N A M E
N I C K N A M E
G E N D E R
C L A N
A G E
B I R T H D A Y
Nagato
Child of the Prophecy, God, Third Six Paths
Male
Uzumaki
20
September 19
You must be registered for see images
L O O K S
P E R S O N A L I T Y
Nagato is a fair-skinned young man with chin-length signature red Uzumaki hair. As a child, his hair would regularly hang off his face blocking direct view of his eyes; only until his adult years would his hair shift to only cover the right side of his face. As an adult Nagato grew to be of average height standing at 5"7'. His most noticeable trait are his eyes themselves bearing the legendary eyes of the Rikudō Sennin - the Rinnegan of Madara Uchiha which he was given unknowingly by the very same when he was very young.
You must be registered for see images
As a boy Nagato was sensitive, kind, and very often prone to crying. He constantly felt unsure and insecure about his place in the world around him leading him to frequently resort to self-doubt. His self-doubt led him to feel unsure of how to protect those around him – namely his closest and only friends Yahiko and Konan. This can be attributed to the tragedies suffered in his early life when Konohagakure Shinobi had killed his parents during the Second Great Shinobi World War. Despite this he was always afraid of hurting others even if it was to protect Yahiko and Konan.
After losing Yahiko at the hands of Hanzo, Nagato's disposition drastically shifted from his once kind heart to a highly aloof, stoic, and very serious one. The loss of Yahiko and all of his other previous tragedies combined with the words of Obito Uchiha under the guise of Madara led Nagato to believe himself as a god of peace. He believed that through his pain and suffering that he evolved into a deity and reached a new level of maturity. This also led him to believe that the world was capable of the same evolution and to achieve that he must show the world similar pain to what he experienced in order for it to achieve this evolution. His resolute feelings led him to never regret his actions no matter the cost of lives and always believed the work he was doing was aimed to achieve peace in the world. Despite his seemingly cold and distant behavior Nagato still deeply cared for his allies even going so far as to reprimand Kisame for mocking Hidan and Kakuzu by calling them the 'Zombie Combo' after their defeat and subsequent death and incapacitation.
You must be registered for see images
V I L L A G E § I N F O R M A T I O N
V I L L A G E § O F § B I R T H
Amegakure | | | |
V I L L A G E § O F § A L L I A N C E
Iwagakure 岩隠れの里
You must be registered for see images
R A N K / C H A K R A § I N F O R M A T I O N
N I N J A § R A N K
Unofficial Sage
S P E C I A L I T Y
Mastery of the Elemental Chakra Natures
Even as a child Nagato came to master all five basic elemental nature transformations due to his Rinnegan. This was something completely unprecedented at the time according to Jiraiya. Because of his mastery Nagato is capable of using all basic elemental nature transformations with increased speed but with the normal number of required hand seals.
Shuton | Alcohol Release
As he matured and grew Nagato came to learn of his own advanced nature transformation. By combining the elements of Water, Earth, and Fire Nagato became able to harness Alcohol Release, otherwise known as Shuton. This combination creates a powerful Kekkei Tōta. Alcohol Release revolves primarily around the intoxicating traits the substance causing opponents to make simple mistakes in their techniques and hinder their ability to mold chakra and perform at their peak in battle. Alcohol Release offers many supplementary benefits in battle as well and a few pseudo medical applications to better Nagato's survivability.
Taijutsu & Graceful Fist
Under the guidance of Jiraiya and the experience he gained over the years he spent fighting Nagato became a taijutsu specialist with greater speed and strength than an average ninja. Nagato also specializes in Graceful Fist making his movements naturally more fluid than other strong fist users. His knowledge of the style has taught him the anatomy of the human body giving him insight on key muscles and pressure points which he targets with this style.
Water Release, Earth Release, Lightning Release, Wind Release, Fire Release, Rain Release, Hot Ice Release, Alcohol Release
O TH E R § J U T S U
Ninjutsu, Genjutsu, Taijutsu, Kenjutsu, Animal Path Summonings, Batoidea Summonings, Dance of the Bearded Sage, Graceful Fist, Black Heaven and Earth, Mantis Fist
You must be registered for see images
B A C K G R O U N D § I N F O R M A T I O N S
Nagato lived with his parents: Fusō and Ise on the outskirts of Amegakure. When he was very young, Madara Uchiha secretly transplanted his Rinnegan into Nagato without his or his parents' knowledge. Sometime later, during the Second Shinobi World War, Nagato and his parents took shelter in their home to avoid the fighting going on around them. One day, two Konoha shinobi broke into their home looking for food and Nagato and his parents tried to sneak out unnoticed. When they were discovered, his parents attacked the shinobi so that Nagato could escape. The Konoha ninja killed his parents in self-defence and, upon realising they were only civilians, tried apologising to Nagato. Overcome with grief, Nagato used Madara's Rinnegan for the first time to kill them and avenge his parents.
After burying his parents, Nagato, now an orphan, was forced to leave home and begin wandering in search of food and shelter. With resources scare due to the ongoing war, no one he met would help him until Nagato, who had collapsed from hunger, was found by Konan and Yahiko, orphans like himself. They banded together, acquired food to survive through any means, and shared dreams of a future where they were in charge and could use their power to eliminate war. Yahiko was particularly passionate about this point, which inspired Nagato to adopt the same goal. In order to accomplish this, the three would need to become ninja. With few options to choose from, they approached Konoha's Legendary Sannin and asked to be taught ninjutsu. Orochimaru offered to kill them in order to end their suffering, but Jiraiya, guilty over his participation in the war, offered to teach them how to look out for themselves.
You must be registered for see images
Jiraiya found a place for them to live and taught them how to fish, but he would not teach them ninjutsu. While the orphans were out one day, they were found and assaulted by an Iwagakure chūnin. Fearing for his friends' lives, Nagato used his Rinnegan to kill the Iwa-nin. When Jiraiya arrived on the scene to help them, he noticed Nagato's eyes for the first time and was reminded of the legends of the Sage of the Six Paths, the original possessor of the Rinnegan. Because of this, Jiraiya changed his mind and began teaching them ninjutsu. Nagato was remorseful for killing the Iwa-nin, but Jiraiya convinced him that sometimes violence and personal pain was necessary to protect others. In time he even shared his belief that Nagato was the Sage of Six Paths' reincarnation and that, like the original Sage, Nagato would use his Rinnegan to usher in a world of peace.
Jiraiya trained the orphans for three years. Because of his Rinnegan, Nagato easily mastered everything he was taught. Once they were able to defeat one of his shadow clones in a fight, Jiraiya decided they were ready to forge out on their own and he returned to Konoha, confident they would bring reform to the country. The three formed an organisation they called Akatsuki, with Yahiko as its leader, and began advocating an end to war. Their message proved popular and they gathered many followers; even Jiraiya would sometimes hear news of their exploits. During the Third Shinobi World War, they were approached by a disguised Obito Uchiha. Introducing himself as Madara Uchiha, he offered to help them in their pursuits and show Nagato how to unlock the full potential of his Rinnegan. Yahiko refused the offer, suspecting Tobi only meant to use them.
Throughout their quest for peace, Akatsuki's ranks swelled and became known throughout Amegakure, so much so that Hanzō of the Salamander, the village's leader, began to feel Akatsuki threatened his rule. He approached Akatsuki, offering to work together with them to help negotiate with the other warring villages. The next day, at a meeting to finalise the arrangement, Yahiko and Nagato were ambushed by Hanzō and his men, with support from Konoha's Danzō Shimura. Using Konan as a hostage, Hanzō threatened to kill her if Nagato did not kill Yahiko. Unwilling to let Nagato have that on his conscience, Yahiko impaled himself on Nagato's kunai, using his dying breath to state his faith that Nagato would change the world. Enraged by Yahiko's death, Nagato took Konan back from Hanzō, though his legs were badly damaged in the process. He then summoned the Demonic Statue of the Outer Path and, upon linking with it, used it to slaughter Hanzō's men, though Hanzō himself escaped. Afterwards, Nagato severed his ties with Amegakure by slashing the village's symbol on his forehead protector, no longer wishing to be affiliated with Hanzō's village.
Yahiko's death ultimately convinced Nagato that his philosophies about achieving peace were foolish; the world would never willingly end the cycle of death and hatred it had operated on for so long. Only through direct experience of war and all the losses and agonies it brought could anyone truly desire peace. Intending to personally bring that level of despair to the world, Nagato took on the name of "Pain".
You must be registered for see images
O T H E R
Rinnegan (輪廻眼, Saṃsāra Eye) → Perhaps his most noticeable trait, Nagato's Rinnegan was implanted unknowingly to him by Madara Uchiha when he was very young. The dojutsu had not been seen by the world since the time of the Sage of the Six Paths. Unlike Obito Uchiha who was seen unable to wield the power of both Rinnegan, Nagato was seen time and time again to be able to greatly control both eyes even in his weakened state. With his Rinnegan Nagato came to master every form of Ninjutsu and came to master all five basic nature transformations. Nagato also was seen being able to track much faster speeds with his Rinnegan up to three times his movement capability allowing him to keep up with faster targets. In addition to this he could also perceive chakra and barrier techniques with great clarity. With his Rinnegan Nagato came to possess the Six Paths Techniques (六道の術, Rikudō no Jutsu). In total there are seven paths that are granted to those who wield the Rinnegan and grant nearly godlike abilities to its user.
(Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to MS). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation (spending move) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn
You must be registered for see images
The Deva Path (天道, Tendō) → The Deva Path allows the wielder of the Rinnegan to manipulate both attractive and repulsive forces of gravity. This grants the user access to techniques such as Shinra Tensei and Chibaku Tensei.
The Asura Path (修羅道, Shuradō) → The Asura Path allows the wielder of the Rinnegan to manipulate their own body and grants them mechanized limbs, weaponry, and armor. It also can create additional faces on their head that can all possess the Rinnegan which enhance their field of vision.
The Human Path (人間道, Ningendō) → The Human Path grants the wielder of the Rinnegan the power to remove souls and read a person's mind against their will.
The Animal Path (畜生道, Chikushōdō) → The Animal Path grants the wielder of the Rinnegan the ability to summon a large variety of creatures and animals all of whom can possess the Rinnegan. Unlike regular summoning techniques the Animal Path does not require a blood sacrifice. It simply requires the user to clap their hands together.
The Preta Path (餓鬼道, Gakidō) → The Preta Path grants the wielder of the Rinnegan the great power of being able to absorb all forms of chakra and ninjutsu regardless of nature, size, and shape.
The Naraka Path (地獄道, Jigokudō) → The Naraka Path grants the wielder of the Rinnegan the ability to summon and control the King of Hell granting them access to techniques such as Rinne Tensei which are done through the seventh and final path.
The Outer Path (外道, Gedō) → The Outer Path grants the wielder of the Rinnegan the power that rules over both life and death. This grants the user techniques such as Rinne Tensei which allow the user to bring the dead back to life.
(Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary for 6 Paths of Pein bios.
(Ningendō) - Human Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Human Path which grants him the capability of mind reading, amongst other abilities, simply by placing its hand over the target's head, and could extract any information or secret being hidden by the victim against his/her will. However, using the technique will inevitably pull the soul out of the target's body, causing instant death.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Jigokudō) - Naraka Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Naraka path which grants Nagato the ability to access the interrogation ability of the path but not the regeneration ability. The interrogation ability requires the user to merely grab his target and causing the King of Hell to appear before them. With the victim seemingly paralysed, the King Of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue. The King of Hell then proceeds to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, killing them. However, if they told the truth, they would be spared, although left extremely exhausted.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Gakidō) - Preta Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Chikushōdō) - Animal Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated.
(Gedō) - Outer Path
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.
Note: Can only be used once
Note: Can only be used by Rinnegan bios
Chakra Receiver Manifestation (黒い棒, Kuroibō) → These cylindrical black rods allow the user to transmit their chakra across vast distances through an application of the Outer Path's ability. According to Shizune, these rods act as high-frequency chakra demodulators, which become appreciably warm to the touch whilst currently receiving chakra. They possess incredible durability, damaging every scalpel Shizune used to extract just a small sample during her autopsy of the first Animal Path, and even displaying some resistance when struck by Naruto's Rasengan. These chakra disruption blades are made from the same material as the chakra receivers used by Nagato. They originated from the black rod in the Demonic Statue of the Outer Path's abdomen. Nagato creates the blades as needed from both arms of any Path, with no apparent limit to their length. Pain can also detach the blade from the arms when requiring to use several of them, or to be thrown as spears. These blades disrupt the chakra of its victim, rendering them incapable of moving. When a victim is stabbed by the blades, the Rinnegan appears in their mind, implying that Nagato has some degree of influence over them, similar to how he controls the Six Paths. The blades are very sharp, as they were able to pierce the skin of Sage Mode users. Though the blades are made from durable material, they can be broken with enough strength.
Sensor Type (感知タイプ, Kanchi Taipu) → As a Sensor Type ninja from the Uzumaki Clan Nagato is capable of detecting chakra and techniques. His skill as a sensor type allowed him to perform great feats such as being able to detect the build of Amaterasu. He was even capable of sensing Kabuto Yakushi's position at a great distance allowing Itachi to confront Kabuto after his encounter with Naruto Uzumaki.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability
(Chakra Yokuatsu no Jutsu) - Chakra Suppression Technique
Rank: C
Type: Supplementary
Range: short
Chakra cost: N/A
Damage points: N/A
Description: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for chakra sensory-type ninja to track them via their chakra signal. However there is some downside to the technique, whilst suppressing their chakra they cannot use any of the ninja skills.
Note: Cannot prevent doujutsu users from detecting them and can only be used by Chakra Sensors.
Stamina and Life Force (生命力, Inochiryoku) → Nagato possesses an exceptionally strong and resilient life force and incredibly long life span. Nagato's chakra is incredibly strong as well even being capable of wiping out Konoha and being able to maintain battle with Uzumaki Naruto after this immense display of destruction. After their fight he possessed enough strength left to revive all of those killed in Konoha with the Rinne Tensei no Jutsu which is noted to be a technique that requires an immense amount of chakra. He is also capable of altering his chakra signature such that other sensor type ninja are incapable of detecting him. Due to his possession of the Rinnegan Nagato is granted an additional 750 chakra to his already large reserves.
Intelligence (インテリジェンス, Interijensu) → Besides his Rinnegan one of his more subtle traits is his great intellect. Time and time again Nagato has proven that he is an extremely gifted analyst and strategist. Nagato successfully launched an invasion against Konohagakure and did so simply with his Six Paths of Pein. Each path served a strategic purpose and successfully brought about the downfall of the village until Naruto arrived to defeat the Paths. Throughout the invasion Nagato was capable of engaging the entire village at once while keeping his true intentions secret and ultimately was able to accomplish his object of locating and engaging with Naruto.
[center][img]http://i.imgur.com/HJ3Q89O.png[/img]
[img]http://i.imgur.com/ODVx9ny.png[/img]
[FONT=Courier New][COLOR="#832224"]B A S I C § I N F O R M A T I O N [/COLOR][/FONT][/center]
[table="width: 617, align: center"]
[tr]
[td]
[table="width: 617, align: center"]
[tr]
[td][FONT=Courier New][COLOR="#c2b59b"][COLOR="#c2b59b"]N A M E
N I C K N A M E
G E N D E R
C L A N
A G E
B I R T H D A Y[/COLOR][/COLOR][/FONT][/td]
[td][RIGHT][FONT=Times New Roman][I]Nagato
Child of the Prophecy, God, Third Six Paths
Male
Uzumaki
20
September 19[/I][/FONT][/RIGHT][/td]
[/tr]
[/table]
[center][img]http://i.imgur.com/ODVx9ny.png[/img][/center]
[table="width: 617, align: center"]
[tr]
[td][left][FONT=Courier New][COLOR="#832224"]L O O K S[/COLOR][/FONT][/left] [/td]
[td][RIGHT][FONT=Courier New][COLOR="#832224"]P E R S O N A L I T Y[/COLOR][/FONT][/RIGHT][/td]
[/tr]
[/table]
[table="width: 617, align: center"]
[tr]
[td][I][LEFT][FONT=Times New Roman][justify]Nagato is a fair-skinned young man with chin-length signature red Uzumaki hair. As a child, his hair would regularly hang off his face blocking direct view of his eyes; only until his adult years would his hair shift to only cover the right side of his face. As an adult Nagato grew to be of average height standing at 5"7'. His most noticeable trait are his eyes themselves bearing the legendary eyes of the Rikudō Sennin - the Rinnegan of Madara Uchiha which he was given unknowingly by the very same when he was very young.
[center][img]http://i.imgur.com/qNYm1IU.jpg[/img][/center][/justify][/FONT][/LEFT][FONT=Times New Roman][/FONT][/I]
[/td]
[td][RIGHT][FONT=Times New Roman][I][justify]As a boy Nagato was sensitive, kind, and very often prone to crying. He constantly felt unsure and insecure about his place in the world around him leading him to frequently resort to self-doubt. His self-doubt led him to feel unsure of how to protect those around him – namely his closest and only friends Yahiko and Konan. This can be attributed to the tragedies suffered in his early life when Konohagakure Shinobi had killed his parents during the Second Great Shinobi World War. Despite this he was always afraid of hurting others even if it was to protect Yahiko and Konan.
After losing Yahiko at the hands of Hanzo, Nagato's disposition drastically shifted from his once kind heart to a highly aloof, stoic, and very serious one. The loss of Yahiko and all of his other previous tragedies combined with the words of Obito Uchiha under the guise of Madara led Nagato to believe himself as a god of peace. He believed that through his pain and suffering that he evolved into a deity and reached a new level of maturity. This also led him to believe that the world was capable of the same evolution and to achieve that he must show the world similar pain to what he experienced in order for it to achieve this evolution. His resolute feelings led him to never regret his actions no matter the cost of lives and always believed the work he was doing was aimed to achieve peace in the world. Despite his seemingly cold and distant behavior Nagato still deeply cared for his allies even going so far as to reprimand Kisame for mocking Hidan and Kakuzu by calling them the 'Zombie Combo' after their defeat and subsequent death and incapacitation.
[/justify][/I][/FONT][/RIGHT][/td]
[/tr]
[/table]
[center][img]http://i.imgur.com/ODVx9ny.png[/img]
[FONT=Courier New][COLOR="#832224"]V I L L A G E § I N F O R M A T I O N [/COLOR][/FONT]
[FONT=Courier New][COLOR="#c2b59b"][COLOR="#c2b59b"]V I L L A G E § O F § B I R T H[/COLOR][/COLOR][/FONT]
[FONT=Times New Roman][I]Amegakure | | | |[/I][/FONT]
[FONT=Courier New][COLOR="#c2b59b"][COLOR="#c2b59b"]V I L L A G E § O F § A L L I A N C E [/COLOR][/COLOR][/FONT]
[FONT=Times New Roman][I]Iwagakure 岩隠れの里[/I][/FONT]
[img]http://i.imgur.com/ODVx9ny.png[/img]
[justify]
[CENTER][FONT=Courier New][COLOR="#832224"]R A N K / C H A K R A § I N F O R M A T I O N [/COLOR][/FONT][/center]
[/justify][/CENTER][justify]
[table="width: 617, align: center"]
[tr]
[td][FONT=Courier New][COLOR="#c2b59b"]N I N J A § R A N K [/COLOR][/FONT][img2=right]http://i.imgur.com/TsX2iLt.jpg[/img2]
[FONT=Times New Roman][I]Unofficial Sage [/I][/FONT]
[FONT=Courier New][COLOR="#c2b59b"]S P E C I A L I T Y[/COLOR][/FONT]
[FONT=Times New Roman][I]Mastery of the Elemental Chakra Natures
Even as a child Nagato came to master all five basic elemental nature transformations due to his Rinnegan. This was something completely unprecedented at the time according to Jiraiya. Because of his mastery Nagato is capable of using all basic elemental nature transformations with increased speed but with the normal number of required hand seals.
Shuton | Alcohol Release
As he matured and grew Nagato came to learn of his own advanced nature transformation. By combining the elements of Water, Earth, and Fire Nagato became able to harness Alcohol Release, otherwise known as Shuton. This combination creates a powerful Kekkei Tōta. Alcohol Release revolves primarily around the intoxicating traits the substance causing opponents to make simple mistakes in their techniques and hinder their ability to mold chakra and perform at their peak in battle. Alcohol Release offers many supplementary benefits in battle as well and a few pseudo medical applications to better Nagato's survivability.
Taijutsu & Graceful Fist
Under the guidance of Jiraiya and the experience he gained over the years he spent fighting Nagato became a taijutsu specialist with greater speed and strength than an average ninja. Nagato also specializes in Graceful Fist making his movements naturally more fluid than other strong fist users. His knowledge of the style has taught him the anatomy of the human body giving him insight on key muscles and pressure points which he targets with this style.
[COLOR="#c2b59b"]
[center]Basic Elemental Natures, Taijutsu, Rinnegan, Six Paths Techniques, Sensory Capabilities, Batoidea Kuchiyose[/center][/COLOR]
[FONT=Courier New][COLOR="#c2b59b"]E L E M E N T S[/COLOR][/FONT]
[center]Water Release, Earth Release, Lightning Release, Wind Release, Fire Release, Rain Release, Hot Ice Release, Alcohol Release[/center]
[FONT=Courier New][COLOR="#c2b59b"]O TH E R § J U T S U [/COLOR][/FONT]
[center]Ninjutsu, Genjutsu, Taijutsu, Kenjutsu, Animal Path Summonings, Batoidea Summonings, Dance of the Bearded Sage, Graceful Fist, Black Heaven and Earth, Mantis Fist[/center]
[/I][/FONT]
[/td]
[/tr]
[/table]
[center][img]http://i.imgur.com/ODVx9ny.png[/img]
[FONT=Courier New][COLOR="#832224"]B A C K G R O U N D § I N F O R M A T I O N S
[/COLOR][/FONT][/center]
[table="width: 617, align: center"]
[tr]
[td][FONT=Times New Roman][I]Nagato lived with his parents: Fusō and Ise on the outskirts of Amegakure. When he was very young, Madara Uchiha secretly transplanted his Rinnegan into Nagato without his or his parents' knowledge. Sometime later, during the Second Shinobi World War, Nagato and his parents took shelter in their home to avoid the fighting going on around them. One day, two Konoha shinobi broke into their home looking for food and Nagato and his parents tried to sneak out unnoticed. When they were discovered, his parents attacked the shinobi so that Nagato could escape. The Konoha ninja killed his parents in self-defence and, upon realising they were only civilians, tried apologising to Nagato. Overcome with grief, Nagato used Madara's Rinnegan for the first time to kill them and avenge his parents.
After burying his parents, Nagato, now an orphan, was forced to leave home and begin wandering in search of food and shelter. With resources scare due to the ongoing war, no one he met would help him until Nagato, who had collapsed from hunger, was found by Konan and Yahiko, orphans like himself. They banded together, acquired food to survive through any means, and shared dreams of a future where they were in charge and could use their power to eliminate war. Yahiko was particularly passionate about this point, which inspired Nagato to adopt the same goal. In order to accomplish this, the three would need to become ninja. With few options to choose from, they approached Konoha's Legendary Sannin and asked to be taught ninjutsu. Orochimaru offered to kill them in order to end their suffering, but Jiraiya, guilty over his participation in the war, offered to teach them how to look out for themselves.
[center][img]http://i.imgur.com/sPUIUW7.jpg[/img][/center]
Jiraiya found a place for them to live and taught them how to fish, but he would not teach them ninjutsu. While the orphans were out one day, they were found and assaulted by an Iwagakure chūnin. Fearing for his friends' lives, Nagato used his Rinnegan to kill the Iwa-nin. When Jiraiya arrived on the scene to help them, he noticed Nagato's eyes for the first time and was reminded of the legends of the Sage of the Six Paths, the original possessor of the Rinnegan. Because of this, Jiraiya changed his mind and began teaching them ninjutsu. Nagato was remorseful for killing the Iwa-nin, but Jiraiya convinced him that sometimes violence and personal pain was necessary to protect others. In time he even shared his belief that Nagato was the Sage of Six Paths' reincarnation and that, like the original Sage, Nagato would use his Rinnegan to usher in a world of peace.
Jiraiya trained the orphans for three years. Because of his Rinnegan, Nagato easily mastered everything he was taught. Once they were able to defeat one of his shadow clones in a fight, Jiraiya decided they were ready to forge out on their own and he returned to Konoha, confident they would bring reform to the country. The three formed an organisation they called Akatsuki, with Yahiko as its leader, and began advocating an end to war. Their message proved popular and they gathered many followers; even Jiraiya would sometimes hear news of their exploits. During the Third Shinobi World War, they were approached by a disguised Obito Uchiha. Introducing himself as Madara Uchiha, he offered to help them in their pursuits and show Nagato how to unlock the full potential of his Rinnegan. Yahiko refused the offer, suspecting Tobi only meant to use them.
Throughout their quest for peace, Akatsuki's ranks swelled and became known throughout Amegakure, so much so that Hanzō of the Salamander, the village's leader, began to feel Akatsuki threatened his rule. He approached Akatsuki, offering to work together with them to help negotiate with the other warring villages. The next day, at a meeting to finalise the arrangement, Yahiko and Nagato were ambushed by Hanzō and his men, with support from Konoha's Danzō Shimura. Using Konan as a hostage, Hanzō threatened to kill her if Nagato did not kill Yahiko. Unwilling to let Nagato have that on his conscience, Yahiko impaled himself on Nagato's kunai, using his dying breath to state his faith that Nagato would change the world. Enraged by Yahiko's death, Nagato took Konan back from Hanzō, though his legs were badly damaged in the process. He then summoned the Demonic Statue of the Outer Path and, upon linking with it, used it to slaughter Hanzō's men, though Hanzō himself escaped. Afterwards, Nagato severed his ties with Amegakure by slashing the village's symbol on his forehead protector, no longer wishing to be affiliated with Hanzō's village.
Yahiko's death ultimately convinced Nagato that his philosophies about achieving peace were foolish; the world would never willingly end the cycle of death and hatred it had operated on for so long. Only through direct experience of war and all the losses and agonies it brought could anyone truly desire peace. Intending to personally bring that level of despair to the world, Nagato took on the name of "Pain". [/I][/FONT]
[/td]
[/tr]
[/table]
[center][img]http://i.imgur.com/ODVx9ny.png[/img]
[FONT=Courier New][COLOR="#832224"]O T H E R [/COLOR][/FONT][/center]
[FONT=Times New Roman][I][COLOR="#832224"]Rinnegan [/COLOR](輪廻眼, Saṃsāra Eye) → Perhaps his most noticeable trait, Nagato's Rinnegan was implanted unknowingly to him by Madara Uchiha when he was very young. The dojutsu had not been seen by the world since the time of the Sage of the Six Paths. Unlike Obito Uchiha who was seen unable to wield the power of both Rinnegan, Nagato was seen time and time again to be able to greatly control both eyes even in his weakened state. With his Rinnegan Nagato came to master every form of Ninjutsu and came to master all five basic nature transformations. Nagato also was seen being able to track much faster speeds with his Rinnegan up to three times his movement capability allowing him to keep up with faster targets. In addition to this he could also perceive chakra and barrier techniques with great clarity. With his Rinnegan Nagato came to possess the Six Paths Techniques (六道の術, Rikudō no Jutsu). In total there are seven paths that are granted to those who wield the Rinnegan and grant nearly godlike abilities to its user.
[spoiler][COLOR="#832224"](Doujutsu: Rinnegan) Eye Technique: Samsara Eye[/COLOR]
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to MS). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation (spending move) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn
[/spoiler]
[center][img]http://i.imgur.com/GDDHm6Y.jpg[/img][/center]
[color="#c2b59b"]The Deva Path[/COLOR] (天道, Tendō) → The Deva Path allows the wielder of the Rinnegan to manipulate both attractive and repulsive forces of gravity. This grants the user access to techniques such as Shinra Tensei and Chibaku Tensei.
[color="#c2b59b"]The Asura Path [/COLOR](修羅道, Shuradō) → The Asura Path allows the wielder of the Rinnegan to manipulate their own body and grants them mechanized limbs, weaponry, and armor. It also can create additional faces on their head that can all possess the Rinnegan which enhance their field of vision.
[color="#c2b59b"]The Human Path[/COLOR] (人間道, Ningendō) → The Human Path grants the wielder of the Rinnegan the power to remove souls and read a person's mind against their will.
[color="#c2b59b"]The Animal Path[/COLOR] (畜生道, Chikushōdō) → The Animal Path grants the wielder of the Rinnegan the ability to summon a large variety of creatures and animals all of whom can possess the Rinnegan. Unlike regular summoning techniques the Animal Path does not require a blood sacrifice. It simply requires the user to clap their hands together.
[color="#c2b59b"]The Preta Path[/COLOR] (餓鬼道, Gakidō) → The Preta Path grants the wielder of the Rinnegan the great power of being able to absorb all forms of chakra and ninjutsu regardless of nature, size, and shape.
[color="#c2b59b"]The Naraka Path[/COLOR] (地獄道, Jigokudō) → The Naraka Path grants the wielder of the Rinnegan the ability to summon and control the King of Hell granting them access to techniques such as Rinne Tensei which are done through the seventh and final path.
[color="#c2b59b"]The Outer Path[/COLOR] (外道, Gedō) → The Outer Path grants the wielder of the Rinnegan the power that rules over both life and death. This grants the user techniques such as Rinne Tensei which allow the user to bring the dead back to life.
[spoiler](Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary for 6 Paths of Pein bios.
(Ningendō) - Human Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Human Path which grants him the capability of mind reading, amongst other abilities, simply by placing its hand over the target's head, and could extract any information or secret being hidden by the victim against his/her will. However, using the technique will inevitably pull the soul out of the target's body, causing instant death.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Jigokudō) - Naraka Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Naraka path which grants Nagato the ability to access the interrogation ability of the path but not the regeneration ability. The interrogation ability requires the user to merely grab his target and causing the King of Hell to appear before them. With the victim seemingly paralysed, the King Of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue. The King of Hell then proceeds to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, killing them. However, if they told the truth, they would be spared, although left extremely exhausted.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Gakidō) - Preta Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Chikushōdō) - Animal Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated.
(Gedō) - Outer Path
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.
Note: Can only be used once
Note: Can only be used by Rinnegan bios
[/spoiler]
[color="#832224"]Chakra Receiver Manifestation [/COLOR](黒い棒, Kuroibō) → These cylindrical black rods allow the user to transmit their chakra across vast distances through an application of the Outer Path's ability. According to Shizune, these rods act as high-frequency chakra demodulators, which become appreciably warm to the touch whilst currently receiving chakra. They possess incredible durability, damaging every scalpel Shizune used to extract just a small sample during her autopsy of the first Animal Path, and even displaying some resistance when struck by Naruto's Rasengan. These chakra disruption blades are made from the same material as the chakra receivers used by Nagato. They originated from the black rod in the Demonic Statue of the Outer Path's abdomen. Nagato creates the blades as needed from both arms of any Path, with no apparent limit to their length. Pain can also detach the blade from the arms when requiring to use several of them, or to be thrown as spears. These blades disrupt the chakra of its victim, rendering them incapable of moving. When a victim is stabbed by the blades, the Rinnegan appears in their mind, implying that Nagato has some degree of influence over them, similar to how he controls the Six Paths. The blades are very sharp, as they were able to pierce the skin of Sage Mode users. Though the blades are made from durable material, they can be broken with enough strength.
[color="#832224"]Sensor Type[/COLOR] (感知タイプ, Kanchi Taipu) → As a Sensor Type ninja from the Uzumaki Clan Nagato is capable of detecting chakra and techniques. His skill as a sensor type allowed him to perform great feats such as being able to detect the build of Amaterasu. He was even capable of sensing Kabuto Yakushi's position at a great distance allowing Itachi to confront Kabuto after his encounter with Naruto Uzumaki.
[spoiler]
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability
(Chakra Yokuatsu no Jutsu) - Chakra Suppression Technique
Rank: C
Type: Supplementary
Range: short
Chakra cost: N/A
Damage points: N/A
Description: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for chakra sensory-type ninja to track them via their chakra signal. However there is some downside to the technique, whilst suppressing their chakra they cannot use any of the ninja skills.
Note: Cannot prevent doujutsu users from detecting them and can only be used by Chakra Sensors.
[/spoiler]
[color="#832224"]Stamina and Life Force[/COLOR] (生命力, Inochiryoku) → Nagato possesses an exceptionally strong and resilient life force and incredibly long life span. Nagato's chakra is incredibly strong as well even being capable of wiping out Konoha and being able to maintain battle with Uzumaki Naruto after this immense display of destruction. After their fight he possessed enough strength left to revive all of those killed in Konoha with the Rinne Tensei no Jutsu which is noted to be a technique that requires an immense amount of chakra. He is also capable of altering his chakra signature such that other sensor type ninja are incapable of detecting him. Due to his possession of the Rinnegan Nagato is granted an additional 750 chakra to his already large reserves.
[color="#832224"]Intelligence[/COLOR] (インテリジェンス, Interijensu) → Besides his Rinnegan one of his more subtle traits is his great intellect. Time and time again Nagato has proven that he is an extremely gifted analyst and strategist. Nagato successfully launched an invasion against Konohagakure and did so simply with his Six Paths of Pein. Each path served a strategic purpose and successfully brought about the downfall of the village until Naruto arrived to defeat the Paths. Throughout the invasion Nagato was capable of engaging the entire village at once while keeping his true intentions secret and ultimately was able to accomplish his object of locating and engaging with Naruto.
[center][color="#c2b59b"]Theme Song and Background Music [/color][/center][/I][/font][I][center][/center][/i][center][/center]
[YOUTUBE]?v=k-5dqtcbrJI[/YOUTUBE]
[center][img]http://i.imgur.com/ODVx9ny.png[/img]
[FONT=Courier New][COLOR="#832224"]O T H E R [/COLOR][/FONT]
[FONT=Courier New][COLOR="#c2b59b"][COLOR="#c2b59b"]W O N[/COLOR][/COLOR][/FONT]
[FONT=Times New Roman][I]N/A[/I][/FONT]
[FONT=Courier New][COLOR="#c2b59b"][COLOR="#c2b59b"]L O S T [/COLOR][/COLOR][/FONT]
[FONT=Times New Roman][I]N/A[/I][/FONT][/center]
[/justify][/td]
[/tr]
[/table]
[justify][I][FONT=Times New Roman][center][font=courier new][color="#176b5f"][color="#176b5f"]B[/color] A S I C §[color="#176b5f"] I[/color] N F O R M A T I O N[/COLOR][/font]
[FONT=Times New Roman][table="width: 500, align: center"]
[tr]
[td][/td]
[td][COLOR="#176b5f"]Name[/COLOR]
Alexander Severus
[COLOR="#176b5f"]Nickname[/COLOR]
Pearl Eye[/td]
[td][/td]
[/tr]
[tr]
[td]
[COLOR="#FFFFFF"].[/COLOR]
[COLOR="#176b5f"]Gender[/COLOR]
Male
[/td]
[td][IMG]http://i.imgur.com/D5Ws22d.png[/IMG][/td]
[td]
[COLOR="#FFFFFF"].[/COLOR]
[COLOR="#176b5f"]Clan[/COLOR]
Katsuryoku[/td]
[/tr]
[tr]
[td][/td]
[td][COLOR="#176b5f"][COLOR="#008080"]Date of Birth[/COLOR][/COLOR]
April 30th
[COLOR="#176b5f"]Age[/COLOR]
22[/td]
[td][/td]
[/tr]
[/table][/FONT][/center][FONT=Times New Roman][/font]
[img2=left]http://i.imgur.com/GuliHhY.png[/img2][FONT=Courier New][color="#176b5f"]L O O K S[/COLOR][/FONT]
Alexander possesses fairly long, white and grey hair. Most of the time Alexander is seen wearing a plain high neck grey vest tied together at the center. Above this he wears a forest green scarf which hangs from his back as well as a green head band which crosses over his forehead. At either end of the headband are two blue ball ends which hang at the bottom. Both of his forearms are bandaged down from elbow to hand. He wears black pants and black boots. Perhaps his most noticeable trait is his eyes. From childhood Alexander’s accident with his father left his left eye scarred and discolored. While it works perfectly fine its appearance unhinges some of those around him. His right eye had become quite discolored from his contact with the Pure World since his young age leaving a pearly pale iris behind.
[FONT=Courier New][color="#176b5f"]P E R S O N A L I T Y[/COLOR][/FONT]
During his childhood Alexander was an outgoing kid. When comfortable with his environment Alexander was a very curious child exploring his surroundings and taking in all around him. His parents even compared his love for exploring and learning to that of a sponge. He had a particular love for nature, especially water, which carried through to his later years. As a boy he was very sensitive as well showing attachment to even the smallest forms of life.
After the tragedy of his childhood Alexander’s personality was affected greatly by the loss of his father and the trauma suffered to his eye. Resulting from this was an incredible shift from the regular outgoing kid to a much more timid man. His closest friends believe that this shift was because of the traumatic loss of a father figure growing up. He had no father to show him how to live his life or meet women. As such his timid nature truly shows around those he does not know well leaving him very uncomfortable – especially around unknown women. Despite the trauma he suffered from the tragedy with his father Alexander remained a sensitive man as he grew up. He is quick to care for someone close to him and will do anything in his power to protect them and to ensure their own happiness – even at the cost of his own. Alexander also remained curious in nature becoming even a skeptic. He commonly questions the natural order and will even question the actions of his superiors. Not because he is a troublemaker but because he simply seeks the best possible option for the people he cares about.
When in battle Alexander is usually quite silent. His mind may or may not be composed and calm, however. He simply wishes to keep his thoughts to himself and is quiet bothered when an opponent can deduce or read his thoughts. He will carry out his orders as efficiently as possible.
[CENTER][IMG]http://i.imgur.com/dMpfrCs.png[/IMG] [IMG]http://i.imgur.com/jerE53o.png[/IMG] [IMG]http://i.imgur.com/VorJkE0.png[/IMG]
[COLOR="#176b5f"]V I L L A G E § I N F O R M A T I O N [/COLOR]
[COLOR="#176b5f"]Village of Birth[/COLOR]
Konohagakure
[COLOR="#176b5f"]Village of Alliance[/COLOR]
Iwagakure [COLOR="#176b5f"]∞[/COLOR] House Katsuryoku
[COLOR="#176b5f"]R A N K / C H A K R A § I N F O R M A T I O N S[/COLOR][/CENTER]
[COLOR="#176b5f"]Ninja Rank[/COLOR]
Unofficial Sage
[color="#176b5f"]Specialty[/COLOR]
[COLOR="#FFFFFF"].................................................. ..[/COLOR][color="#176b5f"]Suiton Mastery[/COLOR][img2=right]http://i.imgur.com/oGSKRGR.png[/img2]
From my early years I had come to have a great natural affinity for water. This was further displayed when Edward had taken me under his wing to learn Water Release. The training and natural affinity for water had brought me to come to great mastery over the element allowing me to perform water release techniques with a single hand seal.
[CENTER][color="#176b5f"]Doton Mastery[/COLOR][/CENTER]
Like water I had also an affinity with earth which I had come to master under Nathan during my training in Alcohol Release. As such I am able to use Doton techniques with much faster hand seals than a normal ninja.
[CENTER][color="#176b5f"]Alcohol Release[/COLOR][/CENTER]
Under my training with Nathan I also came to understand my own unique Kekkei Tota. Through a combination of my fire, water, and earth chakras I became capable of unleashing a new Alcohol based chakra known as Shuton. Through this I can intoxicate my foes and overwhelm them with a flammable liquid. I can also assist myself and my allies in combat with this powerful advanced elemental nature.
[CENTER][color="#176b5f"]Taijutsu & Graceful Fist[/COLOR]
[/CENTER]
Under rigorous training I became a taijutsu specialist with greater speed and strength than an average ninja. As a specialist of Graceful Fist my movements are also naturally more fluid than other strong fist users. My hands have become as hard as rock due to training and my stamina is much higher. I also have intimate knowledge of the human body in terms of key muscles and pressure points.
[CENTER][color="#176b5f"]Batoids Summoning[/COLOR]
[/CENTER]
Under my training with Scaze I was fortunate enough to sign the great Batoidea scroll allowing me a contract with the Rays of the Lake of Anqituity. Hailing from the Lake of Antiquity Rays vary in size ranging from a small plate to the size of Gamabunta and other large summonings. Their bodies possess certain natural abilities such as barbed stingers which contain a powerful protein based toxin as well as bodies capable of naturally producing electrical discharges. While Rays are naturally aquatic animals and can swim with great agility, beauty, and speed some take their abilities even further and through the use of their chakra can 'swim' in the air for a limited amount of time making Rays incredibly versatile creatures.
[center][img]http://i.imgur.com/Z2SKNOM.png[/img]
[color="#176b5f"]Geidar [/COLOR]
[/CENTER]
Gaidar is a small sized Genki taking the form of a fox but being able to communicate with Alexander as easily as any other Genki, humanoid or not. Gaidar’s body carries a glowing teal hue along along his tail and ears while the rest of his body is a sharp and well defined grey. He typically will float alongside Alexander and assist him in combat to the best of his abilities. Be it communicating information to Alexander and in a sense acting as a second set of eyes or allowing himself to be manipulated by Alexander’s shamanistic clan techniques. Gaidar is very bubbly and playful frequently making sarcastic remarks to Alexander. Even sometimes in the heat of battle Gaidar will playfully poke at Alexander to keep him alert. However in the most serious and dire of combat circumstances Gaidar will become very quiet and leave himself absolutely focused on the task at hand. Along with his bubbly and playful personality Gaidar, like Alexander, deeply cares for his comrades and especially for Alexander. Their personalities complement each other quite well being near opposites which helps bring out the best in both of them.
[center][table="width: 703, align: center"]
[tr]
[td][COLOR="#176b5f"]Elements [/COLOR]
Water Release
Earth Release
Lightning Release
Wind Release
Fire Release
Rain Release
Alcohol Release
Hot Ice Release[/td]
[td][COLOR="#176b5f"]Your Ninjutsu [/COLOR]
Ninjutsu
Genjutsu
Taijutsu
Kenjutsu
Dance of the Bearded Sage
Graceful Fist
Black Heaven and Earth
Mantis Fist[/td]
[td][COLOR="#176b5f"]Your Ninjutsu[/COLOR]
Batoidea Kuchiyose
Genki Manipulation
[URL="http://narutobase.net/forums/showthread.php?t=557394"][COLOR="#008080"]Custom jutsu thread[/COLOR][/URL][/td]
[/tr]
[/table]
[color="#176b5f"][FONT=Century Gothic]B A C K G R O U N D § I N F O R M A T I O N S[/FONT][/COLOR][/CENTER]
[COLOR="#008080"]Mind and Body[/COLOR]
I was born on the outskirts of Konohagakure to two parents of average means. My father, Peter, lived his life as a regular farmer while my mother, Anne, lived her life as a normal housewife caring for me while my father worked the fields. [img2=left]http://i.imgur.com/b1tyggv.png[/img2]For as long as I could remember the elements around me behaved strangely and this did not go unnoticed by my family. My mother was accepting of these anomalies. She said I was a special child that could become a great ninja someday. My father on the other hand was less accepting. At first he only displayed discomfort when fire and water bended around me in such strange ways that could not be explained. But alas, he did not lash out. As time passed and I grew I began to study the Ninja Arts in Konohagakure to become a ninja. Unlike my father I did not wish to remain a farmer and I wanted to protect my family from those who threatened us. I loved them so dearly. However, it was upon my 7th birthday that my father had finally snapped under the pressure of these strange occurrences that not even the most brilliant ninja of Konoha could explain. On that evening of my birthday my father stayed out in the field later than usual despite the celebration my mother had planned. As the celebrations began he came in armed with a blade. His intentions were not clear at first. He only stood silent as the peaceful sound of rainfall could be heard outside. But his facial expression was dark. My mother’s eyes widened as if she had understood. She rushed to the counter to obtain a knife while I sat at the table wide eyed and innocent. My father was faster, however. With one simple flick of his blade he struck my mother along her bicep and then knocked her to the floor. Ignoring her from there my father approached me, rage in his eyes. He raised his blade and with a fluid stroke attempted to strike me. However, something had pushed me back just far enough for the blade to simply graze my left eye leaving a bloodied eye and a fresh scar as blood poured forth. By now my mother had obtained the knife and picked herself up and attacked my father from behind stabbing him in the back. He was a large man however and this did not subdue him. He spun quickly with his blade and sliced her at her midsection. She fell limp but not before stabbing him once again in the back. This time left a fatal blow. I sat there, blood pouring from my left eye, shocked and unable to comprehend what happened.
[color="#008080"]A Piece of Hope[/COLOR]
After the incident Konoha jounin arrived to secure the situation. I was taken to an orphanage within the day to be given shelter. The strange occurrences continued to follow me, however. By now they had become haunting. I began to fear them and those around me [img2=right]http://i.imgur.com/zxuk8eX.png[/img2]fearing that one day something would happen to someone close to me causing them to do what my father had done. My training as a ninja continued and by the age of 10 I had finally graduated. However, the lack of my father was noticeable. I became timid and quiet. I was sensitive and passionate. I loved those who became close to me and showered them in compassion but was unable to take risks and meet and talk to women. This became more evident as I grew older.
One day however a pair had come to the orphanage. By this time I was 13 years old. In the time I had spent in the orphanage I had never received visitors before. Even the stewardess who managed the orphanage was surprised by my guests. Two figures with a strange symbol on their cloaks had approached the doors and I was called down by the stewardess to speak with them. One was a tall green haired man with a clear burn mark on his face. The other was a greyed woman with a bow strapped to her back. The man spoke introducing himself as Lord Amaimon and Akasha of the Drow Rangers. My eyes narrowed as they began to speak and introduce themselves. I politely shook the one known as Amaimon’s hand sat down with them. After we sat Amaimon immediately addressed the issue at hand regarding the strange occurrences around me. My eyes widened as he spoke of the Pure World – a world parallel to our own where spirits freely cross over to our world and cause these strange occurrences and that he, as head of the House Katsuryoku, would show me to manipulate and harness these spirits. But he would not show me until I had come of age and mastered the ninja arts. After my conversation with the two Amaimon and Akasha left me. Akasha however smiled and promised me that we would meet again and become close allies and friends for life, somehow, I knew she was right.
[color="#008080"]Too Far Gone[/COLOR]
I felt invigorated to continue my training. In a single year I had come to master my own natural affinity for Water Release under Konoha’s sensei Edward. Edward was a well-known water release user and had become a close friend of mine as I grew older. I then traveled to Amegakure to train under Detective L, another experienced sensei. I had come to further my mastery over Water Release by mastering the advanced water nature to manipulate weather and rain – otherwise known as Ameton. During my time in Konoha I had also come quite close to another shinobi. I had met my friend during a spar I had with another ninja. In fact this was my first spar in my career as a ninja. Souji had come to give me advice against my opponent and helped in my defeating him. Since then Souji and I had become very close and unlike many others had become a brother to me. Someone I considered family and family that I had not had since my very early years. However, darker times were soon to come. In Konoha another close friend of mine had been assassinated. While confused at first it soon became clear that the higher ups of Konoha had ordered this assassination. For what reasons I was unsure. But I knew that I could no longer stay. With a heavy heart I departed from my home. I left the orphanage at the age of 15. I felt ready to go out on my own into the world and leave what I felt had become too dark of a regime. I was unsure of my travels. As I left the Land of Fire I did not know of which direction I was traveling in. Nor did I know if where I ended up would accept me. However, I continued traveling in hope that perhaps things would work out. During my travels I met another ninja named Nathan. He trained me himself for quite some time before showing me a unique power known as a Kekkei Tota. It was a unique element that only a handful of individuals could create. It was known as Alcohol Release or Shuton. He showed me to control it and use it against my foes as well as use it for myself and my friends in both battle and leisure. Before I knew it I ended up in the Land of Earth standing before the imposing stone gates of Iwagakure.
[color="#008080"]New Beginnings[/COLOR]
I was immediately greeted once again by Akasha before the gates of Iwagakure along with the Tsuchikage Kerrah and his closest friends Erzo, Scaze, and Mathias. Akasha had already informed them of my arrival which had surprised me as I didn’t even know she was a ninja of Iwagakure. Let alone how she knew of my coming. But nonetheless her informing them had secured me a new home. Kerrah had welcomed me into my new home and I was welcomed with open arms. Within days I was given a place to stay. Erzo and Scaze had begun to train me in new and unique ninja arts that went beyond simple basic training as well as become close friends. Mathias had left the village but I had still communicated with him nonetheless through new and unique means. Not even after a month passed I had received a letter from Amaimon Katsuryoku instructing me to come find him to begin my training to manipulate what he called Genki – the spirits of the Pure World. Excitement filled me as I began to prepare for my new journey to understand the mysterious parallel Pure World.
[center][img]http://i.imgur.com/oRGl52i.png[/img][/center]
Leaving the comfort of Iwagakure and telling my friends that I would see them soon brought pain to my heart. I had only just arrived but I was already pulled away from them. I knew though that to defend them and contribute to the greatness that was Iwagakure I would need to become adept at manipulating Genki.
I left with Akasha from Iwa heading toward Mt. Katsuryoku. Our journey was uneventful. Passing through villages and spending time enjoying the sites as we went without a care in the world. For once the rest of the world seemed to go by us instead of being so caught up within it ourselves. Finally we had reached the foot of Mt. Katsuryoku. Looking up toward the peak we found that there was no peak at all. Instead it was obscured and hidden behind the clouds at the very top. Our hike would be long and difficult but Akasha and I both knew it to be very necessary.
When we reached the top after days of hiking we encountered the man that I hadn’t seen since my childhood – Amaimon Katsuryoku. Akasha’s eyes lit with excitement as she rushed to greet to Bearded Sage while I had simply stood in disbelief. I had finally made it. I had waited for this moment since my childhood – to be able to understand the spirits that had caused me such trauma and be able to commune with them. Training began shortly thereafter. I was handed a simple green cloak to which I would be trained in. Amaimon began by instructing us in the ways of the old shamans of the House explaining that the clan was very focused on spiritual energy or more simply put – our willpower. Harnessing this through weeks upon weeks of training I captured control over my emotions allowing me to fully concentrate on the Pure World in order to become aware and communicate with spirits. By the end of it all Amaimon handed me a long black vulture feather symbolizing purification, strength, unity, and patience.
After I received my feather I had completed my communication training. Whilst resting on the mountain I encountered my first Genki. Having risen from the crypts the Genki had taken the form of a fox glowing blue. He sat next to me and surprised me by jumping at me from behind while I sat and stared off the mountain top in the direction of Iwagakure. Surprised I stood up and spun around to see the fox who stated his name as Gaidar. I sat back down to speak to Gaidar and to understand him better. Shortly thereafter we had become close friends sharing stories of our pasts both tragic and lovely. Gaidar would become my personal companion. He was loyal and friendly and would come with me on my journeys wherever I went – bringing along with him his bubbly personality and sarcasm which complimented me quite well. Perhaps that is why we became such close friends.
After the months past Akasha, Gaidar, and myself departed from the mountain leaving Amaimon behind. We would see him again in the near future for sure. But now our journeys took us back to Iwagakure where we would resume our lives there and help better the lives of others.
[CENTER][color="#176b5f"][FONT=Century Gothic]O T H E R[/FONT][/COLOR]
[COLOR="#176b5f"]Pictures[/COLOR]
[SPOILER]
[center][img]http://i.imgur.com/xieRalL.png[/img][img]http://i.imgur.com/rWFEJQT.png[/img][/center]
[IMG]http://i.imgur.com/nuOaJxo.png[/IMG]
[IMG]http://i.imgur.com/t0yrbZj.png[/IMG][/SPOILER]
[color="#176b5f"]Theme Song and Background Music[/COLOR]
[YOUTUBE]?v=V_YlZ1JdcVk[/YOUTUBE]
[COLOR="#176b5f"][FONT=Century Gothic]B A T T L E S[/FONT][/COLOR]
[CENTER][table="width: 700, align: center"]
[tr]
[td]N/A [color="#176b5f"]§[/COLOR] Won[/td]
[td]Lost [color="#176b5f"]§[/COLOR] N/A[/td]
[/tr]
[/table]
[/center][/CENTER]
[/FONT][/I][/justify]
Alexander possesses fairly long, white and grey hair. Most of the time Alexander is seen wearing a plain high neck grey vest tied together at the center. Above this he wears a forest green scarf which hangs from his back as well as a green head band which crosses over his forehead. At either end of the headband are two blue ball ends which hang at the bottom. Both of his forearms are bandaged down from elbow to hand. He wears black pants and black boots. Perhaps his most noticeable trait is his eyes. From childhood Alexander’s accident with his father left his left eye scarred and discolored. While it works perfectly fine its appearance unhinges some of those around him. His right eye had become quite discolored from his contact with the Pure World since his young age leaving a pearly pale iris behind.
P E R S O N A L I T Y
During his childhood Alexander was an outgoing kid. When comfortable with his environment Alexander was a very curious child exploring his surroundings and taking in all around him. His parents even compared his love for exploring and learning to that of a sponge. He had a particular love for nature, especially water, which carried through to his later years. As a boy he was very sensitive as well showing attachment to even the smallest forms of life.
After the tragedy of his childhood Alexander’s personality was affected greatly by the loss of his father and the trauma suffered to his eye. Resulting from this was an incredible shift from the regular outgoing kid to a much more timid man. His closest friends believe that this shift was because of the traumatic loss of a father figure growing up. He had no father to show him how to live his life or meet women. As such his timid nature truly shows around those he does not know well leaving him very uncomfortable – especially around unknown women. Despite the trauma he suffered from the tragedy with his father Alexander remained a sensitive man as he grew up. He is quick to care for someone close to him and will do anything in his power to protect them and to ensure their own happiness – even at the cost of his own. Alexander also remained curious in nature becoming even a skeptic. He commonly questions the natural order and will even question the actions of his superiors. Not because he is a troublemaker but because he simply seeks the best possible option for the people he cares about.
When in battle Alexander is usually quite silent. His mind may or may not be composed and calm, however. He simply wishes to keep his thoughts to himself and is quiet bothered when an opponent can deduce or read his thoughts. He will carry out his orders as efficiently as possible.
From Alexander's very early years he came to realize his natural affinity for water. Over time and in his training in Konohagakure Alexander came to intimately know Water Release bringing incredible mastery over the element allowing him to perform Water Release techniques with a single hand seal.
Katon Mastery
After his traumatic experience at Sunagakure dramatically shifting his disposition Alexander's affinity for Fire grew stronger allowing him to use Fire techniques with faster hand seals than normal ninja. In addition to his base skills with Fire Release Alexander came to understand his very emotions in sync with his Katsuryoku training. Using his rage at losing Amaimon Katsuryoku at the hands of the Ariqun in Sunagakure it caused Alexander to discover the Seven Sovereign Flames, Asmodeus' Ire. With his emotional mastery Alexander came to master this technique allowing him to access his anger at his volition causing his fire techniques to become highly volatile in nature. All of his fire techniques will barbarically consume oxygen causing them to explode with any form of solid matter. This phenomena is also known as a 'thermobaric explosion'. Because of the severely reduced oxygen levels in the immediate area of effect of any Fire Jutsu imbued with Asmodeus' Ire it will cause other fire techniques to lessen in power by one rank in strength.
(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.
The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.
