread the flames across the field. Another application would be the fireball losing all speed of motion, appearing as if the entropic radiation is pushing it back, similar to wind, but in truth it only got rid all the energy of the momentum and speed which finally caused it to stop in that very position it finds itself in. One thing I would like to add is that this application cannot work on energies which are constant and come from nature. You cannot stop bodies from not being attracted to earth, and at the same time you cannot prevent other natural occurrences, which are for example, the rays of the sun. However, everything which is caused by chakra, techniques or movements of weapons and individuals which carry these very forms of energy will be affected directly.

Another direct examples is as this seems to tie a lot in with the shape manipulation, which is supposed to give techniques property, but not necessarily nature manipulation. Another very clear examples as in where we can see that would be in lightning release. As we know, lightning has a tendency on spreading all around. With chakra however, it becomes confined. Releasing the potential energy that lightning has when it is confined, it will cause it to move violently in small, yet harmful sparks which will shock/harm individuals around. Along with that, the very motion of these lightning strikes might be affected as well, as it could be slowed down, almost frozen in space. However when we talk about about solid or semi-solid elements, we can clearly say that this property has more limited results. As said prior, due to Entropic radiation seemingly stopping movements of objects, more solid elements will appear to be slowness down in movements. If a water strike or earth couldn't was flung towards the user, the prior motion picked up by it will seem to slow down, almost come to a halt entirely. When it comes to using liquid elements, it will entirely dependent on what the user desired to take a course of action. Due to those elements having also very restricted and limited shape on their own, truth be told, no shape of their own, if their potential energy is released, water would lose all of its prior shape, simply creating a puddle of water.

The clear differences between this element and decay is the mere fact that now, this element does not rely on breaking apart matter in both form and property, however now it relies on the nullification of energies which at times give a certain object property or energy. It is not only different in form, from a fire-like energy to a radiation. But even to its sense of application, to the effect it has on elements, to everything else in particular. Entropy does not break down the element to further components and it also deals with something decay did not, losing its core effect in terms of momentum, that of kinetic energy, but also the base form, dealing with potential energy. The form of combat with Entropy is not as offensive based as much as it is defensive to its core. It needs the used to be smart, use the terrain, and the techniques of the opponent itself which will ultimately need a more correct usage of the user of this element along with more of a creative display of his general battling, relying more on imagination and strategy than raw power.

However, due to the lack of Entropy in terms of strength, just like other cases of radiation, if there is enough intensity and chakra added in the equation, these waves can also show harmful effects, in terms of the raw physical energy realm. The waves can become strong enough to actually cause physical pain, almost appearing solid. Due to the waves of energy in the form of radiation that this element is spread, if this becomes more confined and dense, it can appear almost solid, still, releasing radiation each time from these solid applications or forms of this very element. The resilience of these shapes can even match that of minerals which are used to make normal weapons. However, that is only done through sustained contact, and in the higher ranks of the techniques and element, of course. Mainly, A-Rank and above.

Jutsu Usage Examples:

(Entoropi: Mu) - Entropy: Nothingness
Type: Offensive/Supplementary/Defensive
Rank: B-A Rank
Range: Short-Mid
Chakra: 20-30
Damage: 40-60
Description: While charging entropy based chakra inside his body, the user is able to have the Entropic energy, ignite through parts of their body easily. With the flames being very close to the user, he can now use the abilities of the second release to freely shape the energy into whatever the user imagines, unless the amounts of chakra are necessary. At will, the user can make the shapes of entropy seem solid, but also remove any kind of property from them, and due to them being harmless to the touch, he can use them even before close to the body, without any kind of fear. The entropic flames can at will be dissipated if the user chooses to, and that radiation will be capable of speeding any sort of energy which the user comes close enough with.
Note: Can only be used once every 2 Turns
Note: No Fire or Lightning Release higher than A Rank in the next turn.

