El’s Workshop

El Alucard

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Notes, Jutsu Ideas, Bio updates, etc.

General Submissions - 4
CJ, CFSJ, CEJ, CS
Advanced Submissions - 1
CFS, CE, CC, CCJ, CSC


Pending submissions


Submissions for this cycle
Total:


Back to the drawing board aka declines.


CJ RULES:

D-Rank Techniques
  • Requires 1 in MIND/BODY/SPRT to use
  • Can boost techniques by 5 damage max.
  • Can extend up to 5 meters
  • No Usage limits
  • No General Duration Limit
C-Rank Techniques
  • Requires 1 in MIND/BODY/SPRT to use
  • Can boost +10 damage max
  • Can boost +5 speed levels ( Not base speed ) if applicable
  • Can extend up to 10 meters
  • No Usage Limits
  • No General Duration Limit
B-Rank Techniques
  • Requires 2 in MIND/BODY/SPRT
  • Can boost +15 damage OR -10 damage max
  • Can boost speed or tracking x2
  • Can extend up to 15 meters
  • Can only be used 5 times max and Lasts 4 turns max
  • Must have at least 1 Handseal
  • Must have 1 Restriction other than Durations ( Handseals not included )
A-Rank Techniques
  • Requires 3 in MIND/BODY/SPRT
  • Can boost +20/1AP or debuff -15 Damage/-1 AP max ( AP reductions only if skill allows for it )
  • Can boost speed or tracking x3
  • Can extend up to 20 meters
  • Can only be used 3 times max and Lasts 3 turns max
  • Must have at least 2 handseals
  • Must have at least 1 Restriction other than Durations ( Handseals not included )
S-Rank Techniques
  • Requires 4 in MIND/BODY/SPRT
  • Can boost +20 Damage/1AP or -20 Damage/-1 AP max ( AP reductions only if skill allows for it )
  • Can boost speed or tracking x3
  • Can extend up to 30 meters
  • Can only be used 2 times max and Lasts 3 turns max
  • Must have at least 3 hand seals
  • Must have 2 Restrictions other than Duration ( Handseals not included )
Forbidden Rank Techniques
  • Requires 5 in MIND/BODY/SPRT
  • Can boost +20/1AP or -15 Damage/-1 AP max ( AP reductions only if skill allows for it )
  • Can boost speed or tracking x3
  • Can cover a full landmark
  • Can only be used 2 times and Lasts 2 turns max
  • Must have at least 3 hand seals
  • Must deal physical or spiritual damage to user
  • Must have at least 2 Restrictions other than Duration ( Handseals not included )


General and Special Ability Guidelines:
  • Speed/Damage increases above x3/+20: In Exchange for increasing these fields above 20 damage or x3 speed, an additional restriction must apply and the technique must be a minimum of S rank. This means a technique that adds 30 damage to a technique must have 3 Restrictions in addition to the duration limit and hand seal usage. Yin-Yang and it's components are allowed to increase damage and speed by higher levels without the need for additional restrictions.
  • Forbidden Rank Summons: Only one Summoning per contract will be allowed to be Forbidden Ranked. If submitted for a canon contract, members can only submit one and these techniques for canon contracts cannot be taught to others.
  • Sentient Weapons: If one's weapon does not have Yang Release, their CW cannot be considered sentient. CWs with more than one form/more than one weapon will be capped at 2 forms or 2 weapons ( such as a sword that changes into a shield or dual swords ). Anything above this will be declined.
  • Killing Intent: Custom Variants of Killing Intent are not allowed.
  • Body Seals: Fuinjutsu that create seals on the body require Advanced Fuinjutsu. Trigger based Fuinjutsu that absorb/erect barriers have to have the target come into contact with the sealing script before they are triggered. Seals based on the FTG seal are banned.
Specific Fields within the RP have limitations in regards to their submission rules that further outline what they can or cannot do. This is mostly found within ability rules related to those fields. In addition, specifics can be found for most abilities that have limits below. If you are unsure, contact a RP Mod or Sensei for clarity.
  • Kinjutsu: Custom Kinjutsu can only be created if obtained via Kumi purchase. One purchase allows for 2 submissions, requiring additional purchases for more slots.
  • Poison Ninjutsu: Custom Poisons, gained via Medjutsu and/or Poison Release, will count as normal CJ and follow CJ templates and guidelines. While the effects may vary, the restrictions such as length as long as a B ranked technique unless specified differently.
  • Senjutsu Summons: You can create a single Summon with Sage Mode/ Senjutsu per Contract, but it must require that the biography using it has Sage Mode/ Senjutsu themselves (Excluding Sage Transformation bios).
  • Yin/Yang: Y/Y techniques are not limited in number if they are the single component fields and cannot be taught to others. Full Yin-Yang techniques cannot be submitted any longer.
 
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El Alucard

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(Kemuriton: Haibo Funsai) | Smoke Release: Ash Abrasion
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn to continue emitting smoke)
Damage: 60 damage (+20 if internal damage)
Description: The user, after performing 2 handseals, emits smoke from anywhere on their body. The smoke is very light and quickly covers the battlefield up to 20m. The individual smoke particles are light and easily inhaled; in addition to this, they have a burr-seed-like spikes that allows them to stick to things like weapons, clothes, hair, and skin. When stuck to the opponent, every movement the target makes causes the particles to scrape and grind against the skin, and contact points, turning their movements into a source of injury (-5 per turn if they move). If inhaled, breathing will push and pull the particles within the lungs, causing them to scrape and grind the inner surfaces of the lungs and causing the lining of the lungs to bleed. The target begins to cough up blood and has a hard time breathing as their lungs fill with blood. This will cause them to hyperventilate, which, of course, pushes and pulls the smoke particles more in the lungs causing more damage as they begin to cough violently.
Note: Can only be used 3 times.
Note: 3 turn cooldown period.
Note: Smoke remains on field for 3 turns unless the user is constantly emitting.

∞ Declined. I feel like this is going beyond Smoke Release, especially in the highlighted section. Basic smoke 'scraping' objects as they move feels like it should have been paired with some other form of Ninjutsu. I would stick to damaging opponents who breathe in the smoke. Notes of hyperventilation can go, as that is completely different from just having difficulty breathing. The added internal damage clause is also unnecessary as that would have been a part of the technique to begin with. ∞


(Genjutsu/Kemuriton: Enmu Gen'ei) | Illusion/Smoke Release: Smothered Reality
Type:
Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user, after performing 3 handseals, unleashes an extremely dark and thick cloud of smoke that travels up to 15m all around the user, where it will linger until dispersed. This cloud of smoke is not at all dense and is breathable, however it does obscure normal vision. A target caught in this cloud will not only have a hard time seeing normally but will be caught in a hidden genjutsu upon inhaling any of the smoke. Upon inhaling the smoke, the target will begin to see the smoke become even darker and denser until it is completely black and solid. This leaves them feeling like they are in a sensory deprivation chamber, unable to move, smell, hear, or even feel the ground underneath them due to the perceived density, and unable to see due to the completely blacked out smoke. In reality, however, they would just be stuck in place, unable to move, while trapped in genjutsu. Should the target break out of the illusion but still find themselves within the cloud of smoke and inhale it, the genjutsu will be triggered again.
Note: Can only be used 2 times.
Note: The Genjutsu only triggers if the target inhales this smoke.
Note: The Genjutsu can only re-trigger max 1 time per target.
Note: Cooldown of 3 turns.


(Akuma Senbon Rinne) | Thousand Shard Cycle
Type:
Defensive/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sacrifices a portion of their chakra and makes a horizontal motion with the Thousand Demon Daggers, or with the hilt if the sword is already broken. This causes the blade to shatter into fragments. The fragments begin to rotate around the user at high speeds, creating a continuously cycling formation that can be shaped around the user or their opponent.
When used defensively, the fragments swarm around the user in a rapidly rotating dome. This dome blocks incoming attacks ranked A and below, shredding through them. When used offensively, the dome surrounds the opponent. Shards break off during the rotations and fly inward at random angles, piercing and slicing from all sides. Afterward, the fragments disperse.
Note: Can only be used with the Thousand Demon Daggers.
Note: Requires the weapon to be in its fragmented state.
Note: Can only be used 3 times regardless of defensive or offensive use.
Note: While active, the user cannot reform or use other fragment-based techniques.
Note: Lasts 4 turns
Note: Requires 2 turn cooldown period.


(Fūinjutsu: Jūkei Fūin no Kōrin) | Sealing Art: Tenfold Manifestation Seal
Type:
Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: This is a high-level fūinjutsu system engraved on a gauntlet or directly on the user’s wrist. It appears as a circular seal that looks like a segmented dial. The seal has ten pre-written “Forms,” each representing a different chakra setup for a specific combat role. The user channels chakra into the seal and selects a segment to trigger a full-body transformation. This transformation does not change the user's physical shape but alters their chakra flow, physical output, and combat focus. While these transformations do not grant unnatural abilities, they modify and improve the user’s existing skills into specialized states. Each form requires full commitment for the duration of activation, enhancing one combat aspect while limiting others.
Transformations:
1. Four Arms - Power Form

The user's Taijutsu increases by +30, and damage taken is reduced by -30. Physical strikes release short-range chakra shockwaves that spread impact over a small area.
Restriction: Cannot use Elemental Ninjutsu or Genjutsu

2. Heatblast - Energy Specialist Form
The user's Energy based techniques (Fire, Lightning, Sound , etc) gain +20 and damage taken from them is reduced by -20.
Restriction: Cannot use non-energy-based elemental techniques (Earth, Water, etc.)

3. Ghostfreak - Illusion Form
The user gains +20 Genjutsu potency and resistance to Genjutsu up to A-rank (non-dojutsu-based). Once per transformation, the user can release a mid-range chakra field that constantly induces the opponents greatest fear, causing the opponent to freeze for one turn.
Restriction: Cannot use Elemental Ninjutsu or Taijutsu

4. XLR8 - Sonic Speed Form
The user's speed and reaction time increase significantly (x3). Movement creates sonic distortions that burst the opponents eardrums (-20 to opponent).
Restriction: -20 to the user's overall damage output for all Ninjutsu; User cannot use long-range techniques.

5. Grey Matter - Not sure what to do here.

6. Diamondhead - Bastion Form
The user’s overall durability is increased allowing them to take -40 reduced damaged from enemy techniques. They can create instant earth constructs up to A-rank without hand seals.
Restriction: -10 to overall Speed

7. Ripjaws - Undertow Form
The user gains +20 all liquid techniques and improved movement (x2) in water environments. Once per activation, the user can create a large water field, 50m deep up to mid range.
Restriction: Speed is halved outside of water; cannot use Fire techniques

8. Stinkfly - Venom Gust Form
The user gains +20 Wind and Poison techniques. They can fly using wind currents and shoot adhesive poison projectiles that bind targets (B-rank restraint) and deal -20 damage per turn until treated.
Restriction: Can only use Wind and Poison techniques; User must have poison release to use this form.

