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"I am Doom. Destroyer of worlds. What gods dare stand against me?"
╔ Name ╠ Nickname ╠ Gender ╠ Age ╚ Clan | ╔—╔ ╠—╠ ╠—╠ ╠—╠ ╚—╚ | ╔Victor Von Doom ╠Doctor Doom | The Master | The Damned ╠Male ♂ ╠30 ╚Kisei |


"Why do they look like me? Doesn't it create the possibility that I am one? That Doom may, at any moment, be a machine?"
Doom is a rather large man at 6'2, only made more imposing in his suit which brings him to a stout 6'7. He has a hideously disfigured face due to a lab accident that occurred whilst he was still a student, but is otherwise a very fit human being. Beyond that, Doom is mostly seen wearing a full body silver metallic suit that's accompanied by a green cape that is held in place by 2 golden tassels on his shoulders. He also has sharpened points at the end of his fingers, resembling dragon claws, that are the same color as his suit and are used for his Namikazeron fighting style. These claws are able to easily rip through human flesh
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In order to use his Hojojutsu Fighting Style he wears black, snake shaped, spiked chains around his armor. He also keeps his leg weights wrapped around his armor as well, with his chains resting beneath them for quick access. Doom has been known to change the look of his custom made armor, Unthinkable, on occasion, leading to different ornaments and designs on the base armor. However, it is always a full body suit no matter the cosmetic changes.


"Rivals? No one rivals Doom! NO ONE! Doom is supreme! There is no power on earth, no intellect in all creation to equal Mine!"
Doom is an extremely vain individual, and spites Richards for being a rival to his genius. Some accounts say the laboratory explosion only caused one scar, which caused Doom to overreact, as "Doom should be perfect." He also places his own importance over others, and has no problem killing people when the situation calls for it. Thus he regards life much like a game of chess. But Doctor Doom is a gentleman and is bound by his honor and pride. He seems to value fuuinjutsu heavily, preferring to create seals that have the same function as some of his jutsus. The only people he's seemed to ever care for are his parents, vowing to avenge them once they were gone.
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Village Info
Village of Birth: Kumogakure
Village of Alliance: Kumogakure
☬ Village Information | 村の情報 ☬
Village of Birth: Kumogakure
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Village of Alliance: Kumogakure
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Rank and Chakra Info
☬ Rank and Chakra | ランクとチャクラ ☬
Ninja Rank: Sannin
Specialty: Taijutsu| Hojojutsu| Fire
Your Ninjutsu:
Specialty: Taijutsu| Hojojutsu| Fire
Your Ninjutsu:
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土 Hojojutsu→ | 土 Earth Release → | 忍 Ninjutsu → |
火 Fire Release → | 体 Taijutsu → | Hot Ice → |
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ぬ Satsui No Hado →
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雷 Lightning Release →
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剣 Kenjutsu →
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風 Wind Release →
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幻 Genjutsu →
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金 Gallium Release →
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水 Water Release →
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封 Fuuinjutsu→
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鋼 Namikazeron→
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水 Sage Mode →
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封 Medical Ninjutsu→
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鋼 Dream Sand→
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Summoning Contracts: Ligers (Signer)
Snakes (Signer)
Doom's Signature Weapon
Kangae raremasen (Unthinkable)
Type: Weapon
Rank:S
Range:Short
Chakra:N/A
Damage:N/A