The Sovereign Flames themselves are as follows;
Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.
Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.
Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.
Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.
Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.
Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.
Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.
Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
Alcohol Release
Alexander discovered his own unique Kekkei Tota after having mastered the water, fire, and earth elements. By combining the three elements Alexander is able to produce a new Alcohol based chakra known as Shuton. Through this element he is capable of intoxicating his opponents and overwhelming them with a highly volatile and flammable liquid. With the element Alexander is also capable of assisting allies and himself in combat.
Taijutsu & Graceful Fist
Under rigorous training Alexander honed his body becoming a natural taijutsu specialist. The training caused his body to move faster and become stronger than an average ninja. As a specialist in Graceful Fist Alexander's movements are naturally more fluid than other strong fist users. His hands become as hard as a rock due to the training and his stamina increases immensely. The training in Graceful Fist also grants Alexander intimate knowledge of human anatomy - specifically its muscles and pressure points.
Batoids Summoning
When he reached Iwagakure Alexander was allowed to sign the Rays contract under Scaze's training. Rays hail from the Lake of Antiquity and range in sizes from small plates to the size of Gamabunta and other large summonings. Their bodies possess certain natural abilities such as barbed stingers which contain a powerful protein based toxin as well as bodies capable of producing electrical discharges. While Rays are naturally aquatic animals and can swim with great agility, beauty, and speed some take their abilities even further. Through the use of their chakra a Ray can 'swim' in the air for a limited amount of time making Rays incredibly versatile creatures.
Akatsuki
After the events at Sunagakure transpired and Amaimon fell at the hands of the Ariqun, Alexander became determined to join the organization and learn the Qun under her. During his short interactions with her Alexander learned of the equality of each piece of the much larger picture and through this revelation came to solve the Ariqun's riddle and obtained the Akatsuki Ring, Bya. Alexander wears Bya on his right middle finger and generally conceals it under his green Katsuryoku cloak which he obtained upon initiation. Alexander, at times, wears his Akatsuki clothing beneath the green cloak. With Bya Alexander's Wind Release techniques are enhanced by a significant degree.
(Akatsuki Enjin: Bya) - Akatsuki Ring: White
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Fuuton)
Description: One of the ten Akatsuki Rings worn on the right middle finger. This Ring is made out of an Indestructible white stone that increases the wind manipulation abilities of the user. All wind technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can change the properties of a wind technique, giving it Dry, Heated, Moist, or Freezing abilities, adding +20 damage instead of +1 rank damage points, but being unable to produce wind techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki
You must be registered for see images
Gaidar
Gaidar is a small sized Genki taking the form of a fox but being able to communicate with Alexander as easily as any other Genki, humanoid or not. Gaidar's body carries a glowing teal hue along with his tail and ears while the rest of his body is a sharp and well defined grey. He typically will float alongside Alexander and assist him in combat to the best of his abilities. Be it communicating and acting as a second set of eyes or allowing himself to be manipulated with Alexander's shamanistic techniques. Gaidar, prior to the events at Sunagakure, was a bubbly and playful Genki. However, since Alexander's shift toward the Qun and the Akatsuki Gaidar has become more stoic reflecting Alexander's personality change. He cares deeply for his comrades and especially for Alexander.
Elements
Water Release
Earth Release
Lightning Release
Wind Release
Fire Release
Rain Release
Alcohol Release
Hot Ice Release
Your Ninjutsu
Ninjutsu
Genjutsu
Taijutsu
Kenjutsu
Dance of the Bearded Sage
Graceful Fist
Black Heaven and Earth
Mantis Fist
Your Ninjutsu
Batoidea Kuchiyose
Genki Manipulation
Way of the Bolas
The Warrior Monk's Way
You must be registered for see links
B A C K G R O U N D § I N F O R M A T I O N S
Mind and Body
I was born on the outskirts of Konohagakure to two parents of average means. My father, Peter, lived his life as a regular farmer while my mother, Anne, lived her life as a normal housewife caring for me while my father worked the fields. For as long as I could remember the elements around me behaved strangely and this did not go unnoticed by my family. My mother was accepting of these anomalies. She said I was a special child that could become a great ninja someday. My father on the other hand was less accepting. At first he only displayed discomfort when fire and water bended around me in such strange ways that could not be explained. But alas, he did not lash out. As time passed and I grew I began to study the Ninja Arts in Konohagakure to become a ninja. Unlike my father I did not wish to remain a farmer and I wanted to protect my family from those who threatened us. I loved them so dearly. However, it was upon my 7th birthday that my father had finally snapped under the pressure of these strange occurrences that not even the most brilliant ninja of Konoha could explain. On that evening of my birthday my father stayed out in the field later than usual despite the celebration my mother had planned. As the celebrations began he came in armed with a blade. His intentions were not clear at first. He only stood silent as the peaceful sound of rainfall could be heard outside. But his facial expression was dark. My mother’s eyes widened as if she had understood. She rushed to the counter to obtain a knife while I sat at the table wide eyed and innocent. My father was faster, however. With one simple flick of his blade he struck my mother along her bicep and then knocked her to the floor. Ignoring her from there my father approached me, rage in his eyes. He raised his blade and with a fluid stroke attempted to strike me. However, something had pushed me back just far enough for the blade to simply graze my left eye leaving a bloodied eye and a fresh scar as blood poured forth. By now my mother had obtained the knife and picked herself up and attacked my father from behind stabbing him in the back. He was a large man however and this did not subdue him. He spun quickly with his blade and sliced her at her midsection. She fell limp but not before stabbing him once again in the back. This time left a fatal blow. I sat there, blood pouring from my left eye, shocked and unable to comprehend what happened.
A Piece of Hope
After the incident Konoha jounin arrived to secure the situation. I was taken to an orphanage within the day to be given shelter. The strange occurrences continued to follow me, however. By now they had become haunting. I began to fear them and those around me fearing that one day something would happen to someone close to me causing them to do what my father had done. My training as a ninja continued and by the age of 10 I had finally graduated. However, the lack of my father was noticeable. I became timid and quiet. I was sensitive and passionate. I loved those who became close to me and showered them in compassion but was unable to take risks and meet and talk to women. This became more evident as I grew older.
One day however a pair had come to the orphanage. By this time I was 13 years old. In the time I had spent in the orphanage I had never received visitors before. Even the stewardess who managed the orphanage was surprised by my guests. Two figures with a strange symbol on their cloaks had approached the doors and I was called down by the stewardess to speak with them. One was a tall green haired man with a clear burn mark on his face. The other was a greyed woman with a bow strapped to her back. The man spoke introducing himself as Lord Amaimon and Akasha of the Drow Rangers. My eyes narrowed as they began to speak and introduce themselves. I politely shook the one known as Amaimon’s hand sat down with them. After we sat Amaimon immediately addressed the issue at hand regarding the strange occurrences around me. My eyes widened as he spoke of the Pure World – a world parallel to our own where spirits freely cross over to our world and cause these strange occurrences and that he, as head of the House Katsuryoku, would show me to manipulate and harness these spirits. But he would not show me until I had come of age and mastered the ninja arts. After my conversation with the two Amaimon and Akasha left me. Akasha however smiled and promised me that we would meet again and become close allies and friends for life, somehow, I knew she was right.
Too Far Gone
I felt invigorated to continue my training. In a single year I had come to master my own natural affinity for Water Release under Konoha’s sensei Edward. Edward was a well-known water release user and had become a close friend of mine as I grew older. I then traveled to Amegakure to train under Detective L, another experienced sensei. I had come to further my mastery over Water Release by mastering the advanced water nature to manipulate weather and rain – otherwise known as Ameton. During my time in Konoha I had also come quite close to another shinobi. I had met my friend during a spar I had with another ninja. In fact this was my first spar in my career as a ninja. Souji had come to give me advice against my opponent and helped in my defeating him. Since then Souji and I had become very close and unlike many others had become a brother to me. Someone I considered family and family that I had not had since my very early years. However, darker times were soon to come. In Konoha another close friend of mine had been assassinated. While confused at first it soon became clear that the higher ups of Konoha had ordered this assassination. For what reasons I was unsure. But I knew that I could no longer stay. With a heavy heart I departed from my home. I left the orphanage at the age of 15. I felt ready to go out on my own into the world and leave what I felt had become too dark of a regime. I was unsure of my travels. As I left the Land of Fire I did not know of which direction I was traveling in. Nor did I know if where I ended up would accept me. However, I continued traveling in hope that perhaps things would work out. During my travels I met another ninja named Nathan. He trained me himself for quite some time before showing me a unique power known as a Kekkei Tota. It was a unique element that only a handful of individuals could create. It was known as Alcohol Release or Shuton. He showed me to control it and use it against my foes as well as use it for myself and my friends in both battle and leisure. Before I knew it I ended up in the Land of Earth standing before the imposing stone gates of Iwagakure.
New Beginnings
I was immediately greeted once again by Akasha before the gates of Iwagakure along with the Tsuchikage Kerrah and his closest friends Erzo, Scaze, and Mathias. Akasha had already informed them of my arrival which had surprised me as I didn’t even know she was a ninja of Iwagakure. Let alone how she knew of my coming. But nonetheless her informing them had secured me a new home. Kerrah had welcomed me into my new home and I was welcomed with open arms. Within days I was given a place to stay. Erzo and Scaze had begun to train me in new and unique ninja arts that went beyond simple basic training as well as become close friends. Mathias had left the village but I had still communicated with him nonetheless through new and unique means. Not even after a month passed I had received a letter from Amaimon Katsuryoku instructing me to come find him to begin my training to manipulate what he called Genki – the spirits of the Pure World. Excitement filled me as I began to prepare for my new journey to understand the mysterious parallel Pure World.
You must be registered for see images
Leaving the comfort of Iwagakure and telling my friends that I would see them soon brought pain to my heart. I had only just arrived but I was already pulled away from them. I knew though that to defend them and contribute to the greatness that was Iwagakure I would need to become adept at manipulating Genki.
I left with Akasha from Iwa heading toward Mt. Katsuryoku. Our journey was uneventful. Passing through villages and spending time enjoying the sites as we went without a care in the world. For once the rest of the world seemed to go by us instead of being so caught up within it ourselves. Finally we had reached the foot of Mt. Katsuryoku. Looking up toward the peak we found that there was no peak at all. Instead it was obscured and hidden behind the clouds at the very top. Our hike would be long and difficult but Akasha and I both knew it to be very necessary.
When we reached the top after days of hiking we encountered the man that I hadn’t seen since my childhood – Amaimon Katsuryoku. Akasha’s eyes lit with excitement as she rushed to greet to Bearded Sage while I had simply stood in disbelief. I had finally made it. I had waited for this moment since my childhood – to be able to understand the spirits that had caused me such trauma and be able to commune with them. Training began shortly thereafter. I was handed a simple green cloak to which I would be trained in. Amaimon began by instructing us in the ways of the old shamans of the House explaining that the clan was very focused on spiritual energy or more simply put – our willpower. Harnessing this through weeks upon weeks of training I captured control over my emotions allowing me to fully concentrate on the Pure World in order to become aware and communicate with spirits. By the end of it all Amaimon handed me a long black vulture feather symbolizing purification, strength, unity, and patience.
After I received my feather I had completed my communication training. Whilst resting on the mountain I encountered my first Genki. Having risen from the crypts the Genki had taken the form of a fox glowing blue. He sat next to me and surprised me by jumping at me from behind while I sat and stared off the mountain top in the direction of Iwagakure. Surprised I stood up and spun around to see the fox who stated his name as Gaidar. I sat back down to speak to Gaidar and to understand him better. Shortly thereafter we had become close friends sharing stories of our pasts both tragic and lovely. Gaidar would become my personal companion. He was loyal and friendly and would come with me on my journeys wherever I went – bringing along with him his bubbly personality and sarcasm which complimented me quite well. Perhaps that is why we became such close friends.
After the months past Akasha, Gaidar, and myself departed from the mountain leaving Amaimon behind. We would see him again in the near future for sure. But now our journeys took us back to Iwagakure where we would resume our lives there and help better the lives of others.
Name: Angra Mainyu
Nickname: Avenger, The Reviled Evil
Clan: Explosion Corps
Age: 22
Date of Birth: October 4
Village of Birth: Iwagakure
Village of Alliance: Akatsuki
Ninja Rank: Unofficial Sage
Specialties: Water Release (Single hand seal), Fire Release (faster hand seals), Explosion Release, Taijutsu
Elements/Ninjutsu/etc (all listed=mastered)
Water Release
Fire Release
Earth Release
Lightning Release
Wind Release
Rain Release
Explosion Release
Hot Ice Release
Alcohol Release
Ninjutsu
Genjutsu
Taijutsu
Kenjutsu
Dance of the Bearded Sage
Graceful Fist
Black Heaven and Earth
Mantis Fist
Way of the Bolas
Warrior Monk's Way
Batoidea Summoning
Seahorse Summoning
Information:
Suiton Mastery -
From his early years Avenger's natural affinity manifested itself as Water Release due to his deep reverence for life and humanity. During his training in the Iwagakure academy he sharpened his abilities over the element mastering it to a remarkable degree allowing him to perform Water Release techniques with a single hand seal.
Katon Mastery -
During his blind rampage in Iwagakure Avenger's rage manifested itself in his mastery over Fire Release. As his madness subsided he quickly came to realize the new potent specialty allowing him to perform hand seals at a much faster rate compared to average ninja. Because of his unbridled rage and madness his emotions manifested themselves in his powers over Fire Release enhancing them greatly as he rediscovered the Seven Sovereign Flames. Avenger's silent rage over the loss of his former love of life and humanity manifested Asmodeus' Ire. This Sovereign Flame produces, at the user's volition, brutally crimson red fire, matching Avenger's clothing. Asmodeus' Ire, in addition to the crimson flames it produces, also causes the fire to barbarically consume oxygen at almost irrational rates causing it to become highly explosive and volatile in what is known as a "thermobaric explosion". In addition, any Fire Style technique within the area of this Sovereign Flame reduces its strength by one rank.
(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.
The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.
The Sovereign Flames themselves are as follows;
Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.
Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.
Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.
Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.
Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.
Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.
Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.
Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
Alcohol Release -
During his elemental training Avenger came to understand a new advanced nature - Alcohol Release. The powerful nature goes hand in hand with Avenger's natural kekkei genkai. The Alcohol can be applied to critically intoxicate his foes and overwhelm them with a naturally flammable and explosive fluid. For increased weapon utility Avenger developed the Jägerbombs - bottles of pure alcohol which he can use in various ways such as in sync with explosive tags to produce powerful malefic explosives or to forcefully feed to his opponents to intoxicate them.
(Shuton: Jägerbombs) - Alcohol Release: Jägerbombs
Type: Supplementary
Rank: N/A
Range: Short – Long (if thrown)
Chakra: N/A
Damage: N/A
Description: A unique Alcohol Release technique which allows the user to possess pre-prepared bottles of alcohol of varying size on his or her possession. The applications of the Jägerbombs are high in number allowing the contained alcohol to be used for sources for future Alcohol techniques, makeshift bombs in combination with sources of heat such as Fire Release, a disinfectant for wounds, or simply to drink or force feed to other targets. Much smaller bottles can also be tied to kunai and shuriken and thrown at long distances which also allow them to be used in combination with explosive tags creating much larger and devastating explosions In terms of ingestion the Alcohol carries an extremely high purity which can cause various negative side effects should the user or their opponent ingest it. In the immediate turn of ingestion the victim will suffer from nausea, severe throat irritation, and potential gagging. In the following turn the alcohol will intoxicate them temporarily hindering their ability to mold chakra for Forbidden ranked techniques while the nausea and throat irritation will persist. In the next turn the victim will feel much better being able to mold chakra normally.
Note: The user needs to state on their biography that they carry these bottles.
Note: The bottles and the alcohol contained within count as freeform techniques and can only be applied in such a way.
Note: Cannot be used on the black market of the ninja world
Appearance:
Avenger is of slightly short stature; standing at a moderate 5'4". His skin tone is darker than average with jet black hair. Most notably his body is covered almost entirely with a variety of glyphs and tattoos which he had gained during his aimless travels scouring the world. The body markings take on a mix of colors primarily being crimson red and black. Traditionally Avenger will wear a ragged crimson tunic wrapped around his waist with a similarly colored headband taking the place of his old Iwagakure headband.
Personality:
Angra was originally a kindhearted and good-natured young man before he was shunned by Iwagakure and his family. He had a deep reverence for life and his fellow man going so far in his Ninja academy days to study nonlethal arts. To him the preservation of life was a must and needless violence was a tumor upon the face of mankind. To Angra the distinction between evil and good was black and white, cut and dry. This interpretation of the nature of humanity and the world would inevitably lead to Angra's downfall. Angra's heart was quickly broken when he was shunned by his family, friends, and fellow villagers due to his strange kekkei genkai.
Due to the torture he underwent during his captivity in his village Angra's disposition dramatically transformed. Angra eventually succumbed to madness as the torture became too much for his mind to bear causing him to lose his identity entirely. Upon escaping from Iwagakure he would, in a fit of madness, blindly slaughter numerous of his former comrades including those responsible for his imprisonment and torture. During the devastation Angra took on the name Avenger, forgoing his old persona entirely.
As the madness subsided on Avenger's aimless travels through the world his new personality emerged. A silent hatred boiled deep within against humanity for what he perceived as a great betrayal against him and his ideals, although long forgotten at this point. In condescending fashion he came to the realization that humanity was not simply prone to evil but were in fact inherently evil leading him to forgive them for their transgressions against him. With Avenger's new conviction burned into his mind he would scour the world aiming to annihilate humanity.
Background Information:
Few would write of Angra Mainyu's early life. Born to an average family in Iwagakure Angra's childhood was very bland and followed the traditional path of a young shinobi of Iwagakure. Perhaps the most important influence in Angra's life was his mother's. While her name goes unknown in the history texts she had influenced Angra critically by building the foundation to his outlook on life and humanity. From a very young age Angra believed that life was indeed precious. His reverence for life went so far for Angra to put copious amounts of time into studying the nonlethal arts in the academy at the young age of six. He came to hold deeply true that needless violence and war was a tumor upon the face of mankind and that humans were naturally prone to evil. While this seemed like a bleak outlook Angra believed that while prone to evil humans could be guided on a path toward peace. These deeply rooted conviction would inevitably lead Angra to his downfall to become Avenger.
At the age of thirteen Angra had come of age and discovered his powerful kekkei genkai - Explosion Release. Angra's kekkei genkai had come only during the early advent of the Explosion Corps of Iwagakure leading many to not understand his bloodline ability. Many of his fellow villagers viewed his ability as a deep evil itself shunning him from many areas of the village leaving him with only his family to rely on. This left Angra heart broken and near shattered. However, the true catastrophe happened when he was taken prisoner by the own protectors of Iwagakure - the upper echelon of command, the Tsuchikage and his advisers.
Angra was taken prisoner by the very officers selected by the people to protect the village and its inhabitants. While numerous villagers feared and shunned Angra for his abilities the officers of Iwagakure instead sought to experiment on him to learn more about Explosion Release. For countless days Angra was tortured for information, experimented on by various doctors, and left near starving to break his will. With limited shinobi training Angra's will was quickly breaking. Yet he could not give the interrogators what they wanted - he knew very little about his own kekkei genkai. Within days his will had broken and Angra had succumbed to madness for the torture simply became too much for his mind to bear. Finally shattered Angra's mind subconsciously discarded his identity entirely causing him to go into a blind state of rage. Using his Explosion Release he devastated his holding cell easily escaping from captivity as his powers came to the surface. As his escape progressed he inadvertently slaughtered numerous Iwagakure officials and civilians; leaving nothing but devastation in his wake.
With huge portions of Iwagakure in ruins the young teenager departed in the night leaving his very identity behind. In this destruction his new life would be born - his life as Avenger. Discarding his old name entirely Avenger would wander the world aimlessly slowly relieving himself of his madness and seeking a new understanding of the world and humanity. His old reverence for life and nature had disintegrated in the very explosions which had devastated his former comrades and village. During his travels as his madness had finally subsided he had reached Amegakure. Whilst there Avenger would learn the secrets to Ameton enhancing his abilities over Water Release significantly.
As his journey continued Avenger came to a new realization and conviction. His madness had finally boiled down into a silent hatred deeply rooted against humanity for what he perceived as a great betrayal against him and his former ideals, although long forgotten at this point. In condescending fashion he came to the realization that humanity was not simply prone to evil but were in fact inherently evil. Avenger's realization lead him to the conviction that he must wipe humanity from the face of the earth to destroy the very evil he abhorred. The revelation would lead Avenger to forgive Iwagakure for their transgressions against him for they were simply inherently evil. That to expect goodness and kindness was an inherent flaw in one's expectations - that evil simply was. With Avenger's new conviction burned into his mind he would scour the world aiming to annihilate humanity.
Name Angra Mainyu Nickname Avenger, The Reviled Evil, Absolution Clan Explosion Corps Age 22 Date of Birth October 4
Appearance
Avenger is of slightly short stature; standing at a moderate 5'4". His skin tone is darker than average with jet black hair. Most notably his body is covered almost entirely with a variety of glyphs and tattoos which he had gained during his aimless travels scouring the world. The body markings take on a mix of colors primarily being crimson red and black. Traditionally Avenger will wear a ragged crimson tunic wrapped around his waist with a similarly colored headband taking the place of his old Iwagakure headband.
You must be registered for see images
Personality
Angra was originally a kindhearted and good-natured young man before he was shunned by Iwagakure and his family. He had a deep reverence for life and his fellow man going so far in his Ninja academy days to study nonlethal arts. To him the preservation of life was a must and needless violence was a tumor upon the face of mankind. To Angra the distinction between evil and good was black and white, cut and dry. This interpretation of the nature of humanity and the world would inevitably lead to Angra's downfall. Angra's heart was quickly broken when he was shunned by his family, friends, and fellow villagers due to his strange kekkei genkai.
Due to the torture he underwent during his captivity in his village Angra's disposition dramatically transformed. Angra eventually succumbed to madness as the torture became too much for his mind to bear causing him to lose his identity entirely. Upon escaping from Iwagakure he would, in a fit of madness, blindly slaughter numerous of his former comrades including those responsible for his imprisonment and torture. During the devastation Angra took on the name Avenger, forgoing his old persona entirely.
As the madness subsided on Avenger's aimless travels through the world his new personality emerged. A silent hatred boiled deep within against humanity for what he perceived as a great betrayal against him and his ideals, although long forgotten at this point. In condescending fashion he came to the realization that humanity was not simply prone to evil but were in fact inherently evil leading him to forgive them for their transgressions against him. With Avenger's new conviction burned into his mind he would scour the world aiming to annihilate humanity.
You must be registered for see images
V I L L A G E § I N F O R M A T I O N S
Iwagakure ∾ Village of Birth
Village of Alliance ∾ Akatsuki
You must be registered for see images
You must be registered for see images
R A N K / C H A K R A § I N F O R M A T I O N S
Ninja Rank
Sage
Specialty
Fire Release
Water Release
Explosion Release
Taijutsu
Dance of the Bearded Sage
Elements
Water Release
Fire Release
Earth Release
Lightning Release
Wind Release
Rain Release
Explosion Release
Hot Ice Release
Alcohol Release
Your ninjutsu
Ninjutsu
Genjutsu
Taijutsu
Kenjutsu
Summoning
Batoidea Summoning
Seahorse Summoning
Custom Fightning Styles
Dance of the Bearded Sage
Graceful Fist
Black Heaven and Earth
Mantis Fist
Way of the Bolas
Warrior Monk's Way
Katon Mastery
During his blind rampage in Iwagakure Avenger's rage manifested itself in his mastery over Fire Release. As his madness subsided he quickly came to realize the new potent specialty allowing him to perform fire techniques with a single hand seal. Because of his unbridled rage and madness his emotions manifested themselves in his powers over Fire Release enhancing them greatly as he rediscovered the Seven Sovereign Flames. Avenger's silent rage over the loss of his former love of life and humanity manifested Asmodeus' Ire. This Sovereign Flame produces, at the user's volition, brutally crimson red fire, matching Avenger's clothing. Asmodeus' Ire, in addition to the crimson flames it produces, also causes the fire to barbarically consume oxygen at almost irrational rates causing it to become highly explosive and volatile in what is known as a "thermobaric explosion". In addition, any Fire Style technique within the area of this Sovereign Flame reduces its strength by one rank. Avenger is also the bearer of Scarlet, the Akatsuki ring. Traditionally wearing the ring on his right ring finger Scarlet enhances Avenger's control over Fire Release techniques greatly.
(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.
The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.
The Sovereign Flames themselves are as follows;
Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.
Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.
Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.
Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.
Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.
Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.
Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.
Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
(Akatsuki Enjin: Shu) - Akatsuki Ring: Scarlet
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Katon)
Description: One of the ten Akatsuki Rings worn on the right ring finger. This Ring is made out of an Indestructible red stone that increases the fire manipulation abilities of the user. All fire technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can change the properties of a fire technique, giving it Ash, or Gas properties, adding +20 damage instead of +1 rank, but being unable to produce fire techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki
Suiton Mastery
From his early years Avenger's natural affinity manifested itself as Water Release due to his deep reverence for life and humanity. During his training in the Iwagakure academy he sharpened his abilities over the element mastering it to a remarkable degree allowing him to perform Water Release techniques with faster hand seals compared to most ninja. blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank
Alcohol Release
During his elemental training Avenger came to understand a new advanced nature - Alcohol Release. The powerful nature goes hand in hand with Avenger's natural kekkei genkai. The Alcohol can be applied to critically intoxicate his foes and overwhelm them with a naturally flammable and explosive fluid. For increased weapon utility Avenger developed the Jägerbombs - bottles of pure alcohol which he can use in various ways such as in sync with explosive tags to produce powerful malefic explosives or to forcefully feed to his opponents to intoxicate them.
You must be registered for see images
You must be registered for see images
B A C K G R O U N D § I N F O R M A T I O N S
Few would write of Angra Mainyu's early life. Born to an average family in Iwagakure Angra's childhood was very bland and followed the traditional path of a young shinobi of Iwagakure. Perhaps the most important influence in Angra's life was his mother's. While her name goes unknown in the history texts she had influenced Angra critically by building the foundation to his outlook on life and humanity. From a very young age Angra believed that life was indeed precious. His reverence for life went so far for Angra to put copious amounts
of time into studying the nonlethal arts in the academy at the young age of
six. He came to hold deeply true that needless violence and war was a tumor upon the face of mankind and that humans were naturally prone to evil. While this seemed like a bleak outlook Angra believed that while prone to evil humans could be guided on a path toward peace. These deeply rooted convictions would inevitably lead Angra to his downfall to become Avenger.
At the age of thirteen Angra had come of age and discovered his powerful kekkei genkai - Explosion Release. Angra's kekkei genkai had come only during the early advent of the Explosion Corps of Iwagakure leading many to not understand his bloodline ability. Many of his fellow villagers viewed his ability as a deep evil itself shunning him from many areas of the village leaving him with only his family to rely on. This left Angra heart broken and near shattered. However, the true catastrophe happened when he was taken prisoner by the own protectors of Iwagakure - the upper echelon of command, the Tsuchikage and his advisers.
Angra was taken prisoner by the very officers selected by the people to protect the village and its inhabitants. While numerous villagers feared and shunned Angra for his abilities the officers of Iwagakure instead sought to experiment on him to learn more about Explosion Release. For countless days Angra was tortured for information, experimented on by various doctors, and left near starving to break his will. With limited shinobi training Angra's will was quickly breaking. Yet he could not give the interrogators what they wanted - he knew very little about his own kekkei genkai. Within days his will had broken and Angra had succumbed to madness for the torture simply became too much for his mind to bear. Finally shattered Angra's mind subconsciously discarded his identity entirely causing him to go into a blind state of rage. Using his Explosion Release he devastated his holding cell easily escaping from captivity as his powers came to the surface. As his escape progressed he inadvertently slaughtered numerous Iwagakure officials and civilians; leaving nothing but devastation in his wake.
With huge portions of Iwagakure in ruins the young teenager departed in the night leaving his very identity behind. In this destruction his new life would be born - his life as Avenger. Discarding his old name entirely Avenger would wander the world aimlessly slowly relieving himself of his madness and seeking a new understanding of the world and humanity. His old reverence for life and nature had disintegrated in the very explosions which had devastated his former comrades and village. During his travels as his madness had finally subsided he had reached Amegakure. Whilst there Avenger would learn the secrets to Ameton enhancing his abilities over Water Release significantly.
As his journey continued Avenger came to a new realization and conviction. His madness had finally boiled down into a silent hatred deeply rooted against humanity for what he perceived as a great betrayal against him and his former ideals, although long forgotten at this point. In condescending fashion he came to the realization that humanity was not simply prone to evil but were in fact inherently evil. Avenger's realization lead him to the conviction that he must wipe humanity from the face of the earth to destroy the very evil he abhorred. The revelation would lead Avenger to forgive Iwagakure for their transgressions against him for they were simply inherently evil. That to expect goodness and kindness was an inherent flaw in one's expectations - that evil simply was. With Avenger's new conviction burned into his mind he would scour the world aiming to annihilate humanity.
(Bakuton: Kami Teikoku no Saifuku) – Explosion Release: Vestments of Divine Imperials
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to mold Explosive chakra, their primary elemental affinity, any KG/CE based on upon these elements, and non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn.
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used while Vestments of Divine Imperials is active. While in their explosive state the user will activate Venerable Augustus, Light of Heaven by focusing Bakuton chakra throughout their entire explosive form. Venerable Augustus, Light of Heaven causes the user’s explosive body to become akin to that of a star. It emulates the stars which illuminate the heavens and endow the Emperor’s reign with absolute legitimacy. Those who resist the Emperor’s will be fighting against the absolute reign of the heavens themselves. In essence, this technique allows the user to passively consume preexisting explosions, of the user’s, on the battlefield through advanced manipulation akin to Potentate Proclamation. The consumption of explosions and their energy trigger a reaction within the user’s body similar to how a star produces its energy and fuels the reactions within its core. As the user consumes additional explosions on the battlefield and integrates their energy into his or her body their explosive form, which initially in its Vestments state begins as a dark crimson, will progressively brighten similar to that of a luminous star. Their luminescence will progress what a Class M Main Sequence star, roughly dark red/crimson, to Class A. Class A Main Sequence stars are white in nature being extremely bright. This passive luminescence enhancement, while remarkably beautiful, holds an ability akin to that of Imperial Radiance allowing the user’s Explosion Release techniques to blind those within an additional range level of the initial explosion. The mechanics behind this ability work identically to how Imperial Radiance itself works – manipulating the natural light produced by the explosion. The color of the flash produced will mimic the user’s current state, anywhere in the range between Class M and Class A. This color feature is essentially a cosmetic ability working to blind the victim regardless of the user’s current level of luminescence. Because of the nature of this technique the user is also able to absorb their sentient familiars. When this is performed, similar to Potentate Proclamation, the user becomes able to assume the abilities of the absorbed familiar and keep them retained within their body. The familiars, when absorbed, will become bound to the duration of Vestments of Divine Imperials. For example, should a familiar absorbed only remain on the field for two turns and is then integrated into Vestments the familiar will last until Vestments expires. When Vestments of Divine Imperials expires the user and familiar will be separated. Additionally, absorbing and integrating explosions into the user’s Vestment state effectively bolsters their offensive capabilities and potency of their explosions. For each Explosion technique consumed Venerable Augustus will increase the user’s Explosion Release techniques by +10 damage per technique absorbed. Because of the nature of Venerable Augustus, Light of Heaven the technique will last until Vestments of Divine Imperials expires. For example, should Vestments of Divine Imperials remain active for three turns then this technique will persist until it expires. If Vestments will remain active for its full four turns then this technique will remain active for the same duration. When Vestments of Divine Imperials expires the user will collapse and be left exhausted due to the sheer quantities of energy that their explosion state produced; this is very much like a star reaching the end of its lifespan. The user’s form will swiftly reduce in luminosity and then expire completely, ending Vestments and leaving the user unable to battle. The user, in some cases, also may die. However, this is entirely up the user’s discretion; both outcomes leaving the user unable to continue fighting. This technique can be used once per battle.
(Bakuton: Ashura Kōtei no Kage) – Explosion Release: Asura, Shadow of the Emperor
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short
Chakra: 50 (-20 per turn)
Damage: N/A
Description: Considered to be one of the ultimate Explosion Release techniques of the Imperial Chaos set, Asura, Shadow of the Emperor applies a similar principle to the Imperial Dignitaries. Unlike Imperial Dignitaries which expels Explosion chakra to form familiars naturally crimson, orange, or yellow in color this technique produces a single familiar entirely black. In Imperial myth Asura would lead emperors to madness driving their empire to ruin. Reflecting this, the shadow created, while produced entirely of Explosion chakra, will manipulate its natural light – in this specific case the manipulation will cause the explosions and familiar to emit zero light essentially causing it to appear entirely black. The initiation of the technique takes considerable strain on the user’s body. Involving the release of copious amounts of Bakuton chakra from the user’s entire body the Shadow of the Emperor will cause slight bleeding from the user’s mouth. Asura will form within short-range of the user and is roughly 1.5 times the user’s size with humanoid features. The familiar is imbued with a limited form of sentience allowing it to act independently of the user’s concentration while passively feeding off of the user’s chakra over the duration of the technique. Due to its unique interaction with light any explosions produced by Asura, either from his body or from his abilities, will possess the same qualities as his body – pitch black in nature. Like Imperial Dignitaries, Asura possesses a pseudo-explosive regenerative power and is able to regenerate to his original strength against techniques which do not completely overpower it.........
Most likely forged during a forgotten era of brutality and savagery the Twin Evils are shrouded in obscurity. Over the years the weapons passed from user to user in bloodshed and war. A man would obtain them and soon lose them in battle. They would quickly be snatched up from the chaos and the cycle would repeat. Legend even holds that these were simply forged from black metals while the crimson adorned to it had developed over time as it seeped into the blades from the long periods of time that they would sit in blood.
The cycle seemed to break though when the blades were rediscovered by Angra Mainyu, Avenger. Upon discovering them on his journey of madness throughout the world he designed a fighting style which he named Twin Hellions. Avenger sought a natural method of fighting with the shape and functionality of the blades. It was clear they made natural swordbreakers and throwing weapons to him. Yet it wasn’t until he experimented further with them did he discover their natural affinity toward his kekkei genkai. With Explosion Release he developed a potent Bukijutsu/Bakuton combination. With the completion of the Twin Hellions Avenger would scour the world with the blades bringing those who hid within the false illusion of light to bear witness to his fury.
Description on the Abilities and Inner Workings of the Style:
Peakuryō revolves around the usage of the Twin Evils, Zarich and Tawrich, in combat. The Twin Evils are built from ancient crimson and black metals forged and shaped as a mix between a beast’s fangs and calws; reflecting their very savage essence. Peakuryō, in its purest essence, takes advantage of the nature and abilities of the Twin Evils to create this style of Bakuton Bukijutsu.
At its most basic level Zarich, the Right Fang Grinder, and Tawrich, the Left Fang Grinder, are a pair of reverse grip weapons which are traditionally used as swordbreakers or throwing daggers. Their dual applications form the basis of the Twin Hellions fighting style. The first application is the Twin Evil’s use as a swordbreaker. A swordbreaker is a type of parrying dagger with deep divisions lengthwise which are designed to entrap an opponent’s blade allowing for a variety of follow-up techniques. The second application is their usage as a form of throwing dagger applied to strike targets from a distance in order to rend flesh. The pinnacle of the Twin Hellions style is to apply the Explosion Release nature of the Twin Evils to both styles to create a unique form of Bakuton Bukijutsu. This forms a dualistic and savage nature between the two applications reflecting the era of chaos and destruction from which they were forged.
You must be registered for see links
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Twin Evils are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast’s fang and claws. The Twin Evils, as they are more commonly known, are appropriately named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. Tawich and Zarich’s origins remain in obscurity. Likely the pair was forged during a long forgotten era of brutality and savagery – where war and slaughter were the norm and peace was a rarity. Traditionally the pair is used as sword-breakers acting to stop and catch an opponent’s blade in close quarters combat and to swiftly rend flesh in response. Alternatively the Twin Evils can be used as simple throwing weapons akin to daggers whipped at opponents at high speeds to pierce and rend flesh from a distance. Beyond their basic ability to act as freeform weapons both of the twins possess a certain innate ability – camouflage. Both Zarich and Tawrich act to protect themselves from unwanted attention. Because of their crimson and black metal nature the combination of the two acts to blend perfectly with Avenger’s typical clothing and body tattoos. As such, passively, when sheathed against Avenger’s body both will become concealed from sight and appear as a simple continuation of the tattoos and glyphs which litter Avenger. Users with advanced eyesight, such as Doujutsu, are able to easily perceive the minute differences of the blades against the user’s body. Additionally, both blades possess and offer their own unique skills; one to empower the user’s Explosions with hatred and one to preserve them. Given the nature of the Twin Evils, only Avenger, Angra Mainyu, may wield this unique weapon.
Tawrich, the Left Fang Grinder; Tawrich’s ability revolves around the principle of focusing the user’s emotions, more specifically their hatred. It is an inherently passive ability in its nature acting as a second dimension of manipulation to all of the user’s Explosion Release techniques by infusing them with the user’s overwhelming hatred. As such, the user’s Bakuton chakra teems with pure hatred directed toward the world and allows for far more violent and malefic explosions. Tawrich in essence produces explosions which are inherently brutally crimson and far more malevolent in their nature. Their potential to burn and produce concussive damage becomes far greater with this increase. Tawrich’s Hatred Enhancement comes with the ability to increase the power of all of the user’s Explosion Release techniques, up to and including A-Rank, by one rank. S-Rank and above techniques gain the added benefit of being increased by 10 damage.
Zarich, the Right Fang Grinder; Zarich’s ability revolves around the principle of chain reactions and explosions. Zarich enables the user to manipulate existing and ongoing explosions by infusing their Bakuton chakra within them. The infused chakra acts to initiate much smaller explosions within the body of the initial triggering a sequence of reactions and producing a positive feedback mechanism within the initial explosion, allowing for multiple small explosions to occur. The smaller explosions produced aim to replace the expended energy of the main initial explosion. This in essence allows techniques which it is applied to require being overpowered entirely to be destroyed allowing for a sort of pseudo explosive regenerative process. Because the smaller explosions simply replace the expended energy Zarich’s ability does not enhance the power, size, or shape of the explosion at all. It simply acts to maintain the explosion in its produced state of power requiring that it be overpowered entirely to be destroyed, allowing it to last until the infusion is voided. Zarich’s ability passively siphons the user’s chakra at the rate of 15 chakra per turn in order to sustain the chain reaction. Zarich’s abilities can only be applied to a single explosion, requiring one of the user's three moves, on the battlefield at a time and requires the user reuse this ability to apply it to a different explosion. It can be used a maximum of three times per battle and cannot be used in consecutive turns.
You must be registered for see images
Twin Hellions is divided into two distinct forms following the applications of the Twin Evils. The first is aptly named Seven Hands. It is the swordbreaker technique of Twin Phantasms. Using either Zarich or Tawrich’s wide divisions on the lengths of the blades the user is able to perform a potent style of Bukijutsu. The divisions along the blades, as previously mentioned, are applied to entrap the opponent’s blade enabling for a variety of follow-up techniques. The follow-up techniques enable the user to produce a variety of counter responses which include, but are not limited to: disarming the target, shattering their blade, or trapping the blade(s). The techniques of the Ten Hands form can be performed with either or both of the Twin Evils. When performed with both the user will generally be able to respond to the opponent by entrapping their blade with either Zarich or Tawrich and counterattacking by rending flesh with the Twin Evil that is not used to entrap the blade. This makes for a potent style of fast and responsive maneuvers to guard the user’s body from opposing kenjutsu and to quickly counterattack with savage flesh rending strikes.
Seven Hands is named as such because it applies a series of stances to execute its maneuvers with the Twin Evils. These stances are very much akin to fencing stances which are used to guard various regions on one’s body. The stances are as follows: Prime, Seconde, Tierce, Quarte, Quinte, Sixte, Septime, Octave, and Neuvieme. These stances are all used in the same way within the Nine Hands style acting to entrap an opponent’s blade and provide the basis for a counteroffensive.
Prime; Prime acts to face the Twin Evils away from the user’s chest. It protects low-line cuts to the user’s chest. Seconde; Seconde acts to stop low-line cut’s to the user’s flank and legs by pointing the Twin Evils forward with a downward incline. Tierce; Tierce acts to stop high-line cuts to the user’s flank by pointing the Twin Evils at an upward incline. Essentially is the opposite of Seconde. Quarte; Quarte acts to stop high-line cuts to the user’s chest. Quarte is nearly identical to Tierce. Quinte; Quinte acts to stop cuts to the user’s head. The Twin Evils will be held horizontally at a slight tilt upward. Sixte; Sixte, like Quinte, also acts to stop cuts to the user’s head. Twin Evils are directed diagonally across the user’s body towards the opponent and are angled slightly upwards. Septime; Similar to Seconde and Tierce. Used to stop cuts at the flank and back. The blades are held in reverse (normal grip because the Twin Evils are naturally reverse grip weapons) and are held at level with the temple.
At its pinnacle Twin Hellions applies Bakuton chakra to the Seven Hands and Wild Hands forms. The Twin Evils inherently carry an affinity for Explosion Release and through their natural abilities will enhance their wielder by imparting their abilities to him or her. With this the Seven Hands and Wild Hands form become a potent Bakuton/Bukijutsu combination allowing for varying levels of pure destruction created through explosions.
When used in conjunction with the swordbreaker form Twin Hellions produces far more potent and damaging combinations. It essentially creates an Explosive style anti-kenjutsu. The most basic application of this is by infusing either or both Twin Evil with Explosive chakra and entrapping an opponent’s blade. Once entrapped the user can cause a variety of effects with their explosive chakra which range in their destructive capabilities. These include, but are not simply limited to, easily disarming their opponent with a localized explosion, shattering the blade, or shattering their blade and causing it to become effectively shrapnel blown back upon the opponent along with the force, heat, and energy of the explosion. When used in conjunction with the Wild Hands form Twin Hellions produces ranged bombs. These ranged bombs can produce an explosion as they are launched from the user increasing their speed significantly in the air compared to simply being thrown with the user’s own physical strength. While simple it offers a potent way to execute Bakuton at a distance. Because the Twin Evils are Bakuton natured and infused with the user’s chakra they will not sustain damage from the explosions that they produce and will simply act as a vessel for the explosion.
Because the Twin Evils is simply two weapons it holds the inherent risk of suffering damage at the hand of the opponent. Taking advantage of the nature of Explosion Release the user is able to use a separate technique in order to merge the Twin Evils with their form in order to protect them and enable the user to produce replicates of the weapon. The aforementioned technique is Vestments of Divine Imperials and it enables the user to take on the properties of Explosion Release. Through this the user is able to merge the Twin Evils with their form and enable themselves to produce replicates formed from the very same chakra the user becomes through Vestments. It enables a sort of limitlessness with the Twin Hellions allowing the user to produce Explosive replicates of the Twin Evils allowing them to be used in the Bukijutsu/Explosion combination. Replicates produced can be made in two ways. The first is through freeform creation allowing the user to apply them in this regard or to use the freeform creations for other techniques of the style. When used in this method the replicates will possess explosive power equivalent to that of an explosive tag used in freeform. The other method is to simply produce them with a much larger amount of chakra (submitted as a technique).
You must be registered for see links
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to mold Explosive chakra, their primary elemental affinity, any KG/CE based on upon these elements, and non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn.
Example Techniques:
(Peakuryō: ???) – Twin Hellions: ???
Type: Offensive, Defensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40
Description: The basic Seven Hands technique. This technique allows the user to assume one of the seven stances of the Twin Hellions style in order to entrap the opponent’s blade(s) with the Twin Evils. The user can quickly follow up with numerous varying strikes at the opponent’s body designed to rend their flesh and inflict damage.
(Peakuryō: ???) – Twin Hellions: ???
Type: Offensive, Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: A basic disarming technique with the goal of shattering an opponent’s sword with a localized explosion. With the Twin Evils the user will assume a stance of the style and catch the opponent’s blade with either Zarich or Tawrich. Immediately as the blade makes contact with either Twin Evil it will be responded to with an explosion designed to shatter the opponent’s weapon and produce blowback onto the opponent inflicting debris damage from the sword as well as carrying the heat, energy, and force of the original explosion.
(Peakuryō: ???) – Twin Hellions: ???
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: This technique can only be used when Vestments of Divine Imperials is active. The user will, in their explosive state, effectively merge the Twin Evils into their body similar to various Ninjutsu techniques allowing this. When done the user will assume the abilities of the Twin Evils allowing them to utilize them (with the same restrictions) independently. Additionally, the user will be able to once per turn produce replicates of the Twin Evils equivalent to the current strength of Vestments of Divine Imperials. These replicates can be used for techniques of the Twin Hellions style or can be used in close quarters freeform combat. Alternatively, the user can produce replicates in freeform possessing the strength of a freeform explosive tag at will. This technique will remain active until Vestments of Divine Imperials expires upon which the user and Twin Evils will be separated and returned to normal.
Restrictions of the Fighting Style:
Must have completed basic Taijutsu and Kenjutsu.
Must have completed Explosion Release training.
Must wield the Twin Evils to utilize the Fighting Style.
Must have learned Vestments of Divine Imperials in order to utilize the pinnacle of the style in order to produce replicates of Zarich and Tawrich.
Additional Benefits of the Fighting Style:
Due to the nature of Explosion Release all explosions produced by this style can be naturally angled away from the user in order to prevent damage, negate recoil, and reduce potential debris allowing for the user to experience a high level of safety and comfort while utilizing this style in heated combat.
Name Angra Mainyu Nickname Avenger, The Reviled Evil, Knight of Havoc, Fallen of Wrath Clan Explosion Age 22 Date of Birth October 4
Appearance
Avenger is of slightly short stature; standing at a moderate 5'4". His skin tone is darker than average with jet black hair. Most notably his body is covered almost entirely with a variety of glyphs and tattoos which he had gained during his aimless travels scouring the world. The body markings take on a mix of colors primarily being crimson red and black. Traditionally Avenger will wear a ragged crimson tunic wrapped around his waist with a similarly colored headband taking the place of his old Iwagakure headband.
You must be registered for see images
Personality
Angra was originally a kindhearted and good-natured young man before he was shunned by Iwagakure and his family. He had a deep reverence for life and his fellow man going so far in his Ninja academy days to study nonlethal arts. To him the preservation of life was a must and needless violence was a tumor upon the face of mankind. To Angra the distinction between evil and good was black and white, cut and dry. This interpretation of the nature of humanity and the world would inevitably lead to Angra's downfall. Angra's heart was quickly broken when he was shunned by his family, friends, and fellow villagers due to his strange kekkei genkai.
Due to the torture he underwent during his captivity in his village Angra's disposition dramatically transformed. Angra eventually succumbed to madness as the torture became too much for his mind to bear causing him to lose his identity entirely. Upon escaping from Iwagakure he would, in a fit of madness, blindly slaughter numerous of his former comrades including those responsible for his imprisonment and torture. During the devastation Angra took on the name Avenger, forgoing his old persona entirely.
As the madness subsided on Avenger's aimless travels through the world his new personality emerged. A silent hatred boiled deep within against humanity for what he perceived as a great betrayal against him and his ideals, although long forgotten at this point. In condescending fashion he came to the realization that humanity was not simply prone to evil but were in fact inherently evil leading him to forgive them for their transgressions against him. With Avenger's new conviction burned into his mind he would scour the world aiming to annihilate humanity.
You must be registered for see images
V I L L A G E § I N F O R M A T I O N S
Iwagakure ∾ Village of Birth
Village of Alliance ∾ Akatsuki
You must be registered for see images
You must be registered for see images
R A N K / C H A K R A § I N F O R M A T I O N S
Ninja Rank
Sage
Specialty
Earth Release
Fire Release
Explosion Release
Taijutsu
Theory of Waves and Wind
Elements
Water Release
Fire Release
Earth Release
Lightning Release
Wind Release
Explosion Release
Hot Ice Release
Alcohol Release
Theory of Waves and Wind
Dance of the Bearded Sage
Black Heaven and Earth
Mantis Fist
Warrior Monk's Way
Fire Mastery
During his blind rampage in Iwagakure Avenger's rage manifested itself in his mastery over Fire Release. As his madness subsided he quickly came to realize the new potent specialty allowing him to perform fire techniques with faster hand seals compared to an average shinobi. Because of his unbridled rage and madness his emotions manifested themselves in his powers over Fire Release enhancing them greatly as he rediscovered the Seven Sovereign Flames. Avenger's silent rage over the loss of his former love of life and humanity manifested Asmodeus' Ire. This Sovereign Flame produces, at the user's volition, brutally crimson red fire, matching Avenger's clothing. Asmodeus' Ire, in addition to the crimson flames it produces, also causes the fire to barbarically consume oxygen at almost irrational rates causing it to become highly explosive and volatile in what is known as a "thermobaric explosion". In addition, any Fire Style technique within the area of this Sovereign Flame reduces its strength by one rank. Avenger is also the bearer of Scarlet, the Akatsuki ring. Traditionally wearing the ring on his right ring finger Scarlet enhances Avenger's control over Fire Release techniques greatly.
(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.
The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.
The Sovereign Flames themselves are as follows;
Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.
Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.
Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.
Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.
Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.
Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.
Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.
Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
(Akatsuki Enjin: Shu) - Akatsuki Ring: Scarlet
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Katon)
Description: One of the ten Akatsuki Rings worn on the right ring finger. This Ring is made out of an Indestructible red stone that increases the fire manipulation abilities of the user. All fire technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can change the properties of a fire technique, giving it Ash, or Gas properties, adding +20 damage instead of +1 rank, but being unable to produce fire techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki
Earth Mastery
From his early years Avenger's natural affinity manifested itself as Earth Release due to his deep respect for life and humanity. During his training in the Iwagakure academy he sharpened his abilities over the element mastering it to a remarkable degree allowing him to use Earth Release techniques with faster hand seals compared to others.blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank
Alcohol Release
During his elemental training Avenger came to understand a new advanced nature - Alcohol Release. The powerful nature goes hand in hand with Avenger's natural kekkei genkai. The Alcohol can be applied to critically intoxicate his foes and overwhelm them with a naturally flammable and explosive fluid. For increased weapon utility Avenger developed the Jägerbombs - bottles of pure alcohol which he can use in various ways such as in sync with explosive tags to produce powerful malefic explosives or to forcefully feed to his opponents to intoxicate them.
You must be registered for see images
Avenger's Signature Techniques
(Bakuton: Kami Teikoku no Saifuku) – Explosion Release: Vestments of Divine Imperials
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to use Bakuton and the elements which compose it, their primary elemental affinity and any CEs based on these elements as well as non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn.
You must be registered for see images
B A C K G R O U N D § I N F O R M A T I O N S
Few would write of Angra Mainyu's early life. Born to an average family in Iwagakure Angra's childhood was very bland and followed the traditional path of a young shinobi of Iwagakure. Perhaps the most important influence in Angra's life was his mother's. While her name goes unknown in the history texts she had influenced Angra critically by building the foundation to his outlook on life and humanity. From a very young age Angra believed that life was indeed precious. His reverence for life went so far for Angra to put copious amounts
of time into studying the nonlethal arts in the academy at the young age of
six. He came to hold deeply true that needless violence and war was a tumor upon the face of mankind and that humans were naturally prone to evil. While this seemed like a bleak outlook Angra believed that while prone to evil humans could be guided on a path toward peace. These deeply rooted convictions would inevitably lead Angra to his downfall to become Avenger.
At the age of thirteen Angra had come of age and discovered his powerful kekkei genkai - Explosion Release. Angra's kekkei genkai had come only during the early advent of the Explosion Corps of Iwagakure leading many to not understand his bloodline ability. Many of his fellow villagers viewed his ability as a deep evil itself shunning him from many areas of the village leaving him with only his family to rely on. This left Angra heart broken and near shattered. However, the true catastrophe happened when he was taken prisoner by the own protectors of Iwagakure - the upper echelon of command, the Tsuchikage and his advisers.
Angra was taken prisoner by the very officers selected by the people to protect the village and its inhabitants. While numerous villagers feared and shunned Angra for his abilities the officers of Iwagakure instead sought to experiment on him to learn more about Explosion Release. For countless days Angra was tortured for information, experimented on by various doctors, and left near starving to break his will. With limited shinobi training Angra's will was quickly breaking. Yet he could not give the interrogators what they wanted - he knew very little about his own kekkei genkai. Within days his will had broken and Angra had succumbed to madness for the torture simply became too much for his mind to bear. Finally shattered Angra's mind subconsciously discarded his identity entirely causing him to go into a blind state of rage. Using his Explosion Release he devastated his holding cell easily escaping from captivity as his powers came to the surface. As his escape progressed he inadvertently slaughtered numerous Iwagakure officials and civilians; leaving nothing but devastation in his wake.
With huge portions of Iwagakure in ruins the young teenager departed in the night leaving his very identity behind. In this destruction his new life would be born - his life as Avenger. Discarding his old name entirely Avenger would wander the world aimlessly slowly relieving himself of his madness and seeking a new understanding of the world and humanity. His old reverence for life and nature had disintegrated in the very explosions which had devastated his former comrades and village. During his travels as his madness had finally subsided he had reached Amegakure. Whilst there Avenger would learn the secrets to Ameton enhancing his abilities over Water Release significantly.
As his journey continued Avenger came to a new realization and conviction. His madness had finally boiled down into a silent hatred deeply rooted against humanity for what he perceived as a great betrayal against him and his former ideals, although long forgotten at this point. In condescending fashion he came to the realization that humanity was not simply prone to evil but were in fact inherently evil. Avenger's realization lead him to the conviction that he must wipe humanity from the face of the earth to destroy the very evil he abhorred. The revelation would lead Avenger to forgive Iwagakure for their transgressions against him for they were simply inherently evil. That to expect goodness and kindness was an inherent flaw in one's expectations - that evil simply was. With Avenger's new conviction burned into his mind he would scour the world aiming to annihilate humanity.
O T H E R
Imperial Chaos
To manifest his rage and disdain for humanity Avenger created Imperial Chaos, an arsenal of Explosion Release techniques to bring forth his fury to bear upon civilization. To Avenger nothing is sheltered from his rampage; that the very world itself and all things, living or otherwise, are his to destroy and engulf in a malefic inferno.
(Bakuton: Kami Teikoku no Saifuku) – Explosion Release: Vestments of Divine Imperials
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to use Bakuton and the elements which compose it, their primary elemental affinity and any CEs based on these elements as well as non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn.
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: Potentate Proclamation is designed to be used while the Vestments of Divine Imperials is active. This technique allows for the user to manipulate on going explosions on the battlefield by infusing their Bakuton chakra into the explosion. The explosion, while still active, will be absorbed into the user’s Vestment state allowing for it to be seamlessly integrated into their explosive body. In essence, this technique acts to extend the duration on Vestments of Divine Imperials by integrating additional energy into the form. Thus, for each B or A Rank explosion consumed by Potentate Proclamation, Vestments of Divine Imperials will be extended by two turns. Should the user consume an S or Forbidden Rank explosion they will be capable of extending Vestments by an additional three turns. Of course, while this technique is used the user will have effectively ended the explosion in question neutralizing it entirely themselves by integrating it into their body. Because this technique simply acts to infuse an explosion it will take little to no time at all allowing for smooth transitioning between techniques. Alternatively, Potentate Proclamation can be applied to absorb semi-sentient Explosive familiars. This application allows the user to integrate the familiar’s abilities into the user’s body. Upon expiration of this technique this will cause the separation of user and familiar. By consuming sentient creations Potentate Proclamation effectively binds their duration to Vestments of Divine Imperials. Thus, if a familiar is absorbed and will remain on the field for two more turns while Vestments will remain active for three turns then the familiar will remain absorbed and active until Vestments expires. Potentate Proclamation can be used three times per battle and will remain active until Vestments of Divine Imperials expires.
