[Doubles Championship Mission] Vex and Joestar

Punk Hazard

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Kars’ abilities: He is a member of the Kaguya clan, capable of using all of the Dead Bone Pulse techniques. Accompanying this, he is a Yang Master and has access to the Perfect Snake Sage Mode with a +20 passive boost to his jutsu. He is also capable of using the Eight Inner Gates, and is able to use his modes together. Jonin ranked, his specialties are as follows: Increased Tracking Specialist(Primary), Increased Speed Specialist(Secondary), Apex Warrior Specialist, and the Yang Specialty.
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Kars’ hair lifted into the air with the wind, as though the air itself rose for his beck and call. Basking in the rays of the sun, the self-proclaimed Ultimate Life Form sneered fiercely at DIO and Joseph, his arms outstretched as his shadow loomed over the terrain.


“You seek to challenge the Ultimate Life-Form? I, who has conquered the Sun? What have I to fear?”

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“Keep it up, you idiot,” Joseph chortled, stepping forward and striking his signature pose. “You’ll be feeling the beat of my fists soon enough.”

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Kars’ sneer broadened into a grin, and he began his assault in a blur, pointing his finger towards Joseph's forehead. Without a second of waste, a bone with a sharpened edge was fired from his arm, splitting through Kar's skin completely as it pierced through the air. Aiming it for Joseph's face, Kars would be sure to keep a thin string of bone tethered to the arrow, predicting that Joseph would try to avoid it.

( Hone Ya ) - Bone Arrow
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60+20=80
Description: The user extends either arm at his target and fires a giant bone arrow with incredible force torwards their target. The arrow's trajectory and movements can be further manipulated by a thin bone thread which remains attached to the user's arm for the manipulation to occur.
 
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Vex

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Kars’ abilities: He is a member of the Kaguya clan, capable of using all of the Dead Bone Pulse techniques. Accompanying this, he is a Yang Master and has access to the Perfect Snake Sage Mode with a +20 passive boost to his jutsu. Jonin ranked, his specialties are as follows: Increased Tracking Specialist(Primary), Increased Speed Specialist(Secondary), Apex Warrior Specialist, and the Yang Specialty.
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Kars’ hair lifted into the air with the wind, as though the air itself rose for his beck and call. Basking in the rays of the sun, the self-proclaimed Ultimate Life Form sneered fiercely at DIO and Joseph, his arms outstretched as his shadow loomed over the terrain.


“You seek to challenge the Ultimate Life-Form? I, who has conquered the Sun? What have I to fear?”

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“Keep it up, you idiot,” Joseph chortled, stepping forward and striking his signature pose. “You’ll be feeling the beat of my fists soon enough.”

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Kars’ sneer broadened into a grin, and he began his assault in a blur, pointing his finger towards Joseph's forehead. Without a second of waste, a bone with a sharpened edge was fired from his arm, splitting through Kar's skin completely as it pierced through the air. Aiming it for Joseph's face, Kars would be sure to keep a thin string of bone tethered to the arrow, predicting that Joseph would try to avoid it.

( Hone Ya ) - Bone Arrow
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60+20=80
Description: The user extends either arm at his target and fires a giant bone arrow with incredible force torwards their target. The arrow's trajectory and movements can be further manipulated by a thin bone thread which remains attached to the user's arm for the manipulation to occur.
"Oh no!" Joseph cried, holding his hands against his cheek. "Did that idiot really just use such a weak maneuver?" As the bone drew near, Joseph crouched slightly, bending his upper body forward. Tracking the movement of the arrow with his Byakugan, Joseph suddenly stumbled, falling forwards and towards his left as he cried out comically, the arrow narrowly missing his head.

"Next you're going to say 'This idiot's good as dead.'"

Regaining his composure the moment the arrow's trajectory was cleared of him, Joseph used the drop of his Drunken Fist maneuver to drop to the ground, slamming his hands upon the surface and funneling his chakra through it. "This is a Dead Bone Pulse assault, dumbass."

Following a short tremor, Joseph would cause a plethora of bone spikes to shot from the ground, racing forwards towards Kars from a few meters away and aimed to pierce directly into his legs from below.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye(Reference)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.


( Hone Kiba ) - Bone Fangs
Type: Attack
Rank: A
Range: Short - Mid
Chakra Cost: 35
Damage Points: 60 + 30 = 90
Description: The user places both hands on the ground and sends a frenzy of bone spikes racing towards the target above the ground surface.
 

