[CJ] Edward and Drackos trade...I'm really bad at titles ._.

Drackos

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Well first off this is a multitarget illusion as well affecting anyone within range of it ,_,. So there's that. Basically you'd want to do this when you want to distort and delay information to the target. I'd use this basically to just distort the target's information processing ability and use complex attacks that would come in as impossible to understand. The number of scenarios to use this in is practically unlimited. I could also use this and layer genjutsu against an Uchiha who will be unable to pierce through any of the genjutsu as their ability to process information will become well...useless. Or someone with sensory. In essence it acts the same.

Okay! My turn.

(Suiton: Yokoshimana Doroppu) - Water Style: Devious Drop
Type: Offensive, Supplementary
Rank: B
Range: Short – Mid
Chakra: 20
Damage: N/A
Description: The user channels their suiton chakra into a water source within mid-range of them. The chakra will target the location where the opponent is standing and treat them as the epicenter for the technique which will cause the water to transform into a prism of syrup, glue-like water. The prism of water will suffocate the target and drag them down if they are unable to escape from it. The size of the prism can vary depending on the decision of the user. Its maximum size can cover up to a 10 meter radius from the epicenter however it can never be more than three meters deep.
Note: Can only be used twice per battle.
Note: Can only be taught by Drackos

So, do your thang Pedwardo : )
 

Drackos

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Why of course kind sir. I apologize. It's clear you put so much effort into CTRL C + CTRL V :)

Anyways, you basically just channel suiton chakra into a water source you are standing on or a water source mid-range of your current location. The result is that the water where the opponent is standing will be treated as the epicenter for the technique. In essence this creates a prism of varying sizes with glue-like water that will drag the target down and suffocate them in the depths. The prism is three meters deep at any size and can be a maximum of 10 meters in any direction from the epicenter.

Think of it like a Swamp of the Underworld, except for water.
 

Edward

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Okay, so a handseal-less technique that allows the user to manipulate the nature of the ground into the sticky glue-like properties of a certain water. This is essentially the Swamp of the Underworld technique, but instead of mud, it is sticky water while not exceeding three meters deep. It's the perfect trap for multiple people because the majority of characters aren't 9 feet long, but nevertheless, it serves to stun and prevent them from moving due to the sticky properties of the water. If left undefended, the target will most likely suffocate to death, or drown, whichever comes first.

Question, maximum of ten meters in any direction. Does that mean it can reach ten meters from all sides, or a ten meter size alltogether?
 

Drackos

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Okay, so a handseal-less technique that allows the user to manipulate the nature of the ground into the sticky glue-like properties of a certain water. This is essentially the Swamp of the Underworld technique, but instead of mud, it is sticky water while not exceeding three meters deep. It's the perfect trap for multiple people because the majority of characters aren't 9 feet long, but nevertheless, it serves to stun and prevent them from moving due to the sticky properties of the water. If left undefended, the target will most likely suffocate to death, or drown, whichever comes first.

Question, maximum of ten meters in any direction. Does that mean it can reach ten meters from all sides, or a ten meter size alltogether?
Ten meter radius treating the target as the epicenter of that. So it creates a big circle in essence.
 

