My analysis of them.
1) Now we have the most basic puppet technique that is to be known by all puppeteers. With the puppetry jutsu it allows for the user to do the most basic function of puppets and that is controlling them with threads. There is also, an interesting thing about this jutsu which is the fact that is does not have to be used only on puppets, but can also be used to control actual people. When generating chakra threads it allows for a user to control up to a set amount of puppets on their fingers. This jutsu also has many supplementary usages which should be looked in to. Puppet threads where shown to be quite sticky since they can lift up objects and people so next time looking into the jutsu remember that you could also use to it lift or grapple onto objects such as rocks to throw them at an enemy. It is also important to note that chakra thread reach up to Mid-range which means that a puppets techniques can have its range increase, for example say a puppet has a short-range attack, since the chakra threads reach up to mid-range the range of the puppets attack would therefore be increased which is important to note.
2) Now we have one of the most basic puppet jutsu which can be used by both cannon puppets and custom ones since it isn't specific to any. The user starts off by chanelling their chakra through their chakra threads, and by opening a valve on the puppet will emit a circle of raw of chakra which can be used as a defensive ward. Also, its important you know that since this is raw chakra that it can only defend against D-rank and below elemental jutsu.
3) Here we have one of the most unique puppetry jutsu available out of the cannon list. This jutsu is pretty useful because it allows for the user to send a large array of poison tipped senbon at a target. The fact that this jutsu is C-rank in strength does not even matter much if you consider that just one scratch from one of the senbon is enough to severely poison a person. Another thing to not over look is the fact that this jutsu can be fired for as long as the user chooses, and I would even go as far to say this jutsu could greatly hinder a person's movements. As seen in the anime the senbon are extremely fast so you will great reflexes in order to avoid all of them. When using this jutsu in an actual fight I would think that closer you are to the enemy the less time the enemy has to react to them. Also, the enemy will have to avoid all of the senbon which means that the more you can limit their movements such as a going in the air or underground increases your chances of a fatal shot. The Underworld swamp jutsu prevents them from going underground but, also traps them in one position leaving them open for a clear shot. If you're trying to prevent then from going in the air you can use the Sticky earth drop technique or the jutsu that summons a dome from above. If using for more than one move then it will cost one of your moves next turn.
If no questions then this is your last technique:
(Doku Kiri Jigoku - Baribari Hyaku Renpatsu) - Poison Mist Hell - 100 Countious Tears
Rank: A
Type: Supplementary
Range: Short-MId
Chakra Cost: 30
Damage Points: 60(- 5 per turn for 3 turns if the target was caught in the mist)
Description: The user send out two puppets.One of the puppets will send out multiple poison bombs.Next both puppets will launch an array of needles that pierce the opponent.
NOTE:Must know puppet jutsu