(Entoropi: Hermaeus Mōra no Purinsu) - Entropy: Hermaeus Mora’s Prince
Type: Supplementary
Rank: C-Rank
Range: Short-Long
Chakra: 15 (-15 Chakra to the enemy every Turn when close, -30 When in contact or pierced)
Damage: N/A
Description: The user will be able to freely control existing or just created Entropy based techniques freely to activate the 3rd and last also the most destructive form of entropy. Due to the form being extremely dangerous, the user needs to maintain a certain amount of distance from the flames and absolutely not contact them, unless there are means to protect his own skin. Simply being in short range from the entropic flames, will forcefully spread the chakra of the user, and if the entropic flames come into contact or pierce, the dispersion will be double as efficient. Though, this technique itself, can only be used on existing or just created form of entropy, which do not display the advanced Release.
Note: Can only be used once every 3 turns.

(Entoropi: Molag Baru no Yorokobi) - Entropy: Molag Bal's Delight
Type: Offensive
Rank: S-Rank
Range: Mid-Long
Chakra: 40 (-40 Chakra when in Short-Range, -80 when pierced)
Damage: N/A
Description: The user will release very huge amounts of entropic flames through his own body or other mediums through which he is into contact with. Once the entropic flames are in the battlefield, the user will forcefully direct them towards the enemy at very high speeds, and at will can turn the flames, from non shaped to shaped forms easily at will, draining the chakra at a very rapid range. The user is able to keep the flames ongoing as long as he continuously feeds them with chakra, creating more amounts of Damage.
Note: Can only be used 3 times.
Note: No Fire or Lightning technique above A Rank in the following 2 turns

Conditions to be able to use it:

Mastery of Fire

Mastery of Lightning

Great chakra control so mastery of Ninjutsu and Genjutsu

Is weak to:

Entropic radiation is neutral to all elements.

Is strong against:

Entropic radiation is neutral to all elements.

Co-creator: Starboy

Students I passed this custom element on too: ? & ?


P a t e n t C e r t i f i c a t e

I, Negative Knight, head of the Custom Elements Bureau, declare for all men to hear that I give you the following:

Six Paths, our loyal member, gave on the date October 4th 2017 a request for a Patent on his custom element (Entropy Release); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;


Entropoton
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Copyright © 2017, Six Paths, NarutoBase.net​

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-TBA-




Been a while since I actually read the CE, but Entropy is, in laymen terms, a reaction that occurs within any system that has energy, and most frequently described using systems that contain thermal energy, like the cup of tea example you provided within the CE. Basically Entropy is what makes it so that cup of tea, after a reasonable amount of time has passed, will diffuse/ release all of the thermal energy within it into the surrounding room, cooling it. Entropy is also something used to quantify randomness, chaos, or general disorder, one example being taking a bowl of yellow and black sand. When mixing the sand in one direction, the disorder increases, mixing the two types of sand so that they blend more with every stirring motion, but reversing the direction does not "undo" this mixing of the two types of sand, meaning the disorder of any system can only ever increase, never decrease. It's why you can't, say, take the thermal energy from the room, and place it back in the tea cup. The laws of thermodynamics simple don't allow for it to be possible.

In regards to your CE, it is a form of radiation that targets energy, specifically potential and kinetic if I remember correctly. By increasing the disorder of an opposing Jutsu, technique, etc, you cause it to lose those energies, robbing physical attacks of their momentum by removing their kinetic energy, making a punch as weak as a light breeze, or removing the thermal energy from a fireball, making it no warmer than the environment around you, hearkening back to the tea example.

Basically, in a word, it's beautiful.
 
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Zaphkiel

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Thanks for copying it, lol.

