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B a s i c / I n f o r m a t i o n
Name: Natsu Dragneel
Nickname: Dragon Slayer | Salamander | Dragon Sage
Age: 28
Gender: Male
Clan: Voidseer
A p p e a r a n c e
P e r s o n a l i t y
Village of Birth Unknown | V i l l a g e & C h a k r a I n f o | WSE Clan Historia |
R a n k // C h a k r a ⬗ I n f o r m a t i o n
Chakra 3000 | Rank Sage | Health 230 |
Rank - Sage of Senjutsu Chakra ➟ 3,000 Health ➟ 200 Sanity ➟ 100 Specialities ▸ Hand seal Specialist ▸ Advanced Elementalist (Fire Release) ▸ Increased Tracking specialist ▸ Apex Handseal Specialist ▸ Yang | 火 Fire Release 風 Wind Release 雷 Lightning Release 土 Earth Release 水 Water Release 雨 Smoke Release 輝 Caramel Release 炭 Carbon Release 輝 Shining Water 火 Breakdown 光 Light Release | 忍 Ninjutsu 幻 Genjutsu 体 Taijutsu 剣 Kenjutsu 基 Kaito's Tai 捺 Fūinjutsu 禁 Kinjutsu 基 Med Jutsu 音 Atavist flame 陰 Yin/Yang | 四 Hawks 竜 Dragons ん Jeet Kun Do 封 Sealing Fist 捺 Barrier Arts 体 Bisento Arts 関 Customs [
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History Natsu was abandoned as a child or so he thought, left with the Fire Dragon Igneel, who raised him as a son. In doing this he taught him the arts of mastering the flames himself to form his own style of fighting called "Dragon Slayer Arts". He wasn't sure why he was left with Igneel, though as he grew up, Igneel explained how he believed Natsu's parent's were part of some cult as they mentioned stuff about the beginning and ancient beings, though he never thought much of it. Natsu would eventually leave his adoptive father to travel the world and build on his skills and learn everything the world had to offer. As he went to return to the place where he lived with his father, upon reaching the location there was an earth quake that shook the world itself causing Natsu to fall and hit his head. When he came to his memories were all over the place and his adoptive father nowhere to be scene. This is where his new adventures would begin to unveil the truth of who he was. |
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Weapons / Artefacts Creation Natsu's creation is a smaller creature, standing only 10 inches tall. He has blue fur over his body, which is humanoid with animalistic traits, fashioned after tiger's appearance. He has two small bat like wings on his back that allow him to fly with a tail with a spiked tip. Though he has animalistic traits, he still has hands capable of doing hand seals. Natsu refers to this creation as "Happy", due to him always being a positive persona.
Armor designed by Dragon Lords, this armor allows the user to negate all critical hits as well increase any of his fire damage by +10 without counting as one of his allowed boosts. None of his Fire based abilities can be sealed or absorbed by Fuuinjutsu. [Yaru: Night] Rank: S Type: Weapon Range: short - long Chakra Cost: (-5 per turn) Damage Points: N/a Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light. It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
Body Seals (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic Type: Fuuin Rank: A Range: Short (mid range blast when released) Chakra: 30 Damage: 60 Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth. Note: Each seal can only be used once per battle. Note: Can only seal one jutsu per seal Note: Can only seal A rank and below Note: Must wait 1 turn to use this jutsu again Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns. Note: Can only seal one element, not elemental combinations. Note: Useable 3 times ( Uchiwaketon/Fuuinjutsu: Daiyonsetsu - Arutemisu no Kari ) | Breakdown Release/Sealing Technique: Fourth Verse, The Hunt of Artemis Rank: S Type: Supplementary Range: Short Chakra Cost: 50(-70 toward user's base chakra at start of battle) Damage Points: (100 to enemies if caught within pulse ) Description: Taking the user's Fūinjutsu to the next level by infusing a seal with Breakdown Release. The user will create a unique sentient seal that is placed on the users body but never stays in the same place, constantly moving around the users body. This seal is simple in it's application, it's goal is to hunt Yin chakra, named after the Greek Goddess of the hunt, Artemis. This seal contains 70 Breakdown chakra within it, stored there before the fight. This seal being sentient can release all the chakra out in a short range pulse from where it is on the user. Pushing out in all directions, this pulse's purpose is to completely push away Yin chakra that isn't the users, cleansing his short range of any foreign Yin chakra, from the Hungry Ghost and it's effect, to Phantom Dragons. Unless it has more than 70 chakra within it, it will be pushed away, allowing the user to cleanse himself and the area around him. Though there is a second effect of the seal. Though it cleanses the user of foreign Yin chakra, if anyone should be within short range of the user when the pulse is released, their body will be overwhelmed with the Breakdown chakra, adding an effect to them known as "Prey". Prey will wash over foreign entities, overflowing their body with Breakdown chakra similar to the 8 Branches technique. This will knock the opponents chakra out of balance pushing at their Yin chakra preventing them from using Yin Release, Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu) above A rank for two turns. Should this hit anyone but the user, it will cause damage to them, burning them on contact. Note: The release can be done twice per battle. Once it's been used, the seal will sap 14 chakra per turn from the user until it's gained its 70 chakra back before it can be used again. When used, no Fuuinjutsu S-rank and above can be used in the same and next turn. If successfully damaging to an opponent, this penalty extends to one additional turn, with no Fuuinjutsu in the same turn. No Yin Release techniques or Genjutsu may be used by the user during the same turn activated, due to the surge of Yang chakra through the user's body. (Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution Type: Supplementary Rank: A