[CE] Doing Shrooms with Mother

Reborn

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The element itself deals with a wider range of fungi, not simply mushrooms as the name would lead anybody else to believe. The element itself possesses variations in its usage similar to how you divided the methods in the basic elements. In the case of this advanced element there would be three which you would call; Main Release, Alternative Release, and Specific Release. To build off those three methods briefly, main release is the standard form of the element (i.e raw fungi manip and creation). Any type of technique that manipulates the element in those states would be part of the main release.

Alternative release, in this context, would be specific properties that result from fungi and/or entities that are are part of the fungi. Their abilities are slightly different and directed in a different way from the main release which is how we get a wider range of versatility.

Lastly the specific release are techniques possess enhanced specialized features of the element as a whole. Ordinarily I'd say it would come with the sacrifice of the versatility of the overall technique but knowing you, you likely have hidden code amongst the ambiguity of wording you tend to have.

The properties of the element come in the form of its physical and chakra siphoning abilities. Being a physically (solid) structured element, the properties of "parasitic" chakra gives a good duality. The secondary abilities that come as a result of alt and spec release would be the poisonous and (knowing you of course) hallucinogenic/illusionary properties as a result.

tl;dr version
Wood Release, moldy edition featuring poison and illusions.
 

Lili-Chwan

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Lol somewhat correct. One thing to add is that you should look at the element, specially the Main release, as a very intricately woven carpet of multiple smaller fungi. A fungus by itself is very soft, like any other organic element, and when you use the alternate release ( which is the ability to grow fungus parts or different fungus types and default species of fictitious fungus and properties ) to create simple mushrooms, you see they are very easily defeated. But the architecture of the element creates a very elastic and strong material, which is capable of withstanding tear and impact, on itself, which is then increased by the fungus' ability to invade any physical element and both break it apart, absorb it and rot it into nothing.

This is why I don't like when people clump together Mushroom with other organic elements, because, by ignoring the architecture and inherent parasitic abilities of Mushroom release, they immediately put any mineral or solid as strong to it, merely because it's organic and supposedly softer. Even scorps did this with Obsidian Release but we'll let him have it since he said it was strong to decay...


So the key to defeat Mushroom is not through physical attacks based on weight, strength or tear, but to compromise the integral structure of the element itself, and break through it. This is done by burning the fungus or severing through it with energy like elements, like lightning. The exception being Wind, because it's not a typical physical element, and it's slashing properties are nearly intangible. So, bottom line, beware those 3 basic element, and elements that gain their properties from them. And obsidian release, because he wanted the sharpest element. Besides, I have a thing for glass release, which is really nice lol

Questions?
 

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So would you go as far as to say earth based elements, aside from Dragon Glass, would have a weakness to this element? If it possesses the ability to break down earth properties with its own abilities. For example, what about Wood Release?

Also explain to me a bit how lightning and wind have the advantageous point over Mushrooms. Based on what you outlined in your initial submission and your previous post, it seems a bit contradictory to me. Elements like Dragon Glass with a very sharp temperament to them are strong for the same reason why wind and lightning are listed as strong; the ability to tear/cut through the structure of the fungus. If harder elements like Obsidian and such, that give a high degree sharpness to them, are used in opposition wouldn't they naturally be stronger?

I could understand a bit more if fire and lightning were listed as strong if the reasoning was because of the high temperatures they both generate capable of burning/neutralizing them. With this element being a composite of two conductor elements of lightning, we could use that as a principle for why lightning is strong to it. Though it seems as though, right now, it's only because of the cutting power for lightning and wind while fire is the only entity that actually attacks the integrity of the fungus's structure.
 

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So would you go as far as to say earth based elements, aside from Dragon Glass, would have a weakness to this element? If it possesses the ability to break down earth properties with its own abilities. For example, what about Wood Release?

Also explain to me a bit how lightning and wind have the advantageous point over Mushrooms. Based on what you outlined in your initial submission and your previous post, it seems a bit contradictory to me. Elements like Dragon Glass with a very sharp temperament to them are strong for the same reason why wind and lightning are listed as strong; the ability to tear/cut through the structure of the fungus. If harder elements like Obsidian and such, that give a high degree sharpness to them, are used in opposition wouldn't they naturally be stronger?

