DIO

Punk Hazard

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Immortal
Joined
Apr 21, 2011
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The Almighty DIO



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N A M E : Dio Brando

N I C K N A M E : DIO

G E N D E R : Male

A G E : Unknown

C L A N : N/A

L O O K S :

When he first arrives at the Joestar Estate, Dio is seen wearing typical formal boy's attire from that era; a blue coat, white dress shirt, a tie, suspenders, breeches, and a pair of striped socks. He has blond hair and a handsome face. He also has 3 moles on the lobule of his left ear.

Aside from replacing his coat with a vest, Dio's attire hasn't had much change. However, his overall physique and height have increased significantly. During the events where Jonathan sets out to find the antidote for his father's illness, Dio dons a top hat and a new, flamboyant-looking cloak that has feathers jutting out of the shoulders.

Dio undergoes drastic physical changes upon using the Stone Mask to transform himself. His formerly-clean hair becomes messy and unkempt, his eyes become sharper and adopt a darker outline, and he develops fangs. His clothing has changed quite a bit as well after his first battle with Jonathan; most noticeable is the scarf around his neck. He wears an ornate dual-colored shirt and matching breeches, a large pair of boots, vambraces, and two suspenders attached to a band around his waist.

Upon becoming DIO, DIO has expanded on his outfit, donning a jacket with a tight tank-top underneath, as well as chaps with an exposed crotch. His face is now in full-view, and on his head is a heart-shaped circlet to match his knee guards. In most depictions of him, DIO's outfit is tinted orange or yellow. He also wears a necklace covering his neck scar and heart motifs above his feet and on his pant legs.



P E R S O N A L I T Y :

Dio is consistently manipulative and violently domineering, and has repeatedly shown a lack of conscience and empathy.

Dio's most recognizable characteristics are his boundless ambition and his love of power. Abused by his father and having lived in the most miserable living conditions, Dio set for himself the goal of becoming the richest, then the most powerful being on earth. To do so, Dio used anything or anyone that he could use to further his goals, disregarding any kind of morality who would restrain the range of actions available to him. Using either manipulation and seduction, or plain violence, Dio constantly sought to become more and more powerful. Dio enjoys being in a position of power and has repeatedly stated how great he felt being in a dominating position. On the contrary, Dio never tolerated that someone could stand up to him or equal him in power, and was several times enraged and deeply disturbed at the thought.

After gaining the power of Perfect Snake Sage Mode, DIO(as he begins to call himself), becomes much more calm and appears to mature a bit, recognizing valor in others and even showing respect for his minions and discussing various philosophies with them. However, he has become an even bigger megalomaniac and views himself as all-powerful. DIO expresses the belief that the purpose of every living creature is to find peace of mind as they lived, describing it as achieving "heaven on earth." DIO has grown to view his destiny as being intertwined with others who have access to the power of Sage Mode. This "connection" DIO feels with the other Sages greatly unnerves him. Thus, he views his newfound goal to be the complete eradication of all other Sages, the last obstacles in his path to achieving his heaven on earth.

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"JoJo, being a human means having limits. I've learned something... The more carefully you scheme, the more unexpected events come along. As long as you're human... (...) I REJECT MY HUMANITY, JOJO! "



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Land O F B I R T H : Land of Fire
W S E C L A N : N/A

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N I N J A R A N K : Jounin

S P E C I A L T Y :
  • Single Handseal Specialist(Yin/Primary)
  • Increased Element Specialis(Wind/Secondary)
  • Naturalist Summoning Specialist(Snakes)
E L E M E N T S :
Lightning Release
Completed
Earth Release
Completed
Fire Release
Completed
Wind Release
Completed
Water Release
Completed
Corium Release
Creator
Burning Ice Release
Learned
Yin Release
Completed



Y O U R N I N J U T S U :
Taijutsu
Completed
Ninjutsu
Completed
Genjutsu
Completed
NB Tai
Completed(Including Restricted)
Medjutsu
Student
Snake Contract
Completed
Fuuinjutsu
Completed
Kenjutsu
Completed
Senjutsu(Perfect Snake Sage Mode)
Completed
CFS(CFSs(Vaneck Pilat, Warrior Monk’s Way, Dance of the Blade Sage)
Completed




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DIO was born in the Land of Fire as Dio Brando, the son of a poor thief named Dario who constantly abused both Dio's mother and Dio himself. When Dio was a baby, Dario encountered the Joestars, a wealthy family from a high class village north of the village Dio was born in. Dario encountered the Joestars after their carriage had overturned off the side of a steep cliff during a severe thunderstorm. Intending to rob the corpses of the Joestars, Dario was instead met George, the patriarch of the Joestars, who had survived the accident. George began to profusely thank Dario, believing the scoundrel to be saving himself. Finding his wife deceased, George pleaded with Dario to help him and his infant son to a nearby hospital, promising to use his considerable resources repay Dario for his kindness. His greed getting the better of him, Dario agreed and saved the life of George and his son, Jonathan. Learning of the Joestar debt to his father, Dio poisoned his father and moved into the Joestar estate, making an enemy out of Jonathan(JoJo), the son of George. Dio spent the rest of his youth as a budding shinobi with the Joestars, feigning a familial bond with George and JoJo while planning to kill them both in order to usurp their estate.

