Doton with Nathan (Roju)

Summer

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I gather up my doton chakra and start forming handseals Rabbit> Boar > Rat > Horse > Tiger. Slamming my hands to the ground and sending my chakra into the ground while doing so. Causing the ground to erupt underneath cass's clones feet completely throwing the clone around.

( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt below their target's feet. This technique can also effectively create barricades that would take quite some time for a regular person to surmount.

Pro's good way to knock enemy off balance and a great delay tactic as the enemy would have to go around as well.

Con's not very destructive and if an enemy has chakra built up in his feet he could probly jump over the barricades.
 

Nathan

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Okay A-ranks now!

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

I hate explaining this jutsu. :\

First you need a scroll to be able to do this. Then all you are doing is drawing the landscape as you want it to be. The way it works is that you pull it out, then draw. As you draw you apply chakra into the scroll. Once you are done you release it like any other jutsu. The terrain will change to what you drew. Now it only effects earth within the terrain. You can not create water or such things like that. Though you can use it so that your opponent is 40m below you with earth all around them and constricting their movements. Keep in mind there are a lot of things that are going on. If you keep it detailed it's a good jutsu. The draw back is time. As you are drawing, it takes time. So eitehr you create a situation so that you can use this or just don't use it because just of the sake of using it. Needs strategy in order to use it as mostly, people will counter and you won't have time to react to it.
 

Summer

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I take the topographical map picture scroll that cass hands me and begin to sit down examining the scroll. I begin drawing on the scroll adding hills and canyons with my doton chakra being sent into the scroll. Checking on the map I look where myself is and where cass is I draw and up shift in the land to raise cass up 40 meters high. I then release the jutsu and the landscape takes shape adding a couple small canyon area's and a couple hills but lifting cass up in the air is a big stone cliff 40 meters high.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

Pro's changes the landscape. If you make holes and canyons you could fill the canyons with water drowning your enemy's or fire in a spot where they are cornered.

Con's mass effect and draining on chakra. Takes time to prep.
 

Nathan

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Perfect.

(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them.

Simply gather a lot of doton chakra up in your mouth, then spit out the chakra and use shape manipulation to shape the chakra into a golem bigger then you. Make it run at my clone.

-Creates clone.-
 

Summer

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I begin by gathering a large quantity of doton chakra into my mouth. Then in a spitting motion I spit out the chakra using shape manipulation I manipulate the chakra and earth into a giant stone golem capable of great defense and a possibly dropping him on my enemy. But for now my golem simply tear's through cass's shadow clone making it disperse.

(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them.

Pro's offensive and defensive to a high level with the ability for it to attack and enemy not just drop on an enemy. I wish he could spit fire or water.

Con's could slice him in half with wind or blow off his head with a chidori.
 

Nathan

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Great.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

First perform the seals Boar → Tiger then by channeling your doton chakra into the ground below thus doing this you should create a huge non flammable swamp that sucks my clone into it, trapping him and making him stick.
 

Summer

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Let us try this I begin by forming the handsigns Boar> Tiger and the by channelling my built up chakra into the ground creating a chakra infused mud swamp on the ground that spans to mid range by putting out sufficient chakra source to the jutsu. The swamp is also very sticky because of it being chakra infused capable of stopping a swarm of enemy's in there tracks.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


Pro's not only is it a great delay tactic works well for holding the enemy at bay for hitting them with small to long range attacks afterwards. Also great for some bikini mud wrestling no jutsu.

Con's user must be descriptive on the range being used and chakra being used. I think fire can be used to dry the mud?
 

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Let us try this I begin by forming the handsigns Boar> Tiger and the by channelling my built up chakra into the ground creating a chakra infused mud swamp on the ground that spans to mid range by putting out sufficient chakra source to the jutsu. The swamp is also very sticky because of it being chakra infused capable of stopping a swarm of enemy's in there tracks.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


Pro's not only is it a great delay tactic works well for holding the enemy at bay for hitting them with small to long range attacks afterwards. Also great for some bikini mud wrestling no jutsu.

Con's user must be descriptive on the range being used and chakra being used. I think fire can be used to dry the mud?

Perfect and no, use a lighting tech to make the mud crumble and dry up.

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

Send your doton chakra into the ground below you then perform the seals Dog → Ram → Boar to create a small wall of earth to rise up in front of you, then from there with your chakra make the wall turn into mud to make a mud slide towards my clone.