I could understand a bit more if fire and lightning were listed as strong if the reasoning was because of the high temperatures they both generate capable of burning/neutralizing them. With this element being a composite of two conductor elements of lightning, we could use that as a principle for why lightning is strong to it. Though it seems as though, right now, it's only because of the cutting power for lightning and wind while fire is the only entity that actually attacks the integrity of the fungus's structure.
Yes, any Earth and Earth based element, including Wood, with the exception of Hot Earth Elements (Like Lava, Blazing Earth).
Every Water and Water based elements, with the exception of Hot Water Elements (Like Storm, Vulcanic Water).

Dragon Glass does not have a hot temperature, Caliburn made him change that. It's not about hardness, it's about intangibility and energy. Lightning ruptures through the cells and burns the tissues. It's sharpness comes from energy, not substance. Wind is a pseudo-tangible element, and it's very chakra is based on slashing, so it's also a one up from any very sharp Earth substances, whose chakra is about strength and hardness. I think Dragon Glass should have been made with Wind chakra, to attain for a conceptual sharpness that overpowers any Earthen element.

Fire and Lightning are listed as strong against Mushroom. Mushroom does not conduct lightning, per se. Not any more than any carbon-based living being, I'd say... And the fire attacks the integrity of the fungus structure because it burns through it...
Maybe I don't understand your question.
 

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No you answered it, I understand the logic of it now. Lightning bypasses the structure of mushrooms on a molecular level where Dragon Glass and other earth based elements don't. DG is the exception for the element but other variations will succumb to Mushrooms. High energy substances like plasmas and what not will disrupt the integrity. Wind is the exception as it's not a high energy element but is still strong for it's properties.
 

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No you answered it, I understand the logic of it now. Lightning bypasses the structure of mushrooms on a molecular level where Dragon Glass and other earth based elements don't. DG is the exception for the element but other variations will succumb to Mushrooms. High energy substances like plasmas and what not will disrupt the integrity. Wind is the exception as it's not a high energy element but is still strong for it's properties.
Good, now that we understand the chakra strengths and weaknesses of the element, let us talk about proprieties. As we discussed, mushroom is released as a weave of fungi organisms. This is just one type of fungus, which I made the main type. The weave of fungus is parasitic, in the sense that it will spread through and digest all sorts of earthly, water and organic materials, rotting them, while also sucking their chakra. So far, the chakra absorption abilities only come into play with specific techniques, which we shall talk about more when we get to them, or when we interact with elements, as we can say that mushroom siphons chakra and water techniques, as the water around it actively morphs into the fungus, instead of just passively seeping in.

Copy paste Fingers of Pan here, and talk to me about the technique.
 

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(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: B-A
Range: Short-Mid
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
*Can only be used once every 2 turns*

This is a trapping technique, something I'd imagine you could use to both trap opponents and to stop attacks. It's a bit vague in its description, a very lovely trait of yours. I would assume you have the ability to manipulate the elasticity of the net itself so that it can stretch as far as necessary to allot for potential energy in the event this net acts like a sling shot to return projectile like entities. It allots for shape manipulation with ambiguity over what you can create therefore it's almost akin to a generic "Mushroom Release Technique"; creating a fungus with a flexible set of properties and can be manipulated in shape and form anywhere up to mid-range. Is it also safe to assume there is some sort of adhesive properties that may exist for this technique as well?
 

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Not really adhesive, but the fungus can latch on to techniques to parasite them, which almost the same thing. So it's not like glue. But yes, this is just a mushroom version of the generic technique. Don't think of net, when I describe my techniques, as the entrapment device. It can be used as such, but the next is just a reference to the structure of the fungus, woven together. Which is why the "net" can takes the shape of other objects. This was something that confused Caliburn, I believe, when I tried to resubmit this technique.

