[CJ] Dokkodo and Ronin Techniques from Daemon

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I am immediately interested in these three techniques.

Divine Immolation - (Kami no gisei)
Type: Supplementary/Offensive
Rank: B-S
Range: Short
Chakra: 20-40
Damage: N/A (40-80)
Description: Divine Immolation is a Spiritual Kenjutsu technique that combines the concepts of Seishin Iaidō and Dangerous Strike. The user quickly generates an ethereal arm from their body that quickly unsheathes their blade, stabbing the user with a spiritual blade performing a spiritual form of Seppuku. The quick strike of their blade, briefly severs the user's soul/spirit from their own body. In doing so, it allows the user to break spiritual techniques used on them of equivalent rank by separation the connection between the technique and the user. The spiritual sword is then quickly retracted from the user and sheathed causing the Susano'o like arm and blade to disappear. Upon the sheathing of the blade, the user's body and soul realign to come back to normal, reestablishing the normal. This technique can also be used on allies and/or opponents, using the ethereal blade to strike their spiritual enemies. When used on an opponent, the user can have this technique carry damage, harming the opponent spiritually. When used on the opponent, it carries similar effects as it's parent technique Dangerous Strike, separating the connection a spiritual technique has with the opponent effectively ending the technique. The S rank version of this technique can be used three times per battle, with a two turn cool down in between usages.
Note: Only usable by Ronin bios.
Approved: (1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)

Apparition - Yūrei
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A
Description: Apparition is a Spiritual Kenjutsu technique that utilizes the style's ability to separate spirit from body. Similar to the initiation of Kuekibo, the user slashes their palm inflicting their own Spiritual Kenjutsu effects on to themselves. The user in turn severs their spirit from their physical bodies in varying levels, akin to a form of astral projection. The user appears as an ethereal form of themselves, similar to a white wisp, fully equipped with a spiritual sword. Within this form, the user is a spirit in true form, able to pass through physical obstacles with ease and attacks that target the user's spirit form physically would be ineffective. Conversely, the user becomes unable to harm the opponent physically as well as their attacks will no longer physically affect the opponent. Thus as long as Apparition is active, non projectile-based Kenjutsu and Taijutsu fields will damage the target spiritually, not physically. For example, a normal punch will pass through the opponent's body but the impact of the punch will damage the opponent's spiritual energy. The user's kenjutsu and taijutsu fields will still interact with opponent's techniques, similarly to the to the Ronin Spiritual Blade Technique, which will target the spiritual balance of opposing techniques, dissipating them or disrupting them upon overpowering them or neutralizing them. Due to being free of their physical form, Apparition can be used to liberate themselves from the Physical Fatigue Drawbacks (Spiritual Fatigue Drawbacks would still affect the user in ethereal form), allowing them to fight the opponent in spirit form freely. However, Apparition does not come without risk or drawbacks. Severing the soul from the physical body leaves the user's body vulnerable to attack, unable to move and able to take physical damage. Apparition lasts for a total of four turns, able to be used twice per battle with a three turn cool down in between usages. At any point, the user can end Apparition at and can have their spirit return to their body instantly. Doing this allows the user to regain control of their body. Due to being a high level technique, this causes strain on the user's spiritual energy, limiting them to A rank and below Spiritual Kenjutsu for the next two turns.
Note: Can only be used by Ronin bios.
Approved: (1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)

Nature's Guard - (Shizen no anchisukiru)
Type: Defensive
Rank: B - S
Range: Short
Chakra: 20-40
Damage: 40-80
Description: Nature's Guard is a technique based upon two concepts: One Derived from Dokkodo and the Other from Spiritual Kenjutsu, utilized by the Ronin. The user begins by gathering natural energy/senjutsu around their blade causing a mass of energy to form around their blade similarly to the Ronin Spiritual Blade Technique. The user then swells the chakra on their sword in every direction to form a barrier that encompasses the user's short range. This "barrier" has properties similar to that of (Dokkodo: Gatotsu) - The Alone Way: Fang Point. The "barrier" is capable of deteriorating anything that comes into contact with it, including advanced seals of equivalent rank. The true size of this "barrier" can be variable with its lowest rank (B) creating a skin tight barrier to the S rank variation encompassing the entirety of Short Range. Naturally, foes that are hit with this barrier would have their defenses decreased by 5 incrementally as the the ranks of this technique increase. The A rank version of this technique can be used three times, the S rank version of this technique can be used twice. With a turn cool down in between usages for the A rank variant and a two turn cooldown in between usages.
Note: Can only be used by Ronin or Samurai
Note: Can only be used with Dokkodo active. Ronin and Samurai can used this technique without entering Dokkodo but must have Dokkodo listed as their Mode.

Approved : (1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)
 
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Type: Supplementary/Offensive
Rank: B-S
Range: Short
Chakra: 20-40
Damage: N/A (40-80)
Description: Divine Immolation is a Spiritual Kenjutsu technique that combines the concepts of Seishin Iaidō and Dangerous Strike. The user quickly generates an ethereal arm from their body that quickly unsheathes their blade, stabbing the user with a spiritual blade performing a spiritual form of Seppuku. The quick strike of their blade, briefly severs the user's soul/spirit from their own body. In doing so, it allows the user to break spiritual techniques used on them of equivalent rank by separation the connection between the technique and the user. The spiritual sword is then quickly retracted from the user and sheathed causing the Susano'o like arm and blade to disappear. Upon the sheathing of the blade, the user's body and soul realign to come back to normal, reestablishing the normal. This technique can also be used on allies and/or opponents, using the ethereal blade to strike their spiritual enemies. When used on an opponent, the user can have this technique carry damage, harming the opponent spiritually. When used on the opponent, it carries similar effects as it's parent technique Dangerous Strike, separating the connection a spiritual technique has with the opponent effectively ending the technique. The S rank version of this technique can be used three times per battle, with a two turn cool down in between usages.
Note: Only usable by Ronin bios.