9. Upgrade - Also not sure what to do.

10. Wildmutt - Sensory Form
The user gains enhanced sensory perception equivalent to x1.5 and is able to emit chakra pulses continuously map surroundings, allowing tracking without vision.
Restriction: Cannot use Genjutsu

Notes:

  • Each transformation lasts 3 turns.
  • After a transformation ends, the seal becomes inactive for 3 turns before it can be used again.
  • Switching forms requires a new activation (40 chakra each time).
  • Only one form may be active at a time.
  • The user must already possess the relevant abilities for elemental or specialty-based forms.
  • The seal enhances and restructures existing capabilities; it does not grant new chakra natures or techniques.


(Katon: Tsuki no Kakuriyo)| Fire Release: Moonveil
Type:
Supplementary/Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user performs a single handseal and exhales a very thin layer of katon chakra that spreads horizontally across the battlefield up to mid-range. The veil is so thin and clear that it looks like a heat haze on a warm day, making it easy to mistake for something natural. When an opponent moves through it, the friction from their movement ignites the film where they are standing. The rest of the film stays intact and can ignite again if the opponent keeps moving. Friction against the film is what triggers the ignition. The faster the opponent moves, the more intense the ignition. Walking will ignite only up to the ankles, while running at speeds up to 5 will ignite up to the knees. Speeds of up to 10 will ignite up to the waist instantly, and speeds faster than 10 will set the entire body on fire in an instant.
Notes:

  • Can only be used 5 times.
  • Film does not ignite on contact with other techniques or objects.
  • Technique lasts 4 turns.
  • Has a 2 turn cooldown.


(Genjutsu/Onton: Kyōmei no Kurui) | Illusion/Sound Release: Resonance of Madness
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (60 spiritual damage)
Description: When attacked, the user claps their hands together, releasing a soundwave shaped like an axe head. The front is sharp and thin, while the back flares out. This shape lets the soundwave split and redirect incoming techniques by creating a path through them, dispersing them to either side of the user. The technique works regardless of damage and size only when the wave faces the incoming technique directly along it's path of travel). At the same time, the sound of the clap triggers a genjutsu. The opponent sees the user clapping continuously. Each clap creates soundwaves that appear and hit them from various angles. In reality, the opponents stagger and thrash about, convinced they are being struck from all sides. This causes spiritual damage as their minds trick their bodies into believing the pain is real.
Notes:

  • Illusion last 3 turns after which the opponent will faint if they fail to break out.
  • Can only be used 3 times per battle.
  • Requires a 3 turn cooldown.
  • Cannot use A-rank and above sound or gen in the same turn.


(Katon: Hana no Odori)| Fire Release: Dance of Blossoms
Type: Offensive/Supplementary
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user performs a single handseal and exhales softly, releasing a gentle stream of warm air filled with dozens of small, delicate ember sparks. These sparks drift lazily through the air like falling cherry blossoms caught in a breeze. They are small and scattered, seemingly for decoration, and they float naturally with the air currents across the battlefield. However, the moment the opponent touches even one spark, all the sparks activate at once. This causes each one to ignite explosively at the same time, creating a sudden blanket of fire that covers the entire area they occupy. The longer the opponent ignores them, the wider they spread and the more destructive the simultaneous ignition becomes.
Notes

  • It takes 3 turns for the sparks to spread across the entire battlefield.
  • Sparks are dormant for 2 turns before they are able to ignite.
  • User can also set them off mentally.
  • Sparks do not ignite on contact with other techniques or objects.
  • Can only be used 3 times.
  • Has 3 turn cooldown.


(Iryojutsu: Yami no Shisha)| Medical Arts: Messenger of Darkness
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (-50 to user)
Description: The user through physical contact floods the opponent's body with corrupted medical chakra, precisely calibrated to mimic the opponent's regulatory signals as if native to the body. The corrupt chakra then integrates with the opponent's immune system, reprogramming it to identify the body's own tissue as a threat. This causes the immune system to attack itself causing Multiple Autoimmune Syndrome (MAS).
Turn 1: The immune system begins attacking connective tissue and muscle fiber. The opponent experiences joint inflammation, muscle weakness and a fever, reducing their Agility by -1 AP (Once off).
Turn 2-4: The attack moves to organ tissue. This causes severe pain, significant loss of coordination and internal bleeding occurs. This further cripples the opponent causing them to not only continuously take -30 damage per turn, but also, reduces their damage output by -20 (once off in turn 3), along with a -2 AP reduction of Dexterity (once off in turn 4).
Turn 5: Full systematic failure starts. Organs deteriorate rapidly. Blood leaks from every orifice, skin begins to peel and muscles fail. Left untreated the opponent experiences total systemic failure a the end of this turn, resulting in death.
Notes:

  • Can only be used once per battle
  • Requires physical contact.
  • Since this technique works on a cellular level, cellular level repair is required in order to treat.
  • Chakra required to completely repair and renew the cells doubles each turn.
  • User take 50 damage as the corrupted chakra briefly passes through their own system.
  • Opponent can also avoid the technique but cutting off/out the affected area within the first turn.


(Genjutsu: Nijūsō no Meimaku)| Illusion: Dual Layer Purgatory
Type: Supplementary
Rank: S
Range: Mid
Chakra: 40
Damage: (60 only if second layer is activated.)
Description: To use this layered genjutsu, the user performs three hand seals and tells the opponent that they are being put in a genjutsu. This announcement triggers the illusion. The first layer activates immediately after the user speaks. The opponent begins to see faint floating particles drifting across their vision, similar to the spots one sees with low iron or after standing up too quickly. A barely audible mosquito buzz fills their ears. A faint, unpleasant taste and smell creeps in. An irritating itch crawls across their skin. They feel as if a small pebble is stuck in their shoe. Each effect made to create a miserable discomfort that builds per turn. The particles multiply and speed across their vision, till they can barely see as their vision becomes obscured with spots moving chaotically. The buzzing grows louder, the smell worsens and so does the taste, the itch becomes more bothersome, and the pebble feels more distracting. This continues indefinitely, hoping to prompt the opponent to break free from the illusion. However, if they do try to escape using kai or any chakra surging method, it triggers the second layer of the illusion. The chakra from their attempt gets redirected inward, causing an illusion of complete sensory overload. Every sense fires at once: light becomes painful, sound grows deafening, touch feels burning, and even a light breeze feels like being scorched point blank by the sun. Their own heartbeat and breathing sounds become unbearable. In addition, they also feel like their chakra network is misfiring uncontrollably, surging through pathways like electricity. While this is all just an illusion, the perceived pain can be so intense that the opponent may lose consciousness entirely after two turns. In reality the opponent lays writhing on the ground, vulnerable to attacks.

Notes:

  • Can only be used twice.
  • Layer 1 has no turn limit.
  • Layer 2 lasts three turns.
  • Layer 2 only triggers when attempting to break Layer 1 with kai or chakra surging methods. Breaking out with pain cancels the entire illusion.
  • The opponent must hear the user speak to trigger it.
  • The verbal announcement can be delayed for two turns. Attempting to use it after that will require the user to perform hand seals and sacrifice chakra again.
  • Has a three turn cooldown.


(Genjutsu: Kokoro no Kyosei) | Illusion: Mind's Correction
Type:
Supplementary
Rank: D
Range: Short
Chakra: 10
Damage: N/A
Description: A technique created for situations where the usual Genjutsu release takes too much chakra or isn't possible. The user gently presses two fingers to their temple, casting an exact self-inflicted illusion. This illusion replicates the exact internal feeling of a full Genjutsu Kai: the sensation of chakra flowing and correcting itself throughout the body. This tricks the nervous system and chakra network into genuinely self-correcting, as if a real Kai had been done. Since the body can’t tell the difference between real and fake sensations, it reacts as if it is real, disrupting the foreign chakra that sustains the illusion and breaking free. This technique requires very little chakra compared to a standard Kai and does not require handseals, making it especially useful when stuck in high-ranking Genjutsu where a normal release would be expensive or difficult. It also saves the user a few seconds, which may be crucial.
Notes:

  • Can be used 5 times per battle
  • The user should be able to move and gesture. So, if the user is caught in an illusion that paralyzes them, they would not be able to use this.
  • Has a 2-turn cooldown


(Fuuinjutsu: Kankaku no Tobira) | Sealing Arts: Gate of the Senses
Type:
Supplementary/Defensive
Rank: S
Range: Short
Chakra: 50 (-10 per turn to sustain)
Damage: N/A
Description: The user places a dormant fuuinjutsu seal on their body that remains inactive until it is triggered. This seal detects foreign chakra trying to enter the user's mind through any of their five senses. When an opponent casts Genjutsu through a specific sense, sight, sound, touch, smell, or taste, the seal activates automatically. It identifies which sense was first attacked and floods that pathway with the user's own chakra. This creates a block within that sense alone, neutralizing the foreign chakra and preventing further Genjutsu attacks through that specific pathway as long as the seal remains active. If more than one sense is attacked simultaneously. The seal protects only the sense that would’ve been affected first. All other senses remain unprotected. If the user wants to switch protection to a different sense, they must deactivate the seal. After that, it goes into a dormant state for 3 turns before it can be turned back on.
Notes:

  • Can only be used 3 times per battle
  • Protects only one sense at a time.
  • A 3-turn cooldown period after deactivation before reactivation.
  • Has no effect on Genjutsu that bypasses sensory pathways entirely.



(Onton: Itami no Hibiki) | Sound Release: Resonance of Pain
Type:
Supplementary
Rank: D
Range: Short
Chakra: 10
Damage: 10
Description: A technique arises from the idea that the same source of pain can vary depending on where and how it is applied. When the user realizes they are caught in a Genjutsu, they make a specific sound, such as a snap, whistle, or sharp exhale. This sound creates a focused sound wave (of varying shapes) aimed at their own body. The sound wave instinctively targets and hits the most pain-sensitive area necessary to produce just the right amount of pain needed to escape the current rank of Genjutsu affecting them. The technique always inflicts exactly 10 damage to the user, regardless of the rank of the Genjutsu being disrupted. However, the pain experienced varies. A D-rank illusion will make the sound produce a minor discomfort by nicking the skin, while an S-rank illusion results in the sound traveling into the user's ear, for example, and bursting their eardrum, creating a sensation equivalent to what would be required to break out of such a genjutsu without taking the actual damage required for said level of genjutsu. Even in forbidden genjutsu, the sound would take a needle-like shape, for example, piercing the skin and making a direct nerve strike, thus creating the sensation needed to shock the user out of the illusion without the actual damage output it would need. The damage remains minimal, and the pain is always enough.
Note:

  • Although the user does not take the actual damage, they are not immune to the effects of the pain. A pierced eardrum is very painful and may cause them to loose focus in battle and will cause deafness. Or a direct nerve attack to the hand for example may cause them to not be able to use said hand for 2 turns due to the immense pain.
 