Range: Short Chakra: 30 (-10 per per turn) Damage: N/a Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time. NOTES ►Usable 2x per battle ►Lasts for 4 turns upon activation ►Has a 2 turn cooldown ►Can only be taught by ZandaT (Yinton/Fuuin) - Shinjitsu no ritanī : Yin/Sealing Technique - Litany of truth Type: Supplementary Rank: S Range: Short Chakra Cost: 50 (-10 per turn) Damage: N/A Description: The user can start with this seal on themselves or one of their weapons, or even place it on a weapon in battle. The placing of the seal is passive. The user can activate the seal at any time. This seal erects a yin barrier around the user 5m in all directions. Due to it's yin properties, it can't be seen, taking on similar traits as the "Hands of the sloth" technique. Those with Yin, Yin/yang can see/sense this. This barrier infuses the area within with it's yin properties making it so area takes on the properties of a non Newtonian fluid when coming into contact with a foreign chakra. What this means is the faster something enters the barrier, the more the space/air/water etc within, becomes solid. This does not effect the users summons/paths/creations etc. In rp term this barrier will slow anyone/anything that enters it down to their base speed as the space solidifies to slow them, making it harder for them to force their way through. Where ever the seal is, that's where the centre of the barrier is. This barrier lasts for 4 turns and can only be used twice per battle, with a two turn cool down between usages. Note: No yang release jutsu in the same turn. Note: No fuuinjutsu for two turns. (Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades Rank: S Type: Offensive Range: Short Chakra Cost: 40 Damage points: N/a Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed. Note: Can use two times per battle Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does) Note: Seal stays dormant until clashes with other technique Tools / Medicine [Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd Type: Tool Rank: S Range: Short Chakra: N/A Damage: N/A Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell. Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless. Note: The motion sensors only work short range around the user, taking 5 chakra per turn Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns. (Kakujitsuna shokku | Sure Shock) Type: Tool Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: This is a unique form of technology that can be used in the form of a bracelet, a belt or even fitted through a cyborg's body, though basic shinobi can use it. This piece of technology acts in a similar way to the Kote, but rather than contain jutsu, it contains a variety of ninja tools and accessories to assist a shinobi in missions or battle. This device contains the following items, that can be used at the same time as another technique: Flare: The user will release a burst of flares from their devise so bright that they will blind anyone else within mid range. A Cyborg can release this via any technology that forms part of their body, or even their items. This blindness will last for 1 turn. If someone is hit by these flares, they will cause a total of 5 free form damage. This can be done passively. Can be used twice Grapple: The user will release a grapple on a chakra metal wire from their device to attach to something. From there, if they have the strength, they can pull the item towards them, or they can activate the retract device to pull themselves to where the wire was grappled to. They can cause the grapple to unhook at any time or detach the wire from their device. Cyborgs can release this from any part of their technology (Their arm, gun etc). This can be done in the same time frame as another technique but costs one of the users three moves per turn. User has 3 grapples within their device. Static discharge: A simple but effective technique. Using technology rather than chakra, the user will release a static charge from their device. This will cause numbing if used on flesh, though if it hits technology, it will disable it for one turn as it causes it to short circuit. Steam: The user will create a burst of steam from their device. This is just super heated water produced by the device containing no chakra. Acting as a smoke screen or simple deterrent. This reaches short range from the user, boasting 10 damage points that is considered free form. Note: Only one of these items can be used per turn. ( Abusōbu Ude ) - Absorption Arm Type: Tool Rank: S Range: N/A Chakra: N/A ( 40 chakra per use ) Damage: N/A Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn. Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs. Note: Cyborg can have up to 2 Absorption Arms. (Iryō-yō Gantoretto ) - Medical Gauntlet Type: Tool Rank: A Range: Short-Long Chakra: N/A Damage: N/A Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent. Note: Must be placed in the user's bio or posted at the beginning of the fight Note: Must be taught by Korra Note: Only 1 Gauntlet per bio (Heishi Piru) Soldier Pills Type: Supplementary Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use. Description of Side Effects: -Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed -Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill. -Costs a move per turn to use. (Hyōrōgan) Military Ration Pills Type: Healing Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use. Description of Side Effects: -Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill. -Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns. -Costs a move per turn to use. (Ketsueki no Zōka Piru) Blood Replenishing Pill Type: Healing Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach Description of Side Effects: -Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma. -Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns. -Costs a move per turn to use. |
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Dropping/updating: https://animebase.me/threads/demon-cyborg-genos-v2.774788/ |
Approved 08/07
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