Alright, now I'd like you to describe Warts of Mokele-Mbembe
 

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(Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe
Rank: B
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 20
Damage Poins: 40
Description: The user creates a large amount of mushrooms throughout the ground/body. The user is able to grow both types of Alternative Release mushrooms described in the CE submission (Releasing Poison or Spores, which will grow into Main Release Fungus) or enhanced versions of any existing mushroom species in nature. Enhanced will mostly translate into stronger and faster acting Medicine or Poison, or stronger light, in Bioluminescent species.They won't have any added characteristic appart from those shown in nature, as such, they're not directly applied in battle, apart from the first 2 mentioned species.
One species per usage, there can't be mixed usages.
*After using this technique, one must wait 3 turns before using it again*
*Description is in the CE submission*


This is your example of the alternative release. The description is a bit confusing. From what I've gathered, the technique allows me to grow mushrooms for the purpose of using them for main and specific release. You say in the technique that it's not directly applicable to battle, due to the technique only possessing the described properties of the alternative release. However the primary abilities of the alternative release that I read in the submission (aside from what it's composed of) is releasing poison spores that otherwise infect people with lethal poison that kills them after two turns. How is this not capable of being directly applied to battle?

Also, could you give me that doc again about the CE, it was deleted from my computer when I had a blue screen.
 

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(Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe
Rank: B
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 20
Damage Poins: 40
Description: The user creates a large amount of mushrooms throughout the ground/body. The user is able to grow both types of Alternative Release mushrooms described in the CE submission (Releasing Poison or Spores, which will grow into Main Release Fungus) or enhanced versions of any existing mushroom species in nature. Enhanced will mostly translate into stronger and faster acting Medicine or Poison, or stronger light, in Bioluminescent species.They won't have any added characteristic appart from those shown in nature, as such, they're not directly applied in battle, apart from the first 2 mentioned species.
One species per usage, there can't be mixed usages.
*After using this technique, one must wait 3 turns before using it again*
*Description is in the CE submission*


This is your example of the alternative release. The description is a bit confusing. From what I've gathered, the technique allows me to grow mushrooms for the purpose of using them for main and specific release. You say in the technique that it's not directly applicable to battle, due to the technique only possessing the described properties of the alternative release. However the primary abilities of the alternative release that I read in the submission (aside from what it's composed of) is releasing poison spores that otherwise infect people with lethal poison that kills them after two turns. How is this not capable of being directly applied to battle?

Also, could you give me that doc again about the CE, it was deleted from my computer when I had a blue screen.
As you said, this technique allows you to employ the Alternative and the Specific Release of our Element. If you chose the Alternative Release, these are directly applicable in battle:

1. Poison Mushrooms - These are the ones described in the Element submission. They exude a poisonous cloud that will be inhaled by the opponent. This is the one property they have that sets them apart from RL mushrooms, in the sense that you would need to ingest them or otherwise use another technique to insert their poison into the enemy's system, like Raven's Purge.

2. Spore Mushrooms - These are also described in the Element submission. They exude a spore cloud that will immediately grow Main Release fungus where they land. Again, while RL mushrooms do release spores, this sort of speed is not present in those, which make this a direct application in battle.

Usually, the Specific Release is not, for the aforementioned reasons. The note in the jutsu refers to the Specific Release, aka Enhanced versions of RL mushrooms. Also, there are mushrooms mentioned in Naruto that can also be used as Specific Release mushrooms, and thus, created through this technique. Would you like to give me a summary on those?

And sure, I'll send you the doc. That tells you how to go around the uselessness factor, and mainly requires the usage of Raven's Purge.
 

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As you said, this technique allows you to employ the Alternative and the Specific Release of our Element. If you chose the Alternative Release, these are directly applicable in battle:

1. Poison Mushrooms - These are the ones described in the Element submission. They exude a poisonous cloud that will be inhaled by the opponent. This is the one property they have that sets them apart from RL mushrooms, in the sense that you would need to ingest them or otherwise use another technique to insert their poison into the enemy's system, like Raven's Purge.