Punk Hazard

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"Oh no!" Joseph cried, holding his hands against his cheek. "Did that idiot really just use such a weak maneuver?" As the bone drew near, Joseph crouched slightly, bending his upper body forward. Tracking the movement of the arrow with his Byakugan, Joseph suddenly stumbled, falling forwards and towards his left as he cried out comically, the arrow narrowly missing his head.

"Next you're going to say 'This idiot's good as dead.'"

Regaining his composure the moment the arrow's trajectory was cleared of him, Joseph used the drop of his Drunken Fist maneuver to drop to the ground, slamming his hands upon the surface and funneling his chakra through it. "This is a Dead Bone Pulse assault, dumbass."

Following a short tremor, Joseph would cause a plethora of bone spikes to shot from the ground, racing forwards towards Kars from a few meters away and aimed to pierce directly into his legs from below.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye(Reference)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.


( Hone Kiba ) - Bone Fangs
Type: Attack
Rank: A
Range: Short - Mid
Chakra Cost: 35
Damage Points: 60 + 30 = 90
Description: The user places both hands on the ground and sends a frenzy of bone spikes racing towards the target above the ground surface.
"Hmph." Kars relaxed slightly as he saw Joseph stumble, the maneuver with the Drunken Fist appearing as the slip of an oaf. The Kaguya sighed, shifting his focus towards the tether. "He's left himself wide open. Humans are as every bit as weak as ever, I see. I'll use the tether to change course and blow his head off." Kars took a half step forward, twisting his arm to curve the trajectory of the bone arrow.

"Next you're going to say 'This idiot's good as dead.'"

"This idiot's good as-! Nani?!"

"This is a Dead Bone Pulse assault, dumbass."

Kars eyes shot below as the ground below him began to shake violently. Rows of jagged bones, as long as a sword, began to shoot from the ground, making their way towards him. "This fool can use the Dead Bone Pulse, eh? Tch, I've gotta move, or this could be nasty. But he's a fool for not blocking the arrow."

Kars would remain still for a brief moment, closing his eyes as he drew in Natural Energy from the surrounding atmosphere. In an instant, his chakra would shift, adding the Energy as a new dimension of power as he triggered the Perfect form of Snake Sage Mode. Just before the bones could emerge from below, Kars would disappear from where he stood in a burst of speed, moving around the jagged bones. With his free hand, he would grab one of the bones as he ran, snapping it from its base as a makeshift melee weapon as he dashed directly towards Joseph. With his other hand, he would direct the tether to shift the trajectory of the bone downwards towards Joseph's skull, aiming to pierce it at the very moment he would deliver a strike with the melee bone, aiming to skewer the Joestar through his throat.

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
257 Sage chakra remaining for Kars
 

Punk Hazard

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In a dash of speed, Kars would close the gap between himself and Joseph within a mere moment, cocking back the arm he held the pike in as he guided the bone arrow towards Joseph's head like a missile. A sinister grin crept onto Kars' face as he began to drive the pike towards the unsuspecting Joseph. "Wrong move, human!"

Joseph simply grinned at Kars' taunt, glaring up towards him to reveal that his eyes had been transformed, passively shifted into the Tenseigan the moment Kars' entered Joseph's short range. "My partner in crime's already been moving, konoyaro!"

Kars' grin remained intact, having sensed DIO moving to close the gap of a few feet Joseph had made between them when he stepped forward while he was making his dash. "It's no matter. Those black flames from before can't hurt me enough to stop this assault, and with this Senjutsu power, I can easily dispatch of you both."

"Ho-oh?" DIO chortled mockingly, a surge of golden energy surrounding his body. With a grunt of surprise, Kars stopped his advance at the last moment. The Snake raised his arms to guard himself, sensing the surge of power emitting from DIO as the energy stretched into the form of a large, golden arm. "Muda muda muda!" The arm swatted against Kars' body from over Joseph, missing the Joestar completely and repelling the Kaguya backwards through the air.

