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PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
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(Doton: Yama Eikyo) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
This is earth releases most powerful attack from the whole canon list. The user after performing 3 hand seals, the user will summon an extremely large rock formation on each flanks of the opponent. Right when they fully rise they act to come together with brute force crushing everything that is caught between it. The size is so large it makes the Demonic Statue of the Outer Path look small. Due to its large status your only able to us it twice per battle. This is great to use as a finisher from combos as well as distract the opponent, scaring them with its size. Though you must remain concentrated during the time to make them come together, if you don't the rock formations will just stay in place. During the time they rise from the ground, the ground will shake heavily making movement tough on the opponent as well. Despite the fact of all it gives their are many drawbacks. One being is this is a loud and large jutsu. Making it easy to anticipate it and what to do. Also you can only do this jutsu mid-long range restricting its mobility. Ways to counter this is stopping the opponents concentration towards it, sending a wide ranged attack. Using a high ranked and long range lightning jutsu to negate the chakra in the doton. Just some ideas. Its a great jutsu if used correctly.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
A great armor jutsu. The user will be able to forcefully surge rocks from any part or their whole body and cover themselves in rock. This is great to defend specific body parts as well as be used for full body surges in genjutsu. You can use the armor to have a much longer reach with huge power behind it. A large set back is you move very slow with the jutsu restricting your movement, jumping is impossible as well. The user can extend weapons from their arms as rocks which is great to have for an extra arsenal. The user can only mold doton chakra while having the armor off.
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
The user without the needs of hand seals will summon a very large golem which can extend up to 30 meters in height. It has great brute strength as well as be quite agile despite its large stature. The Golem is manipulated through your chakra control meaning you must remain concentrated towards it no matter what if you want to use it. By doing this he must keep his hands together. The golem is summoned close range but has a long range reach. The golem is great to get you out of tough situations. It can act as a barrier and attack as well being a mobile tech.