Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
>> Demonic Chamber Of Secrets <<
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Hell Autarch, post: 21189851, member: 193893"]</p><p style="text-align: center">[HR][/HR]<span style="color: #000000"><span style="font-family: 'Century Gothic'"><span style="font-size: 22px">税関兵器</span></span></span></p> <p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Century Gothic'"><span style="font-size: 22px"></span><span style="font-size: 9px"><strong>CUSTOM WEAPONS</strong></span></span></span></p> <p style="text-align: center">[HR][/HR]<img src="http://i.imgur.com/VXXBmwj.png" data-url="http://i.imgur.com/VXXBmwj.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><span style="color: #000000"><em><span style="font-family: 'Century Gothic'"><strong>"</strong>My massive blade Samehada, doesn't slice... It shreds you to ribbons!<strong>"</strong></span></em></span></p> <p style="text-align: center"><span style="color: #000000"><em><span style="font-family: 'Century Gothic'"><strong></strong></span></em></span></p> <p style="text-align: center"><span style="color: #000000"><em><span style="font-family: 'Century Gothic'"><strong></strong></span></em></span></p><p><strong>⌘</strong><span style="color: #000000"> MY WEAPON</span></p><p><span style="color: #000000"></span>[HR][/HR]<strong><span style="color: #000000"><span style="font-family: 'Century Gothic'">1. </span></span></strong><span style="color: #000000"><span style="font-family: 'Century Gothic'"><strong>(Majutsu) - Witchcraft </strong><span style="font-size: 9px"><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21305058&viewfull=1#post21305058">[APPROVED]</a></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"><span style="font-size: 9px"></span></span>[SPOILER]<span style="font-family: 'Century Gothic'"><strong>Type:</strong> Weapon </span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> N/A</span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"><strong>Range:</strong> N/A</span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"><strong>Chakra Cost:</strong> N/A (-5 passively each turn)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"><strong>Damage Points:</strong> N/A</span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"><strong>Description:</strong> Witchcraft is a cursed weapon said to have been developed by Moryo, a notorious shinobi from the Land of Demons, infamously known for his tyrannical rule over the country. The weapon came into existence after Moryo sacrificed hundreds of infants in hopes of pleasing a demon, causing an instant upsurge in the presence of vile and corrupt chakra in the region which then proceeded to manifest itself in the form of a garment. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'">Generally, while there are numerous abilities unique to Witchcraft, they are all however nonetheless centered around its link with the Bombardier Beetles. The first ability of the garment simply echoes the ability of its counterpart, the Beetles. Four scarf-like extensions protruding from above the shoulders and the back present on the garment mimic the sensory ability of the hair present on a Beetles body. The extensions passively detect the slightest change in pressure in the surrounding atmosphere up to Short Range from the garment and pinpoint the location of the source. However, this pertains only to anything that is smaller than the user. In case of sentient beings, objects, forms of energy/chakra that are larger and/or longer than the user, it extends up to Mid Range as they generally cause much greater fluctuations in pressure. Essentially, the entry of an object/person/technique etc into the vicinity results in force being applied to the surrounding air, which in turn alerts the user of the presence due to the air waves which are pushed and in turn come into contact with the extensions. This is primarily because the extensions are capable of picking up hydrostatic pressure, and can therefore detect even the minute change in pressure in the air. By identifying the magnitude of the pressure and force applied, the user can easily calculate the area of the object/person/technique in question and quickly deduce it's size and nature.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'">The second ability of Witchcraft is related to it's defensive characteristics. In essence, the garment works in a similar manner to the chitin exoskeleton of a Bombardier Beetle. In this case, the garment offers the same protection to the users body. It is important to note that while the garment visibly leaves out certain areas of the users body such as the face and the hands, this is however not the case as these areas are also covered but by a thin transparent layer. This layer of course does not hinder the users sensory abilities (sight, hearing, smelling etc) in any possible way and only serves defensive purposes. The chitin composition makes the garb completely impervious to any C Rank or below techniques, regardless of the nature of the technique. However, despite it's dexterity, the garment can still be destroyed as it can only defend against a single S Ranked technique once per battle or the power equating to an S rank technique, and although this does not destroy the garment, it completely