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B·A·S·I·C -I·N·F·O·R·M·A·T·I·O·N
Name: Driz
Nickname: Wrath 激怒, The Juubi's Judgement
Gender: Male
Age: 18
Clan: Nekura
Height: 5.7 ft.
Nickname: Wrath 激怒, The Juubi's Judgement
Gender: Male
Age: 18
Clan: Nekura
Height: 5.7 ft.
L·O·O·K·S
Driz is of a light skin tone. He has dark, wild hair. He is of of regular height and build, and has a rather charming body. He has sharp eyes, regularly, black pupils, however, when excited/ enraged, his left eye becomes black with a blue pupil. There are a couple scars on his face, a slash extending from his nose to the left of his face being one This slash was gained during a war in which he bravely fought aiming others to protect his village. The other scar is below his right eye, according to Driz, someone attempted to remove his eye during his sleep. However, he states that the person is no longer alive, in fact, he died the same night, a moment after he failed (obvious who killed him). Above his right eye is a red mark, this mark has no true meaning. Driz' clothing is an open shirt-like jacket. Beneath the jacket is a black T-shirt. He is also dressed in black pants and wears a regular pair of shoes. Around his neck is always a necklace, with a red "claw-like" article on it.
P·E·R·S·O·N·A·L·I·T·Y
Driz is of a calm personality, he isn't easily worried and always maintains his composure. Driz has a habit of estimating his opponent's power, if his opponent is seen as very skillful, he puts effort into facing him. Driz has an interesting personality of being always willing to learn. In his back pocket, he keeps a small notebook, whenever he faces an opponent, he takes out the book when he can, along with a pencil to put down the opponetn's fighting style etc. In the village, he always reads the latest news, due to this, and doing constant research, he knows almost everything about those "popular" shinobi.
V·I·L·L·A·G·E - I·N·F·O
Village of Birth: Amegakure
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Village of Alliance: Kumogakure
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R·A·N·K/C·H·A·K·R·A - I·N·F·O
Ninja Rank: Unofficial Sage
Specialty: Nekura Abilities, Genjutsu, Toads, Wind Release, Crows,
Elements: Wind, Water, Earth Fire, Lightning, Rain
Your Ninjutsu: Genjutsu, Taijutsu, Ninjutsu, Crow Arts, Kenjutsu
B·A·C·K·G·R·O·U·N·D
Driz was born in Amegakure,having lived with his older brother, his parents were at kumogakure at the time. Driz and his older brother were said to be equals as the most gifted members of the Nekura Clan. They usually competed with each other every day in order to get stronger. Together, they went on High Standard missions. Driz was taught by the Eigt Tails Jinchuuriki, Kirabi.
At the age of 12, Driz and his brother moved to Kumogakure to live with their parents, however, one year later, Driz lost both parents and his brother. He was away from the village, only to return and receive news that unidentified shinobi attacked and killed several persons in the village. His pafamily was a random victim of the incident. Driz continued to work hard even after he lost his family, he continued to grow stronger.Now 6 years later, he is seen as one of the strongest members of the village, he has reputation beyond repute.
O·T·H·E·R
Weapons
Katana: A Katana is a long, bladed weapon used for combat. The Katana used by Driz is black. It's blade sharp and thin. The blade made of valuable material, created by a skillful man in Kumogakure. Driz has owned this Katana for 3 years. The history behind this Katana for the three years of it's existence, is that with it, Driz executed 100 pirates, one by one, it's sharpness of great advantage.
Shuriken: Shuriken are one of the more basic weapons seen in Naruto series. They are sharpened,four-pronged metal stars, useful for throwing. Although small, they can be used to distract, pin down enemy shinobi, or if accurate enough, can be deadly. They have an open circle in the centre, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also beneficial to the weapons overall aerodynamics, ensuring more accurate trajectories.
Kunai: A Kunai is one of the most common ninja tools in the Naruto series. It is a black dagger designed for thrusting and stabbing, though it can still do some damage if thrown despite not being designed for it, and is about the length of one's hand.
Many shinobi attack by attaching an explosive tag to the blade. The kunai is usually thrown so that it lodges in an object near the target, and then the explosion from the attached tag destroys the target.
Abilities
Toads
Driz while in Kumo was approached by a member of the Akatsuki, Gobi Gobletsson. The two became close, they went on small missions. It was then when Gobi decided to teach Driz the Toad summoning, training then began. Through him, Driz signed this special contract.
Crow Summoning
Driz has the ability to summon Crows. These Crows differ in sizes, the largest being Black. Black is the Boss of Crows, and is slightly larger than Gamabunta. This is Driz's signature style, though an involvement of Crows.
Genjutsu
Driz has mastered the art of genjutsu. Rumor has it that Driz has created a set of special genjutsu [CJ]. He can cast genjutsu at great speed.
Wind Release
Driz also has mastery of the Wind Release.Driz has known the Wind element since being a child, and has developed his abilities greatly. Driz can perform all techniques of the Wind Release with one handseal.
Weaponry
Driz is very skilled with weapons, he is able to easily counter the opponent's shuriken/kunai with his own with great ease.
Observation
Driz always carries around a small notebook in his back pocket. This notebook is used to store information of the opponent. Driz may even take out this notebook during battle, though still maintaining his guard and keeping attentive.
Will Power
Driz's determination has proved very useful to him. His strong will power drives him to not give up, even in most challenging situations. Driz strongly believes in his strength.
