[East of Center Fort] Isabella vs Integra

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Mission Start: Confront a Powerful Shinobi (5)



Coming from [X]

At this point Integra was tired of repeating herself. For this lady to be running away like this, it must mean she was up to no good. She was tired of traversing these muddy waters and tunnels in an attempt to get the individual to answer the many questions she had. It was absolutely beneath her to physically be this dirty, not counting blood baths. Absolute suspicion. Integra now ran up behind the woman within long range as she raised her hand towards the woman and focused on her. Manipulating the surrounding forces, the runaway lady had been stopped in her tracks and jolted backwards in the very opposite direction she was going towards and towards Integra instead in which Integra would attempt to grab her by her collar once she had been pulled within her reach. Integra didn’t want to kill her but indeed went on the offensive. She was not going to follow this fine specimen across the world and back. She didn’t have the time.

( Tensei Hōyō ) - Reincarnated Embrace
Rank: S-Rank
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Using his Tenseigan, the user is able to use gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Comparative to Banso Tenin, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Tenseigan Bios.




Come here, girl z.z
Isabella was suddenly pulled towards the annoyance. The gravity pull was a tell tale of a Rinnegan user or worse, and one of the most annoying techniques to deal with. She allowed herself to be grabbed, not that she could have done much more. But the wrath of Isabella Uchiha would not be easily curbed, and the intruder would know it quite quickly. Being touched by the woman, a jolt of lightning would be unleashed immediately, bursting Integra with excrutiating pain. Isabella would offer no respite to her, as the lightning surged through her whole arm, paralysing it completely and turning limp. With the momentum from the pull, Isabella, would pivot, slamming her right foot near the center of gravity of the Tenseigan wielder, before turning outwards, clockwise, bending the limp and paralysed limb inwards and slamming her head against Integra.

(Raiton: Harinezumi no Mayowasu ) Lightning Release: Deceiving Porcupine
Rank: A
Range: Physical Touch
Chakra Cost: 30
Damage Points: 60
Description: The user is able to expell lightning chakra from up to 3 adjacent Chakra Points, and insert it on the opponent's Nervous System. This technique works best if the user releases the lightning from the finger's chakra points, and the chakra power has the ability to paralize the opponent's muscles completly. If expelled from any other chakra point, the user can only paralize the arm or leg touched. (This doesn't apply to Gentle Fist users).
*Lasts 1 turn*
*Can only be used twice*

The excrutiating pain and the sudden paralysis would prevent the usage of chakra by Integra, and quickly she would knock her opponent unconscious with her headbutt, within that time-frame where her opponent was paralysed and chakra disabled from the sudden pain. The headbutt, if connecting, would infuse a globule of fire inside her brain, immediately disabling her sense of touch, producing instead searing pain across all her nervous system, like being completely consumed by burning fire. This would add to the lightning pain, but mentally would be extremely different and more gruesome, the entirety of Integra would be encased in fire, pain so locking and latching it would be impossible for her to Feel anything other than complete and utter pain, the illusion replacing her entire sense of Touch with gruesomely excrutiating Fire.

( Kusaru Genjutsu: Shinigami no Yousei) Carrion Illusion Arts: The Necrotic Touch of the Black Larvae
Rank: S
Type: Offensive
Range: Contact
Chakra Cost: 40 (+5 per turn)
Damage Points: 80 (+20 per turn) ( 100 ; + 40 Fire Advanced Specialist ) ( 200 from critical )
Description: The user charges an elemental chakra through a part of the body, generally the fingers or the mouth, and then proceeds to touch the head of the opponent (Or through a kiss). This will infuse the opponent with a globule of the element, which will appear as a larvae running bellow the surface of the skin, heading towards the brain. Once there, they begin "eating" the brain, producing illusions as they go along. Their trail is characteristic of the element used (Ex: Sticky Resin, Ashen Burn, Petrified Residue, for basic element's Water, Fire, Earth, or even Rotting, Freezing Trail or Small Intricate Wooden Net (for advanced element's Mushroom, Wood, Ice) and so is the illusions they produce (Fire burning the terrain (Fire), Numbness of the touch (Lightning), alcoholic taste on the mouth (Perfume), etc). The larvae will eat across the brain, starting on one Sense, and progressively adding the others, a new Sense every turn. Once all 5 senses have been targeted, death follows in the next turn, thus raging 6 turns between the beginning of the technique and the end. After one Sense as been targeted, it is numbed in reality, making it so it is unusable by anyone with a rank lower than the user, or severely cut down by anyone of the same or higher rank, this stands mainly for the aftereffects of this genjutsu after it has been released, since while its in effect, the illusionary pain, numbness, etc is what the enemy feels. It can be released as normal by any means of releasing an elemental genjutsu, except through Pain, as it needs an actual chakra purge to obliterate the larvae. Pain only temporarily slows the illusionary effect but doesn't get rid of its source. The larvae does physical damage to the brain besides the illusionary damage. This damage is produced by the larvae's movement inside the brain. However, its residual and not significant during the first 3 turns. After that, even if the illusion is dispelled, the damages produce a sluggish mind, hindered reactions, etc. with its effects worsen by each turn accumulated. Medical ninjas can use healing techniques or other techniques that can target and destroy harmful pathogens to counter and disable the larvae but these need to be same rank or above.

*If the user touches a limb or the torso (Through pieces of clothing top, not armour or hardened leather), the larvae will travel to the brain, but will instead require 1 addition turn before the illusions are felt*
*An advanced element requires an extra +5 chakra upon activation, but experiences no bonus in strength, just a different array of trails and illusions*
*After charging the genjutsu, it can be infected to up to 5 people, during the turn it's used as long as the user manages to achieve the 5 successful physical contacts.*
*Can only be used with one element per usage*
*Follows the Elemental weakness and strength*
*Can only be used twice per battle*
*Counts as a jutsu for every turn active*
*Can be released at will by the user*

You should have taken the hint.

She says, locking eyes with the Tenseigan wielder, before, possibly, she passed out from pain and head trauma.
 
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Isabella was suddenly pulled towards the annoyance. The gravity pull was a tell tale of a Rinnegan user or worse, and one of the most annoying techniques to deal with. She allowed herself to be grabbed, not that she could have done much more. But the wrath of Isabella Uchiha would not be easily curbed, and the intruder would know it quite quickly. Being touched by the woman, a jolt of lightning would be unleashed immediately, bursting Integra with excrutiating pain. Isabella would offer no respite to her, as the lightning surged through her whole arm, paralysing it completely and turning limp. With the momentum from the pull, Isabella, would pivot, slamming her right foot near the center of gravity of the Tenseigan wielder, before turning outwards, clockwise, bending the limp and paralysed limb inwards and slamming her head against Integra.