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El Alucard

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An abstract feeling that everyone has experienced but nobody has ever found the right words for. It doesn't tell you how to feel; it just places you inside the feeling.
Changelog
  • Mechanics


Hakyoku no Michi: Path of Fracture
Type:
Nin–Tai–Ken
Background: Hakyoku no Michi is a combat style developed by shinobi who studied the relationship between chakra flow, sensory perception, and movement prediction. It does not directly damage the body. This style focuses on disrupting the opponent’s timing, coordination, and sensory processing through irregular chakra rhythms, unpredictable movement timing, and distorted sensory cues. This is not Genjutsu, but it does (when used through chakra application) target the chakra flow and sensory timing of the opponent through real stimuli and chakra interference. All of this is to induce a fracture, which has various side effects.

Chakra Application
Any chakra-based ninjutsu techniques used with this style contain irregular chakra pulses and unstable flow patterns. When opponents block, clash with, or are exposed to these techniques (including via dojutsu or sensory perception), the irregular chakra flow interferes with their own chakra circulation and timing, thus causing a fracture.

Physical Application
Any ninjutsu, taijutsu, or kenjutsu the user employs contains irregular rhythm, broken timing, sudden accelerations, or disruptive sensory stimuli (e.g., the heat from a fire technique feeling off, wind jutsu creeping on skin, etc.) The user’s movements and jutsu become off-rhythm to the opponent’s 5 senses, thus causing a fracture.

Fracture Effects
(Note: Not all effects happen at once. Depending on the technique used, a maximum of 2 effects may apply per fracture.)
Minor Fracture (D-C Rank)
Side effects: Slight reaction delay, small coordination errors, misjudged timing or distance, hand seal mistakes, headaches, nausea, and double vision.
Moderate Fracture (B-A Rank)
Side effects: Noticeable reaction delay, difficulty molding chakra, missed dodges or counters, migraines, movement coordination issues, visible tremors or instability, blurred vision.
Major Fracture (S-F rank)
Side effects: Severe coordination loss, very slow reactions, techniques may fail, difficulty moving properly or maintaining balance, in extreme cases, brief involuntary body lock or convulsions.

Each successful technique from this style applies one fracture level. Minor to moderate to major progression occurs over multiple successful applications.
Dojustu and sensory ninja, due to their sensitivity and awareness of chakra, are very susceptible to the fighting style, especially the chakra application. But since they can notice chakra irregularities within themselves can also recognize the disruption faster. Chakra-based effects can be undone via kai, chakra surges, or mode activation.
Physical effects can be undone by removing or reducing the stimulus (e.g., creating distance, breaking the line of sight, closing eyes, limiting the stimuli, etc.)
 
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El Alucard

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Summoning Animal: Cardinals
Scroll Owner: El Alucard
Other Users who have signed contract: N/A
Summoning Boss if existing: Aphrodite
Other Summoning Animals tied to contract: Keleano, Mother Earth, and Kurt Travis

Description and Background: In the secluded sanctuary of an island concealed from humanity, Cardinals, passerine birds of remarkable prowess, reside. Guarded by sharp claws and unyielding beaks, they wield jutsu effortlessly, employing wing flaps and intricate sounds. At the helm of this avian realm is the royal family, led by the venerable Aphrodite.
Transformation (Basic Ability 1): Cardinals typically manifest as diminutive birds or regular humans, small enough to nestle comfortably in the palm of their summoner’s hand. However, in the heat of battle, they can undergo a remarkable transformation, revealing their true and often vastly different forms.

Nest Adaptability (Basic Ability 2): Originally migratory, Cardinals have evolved remarkable adaptability, enabling them to thrive in diverse weather and environmental conditions—an essential trait for their nests and reproduction. In favourable environments, certain Cardinals can acquire an additional element or skill, further enhancing their capabilities.



(Kuchiyose: Koigokoro Megami Aphrodite) Summoning: Love Goddess Aphrodite
Rank: S-rank
Type: Supplementary
Range: N/A
Chakra Cost: 40
Attack Points: N/A
Description: Aphrodite, a petite scarlet avian, materializes gracefully upon the summoner's right shoulder. In her diminutive form she can constantly channel chakra into the user flushing their system as well as adding +20 damage to the user’s Katon jutsu. Her presence exudes an air of regal grandeur, albeit accompanied by an unmistakable hint of self-righteous and egotistical demeanor. Yet, when the call to battle resounds, she invariably chooses to reveal her true form – a breathtaking metamorphosis that unfolds with breathtaking speed.

Aphrodite's transformation commences with a colossal flame tornado, an awe-inspiring spectacle that draws in chunks of earth from the surrounding terrain, altering her essence in the blink of an eye. In mere moments, this once diminutive bird becomes an imposing figure, a red predatory bird whose frame dwarfs most men. Her body is now adorned with strategically placed, lightweight armor that shields her vital regions – her wings, head, chest, and legs – from immediate peril.

The transformation completes as she unfurls her newly enhanced wings, initiating a spectacular display of power. The flaming tornado that birthed this change erupts, casting forth substantial A-Rank flames intermingled with substantial earthen fragments. This not only leaves an indelible mark upon Aphrodite's fiery plumage but also transforms the battlefield into her preferred environment – an inferno. In her new form, she mirrors the size of Gamabunta, boasting an expansive wingspan of an astonishing 20 meters.

Aphrodite, a master of the fire element up to S-rank, ascends to unparalleled prowess in her preferred nesting environments. Amidst the infernos of volcanoes, blazing fields, or forests, and the gusty landscapes of deserts, she not only commands fire but harnesses a secondary element—wind—up to S-rank as well. In these scorching or gusty domains, her power reigns supreme, showcasing a harmonious dance of flame and wind.

Note: Can be summoned thrice per battle.
Note: Aphrodite’s Armour can withstand 4 A-rank hits before breaking
Note: Remains on battlefield 5 turns.



(Kuchiyose: Arashi no joō Keleano) Summoning: Queen Of Storms Keleano
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Keleano, Aphrodite's fiercely resolute younger sister, takes the form of a petite azure bird perched upon the summoner's left shoulder. In her diminutive form she can constantly channel chakra into the user flushing their system as well as adding +20 damage to the user’s Suiton jutsu. Her origin story is as captivating as her abilities – her egg, stolen from the Royal palace, found itself in the treacherous Cardinallia Valley, a passageway to doom for the thieves who met their end within. Nature, however, embraced this stolen egg, and Keleano emerged amidst a tempestuous storm. Her journey led her back to the cardinal palace, where she quickly developed a deep admiration for her elder sister Aphrodite, often mirroring her transformation into cardinal form for battle.

Keleano's metamorphosis commences with her being enshrouded in a swirling vortex of electrically charged water, instantly transforming into a majestic blue cardinal. While not as colossal as her sister, Keleano's form is still imposing, standing at approximately 3/4 the size of Gamabunta with a remarkable wingspan of 16 meters. As her transformation reaches its apex, she unfurls her enhanced wings, unleashing a torrent of electrically charged water projectiles, akin to A-rank bullets. These deluge the battlefield, leaving it drenched and desolate, as if ravaged by a tsunami, creating her favored nesting environment. The water residue left on her wings also serves as a unique water source for her to harness in battle.

Keleano, a water user by nature, emerges from the tumultuous heart of Cardinallia Valley with extraordinary agility and speed, sculpted through countless encounters with relentless hail and lightning storms. Her unique nesting habit, cultivated in favorable environments, not only elevates her speed to surpass all other cardinals, effortlessly dodging S-ranked lightning, but also bestows upon her a secondary element—lightning release. In habitats rich in water, humidity, or lightning, such as rainy days, storms, lightning storms, ocean fronts, and foggy fields, Keleano's elemental mastery truly shines.

Note: Can be summoned only twice in battle.
Note: Stays on field 5 for turns after summoned.



(Kuchiyose: Hahanarudaichi | Summoning: Mother Earth)
Type: Summoning
Rank: A
Range: Short
Chakra: 40
Damage: N/A
Description: Mother Earth, the shy and cunning cardinal, possesses a unique feather colour that allows her to seamlessly blend into any environment, essentially rendering her invisible when perched on the user’s shoulder, it only seems this way, in reality her feathers just make it hard for the eye to register her. She prefers to go unnoticed by most, avoiding drawing any unnecessary attention. However, if an opponent manages to visually register her due to her peculiar feathers, they are ensnared in an A-rank illusion. The nature of this illusion varies each time she’s detected, adding an element of unpredictability to her presence.

Mother Earth maintains a telepathic connection with her summoner and any cardinal on the field, ensuring seamless communication. Despite her petite size, comparable to the Ma toad, she remains securely perched on her summoner’s shoulder, channeling chakra into her feet to withstand high-speed movements. Instead of relying on hand seals, Mother Earth excels at triggering genjutsu by emitting a high-pitched call, capable of performing up to A-rank illusions with precision.

Note: Stays on the field for 4 turns.
Note: Can only be summoned once.


Imperfect Cardinal Sage Mode:
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: ( -10 turn to sustain )
Damage: (Active + 20 damage to all ninjutsu and taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent techniques employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20.

Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.


Perfect Cardinal Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: ( -10 turn to sustain )
Damage: (Active + 30 damage to all ninjutsu and taijutsu up to S rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent techniques employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to move and fly at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, due to the cardinal’s natural tendency to adapt and transform becoming stronger when in environments of their liking the user similarly gains an additional (+10 damage) when using any skills/elements they have an affinity towards (all fields specialized in)

Attaining the Perfect Cardinal Sage Mode seamlessly integrates the user with the essence of the cardinal. In this perfected transformation, the summoner effortlessly manifests majestic cardinal wings and sharp talons while retaining their human form. Remarkably, they retain the dexterity to wield weapons and execute intricate handseals, ensuring a seamless fusion of their enhanced avian attributes with their original capabilities.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
 
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El Alucard

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Summoning Animal: Weaver Ants
Scroll Owner: El Alucard
Other Users who have signed the contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: Pyra, Vena

Description and Background: Weaver Ants are a colony with only one queen. A summoning contract is made with the queen, and she has complete control over all of the ants. Each of them is an extension of the queen who commands them through pheromone-based interaction. Because of this, the entire colony can move and act as one. Despite having chakra, the ants are unable to perform ninjutsu or genjutsu. What they do inherit is an elemental or attribute-based nature from their queen, such as fire, earth, lightning, poison, etc. This is applicable to all of the ants in the colony. This means they can burn, wet, paralyse, spray toxins, etc. Unlike a collective consciousness, which is the unity of intelligent beings communicating and working as one being, weaver ants function as an individual hivemind. Meaning they have a single consciousness which guides all of the members of a species, which are not intelligent on their own.