( Doujutsu: Susano'o ) - Eye Technique: Tempestuous God of Valor
[SPOILER'Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra Cost: 120 ( -30 per additional turn )
Damage Points: N/A ( -10 to user per turn )
Description: Susano'o, also known as the Tempestuous God of Valor, or literally "He with the ability to help by all means", is the third ability granted by the Mangekyō Sharingan to those who awaken the abilities: Tsukuyomi — which symbolises the "darkness of the spiritual world" and Amaterasu — which denotes the "light of the material world". It creates a gigantic, humanoid, ethereal warrior that surrounds the user. Even though it envelopes the user, they can move around within Susanoo freely, use techniques from inside of it, as well as manifest only parts of Susanoo — as the situation calls for it. Despite Susanoo's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Susanoo by an enemy manipulating the substance underneath Susanoo (the ground basically). Also, a sufficiently powerful attack will still result in damage, especially during the technique's initial stages. The only known ways to attack the user while Susanoo is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defence with overwhelming force. Susanoo users are also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain Susanoo. Normal and Sound-based genjutsu can also bypass Susanoo's impressive defense. Sasuke's Susanoo possesses a sword and a bow that doubles as a weapon and shield. It is able to produce chakra arrows to use with the bow via an orb held by a third hand, which can be fired at such a speed that evading them is nearly impossible. It can also use the arrows as a makeshift melee weapon. Sasuke is able to switch between his Susanoo's various weapons regardless of which stage it is in. In both its incomplete and complete forms, it has a more demonic appearance in contrast to Itachi's, which have a more "normal" human-like appearance, possessing horns and a malevolent grin. In its final form, it also possesses jagged teeth around its hood and magatama earrings. In addition to its secondary right hand, Sasuke's Susanoo has been depicted with a secondary left hand as well, a trait similar to all Susano known so far that have been shown to have 4 arms. After Sasuke gains the Eternal Mangekyō Sharingan, the second layer of armour changes its appearance. The orb is now made entirely of the flames of Amaterasu and the arrows are passively coated in the black flames. Sasuke can also throw the flames in a tomoe shape, using a wide spread attack from his own palm setting his foes on fire, similar to a Magatama attack but with the characterisitics of Amaterasu.
Note: Can only be used by Sasuke Uchiha and must have MS/EMS
Note: While active user can't use Eye Techniques except for Amaterasu and those pertaining to Susanoo.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of Susanoo grants an A-Rank defense against most elemental attacks, specially tangible ones.
Note: The warrior can shoot up to 2 arrows per turn, counting as a move (regardless of shooting one or 2) and having a strength of an S-Rank long range attack each.
Note: When the user has gained EMS, the warrior bestows an S-Rank defense when in complete form to most attacks and its arrows carry the characteristics of Amaterasu flames. The wide spread Amaterasu projectile attack used from his palm counts as a move and can only be done twice, being Long-Range and equal to S-Rank.
Note: With Susano'o active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted if he hasn't attained EMS. If he has not only can he use Susano twice but he'll feel no ill effect from it while, upon deactivation, he'll only need to wait 2 turns to activate his EMS again and 3 turns to use Susano again.[/SPOILER]

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye(Passive)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation. Once a user passes the test for Tonrei, ascending their Byakugan to the Tenseigan, it will be his default dojutsu.
Note: When active, the user loses all access to Byakugan related abilities.

The blow of the Susano'o sending Kars flying and breaking the tether to the arrow, Joseph would follow up with an assault of his own. A similar surge of energy to DIO's own would envelope Joseph, turning him a bright cyan color as he pushed off of the ground, chasing after Kars with blazing speed. "The last move," he shouted, getting close to Kars as the force of the Susano'o blow carried him through the air. "Feel the beat...of my Cyan Ōbādoraibu!" With a furious flurry of blows, Joseph would drive his fists and feet into Kars' body, landing a barrage of bone-shattering blows that would culminate in a final roundhouse kick that would send him crashing against the ground.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 ( -20 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user also gains access to six Truth-Seeking Balls, and can amplify their power by infusing them with chakra, turning them into glowing cyan orbs that can be used by shaping them into shields and dividing them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +40 to his Ninjutsu and Taijutsu techniques. Their speed is greatly increased to the point in which he surpasses the Raikage while in his Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 5 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Advanced Toneri and Hamura Bios or Otsutsuki bios with Yin Yang and access to the Truth Seeking Balls.
Note: Requires Tenseigan active.

