Earth training with a "Better" sensei.

OG Smoove

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I weaved the handseals Ram → Horse → Dragon and used my Doton chakra to control the mud river I just created. I used shape manipulation and mould the mud into a head of a dragon. I fired three mud bullets from its mouth towards three different dummies that were standing next to each other side by side. The force of the mud bullets was able to knock back the dummies 8 meters.

Zanda senpai then created a clone of himself for me to use to execute this next jutsu on. I weaved the handseals Rat → Horse → Dog → Snake and created sixteen large rock pillars that surrounds Zanda's clone in an octagon. I brought the pillars closer so it will harder to escape and created spikes on the sides of all the pillars, so if he does tries to squeeze through he'll just end up impaling himself.
 

ZandaT

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From now on give me an adv. and dis. with every technique as you perform them.
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(Doton: Doroku Gaeshi) - Earth Release: Earth Shore Return
Rank: C
Type: Defence
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After striking the ground with their hands, the user creates a large wall of earth in front of him/her. The defence is not perfect though, since a hard or drilling impact can puncture the wall. Also, since this technique only guards frontal attacks, the enemy can easily attack from the side or even from above.
Knead earth chakra into your hands before slamming them on the ground releasing the chakra. This will cause a large wall of earth to rise in front of you. It's defense is solid but can be broken with a strong enough attack.

(Doton: Doro Hōshi) - Earth Release: Mud Spore
Rank: C
Type: Supplementary
Range: Long
Chakra Cost: 15
Damage Points: N/A
Description: This technique lets the user summon a river of mud infront of them. This technique can have water added to it to speed up the flow and increase its power.
By simply channeling your earth chakra on the field you can summon a river of mud in front of yourself which can be sped up by adding water.

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Rank: C
Type: Offense
Range: Short/Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
This is a great AoE jutsu to use when you are surrounded. Perform 2 hand seals as you knead your chakra before slamming your hands on the ground and releasing that chakra. Starting from your position the ground will begin to spiral in on itself as the destruction spreads to as far as you want it to be.
 

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I channelled some Doton chakra to my palms and knead it. After gathering enough Doton chakra, I got on one knee and slam my hands onto the ground all in one quick motion. A 5x5 meter earth wall then rise in front of me as I got up from the ground.

Advantage(s):
~Good for defending against low level jutsu.
~Can be used to hide your presence, so your opponent wont see your handseals. (I know you can use a smoke bomb instead of this jutsu.)

Disadvantage(s):
~It only covers your front.
~Its a very weak defence for an earth tech when there way more better alternatives.


I gather a great amount of Doton chakra to my feet and then spread it around on the ground. With my chakra infuse with the actual earth, I mould my chakra to create a flowing mud river that spreads from my position to the nearby lake.

Advantage(s):
~You can use it to escape from an attack.
~Use it to make the mud dragon from earlier.

Disadvantage(s):
~Supplementary jutsus usually don't have weaknesses, so none.


I weave the handseals Boar → Ox and placed my right palm onto the ground. With my Doton chakra, I cause the earth surrounding one of the dummies to spiral inwards. This resulted in trees falling to the ground and miniature hills being created around the targeted area. The dummy got suck into the ground along with a few others that were next to it. Zanda and I had to leave the area and find another new training spot.

Advantage(s):
~Like you said, its a great jutsu to use when you're surrounded by enemies or clones.
~Causes great damage to the surrounding battle field.
~While your opponent is being spiralled inwards, you can use the 'Mud Spore' jutsu to drown your opponent in mud.

Disadvantage(s):
~Your opponent will quickly notice what is happening and avoid the situation.
~Your hand must be on the ground at all times to continue the spiral.
 

ZandaT

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Good U_U

(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.
Channel your earth chakra into the ground changing it's structure to one that will allow you to sink into the ground and move around in it while you are underneath. Within the earth you can sense things above you that is in contact with the earth. You can also emerge from the ground stealthily.