Eventually, Dio poisons his adoptive father like he did his biological father before him. However, due to JoJo's diligence, Dio's plot is revealed, and George receives a cure. Downtrodden from his apparent failure and impending arrest, Dio fled the mansion with one of the Joestar's prized artifacts(a stone Mask), drank himself into a stupor and was attacked by a homeless thug. Upon being slashed by the thug, Dio accidentally spills his blood onto the mask, causing several spines to emerge and latch onto his face. The process activated a Kinjutsu sealed into the mask that, upon latching to Dio's face, transforms his anatomy(to Orochimaru's, hence the skin). With his newfound abilities and powers, Dio killed the thug and returns to the Joestar estate, opting to use his new abilities to kill the Joestars and steal their fortune for himself. However, Dio arrives and discovers that several police shinobi are awaiting his arrival, armed to arrest him. Undeterred, Dio used his newfound powers to slaughter the police force and George Joestar, but was ultimately driven off by JoJo.

Dio then spent the next several months gaining new abilities and powers, increasing his arsenal and learning the powers of his newfound anatomy. Dio was eventually found by JoJo, seeking to put down the villain. The two engaged in a vicious battle that seemingly ended with Dio's demise at the hands of JoJo's sword. As JoJo turned to return home, having slain his former brother, Dio attacked from the shadows, stealing JoJo's body for his own in order to survive his injuries. With his new, powerful body, Dio traveled to the Ryuchi cave of the Snakes and enriched his body with the power of Sage Mode. With his newfound body and powers, DIO was born, the villain setting out into the Shinobi World to achieve his "heaven."​





O T H E R
T O O L S :
DIO’s body is adorned by several seals to aid him in battle.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

(Fuuinjutsu: Boukun no Ryoudo) – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 Range to Technique Applied to)
Chakra Cost: N/A (+20 to the Technique Used Prior to This)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one degree (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note: Can only be used three times per battle
Note: Must have a one turn cool down the least between each usage
Note: Seal must be place within user's bio
Note: Can only be taught by Venom

(Fuuin: Hakari no Doragon) — Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: N/A (-40 on Activation)
Damage Points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fūin in that turn or next

(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer s Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT


(Fuuinjutsu: Goto) - Sealing Arts: Burglary
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20)
Description: The user will release an jutsu from their body or from away their body, while lacing the jutsu with a unique seal. The seal has a property of absorbing characteristics of an opponents jutsu when clashing against the users jutsu. This will weaken the opponent's jutsu by 20 CP and the 20 CP will be transferred to the users technique. However, this doesn't just simply improve in power, rather it steals byproducts that relate to the element and combines it with the users technique. E.g. if the seal absorbs properties of fire, specifically it will absorb either its heat, ash, or gas (this is for the user to decide) and whatever is chosen will coincide in aiding the users jutsu, so this can include heating up an earth or water jutsu, inflaming a fire jutsu to larger size, or make a lightning jutsu violently explode. This works logically with just about any elemental jutsu element, KG and CE included. Lastly, to reiterate, even when the users technique is up by 20 damage, this doesn't mean they will not still clash with the opponents technique, but the clash will be weakened (from the opponent's perspective) and this also follows elemental strength and weakness. In a lot of cases, this can also enhance the size of the jutsu, especially when two of the same elements clash. The process of attaching the seal is performing jutsus from the body through a seal (either on the tongue, or limbs) or slamming their hands on the ground and channeling seal simultaneously with the jutsu. Does not work with techniques that come out of thin air.

Note: Can only be taught by Joker. This does not work with water (unless absorbing the water jutsu of the opponent) mainly so it doesn't clash with Noni's Davy's Devilish Devouring technique. Can only work with S-Rank jutsus and can only absorb S-Rank and below jutsus. Can only be used three times. Can not be used in consecutive turns. Cannot be stacked with infusions.
A R T I F A C T S : N / A


P I C T U R E S

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T H E M E S O N G
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B A T T L E S
Won:
None
Lost: None



Orochimaru purchase: X

Approved
 
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