( Gudōdama ) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 80 (-15 per turn once activated)
Damage: 160
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin–Yang Release. Each is about the size of a fist and hides within the power to completely obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed amount of orbs; no more and no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). As the chakra comprising them is highly durable, the balls can serve as an effective defense, only taking damage from extremely powerful techniques exceeding Forbidden ranked in power and scale. Due to he nature of possessing Yin-Yang Release the truth-seeking balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to ninjutsu techniques. Naruto's Truth-Seeking Balls are able to utilize his Six Paths Sage Chaka to effectively damage shadows in the invisible world of Limbo. Only senjutsu techniques have proven to be capable of harming the orbs. However, the user's ability to control the truth-seeking balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with some sort of Space Time or teleportation jutsu.
Note: Can only be used by bios that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails or Yin-Yang Release.
Note: Tenseigan users who enter the Tenseigan Chakra Mode also acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to the rule possessing the orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu (elemental and non-elemental) but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain 6 orbs that can be used up to long range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs they can only call them back. However if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs will remain on standby until destroyed or the user dies. The user can only manipulate the balls for two turns before they are unable actively manipulate them for the same amount of time.
 
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Punk Hazard

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Kars grunted in pain as the force of the Susano'o arm sent him flying backwards, his arms still raised in his guard as he was carried through the air by the impact. "They're both powerful," he groaned to himself. "I'll have no choice." Kars began to gather up his chakra, focusing it as Joseph began his dash. Quite suddenly, Kars would release several snake-like formations from his arms. The serpents would lunge towards the approaching Joseph as he closed the gap for his Taijutsu assault, aiming to bite into his body.

(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra(100+30+20=150)
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
 

Vex

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As Kars launches his powerful Yoton fueled attack, Joseph's eyes widened.

"HOOORRRYYY SHITT"

Preparing himself to unleash a powerful attack in order to counter, Joseph's thought process was interrupted as DIO yelled:

"KEEP GOING, JOJO!"

Trusting his partner, Joseph didn't slow down a beat as he halted his movement to continue his attack while Kars was flying. Jojo focused chakra into the cyan colored orbs hovering behind his body, Meanwhile, DIO would begin to manipulate his Yin chakra as he ran forward, using it as a counter for the Yang dragons. As the Yang dragons approach Joseph, they would be met by Yin dragons (composed of fire and lightning) of equal strength. And, at the same time as the Yang dragons are countered, Joseph's Truth Seeking Balls would already be flying, aiming to burst into Kars' body and deal enough force that his body would literally fly into orbit from the force of the collision.

"Take this Kars-SAN, my GUODAMA VORREI"

Seemingly to further emphasize his words, Joseph would pose, pointing at where Kars flew off to while smiling confidently. As everything happens, both Jojo and DIO would be watching Kars closely with their respective Dojutsu.

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(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 +30 = 150 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

( Gudōdama ) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 80 (-15 per turn once activated)
Damage: 160 + 30 + 40 = 230
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin–Yang Release. Each is about the size of a fist and hides within the power to completely obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed amount of orbs; no more and no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). As the chakra comprising them is highly durable, the balls can serve as an effective defense, only taking damage from extremely powerful techniques exceeding Forbidden ranked in power and scale. Due to he nature of possessing Yin-Yang Release the truth-seeking balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to ninjutsu techniques. Naruto's Truth-Seeking Balls are able to utilize his Six Paths Sage Chaka to effectively damage shadows in the invisible world of Limbo. Only senjutsu techniques have proven to be capable of harming the orbs. However, the user's ability to control the truth-seeking balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with some sort of Space Time or teleportation jutsu.
Note: Can only be used by bios that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails or Yin-Yang Release.
Note: Tenseigan users who enter the Tenseigan Chakra Mode also acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to the rule possessing the orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu (elemental and non-elemental) but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain 6 orbs that can be used up to long range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs they can only call them back. However if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs will remain on standby until destroyed or the user dies. The user can only manipulate the balls for two turns before they are unable actively manipulate them for the same amount of time.

As DIO and Joseph staged their assault, Vanilla Ice would focus his chakra throughout his body, instantly disappearing as he removed himself from existence.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra Cost: 10 - 70
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.

Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.
 
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"Tch," Kars groaned, directing the Giant Snakes towards the ground. Using them as a springboard, Kars would launch himself away from Joseph and the Truth-Seeking Orbs, avoiding them and the Phantom Dragons all the same as he landed towards his left. During the maneuver, the Kaguya surged the Yang portion of his chakra, entering the Yang State. "You've become far too irritating. Humans have evolved quite a bit since I, Kars, have last walked the surface, but now I'll erase you from the world. From my world."

