[Dragon Empress vs The Jester] Mirabelle vs Hisoka

Mirai

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Hmm, didn’t expect you’d actually show up. The circus already left town, why don’t I send you in that direction” the empress said with a condescending tone. This man was dangerous, she can sense theirs a lot of hidden strength behind him, but she wanted to create an air of bravado. To rile up the unholy jester – but she figured he’d know a little bit about her as well. Never the less, she was determined to win at any cost but starting things off a little bit slow she would first test some possible theories. One of them being skill with taijutsu. As swiftly as came, she would waste no time as she runs forward at her top speed, but as she started to inch closer, she would jump into the air ( 2 meters) as she performs a kick with her right leg extended outwards.

As she did, she utilized her chakra to release a blade of chakra towards the enemy. It was a simple tactic but she wished to start things off a bit slower than normal. As she landed, now about 6 meters away, she flanked from Hisoka’s left side (her right) keeping a consistent distance until he made a move. Her gun will also passively absorb chakra from her, loading the magazine.

Rank; B
Type; Attack
Range; Short-long
Chakra cost; 20
Damage points; 40 x 2 = 80
Description; A taijutsu technique where the user kicks towards the opponent, which makes a a sharp air blade moving towards the opponent that can cut through objects and can severely damage a human flesh.
Type: Tool
Rank: S
Range: Short – Long
Chakra: 10 - 40
Damage: 20 - 80
Description: The Queen of Hearts, a uniquely designed piece of custom technology crafted by a gunsmith named Paradox. It was an original draft, given to him by Mirabelle in her endeavor to create new forms of weapons to further her weapons mastery. The tool in question takes the form of a handgun, colored white in coloration. The metallic frame is structured with ascents resembling roses and a golden dragon on it. At first glance, the weapon seems like an ordinary handgun but in reality, with Paradox’s ideals and Mirabelle’s ambition, the managed to craft one of the best guns known to society. Ability wise, the entire gun is based on two things: Fuinjutsu and Senjutsu, two fields Mirabelle considered her weakest – thus she aimed to use this to help cover some holes up. However, due to her love of sharing, many copies of the gun was made so others may utilize it's glory as well

Rosemary, Queen of Wyrms – The first ability of the gun, in which combines the previous two abilities into one. Among the rose like ascents, there are seals located within its design that is well hidden to the untrained eye. When holstered or not directly in her hand, the unique magazine is “loaded”, feed through the aforementioned seal. The seal is passively absorbing Natural Energy around the user but also draining their chakra, causing it to mix and create Senjutsu. This process is automatic, which cannot be prevented once the gun is empty and the user is within at least five meters of the weapon. However, what this does is that it converts 10% of the user’s max chakra into senjutsu, passively converting 10% per turn though only for two turns (i.e if the user's maxed chakra is 2000, it passively takes 200 chakra from the user per turn for two turns to convert into senjutsu). The chakra is then stored in the seal, at least until the user makes physical contact with the handle of the gun. This senjutsu chakra is immediately rushed into the user’s body, forcefully activating Sage Mode for them. Once drained, however, should the user be in Sage Mode already, Rosemary’s effects remain inactive, simply allowing the second portion of the gun to come into play. This can only be used with Imperfect Sage Mode.

Thorn, Scorn of the Draco – The secondary ability of the gun though is a bit more simplistic. This portion is the firing mechanism, which in turn allows the user to infuse their senjutsu into the handgun. This allows them to fire off shots of senjutsu bullets, capable of piercing into the bodies of others with relative ease. The damage these bullets carry varies, as the amount of Senjutsu infused is largely up to the user. The bullets are fast, moving as fast as a lightning technique, and are also easily seen – appearing similar to the air projectiles released akin to (Fūton: Shinkūdama) - Wind Release: Vacuum Bullet. It should be noted, however, that the bullets upon impact will also detonate, causing an explosion capable of pushing someone back up to five meters and they also travel in a linear path. Despite all this, the user is also capable of firing none senjutsu bullets as well, this, however, being freeform but taking 5 chakra per bullet to do so.