(Raiton: Harinezumi no Mayowasu ) Lightning Release: Deceiving Porcupine
Rank: A
Range: Physical Touch
Chakra Cost: 30
Damage Points: 60
Description: The user is able to expell lightning chakra from up to 3 adjacent Chakra Points, and insert it on the opponent's Nervous System. This technique works best if the user releases the lightning from the finger's chakra points, and the chakra power has the ability to paralize the opponent's muscles completly. If expelled from any other chakra point, the user can only paralize the arm or leg touched. (This doesn't apply to Gentle Fist users).
*Lasts 1 turn*
*Can only be used twice*

The excrutiating pain and the sudden paralysis would prevent the usage of chakra by Integra, and quickly she would knock her opponent unconscious with her headbutt, within that time-frame where her opponent was paralysed and chakra disabled from the sudden pain. The headbutt, if connecting, would infuse a globule of fire inside her brain, immediately disabling her sense of touch, producing instead searing pain across all her nervous system, like being completely consumed by burning fire. This would add to the lightning pain, but mentally would be extremely different and more gruesome, the entirety of Integra would be encased in fire, pain so locking and latching it would be impossible for her to Feel anything other than complete and utter pain, the illusion replacing her entire sense of Touch with gruesomely excrutiating Fire.

( Kusaru Genjutsu: Shinigami no Yousei) Carrion Illusion Arts: The Necrotic Touch of the Black Larvae
Rank: S
Type: Offensive
Range: Contact
Chakra Cost: 40 (+5 per turn)
Damage Points: 80 (+20 per turn) ( 100 ; + 40 Fire Advanced Specialist ) ( 200 from critical )
Description: The user charges an elemental chakra through a part of the body, generally the fingers or the mouth, and then proceeds to touch the head of the opponent (Or through a kiss). This will infuse the opponent with a globule of the element, which will appear as a larvae running bellow the surface of the skin, heading towards the brain. Once there, they begin "eating" the brain, producing illusions as they go along. Their trail is characteristic of the element used (Ex: Sticky Resin, Ashen Burn, Petrified Residue, for basic element's Water, Fire, Earth, or even Rotting, Freezing Trail or Small Intricate Wooden Net (for advanced element's Mushroom, Wood, Ice) and so is the illusions they produce (Fire burning the terrain (Fire), Numbness of the touch (Lightning), alcoholic taste on the mouth (Perfume), etc). The larvae will eat across the brain, starting on one Sense, and progressively adding the others, a new Sense every turn. Once all 5 senses have been targeted, death follows in the next turn, thus raging 6 turns between the beginning of the technique and the end. After one Sense as been targeted, it is numbed in reality, making it so it is unusable by anyone with a rank lower than the user, or severely cut down by anyone of the same or higher rank, this stands mainly for the aftereffects of this genjutsu after it has been released, since while its in effect, the illusionary pain, numbness, etc is what the enemy feels. It can be released as normal by any means of releasing an elemental genjutsu, except through Pain, as it needs an actual chakra purge to obliterate the larvae. Pain only temporarily slows the illusionary effect but doesn't get rid of its source. The larvae does physical damage to the brain besides the illusionary damage. This damage is produced by the larvae's movement inside the brain. However, its residual and not significant during the first 3 turns. After that, even if the illusion is dispelled, the damages produce a sluggish mind, hindered reactions, etc. with its effects worsen by each turn accumulated. Medical ninjas can use healing techniques or other techniques that can target and destroy harmful pathogens to counter and disable the larvae but these need to be same rank or above.

*If the user touches a limb or the torso (Through pieces of clothing top, not armour or hardened leather), the larvae will travel to the brain, but will instead require 1 addition turn before the illusions are felt*
*An advanced element requires an extra +5 chakra upon activation, but experiences no bonus in strength, just a different array of trails and illusions*
*After charging the genjutsu, it can be infected to up to 5 people, during the turn it's used as long as the user manages to achieve the 5 successful physical contacts.*
*Can only be used with one element per usage*
*Follows the Elemental weakness and strength*
*Can only be used twice per battle*
*Counts as a jutsu for every turn active*
*Can be released at will by the user*

You should have taken the hint.

She says, locking eyes with the Tenseigan wielder, before, possibly, she passed out from pain and head trauma.
Integra was trying to be nice to the lady but was struck with a sudden jolt of lightning that was quite painful and made her left arm limp. Tuh... "Yow! You bitch!" she screamed. The average person was not capable of such tactics and quick thinking. She knew it. This redhead was up to no good. After her arm was shocked, she was obviously forced to let go. In which case the opponent took a stance, putting one of her legs out towards Integra and although Integra couldn't use her handy arm, she could use her backup arm. That's why there are two... Integra used this opportunity to counter strike and struck the redhead in the opposite arm in her bicep which would cause a soaring pain, ripping the muscle and making it go limp.

(Dim Mak - Hishou Ude Itami) - Deaths Touch - Soaring Arm Pain
Rank: B
Range: Short
Type: Offensive
Chakra Cost: N/A
Damage Points: 40
Description: The user pulls back his arm and sticks two fingers out into a striking position, he then strikes fast at the enemy's muscle in the arm his Biceps and Triceps. He hits in such a way,focusing on internal damage,that he tears the muscle in the enemy's arm causing soaring arm pain. If the attack is successful the enemy is unable to use that arm for a turn. Continues use on the arm will cause major pain.
Note
~Lasts for 1 turn
~Must be taught Dim Mak to use

After this, Integra used the opponent's forward leg to scale a short jump off of which would catapult her a short ways up, with her hips becoming about eye level, she had thrust her extended legs into the redhead's chest reminiscent of an aerial dropkick which would send her and her oppoent back a short distance and probably hurt the redhead like hell... She did this while simultaneously reaching into her ninja pouch and pulling something out.

( Toppyoushimonai Okane ) - Crazy Monkey
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps to head height and double kicks the target in the chest with enough strength to break bones, reminiscent of a monkey.

As the position of combat was reset and Integra landed, she would address the lady's mysterious actions and such offensive capability and such. "I knew you were trouble the moment I saw that red hair... Scurrying about. You're also surging with chakra. You're no civilian going sight seeing..." Integra would make these accusations with authority as she was not dumb. "I needed your help to investigate this plague and help these people but it seems you only care about yourself!" Integra screamed. It was clear that she wasn't here for combat. If she wanted combat she could have impaled the redhead with a sword through her brain while pulling her in. This little redhead was a fiery one.




