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( Chiratsuki Kaihi ) - Flicker Evasion
Type: Defensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: A skill usable by all Dokkodo users to move at high speeds to dodge, attack, or defend from techniques. The ability pertains to movement on the battlefield, meaning running, walking, jumping, dashing, etc. This allows the user to move at max speed to avoid obstacles or to attack with great speed.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode but once every other turn.
( Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden Truths
Type: Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal effortlessly. These crescents are capable of combating Elemental Ninjutsu of equal chakra and lower. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion.
Note: Can only be used with Dokkōdō active. Ronin and Samurai are capable of utilizing outside of the mode, using raw Chakra to create the blades.
Note: S ranked usage can be done 4 times a battle with a 1 turn cooldown in between usages.
( Dokkōdō: Kendangan ) - The Alone Way: Sword Bullet
Type: Offensive/Defensive
Rank: A - S
Range: Short - Mid
Chakra: 30 - 40
Damage: 60 - 80
Description: The user channels Senjutsu chakra to his sword, focusing it into the hilt of the weapon. With this chakra coalescing to form a Senjutsu chakra replica of the hilt, the user causes it to fire off at the target quickly. This was created to disarm opponents by targeting their hands and wrists to strike quickly and cause them to lose grip of their weapon. If successful, this causes the opponent to be unable to utilize their hands for one turn. The user can substitute the chakra hilt for a replica of their sword for higher damage, disabling the use of their arms for twice as long as well.
Note: Can only be used with Dokkōdō active. Ronin and Samurai are capable of utilizing outside of the mode.
Note: Sword Replica is an S rank ability and creates up to 4 replicas to send at targets and can be done once every 3 turns.
( Dokkōdō: Shiraha Nagashi ) - The Alone Way: White Blade Flow
Type: Defensive
Rank: A - S
Range: Short
Chakra: 30 - 40
Damage: N/A
Description: After entering Dokkōdō, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When contact is made with the technique, the natural energy spreads through it quickly to petrify opposing chakra within. This causes the technique to shatter in a burst of white glass-like shards which is where the name comes from. It is capable of destroying solids and liquids of equal or lower chakra while combatting energy based techniques normally.
Note: Can only be used with Dokkōdō active.
Note: S ranked usage can be done 4 times a battle with a 1 turn cooldown in between usages.
( Dokkōdō: Gatotsu ) - The Alone Way: Fang Point
Type: Offensive/Defensive/Supplementary
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: The user gathers natural energy around their arm and sword, creating cyan scales around the arm and blade, augmenting its striking and cutting ability. Designed as a way to combat Ninjutsu beyond elemental techniques, this allows the user to extend the petrifying and corrosive aspect of Hidden Truths to his sword strikes to target sealing scripts and barriers of lower chakra. Upon contact, this corrosive natural energy spreads into the fuinjutsu techniques and deteriorates them, destroying said seals and barriers such as Flying Thunder God seals, the Shinigami Reaper, various barriers and similar techniques. Should this technique be used against living targets, it causes a reduction of physical damage resistance by 5, uniquely increasing with each subsequent use up to a reduction of 15.
Note: Can only be used with Dokkōdō active.
Note: S ranked usage can be done 3 times a battle with a 1 turn cooldown in between usages.
( Dokkōdō: Tenmetsu Hikari ) – The Alone Way: Blinding Light
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -10 per turn )
Damage: N/A
Description: By using the chakra shroud granted from the Dokkōdō technique, the user causes the built up chakra in the arms and torso to dissipate and spread through the field in a bright flood instantly. By spiking the chakra, the user causes multiple effects, the first of which being that the chakra burns a bright color, effectively blinding anyone present via sight and chakra sensory. Secondly, the user causes the chakra around the field to grow higher and denser, creating a box of sorts around the field to prevent escape or retreat. Third, the user can make use of the chakra flooding the field around short-range of himself to create sword replicas to fight with, allowing him to either send various arcs and blades to the target or create a replica of himself 5 meters away from the target to use other Kenjutsu based attacks. Because the sword is the catalyst for these effects, the effects last as long as the user maintains hold on the blade. If his hold on the blade ends, this technique and Dokkōdō will be forcibly ended and the drawbacks triggered early.
Note: Lasts 3 turns or when the user lets the sword go, whichever is shorter. Can only be used in Dokkōdō.
( Dokkōdō ) - The Alone Way
Type: Mode
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +30 to Kenjutsu )
Description: The user draws his sword and channels natural energy into it, allowing it to flow from the sword into his body. This natural energy creates several markings across the user's lower jaw and neck, extending down both arms to fully cover the forearms and arms in a scale-like chakra shroud that grants a large demonic mask across their faces, varying cosmetically per user. This enhanced state increases the user’s lethality of his Kenjutsu by 30 damage while granting it unique effects; damage dealt to targets begin to gradually corrode their chakra and both limit their speed as well as access to chakra. When within short range of the user, opponents become slowed in their movements by 10%; should Dokkōdō techniques while in this state make contact with the targets, this reduction is increased by another 5% per technique, rounded up to the nearest whole number. In addition to this, they suffer a reduction of chakra when near the target, reducing their chakra by 5% for each turn they are within short range. This lasts up to 1 full turn after exiting short range, returning their chakra and speed.
In addition to this, this technique amplifies the abilities of Fang Point and its ability to reduce damage shaving in targeted individuals. This increases the amount reduced to 15 per use, increasing by 5 each time a technique lands ( ex -15 physical damage shaving after 1 successful technique, -20 after 2 techniques, -25 after 3, etc ). Reduced damage shaving can only be returned via full health restoration.
Note: Can only be used 3 times each battle, each use lasting up to 6 turns. After ending, the user cannot use S rank and above physical techniques ( Tai/Ken, Jutsu with physical movements, etc ) for two turns.
