[CSC] Eel Contract

Serpent

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Summoning Animal: Eels
Scroll Owner:
Other Users who have signed contract:
Summoning Grand Sage if existing: (Senjin Kchuysei: Mizuchiwa) - Grand Sage Summoning: Mizuchiwa
Summoning Boss if existing: (Kchuysei: Dendou Ouja) - Summoning: Electric King
Other Summoning Animals tied to contract:
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(Senjin Kchuysei: Mizuchiwa) - Grand Sage Summoning: Mizuchiwa
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will slam his hands together for the summoning. This summons Mizuchiwa, Grand Sage of the Eels. Not much is known about the Grand Sage. It's believed that Mizuchiwa was once a human, turned into an Eel in a failed attempted of using Nature Energy. However with him not turning to stone, it's also possible that he was never a human to begin with. Other's speculate that he uses a form of transformation technique to maintain his appearance. What is known about the Grand Sage is that he demands respect from all other Eels, even the summoning boss "Ouja". He is highly regarded as the wises of the Eels and lives deep within Unagi Cove. His main fighting abilities are his hand to hand fighting skills and proficiency in Lightning Element. Being capable of using all Lightning and Taijutsu techniques the user knows up to A-rank. (this does not include custom fighting styles) Being the Grand Sage, it's only natural that he holds the knowledge to the Eels unique Ninjutsu, being able to preform Eel related attacks. (does not include summoning animals) His speed is comparable to a sage ranked Taijutsu master. His strength is easily comparable to that of the Monkey King Enma as the two once fought a fierce battle long ago.
Note:
-Can only be summoned once per battle
-Summoning lasts four(4) turns
-Requires Eel Contract

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(Kchuysei: Dendou Ouja) - Summoning: Electric King
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Electricity)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Can only absorb Raiton up to 3 times per match.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a move.
-Absorbing Raiton counts as a Move.
-User can not use Raiton During this Summon.
-No other Eel can be in Play during this Summon.

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(Kchuysei: Sepultra) Summoning: Sepultra
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 Suiton)
Description: The user will slam his hands together for the summoning. This summons Sepultra, Suiton Master of the Eels. He is the Size of a basic Kyodaija. Sepultra has the unique ability to manipulate water. Being able to form A-Ranked Waves, Spikes, Spears and other forms of attack via Suiton, he can also form Domes, Walls and other forms of defense using water. Because of his size, he is able to hold 1 person withing his mouth. this proves as a suggestible defense underwater. (cannot perform standard water techniques)
Note:
-Can only be Summoned once per Battle.
-Summon last 4 turns.
-Suiton counts as a move.
-Must sign Eel Contract.
-Requires a Water Source.

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(Kchuysei: Musouka) Summoning: Dreamer
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will slam his hands together for the summoning. This summons Dreamer, Genjutsu Master of the Eels. She is the Size of a basic Kyodaija. Their is a large sack under Her neck, that Dreamer is able to flex unleashing a pulse that travels underwater. If the opponent is underwater and hears the pulse, they will be bound by an A-Ranked Genjutsu. This Genjutsu makes the opponent think they are bound by Eels making them unable to move. Because of Her size, she is able to hold 1 person within her mouth. this proves as a suggestible defense underwater.
Note:
-Can only be Summoned once per Battle.
-Summon last 4 turns.
-Pulse counts as a move.
-Must sign Eel Contract.
-Requires a Water Source.

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(Kchuysei: Zetsumei) Summoning: Darkening
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A (60 w/ Feeding Frenzy)
Description: The user will slam his hands together for the summoning. This summons Zetsumei, or Zets for short. when Zets is summoned he turns a water source murky, making it imposible to see withing the water source. A foul smell of death and decay will also fill the air. Zets has the ability to spawn thousands of small Eels from his mouth, these Eels can fill a water source, attacking and feeding on anything within it. this can be devastating for an opponent. The spawn Eels can group together forming large masses for defense that equal A-rank. After his time, the remaining Eels will swim back into Zets mouth as he consumes them. (Doujutsu can see though the murky water)
Note:
-Can only be Summoned once per Battle.
-Must have signed Eel Contract.
-Summon last 4 turns.
-Spawning Eels counts as a move.
-Requires a water source.