Health: 160 - 60 = 100
Chakra: 2,100 - 10 (Tenseigan) = 2,090
 
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Integra was trying to be nice to the lady but was struck with a sudden jolt of lightning that was quite painful and made her left arm limp. Tuh... "Yow! You bitch!" she screamed. The average person was not capable of such tactics and quick thinking. She knew it. This redhead was up to no good. After her arm was shocked, she was obviously forced to let go. In which case the opponent took a stance, putting one of her legs out towards Integra and although Integra couldn't use her handy arm, she could use her backup arm. That's why there are two... Integra used this opportunity to counter strike and struck the redhead in the opposite arm in her bicep which would cause a soaring pain, ripping the muscle and making it go limp.

(Dim Mak - Hishou Ude Itami) - Deaths Touch - Soaring Arm Pain
Rank: B
Range: Short
Type: Offensive
Chakra Cost: N/A
Damage Points: 40
Description: The user pulls back his arm and sticks two fingers out into a striking position, he then strikes fast at the enemy's muscle in the arm his Biceps and Triceps. He hits in such a way,focusing on internal damage,that he tears the muscle in the enemy's arm causing soaring arm pain. If the attack is successful the enemy is unable to use that arm for a turn. Continues use on the arm will cause major pain.
Note
~Lasts for 1 turn
~Must be taught Dim Mak to use

After this, Integra used the opponent's forward leg to scale a short jump off of which would catapult her a short ways up, with her hips becoming about eye level, she had thrust her extended legs into the redhead's chest reminiscent of an aerial dropkick which would send her and her oppoent back a short distance and probably hurt the redhead like hell... She did this while simultaneously reaching into her ninja pouch and pulling something out.

( Toppyoushimonai Okane ) - Crazy Monkey
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps to head height and double kicks the target in the chest with enough strength to break bones, reminiscent of a monkey.

As the position of combat was reset and Integra landed, she would address the lady's mysterious actions and such offensive capability and such. "I knew you were trouble the moment I saw that red hair... Scurrying about. You're also surging with chakra. You're no civilian going sight seeing..." Integra would make these accusations with authority as she was not dumb. "I needed your help to investigate this plague and help these people but it seems you only care about yourself!" Integra screamed. It was clear that she wasn't here for combat. If she wanted combat she could have impaled the redhead with a sword through her brain while pulling her in. This little redhead was a fiery one.




Health: 160 - 60 = 100
Chakra: 2,100 - 10 (Tenseigan) = 2,090
Isabella would take the Dim Mak strike in stride, rolling within the pain as she pivots. By now, she would be right in the center of her opponent, face to face, as the momentum of the gravity pull would still be in place. The headbutt was eminent, but her sharingan would be able to read every expression and minute muscle change that her opponent was doing. While close-quarter distance would not give much room for her opponent to leap away from her before the headbutt hit, Isabella would not take any chances with this Gravity User, and would isntead lock eyes with her.

Paralysis. The sinister chakra of the Sharingan would lock her opponent completely, as several tentacles of box jellyfishes pierce her skin and tangle around her very limbs. The poison would not be painful, but the tell-tale effect of the cubozoa, the Sense of Impending Doom, would be severely enhanced by the Sharingan Illusion. It would fill Integra with an overpowering sense of dread and calamity, sending a cold shiver down her spine, chilling even her bones, as the tendrils grow all around her more and more and more and more.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Type: Supplementary/Offensive ( Supplementary )
Rank: C - S ( S )
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained ) ( 40 )
Damage points: 30 - 80 ( N/A )
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.

Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.

The tendrils would keep Integra's muscles tied, and the impetus she had already would cause her to trip on Isabella's leg. Integra would lose balance and drop to the ground, but the illusionary tendrils would still lock her eyes to the Sharingan, which her body would comply, but before that, Isabella would sneak in her left knee against her out of balance opponent, and strike her abdomen with a crushing blow, causing her to double over to her side, before using her right arm to elbow chop the back of her head.

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 ( Critical 120 Stomach + Head )
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

You rudely interrupt me and then you call me bitch? That's funny.

But, more importantly... they weren't alone. Isabella would not be distracted by the presence of her arch-nemesis. Instead, it would give her even more urgency to finish this battle. Madara Uchiha did not spell good news, regardless of his intentions.
 
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As Isabella sensed another force around her, Inetgra was able to see it. Replying to the redhead and Integra's usage of the word "Bitch", she said: "Trying to get someone's attention is not the same as electrocuting them, you brute." However, enough with that... Where were all these people coming from, and why here? What was so important here? Did they also come to study this horrendous plague? It was crazy... How things work... Nonetheless, her opponent was able to pivot in a way to completely change her CQC sequence all in one smooth motion... As Integra stepped onto the opponent's leg, her eyes made contact with none other than a 3 tomoe sharingan... "Uchiha..." she said in a surprised way... She thought them to be extinct. She was now in a genjutsu in which the likes of jellyfish tendrils would intertwine within her and freeze her muscles as she tried to perform her taijutsu attack. Of course, this would come to a complete halt because of this. However, the redhead didn't summon any jellyfish nor did they reside in this area so Integra had to act fast, assuming that it was a famous Uchiha genjutsu she was placed under. Integra shouted with sheer angst because of the genjutsu and sheer willpower to get out, going into her tenseigan chakra mode, increasing her speed, reactions as well as her tracking. This would commit a full body surge and break her out of what was indeed a genjutsu.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.

As her opponent went for a sneaky combo as Integra was falling, she would swiftly pull out her sword, and slash it downwards at the Uchiha's rising knee using her downward momentum, deflecting it and possibly slicing it severely and forcibly setting her foot back onto the ground, where it belonged.

(Gōken: Kabuto Kudaki) Strong Sword: Helmet Crusher
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60 (+40 [TSM] = 100)
Description: The user enhances chakra into sword, increasing its size and cutting power by creating a chakra sword. Then, he delivers a straight slash into the ground, creating a huge shockwave that will deal massive damage to his opponent.

This granted Integra a parry and an opening as she regained balance and stood up, using her forward momentum from falling to follow up with her next attack and jump diagonally while rotating clockwise. She emitted chakra from her sword, spinning like a Beyblade at an extremely rapid pace. This would aim to slash the redheaded Uchiha several times in the chest and could possibly be fatal.

(Kenjutsu: Hayai Nokogiri) - Sword Arts: Graceful Saw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 (+40 [TSM] + 20 [Parry] = 140)
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice

After this, Integra would flip backwards to med range and reset the neutral of the fight.

