[Mode] Dokkodo

Ańbu Juniør

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It's a mode based on using senjutsu alongside kenjutsu, allowing the user to infuse natural energy into their sword strikes. If a target is hit by its techniques they'll be petrified after a number of turns. Additionally, this certification effect extends to opposing techniques as well, which allows a Dokkodo user to use natural energy to corrode an opponent's technique and cause it to shatter if overpowered.
 

Vayne

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Aight, let's kick things off with the mode itself. Not sure on which bio you plan on sticking it, but we might as well.

( Dokkōdō ) - The Alone Way
Type: Mode
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +30/40 to Kenjutsu/Taijutsu )
Description: By taking a stance and channeling copious amounts of chakra while drawing in natural energy into their blade, the user enters a swordsmen state known as Dokkodo or the Alone Way. The chakra creates several markings across the user's lower jaw and neck, extending down both arms to fully cover the forearms and arms in scale-like platings as a chakra shroud that grants a large Vizard-like mask across their faces. The general appearance differs from user to user but these traits are shared. After activation, the user gains access to the exclusive art of Senjutsu utilized via Kenjutsu in two unique forms. The first form allows the user's techniques to carry the ability to cause a foe to become petrified 3 turns after being cut, the wound drawing in natural energy and prevents passive healing until healed by outside sources or the target is petrified, whichever comes sooner. The second form allows for techniques to carry the ability to corrode techniques and targets resistances, eating away at natural defenses when striking targets to weaken and prevent natural damage resistances. Should targets be hit by the corrosive Senkenjutsu, they will take the listed damage of the technique. In addition to this, when techniques land, the amount of chakra spent will be deducted from the object's damage resistance capabilities to cause it to plummet ( i.e. if an A rank Kenjutsu was used and lands and the target can shave 20 damage, 15 ( half of 30 chakra ) of it will be removed to leave 5 Damage Shaving ). Should their damage resistance drop to 0, it will remain there until being healed by outside sources.
Note: Can only be used 3 times each battle, each use lasting up to 8 turns. After ending, the user cannot use A rank and above physical techniques ( Tai/Ken, Jutsu with extended/detailed physical movements, etc ) for two turns and the effects of the 20% Torso Health drawbacks trigger. Each subsequent use adds 10% to the Torso Health drawbacks.
Note: Samurai and Ronin are capable of using Dokkodo techniques without entering the state though if they do, they experience a 10 damage increase compared to shinobi using the mode.
 

Ańbu Juniør

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It will be on my Samurai, but I won't utilize the mode and will only use the techniques. However, it's good to go over everything.

By channeling a large amount of chakra while drawing in natural energy into the blade, one is capable of entering The Alone Way. Visually, the user gains a chakra shroud, a unique vizard mask, and access to two unique forms of Senkenjutsu. The first form allows the user's strikes to petrify a foe in three turns after being hit and prevents passive healing until healed by an outside source. The second form allows for the user strikes to corrode enemy techniques and eat away at natural defense such as damage shaving, decreasing it by half of the chakra value of the technique they were hit by if I'm understanding correctly.

In terms of boost, entering the mode increases the taijutsu and kenjutsu damage for non-Samurai and Ronin by +30, while Samurai and Ronin gain +40 damage to both fields. They also gain an x3 speed increase similar to Unfettered Mind and Bushido, which LoK has mentioned will be edited in.

Once the mode ends the user is unable to use A rank and above physical techniques, including ninjutsu and other techniques that require complex physical movements for two turns, and they suffer from 20% of the Fatigue effects of the Health Drawback system, with this percentage increasing by 10% with each use of the mode.
 

Vayne

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Bet bet, and correct on the x3 speed.

( Chiratsuki Kaihi ) - Flicker Evasion
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all Dokkodo users to move at high speeds to dodge, attack, or defend from techniques. The ability pertains to movement on the battlefield, meaning running, walking, jumping, dashing, etc. This allows the user to move at max speed to avoid obstacles or to attack with great speed.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode but once per turn.

( Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden Truths
Type: Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.
 

