[CFS] Dragoon Style

Red-Robin

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*Waits for Red*

Whenever you ready friend!~
Hello again. It feels quite odd being on this end of the "training" dynamic.. but I'll try and do my best, haha.


Custom Fighting Style: "Dragoon Style"


Dragoon Style


You must be registered for see images




You must be registered for see images
D
r a g o o n
You must be registered for see images




You must be registered for see images
Type
: Fuinbukijutsu
Background: The age of Chakra had established a turning point for the world and thusly, its inhabitants as a whole. Humanity had opted to define the introduction of chakra as the turning point for the Calendar, and as such, serves as the hallmark for the new era. Many who live today know very little prior to, or can scarcely imagine a world without chakra; an iconic energy source for much, including warfare. Before chakra, however, the world and the wars waged within it were far more "simplistic," and demanded strict discipline, combined with a degree of creativity for the fullest effect.

During the age prior to Ninjutsu, at times referred to as the "Dark Age" was an era of both mystical and legendary beasts. While dragons exist as a ruthless force even in the modern day, they are often few and far between and find the source of their powers diluted or grossly restricted by comparison to their ancestral roots. In the Dark Age, Dragons were not only an incredible destructive force that rivaled nature herself, but they were abundant as well. Many various breeds existed of the creatures, often generating territorial disputes that would reshape the very landmarks that they might share. Often times, humanity would find themselves caught in the crossfire of such conflicts between the beasts. Eager for a solution to the growing threat of the Draconic species, humanity came forward with a newfound principle of response: "To fight fire, with fire." This doctrine took the form of a newfound sect of elite warriors that would be trained in extensive martial arts -specifically Bukijutsu- that capitalized on the utilization of polearm weaponry that compensated for the evasiveness and airborne maneuverability of the foe they faced, namely Spears and Lances. Through many years of refinement of it's techniques and the minimalizing of it's flaws, the "Dragoon" was formed, named as a direct response to the foe they were meant to serve as the direct antithesis to.

Not long after the Order of the Dragoon was formed -or Dragoon Knights-, which was composed of twelve Knights solely at the time, the senior founder of the order, Thordon, had found himself at an impasse with a particularly unique breed of Dragon: The Ahamkara. This specimen of Dragon was found to be capable of incredible things, allowing for the granting of "wishes" or "desires" through the utilization of their unique powers, and in exchange, they carried a unique taste of "empathavores"; in which they fed off of one's emotions, whether positive or negative, with stronger emotions being far more flavorful and thus desirable for this particular breed. While the beasts were indeed powerful, they showed a unique intelligence that many of their kin seemed to lack. The attempt at a parley was made, a hope for a mutually advantageous treaty to be forged for the first time between Dragon and Man. The Ahamkara had no desire nor need to kill humans. In fact, it went directly against their nature. After all, they fed off of the emotions of Men, and thus should they have the means to venture into human territories freely, they would only benefit. Yet Thordon's desire for the annihilation of the Draconic species was potent and rich; far more than most of his predecessors or his peers. It was pure and indifferent, carrying not for the differences of one from another. His family, home and only son had all met death at the destructive mindlessness of the serpents, "so surely.." Thordon thought, ".. they deserve no quarter...." The sheer intensity of his desire was enough to bait the hunger of the Ahamkara to overlook the potent malice that his wishes were absolutely rotten with. "Grant me the power to annihilate my foes, and you will have freedom among my lands." True to their nature, the Ahamkara had granted Thordon, as well the other eleven Dragoon Knights, the ability to utilize unnatural, incredible mobility and strength to dominate the skies.


Shortly after the Dragoon Knights had become equipped with powers that belied their natural capabilities, enhancing what was already capitalized upon by their honed skills of the Dragoon style, the twelve Knights had taken up renewed resolve to fulfill the duty of their very namesake. As a result, the Order had begun to rapidly mass produce more Dragoon Knights, eager to formulate an army with the power afforded to them by the Ahamkara. In no shortage of irony, the Ahamkara were the first of many to face the eradicative intent of the Order. Over the span of a mere handful of years, the Dragoon Knights had besieged an entire species to near extinction, utilizing the power afforded to them by Dragons as the means to do so. This, throughout history, would become known as the "Great Hunt." A "reckoning, a purge, just retribution" dealt to the Draconic race as a whole by Man as a means to free humanity from the once ever present and looming threat of the mighty beasts that riddled the lands and blotted the skies.

No less than a millennia has passed since such events. Through the ages, the powers originally granted to the Dragoons had steadily yet surely diminished and lost the potency it once had, reverting them back to relying entirely on their own physical discipline and capabilities. Yet with the introduction of Chakra and Ninjutsu in the ushering of the new era, the Order had new means to recreate the might they once harnessed through the use of various Chakra-based techniques that, after some years, would return them to the skies. Today, the Order itself as an agency of Men exists as little more than a smudge in history, drafted in various scrolls and textbooks with a variety of their teachings and techniques inscribed in the same notes, yet the Dragoon Style persists on, serving as a functional fighting style that allows for a unique combative style that relies almost entirely on the Spear.

Description on the Abilities and Inner Workings of the Style:


" Of all the things that are symbolic of the nations of Men, few are more recognized than the Dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.

Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative power that characterizes the Dragoon. "
-Azure Dragoon
Over the years, the Dragoon style has been refined into it's present and defining status as a Bukijutsu style that borrows fundamental advantages from that of Fūinjutsu and Ninjutsu as a means of delivering their attacks in otherwise archetypical ways that separated them from any known Polearm martial art. Over the years, the Dragoon style was adapted to utilizing bodily seals upon key parts of their body that served as a means of allocation of concentrated energy that could be used to amplify the capabilities of the User in whatever means they needed that was afforded to them by the seal. The Seal, known as the "Dragoon's Soul" (to be made into a passive reference technique later) takes the form of a tattoo of a Dragon that is primarily printed across the back of the Dragoon Knight, the appearance of which varies from user-to-user but each maintains a consistent theme of the Dragon's various parts are seen extending throughout the User's body, examples being down their shoulders/arms or their waist/legs. This seal functionally serves as a housing and highway for "Draconic Might" (to be detailed through passive reference technique of "Dragoon's Soul") throughout the User's body, which is functionally a cocktail combination of built up tension force absorbed from the muscles of the User -frequently seen in the flexing or straining of muscle tissue- and the integration of raw Chakra that serves as an amplifier and manifest-able source of energy that gives directable control of the force, which can be directed either to key parts of the user's body, namely the legs for things such as boosts in speed, strength in lunges or leaps, or in certain circumstances, as projective force, such as the creation of Avatars made of raw chakra resembling Dragons, or crescent shaped projectiles created from slashing force from the User's Lance or Spear. Through the harnessing of a physical force such as tension force, all manifestations of Dragoon techniques that relies on chakra as a means of projection carries with it an inherent physicality to it that belies the raw chakra that it is infused with, often showing in a distinguishing manner of a thermal radiative wave that rolls off of any chakra (or Draconic Might) that is produced by the User.

