Draco X Explores...

Skaaar

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Requirement - Special Jounin or Jounin
Eligible for rank up

Post bio and I'll go first e.e
 

Skaaar

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Alright, anyone is allowed. We could just finish in 24hours or less, 6+ turns.
Anyone??
 

Mirai

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Tomoe Gozen in signature. I'll post all of needed stuff in my opening move.
 

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X had been waiting for a long while for an opponent to walk towards him and engage in an aggressive encounter since but none came his path until now. This woman looked fearless and daunting as she took up the mantle to engage Draco effectively. He was slightly happy that he would be able to show case his skills after a long while.
"Alas! Someone to acknowledge my invitation. The name's X - like an unknown, do not hold back!"
Shortly after speaking to the woman, X would remove his sword from his back and by charging it with enough lightning chakra, he increases its efficiency and cutting powers to a high degree as he does a simple crescent-shaped slash at the opponent, expelling a red chakra
wave with lightning characteristics on its path towards the woman. A replica (Y) made out of lightning would be made in front of X which dashes forwards behind the red chakra wave mounting pressure on the offensive.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

( Suraisu Shinku no Nami ) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.

(Raiton: Raiton Kage Bunshin) - Lightning
Release: Lightning Shadow Clone
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: User creates a Shadow Clone of himself but made from lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and
taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B-rank.
 

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(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.*
*Note: Ani-infused weapons do not have to be summoned into battle, and can be carried into battle like a traditional Custom Weapon so long as the user's bio states they carry an Ani-Infused weapon.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
(Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user either places seals on 4objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.

Note: Each movement through this counts as a move per turn

(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.
NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used*
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by Zanda

Tomoe had finally arrived to the designated location; and amongst her was this strange individual whom she was tasked to capture due to recent reports within the Radiant Order of certain individuals bombing nearby towns and villages. Her expression remained the same, stern and readied even as the individual introduces himself and removes a sword from his back.

As the chakra wave was released, she carefully timed her intend means of attack with the use of a single hand seal, a familiar composed of Prana would take form roughly 5.4 meters away in which it clashes with the skeletal body as it resembled the Susanoo's incomplete form, having four bone like arms with not lower half as it stops just below what would be a waist. The chakra would be merged into raw prana and immediately transported to the Throne - while one of the other bone arms come flying from above in an attempt to crush the enemy but also freeze his body contact, leaving him in a dire situation if he continues to proceed with his clone technique. The familiar was also seven meters tall, arms reaching six meters out.

Tomoe would last just activate her sound sensing technique as she gains a higher sense of awareness via her hearing as the sound waves bounced across the terrain while also keeping her weapons sheathed away for now. "Gozen Tomoe." she said in respect to his original greeting of name.
(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 (30)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. Created constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every three turns and no Prana in the user’s next turn.

Embrace of Ishtar – Armory of Akkadia
This variant allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors or enveloping it in a formless manner. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor, though at the cost of one of the user's three moves. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole. The armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while A and S Ranks require 10 chakra per turn. This technique can last a maximum of three turns. S-Rank applications can be used twice per battle. After an S-Rank application expires the user is unable to utilize Prana single turn.

Divinity of Merlin – Garden of Avalon
The Divinity of Merlin allows the user to produce Prana in the same way as the Pride of Gilgamesh and can be shaped in the same way, limited by rank and imagination. However, unlike the Pride of Gilgamesh which creates static constructs the Divinity of Merlin creates constructs imbued with a limited form of sentience – familiars. These familiars can be created anywhere on the battlefield, with the exception of short-range of the opponent unless the user is also within that range; in this case the familiar cannot be created within two meters of the opponent. This restriction does not apply if the user chooses to release the Prana from their body. Familiars are capable of taking numerous shapes, not simply limited to animals. These familiars are also capable of taking solid form at the user’s volition. Familiars are capable of remaining on the battlefield for four turns. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. S-Rank applications can only be used twice times per battle and no Prana in the user’s next turn.


Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
 
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Skaaar

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X's eyes widens upon the creation of the familiar to tank the proposed damage of the wave. Though enhanced, it became non existent as soon as they clashed. Thus a new danger persisted with the hand of the creature reaching out to hit X from above. Needing no hand seal, X would cause three boulders to erect just in front of him as he directs the first to crash against the creature's arm (the joint around the elbow) forcing it backwards as well as crushing it too. In the same breath, the other two would be launched at the 7m tall familiar with the intention of slamming against him, crushing its structure. X throws three explosion tagged kunai in the same motion towards the arm and the creature too.
By manipulating his explosive clay element, a large bird would be created in a flash which X hops on and has it hover just a few meters away from the ground, awaiting the woman's reaction.

(Doton: Shōnyūseki) - Earth Release: Stalactite
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user manipulates their chakra creating three huge rocks in front of them. The user will then unleash the three huge rocks coming from three different angles from in front of the enemy to smash into each other causing segments to start protruding from the collision and damaging the opponent.