Alright, so this is awesome as its actually something I bounced off of LoK during my training, and that's turning the blade from Dangerous Strike against yourself to purge effects. Obvious things first: it can purge you of spiritual effects affecting you, and if I'm reading the technique correctly without damaging oneself; but then it can also be used offensively to inflict damage.

Being able to use it on allies without inflicting damage is also nice. Its got a lot of usability, with only the S-rank version being restricted, and as it uses an ethereal arm, you could use it even if restrained, like via paralysis Genjutsu.

The short range could be a downside to some, but it doesn't phase me.

I'm guessing its an all or nothing thing, though, and it cleanses all effects on you, beneficial or not?



Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A
Description: Apparition is a Spiritual Kenjutsu technique that utilizes the style's ability to separate spirit from body. Similar to the initiation of Kuekibo, the user slashes their palm inflicting their own Spiritual Kenjutsu effects on to themselves. The user in turn severs their spirit from their physical bodies in varying levels, akin to a form of astral projection. The user appears as an ethereal form of themselves, similar to a white wisp, fully equipped with a spiritual sword. Within this form, the user is a spirit in true form, able to pass through physical obstacles with ease and attacks that target the user's spirit form physically would be ineffective. Conversely, the user becomes unable to harm the opponent physically as well as their attacks will no longer physically affect the opponent. Thus as long as Apparition is active, non projectile-based Kenjutsu and Taijutsu fields will damage the target spiritually, not physically. For example, a normal punch will pass through the opponent's body but the impact of the punch will damage the opponent's spiritual energy. The user's kenjutsu and taijutsu fields will still interact with opponent's techniques, similarly to the to the Ronin Spiritual Blade Technique, which will target the spiritual balance of opposing techniques, dissipating them or disrupting them upon overpowering them or neutralizing them. Due to being free of their physical form, Apparition can be used to liberate themselves from the Physical Fatigue Drawbacks (Spiritual Fatigue Drawbacks would still affect the user in ethereal form), allowing them to fight the opponent in spirit form freely. However, Apparition does not come without risk or drawbacks. Severing the soul from the physical body leaves the user's body vulnerable to attack, unable to move and able to take physical damage. Apparition lasts for a total of four turns, able to be used twice per battle with a three turn cool down in between usages. At any point, the user can end Apparition at and can have their spirit return to their body instantly. Doing this allows the user to regain control of their body. Due to being a high level technique, this causes strain on the user's spiritual energy, limiting them to A rank and below Spiritual Kenjutsu for the next two turns.
Note: Can only be used by Ronin bios.

This one's neat, as an astral projection. Immediately, being in an astral state means you won't benefit from SNT, CW, etc, as those things shouldn't project with you. It also leaves your body vulnerable, which has obvious draw backs if something happens. Additionally, the projection lasts only four turns, and the first two of which you're limited to A rank and below Spiritual Ken immediatly after using it, which curtails your effectiveness while projecting (though, notably, this doesn't extend to regular Ken and Tai, or Dokkodo).

You're free to continue using your techniques, which is nice, but also freed of physical drawbacks (this has CRAZY synergy with Dokkodo due to its Torso Fatigue drawback). The short range, is that the limit on how far you can venture from your body? If not, four turns could be quite enough to accomplish some cool things in the NW. Since one post = one turn, you could theoretically project, travel a few landmarks, and attempt to ambush someone before being pulled back to your body...three or four landmarks away.

The cooldown on it means I don't see this as a technique you use without some sort of plan in mind.



Type: Defensive
Rank: B - S
Range: Short
Chakra: 20-40
Damage: 40-80
Description: Nature's Guard is a technique based upon two concepts: One Derived from Dokkodo and the Other from Spiritual Kenjutsu, utilized by the Ronin. The user begins by gathering natural energy/senjutsu around their blade causing a mass of energy to form around their blade similarly to the Ronin Spiritual Blade Technique. The user then swells the chakra on their sword in every direction to form a barrier that encompasses the user's short range. This "barrier" has properties similar to that of (Dokkodo: Gatotsu) - The Alone Way: Fang Point. The "barrier" is capable of deteriorating anything that comes into contact with it, including advanced seals of equivalent rank. The true size of this "barrier" can be variable with its lowest rank (B) creating a skin tight barrier to the S rank variation encompassing the entirety of Short Range. Naturally, foes that are hit with this barrier would have their defenses decreased by 5 incrementally as the the ranks of this technique increase. The A rank version of this technique can be used three times, the S rank version of this technique can be used twice. With a turn cool down in between usages for the A rank variant and a two turn cooldown in between usages.
Note: Can only be used by Ronin or Samurai
Note: Can only be used with Dokkodo active. Ronin and Samurai can used this technique without entering Dokkodo but must have Dokkodo listed as their Mode.

A combination Dokkodo/Spiritual Kenjutsu technique (or, at least inspired by), this appears to be an omnidirectional defense, something Samurai and Ronin need. Its Senjutsu chakra, so neutral to everything, if I recall, and with properties similar to Fang Point, it can defend against Fuuinjutsu, which is another MASSIVE benefit and mechanic that Samurai and Ronin needed.

It has the Dokkodo shaving reduction; the size is small with the S rank version being short range, meaning its more of a personal defense rather than something that can easily defend a group, and the B rank version has no usage limit, and no cooldown either, unlike its higher ranks.

Obviously there's the Dokkodo restrictions, but on a Samurai or Ronin with Dokkodo, its pretty minimal.
 
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