You must be registered for see images

Through the use of what became their iconic and trademark talent, the "Vorpal Jump," in which the Dragoon would utilize incredible strength concentrated into their legs to lunge skyward and through the use of their Lance as the spearhead of their strikes, they apply incredible momentum-driven force to carry their spears to pierce the hides and scales of their foes. Through the use of Draconic Force, a Dragoon (or practitioner of the Dragoon Style) is capable of a variety of otherwise incredible aerial acrobatics. Utilizing the Dragon tattoo marked upon them, a user of the style may discharge the force in concentrated bursts through the use of manifesting seals, acting as a sort of directional manager to allow them to make split-second adjustments to their direction and thus, their momentum force which carries the true might of their attacks. The rank of these discharges carries a momentum-based boost of speed equal to twice that of the user's rank in speed, dispersing instantly after the usage of the technique has run its course. These discharging seals do not react to anything engaging with them other than the Dragoon themselves, carrying a unique chakra signature that makes them incapable of responding to opponents or inanimate objects, leaving the usage of these seals purely at the benefit of the user only. Consequently, such maneuverability is not so reliable as to be usable in any given situation, requiring proper timing and rational circumstances to afford it's maximum effect. Doubly, once a discharge of Draconic Force has been issued, it becomes a committed use, requiring the full use of the initial discharge to take it's course, or the User suffers damage to their body as a means to forcefully abort their course, before a new choice of application may be utilized. An example scenario being: If a Dragoon discharges Draconic Force from their feet or legs through the use of "Vorpal Jump" to amplify a jumping motion to launch them into the air with incredible strength and speed, the Dragoon is now committed to that jump and is incapable of changing course unless they are otherwise met with an equal or greater force (within reason), run the expected distance of the leap's full reach (i.e. "20 meters into the air"), or forcefully abort the momentum by counter-discharging Draconic Force of equal or greater force in a different direction (i.e. if initial discharge was downward to launch User upward at B-rank use, then the User must apply force right, left or upward of equal or greater rank, at the cost of an additional move slot). Opting to forcefully alter course in this way can cause a variety of physical repercussions, namely whiplash to the User and thus can cause damage to the User that scales relative to the rank of the initial discharge.

You must be registered for see images

While "Vorpal Jump" is the trademark mechanic and technique of the Dragoon Style, it is certainly not the only way it may be used in application. Due to the fundamental functions of the style relying of seal-casting and positional variation, the user may apply one or multiple discharge seals at a time in order to develop various techniques and methods of utility. One such example of the principles of utilizing seals as a means of discharging concussive force to result in offensive or supplementary utility would be applying the seal as it is naturally intended, serving to allow the Dragoon to create bursts of energy in a designated direction, but instead of relying solely on positions upon their body to discharge the seal from, they may place them upon another body or surface as well, such as the ground, walls or other similar surfaces, within logical reasoning. Despite this versatility, a user is incapable of placing seals greater than 5 meters away from their position, and the surface must be within their vision. While this is most commonly used on their own bodies to guide their own mobility to either initiate an airborne position or to guide their direction while airborne, it can be used in a variety of different ways, such as creating a "Vorpal Tunnel" of reoccurring rings that are all generating a "draft" in a specific direction. For each one of the rings that the Dragoon passes through, they pick up more and more speed which in turn enhances their thrusting strike with their Lance, causing devastating damage.

Example Techniques:


⥥ (Vuōparu Janpu) - Vorpal Jump ⥥
Type: Offensive / Supplementary
Rank: B-S
Range: Short-Mid
Chakra: 20-40
Damage: N/A (+10, +15, +20 to Bukijutsu-style attack)
Description: Vuōparu Janpu (or Vorpal Jump) is the trademark technique that all practitioners of the Dragoon Style learn first and foremost, and is the foundation for all of it's fundamental abilities. Through the concentration of a specified amount of chakra into the user's legs as a means of reinforcement, a singular circular seal with form along the soles of both the user's feet before releasing a discharge of concentrated energy downward in tandem to the generic motions required of a jump. As a result, the discharge will often dramatically propel the user in an upward direction, carrying them as high as 20 meters before resulting in a downward descent that is instigated by a second discharge of the same strength as the first, propelling the Dragoon in a designated direction stated by the user in their usage. If a direction is not specified, the default is downward. Through the use of this propelling force, the user enhances the strength of their next Bukijutsu-style technique, scaling to the level of discharge chosen.
Note:
-Must have an active polearm-style weapon in order to use.
-Once initiated, cannot be canceled unless using "Vorpal Redirect."


Additional effects and Restrictions: Must be of Jonin rank or higher, have completed basic Fuinjutsu training and have a weapon that can be logically used as a Spear or Lance, among other piercing polearms.

Upon completion of Dragoon style training, a practitioner of this style may have the option to classify it as their combat Specialty, in which case it is regarded that user has undergone extensive physical conditioning, in addition to the finesse and agility granted by the more advanced fundamentals of the style. As such, specialty grants the user the capacity for use of Vorpal Jump to occur within the same timeframe as other techniques; a testament to their extensive understanding of the style and ability to predict their own movements relating to the use of the style's techniques in an efficient and masterful manner.





List of Techniques:





This here is the approved form of the fighting style that I have developed known as "Dragoon Style." While you and I have discussed it a bit in the past, and I can understand that it might be a bit difficult to answer this in full without any abilities at present to speak of to give an idea of how it functions mechanically, but for the sake of posterity and perhaps humoring me a little, would you mind giving me your perspective of how this style works and what it's fundamental methodology is? I trust you know it well enough given the interest you've shown, but I want to be sure I do right by those I pass it along to by ensuring they understand it well and know what they're getting in to.
 
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Alyx

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Hello again. It feels quite odd being on this end of the "training" dynamic.. but I'll try and do my best, haha.


Custom Fighting Style: "Dragoon Style"


Dragoon Style


You must be registered for see images




You must be registered for see images
D
r a g o o n
You must be registered for see images




You must be registered for see images
Type
: Fuinbukijutsu
Background: The age of Chakra had established a turning point for the world and thusly, its inhabitants as a whole. Humanity had opted to define the introduction of chakra as the turning point for the Calendar, and as such, serves as the hallmark for the new era. Many who live today know very little prior to, or can scarcely imagine a world without chakra; an iconic energy source for much, including warfare. Before chakra, however, the world and the wars waged within it were far more "simplistic," and demanded strict discipline, combined with a degree of creativity for the fullest effect.