Description: Unthinkable is a full silver colored suit of armor. created by a genius shinobi. Sometimes it features small different cosmetic changes in different battles, such as the occasional bezel or regalia on the user's shoulders or elbows, but no matter what, it is always a full body silver suit made of chakra metal. Unthinkable was designed to be the users ultimate weapon, his only weapon that he'll ever need, his sword and shield. It is specialized to be utilized in Fuuinjutsu, and as such is sealed to the users body by an unbreakable seal (unless undone by the user) on the inside of the suit. Not only that, but it is also sealed with another seal of such magnitude that so intricately ties the suit to the users body and chakra system that it may as well be the users skin. Due to this seal, the user may create jutsu directly from the suit, just as if it came from the users actual body. The real beauty of the suit comes in the utilization of Fuuinjutsu techniques, however. Any seal that must be applied to the users body, can instead be applied to the suit due to it being so close to the users skin. Finally, the user may keep different types of Sealing tags within the suit that can be pushed out through the hands and feet of the suit to tag whatever he may need. At times, when the user is utilizing fuuinjutsu through the suit, it has been known to glow a dull red all over it with ancient symbols. The creator of this suit really meant it when they wanted it to be the users only weapon. Every single inch of Unthinkable is extremely sharp, as the chakra metal it was created with is microscopically serrated in order to achieve this goal, and as such it is essentially one giant blade. As such, every technique that can be used with a bladed weapon (except "Shuriken Shadow Clone Jutsu") can be used to enhance Unthinkable. The creator also made the limbs of Unthinkable extremely sharp, like a sword. Therefore the user can use any Kenjutsu technique through the limbs of Unthinkable. Unthinkable only offers protection against basic C rank techniques but only D rank Lightning due to its metallic nature. Due to the seal that basically makes the suit the user's skin, it won't come off unless the user wills it in any circumstances. However, beyond C rank damage, the user will be hurt by any attacks that hit Unthinkable just as he would as if he were wearing nothing. Unthinkable is almost just like the user's skin due to it's tight bond with the user. As such, it does not hinder his movement at all.
Rank:S
Range:Short
Chakra:N/A
Damage:N/A
Description: Unthinkable is a full silver colored suit of armor. created by a genius shinobi. Sometimes it features small different cosmetic changes in different battles, such as the occasional bezel or regalia on the user's shoulders or elbows, but no matter what, it is always a full body silver suit made of chakra metal. Unthinkable was designed to be the users ultimate weapon, his only weapon that he'll ever need, his sword and shield. It is specialized to be utilized in Fuuinjutsu, and as such is sealed to the users body by an unbreakable seal (unless undone by the user) on the inside of the suit. Not only that, but it is also sealed with another seal of such magnitude that so intricately ties the suit to the users body and chakra system that it may as well be the users skin. Due to this seal, the user may create jutsu directly from the suit, just as if it came from the users actual body. The real beauty of the suit comes in the utilization of Fuuinjutsu techniques, however. Any seal that must be applied to the users body, can instead be applied to the suit due to it being so close to the users skin. Finally, the user may keep different types of Sealing tags within the suit that can be pushed out through the hands and feet of the suit to tag whatever he may need. At times, when the user is utilizing fuuinjutsu through the suit, it has been known to glow a dull red all over it with ancient symbols. The creator of this suit really meant it when they wanted it to be the users only weapon. Every single inch of Unthinkable is extremely sharp, as the chakra metal it was created with is microscopically serrated in order to achieve this goal, and as such it is essentially one giant blade. As such, every technique that can be used with a bladed weapon (except "Shuriken Shadow Clone Jutsu") can be used to enhance Unthinkable. The creator also made the limbs of Unthinkable extremely sharp, like a sword. Therefore the user can use any Kenjutsu technique through the limbs of Unthinkable. Unthinkable only offers protection against basic C rank techniques but only D rank Lightning due to its metallic nature. Due to the seal that basically makes the suit the user's skin, it won't come off unless the user wills it in any circumstances. However, beyond C rank damage, the user will be hurt by any attacks that hit Unthinkable just as he would as if he were wearing nothing. Unthinkable is almost just like the user's skin due to it's tight bond with the user. As such, it does not hinder his movement at all.


"My methods are a means to an end, no different than pruning weeds in order to let an orchid flourish."