The element derives from real world entropy which is basically the denotation of a system's inability to do work which is also it's measure of 'disorder'. In terms of NB, or how you brought it here, the element is made way more active than it's real world counterpart where it takes the form of radiation and gains the ability to forcefully scatter a system's potential and/or kinetic energies (which is basically degrading it through disorganization). Basically, what this means is that the element can cause techniques to lose form in a manner that is much less destructive than what we've come to known (Decay, Explosion Release, etc). It can also cause people/things to freeze in place by robbing kinetic energy which is known universally as the force of motion. Here we see the element taking the applications of real world entropy and increasing its power to a level I like to call "dumb strong". Finally, it's neutral to all simply because it deals with two fundamental energies that virtually everything employs in one way or the other. Clever S/W's to be honest.
 
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Six Paths

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You guys pretty much have the gist of it. Since it has nothing approved yet, yall are now official students of entropy. Congrats. When I get anything approved. We might meet again.
 

Corazon

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Ayy, so y'all already know the deal. Here they are.

( Entropoton: Akuyaku no Shizuka ) Entropy ∞ Silent Undoer
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40 (-10 per turn)
Damage: 30-80
Description: This technique serves as a basic release for the element, and allows the user to concentrate various amounts of Entropic Radiation either within his body, the terrain around him, or even the air. When conjured without a source the element cannot be formed within 5 meters (short ranged) of an opponent, unless the user himself is within that range. The radiation can be used in various forms; it can be condensed into solid objects such as weapons, shields, pillars, etc and it can stay as simple radiation to cover vast distances and wreak havoc from afar. When made into objects, the element will be able to, upon contact with techniques and/or chakra filled entities, disperse the kinetic and potential energies found within said technique which can cause it to lose form. The other side to this technique is when the element is released in full blown radiation form. As per abilities of the CE, the radiation is able to pass through solid objects to get to hidden targets. Once contact is made the radiation will forcefully scatter the energies within its target which can lead to severe internal damage within people and summons, and loss of form to techniques. To use this technique above B-ranked, the user will have to perform a hand seal. A-ranked usages require two hand seals and a turn cool down between applications, S-Ranked requires three hand seals, two turn cool down, and a maximum usage limit of three times. After using the S-ranked variant the user will be unable to perform Entropy techniques above A-Ranked in the next turn. Applications of Silent Undoer can remain on the field more than a single turn up to a max of three turns but at a price of ten chakra per turn.

( Entropoton: Sora no Kyū ) Entropy ∞ Voidsphere
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: 60
Description: Employing Entropy's oppressive nature, Voidsphere is an all in one technique meant to be relevant in nearly any situation. It begins with two hand seals, after which the user will permeate the area up to mid-ranged of his person with Entropic Radiation. Beginning with two hand seals, the technique takes the form of a sphere and can reach even underground due to the elements penetrative effects. The spread is as fast as a wildfire yet ice cold as it robs the surroundings of energy while reaching the edges of mid ranged looking like translucent, blue flames. Anything caught in this radius not of the user will have its energies ripped away, be it kinetic, potential or both. The radiation scatters these two key energies in nearly any technique, person, or creation causing wide scaled lethargy in moving and solid targets and rapid loss of form to energy type techniques. For targets that possess both potential and kinetic energies the user has luxury of choosing how to affect it/them. Both energies can be scattered at once, or either at a time for varying effects. If kinetic energy is scattered the technique/body affected will come to an immediate halt, frozen in space due to a sudden lack of momentum. Techniques will not deform because of this, such as a fireball reverting to flames, but instead will remain locked in place unless, somehow, momentum can be re-applied. For potential energy scattering, the technique/body will forcefully lose all latent energy which results in rapid loss of form and degradation. People and summons caught would experience a form of extreme inefficiency due to a lack of potential energy to do work, where doing simple tasks such as moving will be slowed by -5 base speed and forming hand seals will take twice as long (i.e one seal taking the time of two, two taking the time of four, etc). A fireball will spread harmlessly as wisps of fire and water waves will fall as helpless puddles for example. Once performed, the user will be unable to sustain or create any other technique of Entropy above B-ranked for the remainder of the turn and none above A-ranked in the next. This technique can be kept active for a maximum of three turns at a taxed rate, taking a slot of the three allotted moves per turn, and can only performed thrice with a two turn cool down.