(Geijutsu Tori) - Artistic Bird
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: Deidara creates a large clay bird that then dives towards the ground near the opponent and detonates causing an explosion.
"Uhmph! You look strong Kunoichi, something tells me I shouldn't underestimate you!"
 

Mirai

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A tip of mine is always read and make sure you understand enemy techniques. Prana doesn't go away unless meet with an equal or more amount of chakra - thus your pillars would be a bad choice of counter. However I'll continue with it being bit but not destroyed to allow you the chance.



Tomoe silently watched from a far, it seems the enemy was acting the familiar as she heard the ground rumble - causing a massive amount of stone to rise from the ground in a effort to defeat the skeletal creature but alas as the stone rams into the creature it would immediately be converted into that of Prana and sent to the throne - meanwhile another arm of the beast comes swinging down once again towards X as an attempt to freeze his body as well as crush him.

The explosive tags where sweep along side this as he absorbed them as well - allowing Tomoe a free counter as at the same time she would simply conjure a small amount of water chakra below her enemy cause him to raise up in a pillar of water as he is launched towards the skeletal hand.

She would simply start to walk in a straight path but around half her top speed (so about 6) simply expelling a superior feeling as the opponent struggles with this one.
(Suiton: Mizu Hashira Suiryoku no Jutsu) - Water Release: Water Pillar Thrust Technique
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air
 

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I'll be cautious next time, this is the essence of battling with the higher ups, I get to learn new stuffs.


The next set of events that unveiled were completely unexpected and X could not probe a possible explanation to the actions of the vile woman. His boulders would hit the target and simply vanish before his very own eyes, completely unaware of his location as the other arm of the skeletal creature comes flying in from above again. With a single charge of chakra into the earth, X would create a 6m long pillar to erect in a ( \ ) fashion which launches him backwards softly into mid range away from the reach of the creature. As he glides through the air and lands on his normal battling turf - now mid range away, X would cause several stone spikes to erect from beneath the woman herself, from four different locations to skewer her legs and joints as their sharp edges pierces through her flesh like hot knife through butter.
"I'm beginning to have other thoughts about your strength, seeing you need extra aid to put up a fight!"

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small pillars of earth, small tools, and small shields of earth.

(Doton: Dosekidake no Jutsu) - Earth Release: Earth and Stone Bamboo Shoot Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easily avoided by escaping upwards.
 
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Mirai

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Perhaps I made this a little too hard on you cause now you broke time frame, performing you're first jutsu before I am able to use mine. I'll reply as is but be careful again next time.



Alas, the individual had managed to avoid the skeletal creatures assault, though she wasn't too surprised due to how lax she was in her attempts to subdue the enemy but regardless of this - she would need to end this soon. She would, due to moving closer to her opponent knead her chakra into the surface of the ground directly below the enemy before he lands onto the ground - this causes a giant pillar of fire to erupt as it aimed to burn him alive but that wasn't all as two more erupted from the ground near it in a angled position creating a sort of triangular prison.

Tomoe would now go into a full dash, heading in a straight path - as she moved towards her skeletal creature - it's arm would extend and act as a platform for her as it flung her towards the enemy. She would also draw her sword as she came in close. The familiar would simply disappear, having servered it's purpose.
(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets
 

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Damn!


As X glides swiftly in the air backwards into mid range, his ear would pick up a violent disruption from behind him like something was about to erupt from where he was supposed to land. The Flame pillar would reveal itself as it rises in a particular trajectory aimed to tear through X from beneath which X reacts to by adopting the most crude and inexperienced earth survival tactic of all time knowing fully well of his disability to mount a suitable defense just in time in mid air before the flame pillar makes contact. With his earth chakra, he would expel a long retractable cord of mud in the shape of an elongated tongue from his mouth that sticks to the earth just sideways and pulls him, before the pillar could make contact, he would have transcended through the pillars as they erect. Having successfully evaded the pillars, X would revert to his normal composure while in mid air as he would be caught standing on his clay bird that suspends/hovers in mid air with X having the aerial advantage now. Standing atop the bird's head and looking down at the woman, X would make the ram seal and cause the earth behind the woman to transform into a large pit capable of fitting two elephants that attempts to suck her in into the 60m deep trench, killing her off.

"...watch me as I assume my heavenly status - above you!"

(Doton: Hedoro no Kouzetsu) - Earth Release : Slime Ensnaring Tongue
Type: Supplementary
Rank: D
Range: Short
Chakra: 10
Damage: N/A
Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However, its main purpose is to
attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.
Note: Lasts for three turns

(Geijutsu Tori) - Artistic Bird
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: Deidara creates a large clay bird that then dives towards the ground near the opponent and detonates causing an explosion.

