[Tai] Dusting Off the Gloves

Typhon

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Thread starter #3
Restricted Kaito's taijutsu makes use of enhancements to unlock more powerful and more capable techniques. It centered around the idea of achieving a calm and focused zen-like state of mind that allows the user to fight more freely. The main restricted technique is the Elder Teachings: Sixth Sense, which is activated by clearing the mind of any clouding thoughts and feelings such as fear. It increase's the user's reaction speeds, and also opens up access to a couple of other powerful attacks.
 

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#4
Correct.

So let's start with this.

( Muneisei Za chuushin ) - Will Power of the Heart
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40 ( -30 per turn )
Damage points: ( +45 to taijutsu techniques )
Description: The user will use this when they are at death's door with dying thoughts where they believe that there was something they didn't quite accomplish. Then by using sheer willpower, they manage to pull themselves together long enough to accomplish that goal, providing the user with extra power due to the sheer determination of the heart of the user. This jutsu provides +45 damage points to all Taijutsu techniques.
Note: Lasts 3 turns and can only be used once
Note: User must defeat the enemy in the 3 turns or they die due to depletion of energy
(The second jutsu to be restricted)


Using your willpower, you will increase your power exponentially.
 

Typhon

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Thread starter #5
Correct.

So let's start with this.

( Muneisei Za chuushin ) - Will Power of the Heart
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40 ( -30 per turn )
Damage points: ( +45 to taijutsu techniques )
Description: The user will use this when they are at death's door with dying thoughts where they believe that there was something they didn't quite accomplish. Then by using sheer willpower, they manage to pull themselves together long enough to accomplish that goal, providing the user with extra power due to the sheer determination of the heart of the user. This jutsu provides +45 damage points to all Taijutsu techniques.
Note: Lasts 3 turns and can only be used once
Note: User must defeat the enemy in the 3 turns or they die due to depletion of energy
(The second jutsu to be restricted)


Using your willpower, you will increase your power exponentially.
Seems pretty simple. Just need to have your back against the wall and give it the ol' Will of Fire effort. Refuse to give up, focus on the task at hand, fight for what's important, all that jazz. Could really use an update given the new health rules though.
 

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#6
Yea, I see it needs an update else I don't see people using it.

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( Sempai Oshie: Roku Sacchi ) Elder teachings: Sixth Sense
Type: Supplementary
Rank: S
Range: Short
Chakra cost: ( -10 per turn to keep active )
Damage points: N/A
Description: Elder teachings: Sixth Sense is a skill known only to those who have achieved mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks. This increases the user's reaction speed by x2, giving them heightened senses to attacks.
Note: Can only be used two times
Note: Lasts four turns
(Final jutsu to be restricted)
 

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Thread starter #7
Yea, I see it needs an update else I don't see people using it.

Next

( Sempai Oshie: Roku Sacchi ) Elder teachings: Sixth Sense
Type: Supplementary
Rank: S
Range: Short
Chakra cost: ( -10 per turn to keep active )
Damage points: N/A
Description: Elder teachings: Sixth Sense is a skill known only to those who have achieved mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks. This increases the user's reaction speed by x2, giving them heightened senses to attacks.
Note: Can only be used two times
Note: Lasts four turns
(Final jutsu to be restricted)
Sixth Sense is the state achieved when clearing the mind and attaining true focus. This lets the user perceive faster movements and react to them more quickly. Given its relatively cheap cost and ease of use, it can be a good technique to use to give yourself that extra boost needed when someone is just a bit above your speed level. The other bonus is that it lets you use a few of the other restricted techniques.
 
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#8
Now to do more work. Most cumbersome one I believe.


( Furuigiten no Tai: Go Animaru Go Soshi Mukei Enko Zenrykou no Seishou ) Ancient Ceremonial Form: 5 Animal 5 Element Spiritual connections of your own energy and power
Rank: Forbidden
Type: Offensive/Supplementary
Range: Short
Chakra cost: 50
Damage points: 90 ( -30 damage to user)
Description: This technique is an ancient style of martial arts passed down through many generations from master to master and can only be performed whilst the user is under the conditions of the Sixth Sense technique. This is the final form whilst under sixth sense, making it a technique of extremely good accuracy and power and dealing devastating force to the opponents. It is a set of styles based around the five animals of the Hung Gar and the five basic elements. The user fights in the five different styles using a single element, which represents each of the five animals and concentrates that elemental energy into their limbs to provide them with additional powers and effects when fighting with Taijutsu. The user alternates through each style simultaneously dealing all five styles one after the other. Thus this technique allows the user to attack the opponent in a total of fifty attacks.