During the age prior to Ninjutsu, at times referred to as the "Dark Age" was an era of both mystical and legendary beasts. While dragons exist as a ruthless force even in the modern day, they are often few and far between and find the source of their powers diluted or grossly restricted by comparison to their ancestral roots. In the Dark Age, Dragons were not only an incredible destructive force that rivaled nature herself, but they were abundant as well. Many various breeds existed of the creatures, often generating territorial disputes that would reshape the very landmarks that they might share. Often times, humanity would find themselves caught in the crossfire of such conflicts between the beasts. Eager for a solution to the growing threat of the Draconic species, humanity came forward with a newfound principle of response: "To fight fire, with fire." This doctrine took the form of a newfound sect of elite warriors that would be trained in extensive martial arts -specifically Bukijutsu- that capitalized on the utilization of polearm weaponry that compensated for the evasiveness and airborne maneuverability of the foe they faced, namely Spears and Lances. Through many years of refinement of it's techniques and the minimalizing of it's flaws, the "Dragoon" was formed, named as a direct response to the foe they were meant to serve as the direct antithesis to.

Not long after the Order of the Dragoon was formed -or Dragoon Knights-, which was composed of twelve Knights solely at the time, the senior founder of the order, Thordon, had found himself at an impasse with a particularly unique breed of Dragon: The Ahamkara. This specimen of Dragon was found to be capable of incredible things, allowing for the granting of "wishes" or "desires" through the utilization of their unique powers, and in exchange, they carried a unique taste of "empathavores"; in which they fed off of one's emotions, whether positive or negative, with stronger emotions being far more flavorful and thus desirable for this particular breed. While the beasts were indeed powerful, they showed a unique intelligence that many of their kin seemed to lack. The attempt at a parley was made, a hope for a mutually advantageous treaty to be forged for the first time between Dragon and Man. The Ahamkara had no desire nor need to kill humans. In fact, it went directly against their nature. After all, they fed off of the emotions of Men, and thus should they have the means to venture into human territories freely, they would only benefit. Yet Thordon's desire for the annihilation of the Draconic species was potent and rich; far more than most of his predecessors or his peers. It was pure and indifferent, carrying not for the differences of one from another. His family, home and only son had all met death at the destructive mindlessness of the serpents, "so surely.." Thordon thought, ".. they deserve no quarter...." The sheer intensity of his desire was enough to bait the hunger of the Ahamkara to overlook the potent malice that his wishes were absolutely rotten with. "Grant me the power to annihilate my foes, and you will have freedom among my lands." True to their nature, the Ahamkara had granted Thordon, as well the other eleven Dragoon Knights, the ability to utilize unnatural, incredible mobility and strength to dominate the skies.


Shortly after the Dragoon Knights had become equipped with powers that belied their natural capabilities, enhancing what was already capitalized upon by their honed skills of the Dragoon style, the twelve Knights had taken up renewed resolve to fulfill the duty of their very namesake. As a result, the Order had begun to rapidly mass produce more Dragoon Knights, eager to formulate an army with the power afforded to them by the Ahamkara. In no shortage of irony, the Ahamkara were the first of many to face the eradicative intent of the Order. Over the span of a mere handful of years, the Dragoon Knights had besieged an entire species to near extinction, utilizing the power afforded to them by Dragons as the means to do so. This, throughout history, would become known as the "Great Hunt." A "reckoning, a purge, just retribution" dealt to the Draconic race as a whole by Man as a means to free humanity from the once ever present and looming threat of the mighty beasts that riddled the lands and blotted the skies.

No less than a millennia has passed since such events. Through the ages, the powers originally granted to the Dragoons had steadily yet surely diminished and lost the potency it once had, reverting them back to relying entirely on their own physical discipline and capabilities. Yet with the introduction of Chakra and Ninjutsu in the ushering of the new era, the Order had new means to recreate the might they once harnessed through the use of various Chakra-based techniques that, after some years, would return them to the skies. Today, the Order itself as an agency of Men exists as little more than a smudge in history, drafted in various scrolls and textbooks with a variety of their teachings and techniques inscribed in the same notes, yet the Dragoon Style persists on, serving as a functional fighting style that allows for a unique combative style that relies almost entirely on the Spear.

Description on the Abilities and Inner Workings of the Style:


" Of all the things that are symbolic of the nations of Men, few are more recognized than the Dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.

Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative power that characterizes the Dragoon. "
-Azure Dragoon
Over the years, the Dragoon style has been refined into it's present and defining status as a Bukijutsu style that borrows fundamental advantages from that of Fūinjutsu and Ninjutsu as a means of delivering their attacks in otherwise archetypical ways that separated them from any known Polearm martial art. Over the years, the Dragoon style was adapted to utilizing bodily seals upon key parts of their body that served as a means of allocation of concentrated energy that could be used to amplify the capabilities of the User in whatever means they needed that was afforded to them by the seal. The Seal, known as the "Dragoon's Soul" (to be made into a passive reference technique later) takes the form of a tattoo of a Dragon that is primarily printed across the back of the Dragoon Knight, the appearance of which varies from user-to-user but each maintains a consistent theme of the Dragon's various parts are seen extending throughout the User's body, examples being down their shoulders/arms or their waist/legs. This seal functionally serves as a housing and highway for "Draconic Might" (to be detailed through passive reference technique of "Dragoon's Soul") throughout the User's body, which is functionally a cocktail combination of built up tension force absorbed from the muscles of the User -frequently seen in the flexing or straining of muscle tissue- and the integration of raw Chakra that serves as an amplifier and manifest-able source of energy that gives directable control of the force, which can be directed either to key parts of the user's body, namely the legs for things such as boosts in speed, strength in lunges or leaps, or in certain circumstances, as projective force, such as the creation of Avatars made of raw chakra resembling Dragons, or crescent shaped projectiles created from slashing force from the User's Lance or Spear. Through the harnessing of a physical force such as tension force, all manifestations of Dragoon techniques that relies on chakra as a means of projection carries with it an inherent physicality to it that belies the raw chakra that it is infused with, often showing in a distinguishing manner of a thermal radiative wave that rolls off of any chakra (or Draconic Might) that is produced by the User.

