Reis Rules & Regulations
Unofficial
Killing Allowed
CJ Allowed
No Stealing
No Kai, Sub
Range: Mid (10 Meters from eachother) Terrain: A rainforest with no nearby water source. We're surrounded by tall trees ten meters around us in every direction, so the battlefield is essentially a thirty meter wide circle enclosed from every side.
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Kakuzu bio in sig and Raizu on my back. I'll make the first move.
I think we made it, huh Samehada? Kisame said to the creature on his back, wrapped in bandages. To the common man, it would look as if it were a giant sword wrapped in white bandages, but underneath the bandages lay a mysterious and powerful weapon.
Gigigi. Samehada was excited. Kisame could tell something was near, something with a powerful chakra judging from the reaction of his companion. It's fins wiggled in anticipation, and it knew something was about to show. They were close.
Whoever is out there, let's not play hide and seek. I'd hate to cut you to ribbons!
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Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Suiton)
Description: One of the ten Akatsuki Rings worn on the right index finger. This Ring is made out of an Indestructible blueish green stone that increases the water manipulation abilities of the user. All water technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can change the properties of a water technique, giving it Syrup, Boiling or Freezing abilities, adding +20 damage instead of +1 rank, but being unable to produce water techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The weapon made famous by Hoshigaki Kisame, Samehada is a large sentient sword of comparable size to the Kubikiribōchō. It is described as "the most terrifying of all the Seven Swordsmen's blades" and even earned the title of "Greatsword', further adding to its fearsome reputation. Though mostly wrapped in bandages, Samehada's construction is atypical in that its actual blade is comprised from a series of downward facing sharp scales running along the entirety of its length until its hilt, at the base of which is a small skull. Samehada grows larger in proportion to the amount of chakra it absorbs, causing its scales to become so long that they ultimately resemble shark fins and its mouth, located at the tip of the blade, to become even more pronounced. As the blade is made up of scales, it inflicts injuries through shredding or shaving what it comes into contact with, rather than just cutting the object in question. This flaying effect is similar to a shark's skin, hence the sword's name. While it ordinarily remains rigid, its hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail within a short range radius. Being capable of conscious thought, Samehada chooses its own user, an exclusive process that has often resulted in it being thought of as notoriously picky, which is clearly shown in the fact that it only goes after the ones with delicious chakra. If someone it disapproves of attempts to wield it, spikes protrude from the handle in order to force them to release their grasp, at which point Samehada will make efforts to return to its chosen owner. Samehada is able to literally slice through an opponent's techniques, in spite of whether the chakra has been transformed or not, and even prevent them from being performed by absorbing all of the necessary chakra. However, it seems to be unable to automatically absorb ambient chakra. Samehada has also the ability to transfer the chakra it has absorbed to the wielder, so it can be used to either regenerate injuries or replenish their chakra reserves. Kisame goes one step further with this fusion by completely merging with Samehada.
Note: While incredibly strong and resilient, the sword is not indestructible and can be damaged, specially by high amounts of heat (S-Rank) directly applied to it.
Note: Dispite being a conscious, sentient being, the sword doesn't have complex enough senses to be put under genjutsu.
Note: Can only be used by Hoshigaki Kisame , Suikazan Fuguki and Killer Bee bios.
Speech happens before I turn invisible.The last time Kakuzu stood before Kisame like this felt like a lifetime ago. Back then, they were comrades. Today, they were enemies. Kakuzu had learned the secret behind Akatsuki's existence and left sooner after that. He had no interest in what they had planned.
Kisame. So they sent you after me. Are you here to kill me or drag me back to that foul organization? I thought I made myself clear when I killed the last person sent to stop me.
Without giving away any clue to a technique being used, the masked man floods the entire battlefield with an invisible mist of his chakra. This technique is used with the express purpose of distorting the use of ordinary chakra sensing, Rain Tiger at will and other methods of sensing since the user's chakra will span such a large area that it will become impossible to discern/pinpoint their exact location through the use of such measures alone.