( Entropoton: Eien Ni ) Entropy ∞ Ad Infinitum
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+10 per turn)
Damage: 80
Description: The user will begin exuding Entropic Radiation outwards from their person with three hand seals. The radiation can be shaped into that of a blue cloak or shroud on fire (think KCM) that appears to be touching the user but can also just be an aura radiating outward. It stays in the user's short ranged area and deals solely in supplementing them for the sake of close-quarters combat. A unique effect of the shroud/area is its "Annihilating Touch" where anything that the user comes in contact with and vice versa, will be broken to individual pieces. This is a much more destructive side of the element coming into play, where the bonds between particles can be severed and/or made weak thanks to Raiton's influence on the element. Opposing techniques no matter how big, so long as they are within range and rank, will be broken down into lesser, insignificant bits similar to dust with even the slightest touch of any part of the user's body. Regular clashing mechanics apply when this technique comes into contact with opposing jutsu such as being weakened by lesser attacks and being overpowered by stronger ones. Alternatively, the cloak/aura can also be shaped into rudimentary weapons for attack and defense such as swords, kunai, shields, etc and are too capable of executing "Annihilating Touch" through physical contact but they cannot leave the user's short range at any time (i.e no projectile weapons). Through hand gestures the user can decide what gets slowed within his domain and what passes unhindered. The cloak/shroud can range from a simple haze to a brilliant, cold flame depending on the user's whim and is cosmetic for the most part. Can only be used once every two turns at a maximum of three times, and will restrict the user to A-ranked and below Entropy techniques for a turn afterward. Lasts only three turns per usage.
 
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Zaphkiel

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Ayy, so y'all already know the deal. Here they are.

( Entropoton: Akuyaku no Shizuka ) Entropy ∞ Silent Undoer
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40 (-10 per turn)
Damage: 30-80
Description: This technique serves as a basic release for the element, and allows the user to concentrate various amounts of Entropic Radiation either within his body, the terrain around him, or even the air. When conjured without a source the element cannot be formed within 5 meters (short ranged) of an opponent, unless the user himself is within that range. The radiation can be used in various forms; it can be condensed into solid objects such as weapons, shields, pillars, etc and it can stay as simple radiation to cover vast distances and wreak havoc from afar. When made into objects, the element will be able to, upon contact with techniques and/or chakra filled entities, disperse the kinetic and potential energies found within said technique which can cause it to lose form. The other side to this technique is when the element is released in full blown radiation form. As per abilities of the CE, the radiation is able to pass through solid objects to get to hidden targets. Once contact is made the radiation will forcefully scatter the energies within its target which can lead to severe internal damage within people and summons, and loss of form to techniques. To use this technique above B-ranked, the user will have to perform a hand seal. A-ranked usages require two hand seals and a turn cool down between applications, S-Ranked requires three hand seals, two turn cool down, and a maximum usage limit of three times. After using the S-ranked variant the user will be unable to perform Entropy techniques above A-Ranked in the next turn. Applications of Silent Undoer can remain on the field more than a single turn up to a max of three turns but at a price of ten chakra per turn.

