Aight explain this to me. How they work, strengths, downsides, etc. Anything else I need to fill in, I will.
Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.
(Doton: Dōka Ganseki Sensha) - Earth Release: Assimilated Rock Tank
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: After performing Assimilate all creation technique the user will collect from nearby rocks and create the necessary mass to perform the technique, Additionally using the rock powder to make the technique more damaging. Since the resulting Human Ball is made of a much stronger heavier material.
Note: Must use Assimilate all creation technique beforehand.
(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
(Doton: Doro Ookami) - Earth Release: Mud Wolves
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: A trap technique in which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap in which releases mud that forms into the shape of wolves that will attack the enemy target/s. Despite being damaged the wolves can reform which can keep the enemy occupied to allow the enemy make a getaway. (Can only create a maximum of 3 mud wolves)
Note: Takes one turn to set the trap up and wolves only last two turns
(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques.
Good good u-u. Next batch. Just give me a good discussion of them and we'll go from there.
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
(Doton Kage Bunshin) – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques.
(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.
(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.
Excellent work u-u. Good notice on having the lid either solid or hollowed out allowing it to be used in various ways. And the portal is a neat thing to do with some custom techniques as well. Next batch.
(Doton: Otoshibuta) – Earth Release: Dropping Lid
This is a good technique for attacking or trapping large summons in my opinion. I'd merely have to perform the snake hand seal and slam my hands on the ground to get the results, which is a very big portal opening above the intended target and having a boar shaped lid fall out of it. The lid can come in two different forms which would have to be mentioned when being brought forth. One is the solid lid that is used purely for attacking purposes. Since it's just a silid chunk of rock, it would crush whatever it lands on with quite ease. The second is a hollowed out lid, having an opening at the bottom and empty inside. This is used to capture things inside of it, but could also damage things if the edges were to hit something.
(Doton Kage Bunshin) – Earth Release Shadow Clone
Great technique if trying to get an opponent trapped or occupied. It can be damaged by up to C-Rank techniques but it will reform from that level of damage or lower. It can also use C-rank or lower earth techniques while also holding the ability to convert its body into mud when being hit, thus trapping the target.
(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
This is one of my favorite earth techniques that I've seen so far. It requires five hand seal which cause an instant affect near a targeted area. A giant earth dragon head rises around the target that clamps down on them with great might, skewering and crushing them between the two jaws. They can also be adjusted to different sizes to fit a situation I'd want, like being huge enough to attack a group or being small enough to form directly around a normal sized human being.
(Doton: Tsuchi Kairō) - Earth Release: Earth Corrido
A technique used for set ups mostly. It creates a tavern around a target that can be adjusted to fit how i want to go forth with things. It can be created with openings for me to strike through or can be created to completely surround people, blocking both their view and any escape routes (except below of course).
Good good. And yeah, just a default fire technique. It just changes the properties of the technique making it that earth/fire substance at this stage of the technique.
(Doton: Doryūsō) - Earth Release: Earth Flow Spears
A cool technique that can be used on both mud or solid surfaces. I'd be able to manipulate said source of earth or mud to create spikes that are used to attack targets of my choosing. I'd probably use this in conjunction with the swamp of Underworld Technique to attack targets as they attempt to escape.
(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
A technique used specifically in caverns or even near mountain ranges. Using the earth chakra I'd be able to dislodge said stones and mountains to crash stray rocks onto targeted areas.
(Doton/Katon: Yōdo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
A technique using earth in conjunction with fire release. Stomping on the ground I'd raise numerous chunks of earth that are shot at a target in a "forward raining" fashion. With the rocks shooting i combine them with a fire release technique (guessing just a default technique) that will ignite the rock chunks so they would explode on contact.
To answer your question about the last one, I think it's a typo. I'll run it by LoK to see for sure and get back to you, but it looks completely unnecessary considering the description of the jutsu.
(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
This technique requires 4 hand seals and is sort of a singular version of the 4 & 16 pillar binding techniques. I'd rise a single pillar anywhere within range, which would emit bolts of electricity that shocks anything in a short range vicinity of it. Best used when erected behind the opponent to force him to move closer to you or even attack backwards where the attack wouldn't be towards you when he attacks it.
(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
A technique that allows me to create from preexisting earth 2 cubes that are 2 meters squared each. They'd rotate around me like mini moons of some sort, awaiting to defend or attack from me with the use of hand motions. Each cube is C ranked, being able to be used as projectiles if needed.
(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Basically erecting an arena made of reinforced earthen chakra that covers the target from all directions including above. If broken it can repair itself from c rank or below damage, but anything above that will make it disperse in the same fashion as summoning techniques. What is the damage there for?
Very good, and yes, having a battle ready set of scrolls that will fit your needs everytime is very hard to accomplish to the varying nature of the situations in which you would use this technique. However, having a few, prewritten, scrolls that you carry as part of your bio isn't a bad idea for typical changes due to this being a summoning jutsu. SJ in themselves are considered S/T for the RP, so being able to use this technique is a faster option than others, if you have the proper scroll in your bios arsenal. Moving on:( Doton: Tajū Doryūheki ) - Earth Release: Multiple Mudwall Technique
Just like its parent technique, it uses a preexisting batch of earth to create walls for defense. Unlike the other technique, it creates multiple walls so the defense is much more reinforced and sturdy to stand up to other techniques.
(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
These two basically creates almost any terrain (latter) we need in an earthen form, such as canyons or pyramids or pillars etc. While the former is used to manipulate the created terrains even further. I think the main disadvantages to them is the fact, if we don't have pre drawn terrains on us, we would have to sit there and draw very intricate (in most cases) terrains before putting them to use; Which isn't very practical in a full blown battle.