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.

( Toyokumono ) - Toyokumono
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.

His Sage Mode ended, Kars cocked his waist to the side, his body reinvigorated and healing from the power of the Yang State. "In this form, I shall be the last remaining. Haven't you noticed your comrade fled? It appears at least one of you had the necessary instinct to survive, like the pig that's managed to escape the slaughter. But you two, pigs, have miscalculated."

In a burst of speed, Kars disappeared from where he stood, the space around him shifting and bending to his whim. Kars would warp the space between himself and his adversaries, "pulling" them closer as he lowered his leg towards Joestar, aiming to cleave Joseph in half with a lightning-charged kick.

( Ikazuchi Ono Handou ) - Thunder Axe Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40+20=60
Description: The user charges one leg with lightning chakra and then jumps into the air, positioning themselves to deliver a powerful flying kick to their target. Due to the infusion of lightning chakra the kick is able to partially paralyze the area whereupon it connects for one turn.

.
 
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"O-OH NO!" Joseph cried, flinching backwards as Kars drew near. The Kaguya's arm thrust forward, aiming to pierce through the Joestar's throat. "JoJo! Death is certain! Or at least..." Joseph's mock look of terror shifted to a triumphant grin. "That was your next line, wasn't it?"

"JoJo!" Kars began, practically sneering Joseph's nickname in mockery. "Death is cer-! Nani? Again?"

Right as Kars' hand seemed to make contact with Joseph's neck, the Joestar's body transformed, the glow adorned to his flesh changing slightly as he became lightning. Kars' kick would pass harmlessly through Joseph's head, his transformed state allowing him to fluidly split himself on either side of the leg and move around it, reforming once clear of Kar's blow.

(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.

Notes:

-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn

At the same time, DIO, his eyes trained on Kars' movement, would place a powerful illusion onto the Kaguya, causing the world around him to become shrouded in darkness as a towering, dark figure reached out from the shadows. The figure grabbed onto Kars' body, unraveling several dark threads that bound around him like a cocoon, paralyzing the Kaguya in reality.

( Doujutsu: Chuubo no Yuuku ) – Eye Technique: Paralyzing Fear
Type: Supplementary
Rank: B
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user will cast a Genjutsu upon the target in which they will see a shadowy figure appear in front of them bearing the Sharingan and then, the figure will grow to an enormous size over shadowing the target in pitch-black darkness. The figure will then grab hold of the target and then will cover them in black threads, leaving them paralyzed for a period of time.
Note: Must have 3 Tomoe Sharingan to use and paralyzing effects last 1 turn.

Joseph would inhale deeply, pulling his right arm backwards as he entered a low striking stance. With fury in his eyes, he would thrust his arm forward theatrically, releasing a powerful burst of chakra from his palm as he delivered a strike against Kars' paralyzed body. "Ōbādoraibu!" Right before impact, Joseph would release a shockwave, concentrated to strike Kars' body and send him flying into mid-range as the attack rippled through his body.

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 60 - 80: 80+30+40=150
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be sustained, forming a static defensive field instead of a wave-like effect. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 60 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
The Second form is much more dangerous than the former. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Note: This technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Tenseigan Bios.
 

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The darkness swelled around Kars, as did his irritation along with it. “Such pitiful maneuvers,” he groaned. With a grunt of sheer effort, Kars would successively open the Inner Gates up to the 6th Gate, breaking the hold of the Genjutsu.

( Hachimon ) The Eight Inner Gates(Passive)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.

Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.

“You vermin have quite the tenacity,” he growled. Using the enormous strength in his legs, Kars kicked himself of the air, moving towards DIO as Joseph thrust towards him. Evading the concentrated push, Kars would stop his advance 6 meters above DIO, glaring down towards him as he cocked back his arms, letting off a flurry of blows. The air around Kars’ fists ignited, bursting into flame as the very force that sparked them sent a rain of fire down towards DIO.

( Sukaiu~ōku ) - Sky Walk
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users and masters, once one has opened at least six of the EIG, he will gain the ability to walk on air to dodge, attack or defend from techniques. The ability pertains to movement in the air, meaning walking, jumping, dashing off the air itself etc and its speed depends on the Gate currently opened.
Note: Must have at least one gate opened.