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short
Chakra: 30 (-5 per turn)
Damage: N/A (60)
Description: Imperial Majesty is a highly versatile Explosion Release technique to be used while Vestments of Divine Imperials is active. Applying the user’s explosive energy state he or she will produce explosions at any point on their body enabling them to be propelled against the air in the direction of their choosing. The explosions are highly versatile in nature allowing for the user to shape and manipulate them upon creation effectively negating recoil and preventing damage by angling the explosions outwards while also determining their width. The explosions, as previously mentioned, will propel the user against the air allowing for the user to take evasive measures in order to avoid techniques within logical reason and speed. Alternatively, this technique can be used to propel the user and then be sustained enabling for a limited form of flight/levitation by setting off a small chain reaction of explosions at the chosen location on the user’s body. The chain of explosions used to sustain this technique is maintained by passively draining the user’s chakra over time. When Imperial Majesty is used offensively or defensively the user can instead apply the propulsion against a living body or opposing technique, respecting elemental weaknesses and strengths. The explosion will act to propel the user in the opposite direction of the targeted body inflicting A-Rank damage. Imperial Majesty can be used four times per battle.
Type: Supplementary
Rank: D – S
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A (+20)
Description: Minister’s Bureaucracy is an Explosion Release technique designed to infuse explosive tags with the user’s Bakuton chakra. This technique has two different applications – that of applied freeform explosive tags and that of ninjutsu based techniques which apply paper tags in order to inflict damage. In the case of freeform explosive tags the user is able to infuse a single, or multiple explosive tags, with their Bakuton chakra in order to increase the power of the explosion as well as their ability to manipulate the explosion. In the case of the increased power this technique will allow for a D - S ranked infusion capable of varying levels of destruction. For infusions at D to B-Rank the explosive tags in question will be capable of delivering an explosion reflecting their rank in damage spanning over short-range around them. For explosive tags infused with Bakuton chakra at A-Rank the explosions produced will be capable of inflicting A-Rank damage and spanning over mid-range around them. For S-Rank applications of this technique produce enormous explosions capable of reaching into mid-range from the explosive tag, able to deliver enormous amounts of damage equivalent to S-Rank in the afflicted area. If multiple explosive tags are infused with Bakuton chakra their total strength will reflect the degree of chakra applied. As such, if four explosive tags are thrown and infused at B-Rank strength then each will possess D-Rank strength, collectively B-Rank.
This second application of this technique allows the user to infuse Bakuton chakra into ninjutsu techniques applying explosive tags to inflict damage. This second application of Minister’s Bureaucracy will increase the chakra cost of the technique it is applied to by 10. In the case of this application the rank applied will be equivalent to the ninjutsu technique and produce an enhanced explosion resulting in an increase of +20 damage to the technique in question. For example, if Falling Paper Bomb is used then the technique will become Bakuton natured. It will also gain a bonus 20 damage from the increased power of the explosions created. Both applications of Minister’s Bureaucracy will produce explosions that are naturally angled away from the user thus preventing damage and negating recoil. Because of the nature of Minister’s Bureaucracy it essentially can be performed in the same timeframe due to its infusion nature.
Both applications of Minister’s Bureaucracy follow the same restrictions allowing for this technique to be used a total of five times per battle regardless of application. In terms of restrictions for the first application, S-Rank applications can only be used twice per battle and the user must wait a two turn cooldown in between applications. S-Rank applications count toward the total five applications of this technique. Both applications require the user use one of their three moves per turn.
(Bakuton: Tenmei) – Explosion Release: Mandate of Heaven
Type: Supplementary
Rank: A
Range: N/A
Chakra: (+10 chakra to the applied technique)
Damage: N/A
Description: This technique allows for the user to infuse Explosive chakra into objects composed of solid matter (Earth/Earth CE, weapons not including Custom Weapons, and not including organics). When the object in question either strikes an opposing object or force it will explode at the initial point of contact. Mandate of Heaven essentially allows the user to convert any physical object he pleases into a latent bomb. Should the user apply this technique to ninja tools or objects void of chakra the explosion produced would be roughly equivalent to that of an average explosive tag. Should the user infuse their Explosive chakra into a supplementary technique then the damage inflicted will be equivalent to the rank of the technique. For example, should the user infuse their Explosive chakra into Earth Shelter Technique then the shelter will explode dealing damage equivalent to B-Rank. An inherent weakness of the Mandate of Heaven is that this technique cannot be applied at long ranges. It can only be applied to techniques, tools, and such that are in close-range of the user or the objects in their direct possession. It cannot however be used upon anything on the opponent's person. Techniques which are created by the user allows for the infusion to occur within the same timeframe as the jutsu which Mandate of Heaven is applied to. Alternatively, the user can apply a single confrontation hand seal causing a premature explosion in the object in question, voiding the need for immediate physical contact or allowing the explosion to remain latent despite physical contact. This requires the user be aware of the clash, however. The explosions produced by Mandate of Heaven are naturally angled away from the user preventing damage from the explosion as well as negating recoil. Mandate of Heaven can be used five times per battle.
(Bakuton: Jigokumei) – Explosion Release: Mandate of Hell
Type: Supplementary
Rank: B
Range: Short
Chakra: N/A (+20 chakra cost to applied techniques)
Damage: N/A (40)
Description: This technique is considered the close counterpart of Mandate of Heaven. Like Mandate of Heaven, this technique allows the user to infuse matter purely solid in composition (Earth/Earth CE, weapons not including Custom Weapons, and not including organics) with Explosive chakra within short-range of the user. However, unlike Mandate of Heaven this does not produce a latent bomb. Instead, the object in question will have the entirety of its form converted into dark crimson Explosive chakra essentially converting it into pure Explosive energy after it is produced. For example, should an Earth technique be used the earth technique will emerge from the ground as normal and then immediately be converted by Mandate of Hell. The objects in question can either retain their form or lose their form allowing for a versatile reshaping at the user’s discretion depending on their needs at the time. As such, a kunai converted into raw Explosive chakra will retain its form as a kunai or be reshaped into a small sword or simple sphere of Explosive chakra. The converted object(s) will remain inert until they detonate against opposing object or force. The user can also choose to keep the energy inert when coming in contact with other objects. This requires the user be aware of the interaction, however. When used on multiple objects void of chakra their Explosive power will collectively be equivalent to B-Rank strength. For example, should four kunai be converted by this technique each kunai will assume D-Rank strength, collectively B-Rank. Alternatively, this technique can be applied to the user’s matter-based techniques (listed above). In this case the technique will assume the damage equivalent to its rank, instead of Mandate of Hell. Should a technique which produces multiple objects be converted it will take the same logic as if this technique was applied to multiple objects. Explosions produced will be proportional to the size of the object converted. These explosions are naturally angled away from their user in order to prevent damage and negate recoil. Techniques which possess sentience, like Stone Golems or other familiar type techniques, will be able to retain their sentient abilities after conversion preventing their deactivation. Additionally, Mandate of Hell can be used to convert existing techniques of the opponents, falling under the restrictions of this technique, as long as they are completely overpowered and within range of this technique. As such, Mandate of Hell is able to convert Earth techniques equivalent to its rank or Earth based techniques one rank lower than it. Due to the nature of this technique Mandate of Hell can be used within the same timeframe as the technique to which it is applied to. Mandate of Hell can be used three times per battle and requires a one turn cooldown in between applications. Mandate of Hell cannot be used on anything on the opponent's person (e.g. their clothes, weapons in their grasp, etc).
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A (+5 chakra to applied techniques)
Damage: N/A
Description: Imperial Radiance is an uncharacteristically passive and tame technique compared to the nature of Explosion Release. This technique, instead of aiding in spreading further destruction, aids in tactical applications to cause confusion to opposing forces. Through the use of Bakuton chakra the user is capable of manipulating explosions which they will produce over the next three turns. This added manipulation allows the user to cause the inferno produced by the explosions to manipulate the natural light of the battlefield and explosion causing the explosions to work similarly to flash bombs. The radius of the affected area varies depending on the power and size of the explosion. Essentially, explosions which extend to short range will be capable of blinding those within mid-range. Thus the technique is capable of causing a flash within one range higher than the explosion itself. Of course, in the case of long-range explosions this matters little. While this technique is active the user is able to determine whether an explosion will produce a flash. The blinding effects of an explosion under Imperial Radiance simply last for the duration equivalent to that of an average flash bomb. Because the explosions occur at the user’s volition they are able to briefly close their eyes and time it with the flash of light in order to prevent their own blinding. Imperial Radiance can be used three times per battle and lasts for three turns.
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (-70)
Description: This technique can only be used while Vestments of Divine Imperials is active. While in their explosive state the user will activate Venerable Augustus, Light of Heaven by focusing Bakuton chakra throughout their entire form. This technique causes the user’s body to become akin to that of a star – the very energy that illuminates the heavens and bestows the emperor’s reign with absolute legitimacy and power. In essence, this technique allows the user’s power to become akin to that of a star themselves; they will begin to barbarically consume energy at irrational rates in order to fuel their power by consuming the user’s own explosions on the battlefield through complex manipulation akin to Potentate Proclamation. Explosions which are produced freeform, such as explosive tags, will be consumed passively. While explosions made from techniques will be consumed actively, at the cost of a move. The consumption of explosions and their energy trigger a reaction within the user’s body similar to how a star produces its energy and fuels the reactions within its core by converting the power of the explosion into essential fuel. As the user consumes additional explosions on the battlefield and integrates them into his or her body their explosive form, which initially in its Vestments state begins as a dark crimson, will progressively brighten similar to that of a luminous star. Their luminescence is easily compared to that of a main sequence star beginning at Class M, or red/crimson, to Class A. Class A stars are essentially white in nature being extremely bright. This passively luminescence enhancement, while remarkably beautiful, holds an ability identical to that of Imperial Radiance allowing the user’s Explosion Release techniques to manipulate the natural light of their explosions and produce a flash bomb-like effect which blinds those within one additional range level of the initial explosion. The mechanics behind this ability work identically to how Imperial Radiance itself works – manipulating the natural light produced by the explosion very much akin to a generic flash bomb. The color of the flash produced will mimic the user’s current state, anywhere in the range between Class M and Class A purely depending on the number of explosions consumed; although this variance is purely cosmetic working to blind the victim regardless of the user’s current level of luminescence. The consumption and rapid conversion of the user’s explosions also serves a secondary purpose. Through this ability the user becomes able to considerably bolster their offensive capabilities of their explosions. For each Explosion technique consumed by Venerable Augustus, Light of Heaven the user will effectively increase their Explosion Release techniques by +20 damage. The user, however, is only able to absorb one explosion per turn and at the cost of a move. These explosions will mimic the user’s luminosity and radiance – becoming highly luminescent at their apex. Venerable Augustus, Light of Heaven will last until Vestments of Divine Imperials expires. For example, should Vestments of Divine Imperials remain active for three turns then this technique will persist until it expires. If Vestments will remain active for its full four turns then this technique will remain active for the same duration. When Vestments of Divine Imperials expires the user will collapse due to the sheer quantities of energy that their explosion state produced. The user’s body will swiftly reduce in luminosity and then expire completely, ending Vestments and causing the user’s death.
The Twin Evils
At both sides of his waist Avenger wields the Twin Evils. They are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast's fangs and claws. The Twin Evils, as they are more commonly referred to, are named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. With these weapons Avenger brings to bear his fury using them frequently as swordbreakers and throwing weapons very capable of rending flesh on contact. They are concealed at his side blending in perfectly with the markings and glyphs adorned throughout his body. Their true nature is in line with his kekkei genkai acting to enhance his usage of Explosion Release significantly.
(Tsuinaku) – The Twin Evils
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Twin Evils are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast’s fang and claws. The Twin Evils, as they are more commonly known, are appropriately named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. Tawich and Zarich’s origins remain in obscurity. Likely the pair was forged during a long forgotten era of brutality and savagery – where war and slaughter were the norm and peace was a rarity. Traditionally the pair is used as sword-breakers acting to stop and catch an opponent’s blade in close quarters combat and to swiftly rend flesh in response. Alternatively the Twin Evils can be used as simple throwing weapons akin to daggers whipped at opponents at high speeds to pierce and rend flesh from a distance. Beyond their basic ability to act as freeform weapons both of the twins possess a certain innate ability – camouflage. Both Zarich and Tawrich act to protect themselves from unwanted attention. Because of their crimson and black metal nature the combination of the two acts to blend perfectly with Avenger’s typical clothing and body tattoos. As such, passively, when sheathed against Avenger’s body both will become concealed from sight and appear as a simple continuation of the tattoos and glyphs which litter Avenger. Users with advanced eyesight, such as Doujutsu, are able to easily perceive the minute differences of the blades against the user’s body. Additionally, both blades possess and offer their own unique skills; one to empower the user’s Explosions with hatred and one to preserve them. Given the nature of the Twin Evils, only Avenger, Angra Mainyu, may wield this unique weapon.
Tawrich, the Left Fang Grinder; Tawrich’s ability revolves around the principle of focusing the user’s emotions, more specifically their hatred. It is an inherently passive ability in its nature acting as a second dimension of manipulation to all of the user’s Explosion Release techniques by infusing them with the user’s overwhelming hatred. As such, the user’s Bakuton chakra teems with pure hatred directed toward the world and allows for far more violent and malefic explosions. Tawrich in essence produces explosions which are inherently brutally crimson and far more malevolent in their nature. Their potential to burn and produce concussive damage becomes far greater with this increase. Tawrich’s Hatred Enhancement comes with the ability to increase the power of all of the user’s Explosion Release techniques, up to and including A-Rank, by one rank. S-Rank and above techniques gain the added benefit of being increased by 10 damage.
Zarich, the Right Fang Grinder; Zarich’s ability revolves around the principle of chain reactions and explosions. Zarich enables the user to manipulate existing and ongoing explosions by infusing their Bakuton chakra within them. The infused chakra acts to initiate much smaller explosions within the body of the initial triggering a sequence of reactions and producing a positive feedback mechanism within the initial explosion, allowing for multiple small explosions to occur. The smaller explosions produced aim to replace the expended energy of the main initial explosion. This in essence allows techniques which it is applied to require being overpowered entirely to be destroyed allowing for a sort of pseudo explosive regenerative process. Because the smaller explosions simply replace the expended energy Zarich’s ability does not enhance the power, size, or shape of the explosion at all. It simply acts to maintain the explosion in its produced state of power requiring that it be overpowered entirely to be destroyed, allowing it to last until the infusion is voided. Zarich’s ability passively siphons the user’s chakra at the rate of 15 chakra per turn in order to sustain the chain reaction. Zarich’s abilities can only be applied to a single explosion, requiring one of the user's three moves, on the battlefield at a time and requires the user reuse this ability to apply it to a different explosion. It can be used a maximum of three times per battle and cannot be used in consecutive turns.
Curse Mark of Heaven
At some point during his captivity Avenger was adorned with the Curse Mark of Heaven on the back of his right hand. When activated the first stage of the Cursed Seal releases a varying assortment of dark crimson tattoos which blend in with the glyphs and tattoos he has had inscribed onto his body.
When Avenger releases the second stage of his Curse Mark the Senjutsu chakra within is fully released. Due to the interference of the Senjutsu chakra Avenger's techniques will become discolored and enhanced resulting in a unique coloration of a remarkably beautiful red with black specks scattered through it. In addition to this enhancement Avenger's body undergoes a significant change. Compared to other Senjutsu induced transformations Avenger's is surprisingly humanoid with very few changes to his physical form. Avenger's skin turns dark grey while the glyphs spread over his body begin to glow golden. Sharpened spikes begin to form on his shoulders. Avenger's irises also begin to glow gold while his sclera turn black. Perhaps the most noticeable change is a whip like appendage which grows from Avenger's left forearm. The appendage is simply a physical extension of his body and can retract and extend with ease; as such he possesses full control and range of motion with it. It is a useful weapon in combat and is sharpened on its edges. Striking opponents easily rends flesh.
(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +200 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable thrice.
(Ten no Juin: Ni) - Heaven's Cursed Seal: Level 2
Type: Supplementary
Rank : S
Range: Short
Chakra: 40 (+ 400 chakra; -15 to user per turn)
Damage: N/A (-10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body.While in this stage the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His physical strength is improved as is his speed. Once it deactivates (regardless of being willed or timing out), it leaves the user drained of stamina for 2 turns as well as unable to mold chakra above A-Rank or use Taijutsu above B-Rank for 2 turns. His speed drops drastically (2 base ranks) as the damage and pain produced by the stress on his body overcomes the user. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts for 6 turns.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.
Transformation
You must be registered for see images
Fūinjutsu
Avenger's body is littered with glyphs and tattoos. While these markings are remarkably fearsome they are also used in combat. He is adorned with certain seals, talismans, and sigils which both compliment his fighting style and supplement his defenses.
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage Points: N/A
Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body.
Note: Must know Fuuinjutsu.
Note: Must be placed in the users biography.
Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back.
Note: The user cannot perform any genjutsu in the same round.
The user cannot perform any summonings for the same and the following 2 turns.
Note: If the electrical current has enough volts to kill, the seal is void.
Note: Can only be used by Mathias.
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, passively and instantly. Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.
Theory of Waves and Wind
During his travels Avenger gained intimate knowledge of a close quarters sealing assisted style of combat known as the Theory of Waves and Wind, or Namikazeron. Quickly mastering and becoming a specialist in it Avenger wears a pair of golden chakra metal finger claws into combat. The claws are crucial in the style being used to produce the Jutsushiki-Sen in order to manipulate and create the Sōjō Kanji. With the style Avenger shapes the Kanji for Fūinjutsu effectively freeing him from the need for scrolls, tags, and other generic mediums. Because of his specialization Avenger is capable of producing Jutsushiki-Sen at will and in accordance to his imagination, much like Yin Release. He is also able to use Namikazerian Fūinjutsu at half the normal chakra cost.
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+30 chakra cost to applied techniques)
Damage: N/A
Description: Celestial Retribution is considered the parent and pinnacle technique of the Mandates] of Heaven, Earth, and Hell. The basic essence of this technique is twofold – to mark the Emperor’s sacred property and to deliver the punishment upon those who attempt to steal it. In order to carry out its purpose Celestial Retribution employs an advanced form of Fūinjutsu unlike its related techniques. The Fūinjutsu which Celestial Retribution applies is advanced barrier manipulation very much akin to Sealing Technique: Abhorrence. The technique requires the irrational and barbaric consumption of energy in order to be activated and as such requires its user have Vestments of Divine Imperials active. Upon activation Celestial Retribution will inscribe the Coat of Arms of the Emperor upon the user’s Explosive form. The coat of arms itself takes the shape of the Civic Crown adorned across the user’s chest. Within the crown the Kanji for ‘Exalted’ will form signifying the marking of the Emperor’s possessions. The inscription and kanji act to provide an additional dimension of manipulation to the user’s explosion release techniques through an infusion of additional chakra. As such, infused Explosion Release will gain the Kanji for ‘Exalted’ inscribed within them. This takes form in a few different ways. When used on raw Explosion Release techniques, such as Explosive energy, malefic infernos, or simple explosions, the technique will create the Kanji into the body of the Explosion itself, visible to the opponent. Alternatively, Celestial Retribution can be used in conjunction with the Mandates of Heaven and Earth causing the Kanji to be inscribed into the solid matter as it is created and remains until the Explosion occurs where the explosion will then gain the Kanji itself; this essentially means techniques or objects with the Mandates of Heaven, Hell, and Earth will all gain this Kanji when infused by Celestial Retribution. The explosions themselves will undergo a shift in the coloration causing them to become a dark crimson with scattered black specks throughout it; although this is largely cosmetic and can be shifted through the use of external Explosion Release techniques which influence light or coloration. As previously stated, Celestial Retribution employs an infusion of chakra in order to both mark the sacred property of the Emperor as well as deliver punishment to those who steal it. This is done through the production of an intangible, highly malleable, and transparent barrier which is formed from the infusion of chakra. Due to the intangibility and malleability of the barrier it can easily shape itself as the explosion is produce allowing it to fit the explosion as it reaches its apex and shape itself proactively; this also applies in the case of angled explosions. When employed against normal elemental interactions, the barriers within the explosion offer no support or influence. Their true nature is revealed when opposing absorption or sealing techniques attempt to influence the user’s Explosion technique. These techniques include Dark Release Absorption, advanced Fūinjutsu, elemental chakra draining abilities, and other unique abilities which attempt to exert this influence over the user’s techniques. This in essence constitutes the first portion of Celestial Retribution: the marking. Techniques imbued with the Exalted Kanji will produce this self-sustaining barrier. The barrier itself is A-Rank in strength and, as such, can prevent and repel S-Rank and below techniques which attempt to seal, absorb, or consume the user’s Explosion Release techniques. The barriers produced can also not be absorbed by techniques of this nature. While the barrier acts to prevent and repel attempts to absorb the user’s Explosions it also acts to deliver punishment to those who would attempt such an act. The barriers act to ‘explode’ on contact with techniques that attempt to absorb it (listed above). This is much like the violet flames produced by (Shishienjin) – Four Violet Flames Battle Encampment. However, instead of relying on physical contact made by the opponent the barrier will instead explode on ethereal contact with techniques that attempt to absorb, seal, or consume it. Once ethereal contact is made an explosion will occur. However, this explosion is, like the nature of this technique, intangible and ‘ethereal’ in nature. It will not cause physical damage in the normal sense. Instead it will expand outward expanding the barrier within the explosion technique draining chakra from opponent’s within short-range of it at the rate of -70 per turn. The chakra absorbed is stored within the explosion allowing the user, at their volition, to absorb it through the use of Potentate Proclamation or related technique. This acts to replenish the user’s chakra reserves using the stolen chakra of the opponent as punishment. The explosion occurs instantly as contact is made and the opposing technique is repelled.
Celestial Retribution is activated instantly, costing a move. Celestial Retribution can also be used in the same timeframe as a technique that it is applied to, also costing a move. The user will be able to, at their volition, infuse techniques with barriers allowing for convenience of choice. Celestial Retribution, due to its need to be activated during Vestments of Divine Imperials, will last for as long as the user’s elemental transformation does effectively binding the two. This technique can be used twice per battle with a four turn cooldown in between applications. Upon expiration this technique will cause the user to experience a reduction in physical resourcefulness amplifying the negative effects of Vestments of Divine Imperials effectively reducing their base speed by an additional 2 levels. The barriers produced by this technique are considered A-Rank in strength and as such can repel and counteract S-Rank or below attempts to seal, absorb, or consume the user’s Explosion Release techniques which this is applied to, at the cost of 30 additional chakra.
(Bakuton: Kōtei Kyōki Yogen no Shūen) – Explosion Release: Emperor’s Madness, Visions of Demise
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-70)
Description: The third and ultimate technique awakened during Avenger’s maddening rampage; it represents the darkness which shrouds his heart and mind – his true nature and form. This technique applies the basic principle of the creation of Explosion Release familiars. However, unlike typical familiar techniques within the Explosion Release kekkei genkai Emperor’s Madness, Visions of Demise, creates a familiar that is entirely black in color. This is, in essence, the true form of Avenger’s madness given form. In Imperial myth, these shadows, or Asuras, would lead emperors to madness driving their sacred empire to ruin. Reflecting this, the familiar created, while produced entirely of Explosion chakra, will manipulate its natural light- in this specific case the manipulation will cause the familiar, and its explosions, to emit zero light causing it to appear pitch black – much like a cosmic black hole. Asura, like other familiars, possesses a limited form of sentience allowing it to perform actions independently of its user while passively siphoning chakra from him. However, unlike common familiars Asura forms a unique bond with its creator. The familiar will be bound to creator with a tether of Explosive chakra from its form attaching itself to its master. The tether prevents Asura from leaving a short-range radius around its user but allowing for maximum range of movement within short-range. Essentially, Asura does not walk; it is locked in a flight-like stasis very much akin to a phantom without legs bound to its creator through the tether. Asura itself can range in size from a minimum of the same size as the user to a maximum of twice his or her size. Because of this stasis and enhanced range of movement Asura is capable of moving within the confines of its range at twice the base speed of its creator. Unlike its sibling techniques Venerable Augustus, Light of Heaven and Celestial Avulsion the initiation of Emperor’s Madness, Visions of Demise takes some strain on the user’s body causing them to suffer limited strain at its onset. The strain is cosmetic in nature and manifests itself as a surge of pain not great enough to hinder the user’s resourcefulness in combat. Asura’s second most basic ability is its unique interaction with natural light causing any explosion produced by Asura, from either his body or abilities, to be pitch black in nature. However, when used in conjunction with Imperial Radiance and other techniques which influence the natural light of explosions the flash will be very much akin to the natural flashes of light which escape from a black hole still allowing the flashes to blind its victims within its specified range. Asura also possesses a pseudo-regenerative capability through its highly volatile chakra allowing it to regenerate from damage which does not destroy it in a single instance requiring that the familiar be completely overpowered within elemental strengths and weaknesses.
Name Angra Mainyu Nickname Avenger, The Reviled Evil, Knight of Havoc, Fallen of Wrath Clan Explosion Age 22 Date of Birth October 4
Appearance
Avenger is of slightly short stature; standing at a moderate 5'4". His skin tone is darker than average with jet black hair. Most notably his body is covered almost entirely with a variety of glyphs and tattoos which conceal the scars he had gained during his containment in Iwagakure. The body markings take on a mix of colors primarily being crimson red and black. These markings, while fearsome, are not purely for display and are used in Fūinjutsu. Traditionally Avenger wears a ragged crimson tunic wrapped around his waist with a similarly colored headband taking the place of his old Iwagakure headband.
You must be registered for see images
Personality
Angra was originally a kindhearted and good-natured young man before he was shunned by Iwagakure and his family. He had a deep reverence for life and his fellow man going so far in his Ninja academy days to study nonlethal arts. To him the preservation of life was a must and needless violence was a tumor upon the face of mankind. To Angra the distinction between evil and good was black and white, cut and dry. This interpretation of the nature of humanity and the world would inevitably lead to Angra's downfall. Angra's heart was quickly broken when he was shunned by his family, friends, and fellow villagers due to his strange kekkei genkai.
Due to the torture he underwent during his captivity in his village Angra's disposition dramatically transformed. Angra eventually succumbed to madness as the torture became too much for his mind to bear causing him to lose his identity entirely. Upon escaping from Iwagakure he would, in a fit of madness, blindly slaughter numerous of his former comrades including those responsible for his imprisonment and torture. During the devastation Angra took on the name Avenger, forgoing his old persona entirely.
As the madness subsided on Avenger's aimless travels through the world his new personality emerged. A silent hatred boiled deep within against humanity for what he perceived as a great betrayal against him and his ideals, although long forgotten at this point. In condescending fashion he came to the realization that humanity was not simply prone to evil but were in fact inherently evil leading him to forgive them for their transgressions against him. With Avenger's new conviction burned into his mind he would scour the world aiming to annihilate humanity.
You must be registered for see images
V I L L A G E § I N F O R M A T I O N S
Iwagakure ∾ Village of Birth
Village of Alliance ∾ Akatsuki/Kurogakure
You must be registered for see images
You must be registered for see images
R A N K / C H A K R A § I N F O R M A T I O N S
Ninja Rank
Sage
Specialty
Fire Release
Earth Release
Explosion Release
Taijutsu
Theory of Waves and Wind
Elements
Water Release
Fire Release
Earth Release
Lightning Release
Wind Release
Explosion Release
Hot Ice Release
Alcohol Release
Theory of Waves and Wind
Dance of the Bearded Sage
Black Heaven and Earth
Mantis Fist
Warrior Monk's Way
Fire Mastery
During his blind rampage in Iwagakure Avenger's rage manifested itself in his mastery over Fire Release. As his madness subsided he quickly came to realize the new potent specialty allowing him to perform fire techniques with a single hand seal. Because of his unbridled rage and madness his emotions manifested themselves in his powers over Fire Release enhancing them greatly as he rediscovered the Seven Sovereign Flames. Avenger's silent rage over the loss of his former love of life and humanity manifested Asmodeus' Ire. This Sovereign Flame produces, at the user's volition, brutally crimson red fire, matching Avenger's clothing. Asmodeus' Ire, in addition to the crimson flames it produces, also causes the fire to barbarically consume oxygen at almost irrational rates causing it to become highly explosive and volatile in what is known as a "thermobaric explosion". In addition, any Fire Style technique within the area of this Sovereign Flame reduces its strength by one rank. Avenger is also the bearer of Scarlet, the Akatsuki ring. Traditionally wearing the ring on his right ring finger Scarlet enhances Avenger's control over Fire Release techniques greatly.
(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.
The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.
The Sovereign Flames themselves are as follows;
Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.
Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.
Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.
Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.
Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.
Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.
Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.
Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
(Akatsuki Enjin: Shu) - Akatsuki Ring: Scarlet
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Katon)
Description: One of the ten Akatsuki Rings worn on the right ring finger. This Ring is made out of an Indestructible red stone that increases the fire manipulation abilities of the user. All fire technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can change the properties of a fire technique, giving it Ash, or Gas properties, adding +20 damage instead of +1 rank, but being unable to produce fire techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki
Earth Mastery
From his early years Avenger's natural affinity manifested itself as Earth Release due to his deep respect for life and humanity. During his training in the Iwagakure academy he sharpened his abilities over the element mastering it to a remarkable degree allowing him to use Earth Release techniques with faster hand seals compared to others.blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank
Alcohol Release
During his elemental training Avenger came to understand a new advanced nature - Alcohol Release. The powerful nature goes hand in hand with Avenger's natural kekkei genkai. The Alcohol can be applied to critically intoxicate his foes and overwhelm them with a naturally flammable and explosive fluid. For increased weapon utility Avenger developed the Jägerbombs - bottles of pure alcohol which he can use in various ways such as in sync with explosive tags to produce powerful malefic explosives or to forcefully feed to his opponents to intoxicate them.
You must be registered for see images
Avenger's Signature Techniques
(Bakuton: Kami Teikoku no Saifuku) – Explosion Release: Vestments of Divine Imperials
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to use Bakuton and the elements which compose it, their primary elemental affinity and any CEs based on these elements as well as non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn.
Type: Supplementary
Rank: D – S
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A (+20)
Description: Minister’s Bureaucracy is an Explosion Release technique designed to infuse explosive tags with the user’s Bakuton chakra. This technique has two different applications – that of applied freeform explosive tags and that of ninjutsu based techniques which apply paper tags in order to inflict damage. In the case of freeform explosive tags the user is able to infuse a single, or multiple explosive tags, with their Bakuton chakra in order to increase the power of the explosion as well as their ability to manipulate the explosion. In the case of the increased power this technique will allow for a D - S ranked infusion capable of varying levels of destruction. For infusions at D to B-Rank the explosive tags in question will be capable of delivering an explosion reflecting their rank in damage spanning over short-range around them. For explosive tags infused with Bakuton chakra at A-Rank the explosions produced will be capable of inflicting A-Rank damage and spanning over mid-range around them. For S-Rank applications of this technique produce enormous explosions capable of reaching into mid-range from the explosive tag, able to deliver enormous amounts of damage equivalent to S-Rank in the afflicted area. If multiple explosive tags are infused with Bakuton chakra their total strength will reflect the degree of chakra applied. As such, if four explosive tags are thrown and infused at B-Rank strength then each will possess D-Rank strength, collectively B-Rank.
This second application of this technique allows the user to infuse Bakuton chakra into ninjutsu techniques applying explosive tags to inflict damage. This second application of Minister’s Bureaucracy will increase the chakra cost of the technique it is applied to by 10. In the case of this application the rank applied will be equivalent to the ninjutsu technique and produce an enhanced explosion resulting in an increase of +20 damage to the technique in question. For example, if Falling Paper Bomb is used then the technique will become Bakuton natured. It will also gain a bonus 20 damage from the increased power of the explosions created. Both applications of Minister’s Bureaucracy will produce explosions that are naturally angled away from the user thus preventing damage and negating recoil. Because of the nature of Minister’s Bureaucracy it essentially can be performed in the same timeframe due to its infusion nature.
Both applications of Minister’s Bureaucracy follow the same restrictions allowing for this technique to be used a total of five times per battle regardless of application. In terms of restrictions for the first application, S-Rank applications can only be used twice per battle and the user must wait a two turn cooldown in between applications. S-Rank applications count toward the total five applications of this technique. Both applications require the user use one of their three moves per turn.
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (-70)
Description: The first of the techniques awakened during Avenger's maddening rampage; it represents his ever growing celestial rage. This technique can only be used while Vestments of Divine Imperials is active. While in their explosive state the user will activate Venerable Augustus, Light of Heaven by focusing Bakuton chakra throughout their entire form. This technique causes the user’s body to become akin to that of a star – the very energy that illuminates the heavens and bestows the emperor’s reign with absolute legitimacy and power. In essence, this technique allows the user’s power to become akin to that of a star themselves; they will begin to barbarically consume energy at irrational rates in order to fuel their power by consuming the user’s own explosions on the battlefield through complex manipulation akin to Potentate Proclamation. Explosions which are produced freeform, such as explosive tags, will be consumed passively. While explosions made from techniques will be consumed actively, at the cost of a move. The consumption of explosions and their energy trigger a reaction within the user’s body similar to how a star produces its energy and fuels the reactions within its core by converting the power of the explosion into essential fuel. As the user consumes additional explosions on the battlefield and integrates them into his or her body their explosive form, which initially in its Vestments state begins as a dark crimson, will progressively brighten similar to that of a luminous star. Their luminescence is easily compared to that of a main sequence star beginning at Class M, or red/crimson, to Class A. Class A stars are essentially white in nature being extremely bright. This passive luminescence enhancement, while remarkably beautiful, holds an ability identical to that of Imperial Radiance allowing the user’s Explosion Release techniques to manipulate the natural light of their explosions and produce a flash bomb-like effect. The mechanics behind this ability work identically to how Imperial Radiance itself works – manipulating the natural light produced by the explosion very much akin to a generic flash bomb. The color of the flash produced will mimic the user’s current state, anywhere in the range between Class M and Class A purely depending on the number of explosions consumed; although this variance is purely cosmetic working to blind the victim regardless of the user’s current level of luminescence. The consumption and rapid conversion of the user’s explosions also serves a secondary purpose. Through this ability the user becomes able to considerably bolster their offensive capabilities of their explosions. For each Explosion technique consumed by Venerable Augustus, Light of Heaven the user will effectively increase their Explosion Release techniques by +20 damage up to S rank. The user, however, is only able to absorb one explosion per turn and at the cost of a move. These explosions will mimic the user’s luminosity and radiance – becoming highly luminescent at their apex. Venerable Augustus, Light of Heaven will last until Vestments of Divine Imperials expires. For example, should Vestments of Divine Imperials remain active for three turns then this technique will persist until it expires. If Vestments will remain active for its full four turns then this technique will remain active for the same duration. When Vestments of Divine Imperials expires the user will collapse due to the sheer quantities of energy that their explosion state produced. The user’s body will swiftly reduce in luminosity and then expire completely, causing the user’s death, suffering 70 damage. Whether the technique is ended prematurely or not, it results in the users' death.
(Bakuton: Retsuri’ten Hōritsu no Hikari) – Explosion Release: Celestial Avulsion, Law of Light
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: N/A (-70)
Description: The second of the techniques awakened during Avenger’s maddening rampage; it represents the absolute laws of light....
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-70)
Description: The third and ultimate technique awakened during Avenger’s maddening rampage; it represents the darkness which shrouds his heart and mind – his true nature and form....
You must be registered for see images
B A C K G R O U N D § I N F O R M A T I O N S
Few would write of Angra Mainyu's early life. Born to an average family in Iwagakure Angra's childhood was very bland and followed the traditional path of a young shinobi of Iwagakure. Perhaps the most important influence in Angra's life was his mother's. While her name goes unknown in the history texts she had influenced Angra critically by building the foundation to his outlook on life and humanity. From a very young age Angra believed that life was indeed precious. His reverence for life went so far for Angra to put copious amounts
of time into studying the nonlethal arts in the academy at the young age of
six. He came to hold deeply true that needless violence and war was a tumor upon the face of mankind and that humans were naturally prone to evil. While this seemed like a bleak outlook Angra believed that while prone to evil humans could be guided on a path toward peace. These deeply rooted convictions would inevitably lead Angra to his downfall to become Avenger.
At the age of thirteen Angra had come of age and discovered his powerful kekkei genkai - Explosion Release. Angra's kekkei genkai had come only during the early advent of the Explosion Corps of Iwagakure leading many to not understand his bloodline ability. Many of his fellow villagers viewed his ability as a deep evil itself shunning him from many areas of the village leaving him with only his family to rely on. This left Angra heart broken and near shattered. However, the true catastrophe happened when he was taken prisoner by the own protectors of Iwagakure - the upper echelon of command, the Tsuchikage and his advisers.
Angra was taken prisoner by the very officers selected by the people to protect the village and its inhabitants. While numerous villagers feared and shunned Angra for his abilities the officers of Iwagakure instead sought to experiment on him to learn more about Explosion Release. For countless days Angra was tortured for information, experimented on by various doctors, and left near starving to break his will. With limited shinobi training Angra's will was quickly breaking. Yet he could not give the interrogators what they wanted - he knew very little about his own kekkei genkai. Within days his will had broken and Angra had succumbed to madness for the torture simply became too much for his mind to bear. Finally shattered Angra's mind subconsciously discarded his identity entirely causing him to go into a blind state of rage. Using his Explosion Release he devastated his holding cell easily escaping from captivity as his powers came to the surface. As his escape progressed he inadvertently slaughtered numerous Iwagakure officials and civilians; leaving nothing but devastation in his wake.
With huge portions of Iwagakure in ruins the young teenager departed in the night leaving his very identity behind. In this destruction his new life would be born - his life as Avenger. Discarding his old name entirely Avenger would wander the world aimlessly slowly relieving himself of his madness and seeking a new understanding of the world and humanity. His old reverence for life and nature had disintegrated in the very explosions which had devastated his former comrades and village. During his travels as his madness had finally subsided he had reached Amegakure. Whilst there Avenger would learn the secrets to Ameton enhancing his abilities over Water Release significantly.
As his journey continued Avenger came to a new realization and conviction. His madness had finally boiled down into a silent hatred deeply rooted against humanity for what he perceived as a great betrayal against him and his former ideals, although long forgotten at this point. In condescending fashion he came to the realization that humanity was not simply prone to evil but were in fact inherently evil. Avenger's realization lead him to the conviction that he must wipe humanity from the face of the earth to destroy the very evil he abhorred. The revelation would lead Avenger to forgive Iwagakure for their transgressions against him for they were simply inherently evil. That to expect goodness and kindness was an inherent flaw in one's expectations - that evil simply was. With Avenger's new conviction burned into his mind he would scour the world aiming to annihilate humanity.
O T H E R
Imperial Chaos
To manifest his rage and disdain for humanity Avenger created Imperial Chaos, an arsenal of Explosion Release techniques to bring forth his fury to bear upon civilization. To Avenger nothing is sheltered from his rampage; that the very world itself and all things, living or otherwise, are his to destroy and engulf in a malefic inferno.
(Bakuton: Kami Teikoku no Saifuku) – Explosion Release: Vestments of Divine Imperials
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to use Bakuton and the elements which compose it, their primary elemental affinity and any CEs based on these elements as well as non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn.
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: Potentate Proclamation is designed to be used while the Vestments of Divine Imperials is active. This technique allows for the user to manipulate on going explosions on the battlefield by infusing their Bakuton chakra into the explosion. The explosion, while still active, will be absorbed into the user’s Vestment state allowing for it to be seamlessly integrated into their explosive body. In essence, this technique acts to extend the duration on Vestments of Divine Imperials by integrating additional energy into the form. Thus, for each B or A Rank explosion consumed by Potentate Proclamation, Vestments of Divine Imperials will be extended by two turns. Should the user consume an S or Forbidden Rank explosion they will be capable of extending Vestments by an additional three turns. Of course, while this technique is used the user will have effectively ended the explosion in question neutralizing it entirely themselves by integrating it into their body. Because this technique simply acts to infuse an explosion it will take little to no time at all allowing for smooth transitioning between techniques. Alternatively, Potentate Proclamation can be applied to absorb semi-sentient Explosive familiars. This application allows the user to integrate the familiar’s abilities into the user’s body. Upon expiration of this technique this will cause the separation of user and familiar. By consuming sentient creations Potentate Proclamation effectively binds their duration to Vestments of Divine Imperials. Thus, if a familiar is absorbed and will remain on the field for two more turns while Vestments will remain active for three turns then the familiar will remain absorbed and active until Vestments expires. Potentate Proclamation can be used three times per battle and will remain active until Vestments of Divine Imperials expires.
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short
Chakra: 30 (-5 per turn)
Damage: N/A (60)
Description: Imperial Majesty is a highly versatile Explosion Release technique to be used while Vestments of Divine Imperials is active. Applying the user’s explosive energy state he or she will produce explosions at any point on their body enabling them to be propelled against the air in the direction of their choosing. The explosions are highly versatile in nature allowing for the user to shape and manipulate them upon creation effectively negating recoil and preventing damage by angling the explosions outwards while also determining their width. The explosions, as previously mentioned, will propel the user against the air allowing for the user to take evasive measures in order to avoid techniques within logical reason and speed. Alternatively, this technique can be used to propel the user and then be sustained enabling for a limited form of flight/levitation by setting off a small chain reaction of explosions at the chosen location on the user’s body. The chain of explosions used to sustain this technique is maintained by passively draining the user’s chakra over time. When Imperial Majesty is used offensively or defensively the user can instead apply the propulsion against a living body or opposing technique, respecting elemental weaknesses and strengths. The explosion will act to propel the user in the opposite direction of the targeted body inflicting A-Rank damage. Imperial Majesty can be used four times per battle.
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Imperial Authority is designed to only be used while Vestments of Divine Imperials is active. Applying the user’s Explosive energy state the user becomes able to shape their body into anything which suits their needs at the given moment. The technique can produce appendages of varying shapes and sizes to be used as weapons to strike an opponent. Authority can go as far as allowing the user to shape their body into whatever form comes from their imagination as long as the size does not exceed twice their original form. When Vestments of Divine Imperials is deactivated or expires the user’s form will revert to its original shape and size. Reverting to the user’s original form with this technique requires the user use one of their three moves per turn. Imperial Authority can be used four times per battle.
Type: Supplementary
Rank: D – S
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A (+20)
Description: Minister’s Bureaucracy is an Explosion Release technique designed to infuse explosive tags with the user’s Bakuton chakra. This technique has two different applications – that of applied freeform explosive tags and that of ninjutsu based techniques which apply paper tags in order to inflict damage. In the case of freeform explosive tags the user is able to infuse a single, or multiple explosive tags, with their Bakuton chakra in order to increase the power of the explosion as well as their ability to manipulate the explosion. In the case of the increased power this technique will allow for a D - S ranked infusion capable of varying levels of destruction. For infusions at D to B-Rank the explosive tags in question will be capable of delivering an explosion reflecting their rank in damage spanning over short-range around them. For explosive tags infused with Bakuton chakra at A-Rank the explosions produced will be capable of inflicting A-Rank damage and spanning over mid-range around them. For S-Rank applications of this technique produce enormous explosions capable of reaching into mid-range from the explosive tag, able to deliver enormous amounts of damage equivalent to S-Rank in the afflicted area. If multiple explosive tags are infused with Bakuton chakra their total strength will reflect the degree of chakra applied. As such, if four explosive tags are thrown and infused at B-Rank strength then each will possess D-Rank strength, collectively B-Rank.
This second application of this technique allows the user to infuse Bakuton chakra into ninjutsu techniques applying explosive tags to inflict damage. This second application of Minister’s Bureaucracy will increase the chakra cost of the technique it is applied to by 10. In the case of this application the rank applied will be equivalent to the ninjutsu technique and produce an enhanced explosion resulting in an increase of +20 damage to the technique in question. For example, if Falling Paper Bomb is used then the technique will become Bakuton natured. It will also gain a bonus 20 damage from the increased power of the explosions created. Both applications of Minister’s Bureaucracy will produce explosions that are naturally angled away from the user thus preventing damage and negating recoil. Because of the nature of Minister’s Bureaucracy it essentially can be performed in the same timeframe due to its infusion nature.
Both applications of Minister’s Bureaucracy follow the same restrictions allowing for this technique to be used a total of five times per battle regardless of application. In terms of restrictions for the first application, S-Rank applications can only be used twice per battle and the user must wait a two turn cooldown in between applications. S-Rank applications count toward the total five applications of this technique. Both applications require the user use one of their three moves per turn.
(Bakuton: Ryōiki no Ten'nō) – Explosion Release: Domain of the Emperor
Type: Offensive, Supplementary
Rank: S
Range: Short – Mid
Chakra: 40 (-10 per turn)
Damage: N/A (80)
Description: Through direct contact with a solid surface the user will focus their Explosive chakra into it causing it to diffuse evenly throughout the applied surface. The Explosive chakra will quickly diffuse up to mid-range from the user’s initial location lacing the terrain with chakra unbeknownst to opponents lacking special capabilities, like Doujutsu or Sensory. In its diffused state this technique offers no direct offensive potential simply acting to lace the terrain with Explosive chakra essentially marking the surface as the Emperor’s domain. Domain of the Emperor will passively drain 10 chakra per turn from its user allowing in order to be sustained. While active the opponent will be unable to use Earth Release techniques which emerge from the ground. Domain of the Emperor essentially emulates its natural oppressive ability through this lacing of Explosive chakra. Alternatively, this technique can be used to converge the diffused chakra into a single location by pooling it beneath a targeted location. This convergence can be performed immediately upon initiation of this technique, at the cost of a single move, or can be performed after the diffused chakra has been laced into the surface, costing an additional move. The explosion produced by this alternative application will cause the earth to rupture beneath the targeted location which can encompass all of short-range from its location. The rupturing will be proceeded by the normal rumbling sound accompanied by all average earth techniques followed by an immediate explosion. The explosion will both carry with it the normal heat and force as well as the ruptured earth, forming a highly effective blunt and sharp shrapnel. When the convergence application is used this will effectively end Domain of the Emperor and require the user use this technique again in order to lace chakra into the earth. Domain of the Emperor can be used twice per battle and lasts four turns per application or until it is sacrificed to produce an explosion. While active the user is unable to use techniques other than Explosion Release, the elements which compose it, their primary elemental affinity, and non-elemental techniques.
(Bakuton: Tenmei) – Explosion Release: Mandate of Heaven
Type: Supplementary
Rank: A
Range: N/A
Chakra: (+10 chakra to the applied technique)
Damage: N/A
Description: This technique allows for the user to infuse Explosive chakra into objects composed of solid matter (Earth/Earth CE, weapons not including Custom Weapons, and not including organics). When the object in question either strikes an opposing object or force it will explode at the initial point of contact. Mandate of Heaven essentially allows the user to convert any physical object he pleases into a latent bomb. Should the user apply this technique to ninja tools or objects void of chakra the explosion produced would be roughly equivalent to that of an average explosive tag. Should the user infuse their Explosive chakra into a supplementary technique then the damage inflicted will be equivalent to the rank of the technique. For example, should the user infuse their Explosive chakra into Earth Shelter Technique then the shelter will explode dealing damage equivalent to B-Rank. An inherent weakness of the Mandate of Heaven is that this technique cannot be applied at long ranges. It can only be applied to techniques, tools, and such that are in close-range of the user or the objects in their direct possession. It cannot however be used upon anything on the opponent's person. Techniques which are created by the user allows for the infusion to occur within the same timeframe as the jutsu which Mandate of Heaven is applied to. Alternatively, the user can apply a single confrontation hand seal causing a premature explosion in the object in question, voiding the need for immediate physical contact or allowing the explosion to remain latent despite physical contact. This requires the user be aware of the clash, however. The explosions produced by Mandate of Heaven are naturally angled away from the user preventing damage from the explosion as well as negating recoil. Mandate of Heaven can be used five times per battle.
(Bakuton: Jigokumei) – Explosion Release: Mandate of Hell
Type: Supplementary
Rank: B
Range: Short
Chakra: N/A (+20 chakra cost to applied techniques)
Damage: N/A (40)
Description: This technique is considered the close counterpart of Mandate of Heaven. Like Mandate of Heaven, this technique allows the user to infuse matter purely solid in composition (Earth/Earth CE, weapons not including Custom Weapons, and not including organics) with Explosive chakra within short-range of the user. However, unlike Mandate of Heaven this does not produce a latent bomb. Instead, the object in question will have the entirety of its form converted into dark crimson Explosive chakra essentially converting it into pure Explosive energy after it is produced. For example, should an Earth technique be used the earth technique will emerge from the ground as normal and then immediately be converted by Mandate of Hell. The objects in question can either retain their form or lose their form allowing for a versatile reshaping at the user’s discretion depending on their needs at the time. As such, a kunai converted into raw Explosive chakra will retain its form as a kunai or be reshaped into a small sword or simple sphere of Explosive chakra. The converted object(s) will remain inert until they detonate against opposing object or force. The user can also choose to keep the energy inert when coming in contact with other objects. This requires the user be aware of the interaction, however. When used on multiple objects void of chakra their Explosive power will collectively be equivalent to B-Rank strength. For example, should four kunai be converted by this technique each kunai will assume D-Rank strength, collectively B-Rank. Alternatively, this technique can be applied to the user’s matter-based techniques (listed above). In this case the technique will assume the damage equivalent to its rank, instead of Mandate of Hell. Should a technique which produces multiple objects be converted it will take the same logic as if this technique was applied to multiple objects. Explosions produced will be proportional to the size of the object converted. These explosions are naturally angled away from their user in order to prevent damage and negate recoil. Techniques which possess sentience, like Stone Golems or other familiar type techniques, will be able to retain their sentient abilities after conversion preventing their deactivation. Additionally, Mandate of Hell can be used to convert existing techniques of the opponents, falling under the restrictions of this technique, as long as they are completely overpowered and within range of this technique. As such, Mandate of Hell is able to convert Earth techniques equivalent to its rank or Earth based techniques one rank lower than it. Due to the nature of this technique Mandate of Hell can be used within the same timeframe as the technique to which it is applied to. Mandate of Hell can be used three times per battle and requires a one turn cooldown in between applications. Mandate of Hell cannot be used on anything on the opponent's person (e.g. their clothes, weapons in their grasp, etc).
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A (+5 chakra to applied techniques)
Damage: N/A
Description: Imperial Radiance is an uncharacteristically passive and tame technique compared to the nature of Explosion Release. This technique, instead of aiding in spreading further destruction, aids in tactical applications to cause confusion to opposing forces. Through the use of Bakuton chakra the user is capable of manipulating explosions which they will produce over the next three turns. This added manipulation allows the user to cause the inferno produced by the explosions to manipulate the natural light of the battlefield and explosion causing the explosions to work similarly to flash bombs. The radius of the affected area varies depending on the power and size of the explosion. Essentially, explosions which extend to short range will be capable of blinding those within mid-range. Thus the technique is capable of causing a flash within one range higher than the explosion itself. Of course, in the case of long-range explosions this matters little. While this technique is active the user is able to determine whether an explosion will produce a flash. The blinding effects of an explosion under Imperial Radiance simply last for the duration equivalent to that of an average flash bomb. Because the explosions occur at the user’s volition they are able to briefly close their eyes and time it with the flash of light in order to prevent their own blinding. Imperial Radiance can be used three times per battle and lasts for three turns.
Type: Offensive, Defensive, Supplementary
Rank: C – S
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the user to use a single Tiger hand seal for both its creation and sustainment, at the cost of ten chakra per turn. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. A-Rank application can only be used four times per battle. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (-70)
Description: The first of the techniques awakened during Avenger's maddening rampage; it represents his ever growing celestial rage. This technique can only be used while Vestments of Divine Imperials is active. While in their explosive state the user will activate Venerable Augustus, Light of Heaven by focusing Bakuton chakra throughout their entire form. This technique causes the user’s body to become akin to that of a star – the very energy that illuminates the heavens and bestows the emperor’s reign with absolute legitimacy and power. In essence, this technique allows the user’s power to become akin to that of a star themselves; they will begin to barbarically consume energy at irrational rates in order to fuel their power by consuming the user’s own explosions on the battlefield through complex manipulation akin to Potentate Proclamation. Explosions which are produced freeform, such as explosive tags, will be consumed passively. While explosions made from techniques will be consumed actively, at the cost of a move. The consumption of explosions and their energy trigger a reaction within the user’s body similar to how a star produces its energy and fuels the reactions within its core by converting the power of the explosion into essential fuel. As the user consumes additional explosions on the battlefield and integrates them into his or her body their explosive form, which initially in its Vestments state begins as a dark crimson, will progressively brighten similar to that of a luminous star. Their luminescence is easily compared to that of a main sequence star beginning at Class M, or red/crimson, to Class A. Class A stars are essentially white in nature being extremely bright. This passive luminescence enhancement, while remarkably beautiful, holds an ability identical to that of Imperial Radiance allowing the user’s Explosion Release techniques to manipulate the natural light of their explosions and produce a flash bomb-like effect. The mechanics behind this ability work identically to how Imperial Radiance itself works – manipulating the natural light produced by the explosion very much akin to a generic flash bomb. The color of the flash produced will mimic the user’s current state, anywhere in the range between Class M and Class A purely depending on the number of explosions consumed; although this variance is purely cosmetic working to blind the victim regardless of the user’s current level of luminescence. The consumption and rapid conversion of the user’s explosions also serves a secondary purpose. Through this ability the user becomes able to considerably bolster their offensive capabilities of their explosions. For each Explosion technique consumed by Venerable Augustus, Light of Heaven the user will effectively increase their Explosion Release techniques by +20 damage up to S rank. The user, however, is only able to absorb one explosion per turn and at the cost of a move. These explosions will mimic the user’s luminosity and radiance – becoming highly luminescent at their apex. Venerable Augustus, Light of Heaven will last until Vestments of Divine Imperials expires. For example, should Vestments of Divine Imperials remain active for three turns then this technique will persist until it expires. If Vestments will remain active for its full four turns then this technique will remain active for the same duration. When Vestments of Divine Imperials expires the user will collapse due to the sheer quantities of energy that their explosion state produced. The user’s body will swiftly reduce in luminosity and then expire completely, causing the user’s death, suffering 70 damage. Whether the technique is ended prematurely or not, it results in the users' death.
(Bakuton: Retsuri’ten Hōritsu no Hikari) – Explosion Release: Celestial Avulsion, Law of Light
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: N/A (-70)
Description: The second of the techniques awakened during Avenger’s maddening rampage; it represents the absolute laws of light....
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-70)
Description: The third and ultimate technique awakened during Avenger’s maddening rampage; it represents the darkness which shrouds his heart and mind – his true nature and form....