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(Kchuysei: Hitsutsuin Unagi - Yin ken Yang) - Summoning Technique: Twin headed Eel - Yin and Yang
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: N/A (Lightning: +60 | Oil: +60 | Fire: +80)
Description: The user will slam his hands after making the appropriate handseals for the summoning, calling forth in short range Yin and Yang. Yin and Yang are two parts of the same being, One cannot exists without the other. This Eel is unique as it was born with two heads and is the Size of a basic Kyodaija. The left head is white and refers to himself as Yin, and the other head is black and refers to himself as Yang. Yin, is able to use chakra in order to create a bright and vibrant Lightning, in which he can use to create a powerful and focused beam of lightning which equal A-rank. Yang on the other hand uses his chakra to create a dark thick Oil using Water Release in which he uses to create a powerful Jet-steam that equal A-rank. Together, the twins can combined there attacks by Yin creating an electric spark which ignites Yangs Oil setting it a blaze. This will create a Flame Thrower styled attack which will leave an area burning until the Oil burns out. This combination equals S-rank and is classified as a Fire attack which reaches up to long range.
Notes:
-Can only be Summoned once per Battle
-Summon last 4 turns
-Lightning counts as a move
-Water counts as a move
-Fire Combonation counts as a move
-Must sign Eel Contract
-Requires a Water Source.

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(Kchuysei: Senpai Fuioseijin Iwaku) Summoning: Elder of the Past
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (60 w/ tornadoes)
Description: Fuioseijin is the Elder Boss of the Eels, although "Dendou Ouja" is now the Summoning Boss of the Eels, many still remain loyal to Fuioseijin. After a fearsome battle that lasted 3 days Fuioseijin lost to Dendou Ouja, although they are the same size and equal in speed and power, Dendou Ouja is younger and was able to out last Fuioseijin. Over time the two Eels became friends, Fuioseijin being the only other Eel aloud to battle along side with Dendou Ouja they make an excellent team for battle. Fuioseijin has the ability to manipulate wind currents, allowing him to create strong winds, causing anything from random winds, preventing flight or tornadoes that equal A-rank in power. Fuioseijin has large razor like fins that are located throughout the sides of his body that can slice close by opponents during battle.
Note:
-Can only be summoned once per battle.
-Must have signed Eel Contract.
-Fuuton counts as a move.
-Requires a water source.
-Lasts 4 turns.
Summoning Ninjutsu if existing:
(Unagi Jashu) - Hidden Shadow Eel Hands
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: Unagi Jashu is a Ninjutsu technique that manifests a Eel, which extends from the sleeve. The ninja can extend this Eel to attack a target. Once extended the Eel can bite into the target to hold and bind them.
Note:
-Must be able to summon Eels

(Unagi Ta Jashu) - Multiple Hidden Shadow Eel Hands
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Unagi Ta Jashu is a Ninjutsu technique that manifests a torrent of Eels, which extend from the sleeves. The ninja can extend these Eels to attack a target. Once extended the Eels can bite into the target to hold and bind them.
Note:
-Must be able to summon Eels

(Unagi Senpuku-Fuu) Eel Hiding Method
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: The user will replace themselves with Eels as an small Eel swims with grate speed deep into long range under the water. The Eel will then release the user out if it's mouth as the other Eels acting as the user on the surface distracts the opponent. This method is similar to the way Jiraiya travels in small toads. Doujutsu and Sensory abilities can see through this method.
Note:
-Can only be use twice per battle
-Requires a water source
-Must sign Eel contract

(Unagiara no jin) – Myriad Eel Net
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will release a torrent of Eels out their mouth into a water source. This wave of Eels will rise and rush towards the target and covering the opponent and drag them to the bottom of the water source.
Note:
-Requires a Water source
-Can only be used 3 times per match
-Must be able to summon Eels

(Unagi danmaku no Jutsu) Eel Barrage Technique
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: the user will shoot a small Eel from their sleeve at the opponent, this Eel will grow massive in size as it heads at the opponent, it will then crush the opponent deep into the water before dispersing into hundreds of smaller Eels that attack and bite the opponent in a feeding frenzy.
Note:
-Can only be use twice per battle
-Requires a water source
-Must sign Eel contract

(Kchuysei: Unagi Uzumaki no Jutsu) Summoning: Eel Whirlpool Technique
Type: Attack
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage points: 60
Description: The user will make 3 handseals summoning a Mass of Eels under the opponent, these Eels will swim in a large circle quickly forming a whirlpool. This will suck the opponent into the bottom of the center where the mass of Eels will then converge, crashing down with the water on the opponent and feed on his flesh.
Note:
-Can only use 3 time's per battle
-Requires a water source
-Must have Signed Eel Contract

(Kchuysei: Unagis Gyousan) Summoning: Eels of the Plenty
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: The user will summon a large Eel that will come forth from the water under him a eat the user, the Eel will then disperse into hundreds of smaller Eels that will swim around the water source. The user will then be able to exit any one of the smaller Eels before directing the renaming eels at the opponent where they will attack in a feeding frenzy.
Note:
-Can only be used twice per battle
-Requires a Water Source
-Must Sign Eel Contract
-This Jutsu can only be taught by Serpent
-Chakra sensing Ninjas or Byakugan users can pinpoint the location of the user amongst the eels.