Drackos

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(Suiton: Zerasu-jū no hara) - Water Release: Belly of the Zealous Beast
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40 (-80 per turn to the target)
Damage: N/A (80 if used Offensively)
Description: Tobirama, with his legendary mastery of water release, will send his water chakra at an area within mid-range. With the use of his water chakra, Tobirama can materialize an orb of water from thin air, which would quickly grow into a large blob of what appears to be a plump goblin made of water. The size of it would be about two times the size of the user, with a fairly large stomach and a body that is about 3 meter wide. The goblin itself is a sentient entity, capable of acting on its own accord. The water that makes up its body has similar properties to (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, therefore its ability focuses on absorbing chakra from targets that make contact, including Smaller summonings, Clones, Humans, etc. The main usage for this water blob is to utilize the unique ability of the water to absorb the target's chakra. This is done when the blob would race towards or attempt to approach the target and upon reaching short-range, it would open up its large belly, in which four long whips would emerge to grab a hold of the target's limbs and abruptly pull the target in the stomach. The whips are dense and almost solidified, allowing it to grab a hold of tangible beings despite being made of water. As it is pulled in, the blob's stomach would close, shutting the enemy inside. While the target is inside, he/she will lose chakra from the physical contact with the water, and any raw chakra created inside will be ineffective, like Rasengan, but elemental chakra would still work. The blob itself stays on the battlefield for three turns, however, if it successfully traps a target, the user will be able to manipulate it to stay on the battlefield for longer. Doing this would require a constant stream of chakra, therefore the user will be unable to perform any other techniques while the target is successfully trapped inside the belly. Absorbing chakra if the target is inside the belly has no turn limit, so long as the target is trapped inside. However, if the user deems necessary, with a single handseal, he/she can cause the walls to squeeze in together, trapping the target in an extremely pressurized orb of water that would easily crush anyone inside.
Notes and Restrictions:
- Tobirama bios can use this without hand seals or a water source. Alternatively, bios that don't have his water abilities will have to perform a set of five hand seals.
- The blob itself lasts for three turns, and if the user does not successfully trap the target within the stomach, or if it is destroyed, it will disperse back to water.
- Can only be used once and no water techniques above S-rank while this technique is active.

Nice technique. Good inspiration on whatever got you to make this. Basically you create quite a large goblin of water with properties that are sticky and solid and the best part about it is that it is a sentient being. Meaning that it can act of its own accord in accordance to the user's will leaving the user free to do whatever he or she needs to do. So as you mentioned Tobirama can do this the fast way while other bios have to use 5 hand seals which can be reduced with specialty/mastery. So the thing actually absorbs chakra when they are devoured by it which is incredible. And of course you added a nice little mechanic that allows you to crush them by pressurizing the beast effectively killing them.

Two questions. How long are the tendrils that can grab someone? And my next question is can the goblin also inflict physical damage itself? Say by punching something. And is that damage proportional to the strength of the technique?
 

Edward

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(Suiton: Mizu Kamigami no Zangyakuna Fukushū) - Water Release: Atrocious Vengeance of the Water Gods
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40 (-15 per turn)
Damage: 80
Description: With the use of three hand seals, the user can summon forth a large vortex of water around the enemy and the user, or around the enemy only. The vortex of water is circular, with a maximum diameter of 15 meters and a minimum diameter of five meters therefore, the target must be within mid-range. It reaches the height of fifteen meters and spins at a dangerously fast speed, such that physical contact with the spinning vortex would be capable of pulling the person that touched it into the currents, which would make them vulnerable to the goldfishes. It is hollow inside and serves as a water source and to keep the enemy inside. Once the "vortex" of water is created, the user, with the use of shape manipulation, will shape hundreds of basketball-sized goldfishes with pressurized 1 foot horns. They attack from all directions, except the direction the user is standing on if he was to create the vortex around him to avoid the technique from backfiring. They jump out of the wall/vortex of spinning water as if it was a river and jump out to attempt to impale the target(s). The goldfishes jumping from the walls have a long-reach, therefore, they are able to jump from one side of the vortex and land on the other one and continuously jump back and forth to repeatedly attack the enemy. Releasing it in the same turn is generally only used if, A) The technique was successful, or B) The enemy was able to properly defend from it, or completely destroy it. If, for whatever reason, the user chooses to release the technique, the enemy will take in no damage unless they've been pierced by goldfishes, in which case, they will take the S-rank damage
Notes & Restrictions:
Note: Useable three times per battle with a four turn cooldown before each usage
Note: Can only be taught by Edward.
Note: After using, cannot use A rank and higher Water jutsu the next turn.
Note: Lasts 2 turns per usage.

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:'c so, analyze it and questions.
 