The Twin Evils
At both sides of his waist Avenger wields the Twin Evils. They are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast's fangs and claws. The Twin Evils, as they are more commonly referred to, are named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. With these weapons Avenger brings to bear his fury using them frequently as swordbreakers and throwing weapons very capable of rending flesh on contact. They are concealed at his side blending in perfectly with the markings and glyphs adorned throughout his body. Their true nature is in line with his kekkei genkai acting to enhance his usage of Explosion Release significantly.
(Tsuinaku) – The Twin Evils
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Twin Evils are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast’s fang and claws. The Twin Evils, as they are more commonly known, are appropriately named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. Tawich and Zarich’s origins remain in obscurity. Likely the pair was forged during a long forgotten era of brutality and savagery – where war and slaughter were the norm and peace was a rarity. Traditionally the pair is used as sword-breakers acting to stop and catch an opponent’s blade in close quarters combat and to swiftly rend flesh in response. Alternatively the Twin Evils can be used as simple throwing weapons akin to daggers whipped at opponents at high speeds to pierce and rend flesh from a distance. Beyond their basic ability to act as freeform weapons both of the twins possess a certain innate ability – camouflage. Both Zarich and Tawrich act to protect themselves from unwanted attention. Because of their crimson and black metal nature the combination of the two acts to blend perfectly with Avenger’s typical clothing and body tattoos. As such, passively, when sheathed against Avenger’s body both will become concealed from sight and appear as a simple continuation of the tattoos and glyphs which litter Avenger. Users with advanced eyesight, such as Doujutsu, are able to easily perceive the minute differences of the blades against the user’s body. Additionally, both blades possess and offer their own unique skills; one to empower the user’s Explosions with hatred and one to preserve them. Given the nature of the Twin Evils, only Avenger, Angra Mainyu, may wield this unique weapon.
Tawrich, the Left Fang Grinder; Tawrich’s ability revolves around the principle of focusing the user’s emotions, more specifically their hatred. It is an inherently passive ability in its nature acting as a second dimension of manipulation to all of the user’s Explosion Release techniques by infusing them with the user’s overwhelming hatred. As such, the user’s Bakuton chakra teems with pure hatred directed toward the world and allows for far more violent and malefic explosions. Tawrich in essence produces explosions which are inherently brutally crimson and far more malevolent in their nature. Their potential to burn and produce concussive damage becomes far greater with this increase. Tawrich’s Hatred Enhancement comes with the ability to increase the power of all of the user’s Explosion Release techniques, up to and including A-Rank, by one rank. S-Rank and above techniques gain the added benefit of being increased by 10 damage.
Zarich, the Right Fang Grinder; Zarich’s ability revolves around the principle of chain reactions and explosions. Zarich enables the user to manipulate existing and ongoing explosions by infusing their Bakuton chakra within them. The infused chakra acts to initiate much smaller explosions within the body of the initial triggering a sequence of reactions and producing a positive feedback mechanism within the initial explosion, allowing for multiple small explosions to occur. The smaller explosions produced aim to replace the expended energy of the main initial explosion. This in essence allows techniques which it is applied to require being overpowered entirely to be destroyed allowing for a sort of pseudo explosive regenerative process. Because the smaller explosions simply replace the expended energy Zarich’s ability does not enhance the power, size, or shape of the explosion at all. It simply acts to maintain the explosion in its produced state of power requiring that it be overpowered entirely to be destroyed, allowing it to last until the infusion is voided. Zarich’s ability passively siphons the user’s chakra at the rate of 15 chakra per turn in order to sustain the chain reaction. Zarich’s abilities can only be applied to a single explosion, requiring one of the user's three moves, on the battlefield at a time and requires the user reuse this ability to apply it to a different explosion. It can be used a maximum of three times per battle and cannot be used in consecutive turns.
Curse Mark of Heaven
At some point during his captivity Avenger was adorned with the Curse Mark of Heaven on the back of his right hand. When activated the first stage of the Cursed Seal releases a varying assortment of dark crimson tattoos which blend in with the glyphs and tattoos he has had inscribed onto his body. Due to the interference of the Senjutsu chakra Avenger's techniques will become discolored and enhanced resulting in a unique coloration of a remarkably beautiful red with black specks scattered through it.
(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +200 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable thrice.
Fūinjutsu
Avenger's body is littered with glyphs and tattoos. While these markings are remarkably fearsome they are also used in combat. He is adorned with certain seals, talismans, and sigils which both compliment his fighting style and supplement his defenses.
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage Points: N/A
Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body.
Note: Must know Fuuinjutsu.
Note: Must be placed in the users biography.
Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back.
Note: The user cannot perform any genjutsu in the same round.
The user cannot perform any summonings for the same and the following 2 turns.
Note: If the electrical current has enough volts to kill, the seal is void.
Note: Can only be used by Mathias.
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.
Type: Supplementary
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: N/A
Description: This is a simple yet effect sealing technique that's composed of a sealing formula of the Kanji letter "力" or in literal meaning "Speed" which is located on the user's right palm, in order for this to work, the user extends his hand forwards while opening his palm, releasing a sealing barrier that contains a mass of the user's chakra, this barrier affects anyone that moves at fast speeds that are not at all traceable with normal eyes, by using chakra as a medium, the barrier forcibly slows down the fast moving body drastically to the point where it becomes barely noticeable by normal eye sight by compressing large amounts of chakra around the bodies of the fast moving person, however, the downside of this technique is that the user can also be affected if he's moving at that speed, this is not a counter attack, but simply a forceful reduction of speed for both parties. This sealing barrier does not work on EIG users, due to the amount of immense chakra pressure released out of their bodies when activating the chakra gates, only works on ninja bodies that move at speeds above the normal eyes tracking abilities.
Note: Can only be used Twice
Note: Lasts for 3 turns once activated.
Note: No Fūinjutsu techniques while the barrier is active.
Note: Barrier spans mid range around its target point and cannot be moved.
Theory of Waves and Wind
Avenger has come to mastery and specialize in a unique style of close quarters sealing assisted combat known as the Theory of Waves and Wind, or Namikazeron. To utilize the style Avenger wears a pair of golden chakra metal finger claws into combat. The claws are utilized to produce Jutsushiki-Sen, or the formulae used in the creation of Kanji for Fūinjutsu. The formulae are unique in that they are gravity-defying creations exempt from the effects of the environment and tangible interactions. They are very much like Inton, or Yin Release, in that they are created from the finger claws as products of one's own will power. Typically they will be produced as threads and are used as the medium for the Kanji used in Fūinjutsu, Namikazerian or otherwise. The style effectively frees Avenger from the need of mundane scrolls, tags, and generic sealing mediums. Because of his specialization Avenger is capable of producing Jutsushiki-Sen at will and in accordance to his imagination. He is also able to use Namikazerian Fūinjutsu at half the normal chakra cost.
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion technique can only be used in conjunction with Sealing Technique: Ethereal Guardian. Barriers have been shown to possess numerous characteristics; these range from reactive damage on physical contact to barriers which are intangible in nature able to drain chakra or produce high levels of physical pressure to restrict movement and resourcefulness in combat. Working in conjunction with Ethereal Guardian this technique simply acts to endow the familiar with specialized barriers. By default, Ethereal Guardian employs a barrier which is only able to inflict blunt or sharp damage on contact. Through an infusion of chakra within the same timeframe the user is able to endow the created Ethereal Guardian with a specialized barrier allowing for different types of damage or effects. Regardless of the barrier characteristics infused this technique will empower the Ethereal Guardian by an additional rank, or an effective +20 damage. This technique, like Ethereal Guardian, can be used twice. Only one barrier can be infused into one application of Ethereal Guardian. When multiple familiars are created through Ethereal Guardian then their rank will be split as normal as will the potency of the barriers; all Guardians will possess the same barrier type. The barriers are as listed:
Violet; perhaps the simplest infused barrier. This barrier acts in a similar manner to Shishienjin. When infused the Ethereal Guardian’s default color will instead become a violet/purple. Like Shishienjin when the Ethereal Guardian comes into contact with solid matter or an opposing force it will burn the target with violet flames. Much like Amaterasu the violet flames will spread and consume the target, should they fail to be dealt with. While the barrier itself will produce violet flames on contact the Ethereal Guardian will retain its default tangible abilities allowing it to still produce physical damage on contact. While potent and highly aggressive in nature the flames, to the user, remain inert allowing the user to come into contact with his or her Guardian without repercussions.
Blue; the Blue barrier represents the peace which water emulates and possesses no innately offensive qualities. The barrier will change the Ethereal Guardian into a magnificent ocean blue instead of its default translucent white. The Blue barrier sheds all tangible characteristics and thus will deal no direct damage on contact with an opponent becoming effectively intangible. Like the ocean’s ability to sap the strength of unsuspecting swimmers caught in rip tides the Guardian will become able to sap the chakra of those it phases through. For each turn or instance that the Guardian phases through a target this technique will effectively drain 100 chakra. Should the user make contact with their own familiar it will not drain chakra from the user. If the familiar has drained chakra prior to contact it will be able to return the chakra to its user. When used against summonings of equivalent rank instead of draining chakra the familiar will cause the summoning to disperse.
Black; based on the Barrier Shatter Technique the Black barrier possesses the default offensive tangible abilities that the Ethereal Guardian is created with. When infused the Guardian’s default color will become absolute black, much like a cosmic black hole. The Black barrier creates a twist of the Barrier Shatter Technique allowing it to interact with barriers and, instead of shattering them, absorb them like a black hole. The Black barrier is able to absorb S-Rank and below barriers regardless of their nature and will increase the familiar’s effective strength by +20 for the duration of the technique. Should the familiar come in contact with a barrier of the user’s it will remain inert at the user’s volition allowing the familiar to pass without absorption.
Magenta; based on the Elemental Sealing Method technique this familiar will retain its default offensive tangible abilities while also gaining specialized sealing abilities. When infused the Guardian’s default color will become magenta. The Magenta barrier creates a specialized pressure within the technique which allows it to interact with tangible elements (water, earth, steel, etc) in a unique way. The barrier will exert extreme pressure allowing it to pulverize the physical element within and then seal it within. This sealing method is capable of sealing up to Forbidden ranked physical-based techniques. Against intangible elements (wind, lightning, etc) the familiar will retain its normal S-Rank strength.
Crimson; perhaps the most violent barrier infusion the Crimson barrier provides certain explosive qualities. When infused the Guardian’s default color will become a blood red crimson. The Crimson barrier is a twist on the Sealing Trap Explosion technique. When the familiar detonates it will effectively end its life producing an explosion spanning a mid-range radius from its location. The explosive nature of this barrier can be used in multiple ways. The first is by default when an opponent comes within short-range of the barrier, like the Sealing Trap Explosion, it will cause the familiar to explode. Alternatively the user can prevent this by willing the familiar to remain inert and detonate at a time of their choosing. This requires the user to be aware of the familiar’s location and interactions, however. The familiar will retain its default tangible abilities.
Avenger III, Knight of Havoc, Infernal of the East
Name Angra Mainyu Nickname Avenger, The Reviled Evil, Knight of Havoc, Fallen of Wrath Clan Explosion Age 22 Date of Birth October 4
Appearance
Avenger is of slightly short stature; standing at a moderate 5'4". His skin tone is darker than average with jet black hair. Most notably his body is covered almost entirely with a variety of glyphs and tattoos which conceal the scars he had gained during his containment in Iwagakure. The body markings take on a mix of colors primarily being crimson red and black. These markings, while fearsome, are not purely for display and are used in Fūinjutsu. Traditionally Avenger wears a ragged crimson tunic wrapped around his waist with a similarly colored headband taking the place of his old Iwagakure headband.
You must be registered for see images
Personality
Angra was originally a kindhearted and good-natured young man before he was shunned by Iwagakure and his family. He had a deep reverence for life and his fellow man going so far in his Ninja academy days to study nonlethal arts. To him the preservation of life was a must and needless violence was a tumor upon the face of mankind. To Angra the distinction between evil and good was black and white, cut and dry. This interpretation of the nature of humanity and the world would inevitably lead to Angra's downfall. Angra's heart was quickly broken when he was shunned by his family, friends, and fellow villagers due to his strange kekkei genkai.
Due to the torture he underwent during his captivity in his village Angra's disposition dramatically transformed. Angra eventually succumbed to madness as the torture became too much for his mind to bear causing him to lose his identity entirely. Upon escaping from Iwagakure he would, in a fit of madness, blindly slaughter numerous of his former comrades including those responsible for his imprisonment and torture. During the devastation Angra took on the name Avenger, forgoing his old persona entirely.
As the madness subsided on Avenger's aimless travels through the world his new personality emerged. A silent hatred boiled deep within against humanity for what he perceived as a great betrayal against him and his ideals, although long forgotten at this point. In condescending fashion he came to the realization that humanity was not simply prone to evil but were in fact inherently evil leading him to forgive them for their transgressions against him. With Avenger's new conviction burned into his mind he would scour the world aiming to annihilate humanity.
You must be registered for see images
V I L L A G E § I N F O R M A T I O N S
Iwagakure ∾ Village of Birth
Village of Alliance ∾ Akatsuki/Kurogakure
You must be registered for see images
You must be registered for see images
R A N K / C H A K R A § I N F O R M A T I O N S
Ninja Rank
Sage
Specialty
Fire Release
Earth Release
Explosion Release
Taijutsu
Theory of Waves and Wind
Elements
Water Release
Fire Release
Earth Release
Lightning Release
Wind Release
Explosion Release
Hot Ice Release
Alcohol Release
Theory of Waves and Wind
Dance of the Bearded Sage
Black Heaven and Earth
Mantis Fist
Warrior Monk's Way
Fire Mastery
During his blind rampage Avenger’s rage manifested itself in his mastery over Fire Release. As his madness subsided he came to realize the potential of his mastery allowing him to perform Fire techniques with a single hand seal. Because of the tragedy of slaying his love, Lyra, at such a young age Avenger’s shattered emotions manifested themselves as the Sovereign Flame of Asmodeus’ Ire. This Sovereign Flame produces, at the user’s volition, brutally crimson red fire, matching Avenger’s clothing. Asmodeus’ Ire, in addition to the crimson flames it produces, also causes the fire to barbarically consume oxygen at irrational rates causing it to become highly explosive and volatile in what is known as a “thermobaric explosion.” In addition, any Fire Style technique within the area of this Sovereign Flames reduces its strength by one rank. Avenger is also the bearer of Scarlet, the Akatsuki Ring. Traditionally wearing the ring on his right ring finger Scarlet enhances Avenger’s mastery over Fire Release greatly.
(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.
The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.
The Sovereign Flames themselves are as follows;
Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.
Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.
Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.
Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.
Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.
Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.
Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.
Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
(Akatsuki Enjin: Shu) - Akatsuki Ring: Scarlet
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Katon)
Description: One of the ten Akatsuki Rings worn on the right ring finger. This Ring is made out of an Indestructible red stone that increases the fire manipulation abilities of the user. All fire technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can change the properties of a fire technique, giving it Ash, or Gas properties, adding +20 damage instead of +1 rank, but being unable to produce fire techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki
Earth Mastery
From his early years Avenger's natural affinity manifested itself as Earth Release due to his deep respect for life and humanity. During his training in the Iwagakure academy he sharpened his abilities over the element mastering it to a remarkable degree allowing him to use Earth Release techniques with faster hand seals compared to others. Avenger's mastery over Earth Release grants him an additional fifteen damage to his techniques. blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank
Alcohol Release
During his elemental training Avenger came to understand a new advanced nature - Alcohol Release. The powerful nature goes hand in hand with Avenger's natural kekkei genkai. The Alcohol can be applied to critically intoxicate his foes and overwhelm them with a naturally flammable and explosive fluid. For increased weapon utility Avenger developed the Jägerbombs - bottles of pure alcohol which he can use in various ways such as in sync with explosive tags to produce powerful malefic explosives or to forcefully feed to his opponents to intoxicate them.
You must be registered for see images
Avenger's Signature Techniques
(Bakuton: Kami Teikoku no Saifuku) – Explosion Release: Vestments of Divine Imperials
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to use Bakuton and the elements which compose it, their primary elemental affinity and any CEs based on these elements as well as non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn.
Type: Supplementary
Rank: D – S
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A (+20)
Description: Minister’s Bureaucracy is an Explosion Release technique designed to infuse explosive tags with the user’s Bakuton chakra. This technique has two different applications – that of applied freeform explosive tags and that of ninjutsu based techniques which apply paper tags in order to inflict damage. In the case of freeform explosive tags the user is able to infuse a single, or multiple explosive tags, with their Bakuton chakra in order to increase the power of the explosion as well as their ability to manipulate the explosion. In the case of the increased power this technique will allow for a D - S ranked infusion capable of varying levels of destruction. For infusions at D to B-Rank the explosive tags in question will be capable of delivering an explosion reflecting their rank in damage spanning over short-range around them. For explosive tags infused with Bakuton chakra at A-Rank the explosions produced will be capable of inflicting A-Rank damage and spanning over mid-range around them. For S-Rank applications of this technique produce enormous explosions capable of reaching into mid-range from the explosive tag, able to deliver enormous amounts of damage equivalent to S-Rank in the afflicted area. If multiple explosive tags are infused with Bakuton chakra their total strength will reflect the degree of chakra applied. As such, if four explosive tags are thrown and infused at B-Rank strength then each will possess D-Rank strength, collectively B-Rank.
This second application of this technique allows the user to infuse Bakuton chakra into ninjutsu techniques applying explosive tags to inflict damage. This second application of Minister’s Bureaucracy will increase the chakra cost of the technique it is applied to by 10. In the case of this application the rank applied will be equivalent to the ninjutsu technique and produce an enhanced explosion resulting in an increase of +20 damage to the technique in question. For example, if Falling Paper Bomb is used then the technique will become Bakuton natured. It will also gain a bonus 20 damage from the increased power of the explosions created. Both applications of Minister’s Bureaucracy will produce explosions that are naturally angled away from the user thus preventing damage and negating recoil. Because of the nature of Minister’s Bureaucracy it essentially can be performed in the same timeframe due to its infusion nature.
Both applications of Minister’s Bureaucracy follow the same restrictions allowing for this technique to be used a total of five times per battle regardless of application. In terms of restrictions for the first application, S-Rank applications can only be used twice per battle and the user must wait a two turn cooldown in between applications. S-Rank applications count toward the total five applications of this technique. Both applications require the user use one of their three moves per turn.
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (-70)
Description: The first of the techniques awakened during Avenger's maddening rampage; it represents his ever growing celestial rage. This technique can only be used while Vestments of Divine Imperials is active. While in their explosive state the user will activate Venerable Augustus, Light of Heaven by focusing Bakuton chakra throughout their entire form. This technique causes the user’s body to become akin to that of a star – the very energy that illuminates the heavens and bestows the emperor’s reign with absolute legitimacy and power. In essence, this technique allows the user’s power to become akin to that of a star themselves; they will begin to barbarically consume energy at irrational rates in order to fuel their power by consuming the user’s own explosions on the battlefield through complex manipulation akin to Potentate Proclamation. Explosions which are produced freeform, such as explosive tags, will be consumed passively. While explosions made from techniques will be consumed actively, at the cost of a move. The consumption of explosions and their energy trigger a reaction within the user’s body similar to how a star produces its energy and fuels the reactions within its core by converting the power of the explosion into essential fuel. As the user consumes additional explosions on the battlefield and integrates them into his or her body their explosive form, which initially in its Vestments state begins as a dark crimson, will progressively brighten similar to that of a luminous star. Their luminescence is easily compared to that of a main sequence star beginning at Class M, or red/crimson, to Class A. Class A stars are essentially white in nature being extremely bright. This passive luminescence enhancement, while remarkably beautiful, holds an ability identical to that of Imperial Radiance allowing the user’s Explosion Release techniques to manipulate the natural light of their explosions and produce a flash bomb-like effect. The mechanics behind this ability work identically to how Imperial Radiance itself works – manipulating the natural light produced by the explosion very much akin to a generic flash bomb. The color of the flash produced will mimic the user’s current state, anywhere in the range between Class M and Class A purely depending on the number of explosions consumed; although this variance is purely cosmetic working to blind the victim regardless of the user’s current level of luminescence. The consumption and rapid conversion of the user’s explosions also serves a secondary purpose. Through this ability the user becomes able to considerably bolster their offensive capabilities of their explosions. For each Explosion technique consumed by Venerable Augustus, Light of Heaven the user will effectively increase their Explosion Release techniques by +20 damage up to S rank. The user, however, is only able to absorb one explosion per turn and at the cost of a move. These explosions will mimic the user’s luminosity and radiance – becoming highly luminescent at their apex. Venerable Augustus, Light of Heaven will last until Vestments of Divine Imperials expires. For example, should Vestments of Divine Imperials remain active for three turns then this technique will persist until it expires. If Vestments will remain active for its full four turns then this technique will remain active for the same duration. When Vestments of Divine Imperials expires the user will collapse due to the sheer quantities of energy that their explosion state produced. The user’s body will swiftly reduce in luminosity and then expire completely, causing the user’s death, suffering 70 damage. Whether the technique is ended prematurely or not, it results in the users' death.
(Bakuton: Retsuri’ten Hōritsu no Hikari) – Explosion Release: Celestial Avulsion, Law of Light
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: N/A
Description: The second of the techniques awakened during Avenger’s maddening rampage; it represents the absolute laws of light. This technique can only be used while Vestments of Divine Imperials is active. Celestial Avulsion, Law of Light is considered an advanced application and variant of Imperial Majesty revolving primarily around the usage of explosions in order to propel the user against the air, targets, or techniques. Celestial Avulsion, Law of Light acts as the opposite of Venerable Augustus, Light of Heaven. Instead of the user consuming energy at irrational rates the user will instead expel energy. Reflecting this, the technique is initiated through focusing Explosive chakra throughout the user’s explosive form. The immediate result is a dramatic omnidirectional S-Rank Explosion spanning short-range from the user’s position. This explosion reflects the avulsion of matter and energy from the user’s explosive form much like the formation of a Neutron Star. As this occurs the user’s body will begin to react with interactions with physical matter and opposing forces allowing the user to produce explosions from their body which propel them at their volition. This propulsion operates exactly like Imperial Majesty – they are highly versatile and can be created anywhere on the user’s body allowing them to propel them against the air in the direction of their choosing. Due to the sheer amount of energy the explosions will propel the user’s sprinting speed thrice their base. These explosions can be produced through two separate methods. The first is by passively producing the explosions against matter or opposing forces. This method allows the user to propel themselves at the aforementioned speed and produce a sustained form of flight. This cannot be used to evade techniques throughout its duration aside from the turn it is activated in. The second method is by actively producing explosions from the user’s form. These explosions mirror the speed of the passively produced Explosions but will also possess S-Rank strength. Like the explosions created in Imperial Majesty this technique allows the user to produce explosions that can be used to propel themselves against opposing techniques or targets, respecting elemental strengths and weaknesses and can be actively used to produce propulsion to evade techniques as well. Celestial Avulsion, Law of Light will last until Vestments of Divine Imperials expires. When Vestments of Divine Imperials expires the user will suffer from the sheer quantities of energy expelled. This results in a decrease of three levels in the user's base speed. The user will be unable to use S-Rank or above techniques or A-Rank or higher Explosion Release for 3 turns.
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-70)
Description: The third and ultimate technique awakened during Avenger’s maddening rampage; it represents the darkness which shrouds his heart and mind – his true nature and form....
You must be registered for see images
B A C K G R O U N D § I N F O R M A T I O N S
Few would write of the childhood of Angra Mainyu. Born to an average family in the Land of Earth Angra’s childhood was bland. From an early age both his mother and father fostered a deep respect and reverence for life of all shapes and forms. Angra’s earliest memories are of his mother, Phoebe, taking him to the Land of Bears. There the two would explore the timberland of the Village Hidden Among Stars seeing all forms of life from villagers to bears and wolves to birds.
During these days where Angra would see the Land of Bears he would also meet with the village’s
teachers; during those brief meetings they would teach him about the heavens and the stars. That life was born from the stars and just as easily as it was born it could be taken away. Each night in the forest Angra would look up into the sky viewing the constellations he had learned about. The majesty of each star radiating its heavenly power among the cosmos; it inspired him and further deepened his reverence of life.
At the age of thirteen Angra had come of age and discovered his powerful kekkei genkai - Explosion Release. Angra's kekkei genkai had come only during the early advent of the Explosion Corps of Iwagakure leading many to not understand his bloodline ability. Many of his fellow villagers viewed his ability as a deep evil itself shunning him from many areas of the village leaving him with only his family to rely on. This left Angra heart broken and near shattered. However, the true catastrophe happened when he was taken prisoner by the own protectors of Iwagakure - the upper echelon of command, the Tsuchikage and his advisers.
Angra was taken prisoner by the very officers selected by the people to protect the village and its inhabitants. While numerous villagers feared and shunned Angra for his abilities the officers of Iwagakure instead sought to experiment on him to learn more about Explosion Release. For countless days Angra was tortured for information, experimented on by various doctors, and left near starving to break his will. With limited shinobi training Angra's will was quickly breaking. Yet he could not give the interrogators what they wanted - he knew very little about his own kekkei genkai. Within days his will had broken and Angra had succumbed to madness for the torture simply became too much for his mind to bear. Finally shattered Angra's mind subconsciously discarded his identity entirely causing him to go into a blind state of rage. Using his Explosion Release he devastated his holding cell easily escaping from captivity as his powers came to the surface. As his escape progressed he inadvertently slaughtered numerous Iwagakure officials and civilians; leaving nothing but devastation in his wake.
With huge portions of Iwagakure in ruins the young teenager departed in the night leaving his very identity behind. In this destruction his new life would be born - his life as Avenger. Discarding his old name entirely Avenger would wander the world aimlessly slowly relieving himself of his madness and seeking a new understanding of the world and humanity. His old reverence for life and nature had disintegrated in the very explosions which had devastated his former comrades and village. During his travels as his madness had finally subsided he had reached Amegakure. Whilst there Avenger would learn the secrets to Ameton enhancing his abilities over Water Release significantly.
As his journey continued Avenger came to a new realization and conviction. His madness had finally boiled down into a silent hatred deeply rooted against humanity for what he perceived as a great betrayal against him and his former ideals, although long forgotten at this point. In condescending fashion he came to the realization that humanity was not simply prone to evil but were in fact inherently evil. Avenger's realization lead him to the conviction that he must wipe humanity from the face of the earth to destroy the very evil he abhorred. The revelation would lead Avenger to forgive Iwagakure for their transgressions against him for they were simply inherently evil. That to expect goodness and kindness was an inherent flaw in one's expectations - that evil simply was. With Avenger's new conviction burned into his mind he would scour the world aiming to annihilate humanity.
O T H E R
Imperial Chaos
To manifest his rage and disdain for humanity Avenger created Imperial Chaos, an arsenal of Explosion Release techniques to bring forth his fury to bear upon civilization. To Avenger nothing is sheltered from his rampage; that the very world itself and all things, living or otherwise, are his to destroy and engulf in a malefic inferno.
(Bakuton: Kami Teikoku no Saifuku) – Explosion Release: Vestments of Divine Imperials
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to use Bakuton and the elements which compose it, their primary elemental affinity and any CEs based on these elements as well as non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn.
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: Potentate Proclamation is designed to be used while the Vestments of Divine Imperials is active. This technique allows for the user to manipulate on going explosions on the battlefield by infusing their Bakuton chakra into the explosion. The explosion, while still active, will be absorbed into the user’s Vestment state allowing for it to be seamlessly integrated into their explosive body. In essence, this technique acts to extend the duration on Vestments of Divine Imperials by integrating additional energy into the form. Thus, for each B or A Rank explosion consumed by Potentate Proclamation, Vestments of Divine Imperials will be extended by two turns. Should the user consume an S or Forbidden Rank explosion they will be capable of extending Vestments by an additional three turns. Of course, while this technique is used the user will have effectively ended the explosion in question neutralizing it entirely themselves by integrating it into their body. Because this technique simply acts to infuse an explosion it will take little to no time at all allowing for smooth transitioning between techniques. Alternatively, Potentate Proclamation can be applied to absorb semi-sentient Explosive familiars. This application allows the user to integrate the familiar’s abilities into the user’s body. Upon expiration of this technique this will cause the separation of user and familiar. By consuming sentient creations Potentate Proclamation effectively binds their duration to Vestments of Divine Imperials. Thus, if a familiar is absorbed and will remain on the field for two more turns while Vestments will remain active for three turns then the familiar will remain absorbed and active until Vestments expires. Potentate Proclamation can be used three times per battle and will remain active until Vestments of Divine Imperials expires.
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short
Chakra: 30 (-5 per turn)
Damage: N/A (60)
Description: Imperial Majesty is a highly versatile Explosion Release technique to be used while Vestments of Divine Imperials is active. Applying the user’s explosive energy state he or she will produce explosions at any point on their body enabling them to be propelled against the air in the direction of their choosing. The explosions are highly versatile in nature allowing for the user to shape and manipulate them upon creation effectively negating recoil and preventing damage by angling the explosions outwards while also determining their width. The explosions, as previously mentioned, will propel the user against the air allowing for the user to take evasive measures in order to avoid techniques within logical reason and speed. Alternatively, this technique can be used to propel the user and then be sustained enabling for a limited form of flight/levitation by setting off a small chain reaction of explosions at the chosen location on the user’s body. The chain of explosions used to sustain this technique is maintained by passively draining the user’s chakra over time. When Imperial Majesty is used offensively or defensively the user can instead apply the propulsion against a living body or opposing technique, respecting elemental weaknesses and strengths. The explosion will act to propel the user in the opposite direction of the targeted body inflicting A-Rank damage. Imperial Majesty can be used four times per battle.
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Imperial Authority is designed to only be used while Vestments of Divine Imperials is active. Applying the user’s Explosive energy state the user becomes able to shape their body into anything which suits their needs at the given moment. The technique can produce appendages of varying shapes and sizes to be used as weapons to strike an opponent. Authority can go as far as allowing the user to shape their body into whatever form comes from their imagination as long as the size does not exceed twice their original form. When Vestments of Divine Imperials is deactivated or expires the user’s form will revert to its original shape and size. Reverting to the user’s original form with this technique requires the user use one of their three moves per turn. Imperial Authority can be used four times per battle.
Type: Supplementary
Rank: D – S
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A (+20)
Description: Minister’s Bureaucracy is an Explosion Release technique designed to infuse explosive tags with the user’s Bakuton chakra. This technique has two different applications – that of applied freeform explosive tags and that of ninjutsu based techniques which apply paper tags in order to inflict damage. In the case of freeform explosive tags the user is able to infuse a single, or multiple explosive tags, with their Bakuton chakra in order to increase the power of the explosion as well as their ability to manipulate the explosion. In the case of the increased power this technique will allow for a D - S ranked infusion capable of varying levels of destruction. For infusions at D to B-Rank the explosive tags in question will be capable of delivering an explosion reflecting their rank in damage spanning over short-range around them. For explosive tags infused with Bakuton chakra at A-Rank the explosions produced will be capable of inflicting A-Rank damage and spanning over mid-range around them. For S-Rank applications of this technique produce enormous explosions capable of reaching into mid-range from the explosive tag, able to deliver enormous amounts of damage equivalent to S-Rank in the afflicted area. If multiple explosive tags are infused with Bakuton chakra their total strength will reflect the degree of chakra applied. As such, if four explosive tags are thrown and infused at B-Rank strength then each will possess D-Rank strength, collectively B-Rank.
This second application of this technique allows the user to infuse Bakuton chakra into ninjutsu techniques applying explosive tags to inflict damage. This second application of Minister’s Bureaucracy will increase the chakra cost of the technique it is applied to by 10. In the case of this application the rank applied will be equivalent to the ninjutsu technique and produce an enhanced explosion resulting in an increase of +20 damage to the technique in question. For example, if Falling Paper Bomb is used then the technique will become Bakuton natured. It will also gain a bonus 20 damage from the increased power of the explosions created. Both applications of Minister’s Bureaucracy will produce explosions that are naturally angled away from the user thus preventing damage and negating recoil. Because of the nature of Minister’s Bureaucracy it essentially can be performed in the same timeframe due to its infusion nature.
Both applications of Minister’s Bureaucracy follow the same restrictions allowing for this technique to be used a total of five times per battle regardless of application. In terms of restrictions for the first application, S-Rank applications can only be used twice per battle and the user must wait a two turn cooldown in between applications. S-Rank applications count toward the total five applications of this technique. Both applications require the user use one of their three moves per turn.
(Bakuton: Ryōiki no Ten'nō) – Explosion Release: Domain of the Emperor
Type: Offensive, Supplementary
Rank: S
Range: Short – Mid
Chakra: 40 (-10 per turn)
Damage: N/A (80)
Description: Through direct contact with a solid surface the user will focus their Explosive chakra into it causing it to diffuse evenly throughout the applied surface. The Explosive chakra will quickly diffuse up to mid-range from the user’s initial location lacing the terrain with chakra unbeknownst to opponents lacking special capabilities, like Doujutsu or Sensory. In its diffused state this technique offers no direct offensive potential simply acting to lace the terrain with Explosive chakra essentially marking the surface as the Emperor’s domain. Domain of the Emperor will passively drain 10 chakra per turn from its user allowing in order to be sustained. While active the opponent will be unable to use Earth Release techniques which emerge from the ground. Domain of the Emperor essentially emulates its natural oppressive ability through this lacing of Explosive chakra. Alternatively, this technique can be used to converge the diffused chakra into a single location by pooling it beneath a targeted location. This convergence can be performed immediately upon initiation of this technique, at the cost of a single move, or can be performed after the diffused chakra has been laced into the surface, costing an additional move. The explosion produced by this alternative application will cause the earth to rupture beneath the targeted location which can encompass all of short-range from its location. The rupturing will be proceeded by the normal rumbling sound accompanied by all average earth techniques followed by an immediate explosion. The explosion will both carry with it the normal heat and force as well as the ruptured earth, forming a highly effective blunt and sharp shrapnel. When the convergence application is used this will effectively end Domain of the Emperor and require the user use this technique again in order to lace chakra into the earth. Domain of the Emperor can be used twice per battle and lasts four turns per application or until it is sacrificed to produce an explosion. While active the user is unable to use techniques other than Explosion Release, the elements which compose it, their primary elemental affinity, and non-elemental techniques.
(Bakuton: Tenmei) – Explosion Release: Mandate of Heaven
Type: Supplementary
Rank: A
Range: N/A
Chakra: (+10 chakra to the applied technique)
Damage: N/A
Description: This technique allows for the user to infuse Explosive chakra into objects composed of solid matter (Earth/Earth CE, weapons not including Custom Weapons, and not including organics). When the object in question either strikes an opposing object or force it will explode at the initial point of contact. Mandate of Heaven essentially allows the user to convert any physical object he pleases into a latent bomb. Should the user apply this technique to ninja tools or objects void of chakra the explosion produced would be roughly equivalent to that of an average explosive tag. Should the user infuse their Explosive chakra into a supplementary technique then the damage inflicted will be equivalent to the rank of the technique. For example, should the user infuse their Explosive chakra into Earth Shelter Technique then the shelter will explode dealing damage equivalent to B-Rank. An inherent weakness of the Mandate of Heaven is that this technique cannot be applied at long ranges. It can only be applied to techniques, tools, and such that are in close-range of the user or the objects in their direct possession. It cannot however be used upon anything on the opponent's person. Techniques which are created by the user allows for the infusion to occur within the same timeframe as the jutsu which Mandate of Heaven is applied to. Alternatively, the user can apply a single confrontation hand seal causing a premature explosion in the object in question, voiding the need for immediate physical contact or allowing the explosion to remain latent despite physical contact. This requires the user be aware of the clash, however. The explosions produced by Mandate of Heaven are naturally angled away from the user preventing damage from the explosion as well as negating recoil. Mandate of Heaven can be used five times per battle.
(Bakuton: Chikyūmei) – Explosion Release: Mandate of Earth
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied techniques)
Damage: N/A
Description: This technique can only be used while Domain of the Emperor is active allowing the user to passively activate this innate ability. Mandate of Earth essentially allows solid-based matter and techniques (Earth/Earth CE, not including other shinobi, etc) to become infused with Explosive chakra. However, unlike its sibling techniques Hell and Heaven the Mandate of Earth, through the Domain of the Emperor, infuses these solid-based techniques beyond short-range of the user by utilizing the diffused Explosive chakra latent in the surface it was infused to. This essentially allows the user to convert any physical object he pleases into a latent bomb. Should the user apply this technique to ninja tools or objects void of chakra the explosion produced would be equivalent to an average explosive tag. Should the user infuse their Explosive chakra into a supplementary technique then the damage inflicted will be equivalent to the rank of the technique For example, should the user infuse their Explosive chakra into Earth Shelter Technique then the shelter will explode dealing damage equivalent to B-Rank. The Mandate of Earth can only be applied to techniques and matter within the Domain of the Emperor. Like the Domain this technique comes with an audible tell – the earth will rumble dramatically moments prior to detonation. Mandate of Earth cannot be used upon anything on the opponent’s person. When the object in question either strikes an opposing object or force it will explode at the initial point of contact. Alternatively, the user can void the need for contact by causing a premature explosion in the object in question. This can also allow the user to keep the object inert until a time of their choosing but requires the user be aware of any interaction. Explosions produced by the Mandate of Earth can have their directionality manipulated allowing for the negation of recoil and damage. Mandate of Earth can be used twice and will remain active for the duration of the Domain of the Emperor.
(Bakuton: Jigokumei) – Explosion Release: Mandate of Hell
Type: Supplementary
Rank: B
Range: Short
Chakra: N/A (+20 chakra cost to applied techniques)
Damage: N/A (40)
Description: This technique is considered the close counterpart of Mandate of Heaven. Like Mandate of Heaven, this technique allows the user to infuse matter purely solid in composition (Earth/Earth CE, weapons not including Custom Weapons, and not including organics) with Explosive chakra within short-range of the user. However, unlike Mandate of Heaven this does not produce a latent bomb. Instead, the object in question will have the entirety of its form converted into dark crimson Explosive chakra essentially converting it into pure Explosive energy after it is produced. For example, should an Earth technique be used the earth technique will emerge from the ground as normal and then immediately be converted by Mandate of Hell. The objects in question can either retain their form or lose their form allowing for a versatile reshaping at the user’s discretion depending on their needs at the time. As such, a kunai converted into raw Explosive chakra will retain its form as a kunai or be reshaped into a small sword or simple sphere of Explosive chakra. The converted object(s) will remain inert until they detonate against opposing object or force. The user can also choose to keep the energy inert when coming in contact with other objects. This requires the user be aware of the interaction, however. When used on multiple objects void of chakra their Explosive power will collectively be equivalent to B-Rank strength. For example, should four kunai be converted by this technique each kunai will assume D-Rank strength, collectively B-Rank. Alternatively, this technique can be applied to the user’s matter-based techniques (listed above). In this case the technique will assume the damage equivalent to its rank, instead of Mandate of Hell. Should a technique which produces multiple objects be converted it will take the same logic as if this technique was applied to multiple objects. Explosions produced will be proportional to the size of the object converted. These explosions are naturally angled away from their user in order to prevent damage and negate recoil. Techniques which possess sentience, like Stone Golems or other familiar type techniques, will be able to retain their sentient abilities after conversion preventing their deactivation. Additionally, Mandate of Hell can be used to convert existing techniques of the opponents, falling under the restrictions of this technique, as long as they are completely overpowered and within range of this technique. As such, Mandate of Hell is able to convert Earth techniques equivalent to its rank or Earth based techniques one rank lower than it. Due to the nature of this technique Mandate of Hell can be used within the same timeframe as the technique to which it is applied to. Mandate of Hell can be used three times per battle and requires a one turn cooldown in between applications. Mandate of Hell cannot be used on anything on the opponent's person (e.g. their clothes, weapons in their grasp, etc).
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A (+5 chakra to applied techniques)
Damage: N/A
Description: Imperial Radiance is an uncharacteristically passive and tame technique compared to the nature of Explosion Release. This technique, instead of aiding in spreading further destruction, aids in tactical applications to cause confusion to opposing forces. Through the use of Bakuton chakra the user is capable of manipulating explosions which they will produce over the next three turns. This added manipulation allows the user to cause the inferno produced by the explosions to manipulate the natural light of the battlefield and explosion causing the explosions to work similarly to flash bombs. The radius of the affected area varies depending on the power and size of the explosion. Essentially, explosions which extend to short range will be capable of blinding those within mid-range. Thus the technique is capable of causing a flash within one range higher than the explosion itself. Of course, in the case of long-range explosions this matters little. While this technique is active the user is able to determine whether an explosion will produce a flash. The blinding effects of an explosion under Imperial Radiance simply last for the duration equivalent to that of an average flash bomb. Because the explosions occur at the user’s volition they are able to briefly close their eyes and time it with the flash of light in order to prevent their own blinding. Imperial Radiance can be used three times per battle and lasts for three turns.
(Bakuton: Teikoku no Seiryoku) – Explosion Release: Fount of the Empire
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A
Description: A type of activated infusion technique designed to manipulate specialized fluids or liquids. Generally, Water Release and other liquid-based elements act to suppress Explosion Release thus making them incompatible elements. However, certain techniques and elements possess inherent qualities which make them potent vehicles to sustain an explosion. This technique effectively creates a liquid based explosion, although with certain restrictions. Because of its specialized nature this technique’s infusion can only be applied to liquid techniques capable of sustaining an explosion. In the case of Water Release, the most common application, this technique can be applied to oil based techniques due to the volatile nature of oil. Liquid CEs which this is applied to will gain the exact benefit and become highly explosive when coming into contact with solid matter or an opposing force. Alternatively, the explosive infusion can be kept inert until the user desires to produce an explosion; although this can only be used as long as the user has awareness of the interaction. Explosions under this technique can have their directionality manipulated allowing for the reduction of recoil and the negation of potential damage within reason. When activated this technique will remain active for three turns and can be used three times per battle. Infusions occur within the same timeframe as the technique which they are applied to, thus making for instant activation. Only techniques which are created within short-range of the user can be infused by Fount of the Empire.
(Bakuton: Jigoku no Kōkan) – Explosion Release: Hell’s Dignitary
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user will focus their Bakuton chakra into the ground in order to initiate this technique. This technique applies the principles of Lightning Release: Four-Pillar Bind as well as Explosion Release: Mandate of Hell. Instead of using Raiton chakra the user will apply their Bakuton chakra in order to forcefully shape the earth into a familiar mirroring their stature, appearance, and size. The familiar is powered by the user’s Explosive chakra and as such is granted a limited form of sentience; allowing the familiar to passively feed off of the user’s chakra reserves and sustain independence from the user’s concentration. Cosmetically, the familiar courses with explosive energy; this is much like the electrical energy which courses on the surface of Four and Sixteen Pillar Bind. This energy is inert to the touch possessing no inherent explosive qualities.
Aside from its limited sentience the familiar possesses two abilities. Due to the nature of his creation the familiar is capable of utilizing Earth Release techniques up to and including S-Rank sans handseals. However, the dignitary’s Earth Release techniques possess a unique quality found in Mandate of Hell. As such, the dignitary’s Earth Release techniques will passively be manipulated by Mandate of Hell allowing them to convert the Earth technique used (as long as it is solid matter), into Explosive chakra after it is created. This ability also, like Mandate of Hell, allows for a certain amount of reshaping; as such a slab of earth can be reshaped into a large sword. The Explosive chakra naturally possesses highly explosive tendencies which, on contact with solid matter or an opposing force, will result in an explosion proportional to the size of the structure. Explosions can also be detonated without the need for physical contact requiring the user to be aware of the interaction. Likewise, explosions can be prevented leaving the chakra inert until the user desires for an explosion to occur. Explosions created can be angled away from the user preventing unnecessary recoil and negating damage and debris. This passive characteristic can only be applied to Earth Release techniques within short-range of the familiar. Techniques which are outside of that range will remain as normal Earth Release.
Hell’s Dignitary can be used once per battle lasting a maximum of four turns per application. Upon deactivation the user will be unable to use Explosion, Earth, or Lightning techniques above A-Rank for a single turn.
(Bakuton: Ten no Hikarimasu) – Explosion Release: Heaven’s Luminary
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user will focus their Bakuton chakra within short-range of their location creating a familiar mirroring the user’s stature, appearance, and size. The familiar is composed purely of Explosive chakra being crimson, yellow, or orange in color. Although this coloration is largely cosmetic and can be changed through the use of other external techniques which affect the coloration of Explosion Release techniques. The familiar is powered by passively siphoning the user’s chakra and is granted a limited form of sentience; this allows the familiar to sustain independence from the user’s concentration. Because of its composition of pure Explosive chakra the familiar is highly volatile and naturally explosive. As such, interactions with the familiar, either from physical matter or opposing technique, an explosion will occur which can have its directionality controlled. The explosion will mimic the size and speed of the invading force. The explosion happens passively but requires one of the user’s three moves per turn. Aside from this, the Luminary’s energetic composition cannot be weakened and as such can regenerate from damage which does not destroy it entirely within elemental strengths and weaknesses.
Aside from its basic abilities the Luminary is capable of diffusing itself into solid matter based techniques (Earth/Earth CE). This is much like the Mandate of Heaven which infuses solid-matter with the user’s Explosive chakra to produce a latent bomb. However, unlike the Mandate of Heaven this ability varies slightly. This enhancement causes the infused technique to gain the abilities of the Heaven’s Luminary. Additionally, the Luminary’s duration will become bound to the technique it is infused into while also gaining the sustained chakra cost of the Luminary. Because of the nature of the Luminary’s reactive defense the infused matter will gain an electrified aura much like the one found in Explosion Release: Hell’s Dignitary. However, unlike the Dignitary who’s aura is inert to the touch the Luminary’s will possess a highly volatile aura mimicking the damage of the original Explosive chakra, S-Rank. For example, should the Heaven’s Luminary be diffused into Earth Release: Stone Golem it will gain the limited sentience of the Luminary freeing it from the user’s concentration while also becoming able to use Explosion Release techniques as outlined in this technique. Like Mandate of Heaven the Heaven’s Luminary can only be diffused into techniques which are created within short-range of the user. However, this does not mean that the Luminary must be within short-range. The Luminary can be present anywhere on the battlefield and diffused into the solid-based technique as long as that technique is created within short-range of the user.
Heaven’s Luminary can be used once per battle lasting four turns. Upon deactivation the user will be unable to use Explosion, Earth, or Lightning techniques above A-Rank for a single turn.
Type: Offensive, Defensive, Supplementary
Rank: C – S
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the user to use a single Tiger hand seal for both its creation and sustainment, at the cost of ten chakra per turn. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. A-Rank application can only be used four times per battle. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn
Type: Offensive, Defensive, Supplementary
Rank: C – S
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80
Description: This technique is considered the sibling technique of Imperial Armament. This technique allows the user to infuse Explosive chakra into a solid surface within short-range of the user’s location. The basis of this technique is similar to Lightning Release: Four-Pillar Bind which uses Lightning chakra to manipulate and shape the earth around the user. This technique will apply Explosive chakra to infuse and shape the earth around the user’s position in accordance to the user’s wishes and needs, within reason. Like all Explosion Release techniques these constructs will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the constructs inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Ordinance can be angled in a direction of the user’s choosing allowing for the negation of damage and recoil. A and S-Rank applications of this technique require the user to use a single Tiger hand seal for both its creation and sustainment, at the cost of ten chakra per turn. S-Rank explosions produced by Ordinance create an explosion spanning mid-range from its impact location while lower ranked applications created short-range sized explosions. The user is also capable of producing multiple constructs through the usage of Imperial Ordinance; their collective strength always being equivalent to the applied rank. A-Rank applications can only be used four times per battle. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Explosion Release techniques in the user’s next turn.
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn) (+20 chakra cost per applied technique)
Damage: N/A
Description: Celestial Retribution is an advanced technique employing the creation of the Coat of Arms of the Emperor. The technique is initiated through a surge of chakra throughout the user’s body to produce a familiar composed of entirely Explosive chakra on their chest. The familiar takes the form of the Civic Crown of the Emperor, his coat of arms. The familiar is imbued, through a passive consumption of the user’s chakra, a limited form of sentience. While the Civic Crown is unable to move from the user’s body it is able to act independently of the user and free his concentration on the technique. The Civic Crown acts to mark the sacred property of the Emperor and carry out the punishment upon those who attempt to steal it. To carry out this sacred task the Civic Crown employs an advanced form of Fūinjutsu. In order for the Emperor to mark his property the technique adds an additional dimension of shape manipulation through an infusion of chakra; this is done by passively consuming the user’s chakra and infusing it independently of the user into techniques at his volition. The added manipulation will in effect ‘inscribe’ the Kanji for ‘Exalted’ in the user’s Explosion Release techniques while also causing the color of the Explosion to shift becoming a dark crimson; although this coloration is largely cosmetic and can be shifted through the use of other techniques which influence light or coloration. When used on raw Explosion Release techniques, such as Explosive energy, malefic infernos, or simple explosions, this technique will create the Kanji in the body of the Explosion itself, always in the direct view of the opponent. Alternatively, this infusion can be used alongside Mandate of Heaven, Hell, and their variants. When used in conjunction with Mandate of Hell the Kanji will be initially inscribed in the solid body of the matter it is applied upon and then remain inscribed as it converts itself into Explosive energy. When used with Mandate of Heaven the solid matter which is infused will gain the inscription upon it. In its simplest form the infusion produces a highly malleable, intangible, and transparent barrier within the Explosion. Because of its malleability and intangibility the barrier can easily shape itself to fit the Explosion and its contents and will proactively shape itself as the explosion expands into its apex or changes shape. The barrier itself offers little in normal elemental interactions and does not inherently increase the strength of the Explosion Release technique it is applied to. However, the barrier, much like the barrier found in Sealing Technique: Abhorrence, acts to protect the Emperor’s techniques against specialized sealing/absorptive natured abilities. Against these techniques which employ an ethereal state of chakra draining, absorptive, or sealing qualities advanced Fūinjutsu or otherwise, the barrier will make its abilities known in order to protect the Emperor’s sacred Explosions. These abilities include Dark Release Absorption, advanced Fūinjutsu, and abilities which consume chakra such as specialized Water Release. The first ability mimics that found in Sealing Technique: Abhorrence. It will directly prevent the sealing or absorption of the user’s and is able to repel S-Rank and below techniques which attempt to seal or absorb the user’s techniques. The second ability is the barrier’s ability to issue a punishment to those who attempt to steal the Emperor’s property. While preventing the user’s techniques from being sealed this technique will instead release a portion of the user’s chakra to initiate the punishment. Those techniques which perform their absorption will instead be met by an infusion of the user’s chakra which causes the opponent’s chakra system to gain explosive like tendencies. The result is the opponent’s very chakra system will begin to ‘explode’ causing the destruction of 50 chakra per turn while also causing severe pain. The pain which the opponent experiences is equivalent to the pain required to shatter an A-Ranked illusion; stabbing one’s self in a minor muscle, cutting one’s self, breaking small bones, etc. Thus, it is a nuisance to experience in heated combat. The rank of the infection is equivalent to the rank of the Explosion Release technique used and requires a full body surge in equivalent rank to shatter.
Celestial Retribution can be used once per battle and when used the Civic Crown will remain on the field for a maximum of four turns. Due to its nature this technique is activated instantly and infusions occur within the same timeframe as the technique they are applied to. Alone, the familiar cannot move independently of the user and will remain static on his chest.
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Mid
Chakra: 50 (-30 per turn)
Damage: N/A (-70)
Description: This technique is the brother technique to Celestial Retribution and, like its sibling, employs an advanced combination of Fūinjutsu and Explosion Release. This technique emulates the Emperor’s command over the physical world and the inevitability that all things must bend to his will. The user will release Explosive chakra from throughout the user’s entire body producing a semi-sentient Crest of the Emperor - the Civic Crown. The Civic Crown, as a semi-sentient familiar is capable of remaining independent from the user’s concentration but cannot move on its own being physically bound to the user’s chest. The Civic Crown possesses one ability – to create spheres of Explosive chakra roughly equivalent to the size of a fist each imbued with the Emperor’s heavenly will. A minimum of two spheres must be created and each are equivalent to S-Rank in strength but can be divided once more to produce, at maximum, four A-Ranked spheres of Explosive chakra. Regardless of the number of spheres created each is imbued with a limited sentience allowing for their independence from the user’s concentration through a passive siphoning of his chakra. Upon creation the spheres will peacefully levitate behind the user but can be willed and move freely anywhere within mid-range of the user’s position. By default the spheres are highly volatile constructs of raw Explosive chakra. As such on the point of contact with matter or an opposing force the spheres will detonate producing an immense explosion capable of spanning up to mid-range from the sphere’s location engulfing anything within its path in a malefic inferno. This innate destructive ability is not without control, however. Due to the nature of the technique the explosions produced can have their directionality manipulated allowing for the negation of unnecessary recoil and damage. The spheres can also be kept inert through the force of the user’s will requiring the user be aware of interactions which the spheres engage in. Alternatively, the spheres retain a high level of versatility much like what is found in Explosion Release: Imperial Armament. As such, the spheres, when within short-range of the user can be reshaped to fit the user’s needs. By default, should the user be unaware of an interaction, the spheres will detonate producing the violent explosion described. This inert ability allows the user to apply the true strengths of Heavenly Compulsion. Each sphere is imbued passively with the abilities of the Mandate of Hell. Thus on contact with solid matter (KG/CE included) they are capable of converting that matter into raw crimson Explosive chakra. Like the Mandate of Hell this technique can be used on the opponent’s techniques and requires the sphere overpower it within elemental strengths and weaknesses. For example, should an A-Rank sphere come in contact with an A-Rank Earth technique it will consume the sphere and convert the Earth technique into explosive chakra. However, should an A-Rank sphere come in contact with a B-Rank construct of Earth it will still convert the technique into Explosive chakra but will also preserve the sphere. When used against physical techniques possessing a neutrality with Explosion Release the spheres must be one effective rank higher in strength at minimum. Like Mandate of Hell when the object in question is converted it will allow for a degree of reshaping while also gaining the sentience of the sphere itself allowing it to remain independent of the user’s concentration. As previously mentioned the spheres employ an advanced form of Fūinjutsu. Very much like Celestial Retribution these spheres of Explosive chakra come with the inscription for the Kanji “Inevitability.” The Kanji is always created and visible in the frame of view of the opponent. Within the spheres is a unique sealing script created from the user’s advanced shape manipulation abilities; this inscription enables the Emperor’s control over the physical world. When used against an opponent’s familiars the sealing script’s full strength is revealed as it becomes capable of sealing the metaphysical link between user and familiar, thus rendering the familiar at the command of the user. The converted familiar will lose its original natural abilities being converted into raw Explosive chakra. This sealing script is considered A-Rank in strength but must respect the elemental weaknesses and strengths of Explosion Release as well. For example, should the opponent use an A-Rank Stone Golem, a Heavenly Compulsion sphere will need to be at least A-Rank in strength to convert the Stone Golem to one of the user’s familiars. When a familiar is converted by Heavenly Compulsion it will assume no overtime chakra cost.
This technique can be used once per battle. The Crest of the Emperor will remain active for four turns during which a minimum of two spheres must be created, maximum of four, at any time on the battlefield. While this technique is active it will consume one of the user’s three moves per turn. When Ananke, Heavenly Compulsion expires the user will collapse and be unable to continue battle.