(Hachimon: Asa Kujaku) - Eight Gates: Morning Peacock
Rank:A
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 60
Description: The user will approach the target in a crane stance and kick then into the sky.Then the target is stuck with many punches that are literally on fire, which makes the peacock design in the air.The last blow send the enemy flying into the ground
Requirements:6 gates open

Kars’ Yang Serpents, acting indepdently, would bend themselves as their caster moved towards DIO, diving towards Joseph to attack him and into the shockwave from his thrust, dispersing from the force .

(Yoton: Yamata no Orochi) Yang
Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
 

Vex

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Kars' movement stopped, placing him above DIO by a few meters. The Kaguya grinned, cocking back his arms as he prepared to deliver his barrage of fiery punches. Below him, his eyes following his movements, DIO simply grinned. "What was that you said about Ice? That he fled? Hmph, how about now?" As DIO spoke, Vanilla Ice ended the technique keeping him within Wuji, reappearing a few meters behind Kars. Instantly entering Snake Sage Mode himself, the Hayabusa struck swiftly and surely, channeling Earth chakra through his fists as he drove a flurry of blows directly against Kars' back. The impact of the blow would throw Kars' off course, preventing him from using the Morning Peacock technique and sending him flying against the ground four meters behind DIO(6 meters behind where Joseph was standing).

( Go Animaru Go Soshi Genkotsu ) - Five Animal Five Element Fist
Type: Offensive
Rank: S
Range: Mid
Chakra cost: 40
Damage points: 80+30=110
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
 

Punk Hazard

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Kars' body shimmered from the dust cloud, stumbling back to his feet. Spitting out a glob of blood, the Kaguya glared angrily at his three foes, the group seemingly posing dramatically. "Those pigs. If only...if only I had seen or sensed the third one." Kars angrily glanced at the Truth-Seeking Orbs beside him. He had failed to meet his chance to use the orbs to deflect Ice, but he hadn't fallen. Not yet. His glare shifted to a contemptuous smile. The Truth-Seeking Orbs first wobbled, then glowed, and finally burst in all directions, expanding rapidly as it spread to ravage the terrain and its caster's three enemies.

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.
 

Punk Hazard

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As the Truth-Seeking Orbs expanded, DIO and Ice merely turned away, the Sage reaching into his pouch and fetching the small pouch Joseph had tossed him. "Soldier pills, eh? Hm. In my day, the medicine was far shabbier in comparison. These will work fine enough." DIO would finger out a single pill, tossing it into his mouth to replenish his chakra.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

At the same time, Joseph would direct his own Truth-Seeking Orbs forward. Using their overwhelming power over Kars' the Orbs would easily pierce through his explosion, expanding towards Kars as they grew and shifted their shape into a variety of weapons, including hammers, giant spiked spheres, and nails. The Orbs would slam into Kars at full power, sending him flying into the air as they struck him rapidly and continously, cleaving away at his flesh and bone. The Orbs would strike Kars with enough force to send him flying off through the atmosphere and into space, even as they returned to Joseph's side upon reaching the edge of their controllable limit. Kars would proceed to float forever, frozen from the vacuum and eventually ceased thinking completely. Joseph would then take a pill of his own, replenishing his chakra as well.

( Gudōdama ) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 80 (-15 per turn once activated)
Damage: 160
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin–Yang Release. Each is about the size of a fist and hides within the power to completely obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed amount of orbs; no more and no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). As the chakra comprising them is highly durable, the balls can serve as an effective defense, only taking damage from extremely powerful techniques exceeding Forbidden ranked in power and scale. Due to he nature of possessing Yin-Yang Release the truth-seeking balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to ninjutsu techniques. Naruto's Truth-Seeking Balls are able to utilize his Six Paths Sage Chaka to effectively damage shadows in the invisible world of Limbo. Only senjutsu techniques have proven to be capable of harming the orbs. However, the user's ability to control the truth-seeking balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with some sort of Space Time or teleportation jutsu.
Note: Can only be used by bios that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails or Yin-Yang Release.
Note: Tenseigan users who enter the Tenseigan Chakra Mode also acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to the rule possessing the orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu (elemental and non-elemental) but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain 6 orbs that can be used up to long range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs they can only call them back. However if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs will remain on standby until destroyed or the user dies. The user can only manipulate the balls for two turns before they are unable actively manipulate them for the same amount of time.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.
 
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