At this point in time, Integra refused for any more of the Uchiha's tricks and chose to look at the Uchiha's breasts instead of her eyes since if she fell for another genjutsu, it could be the death of Integra. "You're going to answer my questions, redheaded one. I need to know about this plague. And if you don't answer me, there will be a price to pay..." Integra insinuated she would bestow death upon her opponent and made this very clear to the redheaded Uchiha. Even if she rather not do that, she cannot allow this one to stop her mission.




Health = 100
Chakra = 2,090 - 10 [Eyes] - 40 [TSM] - 30 - 40 = 1,970
Speed = 12 x 4 = 48
Tracking = 16 x 5 = 80
 
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As Isabella sensed another force around her, Inetgra was able to see it. Replying to the redhead and Integra's usage of the word "Bitch", she said: "Trying to get someone's attention is not the same as electrocuting them, you brute." However, enough with that... Where were all these people coming from, and why here? What was so important here? Did they also come to study this horrendous plague? It was crazy... How things work... Nonetheless, her opponent was able to pivot in a way to completely change her CQC sequence all in one smooth motion... As Integra stepped onto the opponent's leg, her eyes made contact with none other than a 3 tomoe sharingan... "Uchiha..." she said in a surprised way... She thought them to be extinct. She was now in a genjutsu in which the likes of jellyfish tendrils would intertwine within her and freeze her muscles as she tried to perform her taijutsu attack. Of course, this would come to a complete halt because of this. However, the redhead didn't summon any jellyfish nor did they reside in this area so Integra had to act fast, assuming that it was a famous Uchiha genjutsu she was placed under. Integra shouted with sheer angst because of the genjutsu and sheer willpower to get out, going into her tenseigan chakra mode, increasing her speed, reactions as well as her tracking. This would commit a full body surge and break her out of what was indeed a genjutsu.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.

As her opponent went for a sneaky combo as Integra was falling, she would swiftly pull out her sword, and slash it downwards at the Uchiha's rising knee using her downward momentum, deflecting it and possibly slicing it severely and forcibly setting her foot back onto the ground, where it belonged.

(Gōken: Kabuto Kudaki) Strong Sword: Helmet Crusher
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60 (+40 [TSM] = 100)
Description: The user enhances chakra into sword, increasing its size and cutting power by creating a chakra sword. Then, he delivers a straight slash into the ground, creating a huge shockwave that will deal massive damage to his opponent.

This granted Integra a parry and an opening as she regained balance and stood up, using her forward momentum from falling to follow up with her next attack and jump diagonally while rotating clockwise. She emitted chakra from her sword, spinning like a Beyblade at an extremely rapid pace. This would aim to slash the redheaded Uchiha several times in the chest and could possibly be fatal.

(Kenjutsu: Hayai Nokogiri) - Sword Arts: Graceful Saw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 (+40 [TSM] + 20 [Parry] = 140)
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice

After this, Integra would flip backwards to med range and reset the neutral of the fight.

At this point in time, Integra refused for any more of the Uchiha's tricks and chose to look at the Uchiha's breasts instead of her eyes since if she fell for another genjutsu, it could be the death of Integra. "You're going to answer my questions, redheaded one. I need to know about this plague. And if you don't answer me, there will be a price to pay..." Integra insinuated she would bestow death upon her opponent and made this very clear to the redheaded Uchiha. Even if she rather not do that, she cannot allow this one to stop her mission.




Health = 100
Chakra = 2,090 - 10 [Eyes] - 40 [TSM] - 30 - 40 = 1,970
Speed = 12 x 4 = 48
Tracking = 16 x 5 = 80
While her opponent attempted to pick up her sword and sever Isabella's knee, their proximity would prevent the full range of motion required to do so. With a huff of pain, Isabella's knee would slam against Integra's leg, as the Tenseigan user's flex exposed more of her thigh and less of her stomach. Missing the critical point, Isabella would deal half as much damage as intended, striking her opponent for 60 damage and breaking Integra's strong sword technique.

Her opponent, while not pulling any punches, seemed to be more interested in talking rather than attacking. After her knee connected, Isabella pulled back out of close-quarters. And inspected her opponent.

What plague? There are many plagues roaming around the world. You'd have to be a little bit more specific than that, if you want to justify attacking me like that.

She said, her blood red sharingan glowing as shadows are cast across Isabella's face.
 

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While her opponent attempted to pick up her sword and sever Isabella's knee, their proximity would prevent the full range of motion required to do so. With a huff of pain, Isabella's knee would slam against Integra's leg, as the Tenseigan user's flex exposed more of her thigh and less of her stomach. Missing the critical point, Isabella would deal half as much damage as intended, striking her opponent for 60 damage and breaking Integra's strong sword technique.

Her opponent, while not pulling any punches, seemed to be more interested in talking rather than attacking. After her knee connected, Isabella pulled back out of close-quarters. And inspected her opponent.

What plague? There are many plagues roaming around the world. You'd have to be a little bit more specific than that, if you want to justify attacking me like that.

She said, her blood red sharingan glowing as shadows are cast across Isabella's face.
Her opponent was on the up and up and thus, Integra's counter ultimately failed. However, not in vain as she avoided more serious damage in exchange for her leg being struck. After this, they would revert back to a neutral close range state. She had plenty more fight in her and a lot more tricks up her sleeve. But, Integra was not in this position for any of that. However she still gripped her sword true and her will unbroken... The redheaded one was very much experienced in combat. She finally decided to speak to Integra... She asked "what plague" as if there wasn't one major plague that took over Tanigakure and its outskirts. Although Integra met it while it seemed to be subsiding. Only because it was running out of natural resources to leech on... Integra, still looking at the Uchiha's boobs and refusing to look her in her eyes, although she preferred to look someone in the eyes, she responded.

"I did not attack... If you think that was an attack, you are mistaken." Integra said firmly. "If I wanted to attack you, this would have started very differently, Uchiha." She did not give Isabella a hint to her true power, only a whiff of it with her chakra mode. Integra followed up, answering her question about the plague. "There are only few plagues that I am aware of that have existed... All of them natural... This plague had chakra drawings and signatures. It was made..." Integra explained... "You see, I am in the business of helping people... And these people... Well, needed my help... They don't anymore. They are doomed." Integra said sadly. "This plague I am aware of was made by someone. The one without eyes..." Integra explained. With this, she waited for the redhead to respond... It was possible that this strong lady could very well be unaware with the events that took place, jumbled in her own world. Perhaps trying to gain more power... It was also possible that she knew exactly what Integra was talking about and decided to play dumb. Integra figured it was the second option of the two...

Integra noticed how big the Uchiha's breasts were. "Wonder what I can do to get mine this size?" she thought to herself.
 