Restrictions: Queen of Hearts can only be used by those with knowledge of Fuinjutsu and Sage Mode. The activation of Sage Mode via Rosemary shares the same usage amount of the user’s current remaining uses of the Sage Mode Technique. This means should the user only have one Sage Mode use left, then so does this weapon. The sealing and storing of Senjutsu is passive, though it can only hold a max of 400 chakra in total, regardless in which once the gun reaches this max, Rosemary’s effects are inactive. Thron’s firing ability counts as a move, with D to B Rank having no usage limits while A Rank bullets can only be used thrice per battle with a cooldown of two turns and S Rank bullets being usable twice with a cooldown of three turns after use. The bullets due to being senjutsu based are pulled from the user’s Sage Mode chakra pool, thus will slowly or rapidly deplete the user’s enhanced state, thus leaving the user unable to fire bullets until returning into Sage Mode once more. Raw Chakra bullets are freeform, not requiring a move to fire. These bullets can also be fired while in Sage Mode, however, are still free-formed thus not getting the boost in power Sage Mode provides to the user. The user also, however, can only fire three freeform bullets per turn.

3000 - 320 = 2780
 
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Solf J Kimblee

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Hisoka looks a the lady cracking jokes. This jester isn't no push over at all. Maybe she should learn to keep her mouth close. Hisoka can't tell but something is very unique about this one. She didn't waste anytime and instead of any other opponent she rushes him straight towards him.

Hmm no more jokes?

She leaps up gaining height he follows her with his eyes and she released a chakra blade as she continued in another direction. He wanted to keep the distance close if possible but if need be he can continue with a range fight also. To close the distance and evade the chakra blades he needed something simple but easily used. He released chakra from the boots of his to launch himself directly at her as she was still in the air. With such a straight forward attack she would defend perfectly. He channels chakra into his arms and holds them in away that resembles that of a blades.

(ZX Basuta: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.

( Kamakiri Kaedama Dageki ) - Mantis Double Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage points: 40 x2 =80
Description: The user holds their arms in such a way that they resemble blades. By covering their arms in a layer of wind chakra the user is then able to deliver knifehand strikes that possess considerable cutting ability.

1600 -20 -20 =1580 Chakra Points
 
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Mirai

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Watching the opponent easily avoiding her chakra blade wasn’t something to not expect. As a matter of fact, it was actually perfect – as it allowed her to gain some insight on the opponent. As he dodged the wind blade, she noticed a few key details. One of which as it created afterimages of Hisoka, perhaps it was an illusion but her sensory of self-awareness detailed that this was not the case. Her actions where returned with the opponent attempting to close the distance near to her. As he approached, Mirabelle was quick in her response as she drew some arrows from her quiver. As swiftly as the action occurred, she would transition it as she drew on the bow string. The arrow would be infused with her fire based chakra, swiftly being released as it soars through the air towards the intended mark.

Once they are airborne, she would forge a sole hand seal. This causes fiery ash to be released from her body as it absorbs and burns into the arrows as they increase the intensity of the flames but also she utilize another technique though it’s applications would remain unknown for the time being. “Let’s see how well you dodge that…” she said to herself, knowing there is an motive behind her arrows. Never the less she waited, with her gun absorbing more chakra but now at it’s peak storage.

Type: Attack
Rank: S + 1 Rank = F
Range: Short-Long
Chakra Cost: 40
Damage: 80 (90)
Description: Several arrows shot at a target that produce intense flames around them and emit jets of flame propelling them at extreme speeds. The fire chakra within the arrows protect them from being damaged by the flame.
-Usable 3 times per battle
-No A-rank or higher fire jutsu next turn
Rank:A-rank
Type: Offensive, Supplementary, Defensive
Range: Short-Mid
Chakra Cost: 30 (-15 to sustain jutsu per turn)
Damage Points: 60
Description: After forming three handseals, they'll release a surge of katon chakra around any part of their body to create a layer of hot ash or by release it from their own body, and at will they can manipulate existing ash i.e via; ash gourd. This will not burn the user as they will create a layer of chakra between their skin and the ash to protect themselves. At will, the user can release this ash in a stream of sorts from their hands (even from body-movements) for offensive/Supplementary/defensive purposes, even in enormous amounts. This can be combined with other jutsu like Fire related jutsu to give them +1 rank in damage up to S rank within the same timeframe. If combined with another Fire technique, Death's Hands ends.
Note: While Jutsu is sustained (for up to 3 turns), Users can only utilize Katon or related Fire style Ninjutsu only.
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20 ( -5 per turn )
Damage: N/A
Description: By spending twenty chakra the user will be capable of activating an ability that will allow them to alter future fire techniques that they create. Fire techniques altered by Smog of Vesuvius will produce an immense amount of thick, black smoke as they burn that will waft out in large, vision obscuring and light blocking plumes. The released smoke is purely fire based, being made up of fine particles of ash rendered inert by the users chakra, which will both haze the air and settle over structures in thick, powdery black layers. The ash, while fairly hot, possesses no offensive capabilities of its own, and as a result largely exists for diversionary measures. For opponents the smoke will produce a distinct, acrid smell that can interfere with their olfactory senses - just as the smoke can inhibit their vision in a similar manner to Kirigakure’s mist (but potentially worse on account of the smokes dark color), however for the user (and their allies, such as summons and animal companions) the smoke will be purely scentless.

