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One/three advantages (no obvious ones, be creative):
1. Instead of rising directly beneath the opponent, the rise in the ground around him and try's to attack him from 4 sides
2. Requires no handseals, allowing it to catch an opponent completely by suprise
3.
One/three disadvantages (no obvious ones, be creative):
1. This, as stated in the description, can easily be dodged by going upwards
2. The opponent has ample time to escape, because they are created further away from him
3.
How you would use it in battle: I'd use it in battle on a falling opponent, because 9 times outta 10 he's gunna go upwards using hurricane fist or some variant, and I can anticipate it
How you would counter it: ~Uses Hurricane fist to blast out of it~ :|
How you perform it (with as much detail as you can): ~I focus my earthen chakra and channel it into the ground around my opponent. I condense the earth and soil on all sides arounds the opponent and cause 4 large, sharp spikes to erupt from all sides and converge on him~
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One/three advantages (no obvious ones, be creative):
1. It requires no handseals, only slamming hands on the ground
2. The amount of walls you can cause to rise is unspecified
3. The wall blocks all A ranks that it is not weak against
One/three disadvantages (no obvious ones, be creative):
1. It's a purely defensive technique with almost no offensive value
2. It takes more time for multiple walls to form than a single wall
3.
How you would use it in battle: I'd use it in battle as a defence of course, against a strong fire, water, or wind technique
How you would counter it: ~As my opponent causes the multiple walls to rise, I form a single handseals and emit a deadly spear of lightning that completely pierces the wall and kills him~
How you perform it (with as much detail as you can): ~I concentrate my earth chakra in my body and then slam bth my hands on the ground, manipulating the existing earth and causing 3 walls of earth to rise in front of me to block an attack~
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One/three advantages (no obvious ones, be creative):
1. The speed is increased, making it almost unavoidable
2. The rise pins enemies to the ground, and the drop leaves targets without a foothold
3. It can go downwards or upwards up to 100 meters below or above ground O_O
One/three disadvantages (no obvious ones, be creative):
1. The drop leaves the opponent airborn now instead of being taken down into the ground
2. It does no real damage
3.
How you would use it in battle: I'd use it to rise up on an opponent and pin him to the ground, possibly stopping him from using a technique
How you would counter it: ~As the ground suddenly starts to rise, pinning me to the ground, I channel my lightning chakra into my body and then release it, completely stopping the rising prematurely using the chidori nagashi~
How you perform it (with as much detail as you can): ~I channel my earth chakra into the ground around you, suddenly causing a 5x5 section of rock to rise up very fast around you, pinning you to the ground and rising you up into the air a full 100 meters~