Abilities of The Nekura Clan
The abilities of the Nekura center on the summoning and control of this foul chakra of the Juubi's, that the clan calls "Keigoku".
The chakra is warped from the moon by a clansman opening the dimesional portal, through which the chakra enters the battlefield. This is much like a Summoning jutsu, which brings objects from a different place through dimensions. The portals can be opened anywhere on the battlefield. However, note that they cannot be used for transporting the user, opponent etc. over dimensions. Only Keigoku can transport itself through the portals. The portals are silent and do not actually count as a jutsu, however the release of a Keigoku technique from them is a jutsu; furthermore, it's not as if the portals possess any use outside of transporting Keigoku anyway.
The power of the Keigoku, however, is not to directly affect physical objects. The Keigoku is so corrupted, that it causes searing pain to an opponent's mind if they have been touched with the energy. Much like how prolonged exposure to a fire can cause extreme burns, prolonged exposure to high-rank Keigoku techniques can cause a complete shattering of the mind and possibly a vegetative state. This also lets the Keigoku pass through physical substances without minds, such as earth, water or trees to reach a target behind it, since it loses none of its powers on the non-sentient object. Should the Keigoku touch a Summoning, it will turn them against its master.
Skilled users of Keigoku have been rumored to shift its focus from merely shattering minds to bending them or manipulating them with even direct eye contact initiating a transfer of Keigoku between people. However, this can only be done by extremely high-level Nekura and requires special training from the Clan Head.
Similarly, skilled Nekura above a certain rank possess one of the most useful powers. The Drain. Once one of their Keigoku attacks have connected with the opponent, istead of letting their Keigoku dissipate, the Nekura bring the Keigoku back to them and pour the stolen strength from the opponent's mind into theirs. This firms up their mind, and even if they have injuries makes their mind pretend it isn't there and force the body to function as it normall would. Since this isn't really a cure, after the battle the Nekura will feel their injuries again plus an extra 25 damage points due to the strain of forcing their body. As many damage points as the opponent is hit with, that many damage points the user may force their mind to believe it isn't affecting their body.
Another side-effect of wielding the Keigoku is that any Bijuu, whether incompletely or fully transformed, believe the Nekura to be one of "them" since the Nekura wield the same chakra that the Bijuu were made of - just not in the same amounts. The Bijuu therefore refuse to attack the Nekura. Each Nekura is given a cloak strong enough to keep out normal weapons strikes.
An unwanted ability is that of the Nekura's bodies, after or during a battle, being so filled with Keigoku that they reject any foreign chakra from entering their body, and stop it instantly. This means that medical ninjutsu have to force harder to overcome the natural resistance, making Nekura extremely hard to heal, roughly three times that of a normal patient.
The chakra is warped from the moon by a clansman opening the dimesional portal, through which the chakra enters the battlefield. This is much like a Summoning jutsu, which brings objects from a different place through dimensions. The portals can be opened anywhere on the battlefield. However, note that they cannot be used for transporting the user, opponent etc. over dimensions. Only Keigoku can transport itself through the portals. The portals are silent and do not actually count as a jutsu, however the release of a Keigoku technique from them is a jutsu; furthermore, it's not as if the portals possess any use outside of transporting Keigoku anyway.
The power of the Keigoku, however, is not to directly affect physical objects. The Keigoku is so corrupted, that it causes searing pain to an opponent's mind if they have been touched with the energy. Much like how prolonged exposure to a fire can cause extreme burns, prolonged exposure to high-rank Keigoku techniques can cause a complete shattering of the mind and possibly a vegetative state. This also lets the Keigoku pass through physical substances without minds, such as earth, water or trees to reach a target behind it, since it loses none of its powers on the non-sentient object. Should the Keigoku touch a Summoning, it will turn them against its master.
Skilled users of Keigoku have been rumored to shift its focus from merely shattering minds to bending them or manipulating them with even direct eye contact initiating a transfer of Keigoku between people. However, this can only be done by extremely high-level Nekura and requires special training from the Clan Head.
Similarly, skilled Nekura above a certain rank possess one of the most useful powers. The Drain. Once one of their Keigoku attacks have connected with the opponent, istead of letting their Keigoku dissipate, the Nekura bring the Keigoku back to them and pour the stolen strength from the opponent's mind into theirs. This firms up their mind, and even if they have injuries makes their mind pretend it isn't there and force the body to function as it normall would. Since this isn't really a cure, after the battle the Nekura will feel their injuries again plus an extra 25 damage points due to the strain of forcing their body. As many damage points as the opponent is hit with, that many damage points the user may force their mind to believe it isn't affecting their body.
Another side-effect of wielding the Keigoku is that any Bijuu, whether incompletely or fully transformed, believe the Nekura to be one of "them" since the Nekura wield the same chakra that the Bijuu were made of - just not in the same amounts. The Bijuu therefore refuse to attack the Nekura. Each Nekura is given a cloak strong enough to keep out normal weapons strikes.
An unwanted ability is that of the Nekura's bodies, after or during a battle, being so filled with Keigoku that they reject any foreign chakra from entering their body, and stop it instantly. This means that medical ninjutsu have to force harder to overcome the natural resistance, making Nekura extremely hard to heal, roughly three times that of a normal patient.
T·H·E·M·E - S·O·N·G & B·A·C·K·G·R·O·U·N·D - M·U·S·I·C
B·A·T·T·L·E·S
Won:✔Lost:✘
Replacing:
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~Approved~ removed Plasma, you are not listed as a student and are thus not allowed to use it.
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