(Raiunagi Ta Jashu) - Multiple Hidden Shadow Electric Eel Hands
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Raiunagi Ta Jashu is a Ninjutsu technique that manifests a torrent of electric Eels, which extend from the sleeves. The ninja can extend these Eels to attack a target. Once extended the Eels can bite into the target to hold and bind them. These Eels are able to release electric pulses into the targets body while making contact with the target effectively paralyzing them further binding the opponent.
Note:
-Eels have no other use than to bind/paralyze the opponent. These are standard eels, not special ones.
-Can only be used three times per battle
-Must be able to summon Eels

(Raiunagi Mure) - Electric Eel Swarm
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will release a small Eel from their sleeve or mouth and shoot it into a water source. This Eel will open it's mouth once inside the source and release more Eels which then proceed to do the same quickly forming a swarm that close in on the targets location. This Swarm then begins attacking the target in a feeding frenzy as they release small jolts of electricity, numbing the target in the process.
Note:
-Can only be used three times per battle
-Must be able to summon Eels

(Unagi hagkiu) Eel Shock Blast
Type: Attack
Rank: S
Range: Short-Long.
Chakra Cost: 40
Damage points: 80
Description: The user will open their mouth shooting a small Eel at the opponent with great speed, one the Eel is within short range of the Opponent it will explode with great electrical force shocking the opponent. if the user is over a water source they can shoot the Eel in the water, so the Eel can sneak up on the opponent, delivering the blast unexpectedly. If the User is in the blast radius, they will take 20 damage.
Note:
-Can only be use twice per battle
-Must sign Eel contract
Link to Contract Approval:
This thread is dedicated to the signing of the Eel CSC.
 
Last edited:

Serpent

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Hei Uzumaki arrives on the side of a large cliff. The cool breeze crossing the land as waves crash down below. Hei would pull out a very small scroll, the size of his pinkie finger and unravel it. "Alright, sign this with your blood and We'll begin the contract."
 

Serpent

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"Alright, Time to introduce you to the gang." Hei would say as he slams his hands together, using the blood from your signature Hei would reverse summon you and himself back into Eel Cove.
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(Senjin Kchuysei: Mizuchiwa) - Grand Sage Summoning: Mizuchiwa
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will slam his hands together for the summoning. This summons Mizuchiwa, Grand Sage of the Eels. Not much is known about the Grand Sage. It's believed that Mizuchiwa was once a human, turned into an Eel in a failed attempted of using Nature Energy. However with him not turning to stone, it's also possible that he was never a human to begin with. Other's speculate that he uses a form of transformation technique to maintain his appearance. What is known about the Grand Sage is that he demands respect from all other Eels, even the summoning boss "Ouja". He is highly regarded as the wises of the Eels and lives deep within Unagi Cove. His main fighting abilities are his hand to hand fighting skills and proficiency in Lightning Element. Being capable of using all Lightning and Taijutsu techniques the user knows up to A-rank. (this does not include custom fighting styles) Being the Grand Sage, it's only natural that he holds the knowledge to the Eels unique Ninjutsu, being able to preform Eel related attacks. (does not include summoning animals) His speed is comparable to a sage ranked Taijutsu master. His strength is easily comparable to that of the Monkey King Enma as the two once fought a fierce battle long ago.
Note:
-Can only be summoned once per battle
-Summoning lasts four(4) turns
-Requires Eel Contract

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(Kchuysei: Dendou Ouja) - Summoning: Electric King
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Electricity)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Can only absorb Raiton up to 3 times per match.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a move.
-Absorbing Raiton counts as a Move.
-User can not use Raiton During this Summon.
-No other Eel can be in Play during this Summon.

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(Kchuysei: Sepultra) Summoning: Sepultra
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 Suiton)
Description: The user will slam his hands together for the summoning. This summons Sepultra, Suiton Master of the Eels. He is the Size of a basic Kyodaija. Sepultra has the unique ability to manipulate water. Being able to form A-Ranked Waves, Spikes, Spears and other forms of attack via Suiton, he can also form Domes, Walls and other forms of defense using water. Because of his size, he is able to hold 1 person withing his mouth. this proves as a suggestible defense underwater. (cannot perform standard water techniques)
Note:
-Can only be Summoned once per Battle.
-Summon last 4 turns.
-Suiton counts as a move.
-Must sign Eel Contract.
-Requires a Water Source.