Drackos

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Whip up a vortex which uses lil fishies (c': ) to impale the opponent. It can't reach out to long-range and the goldfish can jump and hte opponent can't leave the vortex since it spins so fast.

Thanks edwardo-chawn
 

Drackos

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(Ninjutsu: Gundan no ījisu) - Ninjutsu Technique: Aegis of Legions

Type: Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20 (-5 per turn)
Damage: N/A (+20 per technique) (+10 Taijutsu)
Description: The user quickly performs a single hand seal, the Tiger, shortly after a technique has been sent out in such a way that it is created and shaped around a technique within the same timeframe. He will send chakra to that technique and effectively create a shield of chakra around it. The chakra is pressurized and condensed into a solid form of chakra that has a bright blue hue. It takes the shape of whatever the user has ordered it to shape around, for example, if it is an earth projectile shaped like a fist, a layer of pure chakra with solid-like properties will envelop the fist. The solidity of it increases its overall mass and force it can exert as well as acting as an armor of sorts for the technique, which obviously adds damage to the technique it was performed on. However, this only works on tangible elements, such as Water, Earth, Steel, etc; it would not work on elements like Fire or Lightning. And because it is simply a layer of chakra, it cannot be performed on stream-based techniques unless the user is in possession of Yin-Yang. Alternatively, one can perform it on himself, or on another's body. The solidity of the layer of dense chakra will increase the damage every physical based Taijutsu that makes contact with the opponent makes. It is shaped around the user in such a way that it does not restrict movement, and it remains until it is completely broken through a stronger attack, or if chosen to do so by the user. This can also be applied on weapons and other materials of a solid composition. For example, the user can coat a kunai with this chakra layer and throw it, which should deflect other kunais due to the armor it's gained.
Notes&Restrictions:
Note: Can only be used 4x
Note: Lasts 3 turns if coated on oneself or an item
Note: Can only be taught by EdwardSama

Okay so you essentially form pressurized solid chakra around a technique with physical form. This can be performed on one's own person to increase taijutsu damage and add a defensive armor to your own body or limb used on. If you use it on yourself it won't hinder movement making this incredibly useful for taijutsu. When it comes to elemental techniques with solid form it increases their damage to and grants them a greater degree of durability.

So no questions really. Very simply technique but very useful.
 

Drackos

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(Katon: Hepaisutosu no Seiiki) – Fire Release: Hephaestus’s Sanctum
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Mid – Long
Chakra: 40 (-15 per turn to sustain)
Damage: 80
Description: Hephaestus’s Sanctum is a technique in which the user is able to produce flames in the air on the battlefield through the rapid conversion of fire chakra by quickly weaving the Tiger, Boar, and Snake hand seals. The flames produced undergo heavy shape manipulation which are then materialized in at a minimum of a radius of mid-range from the user treating the user as a center point effectively creating a dome of fire around the user. The fire, having undergone extremely precise shape manipulation becomes effectively solid. Upon completion the user may maintain the dome for as long as they please or they may produce from it, through the use of an additional hand seal, spikes that can reach up to a maximum of short-range from their point of creation on the walls of the dome either inside or outside. Should the user desire to end the technique they may either release it as normal or cause the dome to converge on the center point. The dome, being made of the user’s chakra, will not harm the user upon convergence. Once fully converged upon the user the dome will suddenly expand outward creating an immense firestorm that reaches up to long-range around the user.
Note: Can only be used once (1) per battle.
Note: No A-Rank or above fire techniques in the same or next turn.
Note: The user must maintain this technique; as such they cannot use other techniques while this technique is active.
Note: Can only be taught by Drackos

Dunno if you like it but do yo thang edwardoman 3:
 

Edward

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So basically a dome of fire that converges upon the user without harming it and expands outward in an omnidirectional burst of flames.
And you can also create the dome with an extra hand seals after so that spikes are shaped to burst from its exterior or interior.
I like both usage, i'd probably use the omnidirectional one a lot LOL.

no questions drackos ;3
 
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