Ańbu Juniør

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( Chiratsuki Kaihi ) - Flicker Evasion
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all Dokkodo users to move at high speeds to dodge, attack, or defend from techniques. The ability pertains to movement on the battlefield, meaning running, walking, jumping, dashing, etc. This allows the user to move at max speed to avoid obstacles or to attack with great speed.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode but once per turn.
A pretty basic movement skill usable once per turn, this allows the user to move at max speed in order to dodge, attack, or move to defend against incoming techniques. This is better than using the free dodge due to the range the user is able to cover.

( Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden Truths
Type: Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.
The technique allows the users to channel natural energy into the blade that can be launched at the enemy and it is capable of combatting equally ranked elemental ninjutsu. The unique thing about this technique is that it can carry the effects of either form of Senkenjutsu available in the mode that I mentioned above.
 

Vayne

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And next!

( Dokkōdō: Kendangan ) - The Alone Way: Sword Bullet
Type: Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80
Description: The user channels Senjutsu chakra to his sword, focusing it into the hilt of the weapon. With this chakra coalescing to form a Senjutsu chakra replica of the hilt, the user causes it to fire off at the target quickly. This was created to disarm opponents by targeting their hands and wrists to strike quickly and cause them to lose grip of their weapon. If successful, this causes the opponent to be unable to utilize their hands for two turns. The user can substitute the chakra hilt for a replica of their sword for higher damage, disabling the use of the targetted limb for twice as long as well.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
Note: Sword Replica is an S rank ability and creates up to 5 replicas to send at targets. Can only be done 3 times in total.

( Dokkōdō: Shiraha Nagashi ) - The Alone Way: White Blade Flow
Type: Defensive
Rank: A - S
Range: Short
Chakra: 30 - 40
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
 

Ańbu Juniør

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( Dokkōdō: Kendangan ) - The Alone Way: Sword Bullet
Type: Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80
Description: The user channels Senjutsu chakra to his sword, focusing it into the hilt of the weapon. With this chakra coalescing to form a Senjutsu chakra replica of the hilt, the user causes it to fire off at the target quickly. This was created to disarm opponents by targeting their hands and wrists to strike quickly and cause them to lose grip of their weapon. If successful, this causes the opponent to be unable to utilize their hands for two turns. The user can substitute the chakra hilt for a replica of their sword for higher damage, disabling the use of the targetted limb for twice as long as well.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
Note: Sword Replica is an S rank ability and creates up to 5 replicas to send at targets. Can only be done 3 times in total.
By channeling chakra into the sword and focusing it on the weapon's hilt, the user is able to create a replica of the hilt out of natural energy that is quickly fired at the target's hands and wrist in order to disarm them. If the attack is successful it will prevent the target from using hand seals for two turns. Instead of a replica hilt, the user can replicate their sword to diable the use of the target's hands for four turns.


( Dokkōdō: Shiraha Nagashi ) - The Alone Way: White Blade Flow
Type: Defensive
Rank: A - S
Range: Short
Chakra: 30 - 40
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
The user delivers a senjutsu-enhanced sword strike that releases natural energy into the target upon contact that corrodes through the obstacle and causes it to shatter in a glow of white glass-like shards. This effect works on solid, liquid, and even energy based techniques with equal or lower chakra, causing them to disperse.
 

Vayne

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Final two

( Dokkōdō: Gatotsu ) - The Alone Way: Fang Point
Type: Offensive/Defensive/Supplementary
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: The user gathers senjutsu around his sword, creating an extended aura around it that glows a cyan color as the scales around the user's arm extends to the blade. This gives it a harsher texture and weighs the blade, augmenting it with a unique effect. Due to the scales and Senjutsu empowering the blade, strikes that land cover a wider surface and applies the corrosive Senjutsu's effects, deteriorating anything it comes into contact with including sealing scripts and anything else that can interact with Senjutsu. This can even allow him to destroy advanced seals like the Flying Thunder God seal, the Shinigami, and others. In addition to this, should foes be struck with it then their damage resistance will drop by 15 or 20, depending on the rank of this technique used. They will also take damage appropriate to the rank used.
Note: Can only be used with Dakkodo active. Ronin and Samurai can only use if they have Dakkodo as their mode.