2. Spore Mushrooms - These are also described in the Element submission. They exude a spore cloud that will immediately grow Main Release fungus where they land. Again, while RL mushrooms do release spores, this sort of speed is not present in those, which make this a direct application in battle.

Usually, the Specific Release is not, for the aforementioned reasons. The note in the jutsu refers to the Specific Release, aka Enhanced versions of RL mushrooms. Also, there are mushrooms mentioned in Naruto that can also be used as Specific Release mushrooms, and thus, created through this technique. Would you like to give me a summary on those?

And sure, I'll send you the doc. That tells you how to go around the uselessness factor, and mainly requires the usage of Raven's Purge.
As far as the three types; main, alt, specific I can grasp them well enough and that tool you gave me would help. Speaking of which, I see what you're talking about. Your Raven's Purge Fire Release technique is the one you're referring too right? I believe you taught me that some time back.

Going back through the description and your guide; When I create the mushroom the poison would begin to spread through the air like a toxin. This is where the danger of wind release comes in since these toxins can simply be blown away or blown back at me. On that note, one of the questions I possess is the user's tolerance for the toxins of their own technique; and this can very well expand into all future techniques since I'd assume it would be consistent. If we were to come within the range of the toxins where we could inhale them wouldn't we also be affected by the technique? If it were blown back or we fell into the infected area? If we had some sort of breathing aparatus that protects us from toxins (and this can expand to opponents too) would that protect us? Specifically I'm speaking of non custom weapon bio items like what I have on my Regent bio. I have a mask that filters my breathing from poisons and toxins. However, not sure if it would work against chakra inhibited toxins as well. So those are my first set of questions revolving around the poisons.

Second would be about the spores manifesting main release on the bodies of my opponent. In the previous incarnation of the technique we grow actual mushrooms that that spread toxins. In this version we grow tiny spores that travel through the air correct or are they miniscule enough to be missed by the naked eye? Next, how does the manifestation of Main release (according to your guide) result in Death? Also what do you mean by advanced decay? Is the fungus that grows resulting in some sort of chakra feeding or deterioration of the victim's body? I remember seeing something about that in the main release. I just wanted to be sure that's what you were talking about.

Finally in the description of the technique it says the mushrooms grow on the ground/body. Do you mean the body of the user or the body of the opponent as if meaning you can manifest the fungus directly onto the opponent's body? If the former, what would growing the mushrooms on our own body solve? Continuing along those lines, if there were to be a jutsu that grew fungus or mushroooms on the host body it wouldn't result in the same effects as would be for if they grew on the opponent's body right? Similar to how we can cover ourselves with Decay chakra but not be effected by it if it's a specific jutsu form that armors ourselves.
 

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As far as the three types; main, alt, specific I can grasp them well enough and that tool you gave me would help. Speaking of which, I see what you're talking about. Your Raven's Purge Fire Release technique is the one you're referring too right? I believe you taught me that some time back.

Going back through the description and your guide; When I create the mushroom the poison would begin to spread through the air like a toxin. This is where the danger of wind release comes in since these toxins can simply be blown away or blown back at me. On that note, one of the questions I possess is the user's tolerance for the toxins of their own technique; and this can very well expand into all future techniques since I'd assume it would be consistent. If we were to come within the range of the toxins where we could inhale them wouldn't we also be affected by the technique? If it were blown back or we fell into the infected area? If we had some sort of breathing aparatus that protects us from toxins (and this can expand to opponents too) would that protect us? Specifically I'm speaking of non custom weapon bio items like what I have on my Regent bio. I have a mask that filters my breathing from poisons and toxins. However, not sure if it would work against chakra inhibited toxins as well. So those are my first set of questions revolving around the poisons.

Second would be about the spores manifesting main release on the bodies of my opponent. In the previous incarnation of the technique we grow actual mushrooms that that spread toxins. In this version we grow tiny spores that travel through the air correct or are they miniscule enough to be missed by the naked eye? Next, how does the manifestation of Main release (according to your guide) result in Death? Also what do you mean by advanced decay? Is the fungus that grows resulting in some sort of chakra feeding or deterioration of the victim's body? I remember seeing something about that in the main release. I just wanted to be sure that's what you were talking about.