(Doton: Doryūkatsu) - Earth Release: Earth Flow Divide
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and then by flowing concentrated chakra from one's palms into the Dragon Veins flowing underground, one can tear the earth apart, creating large chasms by firstly raising the earth in the desired location and then splitting that peice of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.
Note: This does not split the earth appart directly to cause opponents to fall in the fissure.
Perform 6 hand seals while channeling your earth chakra into the dragon veins beneath you. This will allow you to tear the earth apart creating large chasms which you can then split down the middle. The dimensions of the chasm is up to you and this jutsu isn't used for attacking purposes.

In addition to giving me what you require I want you to tell me what dragon veins are. I know what it is and you should too.


(Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack.
Perform the Snake hand seal while kneading your chakra before slamming your hands on the ground releasing all of it. This will cause the earth to become agitated as chunks and rubble begin to pop out of the ground creating a great distraction. .
 

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I gathered Doton chakra all around my body and then altered the ground beneath me in a way so I can kind of like phase through it like Obito. Just like a fish, I swim towards Zanda and then emerge from the ground to sneak up behind him.

Advantages:
~Can use it to avoid a jutsu.
~You don't make any sound when emerging from the ground.
~you can see what is going on above you.

Disadvantages:
~The opponent can use an earthquake type move to kill you.


I perform the handseals Rabbit → Boar → Rat → Horse → Tiger → Snake and then channled Doton chakra from my right hand to the Dragon veins beneath me. I manipulated the Dragon vein to rise a piece of the earth from me to the lake. I then split that piece of earth from the middle which then created a 10x3 meter river that stretches from the river to the training grounds.

Advantages:
~Can create chasms as long and wide as you want
~You can raise piece of the earth with the Dragon veins.

Disadvantages:
~Requires handseals.


I perform the Snake handseal and then gather a great amount of Doton chakra to my right palm. I slammed it on the ground and released the chakra like a shock wave that spreads around the whole training field. Chunks of rubble begin to pop up from the ground like popcorn and made a loud noise that makes it hard to hear.

Advantages:
~Distracts the opponent.

Disadvantages:
~None.
 

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(Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.
Perform two hand seal before encasing your arm in rock. You can then punch your target while protecting yourself from the direct contact of the blow.

(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.
Perform 4 hand seals as you manipulate your chakra into the ground allowing you to create a wide tunnel in the ground that can allow you to transport others without detection.

(Doton: Dāchiganshō) - Earth Release: Ground Bedrock
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After forming the necessary seal Snake, the user creates two walls of earth and traps their target in between them, crushing them.
Perform the Snake hand seal creating two walls of earth that traps your target in between them crushing them.
 

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Earth Release: Fist Rock Technique

I performed the two necessary handseals and gathered a lot of Doton chakra to my right arm. I converted my Doton chakra to rock as I released it all around my right arm. My arm was now encased in rock which can use to add my power to my punch and protect myself from direct contact with the opponent.

Advantages:
~Adds more destructive power to your punch.
~Protects you from damaging your arm if you hit something hard.
~N/A

Disadvantages:
~Your opponent can counter by using chidori.
~It would slow you down a little bit.
~N/A


Earth Release: Tunneling Technique

I performed the four necessary handseals and channeled my Doton chakra to the ground beneath me. I created a 5x5 meter tunnel that travels up to 10 meters. I fell in the tunnel and walked through the whole thing to reach to the new training field.

Advantages:
~A great move to use if you want to travel with your clones, summons, or even puppets undetected.
~The tunnel can be as wide as you want it, and the tunnel itself can reach up to long range.
~N/A

Disadvantages:
~It requires four handseals.
~The opponent can easily drown you with a water tech if they find the opening of the tunnel.
~It can't be used on high density surfaces.


Earth Release: Ground Bedrock

I performed the snake handseal and channeled some of my Doton chakra in the ground to create two 8x5 meter walls parallel to each other. A tree was trapped in between them and I clap my hands together to signal the walls to slam against each other. The tree wasn't completely crushed but all of its branches were in pieces and the tree was hanging to its roots.