A gypsy child on the outskirts of Kiragakure, Victor Von Doom's mother, a wizard by birth, was killed by an assassin from the mist. Doom never got to see the monster but all he saw was a large blade and then his mothers corpse lay before him and his father, a regular ninja, failed to cure the Mizukage's daughter. Fearing the Mizukage's wrath towards him and his son, Doom's father took him and fled into the Ninja World, where his father died. Doom swore that to avenge his parents, he would use any means necessary, including kinjutsu. Doom was offered a place at Kumogakure, where he became friends with Reed Richards. While working on an experimental kinjutsu to bring back the dead so that he could save his mother, Doom was told by Richard of a miscalculation in his design. Doom ignored this advice, and the an error occurred in the kinjutsu and Doom was scarred grievously.
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Doom was then sentenced to a year exile outside of Kumogakure and he swore that Richards would pay for what he did to him before he left. Ever since he blamed Richards for the mistake with the kinjutsu as he thought that he had sabotaged his formula. Doom traveled the world and went to many different small villages, like Takigakure. Life there was peaceful but dull. Von Doom later went to Konohagakure and found an old order of monks. He practiced their ways and learnt how to fight better with his hands and soon enough he became their leader. He perfected many jutsu whilst working for them and had soon mastered dark release. Impressed with his rapid improvement and skill the monks agreed to give him a gift of his choice before he left. Von Doom then asked them to make his first suit of armor and they complied and made him the suit he still wears to this day. Eager to wear the suit, Doom placed the still-hot steel faceplate to his face, making him even more scarred than before.
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But a new ability had been awakened in that time of deep training and meditation with the monks, a power that had not been seen in generations. As a direct descendant of Merlin, Doom had the ability to use Mahou, an ancient power that often consumed it's user's in darkness if allowed. His heart, consumed with hatred and rage allowed Doom to be completely consumed in the power of Dark Wizardry. Doom knew that this ancient power was the key to saving his mother soul, and sought all the knowledge he could of the subject. His prowess with fuuinjutsu and scrolls eventually led him to an ancient tome that depicted the location of a vast amount of knowledge on Mahou. A place called Hogwarts, hidden from all those who could not channel the energy. With this in mind, he set out to fulfill his destiny, no matter the cost.
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" Do you truly believe Von Doom embarks upon the least of his plans without calculating the smallest detail?"
Doom wears the black bladed chains of Hojojutsu over his Unthinkable armor (which he wears at all times) so as to use the Fighting Style.
Fuuinjutsu is of a particular interest to Victor. He has sealed all of the following seals onto his armor for use at any time and is a very proficient user of such.
Body Seal Techniques
(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
^Sealed for Dream Sand
( Juinjutsu: Dorobō Botsuraku ) - Cursed Seal: Trap Card Reversal
Show
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: A Juinjutsu designed to work under the activation of other Fuuinjutsus, the user passively creates a seal that lays dormant until triggered. When a foreign barrier is eructed within mid range of the user, this seal is triggered and a first pulsing release of chakra in the form of a wave like barrier is released from the created seal. The purpose of this is to pulse through any activated Fuuinjutsu of the opponent, done in no time due to it's passive nature. Should it be of up to A rank, the pulse corrupts the opponent's link to it, their chakra essentially eating away at the opponent's chakra binding the Fuuin. As this happens, a second pulse released touches the seal and it's chakra of the user binds it and allows the user the ability to apply the seal towards his own person or if a harmful, rebound it's effects back onto the opponent. The user can only reverse certain seals, ones who's effects target the opponent in their effects, primary sensory based ones excluded. What this means is seals that hinder the opponent's speed or ability to use something, it's effects will reverse back onto the opponent.
Note: Only works on Fuuinjutsu activated in the last turn
Note: Initial pulse happens instantly as this is purely defensive and supplementary in it's usage. When rebounding and reversing Fuuinjutsu, the user is able to reverse up to S rank seals if he fits the requirements (i.e. able to use Sound if Sound if involved, ability to use Chakra Chains, or Fire for seals or barriers related, etc), costing a move per turn to do so.