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (-70)
Description: The first of the techniques awakened during Avenger's maddening rampage; it represents his ever growing celestial rage. This technique can only be used while Vestments of Divine Imperials is active. While in their explosive state the user will activate Venerable Augustus, Light of Heaven by focusing Bakuton chakra throughout their entire form. This technique causes the user’s body to become akin to that of a star – the very energy that illuminates the heavens and bestows the emperor’s reign with absolute legitimacy and power. In essence, this technique allows the user’s power to become akin to that of a star themselves; they will begin to barbarically consume energy at irrational rates in order to fuel their power by consuming the user’s own explosions on the battlefield through complex manipulation akin to Potentate Proclamation. Explosions which are produced freeform, such as explosive tags, will be consumed passively. While explosions made from techniques will be consumed actively, at the cost of a move. The consumption of explosions and their energy trigger a reaction within the user’s body similar to how a star produces its energy and fuels the reactions within its core by converting the power of the explosion into essential fuel. As the user consumes additional explosions on the battlefield and integrates them into his or her body their explosive form, which initially in its Vestments state begins as a dark crimson, will progressively brighten similar to that of a luminous star. Their luminescence is easily compared to that of a main sequence star beginning at Class M, or red/crimson, to Class A. Class A stars are essentially white in nature being extremely bright. This passive luminescence enhancement, while remarkably beautiful, holds an ability identical to that of Imperial Radiance allowing the user’s Explosion Release techniques to manipulate the natural light of their explosions and produce a flash bomb-like effect. The mechanics behind this ability work identically to how Imperial Radiance itself works – manipulating the natural light produced by the explosion very much akin to a generic flash bomb. The color of the flash produced will mimic the user’s current state, anywhere in the range between Class M and Class A purely depending on the number of explosions consumed; although this variance is purely cosmetic working to blind the victim regardless of the user’s current level of luminescence. The consumption and rapid conversion of the user’s explosions also serves a secondary purpose. Through this ability the user becomes able to considerably bolster their offensive capabilities of their explosions. For each Explosion technique consumed by Venerable Augustus, Light of Heaven the user will effectively increase their Explosion Release techniques by +20 damage up to S rank. The user, however, is only able to absorb one explosion per turn and at the cost of a move. These explosions will mimic the user’s luminosity and radiance – becoming highly luminescent at their apex. Venerable Augustus, Light of Heaven will last until Vestments of Divine Imperials expires. For example, should Vestments of Divine Imperials remain active for three turns then this technique will persist until it expires. If Vestments will remain active for its full four turns then this technique will remain active for the same duration. When Vestments of Divine Imperials expires the user will collapse due to the sheer quantities of energy that their explosion state produced. The user’s body will swiftly reduce in luminosity and then expire completely, causing the user’s death, suffering 70 damage. Whether the technique is ended prematurely or not, it results in the users' death.
(Bakuton: Retsuri’ten Hōritsu no Hikari) – Explosion Release: Celestial Avulsion, Law of Light
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: N/A
Description: The second of the techniques awakened during Avenger’s maddening rampage; it represents the absolute laws of light. This technique can only be used while Vestments of Divine Imperials is active. Celestial Avulsion, Law of Light is considered an advanced application and variant of Imperial Majesty revolving primarily around the usage of explosions in order to propel the user against the air, targets, or techniques. Celestial Avulsion, Law of Light acts as the opposite of Venerable Augustus, Light of Heaven. Instead of the user consuming energy at irrational rates the user will instead expel energy. Reflecting this, the technique is initiated through focusing Explosive chakra throughout the user’s explosive form. The immediate result is a dramatic omnidirectional S-Rank Explosion spanning short-range from the user’s position. This explosion reflects the avulsion of matter and energy from the user’s explosive form much like the formation of a Neutron Star. As this occurs the user’s body will begin to react with interactions with physical matter and opposing forces allowing the user to produce explosions from their body which propel them at their volition. This propulsion operates exactly like Imperial Majesty – they are highly versatile and can be created anywhere on the user’s body allowing them to propel them against the air in the direction of their choosing. Due to the sheer amount of energy the explosions will propel the user’s sprinting speed thrice their base. These explosions can be produced through two separate methods. The first is by passively producing the explosions against matter or opposing forces. This method allows the user to propel themselves at the aforementioned speed and produce a sustained form of flight. This cannot be used to evade techniques throughout its duration aside from the turn it is activated in. The second method is by actively producing explosions from the user’s form. These explosions mirror the speed of the passively produced Explosions but will also possess S-Rank strength. Like the explosions created in Imperial Majesty this technique allows the user to produce explosions that can be used to propel themselves against opposing techniques or targets, respecting elemental strengths and weaknesses and can be actively used to produce propulsion to evade techniques as well. Celestial Avulsion, Law of Light will last until Vestments of Divine Imperials expires. When Vestments of Divine Imperials expires the user will suffer from the sheer quantities of energy expelled. This results in a decrease of three levels in the user's base speed. The user will be unable to use S-Rank or above techniques or A-Rank or higher Explosion Release for 3 turns.
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-70)
Description: The third and ultimate technique awakened during Avenger’s maddening rampage; it represents the darkness which shrouds his heart and mind – his true nature and form....
The Twin Evils
At both sides of his waist Avenger wields the Twin Evils. They are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast's fangs and claws. The Twin Evils, as they are more commonly referred to, are named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. With these weapons Avenger brings to bear his fury using them frequently as swordbreakers and throwing weapons very capable of rending flesh on contact. They are concealed at his side blending in perfectly with the markings and glyphs adorned throughout his body. Their true nature is in line with his kekkei genkai acting to enhance his usage of Explosion Release significantly.
(Tsuinaku) – The Twin Evils
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Twin Evils are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast’s fang and claws. The Twin Evils, as they are more commonly known, are appropriately named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. Tawich and Zarich’s origins remain in obscurity. Likely the pair was forged during a long forgotten era of brutality and savagery – where war and slaughter were the norm and peace was a rarity. Traditionally the pair is used as sword-breakers acting to stop and catch an opponent’s blade in close quarters combat and to swiftly rend flesh in response. Alternatively the Twin Evils can be used as simple throwing weapons akin to daggers whipped at opponents at high speeds to pierce and rend flesh from a distance. Beyond their basic ability to act as freeform weapons both of the twins possess a certain innate ability – camouflage. Both Zarich and Tawrich act to protect themselves from unwanted attention. Because of their crimson and black metal nature the combination of the two acts to blend perfectly with Avenger’s typical clothing and body tattoos. As such, passively, when sheathed against Avenger’s body both will become concealed from sight and appear as a simple continuation of the tattoos and glyphs which litter Avenger. Users with advanced eyesight, such as Doujutsu, are able to easily perceive the minute differences of the blades against the user’s body. Additionally, both blades possess and offer their own unique skills; one to empower the user’s Explosions with hatred and one to preserve them. Given the nature of the Twin Evils, only Avenger, Angra Mainyu, may wield this unique weapon.
Tawrich, the Left Fang Grinder; Tawrich’s ability revolves around the principle of focusing the user’s emotions, more specifically their hatred. It is an inherently passive ability in its nature acting as a second dimension of manipulation to all of the user’s Explosion Release techniques by infusing them with the user’s overwhelming hatred. As such, the user’s Bakuton chakra teems with pure hatred directed toward the world and allows for far more violent and malefic explosions. Tawrich in essence produces explosions which are inherently brutally crimson and far more malevolent in their nature. Their potential to burn and produce concussive damage becomes far greater with this increase. Tawrich’s Hatred Enhancement comes with the ability to increase the power of all of the user’s Explosion Release techniques, up to and including A-Rank, by one rank. S-Rank and above techniques gain the added benefit of being increased by 10 damage.
Zarich, the Right Fang Grinder; Zarich’s ability revolves around the principle of chain reactions and explosions. Zarich enables the user to manipulate existing and ongoing explosions by infusing their Bakuton chakra within them. The infused chakra acts to initiate much smaller explosions within the body of the initial triggering a sequence of reactions and producing a positive feedback mechanism within the initial explosion, allowing for multiple small explosions to occur. The smaller explosions produced aim to replace the expended energy of the main initial explosion. This in essence allows techniques which it is applied to require being overpowered entirely to be destroyed allowing for a sort of pseudo explosive regenerative process. Because the smaller explosions simply replace the expended energy Zarich’s ability does not enhance the power, size, or shape of the explosion at all. It simply acts to maintain the explosion in its produced state of power requiring that it be overpowered entirely to be destroyed, allowing it to last until the infusion is voided. Zarich’s ability passively siphons the user’s chakra at the rate of 15 chakra per turn in order to sustain the chain reaction. Zarich’s abilities can only be applied to a single explosion, requiring one of the user's three moves, on the battlefield at a time and requires the user reuse this ability to apply it to a different explosion. It can be used a maximum of three times per battle and cannot be used in consecutive turns.
Curse Mark of Heaven
At some point during his captivity Avenger was adorned with the Curse Mark of Heaven on the back of his right hand with the trigger of Famine applied (via Horsemen). When activated the first stage of the Cursed Seal releases a varying assortment of dark crimson tattoos which blend in with the glyphs and tattoos he has had inscribed onto his body. Due to the interference of the Senjutsu chakra Avenger's techniques will become discolored and enhanced resulting in a unique coloration of a remarkably beautiful red with black specks scattered through it.
Avenger's second stage is remarkably human-like in appearance compared to others who attain the same power. When Avenger ascends to his second stage his skin tone darkens to a stony grey. Protrusions of flesh erect themselves around his neck as sharp spikes. Although these sharp spikes are not able to pierce his own skin to those who strike him they can easily pierce unprotected flesh. His eyes turn a radiant gold while his glyphs and tattoos illuminate themselves. From his left arm a long, metallic-like appendage grows acting as a third arm with incredibly versatile range of movement within short-range. Avenger possesses full range of motion with it allowing him to use it for a number of purposes.
(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.
(Ten no Juin: Ni) - Heaven's Cursed Seal: Level 2
Type: Supplementary
Rank : S
Range: Short
Chakra: 40 (+ 200 chakra; -15 to user per turn)
Damage: N/A (-10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body.While in this stage the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His physical strength is improved as is his speed. Once it deactivates (regardless of being willed or timing out), it leaves the user drained of stamina for 2 turns as well as unable to mold chakra above A-Rank or use Taijutsu above B-Rank for 2 turns. His speed drops drastically (2 base ranks) as the damage and pain produced by the stress on his body overcomes the user. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts for 6 turns.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.
You must be registered for see images
Fūinjutsu
Avenger's body is littered with glyphs and tattoos. While these markings are remarkably fearsome they are also used in combat. He is adorned with certain seals, talismans, and sigils which both compliment his fighting style and supplement his defenses. On the back of his left hand Avenger was adorned with the Command Seal. Upon activation the seal lifts the restraints which bind Avenger unleashing his full fury. He has a set of talismans adorned at his side with the Kanji for "Abhorrence" as well as the Kanji for "Eternal" on his back. All of these seals are reinforced with an infusion of fire chakra to supplement their defenses (via Scripture of the Templars)
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage Points: N/A
Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body.
Note: Must know Fuuinjutsu.
Note: Must be placed in the users biography.
Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back.
Note: The user cannot perform any genjutsu in the same round.
The user cannot perform any summonings for the same and the following 2 turns.
Note: If the electrical current has enough volts to kill, the seal is void.
Note: Can only be used by Mathias.
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.
Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes
You must be registered for see images
Theory of Waves and Wind
Avenger has come to mastery and specialize in a unique style of close quarters sealing assisted combat known as the Theory of Waves and Wind, or Namikazeron. To utilize the style Avenger wears a pair of golden chakra metal finger claws into combat. The claws are utilized to produce Jutsushiki-Sen, or the formulae used in the creation of Kanji for Fūinjutsu. The formulae are unique in that they are gravity-defying creations exempt from the effects of the environment and tangible interactions. They are very much like Inton, or Yin Release, in that they are created from the finger claws as products of one's own will power. Typically they will be produced as threads and are used as the medium for the Kanji used in Fūinjutsu, Namikazerian or otherwise. The style effectively frees Avenger from the need of mundane scrolls, tags, and generic sealing mediums. Because of his specialization Avenger is capable of producing Jutsushiki-Sen at will and in accordance to his imagination. He is also able to use Namikazerian Fūinjutsu at half the normal chakra cost.
Name Angra Mainyu Nickname Avenger, The Reviled Evil, Knight of Havoc, Fallen of Wrath Clan Explosion Age 22 Date of Birth October 4
Appearance
Avenger is of slightly short stature; standing at a moderate 5'4". His skin tone is darker than average with jet black hair. Most notably his body is covered almost entirely with a variety of glyphs and tattoos which conceal the scars he had gained during his containment in Iwagakure. The body markings take on a mix of colors primarily being crimson red and black. These markings, while fearsome, are not purely for display and are used in Fūinjutsu. Traditionally Avenger wears a ragged crimson tunic wrapped around his waist with a similarly colored headband taking the place of his old Iwagakure headband.
You must be registered for see images
Personality
Angra was originally a kindhearted and good-natured young man before he was shunned by Iwagakure and his family. He had a deep reverence for life and his fellow man going so far in his Ninja academy days to study nonlethal arts. To him the preservation of life was a must and needless violence was a tumor upon the face of mankind. To Angra the distinction between evil and good was black and white, cut and dry. This interpretation of the nature of humanity and the world would inevitably lead to Angra's downfall. Angra's heart was quickly broken when he was shunned by his family, friends, and fellow villagers due to his strange kekkei genkai.
Due to the torture he underwent during his captivity in his village Angra's disposition dramatically transformed. Angra eventually succumbed to madness as the torture became too much for his mind to bear causing him to lose his identity entirely. Upon escaping from Iwagakure he would, in a fit of madness, blindly slaughter numerous of his former comrades including those responsible for his imprisonment and torture. During the devastation Angra took on the name Avenger, forgoing his old persona entirely.
As the madness subsided on Avenger's aimless travels through the world his new personality emerged. A silent hatred boiled deep within against humanity for what he perceived as a great betrayal against him and his ideals, although long forgotten at this point. In condescending fashion he came to the realization that humanity was not simply prone to evil but were in fact inherently evil leading him to forgive them for their transgressions against him. With Avenger's new conviction burned into his mind he would scour the world aiming to annihilate humanity.
You must be registered for see images
V I L L A G E § I N F O R M A T I O N S
Iwagakure ∾ Village of Birth
Village of Alliance ∾ Akatsuki/Kurogakure
You must be registered for see images
You must be registered for see images
R A N K / C H A K R A § I N F O R M A T I O N S
Ninja Rank
Sage
Specialty
Fire Release
Earth Release
Explosion Release
Taijutsu
Theory of Waves and Wind
Elements
Water Release
Fire Release
Earth Release
Lightning Release
Wind Release
Explosion Release
Hot Ice Release
Alcohol Release
Theory of Waves and Wind
Dance of the Bearded Sage
Black Heaven and Earth
Mantis Fist
Warrior Monk's Way
Fire Mastery
During his blind rampage Avenger’s rage manifested itself in his mastery over Fire Release. As his madness subsided he came to realize the potential of his mastery allowing him to perform Fire techniques with a single hand seal. Because of the tragedy of slaying his love, Lyra, at such a young age Avenger’s shattered emotions manifested themselves as the Sovereign Flame of Asmodeus’ Ire. This Sovereign Flame produces, at the user’s volition, brutally crimson red fire, matching Avenger’s clothing. Asmodeus’ Ire, in addition to the crimson flames it produces, also causes the fire to barbarically consume oxygen at irrational rates causing it to become highly explosive and volatile in what is known as a “thermobaric explosion.” In addition, any Fire Style technique within the area of this Sovereign Flames reduces its strength by one rank. Avenger is also the bearer of Scarlet, the Akatsuki Ring. Traditionally wearing the ring on his right ring finger Scarlet enhances Avenger’s mastery over Fire Release greatly.
(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.
The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.
The Sovereign Flames themselves are as follows;
Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.
Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.
Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.
Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.
Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.
Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.
Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.
Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
(Akatsuki Enjin: Shu) - Akatsuki Ring: Scarlet
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Katon)
Description: One of the ten Akatsuki Rings worn on the right ring finger. This Ring is made out of an Indestructible red stone that increases the fire manipulation abilities of the user. All fire technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can change the properties of a fire technique, giving it Ash, or Gas properties, adding +20 damage instead of +1 rank, but being unable to produce fire techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki
Earth Mastery
From his early years Avenger's natural affinity manifested itself as Earth Release due to his deep respect for life and humanity. During his training in the Iwagakure academy he sharpened his abilities over the element mastering it to a remarkable degree allowing him to use Earth Release techniques with faster hand seals compared to others. Avenger's mastery over Earth Release grants him an additional fifteen damage to his techniques. blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank
Alcohol Release
During his elemental training Avenger came to understand a new advanced nature - Alcohol Release. The powerful nature goes hand in hand with Avenger's natural kekkei genkai. The Alcohol can be applied to critically intoxicate his foes and overwhelm them with a naturally flammable and explosive fluid. For increased weapon utility Avenger developed the Jägerbombs - bottles of pure alcohol which he can use in various ways such as in sync with explosive tags to produce powerful malefic explosives or to forcefully feed to his opponents to intoxicate them.
You must be registered for see images
Avenger's Signature Techniques
(Bakuton: Kami Teikoku no Saifuku) – Explosion Release: Vestments of Divine Imperials
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to use Bakuton and the elements which compose it, their primary elemental affinity and any CEs based on these elements as well as non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn.
Type: Supplementary
Rank: D – S
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A (+20)
Description: Minister’s Bureaucracy is an Explosion Release technique designed to infuse explosive tags with the user’s Bakuton chakra. This technique has two different applications – that of applied freeform explosive tags and that of ninjutsu based techniques which apply paper tags in order to inflict damage. In the case of freeform explosive tags the user is able to infuse a single, or multiple explosive tags, with their Bakuton chakra in order to increase the power of the explosion as well as their ability to manipulate the explosion. In the case of the increased power this technique will allow for a D - S ranked infusion capable of varying levels of destruction. For infusions at D to B-Rank the explosive tags in question will be capable of delivering an explosion reflecting their rank in damage spanning over short-range around them. For explosive tags infused with Bakuton chakra at A-Rank the explosions produced will be capable of inflicting A-Rank damage and spanning over mid-range around them. For S-Rank applications of this technique produce enormous explosions capable of reaching into mid-range from the explosive tag, able to deliver enormous amounts of damage equivalent to S-Rank in the afflicted area. If multiple explosive tags are infused with Bakuton chakra their total strength will reflect the degree of chakra applied. As such, if four explosive tags are thrown and infused at B-Rank strength then each will possess D-Rank strength, collectively B-Rank.
This second application of this technique allows the user to infuse Bakuton chakra into ninjutsu techniques applying explosive tags to inflict damage. This second application of Minister’s Bureaucracy will increase the chakra cost of the technique it is applied to by 10. In the case of this application the rank applied will be equivalent to the ninjutsu technique and produce an enhanced explosion resulting in an increase of +20 damage to the technique in question. For example, if Falling Paper Bomb is used then the technique will become Bakuton natured. It will also gain a bonus 20 damage from the increased power of the explosions created. Both applications of Minister’s Bureaucracy will produce explosions that are naturally angled away from the user thus preventing damage and negating recoil. Because of the nature of Minister’s Bureaucracy it essentially can be performed in the same timeframe due to its infusion nature.
Both applications of Minister’s Bureaucracy follow the same restrictions allowing for this technique to be used a total of five times per battle regardless of application. In terms of restrictions for the first application, S-Rank applications can only be used twice per battle and the user must wait a two turn cooldown in between applications. S-Rank applications count toward the total five applications of this technique. Both applications require the user use one of their three moves per turn.
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (-70)
Description: The first of the techniques awakened during Avenger's maddening rampage; it represents his ever growing celestial rage. This technique can only be used while Vestments of Divine Imperials is active. While in their explosive state the user will activate Venerable Augustus, Light of Heaven by focusing Bakuton chakra throughout their entire form. This technique causes the user’s body to become akin to that of a star – the very energy that illuminates the heavens and bestows the emperor’s reign with absolute legitimacy and power. In essence, this technique allows the user’s power to become akin to that of a star themselves; they will begin to barbarically consume energy at irrational rates in order to fuel their power by consuming the user’s own explosions on the battlefield through complex manipulation akin to Potentate Proclamation. Explosions which are produced freeform, such as explosive tags, will be consumed passively. While explosions made from techniques will be consumed actively, at the cost of a move. The consumption of explosions and their energy trigger a reaction within the user’s body similar to how a star produces its energy and fuels the reactions within its core by converting the power of the explosion into essential fuel. As the user consumes additional explosions on the battlefield and integrates them into his or her body their explosive form, which initially in its Vestments state begins as a dark crimson, will progressively brighten similar to that of a luminous star. Their luminescence is easily compared to that of a main sequence star beginning at Class M, or red/crimson, to Class A. Class A stars are essentially white in nature being extremely bright. This passive luminescence enhancement, while remarkably beautiful, holds an ability identical to that of Imperial Radiance allowing the user’s Explosion Release techniques to manipulate the natural light of their explosions and produce a flash bomb-like effect. The mechanics behind this ability work identically to how Imperial Radiance itself works – manipulating the natural light produced by the explosion very much akin to a generic flash bomb. The color of the flash produced will mimic the user’s current state, anywhere in the range between Class M and Class A purely depending on the number of explosions consumed; although this variance is purely cosmetic working to blind the victim regardless of the user’s current level of luminescence. The consumption and rapid conversion of the user’s explosions also serves a secondary purpose. Through this ability the user becomes able to considerably bolster their offensive capabilities of their explosions. For each Explosion technique consumed by Venerable Augustus, Light of Heaven the user will effectively increase their Explosion Release techniques by +20 damage up to S rank. The user, however, is only able to absorb one explosion per turn and at the cost of a move. These explosions will mimic the user’s luminosity and radiance – becoming highly luminescent at their apex. Venerable Augustus, Light of Heaven will last until Vestments of Divine Imperials expires. For example, should Vestments of Divine Imperials remain active for three turns then this technique will persist until it expires. If Vestments will remain active for its full four turns then this technique will remain active for the same duration. When Vestments of Divine Imperials expires the user will collapse due to the sheer quantities of energy that their explosion state produced. The user’s body will swiftly reduce in luminosity and then expire completely, causing the user’s death, suffering 70 damage. Whether the technique is ended prematurely or not, it results in the users' death.
(Bakuton: Retsuri’ten Hōritsu no Hikari) – Explosion Release: Celestial Avulsion, Law of Light
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: N/A
Description: The second of the techniques awakened during Avenger’s maddening rampage; it represents the absolute laws of light. This technique can only be used while Vestments of Divine Imperials is active. Celestial Avulsion, Law of Light is considered an advanced application and variant of Imperial Majesty revolving primarily around the usage of explosions in order to propel the user against the air, targets, or techniques. Celestial Avulsion, Law of Light acts as the opposite of Venerable Augustus, Light of Heaven. Instead of the user consuming energy at irrational rates the user will instead expel energy. Reflecting this, the technique is initiated through focusing Explosive chakra throughout the user’s explosive form. The immediate result is a dramatic omnidirectional S-Rank Explosion spanning short-range from the user’s position. This explosion reflects the avulsion of matter and energy from the user’s explosive form much like the formation of a Neutron Star. As this occurs the user’s body will begin to react with interactions with physical matter and opposing forces allowing the user to produce explosions from their body which propel them at their volition. This propulsion operates exactly like Imperial Majesty – they are highly versatile and can be created anywhere on the user’s body allowing them to propel them against the air in the direction of their choosing. Due to the sheer amount of energy the explosions will propel the user’s sprinting speed thrice their base. These explosions can be produced through two separate methods. The first is by passively producing the explosions against matter or opposing forces. This method allows the user to propel themselves at the aforementioned speed and produce a sustained form of flight. This cannot be used to evade techniques throughout its duration aside from the turn it is activated in. The second method is by actively producing explosions from the user’s form. These explosions mirror the speed of the passively produced Explosions but will also possess S-Rank strength. Like the explosions created in Imperial Majesty this technique allows the user to produce explosions that can be used to propel themselves against opposing techniques or targets, respecting elemental strengths and weaknesses and can be actively used to produce propulsion to evade techniques as well. Celestial Avulsion, Law of Light will last until Vestments of Divine Imperials expires. When Vestments of Divine Imperials expires the user will suffer from the sheer quantities of energy expelled. This results in a decrease of three levels in the user's base speed. The user will be unable to use S-Rank or above techniques or A-Rank or higher Explosion Release for 3 turns.
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-70)
Description: The third and ultimate technique awakened during Avenger’s maddening rampage; it represents the darkness which shrouds his heart and mind – his true nature and form....
You must be registered for see images
B A C K G R O U N D § I N F O R M A T I O N S
Few would write of the childhood of Angra Mainyu. Born to an average nuclear family in the Land of Earth Angra’s childhood was bland. From an early age both his mother and father fostered a deep respect and reverence for life of all shapes and forms. Angra’s earliest memories are of his mother, Phoebe, taking him to the Land of Bears. There the two would explore the timberland of the Village Hidden Among Stars seeing all forms of life from villagers to bears and wolves to birds.
During these days where Angra would see the Land of Bears he would also meet with the village’s
teachers; during those brief meetings Angra would learn all about the heavens and the stars. That life was born from the stars and just as easily as it was born it could be taken away. Each night in the forest Angra would look up into the sky viewing the constellations he had learned about. The majesty of each star radiating its heavenly power among the cosmos; it inspired him and further deepened his reverence of life.
By the age of eight Angra entered Iwagakure’s ninja academy. His abilities as a shinobi were not remarkable or unique in the slightest. However, unlike most shinobi he pursued learning about the nonlethal arts. It separated him from the rest of his classmates who did not share such a dep respect for life. Most s tudied the most lethal and potent forms of ninjutsu known to man while Angra would practice subduing his opponents through special forms of close quarters combat. It separated him from his fellow students and because of it led him to develop only very close relationships with those who shared his most sacred values. Among the few friends Angra did make Lyra was perhaps the closest. The two met at the age of nine during their years at the academy. Like Angra, Lyra was an average shinobi holding his same values.
The two developed an intensely close friendship as they grew together during their days at the academy. Lyra was, in a sense, everything that completed Angra. She was extroverted and brought out the best in Angra’s social life. Lyra’s beauty was almost unbearable to Angra, driving him to despair over losing his new friend on numerous occasions. Each time he had gazed upon her he simply wished to extend that one moment of contact over an eternity; to stretch it out over the whole of time. Her eyes shone a golden hue. Her hair reached to the bottom of her neck parted in the middle which radiated pink in the sun leaving Angra dizzied and in love. While too young to know first love Angra would soon come to understand Lyra’s importance in his life. By the age of eleven Angra finally understood his feelings. In the moment his love for Lyra was born the final piece of Angra’s eventual fall would be placed.
For many months Angra concealed his true feelings from Lyra. He was a shy boy and preferred the solitude of his thoughts to sharing with others, regardless of how close he was with them. In the simplest terms he was an introvert. As their graduation from the academy approached he became increasingly anxious conceiving as many possible plans to reveal his feelings. But each attempt ended in failure – he was simply too nervous; instead Angra decided to take Lyra to the Land of Bears on the day after their graduation when he turned twelve. When they arrived the pair visited Hoshigakure after appreciating the forest which surrounded the village. There, at night, they rested in the village’s Planetarium and viewed the stars. In the awe inspiring spectacle, to Angra’s surprise, Lyra turned to him and confessed her own feelings for him. A surge of excitement and relief overtook Angra as the stars above shone their radiance and glory.
Since then their relationship blossomed. Uninterested in attending to missions for normal genin Angra focused on the protection and fortification of Iwagakure. It allowed him to foster and build his love for life and Lyra without the need of experiencing senseless violence in a distant land. Despite his greatest attempts the shroud of war and darkness always found its way into peace. Angra’s father, Sirius, had fallen in a skirmish on the outskirts of the Land of Water. His father shared Angra’s reverence but understood that sacrifice must be made to protect peace. That war must take place to refresh the peace which people held so dear. The officials of Iwagakure delivered the news to Angra and informed them that the body must be recovered. Normally one would question why it was so necessary to recover the body; but Angra was blinded and insisted that he, at the young age of fourteen, depart from the village to find the body. After the meeting Angra would depart alone to recover his father’s corpse without hesitation. Before leaving he promised Lyra that he would return no matter the cost.
It didn’t take long for Angra to realize his mistake; a lone genin attempting to recover a corpse from the clutches of Kirigakure’s elite. Even before he could arrive at the Land of Water he was assaulted by numerous Kirigakure shinobi defending their body. Outnumbered and overpowered Angra could only think of his mother and Lyra; he could not bear the weight of dying and leaving them alone in the world. In his desperation he cried out screaming to the heavens above. He begged them for the strength which had united Lyra and him, begging for the power which illuminated the skies. His mind went blank as his kekkei genkai awakened within him unleashing a devastating explosion upon the unsuspecting Kirigakure shinobi. With his enemies dead Angra fell to the ground unconscious until he was found by his ‘allies.’
Despite being recovered by his village Angra’s struggles had only just begun. Instead of returning to his home Angra was unknowingly trapped within the confines of a laboratory. He had no time to protest or resist the ninja which had captured him because of the absolute trust he had placed with his village. The doctors in the laboratory strapped Angra to a surgical table and restrained his ability to mold chakra with a specialized seal. Fear gripped the naïve young man as images of Lyra once again raced through his mind. The doctors soon revealed that he possessed a unique kekkei genkai rarely seen within Iwagakure shinobi. His father, like him, shared in it which was why they desperately needed to recover his corpse from Kirigakure. The doctors explained that Sirius underwent numerous experiments to discover information about the lethal Explosion Release kekkei genkai. He had allowed himself to undergo these experiments so Angra could be protected and shielded from the doctors.
“Love is but an illusion; a shadow on the wall, a trick. Love is what we tell each other to hide what we really are.”
Despite being recovered by his village Angra’s struggles had only just begun. Instead of being returned home Angra was unknowingly trapped within the confines of the Iwagakure hospital deep below the earth. He had no time to protest or resist the ninja which had captured him; by the time he realized their deception it was already too late. He simply trusted his village too much. The doctors strapped Angra to a surgical table and restrained his ability to mold chakra with specialized seals. Frear gripped the naïve young man as images of Lyra once again raced through his mind. The doctors soon revealed that he possessed a rare bloodline rarely seen within Iwagakure shinobi. His father, like him, shared in it which was why they desperately needed to recover his body. But their alternative plan was to use combat to awaken Angra’s bloodline and then experiment on his body to discover what powered it. The doctors also explained that Sirius underwent these same experiments to discover information about Explosion Release. And that he had done so to protect his son from the experiments.
The experiments were essentially torture. Over an unspecified amount of time the doctors took numerous blood samples, tissue samples, and bone samples against Angra’s will. They toyed with his emotions with drugs to anger him or depress him. Slowly but surely Angra’s sanity was slowly chipped away. The pain was far too much for the young shinobi. The doctors pressed on despite the experiments returning little information that they didn’t already know. Seeking to bring out his powers to an even greater degree Angra was left starving, sleep deprived, and dehydrated. His now fractured soul’s will was waning quickly and only kept standing, albeit barely, by his memory of Lyra. Despite his resistance Angra’s fall was inevitable. Pushing Angra over the edge of darkness took little effort; madness was much like gravity requiring only a slight push to truly awaken. The torture became too much for his mind to bear as he shattered and fell. In a fit of rage Angra’s kekkei genkai awoke fully as Avenger was born within him. Unleashing his wrath upon the doctors and scientists the young man’s rage left the hospital in a smoldering ruin in the middle of the night killing all within, including the innocent. Numerous villagers began rushing to the location of the explosion to find what happened while jounin and Special Forces ninja were dispatched to contain the new threat.
Within the confines of his mind and soul a battle raged on; the dying young Angra and the newborn Avenger. One’s will stripped away by the very people he protected and the other energized by the pain and drive to bring genocide upon the whole of humanity. One powered by waning love and the other fueled by the heavens themselves. It was clear who held the advantage. Angra’s fortitude had waned too far and Avenger offered the protection that he so desperately sought while the doctor’s performed their experiments. Meanwhile in Iwagakure Avenger stood amongst the ruins viewing the chaos he had wrought. His countenance was twisted, unsatisfied, and filled with bloodlust. Images of Lyra and the heavens raced through his shattering mind. Continuing to unleash arbitrary blasts of raw energy among the Iwarians and their buildings surrounding his slaughter had proven to be blind. He cared little for who approached him; all life would be engulfed in his inferno. Man, woman, or child; none could find shelter during his rampage.
The final moment which shattered Angra’s mind was Lyra herself. Like all villagers she had rushed to the hospital in distress. She did not know that Angra had returned from the mission let alone that he was betrayed by his own leaders. Lyra quickly became confused and frightened by the young man she had fallen in love with as she witnessed the destruction and countless dead. She blindly rushed toward him to calm him down – to understand what had happened. With tears streaming down her face she approached Avenger from his blind side and embraced him from behind. Yet to Lyra’s chagrin Avenger’s reaction was not what she would have expected. His mind was far too shattered to recognize her beyond basic emotions. Locking eyes with her the shattered remnants of his memories momentarily awakened sparking an emotional reaction engulfing his entire form in Explosive chakra, awakening his most powerful technique – the Vestments of Divine Imperials. In that same instance Lyra was engulfed by an untamed explosion; one fueled by the heavens themselves tearing apart her body at the left arm and torso. As she was blasted backwards by the sheer force of power Avenger completed his turn to look down upon her body. She was in pain, breathing heavily, and in tears. Her body had yet to go into complete shock leaving her just conscious enough to understand what had happened. Momentarily Avenger’s countenance softened as he felt peace from his act, his bloodlust sated. But within the confines of his conscience Angra had finally died. Stabbed in the stomach and the knife twisted. And in that moment Avenger’s countenance twisted once again as he formed a single orb of raw explosive chakra and launched it at Lyra to end her suffering. It was no act of pity; to Avenger it was the beginning of his wrath.
You must be registered for see images
“Man, woman, child, lord, king, kage, and Akatsuki. All evil. From the baby born from the womb to the oldest man of a village – all are evil. They are not inclined to evil – they simply are.”
Lyra’s death served a second purpose along with the awakening of the Vestments of Divine Imperials. Avenger’s new affinity toward Fire Release would be born alongside his mastery over Earth Release. But his Fire Release was unlike all others, imbued with the rage and shattered love he held for Lyra – giving birth to Asmodeus’ Ire. Following the suite of his bloodline Avenger’s Fire Release would wrought the destruction that he so desperately sought to bring to humanity in the most volatile of flames.
As the dust settled the village fell silent in despair. Still shrouded in confusion their spirits had finally been broken. Avenger’s sanity was still far from repaired, however. Shinobi and villagers alike were called to form a full scale retreat to the safer areas of Iwagakure, including their homes. Some even began to outright flee to the gates to seek shelter outside of the village itself. But Avenger’s wrath knew no bounds as the anger which had been bound within Angra continued to release itself. He chased the villagers seeking to flee to the gates killing them mercilessly as he went; he cared little for their status. Man, woman, and child were all the same to Avenger – living and disillusioned. His madness and rage drove him to end their lives at all costs.
Avenger’s rampage naturally led him to the gates of Iwagakure leaving only destruction in his wake. Without looking back he continued forward leaving the village in ruins. Avenger held no regret, no sadness, no nostalgia, and no pain for his actions. The boy who loved life had died; replaced by the man who would bring about the end of humanity and tear down the illusions that it had built and sustained for so long. Finally free he set out to wander the world in the solitude of insanity.
Avenger’s journey lasted for seven years. He scoured the world killing those he met without reason or understanding; to him the purest form of killing. As time passed his madness slowly subsided; instinct became secondary to rationality but Avenger’s core purpose remained. By the age of eighteen he had returned from the clutches of insanity enough to allow him to ask himself “why?” By now his memories of his previous life were entirely shattered. Avenger could barely recall his old name, his old family, Lyra, or even the days he spent at Hoshigakure. But he begged to understand what drove his rage. Was he simply acting out of anger for what had happened to him? Or did it go far deeper than that?
“I have long since forgiven those who reviled and condemned me. I was naïve to expect any better of my fellow man.”
After months of contemplation Avenger finally came to a realization giving birth to a revitalized conviction. His former love of life had been shattered. More accurately it had disintegrated when he realized that he had been lied to – betrayed by the very people he loved and would do anything to protect. The trauma had been so great it led Avenger on a path of destruction against the villagers to take revenge for what had been done to him. But with his months of contemplation he realized that he no longer held any anger against those who had reviled him; he had forgiven his former village. But his desire to wipe out humanity remained ever present as he realized that all humans were not simply inclined to evil acts but that all humans were inherently evil. Avenger would, as the harbinger of the heavens, carry this realization with him and bring about the wrath of the stars upon humanity to burn away their evils, illusions, lies, and lives.
By the age of twenty-two Avenger’s aimless travels would finally come to an end. For many months he had taken shelter at the Blood Tavern. There he heard rumors of the formation of a new nation – a nation unlike all others. A nation forged from molten steel itself. Avenger couldn’t help but be intrigued. Summoning a Ray from the Lake of Antiquity Avenger travelled to the Hidden Moon Village…or what was left of it. As Avenger approached he could see immense steel structures rise in glory upon the horizon. It was a spectacular sight. When he arrived he naturally made his way to the tallest spire he could find. At the top he entered the throne room of Lancelot, better known as Berserker and the Black King.
“Those who call themselves Kage, shadows, reside in what they believe to be the light. Yet we are all truly evil. We are the very source of evil.”
The two spoke earnestly learning a great deal about each other and their goals. By the end of their deliberations Avenger was offered one of the highest honors and positions within the Village Hidden in Darkness – he would be the First of the Kingsguard, the Knight of Havoc. A fitting title suited only for Avenger he would pledge his loyalty to the Black King and serve him in his quest to bring the world to its knees in corruption. Yet despite the newly forged relationship between the two Avenger knew in the back of his mind that there could be conflict later. Berserker sought to bring the world to its knees; to corrupt the world as it had corrupted him through injustice. Avenger wished to bring genocide to humanity; to engulf it in a malefic inferno to burn away their illusions. But this would be an issue for another time as it remained confined to the corners of Avenger’s thoughts.
Avenger would take his seat at the first council meeting as the first of the Kingsguard and the Knight of Havoc. The first meeting revolved around the topic of war – Berserker would determine the forces of Darkness and of the Land of Water would join in an alliance to ravage the Land of Earth and its allies. To ravage the Heaven and Earth Alliance, the strongest military power known to the present shinobi world. With their affairs in order the council concluded and the army would assemble and begin its march. Avenger was not fazed by the choice to invade the Land of Earth. By now Avenger had long since forgiven the Iwarians for their transgressions and simply saw them as those who must face the flames of his wrath. The invasion meant nothing to Avenger aside from advancing his dream to bring humanity to its knees.
The events of the war transpired dramatically. Avenger slew Hei Uzumaki with ease engulfing him in a crimson explosion which ravaged the entire half of the Tsuchikage’s mansion. Following this fight Avenger would slay a handful of other shinobi from the Land of Earth as Berserker engaged one of the heroes of the village, Roy Mustang. All were defeated swiftly. The Tsuchikage himself fell quickly in combat, decapitated within moments against the might of the Witch King. Eventually Avenger would convert the floor of the mansion into pure crimson Explosive chakra unleashing a colossal explosion of blinding light destroying the mansion. All within were engulfed in the inferno including the innocent who had sought shelter within the mansion. Avenger’s final act during the war was slaying the Raikage; snuffing out the final hope of the Land of Earth to resist the invasion. In dramatic fashion the Raikage’s body was engulfed in countless explosions created by Avenger.
After the Raikage’s death the remaining shinobi of the Land of Earth quickly surrendered and fell to Berserker’s blade. The village lie in ruins; akin to Avenger’s own rampage nearly a decade ago but going a degree beyond. With the fall of the Earth and Heaven Avenger and Berserker would look to return home to regroup and prepare for their next invasions. Berserker would look toward fully integrating the Akatsuki while Avenger would seek to expand the kingdom’s territory. Peacetime, while necessary, was not to Avenger’s liking. Like in his childhood the shroud of war would once again soon engulf Avenger and those around him. New figures would appear within Kurogakure; most notably was Ruler, the heir to Berserker’s throne. Avenger had no interest in ruling. But his desire to commit genocide upon the human race seemed to be heading toward a clash; one which would shake the very heavens themselves.
You must be registered for see images
O T H E R
Imperial Chaos
To manifest his rage and disdain for humanity Avenger created Imperial Chaos, an arsenal of Explosion Release techniques to bring forth his fury to bear upon humanity. To Avenger nothing is sheltered from his rampage; that the very world itself and all things, living or otherwise, are his to destroy and engulf in a malefic inferno.
(Bakuton: Kami Teikoku no Saifuku) – Explosion Release: Vestments of Divine Imperials
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to use Bakuton and the elements which compose it, their primary elemental affinity and any CEs based on these elements as well as non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn.
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: Potentate Proclamation is designed to be used while the Vestments of Divine Imperials is active. This technique allows for the user to manipulate on going explosions on the battlefield by infusing their Bakuton chakra into the explosion. The explosion, while still active, will be absorbed into the user’s Vestment state allowing for it to be seamlessly integrated into their explosive body. In essence, this technique acts to extend the duration on Vestments of Divine Imperials by integrating additional energy into the form. Thus, for each B or A Rank explosion consumed by Potentate Proclamation, Vestments of Divine Imperials will be extended by two turns. Should the user consume an S or Forbidden Rank explosion they will be capable of extending Vestments by an additional three turns. Of course, while this technique is used the user will have effectively ended the explosion in question neutralizing it entirely themselves by integrating it into their body. Because this technique simply acts to infuse an explosion it will take little to no time at all allowing for smooth transitioning between techniques. Alternatively, Potentate Proclamation can be applied to absorb semi-sentient Explosive familiars. This application allows the user to integrate the familiar’s abilities into the user’s body; this effectively voids the sustained chakra cost of the familiar. Upon expiration of this technique this will cause the separation of user and familiar. By consuming sentient creations Potentate Proclamation effectively binds their duration to Vestments of Divine Imperials. Thus, if a familiar is absorbed and will remain on the field for two more turns while Vestments will remain active for three turns then the familiar will remain absorbed and active until Vestments expires. Potentate Proclamation can be used three times per battle and will remain active until Vestments of Divine Imperials expires.
(Bakuton/Fūinjutsu: Shōmei no Kōhyō) – Explosion Release/Sealing Technique: Luminary’s Edict
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: This technique is considered to be the sibling technique of Potentate Proclamation and is designed to be used while Vestments of Divine Imperials, or its lesser variants, is active. This technique specializes in sealing, unlike that of Potentate Proclamation, creating a living chakra vessel from the user’s explosive form. Unlike Potentate Proclamation this technique does not extend the duration of Vestments of Divine Imperials through the transfer and integration of energy and chakra. Instead Luminary’s Edict focuses on the alternative application of Potentate Proclamation – the sealing of sentient familiars and the adoption of their abilities. Luminary’s Edict takes into account the ‘size’ of the consumed familiar. However, because this is applied to familiars which are purely chakra based the physical size of the familiar is not taken into account because chakra does not occupy space in the normal sense. Luminary’s Edict instead focuses on the density of chakra, meaning the strength of the technique. As such, familiars which are higher ranked than the user’s transformed state will be consumed allowing for the user to adopt the abilities of the familiar as well as the strength of familiar. For example, should the user’s transformed state be equivalent to A-Rank and an S-Rank familiar is consumed then the user’s explosive state will increase by a single effective rank. Because the user’s body becomes the vessel for the familiar it will be homogenous with the user’s body preventing the external separation of the two. Familiars consumed by Luminary’s Edict have their chakra cost effectively voided for the duration. The familiars which are consumed will also bind their duration to the user’s transformed state accepting the longer of the two durations. When the user’s transformed state ends the consumed familiar(s) will unbind themselves seamlessly from the user’s body. The sealing happens incredibly quickly allowing Luminary's Edict to be used within the same timeframe as the creation of a familiar that it will consume and seal. Luminary’s Edict can be used three times per battle and will remain active until Vestments of Divine Imperials, or a lesser variation, expires.
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short
Chakra: 30 (-5 per turn)
Damage: N/A (60)
Description: Imperial Majesty is a highly versatile Explosion Release technique to be used while Vestments of Divine Imperials is active. Applying the user’s explosive energy state he or she will produce explosions at any point on their body enabling them to be propelled against the air in the direction of their choosing. The explosions are highly versatile in nature allowing for the user to shape and manipulate them upon creation effectively negating recoil and preventing damage by angling the explosions outwards while also determining their width. The explosions, as previously mentioned, will propel the user against the air allowing for the user to take evasive measures in order to avoid techniques within logical reason and speed. Alternatively, this technique can be used to propel the user and then be sustained enabling for a limited form of flight/levitation by setting off a small chain reaction of explosions at the chosen location on the user’s body. The chain of explosions used to sustain this technique is maintained by passively draining the user’s chakra over time. When Imperial Majesty is used offensively or defensively the user can instead apply the propulsion against a living body or opposing technique, respecting elemental weaknesses and strengths. The explosion will act to propel the user in the opposite direction of the targeted body inflicting A-Rank damage. Imperial Majesty can be used four times per battle.
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Imperial Authority is designed to only be used while Vestments of Divine Imperials is active. Applying the user’s Explosive energy state the user becomes able to shape their body into anything which suits their needs at the given moment. The technique can produce appendages of varying shapes and sizes to be used as weapons to strike an opponent. Authority can go as far as allowing the user to shape their body into whatever form comes from their imagination as long as the size does not exceed twice their original form. When Vestments of Divine Imperials is deactivated or expires the user’s form will revert to its original shape and size. Reverting to the user’s original form with this technique requires the user use one of their three moves per turn. Imperial Authority can be used four times per battle.
Type: Supplementary
Rank: D – S
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A (+20)
Description: Minister’s Bureaucracy is an Explosion Release technique designed to infuse explosive tags with the user’s Bakuton chakra. This technique has two different applications – that of applied freeform explosive tags and that of ninjutsu based techniques which apply paper tags in order to inflict damage. In the case of freeform explosive tags the user is able to infuse a single, or multiple explosive tags, with their Bakuton chakra in order to increase the power of the explosion as well as their ability to manipulate the explosion. In the case of the increased power this technique will allow for a D - S ranked infusion capable of varying levels of destruction. For infusions at D to B-Rank the explosive tags in question will be capable of delivering an explosion reflecting their rank in damage spanning over short-range around them. For explosive tags infused with Bakuton chakra at A-Rank the explosions produced will be capable of inflicting A-Rank damage and spanning over mid-range around them. For S-Rank applications of this technique produce enormous explosions capable of reaching into mid-range from the explosive tag, able to deliver enormous amounts of damage equivalent to S-Rank in the afflicted area. If multiple explosive tags are infused with Bakuton chakra their total strength will reflect the degree of chakra applied. As such, if four explosive tags are thrown and infused at B-Rank strength then each will possess D-Rank strength, collectively B-Rank.
This second application of this technique allows the user to infuse Bakuton chakra into ninjutsu techniques applying explosive tags to inflict damage. This second application of Minister’s Bureaucracy will increase the chakra cost of the technique it is applied to by 10. In the case of this application the rank applied will be equivalent to the ninjutsu technique and produce an enhanced explosion resulting in an increase of +20 damage to the technique in question. For example, if Falling Paper Bomb is used then the technique will become Bakuton natured. It will also gain a bonus 20 damage from the increased power of the explosions created. Both applications of Minister’s Bureaucracy will produce explosions that are naturally angled away from the user thus preventing damage and negating recoil. Because of the nature of Minister’s Bureaucracy it essentially can be performed in the same timeframe due to its infusion nature.
Both applications of Minister’s Bureaucracy follow the same restrictions allowing for this technique to be used a total of five times per battle regardless of application. In terms of restrictions for the first application, S-Rank applications can only be used twice per battle and the user must wait a two turn cooldown in between applications. S-Rank applications count toward the total five applications of this technique. Both applications require the user use one of their three moves per turn.
(Bakuton: Ryōiki no Ten'nō) – Explosion Release: Domain of the Emperor
Type: Offensive, Supplementary
Rank: S
Range: Short – Mid
Chakra: 40 (-10 per turn)
Damage: N/A (80)
Description: Through direct contact with a solid surface the user will focus their Explosive chakra into it causing it to diffuse evenly throughout the applied surface. The Explosive chakra will quickly diffuse up to mid-range from the user’s initial location lacing the terrain with chakra unbeknownst to opponents lacking special capabilities, like Doujutsu or Sensory. In its diffused state this technique offers no direct offensive potential simply acting to lace the terrain with Explosive chakra essentially marking the surface as the Emperor’s domain. Domain of the Emperor will passively drain 10 chakra per turn from its user allowing in order to be sustained. While active the opponent will be unable to use Earth Release techniques which emerge from the ground. Domain of the Emperor essentially emulates its natural oppressive ability through this lacing of Explosive chakra. Alternatively, this technique can be used to converge the diffused chakra into a single location by pooling it beneath a targeted location. This convergence can be performed immediately upon initiation of this technique, at the cost of a single move, or can be performed after the diffused chakra has been laced into the surface, costing an additional move. The explosion produced by this alternative application will cause the earth to rupture beneath the targeted location which can encompass all of short-range from its location. The rupturing will be proceeded by the normal rumbling sound accompanied by all average earth techniques followed by an immediate explosion. The explosion will both carry with it the normal heat and force as well as the ruptured earth, forming a highly effective blunt and sharp shrapnel. When the convergence application is used this will effectively end Domain of the Emperor and require the user use this technique again in order to lace chakra into the earth. Domain of the Emperor can be used twice per battle and lasts four turns per application or until it is sacrificed to produce an explosion. While active the user is unable to use techniques other than Explosion Release, the elements which compose it, their primary elemental affinity, and non-elemental techniques.
(Bakuton: Tenmei) – Explosion Release: Mandate of Heaven
Type: Supplementary
Rank: A
Range: N/A
Chakra: (+10 chakra to the applied technique)
Damage: N/A
Description: This technique allows for the user to infuse Explosive chakra into objects composed of solid matter (Earth/Earth CE, weapons not including Custom Weapons, and not including organics). When the object in question either strikes an opposing object or force it will explode at the initial point of contact. Mandate of Heaven essentially allows the user to convert any physical object he pleases into a latent bomb. Should the user apply this technique to ninja tools or objects void of chakra the explosion produced would be roughly equivalent to that of an average explosive tag. Should the user infuse their Explosive chakra into a supplementary technique then the damage inflicted will be equivalent to the rank of the technique. For example, should the user infuse their Explosive chakra into Earth Shelter Technique then the shelter will explode dealing damage equivalent to B-Rank. An inherent weakness of the Mandate of Heaven is that this technique cannot be applied at long ranges. It can only be applied to techniques, tools, and such that are in close-range of the user or the objects in their direct possession. It cannot however be used upon anything on the opponent's person. Techniques which are created by the user allows for the infusion to occur within the same timeframe as the jutsu which Mandate of Heaven is applied to. Alternatively, the user can apply a single confrontation hand seal causing a premature explosion in the object in question, voiding the need for immediate physical contact or allowing the explosion to remain latent despite physical contact. This requires the user be aware of the clash, however. The explosions produced by Mandate of Heaven are naturally angled away from the user preventing damage from the explosion as well as negating recoil. Mandate of Heaven can be used five times per battle.
(Bakuton: Chikyūmei) – Explosion Release: Mandate of Earth
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied techniques)
Damage: N/A
Description: This technique can only be used while Domain of the Emperor is active allowing the user to passively activate this innate ability. Mandate of Earth essentially allows solid-based matter and techniques (Earth/Earth CE, not including other shinobi, etc) to become infused with Explosive chakra. However, unlike its sibling techniques Hell and Heaven the Mandate of Earth, through the Domain of the Emperor, infuses these solid-based techniques beyond short-range of the user by utilizing the diffused Explosive chakra latent in the surface it was infused to. This essentially allows the user to convert any physical object he pleases into a latent bomb. Should the user apply this technique to ninja tools or objects void of chakra the explosion produced would be equivalent to an average explosive tag. Should the user infuse their Explosive chakra into a supplementary technique then the damage inflicted will be equivalent to the rank of the technique For example, should the user infuse their Explosive chakra into Earth Shelter Technique then the shelter will explode dealing damage equivalent to B-Rank. The Mandate of Earth can only be applied to techniques and matter within the Domain of the Emperor. Like the Domain this technique comes with an audible tell – the earth will rumble dramatically moments prior to detonation. Mandate of Earth cannot be used upon anything on the opponent’s person. When the object in question either strikes an opposing object or force it will explode at the initial point of contact. Alternatively, the user can void the need for contact by causing a premature explosion in the object in question. This can also allow the user to keep the object inert until a time of their choosing but requires the user be aware of any interaction. Explosions produced by the Mandate of Earth can have their directionality manipulated allowing for the negation of recoil and damage. Mandate of Earth can be used twice and will remain active for the duration of the Domain of the Emperor.
(Bakuton: Jigokumei) – Explosion Release: Mandate of Hell
Type: Supplementary
Rank: B
Range: Short
Chakra: N/A (+20 chakra cost to applied techniques)
Damage: N/A (40)
Description: This technique is considered the close counterpart of Mandate of Heaven. Like Mandate of Heaven, this technique allows the user to infuse matter purely solid in composition (Earth/Earth CE, weapons not including Custom Weapons, and not including organics) with Explosive chakra within short-range of the user. However, unlike Mandate of Heaven this does not produce a latent bomb. Instead, the object in question will have the entirety of its form converted into dark crimson Explosive chakra essentially converting it into pure Explosive energy after it is produced. For example, should an Earth technique be used the earth technique will emerge from the ground as normal and then immediately be converted by Mandate of Hell. The objects in question can either retain their form or lose their form allowing for a versatile reshaping at the user’s discretion depending on their needs at the time. As such, a kunai converted into raw Explosive chakra will retain its form as a kunai or be reshaped into a small sword or simple sphere of Explosive chakra. The converted object(s) will remain inert until they detonate against opposing object or force. The user can also choose to keep the energy inert when coming in contact with other objects. This requires the user be aware of the interaction, however. When used on multiple objects void of chakra their Explosive power will collectively be equivalent to B-Rank strength. For example, should four kunai be converted by this technique each kunai will assume D-Rank strength, collectively B-Rank. Alternatively, this technique can be applied to the user’s matter-based techniques (listed above). In this case the technique will assume the damage equivalent to its rank, instead of Mandate of Hell. Should a technique which produces multiple objects be converted it will take the same logic as if this technique was applied to multiple objects. Explosions produced will be proportional to the size of the object converted. These explosions are naturally angled away from their user in order to prevent damage and negate recoil. Techniques which possess sentience, like Stone Golems or other familiar type techniques, will be able to retain their sentient abilities after conversion preventing their deactivation. Additionally, Mandate of Hell can be used to convert existing techniques of the opponents, falling under the restrictions of this technique, as long as they are completely overpowered and within range of this technique. As such, Mandate of Hell is able to convert Earth techniques equivalent to its rank or Earth based techniques one rank lower than it. Due to the nature of this technique Mandate of Hell can be used within the same timeframe as the technique to which it is applied to. Mandate of Hell can be used three times per battle and requires a one turn cooldown in between applications. Mandate of Hell cannot be used on anything on the opponent's person (e.g. their clothes, weapons in their grasp, etc).