Crown Convergence (Basic Ability 1): Any Weaver ant Queen can bite the summoner at the back of the neck, forming a binding contract that synchronizes their chakra and pheromone signatures. Once formed, the user is recognized by the colony as an extension of the queen’s authority and may issue commands to the colony. These commands are transmitted instantly through the queen and executed by the colony in perfect coordination. The user can control all ants as a single unit, individual ants or divide them into groups. Commands are executed instantly with no delay between the ants. The ants cannot act on their own or disobey commands. If the queen is not present on the battlefield, the user cannot control the colony.

Exoskeleton (Basic Ability 2): All Weaver ants possess a naturally durable exoskeleton that provides consistent defenses and prevents them from being crushed like a normal ant would (e.g., stepping on or dropping boulders). All ants have a baseline durability equivalent to A-rank defensive strength, while the queen possesses a durability of S-rank defensive strength. Additionally, the ants gain resistance based on their queen’s trait, meaning they can tank elements that are the same nature as their queens' traits (e.g., fire ants tank fire techniques, earth ants tank earth techniques, etc.)


Kuchiyose: Joō Ari Pyura | Summoning: Weaver Queen Pyra
Type:
Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+20 to fire and fire based techniques)
Description: Pyra is the queen of the fire elemental weaver colony. She is a black weaver ant with glowing reddish orange accents across her body that look like tribal tattoos. Pyra is about 3 cm in size. She is very chaotic and loves destruction and is what you can call a pyromaniac.
As Queen of fire weavers, Pyra has complete control of an entire swarm of fire weaver ants through her pheromones. This swarm of fire weaver ants has a red hue with black accents of fire weaver ant patterns. The colony emits extremely high temperatures and has a hold, set and burn function where it latch to the opponent and sets themselves ablaze (deals 80 damage on ignition and -10 per turn as long as the ants are still attached to the opponent).
When summoned, Pyra appears on the back of the summoners neck where she immediately attaches to the summoner thus handing over her title as queen to the user. This allows the user to control the colony via pheromones with an mere thought or hand gestures. As fire ants both the colony and Pyra are resistant to fire/fire based techniques of A-rank and below thus making the user resistant to the same when in possession of the queen's title.
When holding the queen's title the user receives a boost of +20 to their fire and fire based jutsu (this includes custom elements that contain fire based chakra). The user is able to communicate with Pyra via thought but can only do this with the colony after crown convergence. Pyra, after crown convergence, is also able to break their user from Genjutsu of up to A-rank by flushing the user's chakra with her own.
Note: Remains on the battle field 3 turns
Note: Must have signed the Weaver Ant contract to summon
Note: Colony move at Jounin Speed


Kuchiyose: Joō Ari Vena | Summoning: Weaver Queen Vena
Type:
Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Vena is the queen of the poison elemental weaver colony. She is a sleek black ant with greenish yellow accents across her body. Vena is 3cm in size and is very quiet, giving off a very dark and ominous aura.
As queen of the poison weavers, Vena controls an entire swarm of poison weavers through her pheromones. The entire colony shares her poison chakra and can, while within 5 meters of an opponent, spray a toxin (once every 2 turns) up to mid range that when inhaled will cause -10 damage per turn until cured and decreases the opponent's Mind AP by -1, which will stack per successful poison if not cured before the next spray to a maximum of -3 AP lost. The AP is restored upon curing the poison.
When summoned, Vena appears on the back of the summoners neck where she immediately attaches to the summoner thus handing over her title as queen to the user. This allows the user to control the colony via pheromones with a mere thought or hand gestures.
When holding the queen's title the user's pheromones and all the users techniques gain the toxic trait from Vena's constant push of poison chakra through the user's body, meaning being in close proximity (within 5 meters) to the user or direct contact with their techniques will poison the opponent with the same toxin that the colony releases. This also means that Vena is able to break the user out of B-rank and below Genjutsu by flushing the users system. The user is able to communicate with Vena via thought but can only do this with the colony after crown convergence.

Note: Remains on the battle field 3 turns
Note: Must have signed the Weaver Ant contract to summon
Note: Colony move at Jounin Speed
Note: Toxin can only affect the opponent again after 2 turns from being cured.
Note: The user has to have Poison release to Summon Vena
 
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El Alucard

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Enshrouded in mystery, Faye's elusive background gave rise to a tapestry of rumors that unfurled wherever she ventured. Whispers painted her as a spectral guide, wandering to aid lost souls in their journey to the beyond. Others wove tales of her, a forest deity, or a chosen guardian who communed with the elements, tending to the delicate equilibrium between nature and humanity.
Time flowed onward, and as days turned to seasons, Faye's understanding of her abilities deepened. Swiftly mastering elemental arts and honing her skills, she transformed into a formidable shinobi. At the tender age of eleven, driven by a desire to unearth her lineage's secrets, she embarked on a journey to Mount Katsuryoku. There, amidst the embrace of her clan's sacred ground, she trained fervently, forming connections and friendships along the way. Yet, in a turn of fate, one fateful day saw her emergence from the ethereal plane into a realm bereft of her clan. Every Katsuryoku member had vanished without a trace, leaving her alone in their ancestral home. Determinedly, she remained behind, meditating and awaiting their return, while the old mansion became a sanctuary for her contemplation.

Three years elapsed in solitude before an unexpected visitor, Mirabelle, graced her world. Mirabelle was a vision of fair beauty, her sapphire gaze a reflection of her allure. Conversations blossomed into friendship, tinged with something more elusive, complex emotions that Faye struggled to decipher. Their paths eventually diverged, each seeking their own destinies. Faye was undeterred, knowing their journeys would inevitably intersect once again. Time's passage, marked by growth and experiences, led Faye down a path of self-discovery. She embarked on a quest to uncover the fate of her missing clan members, gaining newfound skills and abilities along the way. Encounters with skilled shinobi, like Lytes and Teno, bestowed upon her the elemental prowess of Selenium dust and Xenon. Amidst the bustling marketplace, eavesdropping on conversations, her path crossed with Talbot and a peculiar figure sporting a distinctive red hat. Intrigued by their discussion, Faye covertly trailed the enigmatic red-hatted man, an endeavor that quickly escalated into a confrontation. Rather than meting out her demise, the man presented an alternative: an invitation to join his clan and serve him. Recognizing his formidable power, she embraced the offer, cementing her place within the Hellsing Organization under Alucard's mentorship and friendship.

The Hellsing Organization burgeoned, and within its ranks, Faye found camaraderie and a sense of belonging. Despite encountering Mira once more outside the organization's headquarters, it became apparent that their connection had faded from her memory. A passing glance turned into a bittersweet moment, as Faye's presence went unrecognized. Alongside Mira stood a crimson-haired enigma, emanating a chilling aura of bloodlust. A transaction with Alucard ensued, prompting both women's departure from Faye's sight. In the tapestry of Faye's life, the threads of fate, friendship, and discovery intertwined, shaping her into a woman who walked the line between shadows and light, an embodiment of strength, purpose, and an enigmatic past.
Faye and her hellhound, Phantom, navigated the lush expanse of radiant fields, embarking on a journey towards the tranquil shores of Kasumi Straight. As they reached their destination, a hint of weariness urged them to pause and catch their breath.Concerned, Phantom questioned Faye's demeanor, sensing a divergence from her usual self. He detected an absence in her presence, an uneasiness that lingered throughout their expedition. Faye, grappling with the unsettling sensation, confessed that something felt amiss. Despite her reassurances, the unsettling undercurrent remained palpable.

Suppressing her inner turmoil with a strained smile, Faye redirected their conversation, revealing her intent to seek assistance from the underworld. She urged Phantom to return temporarily, while she sought out one of the cardinals for passage over Kasumi Straight. Phantom hesitated, his concern evident, yet Faye intercepted with determination, signaling that she wished to leave the topic untouched. Yielding to her wishes, Phantom vanished into a wispy puff of smoke. Alone now, Faye took a moment to inhale deeply, grappling with her disquiet. A nebulous apprehension clung to her, an enigmatic sensation that defied clarity. Even as she withdrew Mirabelle's vivre card from her pocket, its serene presence couldn't dispel her unease. Shaking off her misgivings, she summoned Keleano, her trusted companion, and mounted her back.

With a resolute spirit, Faye embarked on her next leg of the journey, allowing the wind to sweep away the lingering doubts as she and Keleano ventured forth. In the midst of the biting cold wind, Faye and Keleano soared above the sparsely developed terrain below. Uncharacteristically, their usual lively exchange was absent, replaced by the sole company of the wind that seemed to carry their conversation. An unusual hush hung in the air, with the Katsuryoku, usually quite chatty, lost in contemplation. Her eyes remained fixed, seemingly frozen by the chill around her. The cardinal made valiant attempts to break the silence, injecting humor and recounting anecdotes of her and her sister. Yet, her efforts met deaf ears, with Faye's attention seemingly captured by distant whispers that had grown insistent, engulfing her senses. The pure realm's cacophony overwhelmed her, rendering the cardinal's efforts faint and distant, as if they were mere murmurs.

Then, like a thunderous crash, Faye's silence was shattered. In an unexpected outburst, she shouted at the intrusive voices, momentarily breaking the oppressive stillness. The cardinal misunderstood, believing Faye was reacting to her story, leading to an awkward tension that filled the gap. Breaking the silence once more, Faye spoke with an apologetic tone, clarifying that her frustration wasn't directed at Keleano. She admitted that something was amiss, causing her to lose herself in her thoughts. Keleano, ever supportive, offered assistance, but Faye declined, opting to be dropped off in the next area to find clarity on her own. As Keleano descended, Faye's footsteps carried her through the uncertain landscape, her mind a battleground of conflicting thoughts and eerie whispers from a world beyond.

Keleano descended to the outskirts of a village within the Jarvisuomi area, where a gentle breeze infused with the scent of grass enveloped the surroundings. Faye, her journey complete, expressed gratitude to the cardinal before disembarking. With a puff of smoke, Keleano disappeared, leaving Faye to her thoughts as she made her way towards the village. Donning the now dark hooded cloak, her normally vivacious and captivating appearance concealed, Faye drew attention as she walked through the village's bustling streets. At first, whispers and curious glances surrounded her, but gradually the attention lessened as she ventured deeper into the village.