(Ninjutsu - Senpuku Chakra no Jutsu) – Ninja Art - Hiding in Chakra Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra Cost: 15 (-5 chakra per turn)
Damage Points: N/A
Description: The user will focus their chakra into the air within their immediate vicinity (up to long-range around themselves) to flood it with chakra. To correctly understand what this technique does, imagine an invisible version of Water Release: Hiding in Mist Technique. This is done so to create a "scrambler" like effect to doijutsu users, as when they attempt to see the user's chakra system or locate their exact position, the blanket of chakra will prevent them from doing so. This technique itself doesn't cloak the user's presence or blind Doijutsu users, however it acts as a useful supplement to other stealth techniques. As a result, it becomes near-impossible to see through transformation techniques (only through the use of most Doijutsu) whilst this is active. It can't fool the Byakugan but due to the mist being created with the user's chakra, any Sharingan and Rinnegan users will see the air coloured and made "opaque" by their opponent's chakra. This technique will also distort the use of ordinary chakra sensing, Rain Tiger at will and other methods of sensing since the user's chakra will span such a large area that it will become impossible to discern/pinpoint their exact location through the use of such measures alone. The user will continually exude this veil of chakra until this technique has been cancelled. Instead of a veil which spans out up to long-range in every direction, the user can decrease the size of the blanket to a chassis-like coating which solely envelops the user's body.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Ndlovu
Immediately after forming the blanket of chakra, Kakuzu performs the Tiger handseal to control how light is reflected around his body in order to conceal himself. Combined with the previous technique, the majority of sensory methods typically used to see through this invisibility such as the Sharingan, Rinnegan and chakra sensing rain essentially become useless.
(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
In order to become completely undetectable, he focuses his chakra throughout his body and everything on his person so to muffle any sounds they may generate when he moves. After becoming imperceptible to both the senses of sight and sound, the masked man sets off from his original position and begins walking towards his opponent. He walks towards Kisame in a curved rightward path so that his final destination will leave him directly behind his target. Soon after he sets off, he silently unsheathes black scimitar from the scabbard on his left hip with his dominant hand.
(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.
Not wanting to come back, huh? You know what I am best at Kakuzu... Kisame said, grabbing his sword. Shark Skin's appetite was growing. It could taste Kakuzu's chakra in the air, making it even more agitated than before. The taste of a S-rank ninja's chakra was amazing, and even more was to come later, when the duo captured the threaded man alive.
After having performed a hand seal, Kakuzu vanished into thin air. Kakuzu was likely using his chakra in the air as a cover of sorts to disappear and run away, however, his plan wouldn't work like he thought. Without wasting a moment, Kisame tossed his sword into the air and performed a hand seal as he pooled his suiton chakra underneath his opponent's last known location as well as making it a bit wider in case Kakuzu began to move. A pillar of water would begin to erect itself from the ground, only it was different than regular water. It's composition was changed to that of a pressurized pillar, aiming to cut and bifurcate anyone within it's range.
Not waiting to find out what would happen next, Kisame would then raise his arm in the air and catch his sword as he exerted his chakra five meters in front of himself, manifesting a penguin made of a chakra absorbing mist. It began to leak mist like the mist found in the lands of Kirigakure. If stayed on the field long enough, the penguin's mist would eventually make it too misty for anyone to see.
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (+20)
Description: Unlike many forms of water which include sticky syrup water, chakra absorbing mists, crystalline waters, etc., Suiton: Kaatsu sa Reta Pengin - Water Style: Pressurized Penguin focuses on water's natural ability to become sharp and pressurized, having unmatched cutting ability compared to other suiton ninjutsu. The user would chain an additional hand seal onto a suiton ninjutsu they perform, having it be activated within the same time frame as the original technique yet still cost a move. After this is done, the suiton technique would change from a regular, flowing water that has blunt force damage into a water that has become pressurized and sharp with amazing cutting ability, like Suiton: Suidanha - Water Release: Severing Wave. Due to the pressurization of the water technique, it would gain considerable killing potential compared to regular suiton ninjutsu, however, due to the pressurization of the technique, it becomes significantly smaller with a much smaller area of affect. The larger the jutsu the longer it takes to compress down as it still forms as though unchanged at the start.
Note: Can only be used three times per battle
Note: Can only be taught by Penguin
Note: This technique can only be applied to A-rank water and below
Type: Defensive/Supplementary
Rank: S-rank
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user would exert chakra up to short range of themselves and via shape and nature manipulation form a penguin of water whose body is composed of a chakra draining mist. The penguin is rather large, rivaling the size of an average shinobi. The user can passively control the penguin construct via mental commands at the cost of the penguin leeching chakra off of the user. The main attribute of this penguin construct is that wherever it travels, it leaves a considerable amount of hidden mist along the way. This means that over the course of one turn, the penguin would leak so much mist that it would cover everywhere up to short range of the penguin. Another ability of this penguin is that due to it being made of mist and understanding the mist's abilities, with a hand seal, the penguin can use the natural light to blind opponent's in the mist much like the Water Release: Hidden Mist Eye Sight Deprivation technique (costs a moveslot). The last ability of the penguin is due to it's chakra draining mist properties. If an A-ranked attack (according to water's elemental S&W's) is shot towards the user or penguin, the penguin can intercept the attack and absorb it due to the chakra draining properties of the mist. The penguin's body would then either be composed of a hot, paralyzing, or sharp (fire/lightning/wind) mist which could be used as a water source for one attack, gaining one rank in damage due to the absorbed properties being incredibly more lethal than regular water (up to S-rank). The only downfall to this technique is that the penguin cannot be used for offensive means, only defensive and supplementary unless the penguin is used for a water source, in which case it can only be used as a source once then it dissipates until used again.