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Her opponent was on the up and up and thus, Integra's counter ultimately failed. However, not in vain as she avoided more serious damage in exchange for her leg being struck. After this, they would revert back to a neutral close range state. She had plenty more fight in her and a lot more tricks up her sleeve. But, Integra was not in this position for any of that. However she still gripped her sword true and her will unbroken... The redheaded one was very much experienced in combat. She finally decided to speak to Integra... She asked "what plague" as if there wasn't one major plague that took over Tanigakure and its outskirts. Although Integra met it while it seemed to be subsiding. Only because it was running out of natural resources to leech on... Integra, still looking at the Uchiha's boobs and refusing to look her in her eyes, although she preferred to look someone in the eyes, she responded.

"I did not attack... If you think that was an attack, you are mistaken." Integra said firmly. "If I wanted to attack you, this would have started very differently, Uchiha." She did not give Isabella a hint to her true power, only a whiff of it with her chakra mode. Integra followed up, answering her question about the plague. "There are only few plagues that I am aware of that have existed... All of them natural... This plague had chakra drawings and signatures. It was made..." Integra explained... "You see, I am in the business of helping people... And these people... Well, needed my help... They don't anymore. They are doomed." Integra said sadly. "This plague I am aware of was made by someone. The one without eyes..." Integra explained. With this, she waited for the redhead to respond... It was possible that this strong lady could very well be unaware with the events that took place, jumbled in her own world. Perhaps trying to gain more power... It was also possible that she knew exactly what Integra was talking about and decided to play dumb. Integra figured it was the second option of the two...

Integra noticed how big the Uchiha's breasts were. "Wonder what I can do to get mine this size?" she thought to herself.
Somehow, her opponent's reply only made Isabella more annoyed at her intrusion. It was ignorant of what is at stake in the world, yet the Otsutsuki was so sure that the opposite was true. Isabella's hand burnt red as her chakra took on medicinal properties to heal the sore bruise at her left arm. It immediately felt lighter, despite Isabella's mood souring.

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max) ( 80 )
Damage: N/A ( +40 Health )
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.

Plagues, multiple. In case you're unaware, Death has left this world due to the Plague. You shouldn't even be here, for the source of this divine disease is nearby. And you have absolutely no protection here...

That's when her sharingan picked up something else. A trace of tissue hidden behind the cuff of her opponent's shirt. And then she started laughing.

I can't believe it.

The organic tissue was indeed carrying traces of a very familiar chakra signature. Her own. The fungal mass squirmed and then flew out from Integra's clothes, and drew a circle around Isabella. Her own signature elemental chakra moved the fungus around before imploding at Isabella's motion of clentching her fist.

( Ninpō: Ritomasu Fingā ) Ninja Art: Litmus Finger ( Mushroom )
Type: Offensive/ Supplementary
Rank: E-Rank
Range: Short
Chakra: 5
Damage: 10
Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique.

Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash.
Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades.
Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning.
Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust.
Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil.

Note: Can only be taught by x iiiMPerFeCT.

The Murk Plague. Is this what you're refering to, foolish woman?
 

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Somehow, her opponent's reply only made Isabella more annoyed at her intrusion. It was ignorant of what is at stake in the world, yet the Otsutsuki was so sure that the opposite was true. Isabella's hand burnt red as her chakra took on medicinal properties to heal the sore bruise at her left arm. It immediately felt lighter, despite Isabella's mood souring.

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max) ( 80 )
Damage: N/A ( +40 Health )
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.

Plagues, multiple. In case you're unaware, Death has left this world due to the Plague. You shouldn't even be here, for the source of this divine disease is nearby. And you have absolutely no protection here...

That's when her sharingan picked up something else. A trace of tissue hidden behind the cuff of her opponent's shirt. And then she started laughing.

I can't believe it.

The organic tissue was indeed carrying traces of a very familiar chakra signature. Her own. The fungal mass squirmed and then flew out from Integra's clothes, and drew a circle around Isabella. Her own signature elemental chakra moved the fungus around before imploding at Isabella's motion of clentching her fist.

( Ninpō: Ritomasu Fingā ) Ninja Art: Litmus Finger ( Mushroom )
Type: Offensive/ Supplementary
Rank: E-Rank
Range: Short
Chakra: 5
Damage: 10
Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique.

Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash.
Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades.
Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning.
Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust.
Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil.

Note: Can only be taught by x iiiMPerFeCT.

The Murk Plague. Is this what you're refering to, foolish woman?
Integra was not fond of the Uchiha's ridicule, however she chose to hear her out as it was for the best. However, shortly after, the redheaded Uchiha manipulated a spec of the element left upon Integra, bending it to her will. Integra put her sword back in its holster and took out a cigar instead and lit it, taking a puff and holding it in her mouth... She then drew her Bow while twirling it around her finger, eventually stopping it at the point of the barrel aiming at the Uchiha's forehead while having her arm extended. "So it was you?.." Integra said angrily. At this point, the flames of raw chakra and her horn resided... And her Tenseigan reverted back to a byakugan at will. "Why?.." Integra asked simply before making any sudden actions... Perhaps there was a method to the madness that Integra couldn't understand as she, herself, was no stranger to killing. However Integra did it in a... More pleasant and methodical way. She patiently awaited the Uchiha's response.

Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.
 

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Integra was not fond of the Uchiha's ridicule, however she chose to hear her out as it was for the best. However, shortly after, the redheaded Uchiha manipulated a spec of the element left upon Integra, bending it to her will. Integra put her sword back in its holster and took out a cigar instead and lit it, taking a puff and holding it in her mouth... She then drew her Bow while twirling it around her finger, eventually stopping it at the point of the barrel aiming at the Uchiha's forehead while having her arm extended. "So it was you?.." Integra said angrily. At this point, the flames of raw chakra and her horn resided... And her Tenseigan reverted back to a byakugan at will. "Why?.." Integra asked simply before making any sudden actions... Perhaps there was a method to the madness that Integra couldn't understand as she, herself, was no stranger to killing. However Integra did it in a... More pleasant and methodical way. She patiently awaited the Uchiha's response.

Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.
Why does anyone do anything? To atract the atention of someone she likes. And it worked.