Finally in the description of the technique it says the mushrooms grow on the ground/body. Do you mean the body of the user or the body of the opponent as if meaning you can manifest the fungus directly onto the opponent's body? If the former, what would growing the mushrooms on our own body solve? Continuing along those lines, if there were to be a jutsu that grew fungus or mushroooms on the host body it wouldn't result in the same effects as would be for if they grew on the opponent's body right? Similar to how we can cover ourselves with Decay chakra but not be effected by it if it's a specific jutsu form that armors ourselves.
Yes, Raven's Purge is the one. That technique allows you to burn objects and produce a carbon based smoke clone that encases particular molecules and substances within that object. You can then manipulate the toxin-carrying smoke directly into someone's nostrils, mouth, etc. This solves the issue of having to eat these mushrooms in order to feel the poison.

Most of the toxins can't filter through skin, and require injection and inhalation only. You need to do the research yourself if you're unsure. But most of the mushrooms I describe require inhalation or ingestion. You are immune to chakra created mushrooms that you produced. This means anything you created won't affect you, but the RL version of the mushrooms, that you didn't create, or other user's mushrooms, will affect you. Consider it something like Mei's immunity to her own PH manipulation.

Masks work as well, as long as the toxin we're dealing with does not transfer through the skin. No need to be chakra-related, if an object stops you from breathing the toxins, you can't do much.

The spores are tiny, think of it like polen dust. There's a lot of them, so you do see a opaque cloud, but each individual spore is very small. Now, they grow into Main Release fungus. I don't know why you have so much trouble wrapping your head around it. Fungus are the lowest trophic level, they are decomposers, they are the vector of the decay process, and that is what this element is about, way before Decay was a think ( which is more about destruction at a molecular level, rather than the biological process ).

This:

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Parasitism, Spread, Metabolysis. This is what Main Release fungus does to Biological and Mineral Matter, it turns everything to mush, soil and dust. So when a spore falls on your opponent's skin, he becomes those peaches, while also having his chakra drain (non quantifiable yet, unfortunately ).


With this jutsu, you can create mushrooms from the ground or from your own body, not from your opponent's body. You can, though, grow this mushrooms on biological surfaces like trees, plants, dead animals, etc. Just no living animals and that includes other people. Preferably you'd want to create them on the ground/plants, but if you are flying on top of a bird, several meters in the air, and so is your opponent, it's much more efficient to grow the mushrooms on your body if you want to affect your opponent quickly.
 

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(Masshuru-Muton: Nijiiro Shuju no Dokusei ) Mushroom Style: Seven Toxic Dwarfs
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, either red, orange, yellow, green, blue, indigo or violet. The mushroom will release a cloud (Spore/Toxin/Hallucinogenic-Based) over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom)

Red - Creates a spicy Red topped mushroom green spikes. The mushroom will release a spore-based cloud, a blinding mist of spores that will secrete a liquid that causes burning irritation to the eyes, nose and throat of anyone who inhales them. Throwing off scent-based abilities

Orange - Creates a fiery Orange topped mushroom with brown patterns. The mushroom will release an hallucinogenic-based cloud, a near odorless, near colorless mist with hallucinogenic properties, making the opponent see a party of dwarfs stabbing them with daggers and needles. The mist is slightly reddish, and the odor has a slight peppery scent to it.

Yellow - A sick Yellow topped mushroom with golden dust. The mushroom will release a a toxin-based cloud, potent itching toxin, which will irritably make those who are affected by it want to scratch themselves, making the skin brittle and creating ugly friction blisters

Green -Creates a vibrant Green topped mushroom with white stripes. The mushroom will release a spore-based cloud, which will be able metabolize any small particles in the air (Poison, toxins, sand, lethal chemicals, following the weakness and strengths of the element) up to the maximum range of this technique, absorbing and neutralizing them into their harmless by-products, up to one rank above of this technique.