Faye's attempt to find solace in a quiet tavern was thwarted when a sudden shift took place within the pure realm, the genki encircling her in an eerie manner. Amidst the bustling village center, Faye halted, seemingly lost in an invisible struggle between realms. The pure realm's spirits seemed to converge on her, an overwhelming presence assaulting her senses. As the murmurs of the genki escalated to a crescendo of screeches and howls, merging with the indistinct human chatter and the cacophony of the village, Faye found herself surrounded by spirits that emanated anger and hostility. Confusion swirled within her as she questioned the source of their aggression, bewildered by their sudden ire. The whispers of the genki grew louder, bearing accusations, inquiries, a storm of questions that refused to relent. Amidst the chaos, Faye struggled to navigate the crowded streets, the overwhelming sensations pushing her to the brink. Eventually, her surroundings blurred, her balance faltered, and the world plunged into darkness.

Awakening in a serene forest, a younger Faye shaded her eyes from the sunlight filtering through the canopy. Lost in contemplation over her vivid dream, she was roused by the sight of three genki darting past her. The pathway ahead opened up to Mount Katsuryoku's base, casting a signal-like moonlight down the mountain. Suddenly, the clear sky gave way to gray clouds that swallowed the sunlight, and a massive pillar of moonlight illuminated the mountain. Faye stood and proceeded down the path, genki forming from the shadows to silently observe her. Rain began to fall, the downpour's noise transforming into a symphony of whispers reminiscent of the agitated genki. Faye's eyes snapped open as she jolted awake. In an unfamiliar room, she encountered a genki, who engaged in dialogue with her. Their exchange touched on Faye's struggles, her clan's power, and the fragile balance between willpower and emotions. Faye resumed her conversation with the genki, delving into the complexities of controlling the pure realm spirits. They discussed the importance of willpower, emotional control, and the dynamics of commanding the genki.

The genki urged Faye to strengthen her willpower through a risky technique involving a full body infusion with a more powerful genki. Despite her hesitation, Faye agreed. As she initiated the process, her aura expanded and then violently exploded, leading to chaos and destruction in the inn and the surrounding area. A sudden interruption brought a vision of a blood-stained forest, a monstrous entity, and an overwhelming darkness. Faye found herself consumed by uncontrollable violence, a stark contrast to the composed and humble girl she once was. As Faye's consciousness faded, she experienced an intense vision of her rampage, feeling the horror of her actions.
As the sun finally emerged, casting a bleak light on the aftermath of a nightmarish rampage, I stood amidst the grim tableau of death and destruction. The air reeked of despair, mixed with a suffocating humidity that mirrored the weight of the tragedy that unfolded. Lifeless bodies, once beloved, lay strewn across the streets like discarded puppets. For three interminable days, I became a harbinger of death, a monstrous entity with no conscience, no mercy. I stalked the streets, a relentless predator, cutting down everything in my path. I killed without discrimination, leaving behind a landscape of broken lives and shattered dreams. The once-vibrant streets now bore the scars of my wrath, a stark reminder of the horrors I unleashed.

Among those who survived, there was a young girl burdened with anguish and fury. I watched as she guided her little brother, Jiro, through the ruins of a marketplace. His innocent question, a simple plea for food, echoed the desperation that hung in the air.

"I'm hungry, are we almost there yet?"

"Please, quietly Jiro. We're almost there, I promise."

Her voice held a fragile blend of reassurance and concern, a reflection of her love for her brother. But then, Jiro's silence, that dreaded void, shattered her world. I felt her turmoil as she spun around, her anger exploding into a punch that I was powerless to stop. In that fleeting moment, I saw myself through her eyes, a red aura engulfing me, memories of happier times flashing before her. With every life I took, every drop of blood I spilled, I was forced to bear witness to the consequences of my actions. I watched as families were torn apart, as innocence was extinguished, all while I was trapped within the confines of my own body. The realization of what I had become, what I was capable of, gnawed at my conscience. The struggle for control was relentless, as I fought against the malevolent genki that held me in its grip. I couldn't escape the relentless torment of my own deeds, a cycle of destruction and despair that seemed unbreakable. The darkness that surrounded me offered no comfort, only a chilling void that threatened to consume me whole. In the depths of my despair, I yearned for release, for a way to break free from the shackles of the violence that had consumed me.
Months have gone by as Faye’s struggle with the spirits intensified, she made no progress with figuring out what was going on and it began to take its toll. The constant whispers from the spirits grew more overwhelming, making it difficult for her to find peace. The burden of her unbound connection weighed heavily on her mind, along with her breakup, the sudden disbanding of the Hellsing Organization and many other things. Leaving her feeling more lost and unsure of herself than she had ever been.

Seeking solace, Faye turned to unhealthy coping mechanisms, and she found herself falling into alcoholic tendencies. Alcohol seemed to offer a temporary escape from the chaos within and provided a fleeting sense of relief. However, with each passing day, Faye became more reliant on the numbing effect of alcohol, unaware of how it was slowly consuming her from within. As her drinking escalated, Faye's physical and mental health began to deteriorate. The lack of restful sleep only added to her burden. The restless nights were filled with haunting dreams and visions of the spirits she struggled to understand. Sleep deprivation exacerbated her already weakened state, making it harder for her to cope with the relentless whispers that haunted her waking hours.

People who knew her would immediately be able to recognize the changes in Faye's demeanor, witnessing her isolation. Even some of the kinder Genki became concerned for her as they attempted to reach out and offer their support, but Faye withdrew further into her self-imposed solitude. Isolating herself from her clan beliefs it seems she had given up on her clan completely. As Faye's condition worsened, her ability to connect with the Genki faltered, leaving her vulnerable in the face of formidable adversaries. The once agile and confident fighter now stumbled and struggled to find her footing in battle. The alcohol didn’t help in that regard. It was during a particularly harrowing mission that the severity of her situation became evident. In a moment of vulnerability, Faye's alcohol-induced haze proved disastrous, leading to a near-fatal encounter with an aggressive Genki spirit. Barely escaping with her life, Faye found herself at a crossroads.

Realizing the destructive path she had embarked on, Faye knew she needed to confront her own demons and seek help. What better place to collect herself than her clan’s home. She sighed weakly as she approached the small narrow trail that leads up the mountain side in a zig-zagged manner.

Home … It’s been too long.

As Faye reached the foot of Mount Katsuryoku, she gazed up at the majestic peak shrouded in clouds. With determination in her heart, she followed the small narrow trail, zig-zagging her way up the mountainside. It wasn’t the first time she had been there but for whatever reason, this time, the climb seemed more challenging. After a long ascent, she finally arrived at the Katsuryoku Mansion. Its exquisite craftsmanship never failed to leave her in awe as she studied its sturdy dark oak walls, limestone intersections, and marble sculptures. It’s almost as if it was her first time there, the way she was taking it all in. She never felt it before but the mansion seemed to resonate with an air of mystery and solitude, more than usual anyways.

Faye slowly entered the mansion, stepping into a world frozen in time. Feeling like a “guest in her own home” she marveled at the intricate marble outlines and the worn-out greenish banner bearing the sigil of the Katsuryoku House. The passage of years had left its mark, leaving the mansion with a dark grayish tint, yet its allure remained intact.

"So, what now?" Faye thought to herself

Faye continued to explore the mansion searching for something but not knowing what it was. She made her way through various chambers adorned with ancient artifacts and spiritual relics, some of which she had seen before. Her eyes stared blankly at the intricate tapestries and paintings depicting the clan's spiritual journey. Stray Genki moved all around adding to the mansion’s already profound spiritual energy. However she chose to ignore it all. It had become something of a habit ever since some of the Genki began showing hostility towards her. Faye shuddered from the memories, pushing the thoughts deep into her mind vault. She knew she would eventually have to face it, especially since she was beginning to lose her spiritual prowess. Just not now, she was too tired right now. She just wanted a drink hopefully enough to make her pass out.

As nightfall approached and the cold winds howled outside, Faye decided to set up camp in one of the mansion's rooms. She found a chamber with a large fireplace, now cold and dormant, but still suitable for her temporary shelter. Gathering some firewood and lighting it up with a basic fire jutsu, she felt the warmth engulf the room, dispelling the icy chill. Using a backpack as a pillow, she settled down close to the fire. After a few seconds she reached into the bag's side pocket, removing from it a flask. Looking at it for a few seconds her heart and body seemed to accept the contents of the flask but her brain wouldn’t let her anymore.

"No." She said to herself softly as she lowered the flask onto the ground next to her, taking one last glance at it before turning the other way and closing her eyes. With the sound of crackling fire and the soft glow of moonlight filtering through the windows, Faye somehow feels a connection to the long-gone ancestors who once called this place home. As sleep took over, her dreams intertwined with the mystical history of the Clan, and she knew that her journey had just begun amidst the isolation and secrecy of Mount Katsuryoku.

Morning came and Faye slowly opened her eyes, the flask stood where she placed it the previous night. With a long exasperated sigh she tipped the flask over with her finger and rose from her makeshift bed, the embers of the fireplace glowing dimly to guide her steps as the sun hadn’t fully risen yet. One thing was for sure though, that was the best sleep she’d had in months. As the first rays of dawn painted the sky in hues of orange and pink, Faye decided to continue her exploration of the mansion. She traversed through the various rooms, admiring the ancient artworks. This time actively trying to decipher the symbolic meanings behind them (if any). Some pieces were just regular art but other pieces seemed to hold a fragment of the clan’s spiritual wisdom, a tapestry of history and tradition.

While venturing deeper into the mansion than even she had ever been before, Faye stumbled upon a hidden passage concealed behind a bookshelf. Intrigued, she pushed the bookshelf aside, revealing a narrow corridor that led to a chamber different from the others she had encountered. This chamber had a solemn aura, with candles flickering around a large ancient chest. Within the chest, a few dusty tomes packed neatly and in order, all filled with ancient scriptures and enigmatic symbols. Faye flipped through the pages, attempting to decipher the sacred knowledge that had been passed down through generations.

Faye spent the next few days reading the scrolls which contained the history of the Katsuryoku Clan, including the dark times that had befallen their House. With a mix of trepidation and determination, she unrolled the fragile scrolls, eager to learn more about the twelve warriors and their fateful end. Faye’s mom had always tried to keep her away from all the spiritual stuff so she never really spoke of the clan. She did however mention Faye’s father every now and then. Green hair, a burn mark across his cheek, calm and collected, a very powerful and kind man she always said.

Faye remembers how her mom would smile while talking about him, although it didn’t seem like they spent much time together. She often pondered what her father was like, where he was, if he was still alive even. But other than that she knew nothing of him. Her mom did mention that he went off to find enlightenment or something and the one time he did visit he didn’t stay long. In fact the last time he visited Faye and her mom was around the time Faye began seeing genki. Faye of course doesn’t remember him or any of this as she was too young.

"Anyways." Faye mutters as she catches herself trailing off.