You must be registered for see images

Through the use of what became their iconic and trademark talent, the "Vorpal Jump," in which the Dragoon would utilize incredible strength concentrated into their legs to lunge skyward and through the use of their Lance as the spearhead of their strikes, they apply incredible momentum-driven force to carry their spears to pierce the hides and scales of their foes. Through the use of Draconic Force, a Dragoon (or practitioner of the Dragoon Style) is capable of a variety of otherwise incredible aerial acrobatics. Utilizing the Dragon tattoo marked upon them, a user of the style may discharge the force in concentrated bursts through the use of manifesting seals, acting as a sort of directional manager to allow them to make split-second adjustments to their direction and thus, their momentum force which carries the true might of their attacks. The rank of these discharges carries a momentum-based boost of speed equal to twice that of the user's rank in speed, dispersing instantly after the usage of the technique has run its course. These discharging seals do not react to anything engaging with them other than the Dragoon themselves, carrying a unique chakra signature that makes them incapable of responding to opponents or inanimate objects, leaving the usage of these seals purely at the benefit of the user only. Consequently, such maneuverability is not so reliable as to be usable in any given situation, requiring proper timing and rational circumstances to afford it's maximum effect. Doubly, once a discharge of Draconic Force has been issued, it becomes a committed use, requiring the full use of the initial discharge to take it's course, or the User suffers damage to their body as a means to forcefully abort their course, before a new choice of application may be utilized. An example scenario being: If a Dragoon discharges Draconic Force from their feet or legs through the use of "Vorpal Jump" to amplify a jumping motion to launch them into the air with incredible strength and speed, the Dragoon is now committed to that jump and is incapable of changing course unless they are otherwise met with an equal or greater force (within reason), run the expected distance of the leap's full reach (i.e. "20 meters into the air"), or forcefully abort the momentum by counter-discharging Draconic Force of equal or greater force in a different direction (i.e. if initial discharge was downward to launch User upward at B-rank use, then the User must apply force right, left or upward of equal or greater rank, at the cost of an additional move slot). Opting to forcefully alter course in this way can cause a variety of physical repercussions, namely whiplash to the User and thus can cause damage to the User that scales relative to the rank of the initial discharge.

You must be registered for see images

While "Vorpal Jump" is the trademark mechanic and technique of the Dragoon Style, it is certainly not the only way it may be used in application. Due to the fundamental functions of the style relying of seal-casting and positional variation, the user may apply one or multiple discharge seals at a time in order to develop various techniques and methods of utility. One such example of the principles of utilizing seals as a means of discharging concussive force to result in offensive or supplementary utility would be applying the seal as it is naturally intended, serving to allow the Dragoon to create bursts of energy in a designated direction, but instead of relying solely on positions upon their body to discharge the seal from, they may place them upon another body or surface as well, such as the ground, walls or other similar surfaces, within logical reasoning. Despite this versatility, a user is incapable of placing seals greater than 5 meters away from their position, and the surface must be within their vision. While this is most commonly used on their own bodies to guide their own mobility to either initiate an airborne position or to guide their direction while airborne, it can be used in a variety of different ways, such as creating a "Vorpal Tunnel" of reoccurring rings that are all generating a "draft" in a specific direction. For each one of the rings that the Dragoon passes through, they pick up more and more speed which in turn enhances their thrusting strike with their Lance, causing devastating damage.

Example Techniques:


⥥ (Vuōparu Janpu) - Vorpal Jump ⥥
Type: Offensive / Supplementary
Rank: B-S
Range: Short-Mid
Chakra: 20-40
Damage: N/A (+10, +15, +20 to Bukijutsu-style attack)
Description: Vuōparu Janpu (or Vorpal Jump) is the trademark technique that all practitioners of the Dragoon Style learn first and foremost, and is the foundation for all of it's fundamental abilities. Through the concentration of a specified amount of chakra into the user's legs as a means of reinforcement, a singular circular seal with form along the soles of both the user's feet before releasing a discharge of concentrated energy downward in tandem to the generic motions required of a jump. As a result, the discharge will often dramatically propel the user in an upward direction, carrying them as high as 20 meters before resulting in a downward descent that is instigated by a second discharge of the same strength as the first, propelling the Dragoon in a designated direction stated by the user in their usage. If a direction is not specified, the default is downward. Through the use of this propelling force, the user enhances the strength of their next Bukijutsu-style technique, scaling to the level of discharge chosen.
Note:
-Must have an active polearm-style weapon in order to use.
-Once initiated, cannot be canceled unless using "Vorpal Redirect."


Additional effects and Restrictions: Must be of Jonin rank or higher, have completed basic Fuinjutsu training and have a weapon that can be logically used as a Spear or Lance, among other piercing polearms.

Upon completion of Dragoon style training, a practitioner of this style may have the option to classify it as their combat Specialty, in which case it is regarded that user has undergone extensive physical conditioning, in addition to the finesse and agility granted by the more advanced fundamentals of the style. As such, specialty grants the user the capacity for use of Vorpal Jump to occur within the same timeframe as other techniques; a testament to their extensive understanding of the style and ability to predict their own movements relating to the use of the style's techniques in an efficient and masterful manner.





List of Techniques:





This here is the approved form of the fighting style that I have developed known as "Dragoon Style." While you and I have discussed it a bit in the past, and I can understand that it might be a bit difficult to answer this in full without any abilities at present to speak of to give an idea of how it functions mechanically, but for the sake of posterity and perhaps humoring me a little, would you mind giving me your perspective of how this style works and what it's fundamental methodology is? I trust you know it well enough given the interest you've shown, but I want to be sure I do right by those I pass it along to by ensuring they understand it well and know what they're getting in to.
Of course I'll answer. The Dragoon Style was originally crafted/created by warriors of the past whom used the skill to slay monsters. These monsters called Dragons are fierce and powerful - but with the advent of chakra and among other things, this created a more powerful version of the style in modern eras. The style primarily uses Spears and Lances as its weapon of choice, though other bladed polearms can suffice as long as they can pierce.

It uses a conjunction of Fuinjutsu's Body Seal aspect alongside the weapon. The former would store a powerful cocktail of chakra used to empower the body when utilizing it, called "Dragoon Might"; which then depending on the technique combines different acrobatic movement with bursts of momentum crafted by the seal. These bursts are something that once triggered, the user most commit to the movement or else suffer damage as a result. This can be solved with a future technique in order to divert the momentum and among other things.

The seals also don't always need to only apply one burst, it can be done in more fashions to provide unique alternatives like the example of making multiple rings to create a Vorpal Tunnel etc. The reason also lances or spears are preferred for this style is due to the nature of them being thrusting weapons. The combination of momentum and with a piercing weapon makes for a deadly combination of the two in one.