Notes:
- The heat of the expended ash won't affect the user in any way.
- The user has to expend an additional 5 chakra when choosing to apply this effect to a fire technique.
- Smog of Vesuvius lasts for 5 turns or until deactivated, can only be used three times, and works with Fire and Fire KG/CE variants that could logically produce it (i.e lava) though the user cannot manipulate this smoke at all.
2780 - 190 = 2690
 

Solf J Kimblee

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The lady drew her bow and noticed she releasing arrows at him. He holds his right hand out and releases chakra. The chakra circles around and around and around compressing it into a large sphere of chakra. This technique was created by him his own original jutsu. The sphere of chakra would destroy the arrows with ease but sadly the chakra sphere is lowered by 30 damage points making it 70 damage. He would continue towards the lady with his sphere of chakra.

Ooowee Arrow lady

(Oodama Rasengan) - Big Ball Spiral Sphere
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80 (+20 =100)
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits and logic behind the original, smaller technique.
Note:Must already know rasengan.

1580 -40 =1540
 

Mirai

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As Hisoka struck through the combination of ignited arrows, it wouldn’t be long until he would discover even more was sent his way. Utilizing her wrist mounted launcher, she would release a trick arrow from it that swiftly soared through the air. Once it was within range, a storm of steel black blades would be released. The amount was simply enough to cover every possible direction to try and run, resulting in Mirabelle protecting herself from the incoming opponent. Unfortunately, she would add in more strength into the swords, utilizing her battery to infuse an additional amount of chakra into the technique. This bolstered it’s strength - much to her desire. As he handled this, she would utilize her other free hand in order to grip one of the golden elixirs in her pouch as the chakra comes rushing back into her body as she prepared to battle even more. “English please” she said trying to make sense of his earlier remark

Type: Supplementary/Offensive/Defensive
Rank: B-S (S)
Range: Short - Long
Chakra: 20-40 (40 + 10 = 50)
Damage: 40-80 (80 + 20 = 100)
Description: "Robin Hood, Warden of the Common" is the basic technique of the Trick Archery fighting style meant to showcase the style's extreme versatility in usage and effect. Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle but are all considered various forms of weaponry and possess various strengths and sizes. This technique primarily centers around basic weaponry as "trick" arrows, the user will be capable of releasing various weapons as projectiles towards a target with the intent to harm, hinder, or bind. These weapons can range anywhere from a plethora of arrows, to a barrage of swords, to a spiked boxing glove. These weapons however, cannot be elemental and or sentient. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them. The props themselves are chakra infused, and possess no elemental S/W's being neutral to all elements.

Note: S Rank version can be utilized thrice per battle, A Rank Version can be utilized four times per battle.
Note: Upon utilizing the S Rank version, the user is incapable of performing S Rank or higher Trick Archery techniques in the next turn
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: The Golden Elixir, also called the Elixir of Immortality is a fabled elixir that is said to grant one immortality. Jo Hayabusa created a concoction in his youth and named it after the fabled elixir. The concoction is a mixture of herbs and soil from Owatatsumi, the blood of the Hayabusa, and the combination of a Hayabusa’s chakra from all three dantian. The result is a fogless, blood red elixir that augments a Hayabusa’s Neidan techniques when touched or ingested. This elixir is stored within a sealed container that, when released, causes the chakra stored within it to overflow back into the user. This elixir increase the strength of a Hayabusa’s Neidan techniques through increasing the chakra output of their techniques.