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A (+5 chakra to applied techniques)
Damage: N/A
Description: Imperial Radiance is an uncharacteristically passive and tame technique compared to the nature of Explosion Release. This technique, instead of aiding in spreading further destruction, aids in tactical applications to cause confusion to opposing forces. Through the use of Bakuton chakra the user is capable of manipulating explosions which they will produce over the next three turns. This added manipulation allows the user to cause the inferno produced by the explosions to manipulate the natural light of the battlefield and explosion causing the explosions to work similarly to flash bombs. The radius of the affected area varies depending on the power and size of the explosion. Essentially, explosions which extend to short range will be capable of blinding those within mid-range. Thus the technique is capable of causing a flash within one range higher than the explosion itself. Of course, in the case of long-range explosions this matters little. While this technique is active the user is able to determine whether an explosion will produce a flash. The blinding effects of an explosion under Imperial Radiance simply last for the duration equivalent to that of an average flash bomb. Because the explosions occur at the user’s volition they are able to briefly close their eyes and time it with the flash of light in order to prevent their own blinding. Imperial Radiance can be used three times per battle and lasts for three turns.
(Bakuton: Teikoku no Seiryoku) – Explosion Release: Fount of the Empire
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A
Description: A type of activated infusion technique designed to manipulate specialized fluids or liquids. Generally, Water Release and other liquid-based elements act to suppress Explosion Release thus making them incompatible elements. However, certain techniques and elements possess inherent qualities which make them potent vehicles to sustain an explosion. This technique effectively creates a liquid based explosion, although with certain restrictions. Because of its specialized nature this technique’s infusion can only be applied to liquid techniques capable of sustaining an explosion. In the case of Water Release, the most common application, this technique can be applied to oil based techniques due to the volatile nature of oil. Liquid CEs which this is applied to will gain the exact benefit and become highly explosive when coming into contact with solid matter or an opposing force. Alternatively, the explosive infusion can be kept inert until the user desires to produce an explosion; although this can only be used as long as the user has awareness of the interaction. Explosions under this technique can have their directionality manipulated allowing for the reduction of recoil and the negation of potential damage within reason. When activated this technique will remain active for three turns and can be used three times per battle. Infusions occur within the same timeframe as the technique which they are applied to, thus making for instant activation. Only techniques which are created within short-range of the user can be infused by Fount of the Empire.
(Bakuton: Jigoku no Kōkan) – Explosion Release: Hell’s Dignitary
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user will focus their Bakuton chakra into the ground in order to initiate this technique. This technique applies the principles of Lightning Release: Four-Pillar Bind as well as Explosion Release: Mandate of Hell. Instead of using Raiton chakra the user will apply their Bakuton chakra in order to forcefully shape the earth into a familiar mirroring their stature, appearance, and size. The familiar is powered by the user’s Explosive chakra and as such is granted a limited form of sentience; allowing the familiar to passively feed off of the user’s chakra reserves and sustain independence from the user’s concentration. Cosmetically, the familiar courses with explosive energy; this is much like the electrical energy which courses on the surface of Four and Sixteen Pillar Bind. This energy is inert to the touch possessing no inherent explosive qualities.
Aside from its limited sentience the familiar possesses two abilities. Due to the nature of his creation the familiar is capable of utilizing Earth Release techniques up to and including S-Rank sans handseals. However, the dignitary’s Earth Release techniques possess a unique quality found in Mandate of Hell. As such, the dignitary’s Earth Release techniques will passively be manipulated by Mandate of Hell allowing them to convert the Earth technique used (as long as it is solid matter), into Explosive chakra after it is created. This ability also, like Mandate of Hell, allows for a certain amount of reshaping; as such a slab of earth can be reshaped into a large sword. The Explosive chakra naturally possesses highly explosive tendencies which, on contact with solid matter or an opposing force, will result in an explosion proportional to the size of the structure. Explosions can also be detonated without the need for physical contact requiring the user to be aware of the interaction. Likewise, explosions can be prevented leaving the chakra inert until the user desires for an explosion to occur. Explosions created can be angled away from the user preventing unnecessary recoil and negating damage and debris. This passive characteristic can only be applied to Earth Release techniques within short-range of the familiar. Techniques which are outside of that range will remain as normal Earth Release.
Hell’s Dignitary can be used once per battle lasting a maximum of four turns per application. Upon deactivation the user will be unable to use Explosion, Earth, or Lightning techniques above A-Rank for a single turn.
(Bakuton: Ten no Hikarimasu) – Explosion Release: Heaven’s Luminary
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user will focus their Bakuton chakra within short-range of their location creating a familiar mirroring the user’s stature, appearance, and size. The familiar is composed purely of Explosive chakra being crimson, yellow, or orange in color. Although this coloration is largely cosmetic and can be changed through the use of other external techniques which affect the coloration of Explosion Release techniques. The familiar is powered by passively siphoning the user’s chakra and is granted a limited form of sentience; this allows the familiar to sustain independence from the user’s concentration. Because of its composition of pure Explosive chakra the familiar is highly volatile and naturally explosive. As such, interactions with the familiar, either from physical matter or opposing technique, an explosion will occur which can have its directionality controlled. The explosion will mimic the size and speed of the invading force. The explosion happens passively but requires one of the user’s three moves per turn. Aside from this, the Luminary’s energetic composition cannot be weakened and as such can regenerate from damage which does not destroy it entirely within elemental strengths and weaknesses.
Aside from its basic abilities the Luminary is capable of diffusing itself into solid matter based techniques (Earth/Earth CE). This is much like the Mandate of Heaven which infuses solid-matter with the user’s Explosive chakra to produce a latent bomb. However, unlike the Mandate of Heaven this ability varies slightly. This enhancement causes the infused technique to gain the abilities of the Heaven’s Luminary. Additionally, the Luminary’s duration will become bound to the technique it is infused into while also gaining the sustained chakra cost of the Luminary. Because of the nature of the Luminary’s reactive defense the infused matter will gain an electrified aura much like the one found in Explosion Release: Hell’s Dignitary. However, unlike the Dignitary who’s aura is inert to the touch the Luminary’s will possess a highly volatile aura mimicking the damage of the original Explosive chakra, S-Rank. For example, should the Heaven’s Luminary be diffused into Earth Release: Stone Golem it will gain the limited sentience of the Luminary freeing it from the user’s concentration while also becoming able to use Explosion Release techniques as outlined in this technique. Like Mandate of Heaven the Heaven’s Luminary can only be diffused into techniques which are created within short-range of the user. However, this does not mean that the Luminary must be within short-range. The Luminary can be present anywhere on the battlefield and diffused into the solid-based technique as long as that technique is created within short-range of the user.
Heaven’s Luminary can be used once per battle lasting four turns. Upon deactivation the user will be unable to use Explosion, Earth, or Lightning techniques above A-Rank for a single turn.
Type: Offensive, Defensive, Supplementary
Rank: C – S
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the user to use a single Tiger hand seal for both its creation and sustainment, at the cost of ten chakra per turn. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. A-Rank application can only be used four times per battle. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn
Type: Offensive, Defensive, Supplementary
Rank: C – S
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80
Description: This technique is considered the sibling technique of Imperial Armament. This technique allows the user to infuse Explosive chakra into a solid surface within short-range of the user’s location. The basis of this technique is similar to Lightning Release: Four-Pillar Bind which uses Lightning chakra to manipulate and shape the earth around the user. This technique will apply Explosive chakra to infuse and shape the earth around the user’s position in accordance to the user’s wishes and needs, within reason. Like all Explosion Release techniques these constructs will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the constructs inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Ordinance can be angled in a direction of the user’s choosing allowing for the negation of damage and recoil. A and S-Rank applications of this technique require the user to use a single Tiger hand seal for both its creation and sustainment, at the cost of ten chakra per turn. S-Rank explosions produced by Ordinance create an explosion spanning mid-range from its impact location while lower ranked applications created short-range sized explosions. The user is also capable of producing multiple constructs through the usage of Imperial Ordinance; their collective strength always being equivalent to the applied rank. A-Rank applications can only be used four times per battle. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Explosion Release techniques in the user’s next turn.
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn) (+20 chakra cost per applied technique)
Damage: N/A
Description: Celestial Retribution is an advanced technique employing the creation of the Coat of Arms of the Emperor. The technique is initiated through a surge of chakra throughout the user’s body to produce a familiar composed of entirely Explosive chakra on their chest. The familiar takes the form of the Civic Crown of the Emperor, his coat of arms. The familiar is imbued, through a passive consumption of the user’s chakra, a limited form of sentience. While the Civic Crown is unable to move from the user’s body it is able to act independently of the user and free his concentration on the technique. The Civic Crown acts to mark the sacred property of the Emperor and carry out the punishment upon those who attempt to steal it. To carry out this sacred task the Civic Crown employs an advanced form of Fūinjutsu. In order for the Emperor to mark his property the technique adds an additional dimension of shape manipulation through an infusion of chakra; this is done by passively consuming the user’s chakra and infusing it independently of the user into techniques at his volition. The added manipulation will in effect ‘inscribe’ the Kanji for ‘Exalted’ in the user’s Explosion Release techniques while also causing the color of the Explosion to shift becoming a dark crimson; although this coloration is largely cosmetic and can be shifted through the use of other techniques which influence light or coloration. When used on raw Explosion Release techniques, such as Explosive energy, malefic infernos, or simple explosions, this technique will create the Kanji in the body of the Explosion itself, always in the direct view of the opponent. Alternatively, this infusion can be used alongside Mandate of Heaven, Hell, and their variants. When used in conjunction with Mandate of Hell the Kanji will be initially inscribed in the solid body of the matter it is applied upon and then remain inscribed as it converts itself into Explosive energy. When used with Mandate of Heaven the solid matter which is infused will gain the inscription upon it. In its simplest form the infusion produces a highly malleable, intangible, and transparent barrier within the Explosion. Because of its malleability and intangibility the barrier can easily shape itself to fit the Explosion and its contents and will proactively shape itself as the explosion expands into its apex or changes shape. The barrier itself offers little in normal elemental interactions and does not inherently increase the strength of the Explosion Release technique it is applied to. However, the barrier, much like the barrier found in Sealing Technique: Abhorrence, acts to protect the Emperor’s techniques against specialized sealing/absorptive natured abilities. Against these techniques which employ an ethereal state of chakra draining, absorptive, or sealing qualities advanced Fūinjutsu or otherwise, the barrier will make its abilities known in order to protect the Emperor’s sacred Explosions. These abilities include Dark Release Absorption, advanced Fūinjutsu, and abilities which consume chakra such as specialized Water Release. The first ability mimics that found in Sealing Technique: Abhorrence. It will directly prevent the sealing or absorption of the user’s and is able to repel S-Rank and below techniques which attempt to seal or absorb the user’s techniques. The second ability is the barrier’s ability to issue a punishment to those who attempt to steal the Emperor’s property. While preventing the user’s techniques from being sealed this technique will instead release a portion of the user’s chakra to initiate the punishment. Those techniques which perform their absorption will instead be met by an infusion of the user’s chakra which causes the opponent’s chakra system to gain explosive like tendencies. The result is the opponent’s very chakra system will begin to ‘explode’ causing the destruction of 50 chakra per turn while also causing severe pain. The pain which the opponent experiences is equivalent to the pain required to shatter an A-Ranked illusion; stabbing one’s self in a minor muscle, cutting one’s self, breaking small bones, etc. Thus, it is a nuisance to experience in heated combat. The rank of the infection is equivalent to the rank of the Explosion Release technique used and requires a full body surge in equivalent rank to shatter.
Celestial Retribution can be used once per battle and when used the Civic Crown will remain on the field for a maximum of four turns. Due to its nature this technique is activated instantly and infusions occur within the same timeframe as the technique they are applied to. Alone, the familiar cannot move independently of the user and will remain static on his chest.
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Mid
Chakra: 50 (-30 per turn)
Damage: N/A (-40)
Description: This technique is considered the brother technique to Celestial Retribution and, like its sibling, employs an advanced combination of Fūinjutsu and Explosion Release. This technique emulates the Emperor’s command over the physical world and inevitability. The user will release Explosive chakra from throughout the user’s entire body producing the semi-sentient Crest of the Emperor, the Civic Crown, adorned to his chest. Like in Celestial Retribution, the Civic Crown remains dependent on the user’s body and cannot move alone but, due to its sentience, remains independent from the user’s concentration. The Civic Crown possesses a single ability – to create spheres of Explosive chakra roughly equivalent to the size of a fist each imbued with the Emperor’s heavenly will and sustained by the Civic Crown itself. By default each sphere is imbued with the abilities of the Mandate of Hell. As such, when coming into contact with solid matter (KG/CE included) they are able to convert that matter into Explosive chakra. When used on an opponent’s technique this requires the opponent’s technique be completely overpowered within elemental strengths and weaknesses. For example, should an A-Rank sphere come into contact with an A-Rank Earth technique it will consume the sphere and convert the Earth technique into Explosive chakra. However, should an A-Rank sphere come into contact with a B-Rank construct of Earth it will still convert the technique into Explosive chakra but also preserve the sphere. The spheres themselves can take two separate states. The first is the physical state; the state which rules over the material world. This is perhaps the most basic of the two states. Each orb, typically crimson in color, will possess inherently high volatility and as such will explode on contact with matter or an opposing force producing an explosion spanning mid-range from the orb’s location engulfing anything within it. This explosive ability does not come without control and, through the user’s will, can prevent the orbs from detonating allowing them to remain inert but will require the user to be aware of an interaction. Because of this the user is able to also cause a premature detonation voiding the need for contact. The orbs are inherently highly versatile constructs and can be shaped to the user’s needs after creation however they would like. The second state is the Ethereal State which represents the Emperor’s control of the spiritual world. In this state the orbs possess abilities imbued through Fūinjutsu. When used in this state the orbs will present themselves with the Kanji for “Inevitability.” Much like in Celestial Retribution the Kanji will always appear in the frame of view of the opponent. When used in their second state the orbs will relinquish their tangible qualities becoming entirely intangible. This sealing inscription within the intangible sphere is purposed to be used against elemental/non-elemental familiar techniques. When used against these techniques the sealing script’s full strength is revealed as it becomes capable of sealing the metaphysical link between user and familiar, thus rendering the familiar at the command of the Emperor. The converted familiar will lose its original natural abilities while being converted into raw Explosive chakra. The “Inevitability” seal is considered A-Rank.
This technique can be used once per battle. The Crest will remain active for four turns during which a minimum of two spheres will be created, maximum of four, at any time on the battlefield. The initial two spheres created will be S-Rank in strength each and should they be divided further will be equivalent to A-Rank spheres. Using the orbs as an explosive weapon in their first state requires one of the user’s three moves per turn. Using the orbs as an Ethereal seal requires one of the user’s three moves per turn. Both of these applications do not require a move slot in the user’s first turn of initiating this technique because the technique itself will consume a move. Reshaping the orbs to fit the user’s needs is performed passively and their maximum reshaped size cannot exceed the user’s. Restoring a lost orb can be done at the cost of a move and an additional 20 chakra. The passive abilities imbued by the Mandate of Hell can be used against living shinobi. They will be employed at the user’s volition should an explosion not be desired. When the abilities of the Ethereal State are employed the user is unable to convert the orb back to the physical state preventing the user from making this an unavoidable attack. When Ananke, Heavenly Compulsion expires the user will suffer from a hindering full body pain. This effectively causes the user to suffer from 40 damage and have their base speed reduced by 2 effective levels for 2 turns. Additionally, the user will be unable to use Explosion Release, Lightning Release, or Earth Release techniques above A-Rank for 3 turns.
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (-70)
Description: The first of the techniques awakened during Avenger's maddening rampage; it represents his ever growing celestial rage. This technique can only be used while Vestments of Divine Imperials is active. While in their explosive state the user will activate Venerable Augustus, Light of Heaven by focusing Bakuton chakra throughout their entire form. This technique causes the user’s body to become akin to that of a star – the very energy that illuminates the heavens and bestows the emperor’s reign with absolute legitimacy and power. In essence, this technique allows the user’s power to become akin to that of a star themselves; they will begin to barbarically consume energy at irrational rates in order to fuel their power by consuming the user’s own explosions on the battlefield through complex manipulation akin to Potentate Proclamation. Explosions which are produced freeform, such as explosive tags, will be consumed passively. While explosions made from techniques will be consumed actively, at the cost of a move. The consumption of explosions and their energy trigger a reaction within the user’s body similar to how a star produces its energy and fuels the reactions within its core by converting the power of the explosion into essential fuel. As the user consumes additional explosions on the battlefield and integrates them into his or her body their explosive form, which initially in its Vestments state begins as a dark crimson, will progressively brighten similar to that of a luminous star. Their luminescence is easily compared to that of a main sequence star beginning at Class M, or red/crimson, to Class A. Class A stars are essentially white in nature being extremely bright. This passive luminescence enhancement, while remarkably beautiful, holds an ability identical to that of Imperial Radiance allowing the user’s Explosion Release techniques to manipulate the natural light of their explosions and produce a flash bomb-like effect. The mechanics behind this ability work identically to how Imperial Radiance itself works – manipulating the natural light produced by the explosion very much akin to a generic flash bomb. The color of the flash produced will mimic the user’s current state, anywhere in the range between Class M and Class A purely depending on the number of explosions consumed; although this variance is purely cosmetic working to blind the victim regardless of the user’s current level of luminescence. The consumption and rapid conversion of the user’s explosions also serves a secondary purpose. Through this ability the user becomes able to considerably bolster their offensive capabilities of their explosions. For each Explosion technique consumed by Venerable Augustus, Light of Heaven the user will effectively increase their Explosion Release techniques by +20 damage up to S rank. The user, however, is only able to absorb one explosion per turn and at the cost of a move. These explosions will mimic the user’s luminosity and radiance – becoming highly luminescent at their apex. Venerable Augustus, Light of Heaven will last until Vestments of Divine Imperials expires. For example, should Vestments of Divine Imperials remain active for three turns then this technique will persist until it expires. If Vestments will remain active for its full four turns then this technique will remain active for the same duration. When Vestments of Divine Imperials expires the user will collapse due to the sheer quantities of energy that their explosion state produced. The user’s body will swiftly reduce in luminosity and then expire completely, causing the user’s death, suffering 70 damage. Whether the technique is ended prematurely or not, it results in the users' death.
(Bakuton: Retsuri’ten Hōritsu no Hikari) – Explosion Release: Celestial Avulsion, Law of Light
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: N/A
Description: The second of the techniques awakened during Avenger’s maddening rampage; it represents the absolute laws of light. This technique can only be used while Vestments of Divine Imperials is active. Celestial Avulsion, Law of Light is considered an advanced application and variant of Imperial Majesty revolving primarily around the usage of explosions in order to propel the user against the air, targets, or techniques. Celestial Avulsion, Law of Light acts as the opposite of Venerable Augustus, Light of Heaven. Instead of the user consuming energy at irrational rates the user will instead expel energy. Reflecting this, the technique is initiated through focusing Explosive chakra throughout the user’s explosive form. The immediate result is a dramatic omnidirectional S-Rank Explosion spanning short-range from the user’s position. This explosion reflects the avulsion of matter and energy from the user’s explosive form much like the formation of a Neutron Star. As this occurs the user’s body will begin to react with interactions with physical matter and opposing forces allowing the user to produce explosions from their body which propel them at their volition. This propulsion operates exactly like Imperial Majesty – they are highly versatile and can be created anywhere on the user’s body allowing them to propel them against the air in the direction of their choosing. Due to the sheer amount of energy the explosions will propel the user’s sprinting speed thrice their base. These explosions can be produced through two separate methods. The first is by passively producing the explosions against matter or opposing forces. This method allows the user to propel themselves at the aforementioned speed and produce a sustained form of flight. This cannot be used to evade techniques throughout its duration aside from the turn it is activated in. The second method is by actively producing explosions from the user’s form. These explosions mirror the speed of the passively produced Explosions but will also possess S-Rank strength. Like the explosions created in Imperial Majesty this technique allows the user to produce explosions that can be used to propel themselves against opposing techniques or targets, respecting elemental strengths and weaknesses and can be actively used to produce propulsion to evade techniques as well. Celestial Avulsion, Law of Light will last until Vestments of Divine Imperials expires. When Vestments of Divine Imperials expires the user will suffer from the sheer quantities of energy expelled. This results in a decrease of three levels in the user's base speed. The user will be unable to use S-Rank or above techniques or A-Rank or higher Explosion Release for 3 turns.
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-70)
Description: The third and ultimate technique awakened during Avenger’s maddening rampage; it represents the darkness which shrouds his heart and mind – his true nature and form....
The Twin Evils
At both sides of his waist Avenger wields the Twin Evils. They are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast's fangs and claws. The Twin Evils, as they are more commonly referred to, are named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. With these weapons Avenger brings to bear his fury using them frequently as swordbreakers and throwing weapons very capable of rending flesh on contact. They are concealed at his side blending in perfectly with the markings and glyphs adorned throughout his body. Their true nature is in line with his kekkei genkai acting to enhance his usage of Explosion Release significantly.
(Tsuinaku) – The Twin Evils
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Twin Evils are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast’s fang and claws. The Twin Evils, as they are more commonly known, are appropriately named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. Tawich and Zarich’s origins remain in obscurity. Likely the pair was forged during a long forgotten era of brutality and savagery – where war and slaughter were the norm and peace was a rarity. Traditionally the pair is used as sword-breakers acting to stop and catch an opponent’s blade in close quarters combat and to swiftly rend flesh in response. Alternatively the Twin Evils can be used as simple throwing weapons akin to daggers whipped at opponents at high speeds to pierce and rend flesh from a distance. Beyond their basic ability to act as freeform weapons both of the twins possess a certain innate ability – camouflage. Both Zarich and Tawrich act to protect themselves from unwanted attention. Because of their crimson and black metal nature the combination of the two acts to blend perfectly with Avenger’s typical clothing and body tattoos. As such, passively, when sheathed against Avenger’s body both will become concealed from sight and appear as a simple continuation of the tattoos and glyphs which litter Avenger. Users with advanced eyesight, such as Doujutsu, are able to easily perceive the minute differences of the blades against the user’s body. Additionally, both blades possess and offer their own unique skills; one to empower the user’s Explosions with hatred and one to preserve them. Given the nature of the Twin Evils, only Avenger, Angra Mainyu, may wield this unique weapon.
Tawrich, the Left Fang Grinder; Tawrich’s ability revolves around the principle of focusing the user’s emotions, more specifically their hatred. It is an inherently passive ability in its nature acting as a second dimension of manipulation to all of the user’s Explosion Release techniques by infusing them with the user’s overwhelming hatred. As such, the user’s Bakuton chakra teems with pure hatred directed toward the world and allows for far more violent and malefic explosions. Tawrich in essence produces explosions which are inherently brutally crimson and far more malevolent in their nature. Their potential to burn and produce concussive damage becomes far greater with this increase. Tawrich’s Hatred Enhancement comes with the ability to increase the power of all of the user’s Explosion Release techniques, up to and including A-Rank, by one rank. S-Rank and above techniques gain the added benefit of being increased by 10 damage.
Zarich, the Right Fang Grinder; Zarich’s ability revolves around the principle of chain reactions and explosions. Zarich enables the user to manipulate existing and ongoing explosions by infusing their Bakuton chakra within them. The infused chakra acts to initiate much smaller explosions within the body of the initial triggering a sequence of reactions and producing a positive feedback mechanism within the initial explosion, allowing for multiple small explosions to occur. The smaller explosions produced aim to replace the expended energy of the main initial explosion. This in essence allows techniques which it is applied to require being overpowered entirely to be destroyed allowing for a sort of pseudo explosive regenerative process. Because the smaller explosions simply replace the expended energy Zarich’s ability does not enhance the power, size, or shape of the explosion at all. It simply acts to maintain the explosion in its produced state of power requiring that it be overpowered entirely to be destroyed, allowing it to last until the infusion is voided. Zarich’s ability passively siphons the user’s chakra at the rate of 15 chakra per turn in order to sustain the chain reaction. Zarich’s abilities can only be applied to a single explosion, requiring one of the user's three moves, on the battlefield at a time and requires the user reuse this ability to apply it to a different explosion. It can be used a maximum of three times per battle and cannot be used in consecutive turns.
Curse Mark of Heaven
At some point during his captivity Avenger was adorned with the Curse Mark of Heaven on the back of his right hand with the trigger of Famine applied (via Horsemen). When activated the first stage of the Cursed Seal releases a varying assortment of dark crimson tattoos which blend in with the glyphs and tattoos he has had inscribed onto his body. Due to the interference of the Senjutsu chakra Avenger's techniques will become discolored and enhanced resulting in a unique coloration of a remarkably beautiful red with black specks scattered through it.
Avenger's second stage is remarkably human-like in appearance compared to others who attain the same power. When Avenger ascends to his second stage his skin tone darkens to a stony grey. Protrusions of flesh erect themselves around his neck as sharp spikes. Although these sharp spikes are not able to pierce his own skin to those who strike him they can easily pierce unprotected flesh. His eyes turn a radiant gold while his glyphs and tattoos illuminate themselves. From his left arm a long, metallic-like appendage grows acting as a third arm with incredibly versatile range of movement within short-range. Avenger possesses full range of motion with it allowing him to use it for a number of purposes.
(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.
(Ten no Juin: Ni) - Heaven's Cursed Seal: Level 2
Type: Supplementary
Rank : S
Range: Short
Chakra: 40 (+ 200 chakra; -15 to user per turn)
Damage: N/A (-10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body.While in this stage the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His physical strength is improved as is his speed. Once it deactivates (regardless of being willed or timing out), it leaves the user drained of stamina for 2 turns as well as unable to mold chakra above A-Rank or use Taijutsu above B-Rank for 2 turns. His speed drops drastically (2 base ranks) as the damage and pain produced by the stress on his body overcomes the user. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts for 6 turns.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.
You must be registered for see images
Fūinjutsu
Avenger's body is littered with glyphs and tattoos. While these markings are remarkably fearsome they are also used in combat. He is adorned with certain seals, talismans, and sigils which both compliment his fighting style and supplement his defenses. On the back of his left hand Avenger was adorned with the Command Seal. Upon activation the seal lifts the restraints which bind Avenger unleashing his full fury. He has a set of talismans adorned at his side with the Kanji for "Abhorrence" as well as the Kanji for "Eternal" on his back. All of these seals are reinforced with an infusion of fire chakra to supplement their defenses (via Scripture of the Templars)
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage Points: N/A
Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body.
Note: Must know Fuuinjutsu.
Note: Must be placed in the users biography.
Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back.
Note: The user cannot perform any genjutsu in the same round.
The user cannot perform any summonings for the same and the following 2 turns.
Note: If the electrical current has enough volts to kill, the seal is void.
Note: Can only be used by Mathias.
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.
Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes
You must be registered for see images
Theory of Waves and Wind
Avenger has come to mastery and specialize in a unique style of close quarters sealing assisted combat known as the Theory of Waves and Wind, or Namikazeron. To utilize the style Avenger wears a pair of golden chakra metal finger claws into combat. The claws are utilized to produce Jutsushiki-Sen, or the formulae used in the creation of Kanji for Fūinjutsu. The formulae are unique in that they are gravity-defying creations exempt from the effects of the environment and tangible interactions. They are very much like Inton, or Yin Release, in that they are created from the finger claws as products of one's own will power. Typically they will be produced as threads and are used as the medium for the Kanji used in Fūinjutsu, Namikazerian or otherwise. The style effectively frees Avenger from the need of mundane scrolls, tags, and generic sealing mediums. Because of his specialization Avenger is capable of producing Jutsushiki-Sen at will and in accordance to his imagination. He is also able to use Namikazerian Fūinjutsu at half the normal chakra cost.
N A M E
N I C K N A M E
G E N D E R
C L A N
A G E
B I R T H D A Y
Nagato
Child of the Prophecy, God, Third Six Paths
Male
Uzumaki
20
September 19
You must be registered for see images
L O O K S
P E R S O N A L I T Y
Nagato is a fair-skinned young man with chin-length signature red Uzumaki hair. As a child, his hair would regularly hang off his face blocking direct view of his eyes; only until his adult years would his hair shift to only cover the right side of his face. As an adult Nagato grew to be of average height standing at 5"7'. His most noticeable trait are his eyes themselves bearing the legendary eyes of the Rikudō Sennin - the Rinnegan of Madara Uchiha which he was given unknowingly by the very same when he was very young.
You must be registered for see images
As a boy Nagato was sensitive, kind, and very often prone to crying. He constantly felt unsure and insecure about his place in the world around him leading him to frequently resort to self-doubt. His self-doubt led him to feel unsure of how to protect those around him – namely his closest and only friends Yahiko and Konan. This can be attributed to the tragedies suffered in his early life when Konohagakure Shinobi had killed his parents during the Second Great Shinobi World War. Despite this he was always afraid of hurting others even if it was to protect Yahiko and Konan.
After losing Yahiko at the hands of Hanzo, Nagato's disposition drastically shifted from his once kind heart to a highly aloof, stoic, and very serious one. The loss of Yahiko and all of his other previous tragedies combined with the words of Obito Uchiha under the guise of Madara led Nagato to believe himself as a god of peace. He believed that through his pain and suffering that he evolved into a deity and reached a new level of maturity. This also led him to believe that the world was capable of the same evolution and to achieve that he must show the world similar pain to what he experienced in order for it to achieve this evolution. His resolute feelings led him to never regret his actions no matter the cost of lives and always believed the work he was doing was aimed to achieve peace in the world. Despite his seemingly cold and distant behavior Nagato still deeply cared for his allies even going so far as to reprimand Kisame for mocking Hidan and Kakuzu by calling them the 'Zombie Combo' after their defeat and subsequent death and incapacitation.
Water Release, Earth Release, Lightning Release, Wind Release, Fire Release, Rain Release, Hot Ice Release, Alcohol Release
O T H E R § J U T S U
Ninjutsu, Fūinjutsu, Genjutsu, Taijutsu, Kenjutsu, Animal Path Summonings, Batoidea Summonings, Theory of Waves and Wind, Dance of the Bearded Sage, Warrior Monk's Way, Black Heaven and Earth, Mantis Fist
Nagato's Signature Techniques
(Shinra Tensei) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active
(Chibaku Tensei) - Planetary Devastation
Rank: Forbidden
Type: Supplementary/Defensive/Offensive
Range: Long
Chakra: 120
Damage: 160
Description: The user, taking advantage of the Deva Path's gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls every and anything around it into itself, piling it all on top of one another until it creates a large solid sphere. This technique is quite devastating, as it created a massive crater and devestated the forest and mountains around it. The Sage of the Six Paths had mastered this technique to an extent that he created the moon itself where he sealed the Jubi's physical vessel. Despite it's admitted inferiority comparing to its original version, this technique was still strong enough to contain even an almost fully transformed Naruto and to create a large, 400 meter wide sphere of debris. The technique itself can only be stopped if the original sphere is overpowered by offensive Ninjutsu and if a target is caught in the technique's pull, his only way to survive is to protect his body from the crushing damage of the technique. The technique happens during a set amount of time, while it keeps gathering and pulling everything around which makes it that much more difficult to escape.
Note: The technique is usable only once per fight and prevents the use of gravitational techniques for the same and following 6 turns. The user will be limited to A-Ranks in the next turn.
Note: Can only be used by Rinnegan bios with the (Tendō) - Deva Path active.
( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -100 per turn if used on an enemy )
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: Ethereal Guardian is an advanced Fūinjutsu utilizing common principles found in Barrier Techniques. Typically barriers are thought of as static, geometric and defensive constructs. However this preconceived notion has been proven false through barrier techniques such as the Four and Six Red Yang Formations. Both barriers were made to be highly malleable to shape themselves in order to relieve pressure from offensive techniques and redirect them. They were also able to be shaped in accordance with the user’s needs; this is further supported through other Fūinjutsu techniques, such as Sealing Technique: Abhorrence. Thus, by extension, it is reasonable to produce familiars with natural shapes such as a dog, bird, snake, or even humanoid. With this notion of malleability and versatility in mind Ethereal Guardian also applies the common principle of familiars – semi-sentient creations which feed off of the user’s chakra reserves. Through the combination of the two this technique allows the user to create familiars composed of barriers which undergo advanced shape manipulation. These familiars, as previously mentioned, are granted the same form of sentience granted to normal elemental familiars. This is done through the passive siphoning of chakra from the user to allow for their sustainment. Through this sentience the familiar is capable of operating independently from the user’s concentration freeing the user to perform tasks independent from the familiar. Ethereal Guardian’s primary strength is its incredible versatility in shape transformation and applications – essentially limiting the user to only what his imagination is able to produce and conceive. For instance, the user is able to create a bird composed of a barrier shaped into its form; due to its shape the bird would be capable of flight and able to move independently of the user. A second example is the creation of an average humanoid shaped familiar. This familiar would be capable of running and granted normal full range of movement. However, while logically a bird is able to fly and a humanoid is able to run, this technique allows for the user to break those logical limitations. Because of the nature of the technique all creations are able to attain a form of flight or levitation to some degree, all moving as fast as the user’s current speed. Thus, a humanoid with no wings is capable of levitation and flight. The greatest limitation to this is the amount of chakra put into the technique. The user is only able to create familiars at a maximum of twice their current size, exceeding no more than that. Additionally, the user is capable of creating multiple familiars. In this case, the familiars will follow the normal splitting rules. Two familiars created will be equivalent to B-Rank and granted equivalent capabilities while four familiars created will be equivalent to C-Rank and granted the same. These familiars are created within short-range of the user. By default, the barrier which composes them only possesses static characteristics. Meaning it will deal damage based upon the shape it is in, always equivalent to A-Rank. Thus, a bird with a talon can cut and pierce, equivalent to A-Rank damage. While a human with a fist can punch, equivalent to A-Rank damage. By default the creation(s) will possess a translucent white color. Creations can be sustained for four turns. This technique can be used twice per battle and cannot be used in consecutive turns. Cannot create new creations from a second usage unless the creations previously created were destroyed.
(Kuchiyose no Jutsu: Gedo Mazo) - Summoning Technique: Demonic Statue of the Outer Path
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 3 S rank level techniques, taking little damage from the result. Differing from normal summonings, only those with the Rinnegan are able to summon the Gedo, paying tribute with their own chakra instead of blood sacrifice. When summoned, the user can either summon the statue, having it burst through the earth in front of him or completely summon the entity like normal. Being the empty husk of the Juubi, the Gedo has the ability of sealing entities, most prominently the other Tailed Beasts. It also can make use of chakra absorption.
Note: Only Rinnegan users barring Sasuke can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.
(Mazo no Kusari) - Demonic Statue Chains
Type: Supplementary/Offense/Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: A technique derived from the Outer Path, which manifests chakra chains to bind anyone who touches the user's chakra receivers. This binding power is far greater than Nagato's Outer Path. The chains have a cursed seal which suppresses the power of the tailed beasts and cause a great deal of pain to the victims. The Gedo can extend the chains from it's mouth and/or body to complete bind and restrict their targets. With the cursed seals on the chains, the user can not only bind their opponent physically but spiritually as well, similar to the Uzumaki clan's chains. Techniques that would otherwise allow the victim to escape the restrictions such as summoning techniques and other space/time techniques would be incapable of being used. However, in order to invoke any of the properties of the curse sealing on these chains, the victim must be impaled with the user’s or the statue's chakra rods. The exception to this are the Bijuu, since their chakra once originated with the Gedo Statue. If these conditions aren't met, then the chains are nothing but a physical ninjutsu with great power to be used for offensive or other purposes. The shinobi controlling the Gedo is capable of using this technique, extending it from their hands in various sizes. However, only those with adequate skills can make use of the sealing properties of the chains.
Note: The Gedo can utilize the sealing nature of the chains, but in order for the summoner to be able to use, he will have needed to have completed basic Fuuinjutsu.
Note: The Mazo can use this to forcibly seal Bijuu within their bodies if they maintain the hold of the technique for 3 turns. The Bijuu must be first released or the user must take an additional 2 turns to extract it from their person.
Note: The chains can be broken with same rank elemental chakra or Forbidden rank raw chakra. Bijuu Jutsu and techniques are ineffective against these chains as well as if the victim is under the constraints of the curse sealing properties. If they destroy or remove the rod from their bodies, the sealing will be broken and the chains will only be physically binding.
Note: To break the mental/spiritual binding of the seal requires a yin natured or spiritual jutsu of equal rank and power or higher.
(Kyuin no Jutsu: Genryuu) - Absorption Technique: Phantom Dragons
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 50 ( -300 from opponent )
Damage: 120
Description: The Gedo Mazo will release a giant purple phantom dragon consisting of purple chakra, from its mouth towards it's intended target. The dragon has the power to absorb chakra on contact. The dragon is ethereal in nature, and only lifting them moderately off the ground as if it were a strong wind. However, the dragon has been seen creating craters in the ground on impact, suggesting that it can become denser at will, though at the cost of it's ethereal absorption abilities. In its ethereal chakra absorption state, it can pass through solid and other tangible entities like Water and Earth, however has no effect on these. Against other entities like Fire, Wind and Lightning, the technique can be stopped by equal ranked techniques. If the dragon is solid, it can destroy entities up to equal rank that are solid or tangible and cause direct damage to an opponent. If an enemy is hit with the chakra absorbing dragon, they will lose an incredible amount of chakra so rapidly that they will become momentarily impaired, unable to use Ninjutsu techniques above A rank, and Taijutsu/Kenjutsu above C rank for two turns.
Note: The Gedo Mazo can only use the chakra absorption variant 3 times a battle, each with a 2 turn pause in between usage.
Note: The solid variant can only be used 3 times a battle, with a one turn break in between usage.
You must be registered for see images
B A C K G R O U N D § I N F O R M A T I O N
Nagato lived with his parents: Fusō and Ise on the outskirts of Amegakure. When he was very young, Madara Uchiha secretly transplanted his Rinnegan into Nagato without his or his parents' knowledge. Sometime later, during the Second Shinobi World War, Nagato and his parents took shelter in their home to avoid the fighting going on around them. One day, two Konoha shinobi broke into their home looking for food and Nagato and his parents tried to sneak out unnoticed. When they were discovered, his parents attacked the shinobi so that Nagato could escape. The Konoha ninja killed his parents in self-defence and, upon realising they were only civilians, tried apologising to Nagato. Overcome with grief, Nagato used Madara's Rinnegan for the first time to kill them and avenge his parents.
After burying his parents, Nagato, now an orphan, was forced to leave home and begin wandering in search of food and shelter. With resources scare due to the ongoing war, no one he met would help him until Nagato, who had collapsed from hunger, was found by Konan and Yahiko, orphans like himself. They banded together, acquired food to survive through any means, and shared dreams of a future where they were in charge and could use their power to eliminate war. Yahiko was particularly passionate about this point, which inspired Nagato to adopt the same goal. In order to accomplish this, the three would need to become ninja. With few options to choose from, they approached Konoha's Legendary Sannin and asked to be taught ninjutsu. Orochimaru offered to kill them in order to end their suffering, but Jiraiya, guilty over his participation in the war, offered to teach them how to look out for themselves.
You must be registered for see images
Jiraiya found a place for them to live and taught them how to fish, but he would not teach them ninjutsu. While the orphans were out one day, they were found and assaulted by an Iwagakure chūnin. Fearing for his friends' lives, Nagato used his Rinnegan to kill the Iwa-nin. When Jiraiya arrived on the scene to help them, he noticed Nagato's eyes for the first time and was reminded of the legends of the Sage of the Six Paths, the original possessor of the Rinnegan. Because of this, Jiraiya changed his mind and began teaching them ninjutsu. Nagato was remorseful for killing the Iwa-nin, but Jiraiya convinced him that sometimes violence and personal pain was necessary to protect others. In time he even shared his belief that Nagato was the Sage of Six Paths' reincarnation and that, like the original Sage, Nagato would use his Rinnegan to usher in a world of peace.
Jiraiya trained the orphans for three years. Because of his Rinnegan, Nagato easily mastered everything he was taught. Once they were able to defeat one of his shadow clones in a fight, Jiraiya decided they were ready to forge out on their own and he returned to Konoha, confident they would bring reform to the country. The three formed an organisation they called Akatsuki, with Yahiko as its leader, and began advocating an end to war. Their message proved popular and they gathered many followers; even Jiraiya would sometimes hear news of their exploits. During the Third Shinobi World War, they were approached by a disguised Obito Uchiha. Introducing himself as Madara Uchiha, he offered to help them in their pursuits and show Nagato how to unlock the full potential of his Rinnegan. Yahiko refused the offer, suspecting Tobi only meant to use them.
Throughout their quest for peace, Akatsuki's ranks swelled and became known throughout Amegakure, so much so that Hanzō of the Salamander, the village's leader, began to feel Akatsuki threatened his rule. He approached Akatsuki, offering to work together with them to help negotiate with the other warring villages. The next day, at a meeting to finalise the arrangement, Yahiko and Nagato were ambushed by Hanzō and his men, with support from Konoha's Danzō Shimura. Using Konan as a hostage, Hanzō threatened to kill her if Nagato did not kill Yahiko. Unwilling to let Nagato have that on his conscience, Yahiko impaled himself on Nagato's kunai, using his dying breath to state his faith that Nagato would change the world. Enraged by Yahiko's death, Nagato took Konan back from Hanzō, though his legs were badly damaged in the process. He then summoned the Demonic Statue of the Outer Path and, upon linking with it, used it to slaughter Hanzō's men, though Hanzō himself escaped. Afterwards, Nagato severed his ties with Amegakure by slashing the village's symbol on his forehead protector, no longer wishing to be affiliated with Hanzō's village.
Yahiko's death ultimately convinced Nagato that his philosophies about achieving peace were foolish; the world would never willingly end the cycle of death and hatred it had operated on for so long. Only through direct experience of war and all the losses and agonies it brought could anyone truly desire peace. Intending to personally bring that level of despair to the world, Nagato took on the name of "Pain".
You must be registered for see images
O T H E R
Rinnegan (輪廻眼, Saṃsāra Eye) → Perhaps his most noticeable trait, Nagato's Rinnegan was implanted unknowingly to him by Madara Uchiha when he was very young. The dojutsu had not been seen by the world since the time of the Sage of the Six Paths. Unlike Obito Uchiha who was seen unable to wield the power of both Rinnegan, Nagato was seen time and time again to be able to greatly control both eyes even in his weakened state. With his Rinnegan Nagato came to master every form of Ninjutsu and came to master all five basic nature transformations. Nagato also was seen being able to track much faster speeds with his Rinnegan up to three times his movement capability allowing him to keep up with faster targets. In addition to this he could also perceive chakra and barrier techniques with great clarity. With his Rinnegan Nagato came to possess the Six Paths Techniques (六道の術, Rikudō no Jutsu). In total there are seven paths that are granted to those who wield the Rinnegan and grant nearly godlike abilities to its user.
(Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to MS). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation (spending move) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn
You must be registered for see images
The Deva Path (天道, Tendō) → The Deva Path allows the wielder of the Rinnegan to manipulate both attractive and repulsive forces of gravity. This grants the user access to techniques such as Shinra Tensei and Chibaku Tensei.
The Asura Path (修羅道, Shuradō) → The Asura Path allows the wielder of the Rinnegan to manipulate their own body and grants them mechanized limbs, weaponry, and armor. It also can create additional faces on their head that can all possess the Rinnegan which enhance their field of vision.
The Human Path (人間道, Ningendō) → The Human Path grants the wielder of the Rinnegan the power to remove souls and read a person's mind against their will.
The Animal Path (畜生道, Chikushōdō) → The Animal Path grants the wielder of the Rinnegan the ability to summon a large variety of creatures and animals all of whom can possess the Rinnegan. Unlike regular summoning techniques the Animal Path does not require a blood sacrifice. It simply requires the user to clap their hands together.
The Preta Path (餓鬼道, Gakidō) → The Preta Path grants the wielder of the Rinnegan the great power of being able to absorb all forms of chakra and ninjutsu regardless of nature, size, and shape.
The Naraka Path (地獄道, Jigokudō) → The Naraka Path grants the wielder of the Rinnegan the ability to summon and control the King of Hell granting them access to techniques such as Rinne Tensei which are done through the seventh and final path.
The Outer Path (外道, Gedō) → The Outer Path grants the wielder of the Rinnegan the power that rules over both life and death. This grants the user techniques such as Rinne Tensei which allow the user to bring the dead back to life.
(Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary for 6 Paths of Pein bios.
(Ningendō) - Human Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Human Path which grants him the capability of mind reading, amongst other abilities, simply by placing its hand over the target's head, and could extract any information or secret being hidden by the victim against his/her will. However, using the technique will inevitably pull the soul out of the target's body, causing instant death.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Jigokudō) - Naraka Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Naraka path which grants Nagato the ability to access the interrogation ability of the path but not the regeneration ability. The interrogation ability requires the user to merely grab his target and causing the King of Hell to appear before them. With the victim seemingly paralysed, the King Of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue. The King of Hell then proceeds to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, killing them. However, if they told the truth, they would be spared, although left extremely exhausted.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Gakidō) - Preta Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Chikushōdō) - Animal Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated.
(Gedō) - Outer Path
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.
Note: Can only be used once
Note: Can only be used by Rinnegan bios
Chakra Receiver Manifestation (黒い棒, Kuroibō) → These cylindrical black rods allow the user to transmit their chakra across vast distances through an application of the Outer Path's ability. According to Shizune, these rods act as high-frequency chakra demodulators, which become appreciably warm to the touch whilst currently receiving chakra. They possess incredible durability, damaging every scalpel Shizune used to extract just a small sample during her autopsy of the first Animal Path, and even displaying some resistance when struck by Naruto's Rasengan. These chakra disruption blades are made from the same material as the chakra receivers used by Nagato. They originated from the black rod in the Demonic Statue of the Outer Path's abdomen. Nagato creates the blades as needed from both arms of any Path, with no apparent limit to their length. Pain can also detach the blade from the arms when requiring to use several of them, or to be thrown as spears. These blades disrupt the chakra of its victim, rendering them incapable of moving. When a victim is stabbed by the blades, the Rinnegan appears in their mind, implying that Nagato has some degree of influence over them, similar to how he controls the Six Paths. The blades are very sharp, as they were able to pierce the skin of Sage Mode users. Though the blades are made from durable material, they can be broken with enough strength.
Sensor Type (感知タイプ, Kanchi Taipu) → As a Sensor Type ninja from the Uzumaki Clan Nagato is capable of detecting chakra and techniques. His skill as a sensor type allowed him to perform great feats such as being able to detect the build of Amaterasu. He was even capable of sensing Kabuto Yakushi's position at a great distance allowing Itachi to confront Kabuto after his encounter with Naruto Uzumaki.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Chakra Yokuatsu no Jutsu) - Chakra Suppression Technique
Rank: C
Type: Supplementary
Range: short
Chakra cost: N/A
Damage points: N/A
Description: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for chakra sensory-type ninja to track them via their chakra signal. However there is some downside to the technique, whilst suppressing their chakra they cannot use any of the ninja skills.
Note: Cannot prevent doujutsu users from detecting them and can only be used by Chakra Sensors.
Stamina and Life Force (生命力, Inochiryoku) → Nagato possesses an exceptionally strong and resilient life force and incredibly long life span. Nagato's chakra is incredibly strong as well even being capable of wiping out Konoha and being able to maintain battle with Uzumaki Naruto after this immense display of destruction. After their fight he possessed enough strength left to revive all of those killed in Konoha with the Rinne Tensei no Jutsu which is noted to be a technique that requires an immense amount of chakra. He is also capable of altering his chakra signature such that other sensor type ninja are incapable of detecting him. Due to his possession of the Rinnegan Nagato is granted an additional 750 chakra to his already large reserves.
Sealing Techniques (封印術, Fūinjutsu) → Nagato is adept in the sealing arts. He is adorned with certain seals, talismans, and sigils which both compliment his combat abilities and supplement his defenses. All of these seals are reinforced with an infusion of fire chakra to supplement their defenses (via Scripture of the Templars).
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
(Fūinjutsu: Sokuryoku Inmetsu) – Sealing Technique: Virtual Assessment
Type: Supplementary
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: N/A
Description: This is a simple yet effect sealing technique that's composed of a sealing formula of the Kanji letter "力" or in literal meaning "Speed" which is located on the user's right palm, in order for this to work, the user extends his hand forwards while opening his palm, releasing a sealing barrier that contains a mass of the user's chakra, this barrier affects anyone that moves at fast speeds that are not at all traceable with normal eyes, by using chakra as a medium, the barrier forcibly slows down the fast moving body drastically to the point where it becomes barely noticeable by normal eye sight by compressing large amounts of chakra around the bodies of the fast moving person, however, the downside of this technique is that the user can also be affected if he's moving at that speed, this is not a counter attack, but simply a forceful reduction of speed for both parties. This sealing barrier does not work on EIG users, due to the amount of immense chakra pressure released out of their bodies when activating the chakra gates, only works on ninja bodies that move at speeds above the normal eyes tracking abilities.
Note: Can only be used Twice
Note: Lasts for 3 turns once activated.
Note: No Fūinjutsu techniques while the barrier is active.
Note: Barrier spans mid range around its target point and cannot be moved.
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
(Fuuinjutsu: Chuubuu Gekitai) - Sealing Technique: Paralysis Repulse
Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage Points: N/A
Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body.
Note: Must know Fuuinjutsu.
Note: Must be placed in the users biography.
Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back.
Note: The user cannot perform any genjutsu in the same round.
The user cannot perform any summonings for the same and the following 2 turns.
Note: If the electrical current has enough volts to kill, the seal is void.
Note: Can only be used by Mathias.
( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
Theory of Waves and Wind (波と風の, Namikazeron) → Nagato specializes in a unique style of close quarters sealing assisted combat known as the Theory of Waves and Wind, or Namikazeron. To utilize the style Nagato wears a pair of golden chakra metal finger claws into combat. The claws are utilized to produce Jutsushiki-Sen, or the formulae used in the creation of Kanji for Fūinjutsu. The formulae are unique in that they are gravity-defying creations exempt from the effects of the environment and tangible interactions. They are very much like Inton, or Yin Release, in that they are created from the finger claws as products of one's own will power. Typically they will be produced as threads and are used as the medium for the Kanji used in Fūinjutsu, Namikazerian or otherwise. The style effectively frees Nagato from the need of mundane scrolls, tags, and generic sealing mediums. Because of his specialization Nagato is capable of producing Jutsushiki-Sen at will and in accordance to his imagination. He is also able to use Namikazerian Fūinjutsu at half the normal chakra cost.
Intelligence (インテリジェンス, Interijensu) → Besides his Rinnegan one of his more subtle traits is his great intellect. Time and time again Nagato has proven that he is an extremely gifted analyst and strategist. Nagato successfully launched an invasion against Konohagakure and did so simply with his Six Paths of Pein. Each path served a strategic purpose and successfully brought about the downfall of the village until Naruto arrived to defeat the Paths. Throughout the invasion Nagato was capable of engaging the entire village at once while keeping his true intentions secret and ultimately was able to accomplish his object of locating and engaging with Naruto.
Custom Element Japanese Name: Shiraton Custom Element English Name: Mystic Fire Release The Element is based on: Fire Release, Lightning Release & Fūinjutsu
Facts that prove the element to be possible (in the manga context):
Mystic Fire Release is composed of Fire Release and Lightning Release. The use of one’s Fire chakra grants it unique burning capabilities and properties while Lightning Release grants it an energetic and versatile form. The simultaneous combination of these element and their qualities gives birth to Mystic Fire Release, a magnificent plasma/energy. Mystic Fire Release is perhaps best compared to the existence of a basic skill within the broader category of Fūinjutsu. The Four Violet Flames Battle Encampment utilizes a violet barrier to produce special violet flames. Alone these violet flames possess no special or inherently powerful characteristics, they simply act like generic flames. However, with the manipulative abilities of Fire and Lightning Release the user becomes able to create their own specialized flame, Mystic Fire.
How it works:
The primary method of forming Mystic Fire from one’s own body involves the simultaneous combination of one’s Lightning and Fire chakras, with added characteristics of Fūinjutsu. In its purest essence Mystic Fire Release operates similarly to the Four Violet Flames Battle Encampment. Its union with Fūinjutsu is based on the principle that, while Fūinjutsu is not an elemental nature itself, it is a characteristic and organization of chakra granting it sealing, and unsealing, qualities.
The basic nature of Mystic Fire Release, by its composition, is an energy based element. Like Fire and Lightning Release, the element operates by concentrating chakra in an area, whether it is from one’s body, through the ground, or even in the air. Once concentrated the user vibrates the chakra, which is a product of Lightning and Fire Release, causing the air to ionize resulting in the creation of Mystic Fire. Like its parent elements, the generated plasma is able to take the form of bolts or fire, and can even be used in tangible forms by applying shape manipulation, much like concentrated Fire. However, most techniques retain the form of flames, which brings forth the name Mystic Fire.
In terms of its other physical characteristics the flames of Mystic Fire are quite similar to the flames of the Four Violet Flames Battle Encampment because of their neutrality to elemental natures and inherent strength against raw chakra. When a target is struck the flames will ignite and spread to engulf the target at high temperatures until extinguished, much like the black flames of Amaterasu being able to burn even fire itself. However, unlike typical Fire Release, the energy it not ‘hot’ in the normal sense; one who holds their hand near Mystic Fire will not feel heat as if they would with normal fire. The energy only produces a burning and searing sensation when coming in contact with a victim making them a somewhat deceptive elemental nature. Unlike normal Fire Release, Mystic Fire does not fuel itself by feeding off oxygen in the air. Because of this those who stand near high quantities of Mystic Fire do not suffer from oxygen deprivation. As previously mentioned Mystic Fire can be compressed, much like normal Lightning and Fire Release, to gain a form of solidity and tangibility in order to cause explosive damage and allowing them to punch through physical obstacles, should they be used in such a manner.
The most remarkable physical characteristic of Mystic Fire Release is its numerous colors. During its creation process, when the chakra is concentrated and the air is ionized, molecules release light (a process identical to Fire releasing light). Typically, the violet spectrum is naturally favored in Mystic Fire. However, chakra concentration varies from user to user causing the wavelengths produced by the molecules to rest anywhere within the visible spectrum of light. As such, Mystic Fire can effectively take on any color imaginable through the user’s control. However, because they are on the visible light spectrum the flames cannot have the properties of invisibility, transparency, or translucency, unless gained from an external technique. Additionally, through the sealing properties gained through its Fūinjutsu-based nature, the flames can also prevent light from emitting altogether resulting in absolute black coloration, much like a cosmic black hole. This is the same property which prevents heat from radiating from the flames. Through this characteristic this also gives Mystic Fire its neutrality to all elemental natures. Mystic Fire, normally, only releases heat by conduction, this allows the flames to burn for longer periods of time or even continue to burn on top of water. Because of this interactions with other elements are simplified: when used against energy based elements the element with the higher energy overpowers the other. When used against matter based elements it becomes a question of whether or not Mystic Fire has enough energy to burn through their chemical bonds of the opposing element (all matter changes state when exposed to enough energy). Fūinjutsu is noted to be neutral to all elemental natures due to its characteristics, organization, structure, and its sealing nature. Because Mystic Fire draws upon Fūinjutsu as its origins and basis, along side two extremely high energy elements, it is capable of storing immense amounts of energy in very small areas. This causes clashes to simply become competitions of raw strength. This retains and cements Mystic Fire's absolute neutrality with all elements, even if an opposing element possesses a natural strength against energy based elements, resistance to fire, lightning, or other plasma natures; it is neutral to all and strong against raw chakra.