Note: Only lasts five turns
Note: Can only be used twice per battle
Note: No water techniques over A-rank on the turn this technique ends
Note: Water must be a primary specialty to use this jutsu
Note: Can only be taught by Penguin
The instant water pools beneath his position, Kakuzu reflexively hardens his skin with his signature earth technique, taking the brunt of the pillar and preventing it from piercing his body. The process is fast enough to intercept the technique since it's handsealess and it's initiation is an almost thoughtless process as it's Kakuzu's go-to defense in situations like these. While the technique only increase his hardness and not it's weight, the power of the technique is largely neutralized by the clash and so he isn't propelled very high at all. The only visible aspect of the technique's use (namely the darkening of the skin) is concealed by the invisibility technique used moments ago.
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
The instant after he lands, Kakuzu notices the creation of a human-sized penguin. He quickly forms a single handseal and releases his doton chakra into the ground in order to create a gargantuan beast comprised entirely of tendrils beneath the battlefield. It's formation is silent and the handseal that initiates it's creation is concealed by the Hiding in Camouflage technique. A single tendril partially phases through the earth beneath Kisame (under the sole of his right foot) and ever so lightly makes contact with him. It doesn't exert any force at all, so he isn't lifted and probably doesn't even perceive it, since the sensation is no different to having your feet on the ground. Through the use of it's own chakra, it applies an ability to Kisame's body (Enter the Void), imbuing him with the Hiding in Rock property. Once that's done, it retracts into the earth at a phenomenal speed, pulling him deep in the the ground below. It doesn't need to wrap around his leg or anything to do this, the stickiness of the tendril means the light contact it made with the sole of his right foot earlier was more than enough to do this. Once he's fully submerged (about ten meters deep or so), the tendril breaks contact and the Hiding in Rock ability is no longer applied to his body. Kisame is instantly crushed underground by the pressure of the earth.
(Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40 (-15 chakra per turn)
Damage points: N/A (30-80 damage if used to attack the opponent)
Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit.
Earthly Tether
The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.
Enter the Void
The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.
Become Earth
The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.
Note: Lasts four turns (unless cancelled)
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Earth on the turn this technique is deactivated
Note: User is restricted to Earth and non-elemental abilities while this is active
As the water technique hit the man, who was apparently protected from the way the water didn't cut through him, Kisame devised a plan. It was most likely an earth technique that prevented the water combination from severing a limb from Kakuzu's body. By extending his hand outwards, Kisame caused a flash of light to appear, blinding Kakuzu. Once the light dissipated, two penguins made of raiton could be seen on either side of the threaded monster, constantly releasing raiton between the two to paralyze the threaded man. Kisame then dashed at full speed, both hands gripping his sword, aiming to cut the Grudge Fear Monster. Once within range, Kisame cut the man with several slashes until Kisame channeled more raiton chakra into his sword, thrusting it into the man's side with Samehada's help of pinpointing the chakra source, releasing an outburst of raiton chakra that crackled over the man's now very injured body.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will channel their raiton chakra into their hand and stretch it outwards, resulting in a flash of light to appear. Once the flash of light dissipates after a quick moment, two human sized penguins made of raiton can be seen on the immediate sides of the opponent. This is done because the raiton penguins travel from the user's location all the way to the opponent via running at average speed. Anything in the middle of the penguins would be stunned for a short while as the user dashes as fast as they can towards the stunned target to perform a numerous amount of slashes with their sword. After performing the combo, the user will channel raiton chakra into their sword once more and thrust it at the opponent and release it upon making contact, resulting in the opponent getting thrown meters away at high speeds with unfocused raiton crackling over their body.
Note: No raiton over S-rank during this turn
Note: Can be used thrice per battle
Note: No kenjutsu over A-rank for the next turn
Note: Can only be taught by Penguin.
The instant he goes blind due to a flash of light from the opponent's hand, Kakuzu begins readying his defense. He releases multiple small hummingbirds from each of his fingers that proceed to surround his body from all sides and begin blowing outwards (away from his body) through their innate repulsive capabilities. The masked man regains his sight soon after and he notices his opponent charging towards him. He directs the entire flock of birds to swarm Kisame and tear him to shreds with their sharp beaks.
Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.
~ Can only be used 2 times
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.
While Kisame dealt with the birds, Kakuzu proceeds to create four threaded arms beneath his Akatsuki robe in preparation for the battle to come. The arms reside beneath his robe and remain concealed for the time being.