Note: This elixir can be created by jounin ranked shinobi and higher. Dragon and Head Ninja can carry two elixirs while master ninja can carry three. All elixirs must be posted in one’s bios.
Note: Making the elixir happens outside of battle and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 elixirs that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be. This is a result of the user sealing that fixed amount inside their elixir. No elixir can contain more than 300 chakra.
Note: When an elixir is used, the chakra from the elixir adds to the user’s Neidan techniques every time they are used (by increments of 10) until the chakra is used up. The results of this increases a Neidan technique’s capabilities to match techniques of equivalent chakra.
Note: Hayabusa can also utilize the elixir to elongate a Neidan technique’s turn duration by one turn for every 100 chakra points contained in the elixir. However only one elixir can be used to achieve this per battle.
Note: If anybody other than a Hayabusa attempts to use the elixir they will lose chakra equivalent to what is in the elixir due to their inability to handle the chakra of the dantian.

1610 (Made an error, forgot I start with reduced chakra for elixir which is 900)
1610 - 40 = 1570 + 300 = 1870
290 Senjutsu Chakra left in September
400 Senjutsu Chakra Stored in Gun.
 

Solf J Kimblee

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Hisoka is blasting through the arrows but there is a split few seconds he can see the lady release something from her arm. It releases a barrage of swords directed at him.

He had to think quick. He had to use his secret jutsu. Well more like perfected jutsu. He is done with the arrows and the Rasengan still has power, he tosses a card which is his signature FTG weapon. He tosses it over the swords and teleports to it and tosses it again directly below the lady but he had grabbed another one as he teleported the first time so it would trick the lady to say the less, when the lady has two FTG cards that would be thrown. One above and the original one below her.

He teleports again to toss it to her left close range to perform the Rasengan and inserts them into her side.

( Jikūkan: Rasenrengan ) - Space Time: Spiralling Serial Spheres
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 (-20 per teleport)
Damage points: 80 (+20 =100)
Description: Minato teleports towards the opponent in a zig-zag manner by continuously throwing his space time kunai, and, when in range, hits the target with a Rasengan in each hand.
Note: Can only do up to 3 consecutive teleports
Note: User teleports to the kunai he's throwing, which is always the same
Note: Can't teleport to other kunais scattered throughout the field but to the one he's using for the technique
Note: Usable 3 times per battle

1540 -40 -20 -20 -20 =1440
 

Mirai

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Regardless of where the opponent was, Mirabelle wasn’t about to let him get that close to her. Immediately as he teleported into the skies above her, she noticed the shadow his body casted from above her. “Teleportation?” she thought for a moment but as quickly as she thought she would grab the handle of her gun but also drag the chakra from the battery once more. This allowed her to enter into Wyvern Sage Mode – swiftly blitzing to forward away from Hisoka as he attempted to teleport to her last known location. Little did he know, as he would teleport there, would simply find an explosive tagged kunai waiting on him.

The tag would explode, causing immense damage to him if not careful. As she cleared the area, now being about six meters away, she would grab her bow once more as she focused chakra into it – preparing as she made a specialized cross hair on it as she waited to start sniping again. She didn’t know what to expect, but it seems he can teleport to these cards of his. She needed to be careful for that reasoning a lone. She simply watched and waited for him to make his next move.

Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Type: Defense/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-5 each turn)
Damage: N/A (+10 to kyujutsu and Sniper techniques, -10 to other ninjutsu)
Description: The user imbues large amounts of chakra into his bow which manifests a web-like crosshair in front. It acts as a barrier against frontal attacks and strengthens arrows shot from the bow with once they pass through the one-sided barrier.
-Usable once per battle
-Lasts for 4 turns
-Can protect the user from 3 C-rank, 2 B-rank, or 1 A-rank attack
-Only 2 jutsu per turn may be used while this is active excluding the turn it was used

690 - 30 = 660 Senjutsu Chakra
 
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Solf J Kimblee

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He teleports there and can hear the sound of the tag starting to go off so he quickly makes one hand seal and expels a blast of water from his mouth directly on the tag. This would put out the tag before it could even detonate.