negates its defensive traits. These passive defensive characteristics of the garment work simultaneously with another important passive ability of the garment, that is that if the user so chooses, he/she may have the garment instantly release the special liquid commonly secreted by the Bombardier Beetles in a greenish smoke/mist like form, with a radius reaching up to 5m from the point of origin. This allows the liquid to not only corrode through any surface that happens to be close to the user (C Rank and below) and push back an opposing mist/smoke/gas but most notably it can burn through the epidermal layer of the human skin with the user himself being the sole exception. Another important characteristic carried by the 'mist' is that it negates both Taste and Scent based sensory due to the extremely foul and pungent smell that the secretion has, and can prevent Sharingan users from accurately discerning the location of the user due to the mist having been infused with the users chakra. The mist lasts for a total of 2 turns following which it automatically disperses. This ability can be used a total of three times per battle with a two turn break inbetween each use</span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'">The third and final trait of the garment is its offensive ability, designed to pierce and eliminate the opponent. This ability converts the two waist sash extensions present in the front, and the four cloak extensions at the lower back into A Ranked individual demonic tendrils, with each tendril having a maximum length of upto 10m. In essence, the user can manipulate the extensions, utilizing them as sharp hardened tendrils to either pierce through the targets body or bind it in place. Alternatively, the user can manipulate the tendrils to hurl objects at the target, simply move around (akin to Doctor Octopus) or even utilize the tendrils to launch the user in a particular direction by pushing against the earth, allowing the user to rather quickly travel distances upto 15m. The most important trait of the tendrils however is that when they are destroyed, they each release a sudden burst of B Ranked Bombardier Beetle secretion that specifically targets the opponent and is notably neutral to elemental techniques, rapidly corroding through any surface including the human flesh and bone, reaching up to 5m from the point of origin. The conversion of each extension into a tendril lasts only for the duration of the turn in which this ability was activated, reverting back to their original form in the next turn and if they are destroyed, the extensions can be restored after a period of 3 turns, although it costs as a move to do so and the usage of 40 chakra. In regards to the manipulation of the tendrils, it costs as a move per turn, with each tendril being A Rank in strength, neutral to elements like the secretions. Whilst the user can combine the tendrils to attack or defend, the Rank of a pair of tendrils collectively remains S Rank. Moreover, the tendrils can only be used once per turn, with a one turn break in between each use.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"><strong>Note:</strong> In accordance with the Bombardier Beetle Summoning Contract, those that have signed the Contract and the Bombardier Beetles themselves are not affected by the secretions. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"><strong>Note:</strong> The garment will automatically release a burst of corrosive mist if stolen and worn by anyone other than the user, killing that person</span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Whilst the garment generally starts out in an active state, if the user so chooses, he may deactivate the garment and can reactivate it at any later stage costing a move to do so.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"><strong>Note:</strong> The user must have signed the Bombardier Beetle Summoning Contract</span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be worn by Hell Autarch</span></span></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'">[SPOILER]<img src="http://vignette1.wikia.nocookie.net/theclonewiki/images/f/f7/Mothertalzin_detail.png/revision/latest?cb=20111221195623" data-url="http://vignette1.wikia.nocookie.net/theclonewiki/images/f/f7/Mothertalzin_detail.png/revision/latest?cb=20111221195623" class="bbImage " style="" alt="" title="" />[/SPOILER]</span>[/SPOILER]</span></p><p><strong>⌘</strong><span style="color: #000000"> OTHERS WEAPONS</span></p><p><span style="color: #000000"></span>[HR][/HR]<span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>1. (Amanozako) - Heaven Opposing Everything </strong><a href="http://narutobase.net/forums/showthread.php?t=727838"><span style="font-size: 9px">[TRAINED HERE]</span></a></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000">[SPOILER]<strong>Type:</strong> Weapon</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>Rank:</strong> S</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>Range:</strong> Short - Long</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>Chakra Cost: </strong>40 [upon initial activation; -5 to maintain]</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>Damage Points:</strong> N/A</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>Description:</strong> Amanozako