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(Kchuysei: Musouka) Summoning: Dreamer
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will slam his hands together for the summoning. This summons Dreamer, Genjutsu Master of the Eels. She is the Size of a basic Kyodaija. Their is a large sack under Her neck, that Dreamer is able to flex unleashing a pulse that travels underwater. If the opponent is underwater and hears the pulse, they will be bound by an A-Ranked Genjutsu. This Genjutsu makes the opponent think they are bound by Eels making them unable to move. Because of Her size, she is able to hold 1 person within her mouth. this proves as a suggestible defense underwater.
Note:
-Can only be Summoned once per Battle.
-Summon last 4 turns.
-Pulse counts as a move.
-Must sign Eel Contract.
-Requires a Water Source.

You must be registered for see images
(Kchuysei: Zetsumei) Summoning: Darkening
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A (60 w/ Feeding Frenzy)
Description: The user will slam his hands together for the summoning. This summons Zetsumei, or Zets for short. when Zets is summoned he turns a water source murky, making it imposible to see withing the water source. A foul smell of death and decay will also fill the air. Zets has the ability to spawn thousands of small Eels from his mouth, these Eels can fill a water source, attacking and feeding on anything within it. this can be devastating for an opponent. The spawn Eels can group together forming large masses for defense that equal A-rank. After his time, the remaining Eels will swim back into Zets mouth as he consumes them. (Doujutsu can see though the murky water)
Note:
-Can only be Summoned once per Battle.
-Must have signed Eel Contract.
-Summon last 4 turns.
-Spawning Eels counts as a move.
-Requires a water source.

You must be registered for see images
(Kchuysei: Hitsutsuin Unagi - Yin ken Yang) - Summoning Technique: Twin headed Eel - Yin and Yang
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: N/A (Lightning: +60 | Oil: +60 | Fire: +80)
Description: The user will slam his hands after making the appropriate handseals for the summoning, calling forth in short range Yin and Yang. Yin and Yang are two parts of the same being, One cannot exists without the other. This Eel is unique as it was born with two heads and is the Size of a basic Kyodaija. The left head is white and refers to himself as Yin, and the other head is black and refers to himself as Yang. Yin, is able to use chakra in order to create a bright and vibrant Lightning, in which he can use to create a powerful and focused beam of lightning which equal A-rank. Yang on the other hand uses his chakra to create a dark thick Oil using Water Release in which he uses to create a powerful Jet-steam that equal A-rank. Together, the twins can combined there attacks by Yin creating an electric spark which ignites Yangs Oil setting it a blaze. This will create a Flame Thrower styled attack which will leave an area burning until the Oil burns out. This combination equals S-rank and is classified as a Fire attack which reaches up to long range.
Notes:
-Can only be Summoned once per Battle
-Summon last 4 turns
-Lightning counts as a move
-Water counts as a move
-Fire Combonation counts as a move
-Must sign Eel Contract
-Requires a Water Source.

You must be registered for see images
(Kchuysei: Senpai Fuioseijin Iwaku) Summoning: Elder of the Past
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (60 w/ tornadoes)
Description: Fuioseijin is the Elder Boss of the Eels, although "Dendou Ouja" is now the Summoning Boss of the Eels, many still remain loyal to Fuioseijin. After a fearsome battle that lasted 3 days Fuioseijin lost to Dendou Ouja, although they are the same size and equal in speed and power, Dendou Ouja is younger and was able to out last Fuioseijin. Over time the two Eels became friends, Fuioseijin being the only other Eel aloud to battle along side with Dendou Ouja they make an excellent team for battle. Fuioseijin has the ability to manipulate wind currents, allowing him to create strong winds, causing anything from random winds, preventing flight or tornadoes that equal A-rank in power. Fuioseijin has large razor like fins that are located throughout the sides of his body that can slice close by opponents during battle.
Note:
-Can only be summoned once per battle.
-Must have signed Eel Contract.
-Fuuton counts as a move.
-Requires a water source.
-Lasts 4 turns.
Alright, study them closely and ask any questions you have about them.
Ps. Ouja and Iwaku need to be updated badly as they are really old submissions. I will be updating them sometime in the next few submissions.
 