(Suiton: Teppoudama) - Water Release: Gunshot
Type: Offensive
Rank: B/A
Range: Short/Long
Chakra: 20/30
Damage: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

Note: Can only be used by Toad Summons or Signers of the Toad Contract.

Right after he creates wings made of his wind chakra to sustain in the air and move around. He looks down at the lady smirking just a little bit. She looked prepared to shoot more arrows.

"So I take it I am the prey and you are the predator? This will be fun. Come little Archer show me what you got'.

Hisoka hands glow a pink color with lightning sparking around it. This is just cosmic to show how serious he is at this point.


(Fuuton: uyoku enzeru) - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
- 4 times per battle.
- as long as this technique is active the user cannot use any fire based techniques
- Can Only be used by ~Crow~

1440 -20 -30 =1390
 

Mirai

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Watching attentively while also tracking his movements, Mirabelle watched as Hisoka spat out a considerable amount of water at the rather simplistic explosive tagged kunai. That was a waste of chakra, but to each their own. This allowed her the perfect timing to craft her enhanced bow but as quickly as she did, she sensed the wind nature being utilized by Hisoka as he took off from the ground with wings of wind. While she was simply holding back herself, she heard him attempting to taunt her. She couldn’t help but smile lightly, her facial expression softening a bit. “He can’t be serious” she questioned herself mentally.

Perhaps the joke ran on too long, as her smile slowly faded. Her once blue eyes shifted, turning amber as it resembled the Falcon’s Eye. A unique trait to members of the Hayabusa. While she discriminated against Dojutsu users, namely the Uchiha, many find this train of thought to be somewhat hypocritical when they notice her amber eye coloration. Oh well, she thought as she wished her new bow’s development process didn’t take so long. As she reached into her quiver with her left hand, she would take out another arrow but this one with an explosive tag attached to it. She would draw her bow back and unleash the arrow once more but as she did, she dashed away from her original spot swiftly almost like a blur. Using her increased speed from Sage Mode and with her accurate skills in marksmenship she would swiftly disappear from sight as she appeared four meters to her right, as she unleashed another arrow, dashing again unleashing another arrow as she was two meters underneath and last but not least as she dashed behind of him to unleash one final arrow from his blind spot. Even if he managed to track her positioning, she would swiftly launch these arrows almost at the same time due to how swiftly she covered the ground in her movement speed.

Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60 + 30 = 90
Description: The user quickly darts to different positions by channeling chakra into his feet for a boost in speed and shoots a barrage of wind infused arrows from his bow at a target. The user's speed increases to 1.2x his original speed for a turn. This technique is best used when your position is unknown to confuse the target and attack him from his blind spot.
-Usable 3 times per battle and once per turn.

She wanted to keep things simple just once more before unleashing more true power. However what the opponent didn’t know as that each arrow at an explosive tag attached to them as well, exploding once close enough and pierced into her body. During all this, she also shifted her attire to be more suited for the role of her archery. "Last chance to give up" she said.
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.

660 - 50 = 610 Senjutsu Chakra
 

Solf J Kimblee

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Hisoka watched the lady. She was releasing arrows from different sides. He could still keep track of her thanks to his advanced tracking skills. He holds his right hand out releasing a beam of chakra that is pink in color. The beam of chakra is released towards the ground and it attach it's self to it. He attracts himself towards the ground and slams against the ground. This technique would allow him to evade the arrows with ease.

As he had got away there was an explosion from four different directions which seems like the same directions as the arrows.

(Banjīgamurirīsu: Gotcha) BungeeGum: Gotcha
Rank: B
Type: Defense/Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user using just one finger or multiple if they desire shoots off a beam of Bungee Gum directly at their desired target(s). This would attach to whatever the target is and the other end is attach to the user's finger(s). The user can pull the desired target to them or they can come at the target. Either way if the user uses this along side a tajutsu attack it would give a boost in the taijutsu attack by +15 because the momentum of the attraction or retraction of the Bungee Gum. This can be used by the user's foot also.