She says, as her mouth opens and a grotesque mass of white tentacles spills out like lightning. The distance from Isabella's mouth to the barrel of gun-like artifact would eclipse any bullet shot, protecting Isabella while Damballa's terrorising Haka would instantly spill out from it, freezing the Otsutsuki in her track, preventing her from pulling the trigger even if she had a clear shot of Isabella. The Haka would lower Integra's resistance to the murderous Killing Intent 2 ranks lower, making the difference between the Uchiha Sage of Deceit 3 ranks from the Otsutsuki. A completely a total paralysis as the albino tendrils cease and block the gun, clogging the barrel and proceed to wrap around her arm, injecting their foul venom and plunging her into a world of white. Isabella's scarlet hair would give way to massive white cubozoa, like a Grim Reaper comming to collect his due diligence. Albino creatures and critters would manifest from the white fog, looking spectral and undead, crawling towards Integra like devious harrowing abberrations

( Koukurage Kuchiyose no Hijutsu: Kouhiketsu ✺ Outenpu ) Hidden Box Jellyfish Summoning Jutsu: Keeper of Contracts ✺ Damballah Weddo
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Damballah Weddo is considered the very first sentient cubozoa, father of all the Archipelago box jellyfishes. Giving it's life to forge a contract between the humankind and his kin, he gave birth to the Cubozoa Summoning Contract, merging with the blood of the first human signer, and passed on from generation to generation. For this reason, only the current contract holder is able to summon Damballah Weddo, as he is the contract itself, and he is crucial in the rite of signing the contract, and even summoning the boxes, and vice versa. Rather than blood, as the boxes have none, it is said that a little of Damballah lives inside every Box and every human signer, and it is him who transports either one to the other. The summoning of Damballah Weddo comes in 3 rituals, the Rite of Contract, the Rite of Legacy and the Rite of Crippling. Of which, only one can be performed during a battle, it being the Rite of Crippling.

✺ Rite of Contract ✺

This ritual has the purpose of linking the Human Signer to the Archipelago Boxes. It consists on bringing the human's to the ancestral venom of the Damballah Weddo, leaving behind a trace of it's chakra. Linked by chakra, the human is then able to retrieve blood and summon any Box of the Archipelago, descendants of Damballah, and can be reverse summoned by any of them, through chakra. In this ritual, Damballah takes form outside the Holder of the Contract's body, as an old parchment with the signatures, in blood, of every Human Signer. This ritual can not be performing during a battle.

The rite of signing the contract begins at sundown, in the twilight. Performing two handseals, the Holder of the Contract will stretch his/her hands, materializing a very sea-bitten and old bamboo scroll, encrusted with coral and moss. Inside, it is filled with dark marks of dry blood, so much darker than they should be. These are the personal Vévé of each signer, a very intimate and unnatural mark that sets the signer as a member of the Box family. The parchment exudes particles of Damballah's venom, which is unique from every other box, as it carries actual hallucinogenic properties, different from any Genjutsu. This gives a physiological atmosphere of solemnity and graveness, and an indistinguishable murmur of unearthly voices, in a men forgotten language, normally timed with the sun's descent into an orangey twilight. After the prospect signer retrieves blood onto a vacant spot on the parchment, Damballah Weddo materializes, shooting several tentacles that grip the owner of the blood, and inject his excruciatingly painful hallucinogenic venom. The sun plunges into darkness and all the light in the world is muted, only the contract holder's eyes glow. Through it's host, Damballah speaks, a grave and hissing voice with fowl and rotten breath. He passes judgment:

If rejected, the sun reverts back it's path, then gray and dying, it's light hurting and cruelly despairing. Everything around the signer dies, and the contract holder's eyes turn to mush and bone, as the signer stands alone in a gray desert, with it's cold cold sun, in eternal death and unbearable pain. The venom becomes lethal, death coming in the next turn.

If accepted, the darkness is broken by a magnificent spectacle of ethereal green lights in the horizon. The parchment reveals the signer's Vévé, an indescribable writing in black blood. The signer is unable to read it, it is familiar, his/her very essence. The signer becomes bound by blood with the contract, as the tentacles recede and the Vévé of every Cubozoa appears, scarred in the flesh, fresh, red and hot. This tattoo can be used to summon other Box Jellyfishes, just like any other Summoning Tattoo.

✺ Rite of Legacy ✺

This ritual has the purpose of passing on the Contract from Human to Human. The Holder of the Contract is the one that Hosts Damballah, and, thus, to pass the contract, one must pass Damballah itself. It is achieved by physical conection, blood with blood. Damballah Weddo takes form outside the Holder has an actual etherial Box, not long lived, before reverting back to it's new Host. The old Host will lose the contract and the ability to summon Damballah, but will still have traces of it's chakra, and, thus, retain the ability of the Rite of Contract. This ritual can not be performed during a battle.

To pass on the Contract, the user must physically attach him/herself to the future host, and draw blood. The tentacles wrap around both humans with excruciating pain, yet the hallucinogenic properties give off a very crude and aphrodisiac ambiance, filled with sinful illusions and brazen sensations. The night stars twist and reform as multiple spirits and celestial boxes, floating around both users, their tentacles caressing both users. From the previous Host, Damballah will extract itself, and appear as magnificent white Box, the stars behind it forming as a verile and muscled white male spirit, or a lustruous and sensual white female spirit. Damballah will then insert itself in the new Host, sacrificing itself, once again, for the legacy of the Boxkind and Humankind. The star spirit dies, and the night turns black, the ambient bathed in sadness, yet with solemn triumph.

This is done before the Dawn, where the night is darkest. The air is filled with tobacco, peppers and rum, lustful and sensual. Once the rite ends, the Dawn breaks the darkness in a pure white spectacle, before the warmness of the sun soothes the pain of the venom, and Damballah passes on to the next contract holder, leaving the previous one.

✺ Rite of Crippling ✺

This ritual has the purpose of having Damballah Weddo aid the Contract Holder in battle. Damballah takes form outside the Holder as white tentacles that stretch outside the Holder's skin, and aim to ensnare and bind the target. This is done through chakra alone, forcing the tentacles to appear. It is the only ritual that can be used in battle.

When in battle, the Contract Holder is able to focus chakra through his body, expelling it outwards through any part of it, forcing Damballah to take form and stretch out it's white tentacles from the user's skin. It requires no blood from the contract holder, and behaves similarly to the Hidden Shadow Snake Hands Technique, where the user summons multiple snakes, but, instead, the Contract Holder summons multiple tentacles. The user is able to materialize the white tentacles of Damballah from his/her own body, and stretch them into mid-range to snare an opponent or move around.

The hallucinogenic venom carries an illusion of whiteness, blinding the target to the real world. Inside the white realm of Damballah, the target can be attacked by albino people and animals, which aim to mutilate and cripple him/her, through the constant and excruciating pain of the venom. Inside the Realm, the target is capable of seeing the tentacles wrapped around him/her, and attached to a great big white Box, Damballah Weddo himself, where the Holder of the contract should be. These are the only indications of the physical Realm that transit into the illusion, meaning the user can't simply disappear from target's awareness. Multiple targets can be caught in a single usage of the ritual.