-Creates clone.-
 

Summer

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I start off by positioning myself until I feel comfortable now I begin making handsigns Dog> Ram > Boar I then channel my chakra into the ground and a small wall of earth rises up from the ground. Then by manipulating my chakra and the wall turning it into mud and watch as the mud streams down towards cass's clone. Better watch out friend here comes a mudslide and not the good kind ( booze involved lol).

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

Pro's great way to attack not only does it form a wall but utilizes mud also.

Con's I feel like this move restricts your vision in front of you because it rises up. Also could shoot lightning right through the mud.
 

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Great.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality and create a landslide that is directed towards the enemy target.

Gather your doton chakra then manipulate it to create earth int front of you, that you'll turn to a lose like quality thus doing this should create a landslide at my clone.

-Create clone.-
 

Summer

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I begin by meditating building up chakra until I feel my chakra is at a suitable level for this jutsu. I then begin running my chakra into the ground thus loosening the earth to create a landslide that run's directly towards cass's clone crushing it from the weight of the landslide.by utilizing my chakra to push the earth I was able to cause this landslide because just turning up the earth would not create this effect the landslide must be pushed forward using my chakra and the earth.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality and create a landslide that is directed towards the enemy target.

Pro' I feel like this tech has to be done in a two step I.e manipulating and turning up the earth and also by pushing it forward with your chakra and manipulating the earth forward.

Con's if you are wrong on the description on how you are performing this tech there goes you move. I caught myself almost leaving out a step.
 
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Nathan

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Good job! ^_^

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Send your doton chakra into the ground below and manipulate the earth to create huge pillars of rock that will emerge from the ground below, it is large enough to impale a summoning.
 

Summer

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I begin by building up my chakra enough to complete a big jutsu such as this. I begin channelling my doton chakra into the ground and manipulate the ground forming three giant pillars up from the ground in a triangle like quadrant 5 meters apart from each other. Thus forming a triangle to either impale a large object or to create a space to subdue an enemy in with a lightning pillar jutsu.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Pro's can impale summoning's. Also I believe you could use lightning pillar with this jutsu

Con's need to be specific on how many pillars you make and where you position them and how far apart they are for rp info of the battlefield.
 

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Good..

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Great attack/defensive jutsu. It's fast, and swift. No handseals needed. Also keep in mind that when using this you can move either down or up, but not down AND up in one move. It needs two moves to do both. So pretty much gather a large amount of your doton chakra into the earth below around my clone, make the earth sink so it covers my clone in like a sort of dome, then with your chakra life my clone up or down in the moving core dome.
 

Summer

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I begin by building up a large amount of chakra and begin channelling it towards my enemy and around him. I then proceed to make a dome around my enemy and the earth starts to shift around where the enemy is dropping twenty feet down underground leaving my enemy down in the ground to rot.



(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Pro's can be used like a jail against non doton user's or can be used to lift them up high. Also the fact that you could flood the dome While sending it down. Gives me and idea for a cj water style burial.

Con's you can only move up or down once per per activation so it requires two moves to go both up and down. Give's an opponent a little time to counter but not much.
 

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Great.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.

Alright, after the seal is used, you basically touch someone they become petrified. At the same time you make yourself considerably heavy.
 

Summer

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I'll begin by building up chakra then I form the Snake handsign I then proceed to touch cass's clone's shoulder and it become's petrified. My on coming punch then become makes contact with cass's clone due to the fact that the weight of the clone has become so much that it cannot avoid my strike. I make contact and the clone disappears from such a dead on punch not to mention the effect of the added weight.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.

Pro's slows down my enemy's attack speed considerably and also can be used on myself or an Ally to enhance the power of there strikes.

Con's also would slow down my attack if not used first with weight release I think would be needed first to increase speed and then use added weight once at the target to do massive damage.
 

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Perfect.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.

This one, you make things lighter. Which you have to be touching for this to work. You become a faster in movements, though you lose power.

-Create clone.-
 

Summer

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I walk over to the big ass rock that we used before for training and I proceed building up my doton chakra I believe channel my chakra into the rock by touching it then I proceed to grab the rock with both hands and pick it up. I notice how light it is and throw it towards cass's clone to see if it does any damage. Well because the object was so big it still made enough damage and contact to make your clone disperse.


(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.

Pro's makes for a great combo move with added weight tech. And gives you more speed

Con's drops your attack power thus weight rock tech needs added rock combo to be very effective.
 

Nathan

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Do you know shadow clones (B-rank Ninjutsu) yet?
 
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