 

Red-Robin

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Of course I'll answer. The Dragoon Style was originally crafted/created by warriors of the past whom used the skill to slay monsters. These monsters called Dragons are fierce and powerful - but with the advent of chakra and among other things, this created a more powerful version of the style in modern eras. The style primarily uses Spears and Lances as its weapon of choice, though other bladed polearms can suffice as long as they can pierce.

It uses a conjunction of Fuinjutsu's Body Seal aspect alongside the weapon. The former would store a powerful cocktail of chakra used to empower the body when utilizing it, called "Dragoon Might"; which then depending on the technique combines different acrobatic movement with bursts of momentum crafted by the seal. These bursts are something that once triggered, the user most commit to the movement or else suffer damage as a result. This can be solved with a future technique in order to divert the momentum and among other things.

The seals also don't always need to only apply one burst, it can be done in more fashions to provide unique alternatives like the example of making multiple rings to create a Vorpal Tunnel etc. The reason also lances or spears are preferred for this style is due to the nature of them being thrusting weapons. The combination of momentum and with a piercing weapon makes for a deadly combination of the two in one.
That's certainly a decent summary. Referring to the cocktail that the Draconic Might is made up of, it specifically utilizes a force known as tension force as well as the chakra that you had mentioned, which the chakra serves primarily as a method for manifestation of this force through various techniques, of which we'll get into if and when they get approved. Tension force when referring to physics is the known pulling force between two or more dimensional elements; such as two ends of the same object, or two separate objects connected by a common center. The source of tension force that we focus on is primarily from the process of something as miniscule as flexing our muscles in the act of any sort of bodily performance. The mere act of standing, walking, turning and even breathing causes the muscles throughout various portions of our bodies to pull into a binding stretch as they pull from multiple directions from a common central interconnection, so the force that is produced from these sorts of acts, as well as any others thereafter, is then utilized as a battery that charges the seal known as the "Dragoon's Soul." Due to the nature of how tension force is ever present in our bodies in some way or another, only differentiated by degrees of extreme based on the actions we are taking, this is done passively and at the point of utilization, is always available for use by a user of the Dragoon Style.

Hopefully I was able to explain that in way that isn't too confusing. If you have any questions at this point, please let me know and I'll do my best to clarify where I can.
 

Alyx

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That's certainly a decent summary. Referring to the cocktail that the Draconic Might is made up of, it specifically utilizes a force known as tension force as well as the chakra that you had mentioned, which the chakra serves primarily as a method for manifestation of this force through various techniques, of which we'll get into if and when they get approved. Tension force when referring to physics is the known pulling force between two or more dimensional elements; such as two ends of the same object, or two separate objects connected by a common center. The source of tension force that we focus on is primarily from the process of something as miniscule as flexing our muscles in the act of any sort of bodily performance. The mere act of standing, walking, turning and even breathing causes the muscles throughout various portions of our bodies to pull into a binding stretch as they pull from multiple directions from a common central interconnection, so the force that is produced from these sorts of acts, as well as any others thereafter, is then utilized as a battery that charges the seal known as the "Dragoon's Soul." Due to the nature of how tension force is ever present in our bodies in some way or another, only differentiated by degrees of extreme based on the actions we are taking, this is done passively and at the point of utilization, is always available for use by a user of the Dragoon Style.

Hopefully I was able to explain that in way that isn't too confusing. If you have any questions at this point, please let me know and I'll do my best to clarify where I can.
Yup that's good! No questions here <3
 

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Yup that's good! No questions here <3
At long last, I finally have some progress worth passing along.

Here we have it: The Dragoon's Soul.

Type: Supplementary​
Rank: N/A​
Range: N/A​
Chakra: N/A​
Damage: N/A​
Description: The "Dragoon's Soul" takes the form of a bodily seal tattoo that holds the likeness of a Dragon, of which is primarily printed across the back of any and all users of the Dragoon Style, the appearance of which varies from user-to-user but each maintains a consistent theme of the Dragon's various parts being seen extending throughout the user's body, some examples being down their shoulders/arms or their waist/legs. This seal functionally serves as a housing and highway for "Draconic Might" throughout the user's body, which is functionally a cocktail combination of built up Tension Force absorbed from the muscles of the user -frequently seen in the flexing or straining of muscle tissue- and the integration of raw Chakra that serves as an amplifier and manifestable source of energy that gives directable control of the force. The aforementioned Tension Force is absorbed and stored through the Seal placed upon the user; a perpetual draw to charge the battery that is the Seal that comes as a result of even the slightest movement the user produces. This is done passively and is without a scaling system due to the abundance of the force it feeds upon at any given point in time. Once this built up force has been infused with Chakra, it becomes "Draconic Might" which can be directed either to key parts of the user's body, namely the legs for things such as boosts in speed, strength in lunges or leaps, or in certain circumstances, as projective force, depending on the technique that is utilized. Through the harnessing of a physical force such as Tension Force, all manifestations of Dragoon techniques that relies on chakra as a means of projection carries with it an inherent physicality to it that belies the raw chakra that it is infused with, often showing in a distinguishing manner of a thermal radiative wave that rolls off of any chakra (or Draconic Might) that is produced by the User. As a result, any use of Draconic Might is treated as physical damage. As a result of their physicality and the advanced nature of projecting pure chakra, all forms of Dragoon Style techniques that utilize Draconic Might and their interactions are treated as neutral.​
Note:​
-Must have this technique posted in reference on the user's biography in order to utilize the style and counts as one of their maximum bodily seals.​
This technique serves as the foundation and basis for the Dragoon Style itself. For all intents and purposes, the style cannot function without it being placed as reference on the user's biography of which they wish to utilize the style with. By itself it does very little, though mechanically it allows for everything to occur as intended for each variant technique of the style. In a way, I was excited to build this as a framework so that it can serve as a singular reference technique, allowing for the expediency of usage of the style and to avoid the need for perpetual explanation of the "how's and why's" of the style in every individual usage.

Any questions for this particular technique?​
 

Alyx

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At long last, I finally have some progress worth passing along.

Here we have it: The Dragoon's Soul.

