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Wakizashi

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Summonings



#1

Type: Summoning/Attack
Rank: S
Range:short
Chakra:40
Damage:80
Description:the user bites their thumb to draw blood weave the summoning jutsu hand signs and place their hands on the ground. When done a full grown Akamaru size toucan appears in a puff of smoke. This toucan has a blade located where his top beak should be, that is able to spin fast enough to when he sticks is beak to the ground he can easily dig into it, normal sized wings, and has razor sharp talon attachment to make them abnormally sharp. He is also able to use raiton to make his spinning blade beak and talons more penetrable when attacking.
-note: can only be summoned once
-note: summoning last three turns
-note: no other summons can be in play
-note: must sign toco toucan contract




#2

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: the user bites their thumb to draw blood weave the summoning jutsu hand signs and place their hands on the ground. When done a full grown Akamaru size toucan appears in a puff of smoke. This toucan has a double the wingspan than normal toucan with his wings made of razor sharp, strong metals, that allows him to create up to A-rank wind jutsu wind with only a flap of his wings, slash his enemies for melee combat, and makes him more agile in high speed flight.
-note: can only be summoned once
-note: summoning last three turns
-note: no other summons can be in play
-note: must sign toco toucan contract








Type: Summon
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user first draws blood from his hand and does the hand signs for the summoning technique. In return he/she is able to summon the Tiglon contracts boss summon Aizen. Aizen is an all white Tiglon that is the size of a full grown elephant though his body mass is pure muscle. He also has a short, scruffy mane. Aizen is able to speak english in order to comprehend what his summoner says and communicate with him to strategize, though he can communicate with the contracts owner telepathically. Aizen, being the king of Tiglon's is known to be cocky and he taunts his enemies. Abilities Aizen being the king of Tiglons is known for his strength in battle and as the strongest and fastest of all Tiglons. He has an affinity for lightning in which he can perform with no hand seals and up to S-rank with complete ease. Aizen can also release an electrically charged S-rank chakra roar that is wide spread. Along with that he can cover his claws with condensed lightning chakra that can rip through B-rank defenses (A-rank earth). He's also able to move at the speeds equal to that of a Kage ranked taijutsu specialist thus making him very dangerous on the battlefield.

• Can only be taught by William24
• Can't be used against the contract owner
• Can only be summoned once and lasts only 4 turns, while all of his moves and techniques count towards the users own 3 technique per turn count
• Takes a direct S-rank technique to kill him/disperse him






Rank: S-rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user uses his blood and uses the normal summoning technique or wipes blood on his Tiglon tattoo and summons the Tiglon's king's twin brother; Bách. Bach is a large, all black Tiglon, being nearly the size of a full grown elephant though his body mass is pure muscle. Unlike his brother, who has a short mane, Bách has a large black mane that flows with the wind. Like all other Tiglon's Bách can talk and communicate with his summoner and can speak to the contract owner via telepathy. Bách is known to be the calmest and most strategic Tiglon alive.
Abilities:
Being the twin brother of Aizen, Bách is known to be one of the best Tiglon's in combat and is feared in battle. Bách was born with an affinity to the fire element in which he can perform jutsu up to A-rank rank in without the use of hand seals. Once a battle, Bách is capable of transforming his entire mane in to flames in which he has control of, the the flames aren't used to attack. With his firey mane active he is able to absorb up to A-rank fire techniques into his mane, which in rerurn enlarges the flaming mane.

- Only taught by william24
- Can only be summoned once and lasts 4 turns
- Absorption ability counts towardz the alotted jutsu per turn




 
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Wakizashi

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Wind

Customs given to me

Rank: S
Type: Offensive/Defensive
Range: Short-long
Chakra: 40
Damage: 80 (-15)
Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.

~ damages the user hand by -15 points and causes bleeding.
~can only be used twice per battle.
~This jutsu is owned by -Thoes.


 
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Wakizashi

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Fire

Customs given to me

Rank: A
Type: Attack/Supplementary/Defensive
Range: Mid to Long
Chakra cost: 30(+15 chakra points for each turn)
Damage points: N/A
Description: The user channels his chakra through his palm as he creating a strong friction with his fingers, by that, the user molds his chakra manipulating it creating a fireball, its similar to Fire style: Fireball technique, however, this fireball is not offensive at all. Using his chakra, the user keeps this fireball around himself. It can only be used as a heat or light source alone, however, it can be partly combined with other techniques, such as wind element techniques, turning them to Fire/Wind combination techniques.
~Can only be used twice per battle.
~Can stay for up to three turns per use.
~Co-Creator: Asskickulator


 
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Wakizashi

Active member
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Kin
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Trait Points
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Earth

Customs given to me

Rank: S
Type: Supplementary/Defensive
Range: Mid
Chakra cost: 40
Damage points: N/A (+50 to fire techniques)
Description: After forming three handseals, the user placed his palm on the ground while sending chakra through the ground and use it to manipulate the ground from under the enemy to turn into sticky tar, raising up in a twister motion and imprison the enemy within it, this tar is very sticky that its really hard to break through, however lightening techniques such as Chidori Nagashi can easily break through it. This technique doesn't damage the enemy however it can make fire techniques very offensive.
~Can only be used twice per battle.
~No A rank or above earth techniques the following turn.
~Co-Creator: Asskickulator.



Rank: B
Type: Attack/Defense
Range: short-long
Chakra Cost: 20
Damage Points: 40
Description: After preforming the needed hand seals, a dragon made from rocks is created form the ground (it can be summoned form anywhere you want and from there its range will be in count) and used to attack others with eating them and clashes the ground again, or/and if it was created near you, it will protect you.



 
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Wakizashi

Active member
Legendary
Joined
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Messages
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Kin
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Trait Points
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Water

Customs given to me

Rank: S
Range: Long
Type: Supplementary/Attack
Chakra cost: 40
Damage points: 80(-10 to the user)
Description:The user charges a large amount of water chakra into his leg, then with huge concentration, stomp the ground releasing a strong water driller that opens the path to a large river of water. this technique can be used to block underground fire techniques, and reduce lava's technique straight by half, also harming anyone or object that was in the driller's way, however, while using this technique, the user must remain his leg unmoved while using this technique, making him open to any incoming attacks and especially weak lightening.
-This technique is treated as a normal water technique, meaning its weakness to earth techniques is still treated the same.
-Can only be used twice per battle.
-Does not require water source.
-Causes damages to the user's leg for the weight it would suddenly left out and slows the user's speed.
-The user becomes vulnerable to lightning and power it by +10.



 
Last edited:

Wakizashi

Active member
Legendary
Joined
Jan 7, 2012
Messages
17,647
Kin
124💸
Kumi
87💴
Trait Points
0⚔️
Lightning

customs given to me

Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40 (+10 at short range)
Description: By manipulating your lightning chakra through your hands and making a lightening saber in each one of them, you can fuse it together in one X like slash directed at your opponent, or if you hit it directly to your opponent it will be more effective.




Rank: S
Type: Attack/Defense
Range: short-long
Chakra Cost: 40 (- 15 for each turn its in use)
Damage Points: 80
Description: By charging the user's lightning chakra, he shall focus it in an blade like huge dragon shaped lightning from his hand (like a dragon chidori spear) but it can be moved like huge link to so that its flixable if the user want to, and can make huge damages to the opponent, and perfect against others earth jutsus.
~ Can only be user once times in a battle.
~ Can't stay more than two turns.
~ -10 for each time its in use for the user's health for it injures his hand.



 
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