( Entropoton: Sora no Kyū ) Entropy ∞ Voidsphere
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: 60
Description: Employing Entropy's oppressive nature, Voidsphere is an all in one technique meant to be relevant in nearly any situation. It begins with two hand seals, after which the user will permeate the area up to mid-ranged of his person with Entropic Radiation. Beginning with two hand seals, the technique takes the form of a sphere and can reach even underground due to the elements penetrative effects. The spread is as fast as a wildfire yet ice cold as it robs the surroundings of energy while reaching the edges of mid ranged looking like translucent, blue flames. Anything caught in this radius not of the user will have its energies ripped away, be it kinetic, potential or both. The radiation scatters these two key energies in nearly any technique, person, or creation causing wide scaled lethargy in moving and solid targets and rapid loss of form to energy type techniques. For targets that possess both potential and kinetic energies the user has luxury of choosing how to affect it/them. Both energies can be scattered at once, or either at a time for varying effects. If kinetic energy is scattered the technique/body affected will come to an immediate halt, frozen in space due to a sudden lack of momentum. Techniques will not deform because of this, such as a fireball reverting to flames, but instead will remain locked in place unless, somehow, momentum can be re-applied. For potential energy scattering, the technique/body will forcefully lose all latent energy which results in rapid loss of form and degradation. People and summons caught would experience a form of extreme inefficiency due to a lack of potential energy to do work, where doing simple tasks such as moving will be slowed by -5 base speed and forming hand seals will take twice as long (i.e one seal taking the time of two, two taking the time of four, etc). A fireball will spread harmlessly as wisps of fire and water waves will fall as helpless puddles for example. Once performed, the user will be unable to sustain or create any other technique of Entropy above B-ranked for the remainder of the turn and none above A-ranked in the next. This technique can be kept active for a maximum of three turns at a taxed rate, taking a slot of the three allotted moves per turn, and can only performed thrice with a two turn cool down.

( Entropoton: Eien Ni ) Entropy ∞ Ad Infinitum
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+10 per turn)
Damage: 80
Description: The user will begin exuding Entropic Radiation outwards from their person with three hand seals. The radiation can be shaped into that of a blue cloak or shroud on fire (think KCM) that appears to be touching the user but can also just be an aura radiating outward. It stays in the user's short ranged area and deals solely in supplementing them for the sake of close-quarters combat. A unique effect of the shroud/area is its "Annihilating Touch" where anything that the user comes in contact with and vice versa, will be broken to individual pieces. This is a much more destructive side of the element coming into play, where the bonds between particles can be severed and/or made weak thanks to Raiton's influence on the element. Opposing techniques no matter how big, so long as they are within range and rank, will be broken down into lesser, insignificant bits similar to dust with even the slightest touch of any part of the user's body. Regular clashing mechanics apply when this technique comes into contact with opposing jutsu such as being weakened by lesser attacks and being overpowered by stronger ones. Alternatively, the cloak/aura can also be shaped into rudimentary weapons for attack and defense such as swords, kunai, shields, etc and are too capable of executing "Annihilating Touch" through physical contact but they cannot leave the user's short range at any time (i.e no projectile weapons). Through hand gestures the user can decide what gets slowed within his domain and what passes unhindered. The cloak/shroud can range from a simple haze to a brilliant, cold flame depending on the user's whim and is cosmetic for the most part. Can only be used once every two turns at a maximum of three times, and will restrict the user to A-ranked and below Entropy techniques for a turn afterward. Lasts only three turns per usage.

Got it. No questions at the moment, will hit you up on Discord if/when I do.
 

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18 months and a whole name change later is all it took to return here lol. Anyway, we finally got more shit approved so here y'all go. @Zaphkiel @Imperfect

Jutsu

( Entropoton: Shizen no Hōsoku ) Entropy ∞ Laws of Nature
Type: Defensive/Offensive/Supplementary
Rank: C - S
Range: Short - Long
Chakra: 15 - 40 ( -10/-20 per turn )
Damage: 30 - 80
Description: Law of Nature is a technique which utilizes the neutrality of Entropy to all elements through its ability to affect specific energies present in most chakra-based techniques; potential and kinetic. This jutsu takes the radiation form of Entropy, which can be seen throughout affected areas as wavy distortions in space, and will feel ice cold to the touch as it absorbs heat, all of which are natural properties of the element. The radiation may be manifested from the user's body in most short-range occasions, and from the surrounding space up to long-range, except for five meters of an opponent, unless the user is also in that range. Entropy in this form moves at the speed of an average stream-type fire jutsu in its quickest uses, but is at its most effective in this form, being able to easily enter opposing techniques and disperse either of the key energies that operate them. Depending on which are focused, the user is able to bring about varying effects.