is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto mid-range) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity. </span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>The Acrimony of Akurojin</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000">This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>The Sorrow of Shiryō</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000">This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>The Rage of Raijū</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000">This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand. </span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>The Trickery of Tengu</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000">This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand. </span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>The Greed of Gaki</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000">This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>Note:</strong> Interaction between a KG/CE/Advanced Element neutral to Sand, and an elementally-infused Sand depends directly upon the element selected by the user</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>Note:</strong> Infusing the Sand with an element is instant and can be part of the same timeframe as a Sand technique, however it costs as a move slot upon activation.</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>Note:</strong> The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>Note:</strong> The user can infuse the Sand with only a single element at any given time.</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>Note:</strong> The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"><strong>Note:</strong> Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.[/SPOILER]</span></span></p><p>[/QUOTE]</p>
[QUOTE="Hell Autarch, post: 21189851, member: 193893"] [CENTER][HR][/HR][COLOR=#000000][FONT=century gothic][SIZE=6]税関兵器 [/SIZE][SIZE=1][B]CUSTOM WEAPONS[/B][/SIZE][/FONT][/COLOR] [HR][/HR][IMG]http://i.imgur.com/VXXBmwj.png[/IMG] [COLOR=#000000][I][FONT=century gothic][B]"[/B]My massive blade Samehada, doesn't slice... It shreds you to ribbons![B]" [/B][/FONT][/I][/COLOR][/CENTER] [B]⌘[/B][FONT=franklin gothic medium][COLOR=#000000] MY WEAPON [/COLOR][/FONT][HR][/HR][B][COLOR=#000000][FONT=century gothic]1. [/FONT][/COLOR][/B][COLOR=#000000][FONT=century gothic][B](Majutsu) - Witchcraft [/B][SIZE=1][FONT=franklin gothic medium][URL="https://narutobase.net/forums/showthread.php?t=711213&p=21305058&viewfull=1#post21305058"][APPROVED][/URL] [/FONT][/SIZE][/FONT][SPOILER][FONT=Century Gothic][B]Type:[/B] Weapon [B]Rank:[/B] N/A [B]Range:[/B] N/A [B]Chakra Cost:[/B] N/A (-5 passively each turn) [B]Damage Points:[/B] N/A [B]Description:[/B] Witchcraft is a cursed weapon said to have been developed by Moryo, a notorious shinobi from the Land of Demons, infamously known for his tyrannical rule over the country. The weapon came into existence after Moryo sacrificed hundreds of infants in hopes of pleasing a demon, causing an instant upsurge in the presence of vile and corrupt chakra in the region which then proceeded to manifest itself in the form of a garment. Generally, while there are numerous abilities unique to Witchcraft, they are all however nonetheless centered around its link with the Bombardier Beetles. The first ability of the garment simply echoes the ability of its counterpart, the Beetles. Four scarf-like extensions protruding from above the shoulders and the back present on the garment mimic the sensory ability of the hair present on a Beetles body. The extensions passively detect the slightest change in pressure in the surrounding atmosphere up to Short Range from the garment and pinpoint the location of the source. However, this pertains only to anything that is smaller than the user. In case of sentient beings, objects, forms of energy/chakra that are larger and/or longer than the user, it extends up to Mid Range as they generally cause much greater fluctuations in pressure. Essentially, the entry of an object/person/technique etc into the vicinity results in force being applied to the surrounding air, which in turn alerts the user of the presence due to the air waves which are pushed and in turn come into contact with the extensions. This is primarily because the extensions are capable of picking up hydrostatic pressure, and can therefore detect even the minute change in pressure in the air. By identifying the magnitude of the pressure and force applied, the user can easily calculate the area of the object/person/technique in question and quickly deduce it's size and nature. The second ability of Witchcraft is related to it's defensive characteristics. In essence, the garment works in a similar manner to the chitin exoskeleton of a Bombardier Beetle. In this case, the garment offers the same protection to the users body. It is important to note that while the garment visibly leaves out certain areas of the users body such as the face and the hands, this is however not the case as these areas are also covered but by a thin transparent layer. This layer of course does not hinder the users sensory abilities (sight, hearing, smelling etc) in any possible way and only serves defensive purposes. The chitin