Advantages:
~You can make the walls as tall or wide as you want to help accommodate with the size of the target you wish to crush.
~Takes only one handseal.
~N/A

Disadvantages:
~None
 
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ZandaT

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(Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.
Channeling your earth chakra into the ground I want you to then wave your arm causing a small wall of dust particles and sand to rise up from the ground in front of you. The dust will thrust forwards creating a dust screen that can cover up to short to mid.range around you.

( Doton: Rokkuhanmā ) - Earth Release: Rock Hammer
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user manipulates their chakra and creates a huge rock from the ground that will rise up, hammering the opponent by slamming it down from above them.
Channel your chakra into the ground before manipulating it so that you are able to create a huge rock that will rise up in front of you. You can then control this huge rock and make it slam down on your opponent from above.

( Doton: Iwa Dangan ) - Earth Release: Rock Bullet
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user manipulating their chakra will point their palm or fist at the opponent, creating a large rock on it which he then sends at the opponent. Alternatively, the user can "spit" the rock. In this case he will spit a large globule of mud which hardens mid way towards the opponent into a large rock.
Knead your chakra into one of your hands before pointing it forwards towards your opponent creating a large rock on it that will shoot forwards towards your opponent.

I want you to try the alternate method as well. Knead some earth chakra into your mouth before spitting out a globule of mud towards you opponent. The mud will harden mid way of its travels turning into a large rock.
 

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Earth Release: Dust Wall Technique

I channeled my Doton chakra to the ground and then waved my hands up to release the dust particles from the ground around me to cover my presence.

Advantages:
~The dust cloud is infuse with your chakra which means sharingan users won't be able to see me.
~Hides your presence from the opponent, so you plan a surprise attack if you want to.
~Its a quick move to execute.

Disadvantages:
~It blocks your vision from the target you're fighting.
~You could use a smoke screen instead of wasting a move using this.
~N/A


Earth Release: Rock Hammer

I channeled my Doton chakra to the ground and created a huge rock that is shaped like a hammer in front of me.

Advantages:
~Not many other than what the jutsu description said.
~N/A
~N/A

Disadvantages:
~Can only be made at short range.
~An attack that can easily be avoided.
~N/A

Question:

I wonder if the rock only be 5 meters tall since its a short range attack, or can it be taller than that?

And I know the move can only be made at a 5 meter radius around you.


Earth Release: Rock Bullet

I kneaded some of my Doton chakra in my right hand as I got ready to perform the jutsu. I then swung my hand forward like I'm punching the air. Midway through the motion, I released the Doton chakra on the tips of my knuckles and created a rock that launched towards a tree when I had reached the peak of the punching motion.

I then went on to perform the alternative of executing this move. I kneaded some more Doton chakra, but this time it was in my stomach. I upchucked the chakra in the form of mud and spit it towards the same tree from before. Midway during the launch, the mud harden up and formed a rock that smashed through the tree that was already weakened from the first shot.

Advantages:
~A blunt projectile attack that can reached up to long range.
~Requires no handseals, so its quick to use.
~You're given two different ways of performing the move.

Disadvantages:
~Can only fire one per use of the move.
~A weak attack that can easily be guarded or countered.
~N/A
 

ZandaT

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Sorry for the w8 been busy, but idk if I can train you with that pic bro :|

( Doton: Jōshō Iwa ) - Earth Release: Rising Rocks
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks from the ground on either side of the enemy to send the opponent flying backwards.
While channeling your earth chakra into the ground in front of a dummy I want you to clap your hands as you manipulate that spot making two huge rocks from the ground on both sides in front of the dummy to protrude forcefully into them knocking them backwards with great force.

( Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.
Manipulate your chakra and stomp on the ground causing small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the dummy in front of you which will also raise them up into the air.

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Perform the required two hand seals before slamming your hands on the ground causing the ground surrounding that dummy mid range away from you to spiral inwards on itself burying them alive as they get crushed by the various of jagged rocks and other earthly debris that might surround them.
 
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