The strongest advantage to Mystic Fire is its nature and origin in Fūinjutsu, as well as the elemental natures of Fire and Lightning Release. Mystic Fire possesses unique burning and destructive capabilities, beyond what is normally possible through Fire or Lightning Release. It possesses remarkably high energy; noted to be a rather ‘rebellious’ elemental nature aiming to bring chaos to structure and disorder to order. Because Mystic Fire is born from the two highest energy-based elemental natures it is able to reproduce their characteristics in order to create an extremely efficient offensive against opposing Fūinjutsu, barrier techniques, and absorptive-based natures and techniques. Lightning Release is noted to be capable of entering Earth and ripping it apart from within. Fire Release is noted to possess potent external burning capabilities. With these two characteristics, along with its origins in Fūinjutsu, it creates a potent three-pronged offensive against the above techniques. The final prong, and arguably the most important, in the offensive, through its origins in Fūinjutsu, calls on the nature of techniques such as Sealing Technique: Abhorrence, the Barrier Shatter Technique, Sealing Technique: Sealing Release, as well as other highly disruptive Sealing techniques. This effectively makes Mystic Fire a very disruptive element able to strike at the core of techniques which aim to seal, consume, absorb, or block with barrier based techniques. It effectively gives it an inherent strength against these techniques, equivalent to an elemental advantage of one rank, allowing it to burn barrier based techniques with far greater ease as well as disrupt seals, regardless of their nature. This includes techniques and elemental natures such as Dark Release Absorption and Water Release Absorption. Its strength is so absolute that even seals, barriers, etc which reinforce defenses of the nature of the listed techniques to prevent their disruption are rendered useless against Mystic Fire, capable of striking their very core.
Usage Examples:
(Shiraton: Kurohāto no Uchū) – Mystic Fire Release: Dark Heart of the Cosmos
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: This technique is the most basic application of Mystic Fire Release allowing the user to release from any point on their body or from their body itself Mystic Fire. The Mystic Fire can take any color within the visible light spectrum. As a highly versatile energy the user can shape it however they please. They can form bolts, fire, waves, and even weapons. The energy can also be compressed creating a form of explosive damage allowing Mystic Fire to punch through physical obstacles. When it comes in contact with matter it will burn and spread over the target until extinguished, much like Amaterasu.
(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied techniques)
Damage: N/A
Description: Pillars of Creation is considered the sibling technique of Splendor of Orion and is the strongest Mystic Fire supplementary infusion technique. Pillars of Creation is designed to be used in conjunction with a full/partial body elemental or non-elemental transformation; this can be done when initiating the transformation or when the user is presently in it. This does not apply to all elemental transformations, only those which are considered energy based or ethereal in nature. This includes, but is not limited to, Fire Release, Lightning Release, Explosion Release, and even barrier-type Fūinjutsu. Pillars of Creation is based on the principles of infusion-type techniques, as such when utilized it the infusion occurs instantaneously and can be used within the same timeframe as a transformation. Typical techniques of this category involve an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. However, when a different chakra nature is utilized it forms a ratio between the technique’s base chakra and the infusion’s added chakra. The greater the infused chakra the greater the influence that the infusion holds; as such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Pillars of Creation can be used four times per battle. B and A-Rank applications count as one application and an S-Rank application counts as two applications. Despite counting as a second or third application this technique will still require one move, it simply reduces it from the total number of times Pillars of Creation can be used. The infusions are as followed:
First Pillar: is the B-Rank application of Pillars of Creation and is considered the weakest infusion. With an additional infusion of 10 chakra the user’s transformed state will gain the specialized characteristics of Mystic Fire Release. This means the user’s form will become naturally strong against sealing and absorptive-based techniques, such as Fūinjutsu and Dark Release Absorption.
Second Pillar: is the A-Rank application of Pillars of Creation. With an additional infusion of 20 chakra the user’s transformed state will gain the strengths and weaknesses of Mystic Fire Release, being nearly converted in full. This means, along with the First Pillar’s effects, the user’s elemental transformation will become neutral to all elemental natures while also becoming strong against sealing and absorptive-based techniques, such as Fūinjutsu and Dark Release Absorption.
Third Pillar: is the S-Rank application of Pillars of Creation and is considered the strongest and most dangerous infusion. With an additional infusion of 40 chakra the user’s transformed state will become a perfect union between Mystic Fire and the infused nature, elemental or non-elemental. As the most potent infusion the user’s elemental transformation will shift in appearance becoming Mystic Fire almost entirely, gaining a color of the user’s choice as well as the characteristics of Mystic Fire and its strengths and weaknesses.
Conditions to be able to use it:
User must have completed training in Fire Release and Lightning Release.
User must be Sage Rank or higher.
It is noted that to control the flames of Fire Release one must possess notably high skill in the elemental nature. This principle extends toward Mystic Fire Release as an even more advanced elemental nature going beyond Fire Release. As such, in order to control the flames and energy as well as grant them their counter-sealing properties, one must have completed training in basic Fūinjutsu in order to possess the skill necessary to do so.
Weak to: N/A
Mystic Fire Release is considered neutral to all elemental natures.
Strong to: N/A
Mystic Fire Release is considered neutral to all elemental natures except Dark Release Absorption, granting it an effective elemental strength against this subcategory of Dark Release.
Custom Element Japanese Name: Shiraton Custom Element English Name: Mystic Fire Release The Element is based on: Fire Release, Lightning Release & Fūinjutsu
Facts that prove the element to be possible (in the manga context):
Mystic Fire Release is composed of Fire Release and Lightning Release. The use of one’s Fire chakra grants it unique burning capabilities and properties while Lightning Release grants it an energetic and versatile form. The simultaneous combination of these element and their qualities gives birth to Mystic Fire Release, a magnificent plasma/energy. Mystic Fire Release is perhaps best compared to the existence of a basic skill within the broader category of Fūinjutsu. The Four Violet Flames Battle Encampment utilizes a violet barrier to produce special violet flames. Alone these violet flames possess no special or inherently powerful characteristics, they simply act like generic flames. However, with the manipulative abilities of Fire and Lightning Release the user becomes able to create their own specialized flame, Mystic Fire.
How it works:
The primary method of forming Mystic Fire from one’s own body involves the simultaneous combination of one’s Lightning and Fire chakras, with added characteristics of Fūinjutsu. In its purest essence Mystic Fire Release operates similarly to the Four Violet Flames Battle Encampment. Its union with Fūinjutsu is based on the principle that, while Fūinjutsu is not an elemental nature itself, it is a characteristic and organization of chakra granting it sealing, and unsealing, qualities.
The basic nature of Mystic Fire Release, by its composition, is an energy based element. Like Fire and Lightning Release, the element operates by concentrating chakra in an area, whether it is from one’s body, through the ground, or even in the air. Once concentrated the user vibrates the chakra, which is a product of Lightning and Fire Release, causing the air to ionize resulting in the creation of Mystic Fire. Like its parent elements, the generated plasma is able to take the form of bolts or fire, and can even be used in tangible forms by applying shape manipulation, much like concentrated Fire. However, most techniques retain the form of flames, which brings forth the name Mystic Fire.
In terms of its other physical characteristics the flames of Mystic Fire are quite similar to the flames of the Four Violet Flames Battle Encampment because of their neutrality to elemental natures and inherent strength against raw chakra. When a target is struck the flames will ignite and spread to engulf the target at high temperatures until extinguished, much like the black flames of Amaterasu being able to burn even fire itself. However, unlike typical Fire Release, the energy it not ‘hot’ in the normal sense; one who holds their hand near Mystic Fire will not feel heat as if they would with normal fire. The energy only produces a burning and searing sensation when coming in contact with a victim making them a somewhat deceptive elemental nature. Unlike normal Fire Release, Mystic Fire does not fuel itself by feeding off oxygen in the air. Because of this those who stand near high quantities of Mystic Fire do not suffer from oxygen deprivation. As previously mentioned Mystic Fire can be compressed, much like normal Lightning and Fire Release, to gain a form of solidity and tangibility in order to cause explosive damage and allowing them to punch through physical obstacles, should they be used in such a manner.
The most remarkable physical characteristic of Mystic Fire Release is its numerous colors. During its creation process, when the chakra is concentrated and the air is ionized, molecules release light (a process identical to Fire releasing light). Typically, the violet spectrum is naturally favored in Mystic Fire. However, chakra concentration varies from user to user causing the wavelengths produced by the molecules to rest anywhere within the visible spectrum of light. As such, Mystic Fire can effectively take on any color imaginable through the user’s control. However, because they are on the visible light spectrum the flames cannot have the properties of invisibility, transparency, or translucency, unless gained from an external technique. Additionally, through the sealing properties gained through its Fūinjutsu-based nature, the flames can also prevent light from emitting altogether resulting in absolute black coloration, much like a cosmic black hole. This is the same property which prevents heat from radiating from the flames. Mystic Fire, normally, only releases heat by conduction, this allows the flames to burn for longer periods of time or even continue to burn on top of water.
Fūinjutsu is frequently noted to possess elemental neutrality, in both barrier-based techniques as well as normal seals due to its characteristics, organization, structure, and its sealing nature. Mystic Fire's foundations in the Four Violet Flames Formation, and the flames which it produces, allows the elemental interactions of Mystic Fire to be simplified significantly. When used against energy based elements the element with the higher energy overpowers the other. When used against matter based elements it becomes a question of whether or not Mystic Fire has enough energy to burn through their chemical bonds of the opposing element (all matter changes state when exposed to enough energy). Through its foundations Mystic Fire is capable of storing immense amounts of energy in remarkably small areas. This causes clashes to become purely based on raw strength allowing Mystic Fire to retain absolute neutrality against all elemental natures, even if an opposing element possesses a natural strength against energy based elements, resistance to fire, lightning, or other plasmas; it is neutral to all and strong against raw chakra.
The strongest advantage to Mystic Fire is its nature and origin in Fūinjutsu, as well as the elemental natures of Fire and Lightning Release. Mystic Fire possesses unique burning and destructive capabilities, beyond what is normally possible through Fire or Lightning Release. It possesses remarkably high energy; noted to be a rather ‘rebellious’ elemental nature aiming to bring chaos to structure and disorder to order. Because Mystic Fire is born from the two highest energy-based elemental natures it is able to reproduce their characteristics in order to create an extremely efficient offensive against opposing Fūinjutsu, barrier techniques, and absorptive-based natures and techniques. Lightning Release is noted to be capable of entering Earth and ripping it apart from within. Fire Release is noted to possess potent external burning capabilities. With these two characteristics, along with its origins in Fūinjutsu, it creates a potent three-pronged offensive against the above techniques. The final prong, and arguably the most important, in the offensive, through its origins in Fūinjutsu, calls on the nature of techniques such as Sealing Technique: Abhorrence, the Barrier Shatter Technique, Sealing Technique: Sealing Release, as well as other highly disruptive Sealing techniques. This effectively makes Mystic Fire a very disruptive element able to strike at the core of techniques which aim to seal, consume, absorb, or block with barrier based techniques. It effectively gives it an inherent strength against these techniques, equivalent to an elemental advantage of one rank, allowing it to burn barrier based techniques with far greater ease as well as disrupt seals, regardless of their nature. This includes techniques and elemental natures such as Dark Release Absorption and Water Release Absorption. Its strength is so absolute that even seals, barriers, etc which reinforce defenses of the nature of the listed techniques to prevent their disruption are rendered useless against Mystic Fire, capable of striking their very core.
Usage Examples:
(Shiraton: Kurohāto no Uchū) – Mystic Fire Release: Dark Heart of the Cosmos
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: This technique is the most basic application of Mystic Fire Release allowing the user to release from any point on their body or from their body itself Mystic Fire. The Mystic Fire can take any color within the visible light spectrum. As a highly versatile energy the user can shape it however they please. They can form bolts, fire, waves, and even weapons. The energy can also be compressed creating a form of explosive damage allowing Mystic Fire to punch through physical obstacles. When it comes in contact with matter it will burn and spread over the target until extinguished, much like Amaterasu.
(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied techniques)
Damage: N/A
Description: Pillars of Creation is considered the sibling technique of Splendor of Orion and is the strongest Mystic Fire supplementary infusion technique. Pillars of Creation is designed to be used in conjunction with a full/partial body elemental or non-elemental transformation; this can be done when initiating the transformation or when the user is presently in it. This does not apply to all elemental transformations, only those which are considered energy based or ethereal in nature. This includes, but is not limited to, Fire Release, Lightning Release, Explosion Release, and even barrier-type Fūinjutsu. Pillars of Creation is based on the principles of infusion-type techniques, as such when utilized it the infusion occurs instantaneously and can be used within the same timeframe as a transformation. Typical techniques of this category involve an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. However, when a different chakra nature is utilized it forms a ratio between the technique’s base chakra and the infusion’s added chakra. The greater the infused chakra the greater the influence that the infusion holds; as such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Pillars of Creation can be used four times per battle. B and A-Rank applications count as one application and an S-Rank application counts as two applications. Despite counting as a second or third application this technique will still require one move, it simply reduces it from the total number of times Pillars of Creation can be used. The infusions are as followed:
First Pillar: is the B-Rank application of Pillars of Creation and is considered the weakest infusion. With an additional infusion of 10 chakra the user’s transformed state will gain the specialized characteristics of Mystic Fire Release. This means the user’s form will become naturally strong against sealing and absorptive-based techniques, such as Fūinjutsu and Dark Release Absorption.
Second Pillar: is the A-Rank application of Pillars of Creation. With an additional infusion of 20 chakra the user’s transformed state will gain the strengths and weaknesses of Mystic Fire Release, being nearly converted in full. This means, along with the First Pillar’s effects, the user’s elemental transformation will become neutral to all elemental natures while also becoming strong against sealing and absorptive-based techniques, such as Fūinjutsu and Dark Release Absorption.
Third Pillar: is the S-Rank application of Pillars of Creation and is considered the strongest and most dangerous infusion. With an additional infusion of 40 chakra the user’s transformed state will become a perfect union between Mystic Fire and the infused nature, elemental or non-elemental. As the most potent infusion the user’s elemental transformation will shift in appearance becoming Mystic Fire almost entirely, gaining a color of the user’s choice as well as the characteristics of Mystic Fire and its strengths and weaknesses.
Conditions to be able to use it:
User must have completed training in Fire Release and Lightning Release.
User must be Sage Rank or higher.
It is noted that to control the flames of Fire Release one must possess notably high skill in the elemental nature. This principle extends toward Mystic Fire Release as an even more advanced elemental nature going beyond Fire Release. As such, in order to control the flames and energy as well as grant them their counter-sealing properties, one must have completed training in basic Fūinjutsu in order to possess the skill necessary to do so.
Weak to: N/A
Mystic Fire Release is considered neutral to all elemental natures.
Strong to: N/A
Mystic Fire Release is considered neutral to all elemental natures except Dark Release Absorption, granting it an effective elemental strength against this subcategory of Dark Release.
NAME Amara NICKNAME The Darkness, First of the Fallen CLAN Surgebinders AGE 31 DATE OF BIRTH April 30
APPEARANCE
Amara’s appearance is remarkably beautiful; she possesses long, wavy dark brown hair and has fair skin with black nails. She is roughly 5’8” and typically wears a long black dress with a v-neck, exposing the Insignia of Duality which is attached below her collar bone. Her eyes are a deep, dark brown.
PERSONALITY
Prior to her imprisonment at the hands of Galahad, Amara’s youth was unique and unlike most others. As a child she frequently isolated herself from friends and family finding their presence to be a nuisance. She always preferred to be alone, finding comfort in silence and darkness. These qualities became exacerbated when her mother committed suicide at the young age of eight causing Amara to withdraw even further into her own solitude. The only exception to these qualities was her brother, Galahad. To Galahad she was a young and loving sister and perhaps the only one whom she didn’t isolate herself from, frequently reaching out to him for guidance during her youth. When Galahad was inducted into the Knights of the Round Table, Amara celebrated her brother’s success and encouraged him to pursue the Holy Grail. When Galahad returned to Camelot, after Mordred’s attack, Amara immediately accepted his offer to become a Knight in the order of Radiants.
Amara’s adjustment to the nature of Prana went smoothly; she found no struggle in spending multiple days in the Throne. After officially becoming a Surgebinder Amara’s training also went flawlessly, thanks to her special bond with her brother as well as her own inherent affinity for the nature of the unique energy. However, life proved difficult adjusting to; not because of her skill or abilities but because of her very nature and love for her brother. Amara struggled with her brother’s leadership, feeling that he had forsaken her by placing the Radiants as a whole above their family. After sometime it drove her to anger and jealously, causing her to corrupt many Radiants and become the First of the Fallen.
You must be registered for see images
You must be registered for see images
You must be registered for see images
Once unsealed Amara’s personality was largely unchanged; she remained an amoral force, caring little for those around her regardless of who they are. Instead, she focused all of her rage and anger upon her brother feeling that he had betrayed and tricked her to use the Insignia of Duality to seal her away, to prevent her from corrupting the Radiants further. Amara seeks to
.........N/A Village of Birth
Village of Alliance N/A
V I L L A G E I N F O R M A T I O N
You must be registered for see images
R A N K / C H A K R A I N F O R M A T I O N
Ninja Rank
Sage
Specialty
Mystic Fire Release
Mawscape Release
Fūinjutsu
Genjutsu
Namikazeron
Elements
Water Release
Fire Release
Earth Release
Lightning Release
Wind Release
Hot Ice Release
Alcohol Release
Mawscape Release
Mystic Fire Release
Namikazeron
Dance of the Bearded Sage
Black Heaven and Earth
Mantis Fist
Warrior Monk’s Way
MYSTIC FIRE RELEASE MASTERY
Unique to Amara is her mastery over the unique elemental nature Mystic Fire, or Shiraton. Formed from the combination of her Fire and Lightning elemental natures and controlled through her mastery of Fūinjutsu. Mystic Fire Release is an inherently disruptive elemental nature capable of taking on many forms ranging from plasma based energy to normal flames. The nature is inherently strong against sealing/absorptive-based techniques due to its unique composition and possesses absolute neutrality with all elemental natures. Amara’s flames generally seal their light causing them to appear as an absolute darkness, very much like the black flames of Amaterasu. Amara is able to utilize Mystic Fire-based techniques with a single hand seal.
MAWSCAPE RELEASE MASTERY
Amara’s secondary elemental affinity is her mastery over Mawscape Release. Mawscape is a unique metallic elemental nature formed from the combination of one’s own Earth and Fire chakras. Mawscape’s most notable quality is its ability to absorb all radiation, including light on the visible spectrum, causing the metal to appear as entirely black. Because of the lack of coloration Mawscape, regardless of its form, will always appear as a static two dimensional construct almost like a void or a cosmic black hole. Amara is capable of utilizing Mawscape Release with faster hand seals than normal.
FIRE RELEASE
Out of the basic elemental natures Amara’s preferred is Fire Release. From a young age Amara displayed remarkable control over the elemental nature, which extended toward her mastery of Mystic Fire Release. Because of the rage which she experienced when her brother Galahad sealed her away Amara’s Fire Release was altered to exhibit Asmodeus’s Ire, one of the Seven Sovereign Flames. This Sovereign Flame produces, at the user’s volition, brutally crimson fire. In addition to this the crimson flames barbarically consume oxygen at irrational rates causing it to become highly explosive and volatile in what is known as a “thermobaric explosion.” Any Fire Style technique within the area of this Sovereign Flame reduces its strength by one rank.
(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.
The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.
The Sovereign Flames themselves are as follows;
Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.
Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.
Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.
Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.
Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.
Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.
Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.
Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
FUINJUTSU
Amara’s body is adorned with certain seals, talismans, and sigils which compliment her fighting style and supplement her defenses. On the back of her left hand she is adorned with the Command Seal. On her hip she has a set of talismans adorned with the Kanji for “Abhorrence” as well as the Kanji for “Eternal” on her back. All of these seals are reinforced with an infusion of Fire chakra to supplement their defenses (via Scripture of the Templars). Amara’s most important seal, the Insignia of Duality, is adorned beneath her collar bone. It is the seal she bears from her brother sealing her away. It is both her greatest strength and perhaps greatest weakness.
HEAVEN'S FEEL
Amara is the First of the Fallen within the Surgebinders and as such possesses the Heroic Spirit rank. She has mastered and obtained all four Surges. When her brother first exposed her to Prana her body altered in such a way that it became an “open doorway” for Prana energy. This is commonly known amongst Surgebinders as the Heaven’s Feel skill and causes Prana to constantly exist within Amara’s body. Any foreign chakra or energy inserted into her body will immediately be transported to the Throne. However, because of this, Amara is unable to obtain a Curse Mark or utilize Sage Mode. It also becomes impossible for others to heal Amara with Medical Ninjutsu or utilize the Chakra Transfer. Any ally or opponent who attempts to absorb or consume her chakra they will instead absorb this ambient Prana energy and be broken down and sent to the Throne. As a Heroic Spirit Amara’s Prana is black in color, matching her Mystic Fire nature.
[/td]
You must be registered for see images
(Jūinjutsu: Kishō Meian) – Cursed Seal: Insignia of Duality
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A
Description: The Insignia of Duality is a potent dual talisman-based Cursed Seal first utilized by Galahad to seal his sister Amara over concerns of her corruption and power. The Insignia is a unique seal in its nature, but simple and common place in its application and mechanics. Much like the generic Sealing Tag the Insignia of Duality is utilized by an individual who wishes to seal another living being. However, unlike the Sealing Tag, this technique requires two talismans: one which bears the user’s chakra to initiate the seal, and the other which bears the sealed individual; the Light and Darkness of Duality. The seal’s basic mechanics are simple: the Light talisman requires the user’s chakra to initiate the Dark talisman to seal its victim. Through contact with the opposing seal the bearer is capable of sealing away the opposite, as such Light can seal Dark, and Dark can seal Light. This direct physical contact requires the wielder to bear the opposite talisman on their person while also maintaining physical contact for over two turns. After two turns the bearer of the opposite talisman will be instantly sealed within it. Like many seals those who are sealed away become exempt from the physical world entering a form of stasis preventing their bodies from aging. Unique to the Insignia of Duality the only one incapable of unsealing the individual within their respective talisman is the bearer of the opposite. As such, anyone who is not the bearer of Light or Dark can unseal the victim simply by making contact with the seal and expending 30 chakra. Additionally, unique to the Insignia of Duality, is its ability to detect the emotional state of the opposing talisman. It has been frequently shown that techniques and chakra can contain the emotions and consciousness of the user. And because Sealing Techniques have been noted to be able to seal metaphysical aspects of reality as well as convey communication through techniques such as Scroll Communication the talismans become able to sense the emotional state of its wielder. As such each talisman can sense its opposite; Light and Darkness become able to feel the anger, sadness, fear, doubt, and other emotions of the other. This does not convey locational sensory or any other form of chakra sensory. simply the cosmetic ability of sensing the emotional state of the opposite. Because of the Insignia’s unique design it can only be taught and bestowed upon pairs of individuals, effectively connecting their biographies – one which bears the Light, and one which bears the Dark. As such, this technique can only be taught to one other person.
Each talisman also possesses certain unique capabilities as well, offered to both bearers regardless if they are sealed or unsealed. The chakra which forged these talismans is capable of being passively released into the user’s techniques, much like the leaking of the Cursed Seal of Heaven and Earth’s ability to influence the user’s techniques. This is reflected through a limited and passive form of the transformation technique applied upon the user’s techniques causing them to change coloration at the user’s will. While coloration can be influenced, and is purely cosmetic, techniques cannot become invisible, transparent, or translucent, through this technique. Although their color scheme can be altered to fit any color within the visible light spectrum, as well as cause the complete lack and removal of light to create absolute darkness. This requires the user expend 10 additional chakra.
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.
Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.
HISTORY
A dance of duality; for she is the Darkness, and he the Light. Amara is the fraternal twin to Galahad, both the children of Elaine and Lancelot. Prior to their birth Elaine notoriously seduced Lancelot using an illusion to appear as his deepest love, Guinevere. When Lancelot discovered Elaine’s deceit he exiled her from Camelot, sending her and, unbeknownst to Lancelot, the children she bore to a village on the outskirts of the city. Shortly thereafter she gave birth to Galahad and Amara. For a time, they lived peacefully in their humble home and village. Yet not all was serene. Elaine was plagued with sadness and guilt, her unrequited love weighed heavily on her. It reflected on her relationship with Amara, causing her to rely on herself and her brother to find her way through the fragile nature of childhood. Such a weight gave rise to Amara’s dependency on Galahad and would cause her to frequently withdraw herself from social life.
You must be registered for see images
When the twins reached the age of eight their mother had killed herself in their own home, completely overcome by guilt and the shattered emotions of a broken heart. Amara did not handle her death well, her already isolationist nature became exacerbated causing her to withdraw even further from all except Galahad. Remaining in their village alone, at such a young age, was out of the question for the pair. And so Galahad decided to seek out their father, Lancelot. Fortunately over the years Elaine did not refrain from speaking and longing over the one she deceived and seduced, giving Galahad and Amara enough information to find their father. When they finally reached Camelot it did not take long before they found the famous Sir Lancelot, Knight of the Round Table. To Amara’s surprise, Lancelot was overcome with joy being reunited with his long lost children despite Elaine’s deceit. Once again their lives stabilized as they settled in with their father, who loved them dearly.
Amara’s early teenage life was largely uneventful. Unlike her brother, who was studying and preparing to become a Knight, Amara studied to be a traditional woman in these times, although it never quite pleased her. By the age of twelve Amara had learned to cook, sew, and other tasks that a woman needed to know. Yet she never had someone, other than her brother and father, to share her skills with. Despite being a young girl Amara was fascinated by humanity’s struggle and never found solace in friendships or romance. It was not that people did not find her interesting; in fact it was the opposite. Many young men presented themselves as potential suitors for her, but she found no interest in them. Almost as if their existence, to her, was meaningless. She preferred to read and study, much like her brother, in the solitude of her room. She possessed an insatiable hunger for knowledge. By the age of fourteen Galahad is induced into the Knights of the Round Table, the prestigious order of their father. Sharing her brother’s interests, Amara is overjoyed for him and encouraged him to continue to pursue his dreams.
As the months passed and Galahad continued to train under the Knights of the Round Table Amara found herself feeling alone. She felt no jealously for her brother and his achievement, but continued to feel a building sense of abandonment. All throughout her life she only found comfort and family in her brother, even her father and mother failed to fill those holes completely. And when he left to become a knight she had no one to turn to, naturally widening the hole in her heart. Yet she did not express this to others, not even Galahad knew. It would become the most dangerous secret she could keep from her brother, one which would come to haunt the twins throughout their lives.
By the age of sixteen Galahad undertook his quest to find the Holy Grail. It was a mythical artifact that Amara had become all too familiar with during her own studies. Yet she lacked the means to undertake it herself, and would remain in the city alone while her brother sought the legendary Grail out. However, as soon as her brother left stability quickly turned to crisis; Lancelot commits the unthinkable and finally engages in an affair with Guinevere bringing chaos to Camelot. His guilt becomes too much, yet when Arthur discovers the affair and he does not bring the justice Lancelot feels he deserves. Instead of executing Lancelot he has the fallen knight exiled, sent out in shame and disgrace to live with his guilt and transgression for the remainder of his days. Yet, Amara felt almost nothing for her fallen father. While she did love him Amara’s own descent had begun long before, she was well on her way of becoming Nothingness, the true incarnation of the Darkness.
Life continued in a nihilistic state for Amara. Her father had been exiled and her brother’s quest continued. She simply continued to maintain her father’s home in his absence; cooking, cleaning, and studying had become her daily routine. She had become a recluse, despite her great beauty and knowledge. When Amara reached the age of eighteen Camelot came under siege by Mordred, the beginning of the civil war against Arthur. The war was devastating, leaving Camelot in ruins and Amara fearful for her own life. She sought out shelter deep within the confines of her father’s home.
After some time passed the fighting finally ended; rising from the chaos was the return of her own brother. For the first time in two years Amara felt emotion again, something which had become regularly unfamiliar to her. She was overwhelmed with happiness to see him, yet he also seemed different. His quest for the grail revealed itself to be misleading – the grail was no physical object according to the lore, it was actually an object of
ethereal energy. Her brother explained that the grail had fused with his very soul, and he had come to master a form of energy which he called Prana. Galahad then offered Amara the greatest opportunity of her life – to become a knight in an order called the Radiants. The Radiants would protect humanity, defending it from injustice and seeking to spread goodness throughout. Amara could not resist the offer; she embraced her brother in a warm hug and accepted. She became the second Knight of the Radiants.
Galahad explained that to become accustomed to Prana she must spend extended time in the Throne, the dimension which contained Prana. Her training went smoothly, she was a natural at manipulating and controlling Prana. After quite some time her body altered significantly becoming enhanced by Heaven’s Feel, the skill which allowed her not simply to manipulate and call upon Prana but to become an open doorway to the Throne causing her to constantly possess Prana within her body. Amara’s struggles did not begin until after the Order of the Radiant was assembled entirely for the first time. Overtime she found herself upset by her brother’s lack of interest in their family. Galahad had become consumed with creating the perfect order, so much so that he put it above his sister. It bothered Amara to no end, although she kept her feelings hidden for as long as she could. She was also disgusted with Galahad’s decisions regarding the clans and villages, as they continued to wage war and shed blood over petty rivalries. After twelve years, it had become too much for her.
Amara recognized certain Knights within the Radiants who felt similarly to her. She confronted them and seduced them into thinking they were not alone, that perhaps Galahad’s way was wrong. She convinced them that ruling over others was the best method to prevent bloodshed and spread justice, that as Radiants they were incorruptible. Finally, they confronted Galahad on the issue at their council meeting and raised the issue. Yet Galahad refused to bend, insisting that they would be corrupted should they involve themselves in politics. With neither send giving the other room Radiants began to abandon Galahad’s cause, thus forming the Fallen. Soon after their departure Amara confronted Galahad herself revealing that it was her who corrupted and manipulated her fellow knights to cause Galahad to suffer. Stunned by her betrayal, Amara departed without resistance and was free to continue corrupting her fellow Radiants. She had become the First of the Fallen. Such a transformation was even reflected in her Prana, originally a magnificent green in color it shifted to reflect her nature becoming entirely black.
You must be registered for see images
You must be registered for see images
Knowing her manipulation, corruption, and power was far too great to go unchecked, Galahad decided on a dangerous course of action. Yet, despite this, he could not bring himself to kill her and was forced to seek an alternative course of action. With his great skill and knowledge he devised a seal which would become known as the Insignia of Duality. It was a potent seal capable of restraining such a dangerous and amoral force, bent on bringing him the same suffering she had felt. A seal that would leave them connected for the remainder of their lives. Galahad would bear the Seal of Light, while she, once restrained, would bear the Seal of Darkness. With trickery he met Amara and attached the seal to her, just beneath her collarbone and initiated its sealing mechanism. Within an instant his sister was trapped within an ageless stasis, unable to free herself or continue her corruption. And to make sure that Galahad would not succumb to the temptation to free her he prevented himself from being able to open the seal as the bearer of the Seal of Light.
However, nothing ever truly ends. After immense time passed Amara was finally freed, released into a world she no longer understood. The seal had been broken by one who called herself Ruler, Jeanne d’Arc. She would unleash her anger upon her brother as the Darkness of the Surgebinders.
NAME Amara NICKNAME The Darkness, First of the Fallen CLAN Surgebinders AGE 31 DATE OF BIRTH April 30
APPEARANCE
Amara’s appearance is remarkably beautiful; she possesses long, wavy dark brown hair and has fair skin with black nails. She is roughly 5’8” and typically wears a long black dress with a v-neck, exposing the Insignia of Duality which is attached below her collar bone. Her eyes are a deep, dark brown.
PERSONALITY
Amara, after being unsealed, can only be described as a cold, destructive, and amoral force bent on bringing her brother suffering and reshaping the world in her vision. She cares little for those around her regardless of who they are. Justice, injustice, good, and evil all carry little importance to her in the grand picture of existence. She is extremely focused on capturing her brother and sealing him within the Insignia so he can experience the same pain she did. When confronted by Radiants Amara finds their existence laughable, seeing them as mere soldiers that can be brushed aside with ease. In certain instances against Radiants which she sees as corruptible Amara will seduce them toward the path of the Fallen in order to wrought more chaos within the Order.
Prior to her imprisonment at the hands of Galahad, Amara’s youth was unlike most others. As a child she frequently isolated herself from friends and family finding their presence to be a nuisance. She always preferred to be alone, finding comfort in silence and darkness. The only exception to these qualities was her brother, Galahad. To Galahad she was a young and loving sister and perhaps the only one whom she didn’t isolate herself from, frequently reaching out to him for guidance during her youth. Amara’s amorality and indifference developed from a young age; she cared little about her mother’s suicide and even less when her father was exiled. Amara was also very fascinated by the struggle and burden of humanity.
You must be registered for see images
You must be registered for see images
You must be registered for see images
.........N/A Village of Birth
Village of Alliance N/A
V I L L A G E I N F O R M A T I O N
You must be registered for see images
R A N K / C H A K R A I N F O R M A T I O N
Ninja Rank
Sage
Specialty
Mystic Fire Release
Mawscape Release
Fūinjutsu
Taijutsu
Namikazeron
Elements
Water Release
Fire Release
Earth Release
Lightning Release
Wind Release
Hot Ice Release
Alcohol Release
Mawscape Release
Mystic Fire Release
Namikazeron
Dance of the Bearded Sage
Black Heaven and Earth
Mantis Fist
Warrior Monk’s Way
MYSTIC FIRE RELEASE MASTERY
Unique to Amara is her mastery over the unique elemental nature Mystic Fire, or Shiraton. Formed from the combination of her Fire and Lightning elemental natures and controlled through her mastery of Fūinjutsu. Mystic Fire Release is an inherently disruptive elemental nature capable of taking on many forms ranging from plasma based energy to normal flames. The nature is inherently strong against sealing/absorptive-based techniques due to its unique composition and possesses absolute neutrality with all elemental natures. Amara’s flames generally seal their light causing them to appear as an absolute darkness, very much like the black flames of Amaterasu. Amara is able to utilize Mystic Fire-based techniques with a single hand seal.
MAWSCAPE RELEASE MASTERY
Amara’s secondary elemental affinity is her mastery over Mawscape Release. Mawscape is a unique metallic elemental nature formed from the combination of one’s own Earth and Fire chakras. Mawscape’s most notable quality is its ability to absorb all radiation, including light on the visible spectrum, causing the metal to appear as entirely black. Because of the lack of coloration Mawscape, regardless of its form, will always appear as a static two dimensional construct almost like a void or a cosmic black hole. Amara is capable of utilizing Mawscape Release with faster hand seals than normal.
FIRE RELEASE
Out of the basic elemental natures Amara’s preferred is Fire Release. From a young age Amara displayed remarkable control over the elemental nature, which extended toward her mastery of Mystic Fire Release. Because of the rage which she experienced when her brother Galahad sealed her away Amara’s Fire Release was altered to exhibit Asmodeus’s Ire, one of the Seven Sovereign Flames. This Sovereign Flame produces, at the user’s volition, brutally crimson fire. In addition to this the crimson flames barbarically consume oxygen at irrational rates causing it to become highly explosive and volatile in what is known as a “thermobaric explosion.” Any Fire Style technique within the area of this Sovereign Flame reduces its strength by one rank.
(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.
The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.
The Sovereign Flames themselves are as follows;
Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.
Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.
Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.
Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.
Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.
Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.
Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.
Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
FUINJUTSU
Amara’s body is adorned with seals and sigils which supplement her defenses. On the back of her left hand she possesses the Command Seal. On her hip she possesses a set of talismans with the Kanji for “Abhorrence” as well as the Kanji for “Eternal” on her back. Amara’s most important seal, the Insignia of Duality, is placed beneath her collar bone. It is the mark used to seal her away by her brother. All of these seals are reinforced with an infusion of Fire chakra to supplement their defenses (via Scripture of the Templars). Amara is a notable Fūinjutsu specialist preferring it over basic elemental natures in many circumstances. She is also the bearer of Jewel, the Akatsuki ring. It empowers her skill over Fūinjutsu.
HEAVEN'S FEEL
Amara is the First of the Fallen within the Surgebinders and as such possesses the Heroic Spirit rank. She has mastered and obtained all four Surges. When her brother first exposed her to Prana her body altered in such a way that it became an “open doorway” for Prana energy. This is commonly known amongst Surgebinders as the Heaven’s Feel skill and causes Prana to constantly exist within Amara’s body. Any foreign chakra or energy inserted into her body will immediately be transported to the Throne. However, because of this, Amara is unable to obtain a Curse Mark or utilize Sage Mode. It also becomes impossible for others to heal Amara with Medical Ninjutsu or utilize the Chakra Transfer. Any ally or opponent who attempts to absorb or consume her chakra they will instead absorb this ambient Prana energy and be broken down and sent to the Throne. As a Heroic Spirit Amara’s Prana is black in color, matching her Mystic Fire nature.
[/td]
Amara's Signature Techniques
(Fuuinjutsu: Sukuripucha Shussekenteki Kishi) - Sealing Technique: Scripture of the Templars
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: N/A (+15 chakra to all of the user's seals)
Damage: N/A
Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank.
Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s) harder to tamper with or destroy.
In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal).
Notes:
Can only be taught by Venom
Must be stated in the user's biography
Must be posted at the beginning of a battle
Must be referenced every time the alternative use is used
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: Ethereal Guardian is an advanced Fūinjutsu utilizing common principles found in Barrier Techniques. Typically barriers are thought of as static, geometric and defensive constructs. However this preconceived notion has been proven false through barrier techniques such as the Four and Six Red Yang Formations. Both barriers were made to be highly malleable to shape themselves in order to relieve pressure from offensive techniques and redirect them. They were also able to be shaped in accordance with the user’s needs; this is further supported through other Fūinjutsu techniques, such as Sealing Technique: Abhorrence. Thus, by extension, it is reasonable to produce familiars with natural shapes such as a dog, bird, snake, or even humanoid. With this notion of malleability and versatility in mind Ethereal Guardian also applies the common principle of familiars – semi-sentient creations which feed off of the user’s chakra reserves. Through the combination of the two this technique allows the user to create familiars composed of barriers which undergo advanced shape manipulation. These familiars, as previously mentioned, are granted the same form of sentience granted to normal elemental familiars. This is done through the passive siphoning of chakra from the user to allow for their sustainment. Through this sentience the familiar is capable of operating independently from the user’s concentration freeing the user to perform tasks independent from the familiar. Ethereal Guardian’s primary strength is its incredible versatility in shape transformation and applications – essentially limiting the user to only what his imagination is able to produce and conceive. For instance, the user is able to create a bird composed of a barrier shaped into its form; due to its shape the bird would be capable of flight and able to move independently of the user. A second example is the creation of an average humanoid shaped familiar. This familiar would be capable of running and granted normal full range of movement. However, while logically a bird is able to fly and a humanoid is able to run, this technique allows for the user to break those logical limitations. Because of the nature of the technique all creations are able to attain a form of flight or levitation to some degree, all moving as fast as the user’s base speed. Thus, a humanoid with no wings is capable of levitation and flight. The greatest limitation to this is the amount of chakra put into the technique. Additionally, the user is capable of creating multiple familiars. In this case, the familiars will follow the normal splitting rules. Two familiars created will be equivalent to B-Rank and granted equivalent capabilities while four familiars created will be equivalent to C-Rank and granted the same. These familiars are created within short-range of the user. By default, the barrier which composes them only possesses static characteristics. Meaning it will deal damage based upon the shape it is in, always equivalent to A-Rank. Thus, a bird with a talon can cut and pierce, equivalent to A-Rank damage. While a human with a fist can punch, equivalent to A-Rank damage. By default the creation(s) will possess a translucent white color. Creations can be sustained for four turns. This technique can be used twice per battle and cannot be used in consecutive turns. Cannot create new creations from a second usage unless the creations previously created were destroyed. Constructs are at max 20 meters in height.
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion technique can only be used in conjunction with Sealing Technique: Ethereal Guardian. Barriers have been shown to possess numerous characteristics; these range from reactive damage on physical contact to barriers which are intangible in nature able to drain chakra or produce high levels of physical pressure to restrict movement and resourcefulness in combat. Working in conjunction with Ethereal Guardian this technique simply acts to endow the familiar with specialized barriers. By default, Ethereal Guardian employs a barrier which is only able to inflict blunt or sharp damage on contact. Through an infusion of chakra within the same timeframe the user is able to endow the created Ethereal Guardian with a specialized barrier allowing for different types of damage or effects. Regardless of the barrier characteristics infused this technique will empower the Ethereal Guardian by an additional rank, or an effective +20 damage. This technique, like Ethereal Guardian, can be used twice. Only one barrier can be infused into one application of Ethereal Guardian. When multiple familiars are created through Ethereal Guardian then their rank will be split as normal as will the potency of the barriers; all Guardians will possess the same barrier type. The barriers are as listed:
Violet; perhaps the simplest infused barrier. This barrier acts in a similar manner to Shishienjin. When infused the Ethereal Guardian’s default color will instead become a violet/purple. Like Shishienjin when the Ethereal Guardian comes into contact with solid matter or an opposing force it will burn the target with violet flames. Much like Amaterasu the violet flames will spread and consume the target, should they fail to be dealt with. While the barrier itself will produce violet flames on contact the Ethereal Guardian will retain its default tangible abilities allowing it to still produce physical damage on contact. While potent and highly aggressive in nature the flames, to the user, remain inert allowing the user to come into contact with his or her Guardian without repercussions.
Blue; the Blue barrier represents the peace which water emulates and possesses no innately offensive qualities. The barrier will change the Ethereal Guardian into a magnificent ocean blue instead of its default translucent white. The Blue barrier sheds all tangible characteristics and thus will deal no direct damage on contact with an opponent becoming effectively intangible. Like the ocean’s ability to sap the strength of unsuspecting swimmers caught in rip tides the Guardian will become able to sap the chakra of those it phases through. For each turn or instance that the Guardian phases through a target this technique will effectively drain 100 chakra. Should the user make contact with their own familiar it will not drain chakra from the user. If the familiar has drained chakra prior to contact it will be able to return the chakra to its user. When used against summonings of equivalent rank instead of draining chakra the familiar will cause the summoning to disperse.
Black; based on the Barrier Shatter Technique the Black barrier possesses the default offensive tangible abilities that the Ethereal Guardian is created with. When infused the Guardian’s default color will become absolute black, much like a cosmic black hole. The Black barrier creates a twist of the Barrier Shatter Technique allowing it to interact with barriers and, instead of shattering them, absorb them like a black hole. The Black barrier is able to absorb S-Rank and below barriers regardless of their nature and will increase the familiar’s effective strength by +20 for the duration of the technique. Should the familiar come in contact with a barrier of the user’s it will remain inert at the user’s volition allowing the familiar to pass without absorption.
Magenta; based on the Elemental Sealing Method technique this familiar will retain its default offensive tangible abilities while also gaining specialized sealing abilities. When infused the Guardian’s default color will become magenta. The Magenta barrier creates a specialized pressure within the technique which allows it to interact with tangible elements (water, earth, steel, etc) in a unique way. The barrier will exert extreme pressure allowing it to pulverize the physical element within and then seal it within. This sealing method is capable of sealing up to Forbidden ranked physical-based techniques. Against intangible elements (wind, lightning, etc) the familiar will retain its normal S-Rank strength.
Crimson; perhaps the most violent barrier infusion the Crimson barrier provides certain explosive qualities. When infused the Guardian’s default color will become a blood red crimson. The Crimson barrier is a twist on the Sealing Trap Explosion technique. When the familiar detonates it will effectively end its life producing an explosion spanning a mid-range radius from its location. The explosive nature of this barrier can be used in multiple ways. The first is by default when an opponent comes within short-range of the barrier, like the Sealing Trap Explosion, it will cause the familiar to explode. Alternatively the user can prevent this by willing the familiar to remain inert and detonate at a time of their choosing. This requires the user to be aware of the familiar’s location and interactions, however. The familiar will retain its default tangible abilities.
(Fūinjutsu: Genbu no Kai) - Sealing Technique: Shell of the Black Turtle
Type: Supplementary/Defensive
Rank: A
Range: Short-Mid
Chakra: 30 + Damage absorbed
Damage:N/a
Description: Shell of the Black turtle is a powerful Defensive-Barrier Sealing technique, named after of the 4 Guardian Beasts Black Turtle (Genbu). The technique is performed using the boar seal, it forms an array of several hexagonal shields of solidified energy, the color of these shields is translucent red. The shields levitate around the user and move with him as he travels, the shields move with the users will and can be used to form a defensive grid as well as spherical barrier, because of the unique shape of the shields it makes the technique very versatile to both defend and attack at the same time. The barrier does not extends to user alone, the shields could be moved (Medium distances) to trap the opponents or to protect allies. Named after Genbu, the technique itself has outstanding Defensive capabilities though it requires an equally skilled user to wield. The shield has some drawbacks:
The amount of energy required to maintain the shield is proportional to the amount of energy being blocked by the shields. So to say, blocking a technique with 80 Damage requires a Chakra tax of 80, this makes the technique only suitable for users with good chakra reserves. Because the technique cannot be replayed over and over, its not too good for weak techniques, getting struck with strong techniques on the other hand consumes a good amount of chakra instantly (Chakra worth 2 S ranks, to defend against 1) which can be exhausting against overly powerful techniques. The defense is otherwise absolute but when put against close range techniques that require a constant supply of chakra such as Chidori, continuous contact will quickly drain the user’s chakra requiring him to break the technique if possible. When a shield breaks, it creates a small concussion knocking back opponent a few meters away.
Note: Last 2 turns, usable twice per conflict.
(Fūinjutsu: Yami no Chojutsu) - Sealing Technique: Dark Ecriture
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30 (+10/turn)
Damage Points: 10/ turn (to the user)
Description: Dark Ecriture is a technique that allows the user to detect hidden seals within the users field of vision. The technique activates using a seal of confrontation following which many sealing formula appear around the users left eye. They then begin to sink inside using the lens which itself is a painful process where the user needs to keep his eye open. Once performed the seals inside the eye filter the users vision making everything appear grayscale. All seals however that are hidden or apparent starts to glow, the user is able to see the glow even if the seals are hidden behind objects or clothes. With added focus he is able to read them identifying their purpose.
Note: Usable twice in battle, Lasts 4 turns.
-Can only detect techniques up to its own rank.
(Fūinjutsu: Sora no Kunō) – Sealing Technique: Torment of the Void
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: An advanced variation of the basic Sealing Tag technique, Torment of the Void employs a sealing script which is placed either directly on a target or on a technique which restrains a target (such as Earth, Water, Wood, Ninjutsu, etc). Fūinjutsu specialists who have completed their training are capable of incorporating the tags into restraining techniques without the need to manually place the tag, allowing for optimal fluidity and enabling the technique to be used within the same timeframe as the applied technique. Unlike the generic Sealing Tag, which simply seals the target it is attached to, Torment of the Void is designed as a punishment based seal. When the tag is placed and the sealing process is initiated the victim is placed into an illusionary technique, one which is bound to the seal itself and can only be shattered by destroying the seal. This is because the seal constantly exerts chakra which both seals the target and induces the illusion making pain and full body surge based release methods useless. The illusion created by the script causes the opponent to see the battlefield overcome with absolute black, metallic, featureless material converging upon the opponent’s position from long-range at a quick pace. As the darkness rapidly converges upon the opponent chains will emerge from the earth piercing the opponent’s skin, restricting movement. These chains continue to do so as the darkness converges upon the opponent and will begin to lift the opponent into the air slightly as if to string them up and torture them. The sealing process itself spans over one turn; as such if the opponent fails to destroy the seal itself in their next turn the seal will complete. Once completed the opponent will be trapped within the seal and locked away in an absolute silent and dark stasis in which they can only feel the chains which pierce their body. Because of the mental strain produced by the seal and illusion should the target be sealed they will be left unconscious upon being unsealed by the user. Torment of the Void can be used three times per battle and once every two turns.
(Shiraton: Genshi Sōzō) – Mystic Fire Release: Primordial Creation
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the flame-like, wispy, energy base of Mystic Fire Release and allows the user to produce flames either from the user’s body or within short-range. These flames can be manipulated to a high degree allowing the user to produce a wide variety of constructs and shapes, generally limited by their own imagination. Alternatively Primordial Creation can also be used to create simple streams, fireballs, blasts, and waves of flame of varying size and shape allowing for a much simpler application. These flames can be, at the user’s volition, concentrated to effectively solidify allowing them to punch through physical obstacles and cause explosive damage. The flames of Mystic Fire by default adhere to the violet spectrum but can be manipulated to fit any color in the visible light spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black flames of Amaterasu. Applications A-Rank and above require the use of a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. A-Rank applications can be used five times per battle, while S-Rank can be used four times per battle and cannot be used in consecutive turns.
You must be registered for see images
(Jūinjutsu: Kishō Meian) – Cursed Seal: Insignia of Duality
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A
Description: The Insignia of Duality is a potent dual talisman-based Cursed Seal first utilized by Galahad to seal his sister Amara over concerns of her corruption and power. The Insignia is a unique seal in its nature, but simple and common place in its application and mechanics. Much like the generic Sealing Tag the Insignia of Duality is utilized by an individual who wishes to seal another living being. However, unlike the Sealing Tag, this technique requires two talismans: one which bears the user’s chakra to initiate the seal, and the other which bears the sealed individual; the Light and Darkness of Duality. The seal’s basic mechanics are simple: the Light talisman requires the user’s chakra to initiate the Dark talisman to seal its victim. Through contact with the opposing seal the bearer is capable of sealing away the opposite, as such Light can seal Dark, and Dark can seal Light. This direct physical contact requires the wielder to bear the opposite talisman on their person while also maintaining physical contact for over two turns. After two turns the bearer of the opposite talisman will be instantly sealed within it. Like many seals those who are sealed away become exempt from the physical world entering a form of stasis preventing their bodies from aging. Unique to the Insignia of Duality the only one incapable of unsealing the individual within their respective talisman is the bearer of the opposite. As such, anyone who is not the bearer of Light or Dark can unseal the victim simply by making contact with the seal and expending 30 chakra. Additionally, unique to the Insignia of Duality, is its ability to detect the emotional state of the opposing talisman. It has been frequently shown that techniques and chakra can contain the emotions and consciousness of the user. And because Sealing Techniques have been noted to be able to seal metaphysical aspects of reality as well as convey communication through techniques such as Scroll Communication the talismans become able to sense the emotional state of its wielder. As such each talisman can sense its opposite; Light and Darkness become able to feel the anger, sadness, fear, doubt, and other emotions of the other. This does not convey locational sensory or any other form of chakra sensory. simply the cosmetic ability of sensing the emotional state of the opposite. Because of the Insignia’s unique design it can only be taught and bestowed upon pairs of individuals, effectively connecting their biographies – one which bears the Light, and one which bears the Dark. As such, this technique can only be taught to one other person.
Each talisman also possesses certain unique capabilities as well, offered to both bearers regardless if they are sealed or unsealed. The chakra which forged these talismans is capable of being passively released into the user’s techniques, much like the leaking of the Cursed Seal of Heaven and Earth’s ability to influence the user’s techniques. This is reflected through a limited and passive form of the transformation technique applied upon the user’s techniques causing them to change coloration at the user’s will. While coloration can be influenced, and is purely cosmetic, techniques cannot become invisible, transparent, or translucent, through this technique. Although their color scheme can be altered to fit any color within the visible light spectrum, as well as cause the complete lack and removal of light to create absolute darkness. This requires the user expend 10 additional chakra.
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.
Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.
HISTORY
A dance of duality; for she is the Darkness, and he the Light. Amara is the fraternal twin to Galahad, both the children of Elaine and Lancelot. Prior to their birth Elaine infamously seduced Lancelot using an illusion to appear as his deepest love, Guinevere. After discovering Elaine’s deceit he exiled her from Camelot, sending her and, unbeknownst to Lancelot, the children she bore to a small village on the outskirts of the city. Shortly thereafter she gave birth to Galahad and Amara. For as long as Galahad and Amara could remember their mother was plagued with sadness and guilt, her unrequited love weighed heavily on her. On many nights the two found her longingly reciting stories of Lancelot and his achievements, honor, and character. It was like a drug which brought her momentary happiness, but pulled her further and further into an abyss which could only be filled by Lancelot himself.
The stories and sadness reflected on Galahad and Amara. Galahad retreated to studying; the desire to follow in his father’s footsteps began to emerge and direct his goals. Perhaps it was a misguided attempt to fill a void left within his mother. Yet Amara reacted differently, her relationship with her mother was never strong. She rarely relied on it, leaving Amara to her own devices and relying on her brother to find her way through the fragile nature of childhood. Such a weight gave rise to Amara’s great love and reverence on Galahad. As a young girl she had few to no friends, choosing to read books in solitude and consume knowledge with remarkable hunger. Yet, unlike Galahad, she had little interest in the pursuit of Justice. She became particularly interested in history, reading about wars and conflict throughout humanity. She cared little for the justice and reasons behind the conflict, simply studying it from a cold and distant perspective noting that humanity suffered from a tendency toward injustice, rather than justice.
You must be registered for see images
“I was in the beginning, and I will be the end. I will be all that there is.”
When the twins reached the age of eight their mother killed herself in their own home, having finally succumbed to the guilt and the shattered emotions of her broken heart. Elaine’s death mattered little to Amara, who had already become an isolationist by nature to all except Galahad. Yet the pair, at such a young age, could not remain in their village together alone. And so Galahad decided on the best course of action – to seek out their father, Lancelot. Fortunately Elaine’s stories made finding Lancelot simple. Upon arriving at Camelot the twins quickly found their father and his magnificent home. Galahad was awestruck by the glory and splendor of Camelot and its Knights, including his father. Yet Amara simply did not care, it all seemed so unimportant to her, including her own father. Yet to her surprise Lancelot was overcome with joy being reunited with his long lost children, despite Elaine’s deceit. Amara hid her indifference, masking it under a warm smile for her newly met father in support of her brother. Their lives finally stabilized again as they settled in their new home.
Unlike life in their old village, life in Camelot was far more eventful. Lancelot took a more active role in their lives and development than Elaine did. Galahad, to his excitement, continued his studies under his farther in preparation to be knighted and inducted into the Knights of the Round Table. However, much to Amara’s discontent was required to study to be a traditional woman in these times. Over the later years of her childhood she learned how to cook, sew, and other important tasks that a woman needed to know. She confided her disappointment in Galahad, telling him she wished to learn more about the world, its history, and how to change it. Amara explained that she was fascinated by humanity’s struggle and strife. Galahad naturally interpreted this as Amara’s desire to change the world for good, to pursue justice and to correct injustice. It leads Galahad to help Amara learn and understand Knighthood in secret. And so began her informal training under her brother. During the day she would continue how to learn to be a woman under those her father hired, and at night she would learn swordsmanship, combat strategy, history, and the nature of good and evil from her brother.