As she continued reading, the words painted a haunting image of the betrayal that had shaken the foundation of the House. The details of the murder, the doubts, and the ultimate brawl among the twelve warriors weighed heavily on her heart. She felt a deep sadness for the clan that had once thrived within these walls, almost as if she was there with them personally. As Faye delved deeper into the scrolls, she discovered that the spirits of the twelve warriors were said to roam the graveyard deep within Mount Katsuryoku. Restless and bound by regret, they continued to wander as spiritual beings, their souls unable to find peace. If she could find them, perhaps they could give her the answers she was looking for.

Two figures argue softly on the other side of the room. This place, it was familiar, the smell, the warmth. I feel safe. Where though? No, when? I can’t really move well, my body feels so heavy,so uncoordinated, it’s not moving how I want it to.

Hello! Hi! Over here!

Voice 1: You know what happens to-, No I don’t want this for her!

Voice 2: *inaudible speaking*

Voice 1: No, I- I can’t.

Voice 2: *inaudible speaking*

Voice 1: You can’t

Uhm excuse me! Sorry to interrupt, I just-

The two figures suddenly turned to my direction as one of them began to approach me. It wasn’t dark but I couldn’t make out their faces at all. The figure began to tower over me the closer it got, then a whisper from behind me.

Voice 3: Who are you?

I spin around to see who it was but am met with complete darkness. I can’t see anything, not even my own hands, I’m floating in nothing. Then whispers again, only slightly louder and more voices whispering over each other this time.

Multiple voices: Who are Who you are you you Who who are you are you…

I didn't feel it at first but I do now I do, all around me. I can’t see them but they are there. A wave of fear and negative energy instantly takes over and I cannot breathe. I’m drowning in nothing, sinking in nothing. Absolute darkness but I can picture what lies within, monsters. My brain does not disappoint when coming up with images of the vile creatures that I’m convinced are definitely hidden within the pitch black.

Lumpy pale red skin, dark red eyes with even darker red pupils. Many individual cracks in their skin, which seep blood every time they even slightly move. No legs, just strips of bloody flesh hang from the edge of stumps. I cannot see them, I cannot see anything but I’m terrified. My brain is showing me all sorts of things at this point. Death all around me, I’m floating and sinking in it all at the same time.

Then a loud scream akin to the sound a banshee would make.

"WHO ARE YOU!?"

Faye’s eyes snap open, she jumps up from a table she had moved to ‘her room’ , covered in a cold sweat, relieved it was just another nightmare but still shaking. Her heart was pounding so loud you could hear it, she looked around the room suspicious and paranoid that the horrors may have followed her to the waking world.

Then the tears, she silently began to cry, what about? She couldn’t exactly pin down but she felt an extreme sadness.

Her watery eyes automatically searched for and found the flask with ease. Faye made her way over to the makeshift bed sitting beside it, hugging her knees as she cried. She reached the flask and took a giant swig, taking in and welcoming the strong taste that burned its way down her throat.

Spirits for Spirits. she joked to herself whilst holding up the flask as if making a toast.


Awakening Legacy: Trials of Courage, Wisdom and Redemption:
The morning after crept in slowly. Faye woke up with a pounding headache and a heavy heart. The room seemed to spin around her, and waves of regret washed over her. She felt exhausted and defeated, with the weight of her actions bearing down on her. As she lay there, she acknowledged that this was the aftermath of her relapse, and she knew she couldn't let it define her journey. Summoning her strength, she made a conscious decision to face the consequences of her actions and take steps towards recovery.

Faye took a deep breath and forced herself out of bed, wincing at the sunlight streaming through the windows. She drank water to rehydrate, opened up a can of beans for breakfast and continued to read the scrolls. She moved onto the next scroll, it didn’t have much, but to her luck it was just what she needed. The scroll she opened next contained different meditation techniques, after reading she settled herself in a quiet corner for meditation. She was already familiar with all of this so it came naturally to her. Faye felt relieved that despite her recent state there was still something inside her.

Breathing deeply, she embraced the discomfort of the hangover, focusing on the present moment without judgment. Through meditation, she allowed the chaotic whirlwind of emotions to settle, finding solace in the stillness within. With each breath, the burden on her heart lightened, and she found a glimmer of hope in her own resilience.

Recognizing that recovery was a journey, Faye forgave herself for her moments of weakness starting from her most recent and going down the line and understood that setbacks were part of the process. She acknowledged the need for self-compassion and gently reminded herself that healing wasn't a linear path.

As the day progressed, Faye continued to take care of herself, nourishing her body with food and gentle exercises. Faye found the strength to stay sober, even in the face of lingering cravings.

In the days that followed, Faye engaged in mindfulness practices, learning to recognize and manage her triggers. Through journaling, she explored the emotions that had led her down this path, allowing herself to process and understand them in a healthy way.As she stayed committed to her path of healing, Faye found renewed purpose in her connection with the spirits. Embracing her unbound connection with authenticity, she discovered a newfound harmony with some genki.Fear was replaced by a sense of empowerment and renewed determination. She knew that her journey to recovery would require ongoing effort, but she faced it with a newfound sense of self-awareness and a deeper connection with herself and the spirits.Faye's resilience and strength continued to shine through, reminding her that even in moments of darkness, she had the power to rise, transform, and find her way back to the path.

Recommitting to her mindfulness and meditation practices, Faye sought to explore the root causes of her fears and struggles. She delved into her connection with the Genki, seeking insight into how her emotions intertwined with their whispers. One of the scrolls had mentioned that the more negative one's soul energy became, the more negative genki they would attract. It was why those who practiced the clan arts meditated regularly, it was why they needed to have perfect emotional control. Another scroll spoke about balance and how not leaning one’s Soul Essence one way, was beneficial.

Faye’s spiritual connection was back and better than before she could sense them everywhere once more. Their presence was no longer a threat but a reminder that she didn't have to face her battles alone. She made healthier choices and through the scrolls engaged with her House Katsuryoku training, she even practiced some martial arts becoming a drunken master specialist even (for obvious reasons). She didn’t drink again, but she remembered all the times she was drunk and how she moved during those times and incorporated it into her fighting style.

As Faye continued to face her fears with courage and grace, the Genki responded to her authenticity. Their whispers became more harmonious, guiding her towards harmony and understanding. Despite that there were still a few hostile Genki, ones that questioned who Faye was, what made her a human girl special from the rest. However, through this renewed connection, Faye realised that her unbound connection with the Genki wasn't a curse, but a unique gift that could help her find balance, maybe even guide others toward unity.

Faye had learned that embracing her vulnerabilities was not a sign of weakness but a testament to her strength as a warrior of both worlds, navigating the intricacies of her own soul and the mystical realm of the Genki. She didn’t have all the answers, but she was happy with her progress, and maybe after a few more scrolls she would be able to answer the whispers.

As another day ends the evening follows it as the sun sets. Faye ventures into the graveyard, drawn by an inexplicable force. Not unfamiliar, but not known to her either. She felt a palpable presence in the air, an otherworldly energy that seemed to envelop her. As she walked among the tombstones and ancient memorials, she sensed 12 spirits. Well, that’s not entirely accurate, there were other spirits around as usual but 12 of them stood out. Different from the others but also not.

Soon, shadows began to form around her, and faint whispers filled the air. A familiar event, she’d experienced this before in her dream. Faye's heart pounded in her chest as the ethereal figures moved among the graves. Familiar yet so different. Then she remembered, the history scroll had mentioned 12 warriors of the Katsuryoku Clan but surely not, right? There was no way they were still around, right? Their spectral forms semi-transparent, yet their essence radiated with a mixture of grief and anger. It seemingly began to become darker, the entire cemetery’s atmosphere changed, the air was thicker and full of malice and negative energy. It almost overwhelmed Faye.

In a moment of fear and courage, Faye decided to approach them, she wasn’t running this time, she was driven by a desire to understand their pain and offer solace. As she moved closer, the spectral figures turned to face her, their eyes glowing with a faint light. Their ethereal presence filled her with awe, but their energy radiated bloodlust so she remained cautious.

Faye stood among the spectral warriors in the moonlit graveyard, her heart filled with a mix of anticipation and worry. She took a deep breath, gathering her courage to begin the conversation she had been yearning for.

Faye: (softly) "I sense the weight of your regrets and the pain you carry. Please, if you are willing, I would like to understand what truly happened in the House of Katsuryoku."

Warrior 8: (with a murderous gaze) "Who are you, outsider, to come seeking the secrets of the Katsuryoku Clan? What makes you think you are worthy of our legacy?"

Faye: (steadfastly) "I am no outsider. I am Faye, a proud member of the House Katsuryoku. I am your legacy.”

Warrior 2: (Mocking Warrior 8): “She would not be able to see or communicate with us if she were an outsider, you old fool.” (The warrior turns back to Faye once more taking a menacing tone) “I do not however remember our clan ever having such weak-willed individuals.”

Faye: (steadfastly) "With all due respect, I would not be here if my will were weak.”

The atmosphere lightened slightly giving Faye more confidence. She couldn’t believe she was actually talking to the original founders. Without knowing, Faye had subconsciously suppressed most of the negative energy or rather it didn’t affect her at all. Her recent training was paying off, not that she noticed.

With most of the negative energy suppressed she was left with a lot of excitement, curiosity. Her Soul Essence leaned towards the positive spectrum of emotions. Faye managed a stoic expression on the outside though.

Warrior 3: (Mumbling to self) “Idiot, your emotional control is all over the place, it’s not all or nothing neither is it one or the other.”

(Warrior 7 clears her throat)

Warrior 7: (crossing arms) "Words are empty without actions to back them up. If you are truly sincere, prove it. Show us you bear the Katsuryoku gift. Prove your worth.”

Faye: (determined) "I accept your challenge. Whatever you wish me to do, I'll prove that my intentions are pure and that I am worthy of your trust."

Warrior 7: (skeptically) "Very well. We shall put you to the test. Show us your strength, your wisdom, and your ability to respect the spirits that linger in this place."

Trial 1: The Trial of Physical Strength

For the first trial, Faye was led to a vast, ancient training ground hidden within the depths of Mount Katsuryoku. The spectral warriors surrounded stood to the side, as one of them merged with the ground. A burly man made of rock emerged from the ground, with a sword made of rock.

Warrior 1: "Prove your physical strength. Defeat me in combat."

Faye: “Whoa time out! How are you doing that? Genki normally requires a blood sacrifice or chakra to do that!”

Warrior 1: “Begin”

Faye squared her shoulders, cool as a cucumber she faced the burly stone warrior. Although made of stone his figure was very detailed, like a marble statue. He was an imposing figure, standing tall with bulging muscles, his eyes glowed with determination to test her physical strength. As the fight began, Faye's instincts kicked in, and she deftly evaded the first powerful swing of the warrior's massive sword.

Warrior 1: "You think you can take me down, little one? Prepare to be crushed!"