Type: Supplementary​
Rank: N/A​
Range: N/A​
Chakra: N/A​
Damage: N/A​
Description: The "Dragoon's Soul" takes the form of a bodily seal tattoo that holds the likeness of a Dragon, of which is primarily printed across the back of any and all users of the Dragoon Style, the appearance of which varies from user-to-user but each maintains a consistent theme of the Dragon's various parts being seen extending throughout the user's body, some examples being down their shoulders/arms or their waist/legs. This seal functionally serves as a housing and highway for "Draconic Might" throughout the user's body, which is functionally a cocktail combination of built up Tension Force absorbed from the muscles of the user -frequently seen in the flexing or straining of muscle tissue- and the integration of raw Chakra that serves as an amplifier and manifestable source of energy that gives directable control of the force. The aforementioned Tension Force is absorbed and stored through the Seal placed upon the user; a perpetual draw to charge the battery that is the Seal that comes as a result of even the slightest movement the user produces. This is done passively and is without a scaling system due to the abundance of the force it feeds upon at any given point in time. Once this built up force has been infused with Chakra, it becomes "Draconic Might" which can be directed either to key parts of the user's body, namely the legs for things such as boosts in speed, strength in lunges or leaps, or in certain circumstances, as projective force, depending on the technique that is utilized. Through the harnessing of a physical force such as Tension Force, all manifestations of Dragoon techniques that relies on chakra as a means of projection carries with it an inherent physicality to it that belies the raw chakra that it is infused with, often showing in a distinguishing manner of a thermal radiative wave that rolls off of any chakra (or Draconic Might) that is produced by the User. As a result, any use of Draconic Might is treated as physical damage. As a result of their physicality and the advanced nature of projecting pure chakra, all forms of Dragoon Style techniques that utilize Draconic Might and their interactions are treated as neutral.​
Note:​
-Must have this technique posted in reference on the user's biography in order to utilize the style and counts as one of their maximum bodily seals.​


This technique serves as the foundation and basis for the Dragoon Style itself. For all intents and purposes, the style cannot function without it being placed as reference on the user's biography of which they wish to utilize the style with. By itself it does very little, though mechanically it allows for everything to occur as intended for each variant technique of the style. In a way, I was excited to build this as a framework so that it can serve as a singular reference technique, allowing for the expediency of usage of the style and to avoid the need for perpetual explanation of the "how's and why's" of the style in every individual usage.​
Any questions for this particular technique?​
Nope none here, it's pretty straightforward as you said- designed to explain the how to of the style lol
 

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Nope none here, it's pretty straightforward as you said- designed to explain the how to of the style lol
Perfect, moving on then to our other baseline for the style: The Vorpal Jump.

Type: Offensive / Supplementary
Rank: D-B
Range: Short-Long
Chakra: 10-20
Damage: N/A (+10, +15, +20 to Bukijutsu-style attack)
Description: Vuōparu Janpu (or Vorpal Jump) is the trademark technique that all practitioners of the Dragoon Style learn first and foremost, and is the foundation for all of it's fundamental abilities. Through the concentration of a specified amount of chakra into the user's legs as a means of reinforcement, a singular circular seal with form along the soles of both the user's feet before releasing a discharge of concentrated energy downward in tandem to the generic motions required of a jump. As a result, the discharge will often dramatically propel the user in an upward direction, carrying them as high as 20 meters, scaling based on the rank and thus strength of the discharge (D-rank up to 10 meters, C-rank up to 15 meters, B-rank up to 20 meters) before resulting in a downward descent that is instigated by a second discharge of the same strength as the first, propelling the Dragoon in a designated direction stated by the user in their usage, traveling at 2x their base speed for the duration of travel. If a direction is not specified, the default is downward. Through the use of this propelling force, the user enhances the strength of their next Bukijutsu-style technique, or in any case that the user's polearm is effectively used as the means of attack, scaling to the level of discharge chosen.
Note:
-Must have an active polearm-style weapon in order to use.
-Once initiated, cannot be canceled unless using "Vorpal Redirect."

A very standard and otherwise pragmatic technique as far as what is often seen in the RP goes, but I like to think it's also exceptionally unique in that regard. Out of curiosity, in your opinion, what would you say the most functionally advantageous aspect is of this technique? Obviously it does a small handful of things, so I'm interested to hear your perspective.
 

Alyx

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Perfect, moving on then to our other baseline for the style: The Vorpal Jump.

Type: Offensive / Supplementary
Rank: D-B
Range: Short-Long
Chakra: 10-20
Damage: N/A (+10, +15, +20 to Bukijutsu-style attack)
Description: Vuōparu Janpu (or Vorpal Jump) is the trademark technique that all practitioners of the Dragoon Style learn first and foremost, and is the foundation for all of it's fundamental abilities. Through the concentration of a specified amount of chakra into the user's legs as a means of reinforcement, a singular circular seal with form along the soles of both the user's feet before releasing a discharge of concentrated energy downward in tandem to the generic motions required of a jump. As a result, the discharge will often dramatically propel the user in an upward direction, carrying them as high as 20 meters, scaling based on the rank and thus strength of the discharge (D-rank up to 10 meters, C-rank up to 15 meters, B-rank up to 20 meters) before resulting in a downward descent that is instigated by a second discharge of the same strength as the first, propelling the Dragoon in a designated direction stated by the user in their usage, traveling at 2x their base speed for the duration of travel. If a direction is not specified, the default is downward. Through the use of this propelling force, the user enhances the strength of their next Bukijutsu-style technique, or in any case that the user's polearm is effectively used as the means of attack, scaling to the level of discharge chosen.
Note:
-Must have an active polearm-style weapon in order to use.
-Once initiated, cannot be canceled unless using "Vorpal Redirect."

A very standard and otherwise pragmatic technique as far as what is often seen in the RP goes, but I like to think it's also exceptionally unique in that regard. Out of curiosity, in your opinion, what would you say the most functionally advantageous aspect is of this technique? Obviously it does a small handful of things, so I'm interested to hear your perspective.
Ah yes the trademark technique of the style. Honestly, I think the technique is solid in the sense of its simple nature. You simply use the moment to get airborne, and then using another discharge, you angle towards the target easily.

It's great cause it provides a means of an attack, speed boost/dodge and overall has a lot of potential. My only question is and probably already in the CFS I believe, is this can be used while in mid air right?
 

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Ah yes the trademark technique of the style. Honestly, I think the technique is solid in the sense of its simple nature. You simply use the moment to get airborne, and then using another discharge, you angle towards the target easily.

It's great cause it provides a means of an attack, speed boost/dodge and overall has a lot of potential. My only question is and probably already in the CFS I believe, is this can be used while in mid air right?
Yes and no. Fundamentally, the seals that are used to cause the various effects of the style have a basic requirement of having some form of tangible surface to be present on with few and far between exceptions to this rule; the user's various body parts being a viable option, depending on the application. In the case of Vorpal Jump, the base starting line is the assumption that the user is in some form positioned upon a stabilized surface so as to allow for the intense back-pressure of the seal's discharge into the solid surface to hurl them at incredible speeds. With that said, the idea was never that it had to explicitly be "on the ground," albeit that is the obvious baseline. So if one were to utilize an Earth technique, or something similar, as an example, to create something akin to a footing beneath them, even if whilst mid air, then objectively it could still perform the same accomplishment. Within reason, of course. No pebbles for "solid ground."