As the months passed and Galahad continued to train under the Knights of the Round Table Amara found herself feeling alone. She felt no jealously for her brother and his achievement, but continued to feel a building sense of abandonment. All throughout her life she only found comfort and family in her brother, even her father and mother failed to fill those holes completely. And when he left to become a knight she had no one to turn to, naturally widening the hole in her heart. Yet she did not express this to others, not even Galahad knew. It would become the most dangerous secret she could keep from her brother, one which would come to haunt the twins throughout their lives.
Amara’s perplexing nature became apparent to her father when she was ten years old in two separate instances. The first instance occurred over time; given her father’s fame and status in Camelot Amara naturally had many suitors. Yet despite this she found little interest him them, insisting to continue her studies in history in secret. On the surface her father was deeply confused for Amara had, for the past two years, dedicated herself to studying to become a woman and she had done so quite well. Yet she had no interest in finding a suitor which interested her. The second instance was a public execution of a criminal who had murdered and stolen food from a baker. She came upon the execution on her way home from doing errands for Lancelot. Given her curious nature she decided to stand amongst the crowd and looked upon the executioner and the criminal. She was fascinated by the crowd’s rapid nature, their desire to see the criminal meet justice and beheading was practically palpable. She herself remained silent though; not out of fear or disgust, but simple indifference. When the blade finally fell and the criminal was beheaded the crowd roared, joyful for the swift dispense of justice. But she remained silent, feeling nothing. She didn’t care for justice, nor did she care that the man had murdered and stolen. They were so insignificant to her.
“Good, evil, Heaven, Hell, people, it all seems so unimportant.”
By the age of fourteen Galahad is finally inducted into the Knights of the Round Table, the prestigious order of their father. Lancelot had chosen to knight Galahad himself for the ceremony. Amara was overjoyed for her brother and encouraged him to continue pursuing his dreams. Yet beneath this loving and encouraging façade Amara felt an expanding void, one which would inevitably consume her. She was not jealous of Galahad’s accomplishments, far from it. But she was saddened by the distance g rowing between the two. For the ceremony Amara wore a remarkably beautiful and elegant black dress, one she had never worn before.
A series of uneventful months passed. Galahad continued to train under the Knights of the Round Table. His training and honor-bound requirements prevented him from continuing teaching Amara in secret. Their separation created a great divide between the twins, one neither of them had
experienced before and continued to widen the void in her heart. For the first time since birth Amara was truly alone. Both her father and brother were immersed in their order and Amara was left to care for the home. But she never directly expressed this to Galahad. It would become the most dangerous secret she could keep from her brother, one which would come to haunt the twins throughout their lives.
After two years passed and the twins turned sixteen Galahad undertook his quest to find the Holy Grail, a mythical artifact that Amara and Galahad had become all too familiar with during their studies. With somber eyes Amara wished her brother the best in finding it, hoping that he would return soon. Almost as soon as her brother left order soon turned to chaos and crisis; Lancelot would finally commit the unthinkable and engages in an affair with Guinevere, bringing chaos to Camelot. For many months the affair went uninterrupted and concealed. It was a blissful time for Lancelot, so much so that even Amara could tell he had changed somehow. But unbeknownst to the world this affair would impact many lives, spanning over immense time. It was the beginning of Berserker, a terrible scourge which would grip the world in time.
Eventually the affair is discovered by Agravain, one of Lancelot’s fellow knights. When the matter is taken to the Round Table it fractures it and creates factions. Lancelot is put in chains, his great power willingly shackled away as his honor and dignity as a knight proved far too great causing his guilt to consume him. A trial would be held in Camelot with all in attendance, bar Galahad. Before the trial many knights and citizens came to Amara to both offer their condolences or scorn her. For the first time since arriving in the city Lancelot could no longer protect his children. People had always seen Amara as a stain on Lancelot’s honor; an illegitimate child that should not exist, born of lust and deceit. But their insults didn’t bother her, she felt nothing. She looked upon them with indifference understanding that they suffered from the burden of humanity, nothing more.
Within days the trial began. Amara was in attendance, sitting far in the back as a mere silent spectator. She would not speak in defense of her father, nor would she speak against him as a witness to his transgressions. None of it mattered, however. The trial was one of show to quell the desires for Lancelot’s immediate execution. In reality Arthur had already decided Lancelot’s fate, choosing an act of kindness to spare Lancelot’s life. Against the judgement of his advisors Arthur sentenced Lancelot to exile. But Lancelot’s honor compelled him to seek the ultimate justice, death. He was angered that Arthur’s ‘kindness’ forced him to languish in shame and disgrace due to his transgressions.
You must be registered for see images
You must be registered for see images
On the day of his departure Amara watched from a distance as her father marched in shame out of the city. She wore a similar black dress to the one she wore when Galahad was knighted. Amara spectated with indifference, caring little for her father’s fate. She even looked on upon her father at the gates of Camelot as he killed Gareth and Gaheris with an expressionless face. However, Amara couldn’t help but feel that she could change what had happened, not simply for her father but for all humans. That perhaps she could correct the struggles of the world regardless of justice, honor, or law. That perhaps a better solution existed than the Knights of the Round Table could offer. Her father’s fall and struggle was perhaps the penultimate moment in Amara’s transformation into Nothingness, the true incarnation of Darkness: a relentless amoral force with cold resolve.
“I felt nothing. I didn’t care if he was executed, exiled, or freed.”
Lancelot’s exile did not end the struggle in Camelot. Soon after Arthur caved to the pressures of his advisors and decided to execute Guinevere for her affair and betrayal. The execution crystallized the factions within Camelot causing incredible amounts of turmoil. Those who sided with Agravain, the one who exposed the affair, would fight those who sided with Mordred. Camelot fell under siege and ended with Arthur and Mordred fighting each other ending in mutual death.
During the civil war Amara hid in Lancelot’s home. It was a well-built structure with many places to hide. But she did not fear for her life; she relied on Galahad’s training to navigate the situation. She hid herself in Lancelot’s basement with a small assortment of weapons to protect herself should any come seeking her. Finally, some did come for her. Members of Agravain’s faction, who sought the death of Lancelot and Guinevere, came to burn down his home. While they ransacked it they found Amara hiding causing them to be overcome with rage. Like those who insulted her weeks before they too felt Amara was a stain on Lancelot’s honor and was partially to blame for the destruction of Camelot. One of the invaders rushed at Amara and struck at her before she could arm herself. With a blow to the eye she is thrown back against a wall, her vision obscured and panic beginning to overcome her. Despite her amorality Amara still resisted death. Her will to survive awakened the use of her chakras causing her to unleash a maelstrom of black flames engulfing the invaders and Lancelot’s own home in destruction.
After Arthur and Mordred fell the fighting ended. Camelot was left in ruins with few to no survivors. Rising from the chaos was the return of Galahad. For the first time in many years Amara felt connection again when she saw her brother return, something which had become so unfamiliar to her. She was overwhelmed with happiness to see him, commenting that he hadn’t changed. But Amara simply meant this on a physical scale; just simply by looking at her brother she could tell that he had undergone a profound transformation and deduced that it must be from finding the Grail. His question for the Grail revealed itself to be misleading – the grail was no physical object according to the lore, it was actually an object of ethereal energy. Her brother explained that the Grail had fused with his very soul, and he had come to master a form of energy which he called Prana. Standing in the ruins of Lancelot’s home Galahad offered Amara the greatest opportunity of her life – to become a knight in an order called the Radiants. The Radiants would protect humanity, defending it from injustice and seeking to spread goodness throughout. Amara immediately accepted; she became the second Knight of the Radiants.
You must be registered for see images
You must be registered for see images
You must be registered for see images
In order for Amara to complete her transformation into a Surgebinder she would need to spend extended time in the Throne, the dimension which contained the Grail and Prana. While this would normally prove a monumental task Amara’s transformation and training went smoothly. After adjusting her body to Prana she revealed herself to be a natural at its manipulation and control, mastering it to the same degree her brother did very quickly. Amara’s mastery was so great she became a master of all four Surges and even proved to be a legend in the Surge of Evocation, altering her body to become a doorway for Prana energy, also known as Heaven’s Feel. Amara’s original Prana was green in color, matching her nature as a Radiant and her will to protect the world around her.
Once her training had been completed the twins began to gather followers to induct into the Order and become fellow knights. Galahad had few stipulations for joining, generally only requiring the member have a sense of justice and a desire to protect those who suffer from injustice. Word of the Order spread throughout the world quickly; they became the defenders of the oppressed, guardians of justice, and harbingers of balance. Over the next decade the Order intervened in unjust wars protecting the defenseless from destruction. Yet time and time again their efforts proved fruitless. In the short term the Order saved some lives and protected the weak. But in the long term little changed; the burden and struggle of humanity remained ever prevalent in their fight against injustice. It was then Amara realized that the Radiants were nothing more than the Defenders of the Status Quo, that their presence did not prevent injustice, it simply was a band aid for it, an enabler for humanity to continue doing wrong. But Amara did not truly care about humanity’s actions and choices, whether they were just or unjust. Her studies lead her to believe that to fix humanity, it would need to be reshaped entirely and be born anew.
Coupled with Amara’s revelation was the growing distance between her and Galahad. While joining the Order had revitalized their relationship temporarily it proved only to be a momentary bridge across an expanding abyss. From Amara’s perspective Galahad had become consumed with creating the perfect order, so much so that he put it above his own sister. It bothered Amara to no end causing her to keep her feelings hidden, including those about her doubts about their ability to stop injustice. She began to resent her brother for his actions and decisions.
“To change everything I must become all there is: the sole Surgebinder.”
Amara decided, with hatred permeating her soul and cold indifference guiding her mind, that she would reshape the world in her own image and vision; she would choose to abandon the status quo and her oath as a Radiant. But above all she wanted to make Galahad suffer; to destroy all that he had built, including his Radiants. It was an ambitious goal for Amara to pursue. In order to reshape the world she would need to sacrifice her only remaining kin, Galahad. She would have to become the only Surgebinder; only her reign alone could reshape the world in her vision. Amara decided to target knights who had similar feelings to her own regarding the state of humanity and decided to manipulate them and create their own Surgebinder civil war. She sowed the seeds of dissent among the Order, corrupting and manipulating her former comrades into believing that in order to correct injustice they would need to enter villages, towns, and clans and claim positions of leadership. They were led to believe that Galahad was wrong, that his method was flawed and insufficient to stop injustice.
You must be registered for see images
You must be registered for see images
You must be registered for see images
Once she had corrupted a sizeable number of Galahad’s knights Amara manipulated them into confrontation. At their council meeting the knights claimed that Galahad’s method was not optimal, saying that they could rule over humanity from within because they were incorruptible. But Galahad refused to bend, insisting that their self-perceived incorruptibility was flawed and that they should never be involved in politics. With neither side giving the other room the Radiants began to abandon Galahad’s cause, thus forming the Fallen. Once the meeting had ended Amara confronted Galahad herself revealing that it was her who corrupted and manipulated her fellow knights to bring Galahad pain. Stunned by her betrayal Galahad was unable to stop Amara from walking free to continue her corruption and her goal to reshape the world. She had become the First of the Fallen; such a transformation was even reflected in her Prana, originally a magnificent green in color it shifted to reflect her nature becoming entirely black.
Amara’s plan had worked flawlessly. Many Radiants converted to the Fallen, entering villages and attempting to claim seats of power. Some Radiants, much to Amara’s delight, became apathetic all together and became Divergent, simply refraining from involving themselves at all and staying on the side lines. Surgebinders began to fall and perish to the strife created. Fallen who attempted and failed to claim power in a village were executed, while others who managed to claim power met their downfall in civil war or wars with other villages. The Order entered a death spiral; Divergents began to be hunted down by Amara systematically in a purge-style cleansing of the clan while other Radiants continued to be corrupted and fall. The situation reached its climax when Fallen began to declare war on each other in the name of their respective villages. The very world itself began to burn away at the seams.
After a year of strife Galahad took his stand. Knowing Amara’s manipulation, corruption, and power was far too great to go unchecked Galahad decided on a dangerous course of action. He was unable to bring himself to kill Amara, but was willing to imprison her and lock her away for eternity. With his great skill and knowledge of Fūinjutsu he devised a seal which would become known as the Insignia of Duality. It was a potent seal capable of restraining such a dangerous and amoral force. The Insignia of Duality was actually two separate seals, the Seal of Light and Darkness; each bound to the other in a special connection. In order to perform the seal Galahad would need to mark Amara with the Seal of Darkness while he himself would also be marked. Knowing that he could not confront Amara alone Galahad recruited Percival, a fellow knight, and created a deceptive plan to capture Amara.
“He was so threatened by me, fearful that I would make a more perfect Order than he, so he exiled me. Virtually erased me from the Order’s history.”
The plan went against Galahad’s nature as a righteous knight. Relying on trickery was an abhorrent act to Galahad and filled him with disgust, guilt, and self-loathing; but he justified it to himself as a necessary action in order to stem the erosion of the Order and to protect humanity. Galahad offered to meet Amara as if offering himself up to her as a sacrifice to stop her from destroying humanity and the Order. Unwittingly accepting Galahad’s action as surrender and not trickery, believing Galahad would never resort to such actions, Amara was attacked. After a long battle ensued between Amara, Galahad, and Percival, her brother finally managed to attach the Seal of Darkness in her weakened state just below her collarbone. Galahad quickly initiated the sealing mechanism and within an instant his sister was trapped within an ageless stasis, unable to free herself or continue her corruption. Before departing from the battlefield Galahad modified the seal one final time ensuring that temptation could never free Amara. As the bearer of the Seal of Light Galahad modified it so that, as the bearer, he would be unable to release the Seal of Darkness; instead he allowed any individual other than him to release the Seal of Darkness passing the choice to humanity should the day ever come.
However, nothing ever truly ends. After a long period of time passed Amara was finally freed, released into a world she no longer understood. The seal had been broken by the one who called herself Ruler, Jeanne d’Arc. She would unleash her anger upon her brother as she finally took the ultimate and final step in becoming the Darkness.
NAME Amara NICKNAME The Darkness, First of the Fallen CLAN Surgebinders AGE 31 DATE OF BIRTH April 30
APPEARANCE
Amara’s appearance is remarkably beautiful; she possesses long, wavy dark brown hair and has fair skin with black nails. She is roughly 5’8” and typically wears a long black dress with a v-neck, exposing the Insignia of Duality which is attached below her collar bone. Her eyes are a deep, dark brown.
PERSONALITY
Amara, after being unsealed, can only be described as a cold, destructive, and amoral force bent on bringing her brother suffering and reshaping the world in her vision. She cares little for those around her regardless of who they are. Justice, injustice, good, and evil all carry little importance to her in the grand picture of existence. She is extremely focused on capturing her brother and sealing him within the Insignia so he can experience the same pain she did. When confronted by Radiants Amara finds their existence laughable, seeing them as mere soldiers that can be brushed aside with ease. In certain instances against Radiants which she sees as corruptible Amara will seduce them toward the path of the Fallen in order to wrought more chaos within the Order.
Prior to her imprisonment at the hands of Galahad, Amara’s youth was unlike most others. As a child she frequently isolated herself from friends and family finding their presence to be a nuisance. She always preferred to be alone, finding comfort in silence and darkness. The only exception to these qualities was her brother, Galahad. To Galahad she was a young and loving sister and perhaps the only one whom she didn’t isolate herself from, frequently reaching out to him for guidance during her youth. Amara’s amorality and indifference developed from a young age; she cared little about her mother’s suicide and even less when her father was exiled. Amara was also very fascinated by the struggle and burden of humanity.
You must be registered for see images
You must be registered for see images
You must be registered for see images
.........N/A Village of Birth
Village of Alliance N/A
V I L L A G E I N F O R M A T I O N
You must be registered for see images
R A N K / C H A K R A I N F O R M A T I O N
Ninja Rank
Sage
Specialty
Mystic Fire Release
Mawscape Release
Fūinjutsu
Taijutsu
Namikazeron
Elements
Water Release
Fire Release
Earth Release
Lightning Release
Wind Release
Hot Ice Release
Alcohol Release
Mawscape Release
Mystic Fire Release
Namikazeron
Dance of the Bearded Sage
Black Heaven and Earth
Mantis Fist
Warrior Monk’s Way
MYSTIC FIRE RELEASE MASTERY
Unique to Amara is her mastery over the unique elemental nature Mystic Fire, or Shiraton. Formed from the combination of her Fire and Lightning elemental natures and controlled through her mastery of Fūinjutsu. Mystic Fire Release is an inherently disruptive elemental nature capable of taking on many forms ranging from plasma based energy to normal flames. Mystic Fire's strongest characteristic is its absolute neutrality against all techniques; this includes sealing and absorptive techniques which require to be equivalent in rank to Mystic Fire in order to seal away this rebellious element. Amara's flames generally seal their light causing them to appear as an absolute darkness, very much like the black flames of Amaterasu. Amara is able to utilize Mystic Fire-based techniques with a single hand seal.
MAWSCAPE RELEASE MASTERY
Amara’s secondary elemental affinity is her mastery over Mawscape Release. Mawscape is a unique metallic elemental nature formed from the combination of one’s own Earth and Fire chakras. Mawscape’s most notable quality is its ability to absorb all radiation, including light on the visible spectrum, causing the metal to appear as entirely black. Because of the lack of coloration Mawscape, regardless of its form, will always appear as a static two dimensional construct almost like a void or a cosmic black hole. Amara is capable of utilizing Mawscape Release with faster hand seals than normal.
NATURE TRANSFORMATIONS
Aside from her elemental mastery over both Mystic Fire and Mawscape Release Amara has also mastered the basic elemental transformations of Lightning, Earth, and Fire Release. While she prefers not to use them Amara's favorite, of the three, is Fire Release. From a young age Amara displayed remarkable control over the nature, which extended toward her mastery over Mystic Fire Release. Because of the rage she experienced during her imprisonment when Galahad sealed her away Amara's Fire Release was altered to exhibit Asmodeus's Ire, one of the Seven Sovereign Flames. This Sovereign Flame produces, at the user’s volition, brutally crimson fire. In addition to this the crimson flames barbarically consume oxygen at irrational rates causing it to become highly explosive and volatile in what is known as a “thermobaric explosion.” Any Fire Style technique within the area of this Sovereign Flame reduces its strength by one rank. Amara's specialization in Mystic Fire Release, through Mystic Fire Release: Pillars of Creation, allows her to passively alter her Fire Release's nature, causing the coloration of her Fire Release to generally appear black, although this occurs at her own volition and can be altered to fit other colors.
Elemental Alterations
(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.
The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.
The Sovereign Flames themselves are as follows;
Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.
Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.
Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.
Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.
Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.
Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.
Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.
Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation
Type: Supplementary
Rank: B – S
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied technique)
Damage: N/A
Description: Pillars of Creation is considered the ultimate infusion technique utilized in conjunction with energy-based elemental natures (Fire, Lightning, Explosion, etc) as well as barrier Fūinjutsu. As a technique based around the principles of infusion it occurs instantaneously and can be used within the same timeframe as the technique it is applied to. Typically techniques of this category involves an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. This could be compared to ratios and the effects that chakra can have on a technique; the more chakra utilized the greater the changes. As such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Unique to this technique is that it can be stated in one’s biography to allow for the passive infusion of the user’s energy-based techniques, listed above, causing their coloration to shift in accordance to Mystic Fire’s unique colors. As a passive occurrence this application does not require any chakra and is simply a cosmetic ability of Pillars of Creation. The infusions are as followed:
The First Pillar: This is the B-Rank application of Pillars of Creation and utilizes an infusion of ten chakra. As the simplest infusion this technique causes the effected energy-based technique to gain Mystic Fire’s quality of absolute neutrality. For example, when used on a Fire technique, the applied technique will effectively shed its strengths and weaknesses becoming neutral to all elemental natures. Additionally, this infusion causes the applied technique to gain Mystic Fire’s specialized interactions with sealing/absorptive-based techniques. When an S-Rank Lightning technique is infused with the First Pillar, for example, it will, in addition to gaining the neutrality of Mystic Fire, will also only be able to be sealed or absorbed by a technique of equivalent rank (meaning the rank of the seal or absorbing technique itself, not the rank of what it can seal, must be equivalent). Additionally, the First Pillar cannot be infused on channeling-based energy techniques (e.g. streams of fire).
The Second Pillar: This is the A-Rank application of Pillars of Creation and utilizes an infusion of twenty chakra. The Second Pillar, unlike the first, employs the ability to not only infuse an energy-based technique with Mystic Fire chakra but to convert it to the nature entirely; this effectively converts any energy-based nature, or barrier Fūinjutsu, into Mystic Fire. Because the technique is effectively transformed it will change its inherent color into any color allowed by Mystic Fire Release, namely any color on the visible spectrum while being able to become absolute black, like the flames of Amaterasu. Techniques which radiate heat, like Fire Release, will lose those qualities due to their inherent sealing nature. Additionally, these techniques will gain an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Second Pillar can be used on any number of A-Rank and below techniques but it can only be used four times per battle on S-Rank and above techniques. It also cannot be used in consecutive turns.
The Third Pillar: This is the S-Rank application of Pillars of Creation and utilizes an infusion of forty chakra. Unlike the previous two pillars this Third Pillar only incorporates techniques which employ a partial or fullbody elemental transformation, much like the Hozuki, and must be energy-based in nature. This technique, through an enormous flooding of Mystic Fire chakra, converts any energy-based elemental transformation to become purely Mystic Fire based, while retaining its original abilities and qualities. For example, should a Bakuton based elemental transformation be converted to Mystic Fire it will retain its default explosive qualities while obtaining all qualities of Mystic Fire Release. Additionally, as long as the elemental transformation utilized allows for Fire and Lightning natures to be accessed, the user will still be able to mold chakra for techniques based on the original elemental transformation, even after conversion. The Third Pillar, like the Second, also enhances the applied transformation by an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Third Pillar can be used twice per battle, requiring a two turn cooldown in between uses.
FUINJUTSU
Amara’s body is adorned with seals and sigils which supplement her defenses. On the back of her left hand she possesses the Command Seal. On her hip she possesses a set of talismans with the Kanji for “Abhorrence” as well as the Kanji for “Eternal” on her back. Amara’s most important seal, the Insignia of Duality, is placed beneath her collar bone. It is the mark used to seal her away by her brother. All of these seals are reinforced with an infusion of Fire chakra to supplement their defenses (via Scripture of the Templars). Amara is a notable Fūinjutsu specialist preferring it over basic elemental natures in many circumstances. She is also the bearer of Jewel, the Akatsuki ring. It empowers her skill over Fūinjutsu.
HEAVEN'S FEEL
Amara is the First of the Fallen within the Surgebinders and as such possesses the Heroic Spirit rank. She has mastered and obtained all four Surges. When her brother first exposed her to Prana her body altered in such a way that it became an “open doorway” for Prana energy. This is commonly known amongst Surgebinders as the Heaven’s Feel skill and causes Prana to constantly exist within Amara’s body. Any foreign chakra or energy inserted into her body will immediately be transported to the Throne. However, because of this, Amara is unable to obtain a Curse Mark or utilize Sage Mode. It also becomes impossible for others to heal Amara with Medical Ninjutsu or utilize the Chakra Transfer. Any ally or opponent who attempts to absorb or consume her chakra they will instead absorb this ambient Prana energy and be broken down and sent to the Throne. As a Heroic Spirit Amara’s Prana is black in color, matching her Mystic Fire nature.
[/td]
Amara's Signature Techniques
(Fuuinjutsu: Sukuripucha Shussekenteki Kishi) - Sealing Technique: Scripture of the Templars
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: N/A (+15 chakra to all of the user's seals)
Damage: N/A
Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank.
Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s) harder to tamper with or destroy.
In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal).
Notes:
Can only be taught by Venom
Must be stated in the user's biography
Must be posted at the beginning of a battle
Must be referenced every time the alternative use is used
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: Ethereal Guardian is an advanced Fūinjutsu utilizing common principles found in Barrier Techniques. Typically barriers are thought of as static, geometric and defensive constructs. However this preconceived notion has been proven false through barrier techniques such as the Four and Six Red Yang Formations. Both barriers were made to be highly malleable to shape themselves in order to relieve pressure from offensive techniques and redirect them. They were also able to be shaped in accordance with the user’s needs; this is further supported through other Fūinjutsu techniques, such as Sealing Technique: Abhorrence. Thus, by extension, it is reasonable to produce familiars with natural shapes such as a dog, bird, snake, or even humanoid. With this notion of malleability and versatility in mind Ethereal Guardian also applies the common principle of familiars – semi-sentient creations which feed off of the user’s chakra reserves. Through the combination of the two this technique allows the user to create familiars composed of barriers which undergo advanced shape manipulation. These familiars, as previously mentioned, are granted the same form of sentience granted to normal elemental familiars. This is done through the passive siphoning of chakra from the user to allow for their sustainment. Through this sentience the familiar is capable of operating independently from the user’s concentration freeing the user to perform tasks independent from the familiar. Ethereal Guardian’s primary strength is its incredible versatility in shape transformation and applications – essentially limiting the user to only what his imagination is able to produce and conceive. For instance, the user is able to create a bird composed of a barrier shaped into its form; due to its shape the bird would be capable of flight and able to move independently of the user. A second example is the creation of an average humanoid shaped familiar. This familiar would be capable of running and granted normal full range of movement. However, while logically a bird is able to fly and a humanoid is able to run, this technique allows for the user to break those logical limitations. Because of the nature of the technique all creations are able to attain a form of flight or levitation to some degree, all moving as fast as the user’s base speed. Thus, a humanoid with no wings is capable of levitation and flight. The greatest limitation to this is the amount of chakra put into the technique. Additionally, the user is capable of creating multiple familiars. In this case, the familiars will follow the normal splitting rules. Two familiars created will be equivalent to B-Rank and granted equivalent capabilities while four familiars created will be equivalent to C-Rank and granted the same. These familiars are created within short-range of the user. By default, the barrier which composes them only possesses static characteristics. Meaning it will deal damage based upon the shape it is in, always equivalent to A-Rank. Thus, a bird with a talon can cut and pierce, equivalent to A-Rank damage. While a human with a fist can punch, equivalent to A-Rank damage. By default the creation(s) will possess a translucent white color. Creations can be sustained for four turns. This technique can be used twice per battle and cannot be used in consecutive turns. Cannot create new creations from a second usage unless the creations previously created were destroyed. Constructs are at max 20 meters in height.
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion technique can only be used in conjunction with Sealing Technique: Ethereal Guardian. Barriers have been shown to possess numerous characteristics; these range from reactive damage on physical contact to barriers which are intangible in nature able to drain chakra or produce high levels of physical pressure to restrict movement and resourcefulness in combat. Working in conjunction with Ethereal Guardian this technique simply acts to endow the familiar with specialized barriers. By default, Ethereal Guardian employs a barrier which is only able to inflict blunt or sharp damage on contact. Through an infusion of chakra within the same timeframe the user is able to endow the created Ethereal Guardian with a specialized barrier allowing for different types of damage or effects. Regardless of the barrier characteristics infused this technique will empower the Ethereal Guardian by an additional rank, or an effective +20 damage. This technique, like Ethereal Guardian, can be used twice. Only one barrier can be infused into one application of Ethereal Guardian. When multiple familiars are created through Ethereal Guardian then their rank will be split as normal as will the potency of the barriers; all Guardians will possess the same barrier type. The barriers are as listed:
Violet; perhaps the simplest infused barrier. This barrier acts in a similar manner to Shishienjin. When infused the Ethereal Guardian’s default color will instead become a violet/purple. Like Shishienjin when the Ethereal Guardian comes into contact with solid matter or an opposing force it will burn the target with violet flames. Much like Amaterasu the violet flames will spread and consume the target, should they fail to be dealt with. While the barrier itself will produce violet flames on contact the Ethereal Guardian will retain its default tangible abilities allowing it to still produce physical damage on contact. While potent and highly aggressive in nature the flames, to the user, remain inert allowing the user to come into contact with his or her Guardian without repercussions.
Blue; the Blue barrier represents the peace which water emulates and possesses no innately offensive qualities. The barrier will change the Ethereal Guardian into a magnificent ocean blue instead of its default translucent white. The Blue barrier sheds all tangible characteristics and thus will deal no direct damage on contact with an opponent becoming effectively intangible. Like the ocean’s ability to sap the strength of unsuspecting swimmers caught in rip tides the Guardian will become able to sap the chakra of those it phases through. For each turn or instance that the Guardian phases through a target this technique will effectively drain 100 chakra. Should the user make contact with their own familiar it will not drain chakra from the user. If the familiar has drained chakra prior to contact it will be able to return the chakra to its user. When used against summonings of equivalent rank instead of draining chakra the familiar will cause the summoning to disperse.
Black; based on the Barrier Shatter Technique the Black barrier possesses the default offensive tangible abilities that the Ethereal Guardian is created with. When infused the Guardian’s default color will become absolute black, much like a cosmic black hole. The Black barrier creates a twist of the Barrier Shatter Technique allowing it to interact with barriers and, instead of shattering them, absorb them like a black hole. The Black barrier is able to absorb S-Rank and below barriers regardless of their nature and will increase the familiar’s effective strength by +20 for the duration of the technique. Should the familiar come in contact with a barrier of the user’s it will remain inert at the user’s volition allowing the familiar to pass without absorption.
Magenta; based on the Elemental Sealing Method technique this familiar will retain its default offensive tangible abilities while also gaining specialized sealing abilities. When infused the Guardian’s default color will become magenta. The Magenta barrier creates a specialized pressure within the technique which allows it to interact with tangible elements (water, earth, steel, etc) in a unique way. The barrier will exert extreme pressure allowing it to pulverize the physical element within and then seal it within. This sealing method is capable of sealing up to Forbidden ranked physical-based techniques. Against intangible elements (wind, lightning, etc) the familiar will retain its normal S-Rank strength.
Crimson; perhaps the most violent barrier infusion the Crimson barrier provides certain explosive qualities. When infused the Guardian’s default color will become a blood red crimson. The Crimson barrier is a twist on the Sealing Trap Explosion technique. When the familiar detonates it will effectively end its life producing an explosion spanning a mid-range radius from its location. The explosive nature of this barrier can be used in multiple ways. The first is by default when an opponent comes within short-range of the barrier, like the Sealing Trap Explosion, it will cause the familiar to explode. Alternatively the user can prevent this by willing the familiar to remain inert and detonate at a time of their choosing. This requires the user to be aware of the familiar’s location and interactions, however. The familiar will retain its default tangible abilities.
(Fūinjutsu: Genbu no Kai) - Sealing Technique: Shell of the Black Turtle
Type: Supplementary/Defensive
Rank: A
Range: Short-Mid
Chakra: 30 + Damage absorbed
Damage:N/a
Description: Shell of the Black turtle is a powerful Defensive-Barrier Sealing technique, named after of the 4 Guardian Beasts Black Turtle (Genbu). The technique is performed using the boar seal, it forms an array of several hexagonal shields of solidified energy, the color of these shields is translucent red. The shields levitate around the user and move with him as he travels, the shields move with the users will and can be used to form a defensive grid as well as spherical barrier, because of the unique shape of the shields it makes the technique very versatile to both defend and attack at the same time. The barrier does not extends to user alone, the shields could be moved (Medium distances) to trap the opponents or to protect allies. Named after Genbu, the technique itself has outstanding Defensive capabilities though it requires an equally skilled user to wield. The shield has some drawbacks:
The amount of energy required to maintain the shield is proportional to the amount of energy being blocked by the shields. So to say, blocking a technique with 80 Damage requires a Chakra tax of 80, this makes the technique only suitable for users with good chakra reserves. Because the technique cannot be replayed over and over, its not too good for weak techniques, getting struck with strong techniques on the other hand consumes a good amount of chakra instantly (Chakra worth 2 S ranks, to defend against 1) which can be exhausting against overly powerful techniques. The defense is otherwise absolute but when put against close range techniques that require a constant supply of chakra such as Chidori, continuous contact will quickly drain the user’s chakra requiring him to break the technique if possible. When a shield breaks, it creates a small concussion knocking back opponent a few meters away.
Note: Last 2 turns, usable twice per conflict.
(Fūinjutsu: Yami no Chojutsu) - Sealing Technique: Dark Ecriture
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30 (+10/turn)
Damage Points: 10/ turn (to the user)
Description: Dark Ecriture is a technique that allows the user to detect hidden seals within the users field of vision. The technique activates using a seal of confrontation following which many sealing formula appear around the users left eye. They then begin to sink inside using the lens which itself is a painful process where the user needs to keep his eye open. Once performed the seals inside the eye filter the users vision making everything appear grayscale. All seals however that are hidden or apparent starts to glow, the user is able to see the glow even if the seals are hidden behind objects or clothes. With added focus he is able to read them identifying their purpose.
Note: Usable twice in battle, Lasts 4 turns.
-Can only detect techniques up to its own rank.
(Shiraton: Genshi Sōzō) – Mystic Fire Release: Primordial Creation
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the flame-like, wispy, energy base of Mystic Fire Release and allows the user to concentrate chakra in an area, whether it is from their body, through the ground, or even in the air. In the case of the flames being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Flames produced from the ground possess an audible queue giving slight warning to the target should they emerge from beneath them. These flames can be manipulated to a high degree allowing the user to produce a wide variety of constructs and shapes, generally limited by their own imagination. Alternatively Primordial Creation can also be used to create simple streams, fireballs, blasts, and waves of flame. These flames can be, at the user’s volition, concentrated to effectively solidify allowing them to punch through physical obstacles and cause explosive damage. The flames of Mystic Fire by default adhere to the violet spectrum but can be manipulated to fit any color in the visible light spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black flames of Amaterasu. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.
(Shiraton: Kurohāto no Uchū) – Mystic Fire Release: Dark Heart of the Cosmos
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the concentrated plasma-based energy of Mystic Fire Release and allows the user to produce currents, bolts, streams, and waves of lightning-like Mystic Fire from the user’s body, through the ground, or even in the air. In the case of the energy being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Energy channeled through the ground is akin to lightning being channeled through the ground, rippling outward from its location created or directed through manipulation by the user. This technique can be concentrated allowing for the energy to take a more solidified state enabling it to punch through physical obstacles. Like its sibling technique Primordial Creation the energy by default adheres to the violet spectrum but can be manipulated to fit any color in the visible spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black energy. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.
(Shiraton/Fūinjutsu: Mikadzuki Tenpuku) – Mystic Fire Release/Sealing Technique: Crescent Subversion
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: This technique employs a pulse of harmless Mystic Fire chakra from the user’s position effectively saturating the entire battlefield with the user’s chakra. Because of Mystic Fire’s unique relationship with Fūinjutsu, this technique is capable of utilizing the highly disruptive capabilities of Mystic Fire Release against Fūinjutsu, including barrier Fūinjutsu, of equivalent rank. Seals, body seals, and barriers which come in contact with this potent Mystic Fire chakra become disrupted, effectively rendering them useless temporarily. Because of Mystic Fire’s absolute neutrality this technique can only disrupt seals of equivalent rank; because of its harmless nature body seals on the opponent will be disrupted by the opponent themselves will not. Techniques which are disrupted by Crescent Subversion will remain disrupted for three turns, during which they will be rendered inactive and useless. As a product of the user's chakra, Crescent Subversion will discriminate between the user's own seals, barriers, etc between foreign targets, thus preventing the user's own techniques from being sabotaged. This technique can be used three times per battle and cannot be used in consecutive turns. Once used the user is unable to utilize Mystic Fire Release above S-Rank in the following turn.
You must be registered for see images
(Jūinjutsu: Kishō Meian) – Cursed Seal: Insignia of Duality
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A
Description: The Insignia of Duality is a potent dual talisman-based Cursed Seal first utilized by Galahad to seal his sister Amara over concerns of her corruption and power. The Insignia is a unique seal in its nature, but simple and common place in its application and mechanics. Much like the generic Sealing Tag the Insignia of Duality is utilized by an individual who wishes to seal another living being. However, unlike the Sealing Tag, this technique requires two talismans: one which bears the user’s chakra to initiate the seal, and the other which bears the sealed individual; the Light and Darkness of Duality. The seal’s basic mechanics are simple: the Light talisman requires the user’s chakra to initiate the Dark talisman to seal its victim. Through contact with the opposing seal the bearer is capable of sealing away the opposite, as such Light can seal Dark, and Dark can seal Light. This direct physical contact requires the wielder to bear the opposite talisman on their person while also maintaining physical contact for over two turns. After two turns the bearer of the opposite talisman will be instantly sealed within it. Like many seals those who are sealed away become exempt from the physical world entering a form of stasis preventing their bodies from aging. Unique to the Insignia of Duality the only one incapable of unsealing the individual within their respective talisman is the bearer of the opposite. As such, anyone who is not the bearer of Light or Dark can unseal the victim simply by making contact with the seal and expending 30 chakra. Additionally, unique to the Insignia of Duality, is its ability to detect the emotional state of the opposing talisman. It has been frequently shown that techniques and chakra can contain the emotions and consciousness of the user. And because Sealing Techniques have been noted to be able to seal metaphysical aspects of reality as well as convey communication through techniques such as Scroll Communication the talismans become able to sense the emotional state of its wielder. As such each talisman can sense its opposite; Light and Darkness become able to feel the anger, sadness, fear, doubt, and other emotions of the other. This does not convey locational sensory or any other form of chakra sensory. simply the cosmetic ability of sensing the emotional state of the opposite. Because of the Insignia’s unique design it can only be taught and bestowed upon pairs of individuals, effectively connecting their biographies – one which bears the Light, and one which bears the Dark. As such, this technique can only be taught to one other person.
Each talisman also possesses certain unique capabilities as well, offered to both bearers regardless if they are sealed or unsealed. The chakra which forged these talismans is capable of being passively released into the user’s techniques, much like the leaking of the Cursed Seal of Heaven and Earth’s ability to influence the user’s techniques. This is reflected through a limited and passive form of the transformation technique applied upon the user’s techniques causing them to change coloration at the user’s will. While coloration can be influenced, and is purely cosmetic, techniques cannot become invisible, transparent, or translucent, through this technique. Although their color scheme can be altered to fit any color within the visible light spectrum, as well as cause the complete lack and removal of light to create absolute darkness. This requires the user expend 10 additional chakra.
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.
Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.
HISTORY
A dance of duality; for she is the Darkness, and he the Light. Amara is the fraternal twin to Galahad, both the children of Elaine and Lancelot. Prior to their birth Elaine infamously seduced Lancelot using an illusion to appear as his deepest love, Guinevere. After discovering Elaine’s deceit he exiled her from Camelot, sending her and, unbeknownst to Lancelot, the children she bore to a small village on the outskirts of the city. Shortly thereafter she gave birth to Galahad and Amara. For as long as Galahad and Amara could remember their mother was plagued with sadness and guilt, her unrequited love weighed heavily on her. On many nights the two found her longingly reciting stories of Lancelot and his achievements, honor, and character. It was like a drug which brought her momentary happiness, but pulled her further and further into an abyss which could only be filled by Lancelot himself.
The stories and sadness reflected on Galahad and Amara. Galahad retreated to studying; the desire to follow in his father’s footsteps began to emerge and direct his goals. Perhaps it was a misguided attempt to fill a void left within his mother. Yet Amara reacted differently, her relationship with her mother was never strong. She rarely relied on it, leaving Amara to her own devices and relying on her brother to find her way through the fragile nature of childhood. Such a weight gave rise to Amara’s great love and reverence on Galahad. As a young girl she had few to no friends, choosing to read books in solitude and consume knowledge with remarkable hunger. Yet, unlike Galahad, she had little interest in the pursuit of Justice. She became particularly interested in history, reading about wars and conflict throughout humanity. She cared little for the justice and reasons behind the conflict, simply studying it from a cold and distant perspective noting that humanity suffered from a tendency toward injustice, rather than justice.
You must be registered for see images
“I was in the beginning, and I will be the end. I will be all that there is.”
When the twins reached the age of eight their mother killed herself in their own home, having finally succumbed to the guilt and the shattered emotions of her broken heart. Elaine’s death mattered little to Amara, who had already become an isolationist by nature to all except Galahad. Yet the pair, at such a young age, could not remain in their village together alone. And so Galahad decided on the best course of action – to seek out their father, Lancelot. Fortunately Elaine’s stories made finding Lancelot simple. Upon arriving at Camelot the twins quickly found their father and his magnificent home. Galahad was awestruck by the glory and splendor of Camelot and its Knights, including his father. Yet Amara simply did not care, it all seemed so unimportant to her, including her own father. Yet to her surprise Lancelot was overcome with joy being reunited with his long lost children, despite Elaine’s deceit. Amara hid her indifference, masking it under a warm smile for her newly met father in support of her brother. Their lives finally stabilized again as they settled in their new home.
Unlike life in their old village, life in Camelot was far more eventful. Lancelot took a more active role in their lives and development than Elaine did. Galahad, to his excitement, continued his studies under his farther in preparation to be knighted and inducted into the Knights of the Round Table. However, much to Amara’s discontent was required to study to be a traditional woman in these times. Over the later years of her childhood she learned how to cook, sew, and other important tasks that a woman needed to know. She confided her disappointment in Galahad, telling him she wished to learn more about the world, its history, and how to change it. Amara explained that she was fascinated by humanity’s struggle and strife. Galahad naturally interpreted this as Amara’s desire to change the world for good, to pursue justice and to correct injustice. It leads Galahad to help Amara learn and understand Knighthood in secret. And so began her informal training under her brother. During the day she would continue how to learn to be a woman under those her father hired, and at night she would learn swordsmanship, combat strategy, history, and the nature of good and evil from her brother.
As the months passed and Galahad continued to train under the Knights of the Round Table Amara found herself feeling alone. She felt no jealously for her brother and his achievement, but continued to feel a building sense of abandonment. All throughout her life she only found comfort and family in her brother, even her father and mother failed to fill those holes completely. And when he left to become a knight she had no one to turn to, naturally widening the hole in her heart. Yet she did not express this to others, not even Galahad knew. It would become the most dangerous secret she could keep from her brother, one which would come to haunt the twins throughout their lives.
Amara’s perplexing nature became apparent to her father when she was ten years old in two separate instances. The first instance occurred over time; given her father’s fame and status in Camelot Amara naturally had many suitors. Yet despite this she found little interest him them, insisting to continue her studies in history in secret. On the surface her father was deeply confused for Amara had, for the past two years, dedicated herself to studying to become a woman and she had done so quite well. Yet she had no interest in finding a suitor which interested her. The second instance was a public execution of a criminal who had murdered and stolen food from a baker. She came upon the execution on her way home from doing errands for Lancelot. Given her curious nature she decided to stand amongst the crowd and looked upon the executioner and the criminal. She was fascinated by the crowd’s rapid nature, their desire to see the criminal meet justice and beheading was practically palpable. She herself remained silent though; not out of fear or disgust, but simple indifference. When the blade finally fell and the criminal was beheaded the crowd roared, joyful for the swift dispense of justice. But she remained silent, feeling nothing. She didn’t care for justice, nor did she care that the man had murdered and stolen. They were so insignificant to her.
“Good, evil, Heaven, Hell, people, it all seems so unimportant.”
By the age of fourteen Galahad is finally inducted into the Knights of the Round Table, the prestigious order of their father. Lancelot had chosen to knight Galahad himself for the ceremony. Amara was overjoyed for her brother and encouraged him to continue pursuing his dreams. Yet beneath this loving and encouraging façade Amara felt an expanding void, one which would inevitably consume her. She was not jealous of Galahad’s accomplishments, far from it. But she was saddened by the distance g rowing between the two. For the ceremony Amara wore a remarkably beautiful and elegant black dress, one she had never worn before.
A series of uneventful months passed. Galahad continued to train under the Knights of the Round Table. His training and honor-bound requirements prevented him from continuing teaching Amara in secret. Their separation created a great divide between the twins, one neither of them had
experienced before and continued to widen the void in her heart. For the first time since birth Amara was truly alone. Both her father and brother were immersed in their order and Amara was left to care for the home. But she never directly expressed this to Galahad. It would become the most dangerous secret she could keep from her brother, one which would come to haunt the twins throughout their lives.
After two years passed and the twins turned sixteen Galahad undertook his quest to find the Holy Grail, a mythical artifact that Amara and Galahad had become all too familiar with during their studies. With somber eyes Amara wished her brother the best in finding it, hoping that he would return soon. Almost as soon as her brother left order soon turned to chaos and crisis; Lancelot would finally commit the unthinkable and engages in an affair with Guinevere, bringing chaos to Camelot. For many months the affair went uninterrupted and concealed. It was a blissful time for Lancelot, so much so that even Amara could tell he had changed somehow. But unbeknownst to the world this affair would impact many lives, spanning over immense time. It was the beginning of Berserker, a terrible scourge which would grip the world in time.
Eventually the affair is discovered by Agravain, one of Lancelot’s fellow knights. When the matter is taken to the Round Table it fractures it and creates factions. Lancelot is put in chains, his great power willingly shackled away as his honor and dignity as a knight proved far too great causing his guilt to consume him. A trial would be held in Camelot with all in attendance, bar Galahad. Before the trial many knights and citizens came to Amara to both offer their condolences or scorn her. For the first time since arriving in the city Lancelot could no longer protect his children. People had always seen Amara as a stain on Lancelot’s honor; an illegitimate child that should not exist, born of lust and deceit. But their insults didn’t bother her, she felt nothing. She looked upon them with indifference understanding that they suffered from the burden of humanity, nothing more.
Within days the trial began. Amara was in attendance, sitting far in the back as a mere silent spectator. She would not speak in defense of her father, nor would she speak against him as a witness to his transgressions. None of it mattered, however. The trial was one of show to quell the desires for Lancelot’s immediate execution. In reality Arthur had already decided Lancelot’s fate, choosing an act of kindness to spare Lancelot’s life. Against the judgement of his advisors Arthur sentenced Lancelot to exile. But Lancelot’s honor compelled him to seek the ultimate justice, death. He was angered that Arthur’s ‘kindness’ forced him to languish in shame and disgrace due to his transgressions.
You must be registered for see images
You must be registered for see images
On the day of his departure Amara watched from a distance as her father marched in shame out of the city. She wore a similar black dress to the one she wore when Galahad was knighted. Amara spectated with indifference, caring little for her father’s fate. She even looked on upon her father at the gates of Camelot as he killed Gareth and Gaheris with an expressionless face. However, Amara couldn’t help but feel that she could change what had happened, not simply for her father but for all humans. That perhaps she could correct the struggles of the world regardless of justice, honor, or law. That perhaps a better solution existed than the Knights of the Round Table could offer. Her father’s fall and struggle was perhaps the penultimate moment in Amara’s transformation into Nothingness, the true incarnation of Darkness: a relentless amoral force with cold resolve.
“I felt nothing. I didn’t care if he was executed, exiled, or freed.”
Lancelot’s exile did not end the struggle in Camelot. Soon after Arthur caved to the pressures of his advisors and decided to execute Guinevere for her affair and betrayal. The execution crystallized the factions within Camelot causing incredible amounts of turmoil. Those who sided with Agravain, the one who exposed the affair, would fight those who sided with Mordred. Camelot fell under siege and ended with Arthur and Mordred fighting each other ending in mutual death.
During the civil war Amara hid in Lancelot’s home. It was a well-built structure with many places to hide. But she did not fear for her life; she relied on Galahad’s training to navigate the situation. She hid herself in Lancelot’s basement with a small assortment of weapons to protect herself should any come seeking her. Finally, some did come for her. Members of Agravain’s faction, who sought the death of Lancelot and Guinevere, came to burn down his home. While they ransacked it they found Amara hiding causing them to be overcome with rage. Like those who insulted her weeks before they too felt Amara was a stain on Lancelot’s honor and was partially to blame for the destruction of Camelot. One of the invaders rushed at Amara and struck at her before she could arm herself. With a blow to the eye she is thrown back against a wall, her vision obscured and panic beginning to overcome her. Despite her amorality Amara still resisted death. Her will to survive awakened the use of her chakras causing her to unleash a maelstrom of black flames engulfing the invaders and Lancelot’s own home in destruction.
After Arthur and Mordred fell the fighting ended. Camelot was left in ruins with few to no survivors. Rising from the chaos was the return of Galahad. For the first time in many years Amara felt connection again when she saw her brother return, something which had become so unfamiliar to her. She was overwhelmed with happiness to see him, commenting that he hadn’t changed. But Amara simply meant this on a physical scale; just simply by looking at her brother she could tell that he had undergone a profound transformation and deduced that it must be from finding the Grail. His question for the Grail revealed itself to be misleading – the grail was no physical object according to the lore, it was actually an object of ethereal energy. Her brother explained that the Grail had fused with his very soul, and he had come to master a form of energy which he called Prana. Standing in the ruins of Lancelot’s home Galahad offered Amara the greatest opportunity of her life – to become a knight in an order called the Radiants. The Radiants would protect humanity, defending it from injustice and seeking to spread goodness throughout. Amara immediately accepted; she became the second Knight of the Radiants.
You must be registered for see images
You must be registered for see images
You must be registered for see images
In order for Amara to complete her transformation into a Surgebinder she would need to spend extended time in the Throne, the dimension which contained the Grail and Prana. While this would normally prove a monumental task Amara’s transformation and training went smoothly. After adjusting her body to Prana she revealed herself to be a natural at its manipulation and control, mastering it to the same degree her brother did very quickly. Amara’s mastery was so great she became a master of all four Surges and even proved to be a legend in the Surge of Evocation, altering her body to become a doorway for Prana energy, also known as Heaven’s Feel. Amara’s original Prana was green in color, matching her nature as a Radiant and her will to protect the world around her.
Once her training had been completed the twins began to gather followers to induct into the Order and become fellow knights. Galahad had few stipulations for joining, generally only requiring the member have a sense of justice and a desire to protect those who suffer from injustice. Word of the Order spread throughout the world quickly; they became the defenders of the oppressed, guardians of justice, and harbingers of balance. Over the next decade the Order intervened in unjust wars protecting the defenseless from destruction. Yet time and time again their efforts proved fruitless. In the short term the Order saved some lives and protected the weak. But in the long term little changed; the burden and struggle of humanity remained ever prevalent in their fight against injustice. It was then Amara realized that the Radiants were nothing more than the Defenders of the Status Quo, that their presence did not prevent injustice, it simply was a band aid for it, an enabler for humanity to continue doing wrong. But Amara did not truly care about humanity’s actions and choices, whether they were just or unjust. Her studies lead her to believe that to fix humanity, it would need to be reshaped entirely and be born anew.
Coupled with Amara’s revelation was the growing distance between her and Galahad. While joining the Order had revitalized their relationship temporarily it proved only to be a momentary bridge across an expanding abyss. From Amara’s perspective Galahad had become consumed with creating the perfect order, so much so that he put it above his own sister. It bothered Amara to no end causing her to keep her feelings hidden, including those about her doubts about their ability to stop injustice. She began to resent her brother for his actions and decisions.
“To change everything I must become all there is: the sole Surgebinder.”
Amara decided, with hatred permeating her soul and cold indifference guiding her mind, that she would reshape the world in her own image and vision; she would choose to abandon the status quo and her oath as a Radiant. But above all she wanted to make Galahad suffer; to destroy all that he had built, including his Radiants. It was an ambitious goal for Amara to pursue. In order to reshape the world she would need to sacrifice her only remaining kin, Galahad. She would have to become the only Surgebinder; only her reign alone could reshape the world in her vision. Amara decided to target knights who had similar feelings to her own regarding the state of humanity and decided to manipulate them and create their own Surgebinder civil war. She sowed the seeds of dissent among the Order, corrupting and manipulating her former comrades into believing that in order to correct injustice they would need to enter villages, towns, and clans and claim positions of leadership. They were led to believe that Galahad was wrong, that his method was flawed and insufficient to stop injustice.
You must be registered for see images
You must be registered for see images
You must be registered for see images
Once she had corrupted a sizeable number of Galahad’s knights Amara manipulated them into confrontation. At their council meeting the knights claimed that Galahad’s method was not optimal, saying that they could rule over humanity from within because they were incorruptible. But Galahad refused to bend, insisting that their self-perceived incorruptibility was flawed and that they should never be involved in politics. With neither side giving the other room the Radiants began to abandon Galahad’s cause, thus forming the Fallen. Once the meeting had ended Amara confronted Galahad herself revealing that it was her who corrupted and manipulated her fellow knights to bring Galahad pain. Stunned by her betrayal Galahad was unable to stop Amara from walking free to continue her corruption and her goal to reshape the world. She had become the First of the Fallen; such a transformation was even reflected in her Prana, originally a magnificent green in color it shifted to reflect her nature becoming entirely black.
Amara’s plan had worked flawlessly. Many Radiants converted to the Fallen, entering villages and attempting to claim seats of power. Some Radiants, much to Amara’s delight, became apathetic all together and became Divergent, simply refraining from involving themselves at all and staying on the side lines. Surgebinders began to fall and perish to the strife created. Fallen who attempted and failed to claim power in a village were executed, while others who managed to claim power met their downfall in civil war or wars with other villages. The Order entered a death spiral; Divergents began to be hunted down by Amara systematically in a purge-style cleansing of the clan while other Radiants continued to be corrupted and fall. The situation reached its climax when Fallen began to declare war on each other in the name of their respective villages. The very world itself began to burn away at the seams.
After a year of strife Galahad took his stand. Knowing Amara’s manipulation, corruption, and power was far too great to go unchecked Galahad decided on a dangerous course of action. He was unable to bring himself to kill Amara, but was willing to imprison her and lock her away for eternity. With his great skill and knowledge of Fūinjutsu he devised a seal which would become known as the Insignia of Duality. It was a potent seal capable of restraining such a dangerous and amoral force. The Insignia of Duality was actually two separate seals, the Seal of Light and Darkness; each bound to the other in a special connection. In order to perform the seal Galahad would need to mark Amara with the Seal of Darkness while he himself would also be marked. Knowing that he could not confront Amara alone Galahad recruited Percival, a fellow knight, and created a deceptive plan to capture Amara.
“He was so threatened by me, fearful that I would make a more perfect Order than he, so he exiled me. Virtually erased me from the Order’s history.”
The plan went against Galahad’s nature as a righteous knight. Relying on trickery was an abhorrent act to Galahad and filled him with disgust, guilt, and self-loathing; but he justified it to himself as a necessary action in order to stem the erosion of the Order and to protect humanity. Galahad offered to meet Amara as if offering himself up to her as a sacrifice to stop her from destroying humanity and the Order. Unwittingly accepting Galahad’s action as surrender and not trickery, believing Galahad would never resort to such actions, Amara was attacked. After a long battle ensued between Amara, Galahad, and Percival, her brother finally managed to attach the Seal of Darkness in her weakened state just below her collarbone. Galahad quickly initiated the sealing mechanism and within an instant his sister was trapped within an ageless stasis, unable to free herself or continue her corruption. Before departing from the battlefield Galahad modified the seal one final time ensuring that temptation could never free Amara. As the bearer of the Seal of Light Galahad modified it so that, as the bearer, he would be unable to release the Seal of Darkness; instead he allowed any individual other than him to release the Seal of Darkness passing the choice to humanity should the day ever come.
However, nothing ever truly ends. After a long period of time passed Amara was finally freed, released into a world she no longer understood. The seal had been broken by the one who called herself Ruler, Jeanne d’Arc. She would unleash her anger upon her brother as she finally took the ultimate and final step in becoming the Darkness.