Note: Can only be used to reverse Fuuinjutsu every 2 turns and up to 3 in total. These four seals can be placed on the Bio to avoid having to manually place during Battle, defeating the purpose of the jutsu. Despite activating passively/on it's own, it still requires a move in the 3 allowed per turn.
( Fuuinjutsu: Shukufuku no Macaria ) - Sealing Arts: Macaria's Blessing
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: Equal to jutsu
Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage.
Note: This is able to affect Ninjutsu of S rank and lower.
Note: This seal can be released up to 4 times per battle with a two turn break in usage.
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (Then -15 per turn)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques
[/STRIKE]
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
^Sealed for Dream Sand
( Juinjutsu: Dorobō Botsuraku ) - Cursed Seal: Trap Card Reversal
Show
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: A Juinjutsu designed to work under the activation of other Fuuinjutsus, the user passively creates a seal that lays dormant until triggered. When a foreign barrier is eructed within mid range of the user, this seal is triggered and a first pulsing release of chakra in the form of a wave like barrier is released from the created seal. The purpose of this is to pulse through any activated Fuuinjutsu of the opponent, done in no time due to it's passive nature. Should it be of up to A rank, the pulse corrupts the opponent's link to it, their chakra essentially eating away at the opponent's chakra binding the Fuuin. As this happens, a second pulse released touches the seal and it's chakra of the user binds it and allows the user the ability to apply the seal towards his own person or if a harmful, rebound it's effects back onto the opponent. The user can only reverse certain seals, ones who's effects target the opponent in their effects, primary sensory based ones excluded. What this means is seals that hinder the opponent's speed or ability to use something, it's effects will reverse back onto the opponent.
Note: Only works on Fuuinjutsu activated in the last turn
Note: Initial pulse happens instantly as this is purely defensive and supplementary in it's usage. When rebounding and reversing Fuuinjutsu, the user is able to reverse up to S rank seals if he fits the requirements (i.e. able to use Sound if Sound if involved, ability to use Chakra Chains, or Fire for seals or barriers related, etc), costing a move per turn to do so.
Note: Can only be used to reverse Fuuinjutsu every 2 turns and up to 3 in total. These four seals can be placed on the Bio to avoid having to manually place during Battle, defeating the purpose of the jutsu. Despite activating passively/on it's own, it still requires a move in the 3 allowed per turn.
( Fuuinjutsu: Shukufuku no Macaria ) - Sealing Arts: Macaria's Blessing
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: Equal to jutsu
Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage.
Note: This is able to affect Ninjutsu of S rank and lower.
Note: This seal can be released up to 4 times per battle with a two turn break in usage.
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (Then -15 per turn)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques
[/STRIKE]
“Only Doom dares to dream! All others serve!"
He has several fake teeth, where medical pills and antidotes are embedded. Victor carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. Doom wears many weapons around his waist as well, for various reasons. These include black swords and gauntlets attached to his hip, a stave, spear, and staff strapped to his legs and back, in addition to several ornamental rings that he wears around his fingers . All of these tools are pitch black. He also wears leg weights that increase his running speed considerably when removed.
(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
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Doom carries many topography scrolls, both blank and ready-made. His ready-prepared scrolls consist of three designs. All of these topography scrolls are used for "Earth Release: Wheel of Fortune" and the ready-made scrolls are carried in separate pockets.
The 1st causes a large maze with thirty meter tall walls to be created. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall. The 2nd design causes a castle fully equipped with two tall watch towers to be summoned.
The 3rd and final scroll has a prepared design of tall walls which curve at the top, forming a massive dome which encases everything inside. The diameter of the dome is expansive and once completely formed, its pitch-black inside making it impossible to see anything at all.
He also carries several sealing scrolls with the Fire, Water, Earth, Wind and Lightning written on them respectively. He carries three for each element.