Now, with all of that being said, you might find more to this answer in the next technique:

Type: Defensive / Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Vorpal Redirect is the sibling to the iconic "Vorpal Jump" technique and generally follows most of the same process of performance. Where this technique directly differs from Vorpal Jump is in its capacity to immediately and effectively divert the user's momentum at a moments notice, even if having performed Vorpal Jump in a prior move. Ordinarily, when a Dragoon utilizes Vorpal Jump they are committed to the momentum built as a result unless willing to suffer physical damage to themselves. However, Vorpal Redirect allows the user to bypass this damage as a technique that will utilize the Dragoon's Soul seal upon their body, allowing them to apply immediate discharges of energy opposite of their momentum so to rapidly deescalate their momentum in a controlled manner utilizing identical or greater energy as what was used to perform Vorpal Jump and then immediately redirect them in a different direction. These bursts of energy by default will work in exact opposite directions of the user's movement if not described by the user otherwise, meaning if the user is traveling upward, without further explanation after using this technique, they will be immediately propelled downward instead. This technique can also be used without the need of a Vorpal Jump having been used previously, capable of being used as rapid momentum-based lunges to actively avoid attacks or to close distances in a desired direction in a split instant, moving at 2x that of the user's base speed for the duration of the technique's usage, but cannot be used as an attack on its own.

This technique can reasonably be called Vorpal Jump's sister technique. Though its overall functions may seem relatively similar, there are a couple of key features about it that I find allow for it to stand on its own from Vorpal Jump itself, granting it -in its own right- a place in the style that ought not to be neglected. Do you have any thoughts surrounding this one?
 

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Yes and no. Fundamentally, the seals that are used to cause the various effects of the style have a basic requirement of having some form of tangible surface to be present on with few and far between exceptions to this rule; the user's various body parts being a viable option, depending on the application. In the case of Vorpal Jump, the base starting line is the assumption that the user is in some form positioned upon a stabilized surface so as to allow for the intense back-pressure of the seal's discharge into the solid surface to hurl them at incredible speeds. With that said, the idea was never that it had to explicitly be "on the ground," albeit that is the obvious baseline. So if one were to utilize an Earth technique, or something similar, as an example, to create something akin to a footing beneath them, even if whilst mid air, then objectively it could still perform the same accomplishment. Within reason, of course. No pebbles for "solid ground."

Now, with all of that being said, you might find more to this answer in the next technique:

Type: Defensive / Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Vorpal Redirect is the sibling to the iconic "Vorpal Jump" technique and generally follows most of the same process of performance. Where this technique directly differs from Vorpal Jump is in its capacity to immediately and effectively divert the user's momentum at a moments notice, even if having performed Vorpal Jump in a prior move. Ordinarily, when a Dragoon utilizes Vorpal Jump they are committed to the momentum built as a result unless willing to suffer physical damage to themselves. However, Vorpal Redirect allows the user to bypass this damage as a technique that will utilize the Dragoon's Soul seal upon their body, allowing them to apply immediate discharges of energy opposite of their momentum so to rapidly deescalate their momentum in a controlled manner utilizing identical or greater energy as what was used to perform Vorpal Jump and then immediately redirect them in a different direction. These bursts of energy by default will work in exact opposite directions of the user's movement if not described by the user otherwise, meaning if the user is traveling upward, without further explanation after using this technique, they will be immediately propelled downward instead. This technique can also be used without the need of a Vorpal Jump having been used previously, capable of being used as rapid momentum-based lunges to actively avoid attacks or to close distances in a desired direction in a split instant, moving at 2x that of the user's base speed for the duration of the technique's usage, but cannot be used as an attack on its own.

This technique can reasonably be called Vorpal Jump's sister technique. Though its overall functions may seem relatively similar, there are a couple of key features about it that I find allow for it to stand on its own from Vorpal Jump itself, granting it -in its own right- a place in the style that ought not to be neglected. Do you have any thoughts surrounding this one?
Right so I would describe this as the second most essential technique of the style. The user essentially utilizes the Dragoon Seal in order to release discharges directly, allowing them to generate momentum without needing to commit to the physical jumping motion of Vorpal Jump. In hindsight it was used as the counter discharge of its sister technique, allowing the force to inherently be released in the opposite direction of the Vorpal Jump.


The unique aspect of this too is its ability to be used as a standalone technique and not just a counter to Vorpal Jump. As someone can utilize the force independently to generate momentum to avoid techniques or close distances working on the same principle. I.e, if a tidal wave is coming towards me - I can discharge the seal to release a force from my feet to propel me upwards into the skies above the wave in order to avoid it as its in the opposite direction towards the ground. I believe this one can work in mid air however due to not needing the leaping motion, no? Otherwise, solid technique and I honestly love it
 

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Right so I would describe this as the second most essential technique of the style. The user essentially utilizes the Dragoon Seal in order to release discharges directly, allowing them to generate momentum without needing to commit to the physical jumping motion of Vorpal Jump. In hindsight it was used as the counter discharge of its sister technique, allowing the force to inherently be released in the opposite direction of the Vorpal Jump.


The unique aspect of this too is its ability to be used as a standalone technique and not just a counter to Vorpal Jump. As someone can utilize the force independently to generate momentum to avoid techniques or close distances working on the same principle. I.e, if a tidal wave is coming towards me - I can discharge the seal to release a force from my feet to propel me upwards into the skies above the wave in order to avoid it as its in the opposite direction towards the ground. I believe this one can work in mid air however due to not needing the leaping motion, no? Otherwise, solid technique and I honestly love it
With relation to being able to utilize this technique mid-air, yes, it can be. However, one thing to keep in mind is that the user must first be performing some relative momentum before it can be used. Its applied purpose is the inherent inversion of a linear path of momentum, carrying the user in either a directly opposite or otherwise differing direction than they were previously traveling in. The method in which you had previously achieved this momentum does not inherently have to be sourced from another technique, though that can certainly be the case also. It could just be simple free-form running or even freefalling from heights, etcetera.

In your example, if you were to attempt to utilize this technique at a stand-still while a wave of water is traveling toward you, then it will fail to sufficiently carry you the relative distance you'd hope for to avoid the technique. After all, what momentum is there to inverse if you have no momentum at all? With that in mind, if at or near a stand-still, Vorpal Jump itself would be the more appropriate technique to utilize; not only for the fact that it requires no prior momentum to execute effectively, but also because it can carry into an attack at the same time with no extra effort on your part. So equal parts more functional and pragmatic in this example.