With a loud battle cry, the burly warrior lunged forward, swinging his sword with immense force. Faye narrowly dodged the attack, feeling the rush of air from the blade. With her many abilities, she knew she could easily end the fight but where was the fun in that? Besides they were testing her so they probably wanted to see what she could do, so she challenged herself not to use anything but a regular sword. She wouldn’t even remove her leg weights or rely on her Kāma seal. Not that she was looking down on her opponent at all, in fact in terms of physical strength (without her abilities) she knew she couldn't match his strength head-on especially since he was made of rock, so she would rely on her agility and speed, darting around him like a nimble dancer.

Their swords clashed, the sound echoing through the training ground. Faye's arms trembled with the impact, but she refused to back down. She focused on finding openings in the warrior's defense, aiming for vulnerable spots to chip away at his endurance.

As the fight wore on, Faye's breaths grew heavy, and sweat poured down her forehead. She felt the strain in her muscles, and her movements became sluggish. She realized she’d been too reliant on her abilities and neglected the basics. The burly warrior, unaffected by fatigue, pressed on, relentlessly pursuing her.

Faye's energy waned, but she drew upon her inner resolve and determination. She recalled the training and wisdom she had gained from her past fights, and she knew she had to find a way to outsmart her opponent.

With a burst of energy, she launched a flurry of quick strikes, keeping the burly warrior on the defensive. However, his sheer strength was overwhelming, and a powerful blow sent Faye crashing to the ground. Her ribs cracked and she coughed up blood as she struggled to rise, her vision blurred, and her body aching from the near fatal impact.

Warrior 1: "You're no match for me, child! Give up now!"

But Faye refused to surrender, she was having too much fun. She summoned the last reserves of her strength and pushed herself back to her feet. She knew she couldn't afford to let her guard down, even for a moment.

With a newfound determination, she focused on her opponent's patterns, searching for any weakness she could exploit. The burly warrior, confident in his advantage, went in to kill his wounded prey and left himself open for a split second, Faye seized the opportunity.

In one swift motion, she dodged his strike and delivered a powerful kick to his side, throwing him off balance. Taking advantage of the opening, she lunged forward, slashing at a crack located on his shoulder. The burly warrior let out a loud roar, but he was far from defeated. With a surge of adrenaline, he retaliated, aiming to crush Faye once and for all. Faye's vision blurred further, and her movements became sluggish, but her will to survive and emerge victorious burned brightly within her.

In a final act of desperation, she summoned her last ounces of energy and unleashed a precise strike, aiming for the burly warrior's sword arm. Her blade connected, and she watched as the warrior's weapon fell to the ground, his grip loosening. Seizing the opportunity, Faye delivered one last strike, destroying the warrior's stone body completely. His spectral form floated backwards, defeated and in shock.

Warrior 1: "You… you've won."

Warrior 2: (Laughing at Warrior 1) I think she may have been going easy on you.

Warrior 1: (Disgruntled) Impossible, she nearly died. I left myself open on purpose! Tell them, child!

Faye simply smiled.

It was risky to not use her abilities to the end, but it also allowed her to physically push herself to the brink, and as a bonus she had proven her physical strength and her unwavering determination. The spectral warriors (except warrior one) surrounded her, offering their approval and admiration for her bravery. Faye's victory in the first trial had forged a deeper bond between her and the warriors.

Trial 2: The Trial of Wisdom

Next, the spectral warriors led Faye to a vast library within the mansion. Shelves were filled with scrolls, ancient tomes, and intricate artifacts. Warrior 2 stepped forward, holding an ancient parchment in his hand.

Warrior 2: "Prove your wisdom. Solve these 3 riddles."

As Faye stood in the vast library within the Katsuryoku Mansion, surrounded by ancient scrolls and tomes, the spectral warriors prepared to present her with the three riddles that would test her wisdom and understanding of life, spirituality, and the human soul.

Warrior 2: "The first riddle, young one, speaks of the eternal cycle of life and death. 'I am born in the light, yet I thrive in darkness. I am sought after, yet I elude the grasp of many. What am I?'"

Faye furrowed her brow, contemplating the riddle's meaning. She recognized the theme of contrasting elements and the idea of elusiveness.

Faye: "The answer to this riddle is the 'moon.' It is born in the light of the sun's reflection, yet it thrives in the darkness of the night. It is constantly sought after, but it eludes the grasp of those who try to capture its ethereal beauty."

Warrior 2: "Impressive. Your answer holds truth and depth. Let us move on to the second riddle. 'I am all around you, yet you cannot see me. I am a bridge between the material and the spiritual, guiding your inner journey. What am I?'"

Faye closed her eyes, attempting to connect with her inner self and draw upon her spiritual understanding. She recognized the symbolism of a bridge and the idea of guiding one's inner journey.

Faye: “The answer to this riddle is the 'breath.' It is all around us, yet we cannot see it with our eyes. It serves as a bridge, connecting our physical existence with our spiritual essence, guiding our inner journey as we embrace each breath as a moment of mindfulness and awareness.”

Warrior 2: “Well done. Your insight is commendable. Now, for the final riddle. 'I am a measure of the soul's growth, yet I am beyond time and space. I am what remains when the body fades, and I hold the essence of your existence. What am I?'”

Faye took a deep breath, feeling the weight of the riddle's significance. She pondered the idea of a measure of the soul's growth and what remains beyond the limitations of time and space.

Faye: "The answer to this riddle is the 'legacy.' It is a measure of the soul's growth, as it is a reflection of the impact one leaves behind through their actions, beliefs, and contributions. It transcends time and space, as a person's legacy can influence generations to come. When the body fades, the legacy remains, holding the essence of one's existence and the imprint they leave on the world."

The spectral warriors nodded, acknowledging Faye's profound understanding and wisdom in answering the riddles. They could see that she had delved deep into her consciousness and drawn upon her knowledge of life, spirituality, and the human soul to find the answers.

Warrior 4: "You have demonstrated a remarkable depth of understanding, young one. Your answers have illuminated the truth within each riddle. We are pleased to see your wisdom and insight; however, you have not proved yourself just yet."

Faye smiled as her heart swelled with gratitude and pride, knowing that her connection with the spectral warriors had deepened through these tests. With each riddle answered, she felt a stronger bond with the spirits of the Katsuryoku Clan, and she was more determined than ever to honor their legacy and preserve their wisdom for generations to come.

Trial 3: The Trial of Spiritual Prowess and Willpower

The final trial took place within the heart of the graveyard, surrounded by the spirits of the fallen warriors. The air crackled with spiritual energy as Warrior 3 approached Faye.

Warrior 3: "Prove your spiritual prowess and willpower. Face the tormenting illusions that haunt this place."

Faye nodded; her heart steady as she prepared herself for the challenge. As the warriors stepped back, the environment around her began to shift, and she found herself surrounded by a surreal dreamscape.

As Faye stepped into the surreal dreamscape for her final trial, the atmosphere around her transformed into a hazy, ethereal realm. The graveyard seemed to melt away, replaced by dark swirling mists and shifting shadows.

Faye closed her eyes, centering herself and drawing upon her spiritual essence.

The illusions materialized from the mist, taking the form of translucent figures that flickered like candle flames. Each illusion wore a different expression, mirroring Faye's inner fears and doubts.

The first illusion emerged with a mirror-like visage, projecting Faye's own image with an air of uncertainty and self-doubt. The illusion's eyes held a hint of sadness, and its voice echoed with vulnerability.

"I don't belong here. I'm just an outsider. What makes me think I can bear the Katsuryoku gift?" the illusion murmured.

Faye's heart tightened as she recognized her own inner voice of doubt. She closed her eyes, took a deep breath, and centered herself. The spectral warriors' presence felt tangible, offering her a sense of strength and reassurance.

Steeling her resolve, Faye opened her eyes and confronted the illusion head-on. "I am no outsider, I am Faye of the House Katsuryoku, and I have earned the trust of our founders. I am here with sincerity and reverence, and that is what makes me worthy."

The illusion wavered and seemed to weaken, unable to maintain its presence against Faye's conviction.

The next illusion manifested as a shadowy figure, depicting Faye's past failures and mistakes. It cast itself over her, surrounding her in darkness and projecting memories of her moments of doubt and regret.

Faye gritted her teeth, recalling those painful memories. But she refused to let them consume her. The teachings in the scrolls echoed in her mind, reminding her that growth came from learning and overcoming obstacles.

"I am not defined by my past," she declared, her voice unwavering. "Those moments have shaped me, and I have learned from them. They do not define who I am now."

The illusion flickered and began to fade, unable to overshadow Faye's resilience.

The final and most formidable illusion appeared, taking the form of a distorted version of herself. It wore a cloak of darkness, its features contorted with self-doubt and fear. The illusion taunted her with a sinister voice, attempting to sway her with words of surrender and defeat. It hurled insults and slurs.

Faye could feel the illusion's words, but she refused to succumb. The spectral warriors' presence felt more potent than ever, as if their collective strength bolstered her own.

With unwavering determination, Faye faced the illusion. "I will not give up," she declared firmly. “ I will not be swayed by fear or doubt."

The illusion writhed and struggled to maintain its presence, but Faye's resolve was unyielding. As she confronted each illusion with courage and conviction, the dreamscape began to shift. The swirling mists started to clear, and rays of light broke through the darkness. The illusions dissipated, leaving Faye standing in the center of the transformed space. She had conquered her inner demons, proving her spiritual prowess and her indomitable will.

Warrior 7: "You have faced the tormenting illusions with courage and determination, young one. Your spiritual prowess and willpower are commendable. You have truly earned the right to carry the Katsuryoku gift."

The other warriors nodded in agreement, and a radiant pink aura surrounded Faye, symbolizing her full rebirth within the clan. Whether they liked her or not Faye would never again doubt who she is. The genki could suck it!

With the final trial completed, Faye knew she was ready to embrace the responsibility of carrying the Katsuryoku gift, honoring the legacy of the fallen clan, and preserving their wisdom for generations to come. The surreal dreamscape had challenged her, but it had also strengthened her resolve and reaffirmed her connection to the spectral warriors who had accepted her as one of their own.

Warrior 1: (with a melancholic voice) "Long ago, a member of our own betrayed the clan. It was Eiji, one of the twelve, who succumbed to darkness and murdered Ren, another founder, in a fit of jealousy and ambition."

Warrior 2: (gravely) "Doubt and hatred spread like wildfire among us, clouding our vision and leading us into a deadly confrontation. In that moment of chaos, we turned on each other, and when the dust settled, I found myself the last one standing."

Warrior 5: (with a hint of sorrow) "Eiji's betrayal was not the only cause of our downfall. Our own weaknesses and inability to trust one another also played a part. Our vision was clouded by doubt, and in our desperation, we made choices we now deeply regret."