Doom carries several bottles of alcohol with him that he has various uses for. In addition to this, he has generic seals as well as small vials that contain his blood so that he may not be hindered by his suit for summoning techniques.
Doom also has all of his tools and weapons he carries tagged with the Snake Tag Seal
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
Doom is a skilled Legilimens and also carries several elixirs with him at all times
( Legilimency ) - Legilimency
Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).
Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).
Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens
One of all but Gryffindor's potions are carried
(Pōshon ) - Potions
Type: Supplementary
Rank: A - S
Range: Short
Chakra: N/A
Damage: N/A
Description: Potions are magical mixtures commonly brewed in cauldrons and used to create a number of effects on the drinker. Potions range in effects and nature and in difficulty as well. Potions are brewed from ingredients with magical properties. Potions can be used as medicine, lethal poison, or give the drinker any effect from strength enhancement to immunity to flames. Potions are not necessarily used by drinking, as some can be applied by physical contact or create an effect simply by being created. Potions have to be taken in the right dosages or used a limited amount of times to avoid otherwise disastrous effects. All potions are created prior to battle and carried in vials either on the Kisei's person, or can be summoned to them in battle via Summoning charm or Fuuinjutsu.
A rank
Hufflepuff's Elixir
An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.
Ravenclaw's Elixir
A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.
S rank
Gryffindor's Elixir
A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.
Slytherin's Elixir
A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.
Note: Usable only by members of the Kisei Clan.
Note: Heads of Houses and up can have up to 4 potions at any time while other members can have at max 3 potions. These potions must be mentioned within the user's bio or mentioned at the start of an event/battle if they have yet to be placed within the bio.
Note: The user is unable to use more than one type of potion per turn.
Note: Members cannot use Potions from their Rival House, meaning Gryffindor and Slytherin cannot use each other's potions and same for Hufflepuff and Ravenclaw.
Note: After using a potion, the user must wait until effects wear off before using any other one.
Note: Specific drawbacks for each potion are listed within the jutsu.
Rank: A - S
Range: Short
Chakra: N/A
Damage: N/A
Description: Potions are magical mixtures commonly brewed in cauldrons and used to create a number of effects on the drinker. Potions range in effects and nature and in difficulty as well. Potions are brewed from ingredients with magical properties. Potions can be used as medicine, lethal poison, or give the drinker any effect from strength enhancement to immunity to flames. Potions are not necessarily used by drinking, as some can be applied by physical contact or create an effect simply by being created. Potions have to be taken in the right dosages or used a limited amount of times to avoid otherwise disastrous effects. All potions are created prior to battle and carried in vials either on the Kisei's person, or can be summoned to them in battle via Summoning charm or Fuuinjutsu.
A rank
Hufflepuff's Elixir
An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.
Ravenclaw's Elixir
A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.
S rank
Gryffindor's Elixir
A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.
Slytherin's Elixir
A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.
Note: Usable only by members of the Kisei Clan.
Note: Heads of Houses and up can have up to 4 potions at any time while other members can have at max 3 potions. These potions must be mentioned within the user's bio or mentioned at the start of an event/battle if they have yet to be placed within the bio.
Note: The user is unable to use more than one type of potion per turn.
Note: Members cannot use Potions from their Rival House, meaning Gryffindor and Slytherin cannot use each other's potions and same for Hufflepuff and Ravenclaw.
Note: After using a potion, the user must wait until effects wear off before using any other one.
Note: Specific drawbacks for each potion are listed within the jutsu.


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Theme Song and Background Music
[video=youtube;WNW1xRqbt94]https://www.youtube.com/watch?v=WNW1xRqbt94[/video]
[video=youtube;WNW1xRqbt94]https://www.youtube.com/watch?v=WNW1xRqbt94[/video]
Won: Few
Lost: Many
✪ Approved ✪
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