ドラゴン Dragon Style: - Fire element
The user concentrates their fire chakra into their elbows and knees and jumps at the opponent, taking on the characteristics of a dragon in terms of their ferocious attacks and power. Then, the user strikes with the elbow and knee to deal fierce attacks that burn intensely from the fire chakra and induces painful burns to the victim, making them feel more pain with each attack.
(Dealing a total of ten attacks)

クレーン Crane Style: - Water element
The user concentrates their water chakra into just their legs and jumps up in the crane stance much like crane kick but then continuously deals hi-kicks rotating with each leg and dealing water effects from the charging of water chakra which then leaves the opponent drenched and heavy and because of the extra weight that induces heavy breathing from the extra weight of the water making them sluggishly slow.
(Dealing a total of ten attacks)

トラ Tiger Style: - Lightning element
The user concentrates their lightning chakra through their entire body, providing them with extremely fast speed with the release of the lightning chakra through their feet. The user takes on the characteristics of the tiger by taking low stances and jumping up at the opponent, striking them with a bombardment of lightning fast punches which will cover the entire body of the victim discharging the lightning chakra numbing on contract and causing the opponent to be paralyzed.
(Dealing a total of ten attacks)

猿 Monkey Style: - Earth element
The user concentrates their earth chakra into their arms and legs and then takes on the stance of a monkey and using some of their characteristics such as their movements and acrobatics and deploying them in battle to deal strong physical based attacks through blunt force damage. The user deals a mixture of punches and kicks using heel drops, upper cuts, and wheel kicks.
(Dealing a total of ten attacks.)

カマキリMantis Style: - Wind
The user concentrates their wind chakra into their arms and then by taking on the characteristics of the mantis in terms of having deadly accuracy with the wind chakra adding the effects of cutting wind. The user will then strike the opponent with deadly accuracy on pressure points all around the body and shredding the skin, cutting them.
(Dealing a total of ten attacks)

Note: Can only be used once.
Note: Ends the effects of Sixth Sense and leaves the user totally exhausted
 

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Thread starter #9
This technique is a long series of element enhanced strikes that requires the Sixth Sense to be active before using. Each of the five forms within the attack use a specific element with strikes related to a type of animal. The use of all five elements can make it a difficult attack to counter, though it has some pretty heavy drawbacks, doing 30 damage to the user and ending the Sixth Sense.
 
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#10
Kay. Finally


( Korai Oshie Tenrai Shiden: Yatsuatari Ryuuza ) – Ancient Teachings of the Divine Masters: Outburst of Draco Constellation.
Rank: Forbidden
Type: Offensive
Range: Mid - Long
Chakra cost: 50
Damage points: 90 (- 30 damage to user)
Description: This is a technique in which the user concentrates a massive amount of energy throughout their entire body and then they release it, creating a red aura that surrounds the user's arms. The user will then burst at the enemy, appearing like a red flash and then strike the target with a duel fist strike that uses the pressure of the aura to act as a weight that crashes down on the enemy with the motion of the physical attack to crush them into the ground. As the target smashes onto the ground, the red aura of chakra erupts into a large dragon head that roars with fury and deals a devastating attack.
Note: Must activate Sixth Sense before use
Note: Using this technique relinquishes the effects of sixth sense and leaves the user tired, thus restricting their next turn to two techniques
 

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Thread starter #11
One of the few ranged taijutsu techs available here, though without an update the range is kind of meaningless as "appearing like a red flash" doesn't give us an actual speed boost. The chakra aura is nice since it can give a little protection against other ninjutsu and such. Again its got the 30 damage drawback though, so unless you have some med backup might be best to keep in holster unless guaranteed a hit.
 
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