*The Rite of Contract and the Rite of Legacy can't be done in Battle. They are considered S rank and cost 40 chakra, dealing 80 damage*
*The offensive usage of Damballah, called the Rite of Crippling, is considered S rank, costing 40 chakra and dealing 80 damage. Can only be used 1 times per battle, or 3 times per event. It can only last 2 turns. If the target is caught, he/she is required to block it within the same turn, else the venom is lethal.*
*The venom only affects the target while there is physical contact with the tentacles. It's lethality, pain and hallucinogenic properties dissipate completely if the tentacles are repelled or destroyed. The only thing that remains is the remnants of the hemolytic properties of the venom, that leaves the tentacle's imprint carved on the flesh.*
*Can only be used by the current human contract holder*
( Kouton: Haki) Box Arts: Haka
Rank: D-S ( S ; Sage Rank)
Range: Short-Long
Chakra Cost: 10-40 ( 40 )
Damage Points: N/A
Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow.
*The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges*
*Human users can't preform this technique, but the strength of Haka is based on the summoner's rank*
*The higher the user, the stronger the technique*
*Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless*
*Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain*
*The user can control the Haka in order to not affect allies, even in radial uses*
*This technique is basically only a stronger version of Killing Intent (Sakki)*
 

Troi

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Why does anyone do anything? To atract the atention of someone she likes. And it worked.

She says, as her mouth opens and a grotesque mass of white tentacles spills out like lightning. The distance from Isabella's mouth to the barrel of gun-like artifact would eclipse any bullet shot, protecting Isabella while Damballa's terrorising Haka would instantly spill out from it, freezing the Otsutsuki in her track, preventing her from pulling the trigger even if she had a clear shot of Isabella. The Haka would lower Integra's resistance to the murderous Killing Intent 2 ranks lower, making the difference between the Uchiha Sage of Deceit 3 ranks from the Otsutsuki. A completely a total paralysis as the albino tendrils cease and block the gun, clogging the barrel and proceed to wrap around her arm, injecting their foul venom and plunging her into a world of white. Isabella's scarlet hair would give way to massive white cubozoa, like a Grim Reaper comming to collect his due diligence. Albino creatures and critters would manifest from the white fog, looking spectral and undead, crawling towards Integra like devious harrowing abberrations

( Koukurage Kuchiyose no Hijutsu: Kouhiketsu ✺ Outenpu ) Hidden Box Jellyfish Summoning Jutsu: Keeper of Contracts ✺ Damballah Weddo
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Damballah Weddo is considered the very first sentient cubozoa, father of all the Archipelago box jellyfishes. Giving it's life to forge a contract between the humankind and his kin, he gave birth to the Cubozoa Summoning Contract, merging with the blood of the first human signer, and passed on from generation to generation. For this reason, only the current contract holder is able to summon Damballah Weddo, as he is the contract itself, and he is crucial in the rite of signing the contract, and even summoning the boxes, and vice versa. Rather than blood, as the boxes have none, it is said that a little of Damballah lives inside every Box and every human signer, and it is him who transports either one to the other. The summoning of Damballah Weddo comes in 3 rituals, the Rite of Contract, the Rite of Legacy and the Rite of Crippling. Of which, only one can be performed during a battle, it being the Rite of Crippling.

✺ Rite of Contract ✺

This ritual has the purpose of linking the Human Signer to the Archipelago Boxes. It consists on bringing the human's to the ancestral venom of the Damballah Weddo, leaving behind a trace of it's chakra. Linked by chakra, the human is then able to retrieve blood and summon any Box of the Archipelago, descendants of Damballah, and can be reverse summoned by any of them, through chakra. In this ritual, Damballah takes form outside the Holder of the Contract's body, as an old parchment with the signatures, in blood, of every Human Signer. This ritual can not be performing during a battle.

The rite of signing the contract begins at sundown, in the twilight. Performing two handseals, the Holder of the Contract will stretch his/her hands, materializing a very sea-bitten and old bamboo scroll, encrusted with coral and moss. Inside, it is filled with dark marks of dry blood, so much darker than they should be. These are the personal Vévé of each signer, a very intimate and unnatural mark that sets the signer as a member of the Box family. The parchment exudes particles of Damballah's venom, which is unique from every other box, as it carries actual hallucinogenic properties, different from any Genjutsu. This gives a physiological atmosphere of solemnity and graveness, and an indistinguishable murmur of unearthly voices, in a men forgotten language, normally timed with the sun's descent into an orangey twilight. After the prospect signer retrieves blood onto a vacant spot on the parchment, Damballah Weddo materializes, shooting several tentacles that grip the owner of the blood, and inject his excruciatingly painful hallucinogenic venom. The sun plunges into darkness and all the light in the world is muted, only the contract holder's eyes glow. Through it's host, Damballah speaks, a grave and hissing voice with fowl and rotten breath. He passes judgment:

If rejected, the sun reverts back it's path, then gray and dying, it's light hurting and cruelly despairing. Everything around the signer dies, and the contract holder's eyes turn to mush and bone, as the signer stands alone in a gray desert, with it's cold cold sun, in eternal death and unbearable pain. The venom becomes lethal, death coming in the next turn.

If accepted, the darkness is broken by a magnificent spectacle of ethereal green lights in the horizon. The parchment reveals the signer's Vévé, an indescribable writing in black blood. The signer is unable to read it, it is familiar, his/her very essence. The signer becomes bound by blood with the contract, as the tentacles recede and the Vévé of every Cubozoa appears, scarred in the flesh, fresh, red and hot. This tattoo can be used to summon other Box Jellyfishes, just like any other Summoning Tattoo.

✺ Rite of Legacy ✺

This ritual has the purpose of passing on the Contract from Human to Human. The Holder of the Contract is the one that Hosts Damballah, and, thus, to pass the contract, one must pass Damballah itself. It is achieved by physical conection, blood with blood. Damballah Weddo takes form outside the Holder has an actual etherial Box, not long lived, before reverting back to it's new Host. The old Host will lose the contract and the ability to summon Damballah, but will still have traces of it's chakra, and, thus, retain the ability of the Rite of Contract. This ritual can not be performed during a battle.

To pass on the Contract, the user must physically attach him/herself to the future host, and draw blood. The tentacles wrap around both humans with excruciating pain, yet the hallucinogenic properties give off a very crude and aphrodisiac ambiance, filled with sinful illusions and brazen sensations. The night stars twist and reform as multiple spirits and celestial boxes, floating around both users, their tentacles caressing both users. From the previous Host, Damballah will extract itself, and appear as magnificent white Box, the stars behind it forming as a verile and muscled white male spirit, or a lustruous and sensual white female spirit. Damballah will then insert itself in the new Host, sacrificing itself, once again, for the legacy of the Boxkind and Humankind. The star spirit dies, and the night turns black, the ambient bathed in sadness, yet with solemn triumph.