Faye: "I believe in redemption and forgiveness. It's never too late to find peace, even in the afterlife. Is there any way I can help you find that peace?"

Warrior 6: (thoughtfully) "Your presence alone has already brought some measure of solace to our tormented souls. But there is one last thing we ask of you, if you are willing."

Faye: "Please, tell me what you need, and I will do my best to assist you."

Warrior 7: (with a glimmer of hope) "Help us find a way to release our spirits from this realm, to break the curse that binds us to the mountain. Only then can we find true peace."

Faye: "I’m not sure I know how to do that yet, but I promise I will do everything in my power to fulfil your wish. You deserve to find rest and serenity after everything you’ve gone through, all of you."

As the conversation continued late into the night, Faye learned the entire truth about what had happened to the House of Katsuryoku. The warriors shared their regrets, fears, and hopes, finding solace in finally revealing the secrets that had burdened them for so long. As the moments passed, Faye sensed a subtle shift in the atmosphere. The warriors' initial anger and restlessness seemed to soften, as if her words and presence had brought them some measure of comfort. They spoke in hushed, ethereal voices, recounting the events that had led to their downfall and the sorrow they had carried since then.

Through their stories, Faye felt a profound connection to these ancient spirits. She understood the complexity of their emotions and the burden they had carried for centuries. In that shared moment, it was as if their souls had found a temporary respite from their restless existence.

With the night growing darker, Faye decided to call it a night returning to her room in the mansion. Over the next few days, Faye continued her interactions with the spectral warriors, offering her companionship and learning from their experiences. Even learning things that were not in the scrolls.

During her meditation sessions, Faye focused on attuning herself to the whispers of the Genki, not as a means of control but as a means of connection and understanding. In these moments of vulnerability, she learned to embrace the ebb and flow of their energy, forging a newfound harmony within herself and with the spirits.

As Faye's mental and spiritual clarity grew, she experienced a reawakening and massive improvement of her innate connection with the Genki. She began to perceive their whispers not as a burden, but as a source of wisdom and guidance. With renewed purpose and strength, she embraced her unbound connection.

In her daily life, Faye found joy and fulfillment in simple moments. She immersed herself in the beauty of nature, connecting with the spirits of the land and the elements. The Genki spirits responded to her newfound appreciation, becoming her allies as a bridge between the pure and impure realm.


A Katsuryoku.
 
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El Alucard

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Name: Faye
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N
ickname: Ghost Girl
Age:28 (October 28, Scorpio)
Gender: Female
Clan: House of Katsuryoku

Appearance & Personality
Faye personifies sheer beauty. Her hair, once white from her using and mastering her clan's abilities is now dyed pink. It gracefully drapes from her crown, cascading down to the midpoint of her back. She often fashions an artful braid, allowing a wisp or two to gently frame one side of her face. Her mesmerizing blue eyes mirror a cloudless sky, their penetrating gaze delving into souls and ensnaring those who meet it.

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Her skin, immaculate and flawless, complements a figure that seems to be sculpted by divine hands. In her everyday ensemble changes with her mood and the occasion, but is normally comfortable modern attire. Faye's radiant smile possesses an innate warmth that can thaw even the coldest of icebergs, leaving an impression that lingers long after encountering her.

Faye embodies an endearing blend of cuteness, tranquility, and humility. Her demeanor often gravitates towards a responsible but fun older sister type especially with people she cares about, but she is a master of emotional equilibrium, she remains in firm control of her feelings, and can choose what to feel and when to feel it. Faye's essence radiates with a lively, high-energy personality that charms everyone in her presence.


Village Information
Land of Birth: Great Wind Desert
Affiliation: The Hellsing Organization
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Attribute Points: 25 (+2 Christmas bonus)
Mind: 10
Body: 4
Spirit: 4
Agility: 5
Dexterity: 4
Vitality: 0
Health & Chakra
160 | 1200
Speed & Tracking
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10 | 10 x (2 Advanced Tracking + 3 Soul Sensing) = 50
Universal Abilities
Ninjutsu | Taijutsu | Genjutsu | Kenjutsu | Bukijutsu
Fuuinjutsu (Adv) | Medical Ninjutsu (Adv) | Kaito's Taijutsu | Sage Mode

Elements
Katon | Fuuton | Doton | Suiton | Raiton | Serenton | Bisumaton | Sōruiton | Kisenonton | Ototon
Specialties
Advanced Tracking | Apex Handseal Specialist (Fire Release, Katsuryoku Techniques)| Sustainment Specialist (Fire Release, Katsuryoku Techniques) | Chakra Fortification (Fire Release, Katsuryoku Techniques) | Peak Elementalist (Fire Release, Sound Release) | Sage Mode Mastery | Personal Summoning Specialist
Fighting Styles
Baria no Michi
Summons
Cardinals | Hellhounds

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Whispers of Destiny: Threads Unraveled
Faye’s mysterious origins lead to rumors that she is either a spectral guide or a forest deity. At eleven, she travels to Mount Katsuryoku to discover her family roots, but she finds her clan has disappeared. Years of being alone bring her encounters with allies and mentors. This ultimately leads her to the Hellsing Organization under Alucard. Torn between shadows and light, Faye grows into a strong and enigmatic woman, with her past influencing her future.
Shadows of Unrest: Faye's Reckoning
Haunted by whispers from the pure realm, Faye feels uneasy during her travels. She tries to silence the voices, but this leads to a dangerous mix with a powerful genki, causing chaos and violence. Overwhelmed by uncontrollable rage, she turns into a destructive force. Her identity is torn between the humble girl she used to be and the monstrous being she fears she has become.
Shadows of Unrest: Faye's Memories
Faye wakes up to the aftermath of her rampage, with streets filled with death and despair. For three days, she is a ruthless predator, forced to see the destruction she caused. Through the eyes of the survivors, she faces the horror of her actions. She fights against the evil genki that controls her will. The pain of guilt and the fight for control shape this dark chapter of her journey.
Echoes of Solitude: Unraveling the Past
Lost in whispers and grief, Faye turns to alcohol. This choice isolates her and weakens her bond with the genki. After a near-fatal encounter, she returns to her clan’s mansion. There, she uncovers hidden scrolls that reveal the Katsuryoku’s history and the betrayal of twelve warriors. Haunted by nightmares and visions, she begins to confront her demons. In her ancestral home, she finds both despair and fragile hope.

After relapsing, Faye recommits to recovery. She uses meditation, mindfulness, and self-compassion. She rediscovers her spiritual connection. She learns that balance and emotional control are vital for working with the genki. By transforming her past struggles into strength, she develops a unique “drunken master” fighting style. With resilience and renewed purpose, Faye embraces her vulnerabilities as gifts. She forges harmony with the spirits and prepares to face the graveyard of her clan’s restless warriors.

Specialties
Advanced Tracking Specialist: Faye’s heightened senses grant her a x2 tracking ability, enabling her to physically track fast movements without chakra sensory.

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Attribute Specialty (Passive, From Mind): Faye's mastery of the fire and katsuryoku techniques amplifies the damage of all her techniques by an additional 25 points and also bestows a +3 jutsu speed boost to techniques of this nature.

Personal Summoning Specialist: After signing the hellhound contract, Faye quickly developed a deep affection for Caution. The two have since become inseparable, with Caution often seen perched on Faye's shoulder.

Sage Master (Mode Mastery): Faye's is able to activate Sage Mode passively.

Peak Elementalist: Over the years Faye’s prowess in certain fields came to be considered elite, amongst the best of the others. This causes her fire and sound release to gain elemental neutrality to all other base elements, including its weakness, while maintaining its strength.

Apex Handseal Specialist: Faye can perform all fire and katsuryoku techniques without the usage of handseals.

Chakra Fortification: Faye is able to add an additional effective 10 Chakra to her fire and katsuryoku techniques, though not at any increased cost or strain to her.

Sustainment Specialist: Faye is able to sustain her fire creations as well as her Genki without limiting herself. This means they can exist without sustaining them through chakra per turn.

Personal Summon

Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Caution is the only puppy of the hellhound contract but one of the deadliest, also the only one who has access to senjutsu chakra aside from the sages of the hell hounds. Caution chakra reserve is very that he was cursed to stay as a puppy cause if he was to fully mature it would be too wild, and strong to contain (This is simply for cosmetic purposes). Caution is roughly the size of pakkun (kakashis dog). He has a skull around his head all the way down his body similar to a jinchuruki version 2 while always glowing bright red. His body is so hot that it can burn through your clothes but due to always covering their body in chakra to protect their owner, this is something that doesnt hinder the user themselves. Though if he decide to attack an opponent the heat of his skin can cause 3rd degree burns. Caution speed is that of jounin rank. Caution isnt an offensive hellhound thus is also the only one who doesnt use fire jutsu though he does have several unique traits. One thing is his incredible chakra control and reserve. He is constantly fueling chakra into his owner upon contact, refreshing the owners chakra network while giving the user +20 to pure fire techniques. Last but not least his ability to constantly draw in natural energy (similar to ma and pa) as long as they are on the owners body. Being an fuel source for senjutsu giving the user +15 to their senjutsu techniques Up to 105 per battle. Though this only pertains to imperfect sage mode.

Note: Can stay on the field for a max of 4 turns
Note: The body of Caution even though it causes 3rd degree burns doesn't have a rank, simply deals 60 damage

Weapons|Tools|Seals

Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground in front of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a move slot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.
Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

Type: Supplementary
Rank: A rank
Range: Short
Chakra: 30
Damage: N/A
Description: After witnessing countless techniques, Dean created a specific seal that is placed on the summonings he owns, with the Kanji, "Stay". This seal would contain a set amount of chakra and would only be triggered when someone uses a technique aimed at making a summoning disperse back to its homeland. This seal would activate, and release a surge of chakra from it, capable of flushing out the foreign chakra aimed at making the summoning disperse. The two would clash, and disperse, leaving the summoning unharmed and leave them to remain on the field. The seal is placed onto all summonings beforehand and is always on them when they are summoned into battle, though it should be mentioned in the biography.

Notes:
♦Can only be taught by Detective L.
♦Can only be used once per summon

Rank: S
Type: Supplamentary
Range: Self
Chakra Cost: N/a (-10 per technique used)
Damage points: N/a
Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.
Note: Can essentially use twice
Note: The amount of Chakra stored is adding to the chakra pool
Note: In order to activate the buffs the user needs more than 200 chakra points in the seal
Note: The Seal has a pre amount of 300 chakra into it
Note: Technique last for five turns before it wears off.
Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage
Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends


Battles

Won | Lost

0 | 4

Changelog:
-
Swapped out Smoke for Sound. Obtained here: [x]
- Swapped out Will'o'Wisp for Sustainment Spec.
- Added Body Seal

- Updating: Old Faye Bio
 
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