( Dokkōdō: Tenmetsu Hikari ) – The Alone Way: Blinding Light
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A
Description: By using the chakra shroud granted from the Dakkodo technique, the user causes the built up chakra in the arms and torso to dissipate and spread through the field in a bright flood instantly. By spiking the chakra, the user causes multiple effects, the first of which being that the chakra burns a bright color, effectively blinding anyone present via sight and chakra sensory. Secondly, the user causes the chakra around the field to grow higher and denser, creating a box of sorts around the field to prevent escape or retreat. Third, the user can make use of the chakra flooding the field around short-range of himself to create sword replicas to fight with, allowing him to either send various arcs and blades to the target or create a replica of himself 5 meters away from the target to use other Kenjutsu based attacks. Because the sword is the catalyst for these effects, the effects last as long as the user maintains hold on the blade. If his hold on the blade ends, this technique and Dakkodo will be forcibly ended and the drawbacks triggered early.
Note: Lasts 4 turns or when the user lets the sword go, whichever is shorter. Can only be used 3 times
 

Ańbu Juniør

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( Dokkōdō: Gatotsu ) - The Alone Way: Fang Point
Type: Offensive/Defensive/Supplementary
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: The user gathers senjutsu around his sword, creating an extended aura around it that glows a cyan color as the scales around the user's arm extends to the blade. This gives it a harsher texture and weighs the blade, augmenting it with a unique effect. Due to the scales and Senjutsu empowering the blade, strikes that land cover a wider surface and applies the corrosive Senjutsu's effects, deteriorating anything it comes into contact with including sealing scripts and anything else that can interact with Senjutsu. This can even allow him to destroy advanced seals like the Flying Thunder God seal, the Shinigami, and others. In addition to this, should foes be struck with it then their damage resistance will drop by 15 or 20, depending on the rank of this technique used. They will also take damage appropriate to the rank used.
Note: Can only be used with Dakkodo active. Ronin and Samurai can only use if they have Dakkodo as their mode.
One of the techniques requiring the mode to be active to use, it allows the user's strikes to cover a large area by having the scales around their arm extend to their arm. The strikes deteriorate anything they come into contact with, dropping the target's damage resistance by 15 or 20 depending on the rank used, and are even able to destroy sealing scrips such as the FTG seal. I'm guessing the rank/chakra of the technique has to be equal to the seal being corroded.

( Dokkōdō: Tenmetsu Hikari ) – The Alone Way: Blinding Light
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A
Description: By using the chakra shroud granted from the Dakkodo technique, the user causes the built up chakra in the arms and torso to dissipate and spread through the field in a bright flood instantly. By spiking the chakra, the user causes multiple effects, the first of which being that the chakra burns a bright color, effectively blinding anyone present via sight and chakra sensory. Secondly, the user causes the chakra around the field to grow higher and denser, creating a box of sorts around the field to prevent escape or retreat. Third, the user can make use of the chakra flooding the field around short-range of himself to create sword replicas to fight with, allowing him to either send various arcs and blades to the target or create a replica of himself 5 meters away from the target to use other Kenjutsu based attacks. Because the sword is the catalyst for these effects, the effects last as long as the user maintains hold on the blade. If his hold on the blade ends, this technique and Dakkodo will be forcibly ended and the drawbacks triggered early.
Note: Lasts 4 turns or when the user lets the sword go, whichever is shorter. Can only be used 3 times
Another tech requiring the mode, this allows the user to make use of the chakra shroud granted by the mode by channeling it into the arms and torso to instantly spread through the field in a bright light that blinds anyone present through their sight and chakra sensory. The use then causes the released chakra to grow higher and denser to create a containment field to cut off any retreat, and can also make use of the chakra to create a replica of himself and create multiple swords to fight with and fire off arcs of natural energy. The technique lasts as long as the user maintains a hold on their sword, and when the sword is released both the technique and dokkodo end.
 
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