This is done before the Dawn, where the night is darkest. The air is filled with tobacco, peppers and rum, lustful and sensual. Once the rite ends, the Dawn breaks the darkness in a pure white spectacle, before the warmness of the sun soothes the pain of the venom, and Damballah passes on to the next contract holder, leaving the previous one.

✺ Rite of Crippling ✺

This ritual has the purpose of having Damballah Weddo aid the Contract Holder in battle. Damballah takes form outside the Holder as white tentacles that stretch outside the Holder's skin, and aim to ensnare and bind the target. This is done through chakra alone, forcing the tentacles to appear. It is the only ritual that can be used in battle.

When in battle, the Contract Holder is able to focus chakra through his body, expelling it outwards through any part of it, forcing Damballah to take form and stretch out it's white tentacles from the user's skin. It requires no blood from the contract holder, and behaves similarly to the Hidden Shadow Snake Hands Technique, where the user summons multiple snakes, but, instead, the Contract Holder summons multiple tentacles. The user is able to materialize the white tentacles of Damballah from his/her own body, and stretch them into mid-range to snare an opponent or move around.

The hallucinogenic venom carries an illusion of whiteness, blinding the target to the real world. Inside the white realm of Damballah, the target can be attacked by albino people and animals, which aim to mutilate and cripple him/her, through the constant and excruciating pain of the venom. Inside the Realm, the target is capable of seeing the tentacles wrapped around him/her, and attached to a great big white Box, Damballah Weddo himself, where the Holder of the contract should be. These are the only indications of the physical Realm that transit into the illusion, meaning the user can't simply disappear from target's awareness. Multiple targets can be caught in a single usage of the ritual.



*The Rite of Contract and the Rite of Legacy can't be done in Battle. They are considered S rank and cost 40 chakra, dealing 80 damage*
*The offensive usage of Damballah, called the Rite of Crippling, is considered S rank, costing 40 chakra and dealing 80 damage. Can only be used 1 times per battle, or 3 times per event. It can only last 2 turns. If the target is caught, he/she is required to block it within the same turn, else the venom is lethal.*
*The venom only affects the target while there is physical contact with the tentacles. It's lethality, pain and hallucinogenic properties dissipate completely if the tentacles are repelled or destroyed. The only thing that remains is the remnants of the hemolytic properties of the venom, that leaves the tentacle's imprint carved on the flesh.*
*Can only be used by the current human contract holder*
( Kouton: Haki) Box Arts: Haka
Rank: D-S ( S ; Sage Rank)
Range: Short-Long
Chakra Cost: 10-40 ( 40 )
Damage Points: N/A
Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow.
*The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges*
*Human users can't preform this technique, but the strength of Haka is based on the summoner's rank*
*The higher the user, the stronger the technique*
*Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless*
*Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain*
*The user can control the Haka in order to not affect allies, even in radial uses*
*This technique is basically only a stronger version of Killing Intent (Sakki)*
Integra had no idea what the feeling of "liking" someone felt. She pure and held no such feelings towards anyone. Although capable of admiration and caring tendencies, she was not capable of anything deeper or more meaningful than protecting those who cannot protect themselves. Of course, she saw the Uchiha's tenketsu points surge, giving away that she was molding chakra for another technique... "You Uchiha will never change..." Integra mumbled, after thinking the two will go their separate ways the redhead chose to attack YET AGAIN. Her tenseigan reactivated instantly and she took flight backwards and into the air, long range where she would be far out of reach of the technique in an easy and graceful manner.

( Furaito no Jutsu ) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by custom Otsutsuki clan bios, canon bios noted to have flight, and Juubi Jinchuriki bios.

Integra had half a mind to decimate the entirety of the landmark... However, she had no time. She received a message in the middle of the battle sent by Hei in the form of a bird message which landed on her shoulder which read:

Hei wrights out several scrolls inviting all members to come to him if they wish. Saying that he wishes to meet with them and aid in the expansion of their future goals as individuals in the context of bettering the clan as a whole. These letters will then be sent out attached to ravens, that spread out in different directions to the various members of the clan.
Integra had to respond to this, having business with Hei, as well as another member of the Hellsing Organization... Before responding to Hei, Integra opted to fly away out of range and part ways with the redhead, if she would allow it. "She'll be coming for you soon, Uchiha..." Integra said vaguely. Who could this be? Perhaps the redhead will find out soon enough... This entailed that Integra would be sending other members of her clan after her... And she best be ready.
 
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Integra had no idea what the feeling of "liking" someone felt. She pure and held no such feelings towards anyone. Although capable of admiration and caring tendencies, she was not capable of anything deeper or more meaningful than protecting those who cannot protect themselves. Of course, she saw the Uchiha's tenketsu points surge, giving away that she was molding chakra for another technique... "You Uchiha will never change..." Integra mumbled, after thinking the two will go their separate ways the redhead chose to attack YET AGAIN. Her tenseigan reactivated instantly and she took flight backwards and into the air, long range where she would be far out of reach of the technique in an easy and graceful manner.

( Furaito no Jutsu ) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by custom Otsutsuki clan bios, canon bios noted to have flight, and Juubi Jinchuriki bios.

Integra had half a mind to decimate the entirety of the landmark... However, she had no time. She received a message in the middle of the battle sent by Hei in the form of a bird message which landed on her shoulder which read:



Integra had to respond to this, having business with Hei, as well as another member of the Hellsing Organization... Before responding to Hei, Integra opted to fly away out of range and part ways with the redhead, if she would allow it. "She'll be coming for you soon, Uchiha..." Integra said vaguely. Who could this be? Perhaps the redhead will find out soon enough... This entailed that Integra would be sending other members of her clan after her... And she best be ready.
Isabella smirked at her opponents retreat. It has been a while since she fought a Gravity user, and those were always a pesky bunch. But Isabella would have no rest yet, seeing as her next guest had arrived and had been checking the battle.

With Damballah retrieving his Haka and reversing back into his realm, Isabella elegantly wiped the corner of her mouth and removed herself from battle.

Returning to roleplay thread
 
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Troi

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Isabella smirked at her opponents retreat. It has been a while since she fought a Gravity user, and those were always a pesky bunch. But Isabella would have no rest yet, seeing as her next guest had arrived and had been checking the battle.

With Damballah retrieving his Haka and reversing back into his realm, Isabella elegantly wiped the corner of her mouth and removed herself from battle.

Returning to roleplay thread
Returning to le roleplay thread.
 
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