However, in that same example, if you were in the process of sprinting forward in an attempt to close the gap on your opponent to engage in CQC, then they opt to cut off your advance with a large area wave of water, you could then utilize Vorpal Redirect to displace your momentum in a designated direction of your choice so as to avoid the wave while simultaneously positioning yourself for a counter offensive of your choice.

If you have any further questions about this, please don't hesitate to ask. If not, though, then let's go ahead and proceed:


Type: Offensive / Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20 if contact made at short range)
Description: Vorpal Tunnel is a fundamentally advanced technique in the Dragoon Style arsenal. Focusing a considerable amount of chakra and energy into the Dragoon's Soul seal upon the user's body, the user with then discharge a series of up to 5 circular seals in perpetual repetition in a specified direction, or directly in front of them by default, each seal spacing apart by approximately 1 meter. These seals can be oriented in any way the user sees fit, though each must effectively carry into the next as a baseline requirement of this technique. Once the user initiates this technique by engaging with the first seal, an intense burst of energy will rupture forth from the seal against the user, propelling the user in the direction of the follow up seal, to which a second discharge of energy will occur, repeating this same pattern until all seals have effectively been triggered, causing the user to pick up immense momentum that causes them to hurl toward their targeted destination with incredible speed and force, building up to 2x their base speed for the duration of travel, this boost falling off by .5x with each range extension (2x at short range, 1.5x at mid range, +3 SPD lvls at long range) due to the nature of momentum degradation. With this speed and force, the user drives their polearm forward with them, dealing destructive damage upon impact with their target. Unlike other Dragoon-style attacks that utilizes these momentum-boosting seals as a medium to perform attacks, in the case of Vorpal Tunnel, the damage to which the user is capable of performing is relative to the distance at which they travel in order to reach their contact point as a result of having immense levels of momentum carrying behind their strike the closer to impact they are. If the user impacts at short range from the point of use, then they deal +20 damage to the base damage value (counting as an active boost to the technique) as a result of receiving the maximum amount of speed enhancement from the use of the technique with minimal momentum degradation, affording a highly risky but effective use of the technique.
Note:
-Can only be used 3 times per battle with a 2 turn cooldown after each use.
-Cannot make use of Dragoon Style related techniques above A-rank in the same and next turn.

The first of the more advanced and complex techniques in the style. There's a lot going on here, so please don't hesitate to ask for any clarifications that you might need. Fundamentally it seems simple, but its range of potential is obviously matched by its possible misuses as well.
 

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With relation to being able to utilize this technique mid-air, yes, it can be. However, one thing to keep in mind is that the user must first be performing some relative momentum before it can be used. Its applied purpose is the inherent inversion of a linear path of momentum, carrying the user in either a directly opposite or otherwise differing direction than they were previously traveling in. The method in which you had previously achieved this momentum does not inherently have to be sourced from another technique, though that can certainly be the case also. It could just be simple free-form running or even freefalling from heights, etcetera.

In your example, if you were to attempt to utilize this technique at a stand-still while a wave of water is traveling toward you, then it will fail to sufficiently carry you the relative distance you'd hope for to avoid the technique. After all, what momentum is there to inverse if you have no momentum at all? With that in mind, if at or near a stand-still, Vorpal Jump itself would be the more appropriate technique to utilize; not only for the fact that it requires no prior momentum to execute effectively, but also because it can carry into an attack at the same time with no extra effort on your part. So equal parts more functional and pragmatic in this example.

However, in that same example, if you were in the process of sprinting forward in an attempt to close the gap on your opponent to engage in CQC, then they opt to cut off your advance with a large area wave of water, you could then utilize Vorpal Redirect to displace your momentum in a designated direction of your choice so as to avoid the wave while simultaneously positioning yourself for a counter offensive of your choice.

If you have any further questions about this, please don't hesitate to ask. If not, though, then let's go ahead and proceed:


Type: Offensive / Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20 if contact made at short range)
Description: Vorpal Tunnel is a fundamentally advanced technique in the Dragoon Style arsenal. Focusing a considerable amount of chakra and energy into the Dragoon's Soul seal upon the user's body, the user with then discharge a series of up to 5 circular seals in perpetual repetition in a specified direction, or directly in front of them by default, each seal spacing apart by approximately 1 meter. These seals can be oriented in any way the user sees fit, though each must effectively carry into the next as a baseline requirement of this technique. Once the user initiates this technique by engaging with the first seal, an intense burst of energy will rupture forth from the seal against the user, propelling the user in the direction of the follow up seal, to which a second discharge of energy will occur, repeating this same pattern until all seals have effectively been triggered, causing the user to pick up immense momentum that causes them to hurl toward their targeted destination with incredible speed and force, building up to 2x their base speed for the duration of travel, this boost falling off by .5x with each range extension (2x at short range, 1.5x at mid range, +3 SPD lvls at long range) due to the nature of momentum degradation. With this speed and force, the user drives their polearm forward with them, dealing destructive damage upon impact with their target. Unlike other Dragoon-style attacks that utilizes these momentum-boosting seals as a medium to perform attacks, in the case of Vorpal Tunnel, the damage to which the user is capable of performing is relative to the distance at which they travel in order to reach their contact point as a result of having immense levels of momentum carrying behind their strike the closer to impact they are. If the user impacts at short range from the point of use, then they deal +20 damage to the base damage value (counting as an active boost to the technique) as a result of receiving the maximum amount of speed enhancement from the use of the technique with minimal momentum degradation, affording a highly risky but effective use of the technique.
Note:
-Can only be used 3 times per battle with a 2 turn cooldown after each use.
-Cannot make use of Dragoon Style related techniques above A-rank in the same and next turn.

The first of the more advanced and complex techniques in the style. There's a lot going on here, so please don't hesitate to ask for any clarifications that you might need. Fundamentally it seems simple, but its range of potential is obviously matched by its possible misuses as well.
Alright so I’ll try to breakdown this as best as I can. Vorpal Tunnel focuses on the more ranged aspect introduced into the style ~ which is using their Draconic Might as to project up to five rings. These rings are described as discharges; which when the user moves through them produces forward momentum and launches them forward towards their destination. As they pass through each ring, the user picks up speed and thus increases the velocity of their movement. However as they continue to travel; the progression of speed falls off. Once in the desired range, the user performs a thrusting strike and delivers a powerful strike as a result. The most effective strike is within short range as this carries the most optimal performance and deals an additional +20 dmg which counts as an active boon.

I believe that covers the technique? No real questions as you made it quite easier to understand it and of course if I wish to abolish my momentum- I can use Vorpal Redirect to do so. Any other useful tips you can share?
 
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