Hisoka noticed the lady changing her outfit. She was getting serious it seems. Guess he should also. He bites his right thumb and whips the blood on his left hand quickly performs the hand seals for summons. He summons Gamakichi right under him. He stands on the nostrils of his looking directly at the lady.

"Let's do this"

(Kuchiyose no Jutsu: Gamakichi) Summoning Technique: Gamakichi
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Gamakichi is the personal summon of Naruto and Jiraiya and one of Gamabunta's children. He was first summoned by Naruto Uzumaki because Naruto couldn't focus his chakra during the beginning of the battle with Gaara, but has grown since then into a fully adult toad. Very similar to his dad in both mentality and appearance, he stands at the same size as his dad. Like his father he also uses a giant Katana in combat. Capable of using Fire and Water up to S-Rank, he is also a good user of Taijutsu (mainly strong fist variations) and has a strength well above most boss summons. Similar to most toads, he can use Oil techniques. He apparently learned Senjutsu and is able to use Senjutsu attacks, much like The Two Great Sage Toads. If he is able to passively do it or if he is constantly in sage mode is not clear. However, his speed, power and the ability to infuse natural energy into his elemental ninjutsu techniques (effectively turning them into senjutsu techniques) makes him a formidable summon.

Note: requires signing of Toad Contract
Note: can only be summoned once
 

Mirai

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As the opponent attempt to commit to his summoning technique; Mirabelle was quick to act. She would take an arrow from her quiver once more and swiftly launched at Hisoka with an explosive note attached to it. Performed at the same instance of these actions, she swiftly infused her dragon chakra into the body of the enemy. This chakra as it entered into his body would swiftly begin the process of erasure. This was targeted towards his spiritual energy, as he was made exhausted and famished by the effects of the erasure, but it was also empowered but not by her senjutsu. The potion she broke earlier allow for more of the dragon chakra she allowed to slip back into her body to essential increase the erasure effect (thus B rank having the A rank erasure effect). This left him unable to summon the toad into combat, while the arrow was flying through the air to reach him.

Swiftly as she finished releasing the arrow in question, Mirabelle sprang into action as she swiftly dashed towards him in a zig-zag motion, attempting to keep as close to him as possible as she swiftly performs a perform jab, unleashing a swarm of birds composed of chakraless winds that she molded with her movements as they attempted to quickly swarm at Hisoka.

Type: Supplementary
Rank: D - S (B)
Range: Short - Long
Chakra Cost: 10 - 70 (20 + 10 = 30)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.

Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60 x 2 = 120 + 20 = 140
Description: Using the form of Yasha, the user focuses chakra into their arm and performs a rotating jab or uppercut. As the arm cuts through the air and rotates, the user manipulates the air current generated into a large flock of birds. The flock of birds quickly rush over the opponent like a wave. The birds not only do damage on impact but can shred the opponent due to the sharp violent winds provided by this technique. Unique to Vajra Yasha, the user can control the flight path of the birds on release allowing the birds to curve around defenses and attack the opponent at varying angles. The number of birds are variable and solely depend on the user's choosing. This gives the user the option of pinpoint attacks with the flock of birds or widespread volleys. Despite the amount of birds created, the sum of their strength will always be equivalent to A rank.
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: The Golden Elixir, also called the Elixir of Immortality is a fabled elixir that is said to grant one immortality. Jo Hayabusa created a concoction in his youth and named it after the fabled elixir. The concoction is a mixture of herbs and soil from Owatatsumi, the blood of the Hayabusa, and the combination of a Hayabusa’s chakra from all three dantian. The result is a fogless, blood red elixir that augments a Hayabusa’s Neidan techniques when touched or ingested. This elixir is stored within a sealed container that, when released, causes the chakra stored within it to overflow back into the user. This elixir increase the strength of a Hayabusa’s Neidan techniques through increasing the chakra output of their techniques.

