[Tai] Do you even lift?

Ańbu Juniør

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I'll be RPing as...Kotetsu

Kotetsu disliked the tone in the man's voice, but he needed what he had to offer, so he'd have to to what he said..... For now.

Kotetsu moves to the starting position and began to execute the push ups as instructed.

1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100.......

He continues until he gets to 20,000
 

Negative Knight

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Now that you're warmed up, you're ready to begin training for real.

*Turns the ground beneath you into a swamp with a diameter of ten meters. The swamp is around 1.5 meters deep and so you sink up to your neck.*

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

GIVE ME A HUNDRED LAPS!
 

Ańbu Juniør

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Resting on his knees after completing the insane amount of push-ups, Kotetsu begins sinking into the muck the ground had become. He sinks up to his neck while his 'coach' instructs him to do a hundred laps.

The swamp was incredibly thick and hard to move in, so his progress was slow, but he waded through it nonetheless. Slowly, he trudged through the swamp until he finished a hundred laps
 

Negative Knight

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As you slowly wade through the swamp, Coach performs a single handseal. Heavy rain begins to fall from the sky, a veritable monsoon. It quickly floods the battle and leaves you completely submerged as the water layers on top of the swamp. The mud gets thicker by the second and even harder to move in.

(Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu.
Note: Can only be used 3 times.

HOLD YOUR BREATH FOR TEN MINUTES THEN SWIM TO THE SURFACE!
 

Ańbu Juniør

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Rain pound down as he moved through the swamp, and quickly began flooding the field. It wasn't long before Kotetsu was fully submerged, but he didn't panick. Just before that happened he took a deep breath and ceased moving. Moving required energy, and energy required oxygen. The Inizika calmed his mind and waited for the time limit to pass, and upon reaching the ten minute mark he made for the surface and climbed Aton the water, gasping for air
 

Negative Knight

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Coach focuses his chakra into the ground and creates a superheated knight of steel. Steaming rises off the blackened metal as the falling rain evaporates on contact with it.

Time for a little break. This will be your training dummy and punching bag.

PUNCH THE DUMMY 200 TIMES! KICK THE DUMMY 200 TIMES!

[Katon: Gekido no Kama] - Fire Release: Rage of the Furnace
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.

Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle
(Koton: Kishi no Marui Teiburu) - Steel Release: Knights of the Round Table
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 chakra per turn)
Damage: N/A
Description: This technique is the culmination of Steel Release and the “Arthurian” set of techniques. The user will focus their koton chakra into the ground or a source of steel to create one of the Knights of the Round Table. In the case of Gawain, he can only be created from a source of molten steel. All of the Knights have a unique ability but the one they all share is their ability to regenerate from techniques insufficient in destroying them. This regeneration takes the form of the one exhibited in Steel Release: Growth of Gaheris whereby their bodies are made up of thousands upon thousands of extra fines wires which rearrange and sew back together to undo any damage dealt to them that isn't enough to destroy them e.g. A-Rank Fire.

Galahad – The White Knight
Galahad is a shining example of what a Knight should be. He’s composed of steel almost white in colour and his abilities reflect his nature as the embodiment of the “ideal” knight. He has mastered steel release to the extent he can use all steel release techniques the user knows up to and including S-Rank. He can perform them sans handseals and techniques which come from the body will instead be created from the steel that composes his body. Every technique used by Galahad counts as one of the user’s moves per turn.

Gawain – The Red Knight
Gawain is hot tempered and quick to anger. Unlike the other two Knights, he can only be created from a source of molten steel rather than from a steel source or the ground. He hardens into solid steel on creation but his “body” retains bright red colour of the metallic lava he was formed from. His ability is his capability to control any molten steel on the field through hand gestures alone. His manipulation will always be equal to A-Rank and he can only use it once per turn. It will also count as one of the user’s moves per turn.

Mordred – The Black Knight
A corruption of all the ideals Knights hold dear, that is Mordred. His body is composed of the blackest steel and even his abilities reflect his sinister nature. Rather than using techniques, he seeks to bend and control the world to his will. He can control any steel on the field through hand gestures alone, reshaping and reforming them as necessary for his intended purpose. His manipulation will always be equal to A-Rank and he can only use it once per turn. It will also count as one of the user’s moves per turn.

Note: Lasts for four turns
Note: Each night can be summoned once, if they are summoned alone, they can be destroyed by an S rank. If all three are summoned at the same time, the power is devided between them and they can be destroyed by A rank
Note: Can only be used thrice per battle (once per Knight) If all are summoned at the same time the jutsu can't be used again and takes up two of the users three jutsu per turn.
Note: Only Steel, Fire, Earth, any KG/CE of the aforementioned elements and non-elemental abilities while active
Note: All techniques the knights use count as a move per turn
Note: If used to summon one night must wait two turns to use it again
Note: After the technique ends, the user can't use steel, earth and fire jutsu above A rank for one turn
 

Ańbu Juniør

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The steaming knight rises, and Kotetsu moves towards it. He repeatedly punches the mass of steel with all the power he could muster, alternating hands after each punch. Each strike left his fist more damaged from the last, but still he persevered. He did this until he succeeds in punching it two hundred times.

Now to the kicks. He took a step back from the steel knight and performed a roundhouse kick starting with his left leg. He rotated his body to add more power to it, and felt it connect to the kinght's torso. He alternated legs after each kick until he did so two hundred times
 

Negative Knight

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As you perform the final kick, the steel knight grabs a hold of your leg with one hand and launches a strike towards your face with the other. It's grip on your right leg begins to melt the cloth in it's grasp, searing the fabric into your very flesh. The intense pain would likely distract you for a second and in that brief interval, the punch collides with the bridge of your nose. Bones break and flesh is burnt as the straight lands and Kotetsu is sent crashing into the ground.

Coach begins the ten-count. Would Kotetsu stay down or would he get back into the ring?

ONE! TWO! THREE! FOUR!
 

Ańbu Juniør

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"ARGH!"

The steaming knight had gotten a hold of his leg, and the heat from it's body seared his skin, but that was the least of his worries. The knight threw a punch towards his face, and unable to dodge, all Kotetsu could do was block. The Inuzuka quickly crossed his arms over his face in th shape of an 'X', and received to full blow from the knight. As the kight's fist connected with his arms, Kotetsu would lift his left leg from the ground so that the blow from the Knight would force him downwards.

Using this force for his own advantage the Inuzuka raised his left leg upwards to kick his foe in the chin, sending his knee snapping backwards, while at the same time placing his hands on the ground to enter a handstand. After this is done he would pull his captured right leg downward and flip the Knight through the air, forcing it to let go of his hand as it,s head slams into the ground.
 

Ańbu Juniør

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After constantly wearing the weights for a long period of time, the Inuzuka had gotten used to them. So much so that he was able to now move as fast as he originally could, even while wearing them. He'd returned to say to have them removed, but the knight was nowhere to be seen
 

Ańbu Juniør

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Kotetsu removed the weights from his feet and drops then to the ground, which sinks upon impact and gives rise to a large dust cloud. Now that they'd been removed he felt super light as he blitzed around the field at an incredibly speed
 
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