Blue - Creates a baby Blue topped mushroom with a bright purple spiral all around. The mushroom will release an hallucinogenic-based cloud, an odorless, colorless mist with hallucinogenic properties, making the opponents feel detached from their bodies, in a dormant, senseless state, similar to Psilobin drugs. The opponent remains awake but looses the ability to control the body.

Indigo - Creates a pale Indigo topped mushroom with a grayish hue. The mushroom will emit a a spore-based cloud, a poofy mist of spores which will allow the cap and surrounding surfaces to withstand large impacts, absorbing it's momentum and send it back, bouncing the impact. (5 meters max) Poofy spores aren't breathable.

Violet - Creates a dark Violet with black waves. The mushroom will release an hallucinogenic-based cloud, an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.The dwarfs become more numerous throughout the course of the hallucination

*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism

Simply put it's a technique with seven distinct flavors of mushroom abilities that can be used at your leisure. The red shroom creates physical irritation to the eyes nose and throat which throw off physical sensor types (those with enhanced basic five sensory mechanisms). The orange one creates an illusion or rather a hallucination (similar if not the same concept within our system). The yellow one makes them wanna itch like all hell which I would assume, how easily the blisters could be created this is more so for an opening so you could release toxins later on into the open wounds otherwise I can't really think of much else to do with that one. The green one seems more like a defensive against toxic clouds that we'd get from puppet users or medical ninja. However, you mention sand as well so not entirely sure of the full scope you had in mind. It seems like this could also be used against sand users like Gaara or the Kazekage. The blue one is another illusion which gives the victim a detached feeling, almost mimicking the Yamanaka clan's abilities minus the physical control over the bodies of their opponent. Indigo seems to be a wall of spores or more like a physical defensive mechanism designed to block physical attacks. The final one is a distraction based illusion that could be used to make and escape or to attack in the newly created blind spots.

Now for the hallucinations, I have a question. Are these hallucinations all encompassing? By that I mean like for the dwarfs; will the opponent see, hear, feel, smell, etc these little things? I know for the first one they feel the stabbing of the dwarfs. The last one with the dwarfs just mentions the opponent seeing the party of dwarfs with them becoming more numerous as time goes on. People will still try to get out of the hallucination through their sense of hearing as their secondary method of detecting if we attempt to have attack in some other way from a different angle.

Also, I was thinking of the use of this technique against members of your clan, primarily the first one. Many of these techniques create physical spores and mists. Your clan's sensory deals with how you taste and to a degree how you smell. With all the spores and mists aside from the Indigo, they have their own distinct flavor which isn't actually indicative of the use of Mushroom Release itself. They create ordinary flavored smells and tastes to a degree. The first one inflames the nose and throat, wouldn't that also be effective against Gamni members in hampering their ability to sense even if they are tasting the chakra of a specific technique? Same thing with the orange one since there is a "peppery" taste as you describe as the dwarfs are stabbing them. On that note, if what I say is right the Gamni would be helpless against certain mushroom techniques in regard to sensory. If we create techniques that effect the smell and taste (or just the latter) due to your clan's augmented range of sensory detection with your taste, you'd essentially be able to taste whatever within a specified range. If you have long range sensing throughout the battle field and the red mushroom was used, would that overwhelm them or would it only be within range of the mist itself?

Against these techniques, you'd essentially need to distance yourself from the spores/mist in order to avoid their effects. For example, with the blue shroom which detaches one from the body, unless they can blow away the effecting area, they wouldn't be able to free themselves. Though, since you carefully noted how these aren't actual genjutsu this would mean leave me to think that using the conventional release methods (kai, surge, etc) wouldn't work as it could in say the other Elemental Genjutsu (if you remember they can still release from the genjutsu but they will be caught again momentarily unless they are free of the physical medium). For your "hallucinations" the physical mists and spores would need to be blown away for the effects to even stop at all am I correct?
 

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Mother, I have another question depending on your answer I may love you a lot more.

the hallucinations that your mushrooms cause; are they caused by the physical nature of the spores and mists which create a physical reaction in our opponent's body that forces the hallucination?
 
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