(Doton: Arijigoku no Jutsu) - Earth Release:
Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The
range of the pit is determined by how much chakra is put into the technique.
 
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Mirai

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Tomoe whom had been moving towards her target observed quietly as the fire erupted from the ground but noticed that her plan would not go accordingly as the individual created some some sort of whip and used it pull himself away from the blazing inferno. She wasn't going to allow him the chance to gain any sort of momentum and thus she would move into her next phase.

Forming the needed hand seals and smiring blood onto her palm, before he can move anymore than two meters away from the spawning point of the fire, Tomoe would slam her hand onto the ground as she summons for a giant snake, this being Manda the king of snakes. The titan would let out a large roar, as he took his humongous tail and whipped it out at X, causing him to be crushed underneath the immense weight of the snake - while also using the height of the snake to her advantage - Tomoe would draw her katana and with a swing of it would unleash a volley of fragmented chakra shockwaves with the pure intent of slashing through the ground should the individual managed to escape.

It was aimed to start roughly two meters in front of where Manda's tail met X, while spreading out wide in order to cut off any sort of escape as dealing with the King of Snakes is one thing but along with Tomoe is another.
(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range:Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once

(Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 + 20 = 100
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.
*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.
 

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The battle was becoming more fiercer and the pressure kept increasing as the time goes by. The difference in power was evident as it played a major role in the individual's clash. X strives through the air with the mud tongue with which he escapes the path of the fire pillars as they rose. Having only moved like two meters, X would be disturbed by the woman's snake summon whom was extremely huge in size...dwarfing the young shinobi with ease. The snake swings its tail downwards towards the location of the boy in mid air which he reacted to accordingly by sending his extraordinary mud tongue outwards towards the earth 6m to his right - it pulls him at high speed away from the trajectory of the tail, evading it. As he lands on the ground, under the guise of the snake's tail, X would transform the earth into fine sand as he digs through it like a mole into long range (far right). He then reveals himself as he proclaims.
"Aargh! You are a pain, so formidable!!"


(Doton: Hedoro no Kouzetsu) - Earth Release : Slime Ensnaring Tongue - (reference)
Type: Supplementary
Rank: D
Range: Short
Chakra: 10
Damage: N/A
Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However, its main purpose is to
attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.
Note: Lasts for three turns

(Doton: Moguragakure no Jutsu) – Earth Release:
Hiding Like A Mole Technique
Type: Supplementary
Rank: C
Range: Long
Chakra: 15
Damage: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and
use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.
 

Mirai

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Utilizing her sound sensing, Tomoe was capable of keeping track of her enemy, from the time he moved using the earth tool within in his hand, all the way down to the moment he lands onto the ground and begins to dig - leading Tomoe to weave two hands seals while being within the air. This caused the entire ground around the area to collapse into a swamp of mud - having her snake also be caught in the cross fire of her attack but due to his sheer size he would be fine. This is due to the swamp being 20 meters deep, but spreads roughly 30 meters behind of her, as she lands onto the solid ground in front her as she lands one meter away from the swamps edge all the while Manda would once again move towards the target location using Tomoe's guidance as he dives into the mud pit and digs under the surface of the hardened rock in order to find X and toss him into the air - consuming him he also deals with being under the surface drowning in mud.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures
 

Skaaar

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Things quickly escalated once X had escaped the path of the woman's advances and in his attempt to flee, he would get entangled in her web the more. While in the process of digging into the earth, X would notice a swamp of black hue take form on the surface of the ground, something that seems so trivial but would probably cause more harm than good. In response to this, X would forfeit the Hiding Like a Mole technique and instead generate a considerable amount of lightning energy that takes the shape of a plasma ball around his being which negates the chakra within the swamp beneath his feet, hardening the part he's standing on.
With that out of the way, the woman's huge snake would slither in to assault X through the earth. X would quickly raise his hand into the air and trigger an electrical downpour of energy on the snake's location before it digs through the swamp completely all the way to its point of exit, it should damage the snake well being that it was unexpected.

"You're being a pain in the ass, I might rage and feast on you!"

(Raiton: Purazuma Bōru) - Lightning Release: Plasma Ball
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: 40
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used
offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for up to 3 turns.
(Raiton: Ikazuchi no Kiba) - Lightning Release:
Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or
prepared before hand but are quite fast.
 

Mirai

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As agreed, your counter would not be sufficient thus has surrendered the victory over to me.


Alas, the enemy was vanquished as his disabled body remained on the surface of the ground - leaving Manda to attempt to eat the body but Tomoe dismissed him instantly while also disabling her swamp technique as she released several snakes from her sleeve to wrap around the body and drag it behind her as she dashes off into the distance as she brings him in for interrogation.
(Senei Jashu) - Hidden Shadow Snake Hands
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra:15
Damage: 30
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

Note: Must be able to summon snakes
 
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