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B a s i c / I n f o r m a t i o n
Name: Drizzt Do'Urden
Nickname: Drizzt Do'Urden
Age: 40
Gender: Male
Clan:
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A p p e a r a n c e
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Drizzt Do'Urden stood about 6′4″ tall and weighed about 200 pounds being muscular with his physic His handsome features were sharp and well proportioned and, like other drow, Drizzt's skin was black and his stark white hair was long, thick, and flowing. His eyes were a lavender hue and seemed to glow fiercely when he was angry or determined this made him look different from his fellow common elf looking different and having his trademark eyes within his clan.When it came to battle, Drizzt normally wore a forest-green cloak that was given to him by his father after they completed his ranger training within the clan when he was young alongside this he wore high black boots, and a necklace attached to a white unicorn head, the symbol of his goddess, Mielikki, the goddess of rangers. The robe covers his entire body. He has a hood on the back that can come up and cover his face, It's the type of fabric in the hood that he can see out of but stops others from seeing his facial expessions. It helps gives the element of surprise and people can't always see where his eyes are so they don't know who his next target is. He can be seen to have two elven longswords though his are shaped as scmitars (making no different in the size but just the shape of the swords and bow), which are situated on each hip, which combine to make his custom weapon his bow (submitted as a CW for the clan, he always carries this).
P e r s o n a l i t y
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Drizzt Thoughtful and sensitive to others, Drizzt held himself to the highest ideals but didn't expect the same of others. He credited Others within his home land for imparting cultural awareness and tolerance upon him, noticing his talent and voice now to carry a bit of weight around the clan. Ever alert for treachery and danger, he spoke little but was apt to be polite (if terse) in his dealings. A perfectionist who yearned to be accepted into places and groups and to make friends widely, Drizzt was haunted by the danger he brought to those he befriended, thanks to the scrutiny his other foes that he made over the years and his rivals among his clan that tried to match him; Those he met perceived him as having a grim manner. In his later years, Drizzt's goal was perfection of the body with his blades in battle, Drizzt did not want his god to dictate his actions; he had to agree with those actions himself which he then decided to shape the world how he saw fit making it pure for everyone to live peacefully within and one with nature.
He had a particular fondness for The hunt he loved the beatuty and considering the hunt an art form he took a perfection to which made him very useful to keep his clan hidden from many ninja over the years. and though his clan was rich, wanting to have more and one day match his elven overlords of his clan and having many trophies for his house that he has in Lothlorien. One of his many goals was to fill his treasure room with many artefact's and his trophies he takes after his battle.
He had a particular fondness for The hunt he loved the beatuty and considering the hunt an art form he took a perfection to which made him very useful to keep his clan hidden from many ninja over the years. and though his clan was rich, wanting to have more and one day match his elven overlords of his clan and having many trophies for his house that he has in Lothlorien. One of his many goals was to fill his treasure room with many artefact's and his trophies he takes after his battle.
Village of Birth Gondolin | V i l l a g e & C h a k r a I n f o | WSE Clan Tsumi |
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R a n k // C h a k r a ⬗ I n f o r m a t i o n
Chakra 1200 | Rank Jounin | Health 160 |
| E l e m e n t s ▸ Water Release ▸ Earth Release ▸ Fire Release ▸ Wind Release ▸ Lightning Release ▸ Holy Fire Release ▸ Caramel Release | S k i l l s ▸ Ninjutsu ▸ Genjutsu ▸ Taijutsu ▸ Fuuinjutsu ▸ Kenjutsu ▸ Intent Sensing ▸ Imperfect SM | C F S ▸ N/a S u m m o n i n g s ▸Toads ▸Monkeys C u s t o m s ▸ [X] | A t t r i b u t e s ▸Mind: 5 ▸Body: 5 ▸Spirit: 2 ▸Agility: 8 ▸Dexterity: 5 ▸Vitality: 0 Total: 25 |
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"Everyone thinks of changing the world, but no one thinks of changing himself."
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History Ab
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out 40 years ago in the Land of Gondolin, the Elves had lived in peace for many years since the fall of Morgoth. During this time a young elf by the name of Drizzt, was found outside a small settlement to the far north in the Land of Fire, and it was made during what would later be known as the Second Age of the Noldor. During the Second Age, Drizzt a young and vigorous elf and rasied by his adopted father who together and trained together eventually enlisting in the rangers of the settlement learning how to further his skills for the glorious hunt. Recently Here in Greenwood his home settlement a new leader claimed his inheritance and later inherited the title of King of the Woodland Realm, King of the settlement to the north. He was very intrigued and one day wanted to meet this elf.At the beginning of Thranduil's reign, the Woodland Realm encompassed almost the entire northern forests of the Land of Fire, but as time passed the shadow of the ninja world and those with ill intentions advanced, and the Greenwood grew dark and became known as Mirkwood to the other elves. It became infested with ninja, people and creatures with ill intentions. Soon Thranduil was forced to retreat and leave Mirkwood behind following the settlements rangers Drizzt, traveling south to the home of the elves, Lothlorien. During his first time in Lothlorien, Drizzt kept to himself he only went outside his house deep within Lothlorien forest. After so 8 years of serving in the rangers Drizzt became bored in missions and retreated into his forest which was north he kept no contact with his clan at all keeping him self isolation from everyone training himself into mastering all the basic elements and ninjustu becoming a master in kenjustu and his archery. In this forest he met a cougar that was severely injured as it was hunted using traps that Drizzt deeply hated and scoffed at using on prey such as animals as it was an unholy hunt he healed its wounds the best he could caring and tending to the wounded cougar eventually making a bond with the creature and then travelling the forest with him and both becoming very territorial with eachother. Upon travelling back to his homeland 5 years later his pet was killed by a human this made Drizzt harbour a deep hatred for all humans no matter their situation unless it conflicted with his goals he true goal was to attain purity for the NW and lead the elves into being mighty again To be continued... |
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Weapons/technology
(Hairihhi Bōgun) - Holy Bow Type: Weapon Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them. (Za Desudīringu) - The Deathdealing The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn. (Hairihhi Pufairu) - Sacred Destruction Arrows Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank. (Hasuhain) - God's Posion Taster Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another. Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active. ( Abusōbu Ude ) - Absorption Arm Type: Tool Rank: S Range: N/A Chakra: N/A ( 40 chakra per use ) Damage: N/A Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn. Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs. Note: Cyborg can have up to 2 Absorption Arms. ( Mikagami Dorōn ) - Mirror Drone Type: Tool Rank: A Range: Short - Long Chakra: 30 Initial Cost (-10 per turn) Damage: N/A Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four drones which he can use to fire Jutsu Bullets from that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location. Note: User can only have 2 max. Cyborg bios can have up to 4, either counting as 1 slot. Note: Once deployed, Mirror Drones last up to 8 turns before their battery dies, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 4 turns to recharge battery). |
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Updating the bio, reallocated the attributes points and got rid of custom snt's
Link to old bio X
Biography Approved
Checked by Red-Robin
Checked by Red-Robin
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