( Law of Motion ∞ Undō no Hōsoku ) - Is the kinetic energy focused side to this technique, where techniques and objects equal to or weaker than the rank applied of this jutsu, are able to frozen in this tracks near immediately. This can be done regardless of size due to the radiation working best inside closed systems, dispersing energy as quickly as it is generated from within. For attacks that are energetic in nature, requiring motion to exist, they will subsequently breakdown while solid techniques will stay on the field, albeit frozen in place while this jutsu is active. S-ranked variants of this Law are able to affect opponents by freezing them in place. This can only be done in short and mid ranges. Law of Motion is also unable to cause direct harm, but can be sustained at -10 chakra for A-ranked and below applications and -20 chakra per turn for S-ranked. Should it expire or user chooses to release it, frozen objects and attacks will not continue their projected paths but will stay in place or fall, if they were airborne.

( Law of Power ∞ Chikara no Hōsoku ) - When potential energy is focused, this jutsu is most advantageous. Techniques within rank and range will have their energy stripped away with no effect on their motion ( kinetic energy is ignored ). This is because Entropy, through its radiation, would have cancelled the technique internally by dispersing its power to operate. For energy-based attacks, this leads to immediate loss of form and degradation while for solids, depending on the composing element, will either fall apart or remain stationary as "zombies". That is, they have no chakra present but cannot be manipulated any further due to traces of Entropy being left in all attacks that are overpowered by this jutsu. Projectile techniques could still pose a threat in this application, and in some cases the user would still have to defend from an attack, even after it's been nullified. This allows the user to counter with free form or lower ranking techniques. All ranks of this Law are able to harm opponents if contact is made, by causing moderate ( B-rank and below applications ) to severe internal damage, where the S-ranked use of this jutsu can incapacitate opponents of equal or lesser rank for two turns if affected.

Each Law can only be activated four times per battle, regardless of rank. A-ranked usage requires two hand seals and S-ranked requires three, after which this technique goes on a two turn cool down. Only one 'Law' may be utilized each time this jutsu is activated, with a turn cool down between.

( Entropoton: Mugen no Sokumen ) Entropy ∞ Aspect of Infinity
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: 80
Description: Aspect of Infinity is a technique that allows the manipulation of Entropy in its condensed form throughout the body and infusing it with the element. The jutsu requires three hand seals, after which the user becomes a more condensed form of Entropy which appears like a dark silhouette with a shimmering outer edge caused by the passive emission of radiation. Inside the user's body will appear to be filled with small pulses of light reminiscent of stars and their eyes will glow a blueish color. As per natural properties of the element, the user is able to phase through solid objects and those devoid of chakra such as the ground. This can be done passively while Aspect of Infinity is active but while phasing the user will be unable to deliver physical attacks such as free form and Taijutsu or perform techniques other than Entropy. The real strength behind this jutsu comes from the body, whereas the user is able to interact directly with their own energies, enhancing their attacks. While Aspect of Infinity is active, the user is able to perform Entropy techniques with added potency ( +1 rank to techniques up to S-rank, and +20 damage above S-rank ) while halving the number of required hand seals. This is to compensate for them being unable to perform any other forms of elemental Ninjutsu except for Fire and Lightning ( Entropy's component elements ) and elements composed of the two, as well non-chakra aided Taijutsu and of course, Entropy. If the user is to be sealed while Aspect of Infinity is active the Entropy chakra will disperse, ejecting the user while the energy is being absorbed. Likewise, if an attack were to overpower this jutsu, the resultant damage after clashing would carry to the user while the state deactivates. Can only be used twice per match, lasting four turns each, and has a two turn cool down.
 
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