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Very well then. Same with Ninjutsu. Ask any questions you have about the techniques. They're basic in nature so they should be easy to understand.
(Unagi Jashu) - Hidden Shadow Eel Hands
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: Unagi Jashu is a Ninjutsu technique that manifests a Eel, which extends from the sleeve. The ninja can extend this Eel to attack a target. Once extended the Eel can bite into the target to hold and bind them.
Note:
-Must be able to summon Eels

(Unagi Ta Jashu) - Multiple Hidden Shadow Eel Hands
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Unagi Ta Jashu is a Ninjutsu technique that manifests a torrent of Eels, which extend from the sleeves. The ninja can extend these Eels to attack a target. Once extended the Eels can bite into the target to hold and bind them.
Note:
-Must be able to summon Eels

(Unagi Senpuku-Fuu) Eel Hiding Method
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: The user will replace themselves with Eels as an small Eel swims with grate speed deep into long range under the water. The Eel will then release the user out if it's mouth as the other Eels acting as the user on the surface distracts the opponent. This method is similar to the way Jiraiya travels in small toads. Doujutsu and Sensory abilities can see through this method.
Note:
-Can only be use twice per battle
-Requires a water source
-Must sign Eel contract

(Unagiara no jin) – Myriad Eel Net
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will release a torrent of Eels out their mouth into a water source. This wave of Eels will rise and rush towards the target and covering the opponent and drag them to the bottom of the water source.
Note:
-Requires a Water source
-Can only be used 3 times per match
-Must be able to summon Eels

(Unagi danmaku no Jutsu) Eel Barrage Technique
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: the user will shoot a small Eel from their sleeve at the opponent, this Eel will grow massive in size as it heads at the opponent, it will then crush the opponent deep into the water before dispersing into hundreds of smaller Eels that attack and bite the opponent in a feeding frenzy.
Note:
-Can only be use twice per battle
-Requires a water source
-Must sign Eel contract

(Kchuysei: Unagi Uzumaki no Jutsu) Summoning: Eel Whirlpool Technique
Type: Attack
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage points: 60
Description: The user will make 3 handseals summoning a Mass of Eels under the opponent, these Eels will swim in a large circle quickly forming a whirlpool. This will suck the opponent into the bottom of the center where the mass of Eels will then converge, crashing down with the water on the opponent and feed on his flesh.
Note:
-Can only use 3 time's per battle
-Requires a water source
-Must have Signed Eel Contract

(Kchuysei: Unagis Gyousan) Summoning: Eels of the Plenty
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: The user will summon a large Eel that will come forth from the water under him a eat the user, the Eel will then disperse into hundreds of smaller Eels that will swim around the water source. The user will then be able to exit any one of the smaller Eels before directing the renaming eels at the opponent where they will attack in a feeding frenzy.
Note:
-Can only be used twice per battle
-Requires a Water Source
-Must Sign Eel Contract
-This Jutsu can only be taught by Serpent
-Chakra sensing Ninjas or Byakugan users can pinpoint the location of the user amongst the eels.

(Raiunagi Ta Jashu) - Multiple Hidden Shadow Electric Eel Hands
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Raiunagi Ta Jashu is a Ninjutsu technique that manifests a torrent of electric Eels, which extend from the sleeves. The ninja can extend these Eels to attack a target. Once extended the Eels can bite into the target to hold and bind them. These Eels are able to release electric pulses into the targets body while making contact with the target effectively paralyzing them further binding the opponent.
Note:
-Eels have no other use than to bind/paralyze the opponent. These are standard eels, not special ones.
-Can only be used three times per battle
-Must be able to summon Eels

(Raiunagi Mure) - Electric Eel Swarm
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will release a small Eel from their sleeve or mouth and shoot it into a water source. This Eel will open it's mouth once inside the source and release more Eels which then proceed to do the same quickly forming a swarm that close in on the targets location. This Swarm then begins attacking the target in a feeding frenzy as they release small jolts of electricity, numbing the target in the process.
Note:
-Can only be used three times per battle
-Must be able to summon Eels

(Unagi hagkiu) Eel Shock Blast
Type: Attack
Rank: S
Range: Short-Long.
Chakra Cost: 40
Damage points: 80
Description: The user will open their mouth shooting a small Eel at the opponent with great speed, one the Eel is within short range of the Opponent it will explode with great electrical force shocking the opponent. if the user is over a water source they can shoot the Eel in the water, so the Eel can sneak up on the opponent, delivering the blast unexpectedly. If the User is in the blast radius, they will take 20 damage.
Note:
-Can only be use twice per battle
-Must sign Eel contract
 
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