(Nejikomi Buki ) - Threaded arms
Type: Attack/supplementary
Rank: B-rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description:
Kakuzu, by manipulating the threads within his body will make several arms of thread (4 max) emerge from anywhere on his upper body in order to give him the upper hand in close range. The hands can be used to perform jutsu or to just use physical attacks. Each arm can extend out to mid range in order to grab/entangle an enemy or to attack at a distance.
The instant he goes blind due to a flash of light from the opponent's hand, Kakuzu begins readying his defense. He releases multiple small hummingbirds from each of his fingers that proceed to surround his body from all sides and begin blowing outwards (away from his body) through their innate repulsive capabilities. The masked man regains his sight soon after and he notices his opponent charging towards him. He directs the entire flock of birds to swarm Kisame and tear him to shreds with their sharp beaks.
Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.
~ Can only be used 2 times
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.
While Kisame dealt with the birds, Kakuzu proceeds to create four threaded arms beneath his Akatsuki robe in preparation for the battle to come. The arms reside beneath his robe and remain concealed for the time being.
(Nejikomi Buki ) - Threaded arms
Type: Attack/supplementary
Rank: B-rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description:
Kakuzu, by manipulating the threads within his body will make several arms of thread (4 max) emerge from anywhere on his upper body in order to give him the upper hand in close range. The hands can be used to perform jutsu or to just use physical attacks. Each arm can extend out to mid range in order to grab/entangle an enemy or to attack at a distance.
Pushing off the ground in a mad dash towards Kakuzu, Kisame notices the Earth Grudge Fear monster form a wind jutsu and focused it towards Kisame. With both hands still on the hilt of his sword, and sliding forwards due to his momentum but trying to stop, Kisame cuts through the flock of wind birds with Samehada, who giggled at the delight of the delicious chakra and grew in size somewhat.
That was a nice snack, hmmm?
Gigigigigi
Immediately after Samehada absorbed the jutsu, Kisame halted and put the sword on his back as he formed the ram hand seal and expelled a huge amount of water from his mouth. The sheer amount of water was vast, so much so that it began to dwarf the trees surrounding the pair. Kisame then fused with his sword, Samehada. Kisame began to grow even more shark like, as well as gaining more power with the water element and improving his speed underwater; not to mention being able to sense anything touching the water he was in.
Your move Kakuzu!
Rank: S
Type: Defence/Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's. Even in the case the jutsu is extremely wide, Samehada can absorb enough to keep the user safe. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorbing also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame. The disadvantage is that the sword cannot absorb chakra that isn't in its immediate vicinity, thus why it can't absorb a very large technique completely but only the portion it intercepts.
Note: Can only be used 3 times per battle
Note: Can only absorb up to S-rank
Note: Can only be used by Kisame, Killer Bee and Fuguki
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra cost: 50
Damage points: N/A
Description: This Technique allows kisame to fuse with his sword Samehada completely. This causes him to become much more shark-like in appearance, growing fins and webbed hands that allow him to move through water with considerable ease and speed. Kisame also receives some of Samehada's abilities while in this form, such as being able to extend spikes from his body for offense and absorbing chakra when others come into direct contact with him (up to 150 points per turn). Also when fused with Samehada it allows him to restore any damage that he may have received before by using the chakra within samehada as a medium. The transformation gives the user additional power of +15 to their water based techniques and taijutsu technique and doubles his speed while in a water source. Whilst in this mode the user is also capable of sensing chakra in contact with water.
Note: Can only transform while being in a body of water.
Note: Transformation occurs for a Maximum of 4 turns and once a battle.
Note: Can only be used by Kisame
(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.
Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time
You chose to oppose me, Kisame. Now I will crush you beyond existence.
The moment Kisame begins to expel a sheer quantity of water, Kakuzu instantly activates an ability of his before releasing an equally titanic volume of earth from his mouth. The wave of earth is coated in an additional layer of rubble, increasing it's already incredible magnitude and empowering the technique so that it can not only play on par with the wave of water but easily overpower it too. He rides atop of the wave, mirroring Kisame's usage of his technique and the two opposing techniques collide. This was what would happen if a landslide of epic proportions clashed with a tsunami. Due to elemental interactions, Earth would obviously come out on top but the devastation wrought by the two opposing forces would be no less devastating. Kisame was a formidable foe indeed but to have faced Kakuzu...he was truly unfortunate.
Type: Supplementary, Defensive, Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: 80
Description: The user will forcibly clap his palms together and spits out a great volume of soft earth/dirt from their mouth, which would be enough to match a lake's worth. This will create waves of soft earth which will crush any person who stands underneath the wave with it's weight, the user will be capable of riding any of these waves if he wishes. This technique is similiar to Kisame's Water Release: Exploding Water Colliding Wave.
-Can only be used 3 times per match