Note: This elixir can be created by jounin ranked shinobi and higher. Dragon and Head Ninja can carry two elixirs while master ninja can carry three. All elixirs must be posted in one’s bios.
Note: Making the elixir happens outside of battle and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 elixirs that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be. This is a result of the user sealing that fixed amount inside their elixir. No elixir can contain more than 300 chakra.
Note: When an elixir is used, the chakra from the elixir adds to the user’s Neidan techniques every time they are used (by increments of 10) until the chakra is used up. The results of this increases a Neidan technique’s capabilities to match techniques of equivalent chakra.
Note: Hayabusa can also utilize the elixir to elongate a Neidan technique’s turn duration by one turn for every 100 chakra points contained in the elixir. However only one elixir can be used to achieve this per battle.
Note: If anybody other than a Hayabusa attempts to use the elixir they will lose chakra equivalent to what is in the elixir due to their inability to handle the chakra of the dantian.

610 - 70 = 540 Senjutsu Chakra
 

Solf J Kimblee

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Hisoka smirked at the lady and is impressed. His summon didn't work. The lady released an arrow directly at him. He rushed directly at her as she is coming at him. He dodged the arrow as he is coming at her. He laughs and tracks the fist with ease and moves under it and hits the arm in one of it's pressure points. The arm is disabled for a short turn but long enough.

( Mamushi Kiba ) - Viper's Fang
Type: Defensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40 (x2 =80(
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.

Right after he uses his water nature to aim to hit the lady directly in her breast twice. These two hits would lift her off the ground. He lifts up quickly doing a roundhouse kick with his left leg that would shoot her like a shooting star through the arm. He appears(he uses his quick speed technique) above her and drop kicks her to the ground. He lands two meters from her looking at her.

(Monsu-n Kobushi) – Monsoon Fist
Type: Offensive
Rank: A
Range: Mid
Chakra cost: 30
Damage points: 60 (x2 =120)
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.

(Chiratsuki Kaihi) - Flicker Evasion
Type: Defensive
Rank: B
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Of course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.Note: Only useable by Tobirama Senju and Minato Namikaze bios.
Note: Useable once every two turns, and up to three times.

1390 -20 =1370 -30 =1340 Chakra Points
 

Mirai

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As said, your attempt to use Monsoon wouldn’t work due to Wuji Dao, if allowed to occur of course.



As her attempt to strike him with her arrow was meet with resistance as usual, she didn’t expect anything less. She simply deactivated her control over the crosshairs, while her attempt to throw the jab was meet with the opponent suddenly attempting to close the distance between us. “Oh? You’re approaching me?” she said in a condescending tone, as he lowered his stance attempting to strike her arm but it was a bit unfortunate for him. Slowly his spirit was being waltzed away into the void of nothingness, soon to lose conscious in the process. Regardless, his strike was meet with nothing more than a “clone” of herself composed of fire. As he struck it, the clone would explode in return in his face.

As she did this, she utilized a burst of chakra in order to move into the air. This allowed her to push just slightly diagonally above Hisoka, as she is propelled at a 90 degree angle to her right. This would place her just behind him (to his left) as the explosion happened in front of him, but she didn’t put much power into as she landed just three meters behind him. While she would be in out of the two meter radius of the explosion.

Once she was behind him, she would swiftly go in for the kil as she rushed at himl, launching a powerful spear shaped hand after the explosion subsides to the back of his neck, piercing into it with ease. This entire time she continued to erase his spiritual energy.

Type : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60 + 20 = 80
Description :
The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.

Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.
Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.
Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.

Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.
Rank: A
Range: Short
Type: Offensive
Chakra Cost: 30
Damage: 60 x 2 = 120 + 20 = 140
Description: The principle attack of the ZX Buster Style, Rhongomyniad is named after a legendary spear due to the "piercing" nature found throughout the ZX Buster Style. Extremely simple in premise, the ZX Buster practitioner will accelerate chakra in the direction of a strike they make to release a powerful blow of chakra at the point of impact that has armor-piercing qualities, and enough force to sling opponents or easily shatter stone.

570 - 30 - 30 - 10 - 10 = 490
 
Last edited:

Solf J Kimblee

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Hisoka lowers his stance and aims to hit the lady but she released chakra from her body and as he can see she jumps above him. He smirked again at this lady. She was good but not that good. He can feel his body has some kind of restriction to it. He can't use large amounts of chakra at this moment right now. He merged with the ground instead of completely hitting the lady or should say the fire object in front of him at this point and she is jumping over him. He would unmerged from the ground four meters where he was be in the liner direction of where he was. He stands there looking at the lady.