Type: Defensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: A skill usable by all Dokkodo users to move at high speeds to dodge, attack, or defend from techniques. The ability pertains to movement on the battlefield, meaning running, walking, jumping, dashing, etc. This allows the user to move at max speed to avoid obstacles or to attack with great speed.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode but once every other turn.
( Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden Truths
Type: Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal effortlessly. These crescents are capable of combating Elemental Ninjutsu of equal chakra and lower. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion.
Note: Can only be used with Dokkōdō active. Ronin and Samurai are capable of utilizing outside of the mode, using raw Chakra to create the blades.
Note: S ranked usage can be done 4 times a battle with a 1 turn cooldown in between usages.
( Dokkōdō: Kendangan ) - The Alone Way: Sword Bullet
Type: Offensive/Defensive
Rank: A - S
Range: Short - Mid
Chakra: 30 - 40
Damage: 60 - 80
Description: The user channels Senjutsu chakra to his sword, focusing it into the hilt of the weapon. With this chakra coalescing to form a Senjutsu chakra replica of the hilt, the user causes it to fire off at the target quickly. This was created to disarm opponents by targeting their hands and wrists to strike quickly and cause them to lose grip of their weapon. If successful, this causes the opponent to be unable to utilize their hands for one turn. The user can substitute the chakra hilt for a replica of their sword for higher damage, disabling the use of their arms for twice as long as well.
Note: Can only be used with Dokkōdō active. Ronin and Samurai are capable of utilizing outside of the mode.
Note: Sword Replica is an S rank ability and creates up to 4 replicas to send at targets and can be done once every 3 turns.
( Dokkōdō: Shiraha Nagashi ) - The Alone Way: White Blade Flow
Type: Defensive
Rank: A - S
Range: Short
Chakra: 30 - 40
Damage: N/A
Description: After entering Dokkōdō, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When contact is made with the technique, the natural energy spreads through it quickly to petrify opposing chakra within. This causes the technique to shatter in a burst of white glass-like shards which is where the name comes from. It is capable of destroying solids and liquids of equal or lower chakra while combatting energy based techniques normally.
Note: Can only be used with Dokkōdō active.
Note: S ranked usage can be done 4 times a battle with a 1 turn cooldown in between usages.
( Dokkōdō: Gatotsu ) - The Alone Way: Fang Point
Type: Offensive/Defensive/Supplementary
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: The user gathers natural energy around their arm and sword, creating cyan scales around the arm and blade, augmenting its striking and cutting ability. Designed as a way to combat Ninjutsu beyond elemental techniques, this allows the user to extend the petrifying and corrosive aspect of Hidden Truths to his sword strikes to target sealing scripts and barriers of lower chakra. Upon contact, this corrosive natural energy spreads into the fuinjutsu techniques and deteriorates them, destroying said seals and barriers such as Flying Thunder God seals, the Shinigami Reaper, various barriers and similar techniques. Should this technique be used against living targets, it causes a reduction of physical damage resistance by 5, uniquely increasing with each subsequent use up to a reduction of 15.
Note: Can only be used with Dokkōdō active.
Note: S ranked usage can be done 3 times a battle with a 1 turn cooldown in between usages.
( Dokkōdō: Tenmetsu Hikari ) – The Alone Way: Blinding Light
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -10 per turn )
Damage: N/A
Description: By using the chakra shroud granted from the Dokkōdō technique, the user causes the built up chakra in the arms and torso to dissipate and spread through the field in a bright flood instantly. By spiking the chakra, the user causes multiple effects, the first of which being that the chakra burns a bright color, effectively blinding anyone present via sight and chakra sensory. Secondly, the user causes the chakra around the field to grow higher and denser, creating a box of sorts around the field to prevent escape or retreat. Third, the user can make use of the chakra flooding the field around short-range of himself to create sword replicas to fight with, allowing him to either send various arcs and blades to the target or create a replica of himself 5 meters away from the target to use other Kenjutsu based attacks. Because the sword is the catalyst for these effects, the effects last as long as the user maintains hold on the blade. If his hold on the blade ends, this technique and Dokkōdō will be forcibly ended and the drawbacks triggered early.
Note: Lasts 3 turns or when the user lets the sword go, whichever is shorter. Can only be used in Dokkōdō.
( Dokkōdō ) - The Alone Way
Type: Mode
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +30 to Kenjutsu )
Description: The user draws his sword and channels natural energy into it, allowing it to flow from the sword into his body. This natural energy creates several markings across the user's lower jaw and neck, extending down both arms to fully cover the forearms and arms in a scale-like chakra shroud that grants a large demonic mask across their faces, varying cosmetically per user. This enhanced state increases the user’s lethality of his Kenjutsu by 30 damage while granting it unique effects; damage dealt to targets begin to gradually corrode their chakra and both limit their speed as well as access to chakra. When within short range of the user, opponents become slowed in their movements by 10%; should Dokkōdō techniques while in this state make contact with the targets, this reduction is increased by another 5% per technique, rounded up to the nearest whole number. In addition to this, they suffer a reduction of chakra when near the target, reducing their chakra by 5% for each turn they are within short range. This lasts up to 1 full turn after exiting short range, returning their chakra and speed.
In addition to this, this technique amplifies the abilities of Fang Point and its ability to reduce damage shaving in targeted individuals. This increases the amount reduced to 15 per use, increasing by 5 each time a technique lands ( ex -15 physical damage shaving after 1 successful technique, -20 after 2 techniques, -25 after 3, etc ). Reduced damage shaving can only be returned via full health restoration.
Note: Can only be used 3 times each battle, each use lasting up to 6 turns. After ending, the user cannot use S rank and above physical techniques ( Tai/Ken, Jutsu with physical movements, etc ) for two turns.
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