So stealth is your game I see. You have restricted my body but its not a type of fuuinjutsu so what is it, if you don't mind me asking?

Hisoka awaits the lady answer as he is very curious of what this new found ability is. At the same time talking he activates his chakra sensory with no chakra usage thanks to his specialty. He is trying to sense the lady's chakra and figure out what is going on.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

1370 -20 -5 =1345
 

Mirai

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It was unfortunate honestly, considering the bravado her opponent exhibited – as he managed to avoid her technique once more. While he might have disappeared to her chakra sensory, one part of her was capable of still allowing her to track him. He couldn’t hide the chakra she implanted onto him, due to her Tajin allowing her to be infinitely aware of her own existence, as well as pieces of it that became detached from her. This included the spiritual nature of her neidan technique, but also with her chakra sensory she was able to track her own chakra as well, thus Hisoka being hidden, weather it was on purpose or not mattered little to her. As he would resurface however, his mental state couldn’t keep up with the effects of her erasure anymore, causing the man to collapse. While he tried to say something, she didn’t care what he had to say as she finally managed to capture him without having to kill him, for now at least.

Regardless, she simply approached him as she continued to restrain his spiritual energy despite the circumstances. “Shhh, rest easy now…your time is done” she said as she back away for a moment. She would swiftly channel an intense amount of chakra, causing her weight to increase instantly for a moment as the very ground she stood on shook in response.

Re Taekwondoe: BLUE DRAGON's KICK!
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She yelled as she released a powerful blue dragon, it’s massive body forming and consuming Hisoka. Once there was nothing more of him, she simply breathed for a moment as she walked away. “You’re crazy if you believed you stood a chance, jester. That was your final joke” she said, simply sighining as she completed her objective.

Type: Offensive
Rank: S-Rank
Range: Short - Mid
Chakra: 40
Damage: 80 x 2 = 160 + 20 = 180
Description: The user starts by multiplying their own weight by a tremendous amount, roughly 25x. By doing this they generate a massive amount of force, due to the effects standard in any Renewal Taekwondo technique. From there, the user channels this force from the bottom of one of their feet and up their leg. As they do so, they add a change in the shape of the force generated by the initial step of the Jutsu, altering the nature of this massive force, and adding an extremely powerful rotation to it. And as the force of this technique reaches their pelvis, the user then redirects this force down to opposite leg. Finally, as this rotating mass of force reaches the foot of the receiving leg, they perform a standard high kick, common in Taekwondo, releasing the force from the sole of their foot. This force is then released in the form of a violently rotating mass of energy that shapes itself into the form of a traditional Eastern Dragon, with a blue long, slender body, and a large horned head. As the Dragon travels in the direction the user kicks, the user must maintain their stance, as lowering the leg that is performing the Jutsu or changing it in any large or significant way can cause the Dragon’s trajectory to change drastically, usually resulting in the Dragon crashing into the ground, and the technique ending in failure. The Dragon is composed of highly compressed air, caused by the rotating force coming into contact with the air, and upon hitting either the user’s target, or anything else, including the ground, other surfaces or objects, the Dragon’ body will continuously buffer against these things, wearing them down and causing damage through intense friction. The Dragon continues to buffer anything and everything that comes into contact with it until either the user changes their stances, and ends the technique, or the Dragon is overcome by a technique of equal or greater strength. Upon ending their usage of the technique, the leg the user performed the Kick of the Blue Dragon with will be detrimentally affected by its usage, due to the change in the force’s shape (Aka, the rotation added to the technique). This results in the user being unable to perform any Renewal Taekwondo Jutsu that requires the user to channel the force from the initial step through one leg to another for 2 turns, until their leg recovers from the backlash from the technique, as it is almost impossible to perform most Renewal Taekwondo Jutsu with only one properly functioning leg nor any Taijutsu of A rank and higher with that leg.

Note: This technique can only be used 3 times per battle/ event.
Note: This technique can only be used once every 4 turns. (2 Turns for the leg using the Jutsu to recover, then a 2 turn cool down on top of that.)
Note: No B-Rank or higher Taijutsu within the same turn this Jutsu is used.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
 
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