composition makes the garb completely impervious to any C Rank or below techniques, regardless of the nature of the technique. However, despite it's dexterity, the garment can still be destroyed as it can only defend against a single S Ranked technique once per battle or the power equating to an S rank technique, and although this does not destroy the garment, it completely negates its defensive traits. These passive defensive characteristics of the garment work simultaneously with another important passive ability of the garment, that is that if the user so chooses, he/she may have the garment instantly release the special liquid commonly secreted by the Bombardier Beetles in a greenish smoke/mist like form, with a radius reaching up to 5m from the point of origin. This allows the liquid to not only corrode through any surface that happens to be close to the user (C Rank and below) and push back an opposing mist/smoke/gas but most notably it can burn through the epidermal layer of the human skin with the user himself being the sole exception. Another important characteristic carried by the 'mist' is that it negates both Taste and Scent based sensory due to the extremely foul and pungent smell that the secretion has, and can prevent Sharingan users from accurately discerning the location of the user due to the mist having been infused with the users chakra. The mist lasts for a total of 2 turns following which it automatically disperses. This ability can be used a total of three times per battle with a two turn break inbetween each use The third and final trait of the garment is its offensive ability, designed to pierce and eliminate the opponent. This ability converts the two waist sash extensions present in the front, and the four cloak extensions at the lower back into A Ranked individual demonic tendrils, with each tendril having a maximum length of upto 10m. In essence, the user can manipulate the extensions, utilizing them as sharp hardened tendrils to either pierce through the targets body or bind it in place. Alternatively, the user can manipulate the tendrils to hurl objects at the target, simply move around (akin to Doctor Octopus) or even utilize the tendrils to launch the user in a particular direction by pushing against the earth, allowing the user to rather quickly travel distances upto 15m. The most important trait of the tendrils however is that when they are destroyed, they each release a sudden burst of B Ranked Bombardier Beetle secretion that specifically targets the opponent and is notably neutral to elemental techniques, rapidly corroding through any surface including the human flesh and bone, reaching up to 5m from the point of origin. The conversion of each extension into a tendril lasts only for the duration of the turn in which this ability was activated, reverting back to their original form in the next turn and if they are destroyed, the extensions can be restored after a period of 3 turns, although it costs as a move to do so and the usage of 40 chakra. In regards to the manipulation of the tendrils, it costs as a move per turn, with each tendril being A Rank in strength, neutral to elements like the secretions. Whilst the user can combine the tendrils to attack or defend, the Rank of a pair of tendrils collectively remains S Rank. Moreover, the tendrils can only be used once per turn, with a one turn break in between each use. [B]Note:[/B] In accordance with the Bombardier Beetle Summoning Contract, those that have signed the Contract and the Bombardier Beetles themselves are not affected by the secretions. [B]Note:[/B] The garment will automatically release a burst of corrosive mist if stolen and worn by anyone other than the user, killing that person [B]Note:[/B] Whilst the garment generally starts out in an active state, if the user so chooses, he may deactivate the garment and can reactivate it at any later stage costing a move to do so. [B]Note:[/B] The user must have signed the Bombardier Beetle Summoning Contract [B]Note:[/B] Can only be worn by Hell Autarch [SPOILER][IMG]http://vignette1.wikia.nocookie.net/theclonewiki/images/f/f7/Mothertalzin_detail.png/revision/latest?cb=20111221195623[/IMG][/SPOILER][/FONT][/SPOILER][/COLOR] [B]⌘[/B][FONT=franklin gothic medium][COLOR=#000000] OTHERS WEAPONS [/COLOR][/FONT][HR][/HR][FONT=century gothic] [COLOR=#000000][B]1. (Amanozako) - Heaven Opposing Everything [/B][URL="http://narutobase.net/forums/showthread.php?t=727838"][SIZE=1][FONT=franklin gothic medium][TRAINED HERE][/FONT][/SIZE][/URL] [SPOILER][B]Type:[/B] Weapon [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra Cost: [/B]40 [upon initial activation; -5 to maintain] [B]Damage Points:[/B] N/A [B]Description:[/B] Amanozako is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto mid-range) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity. [B]The Acrimony of Akurojin[/B] This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water. [B]The Sorrow of Shiryō[/B] This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively. [B]The Rage of Raijū[/B] This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand. [B]The Trickery of Tengu[/B] This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand. [B]The Greed of Gaki[/B] This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively. [B]Note:[/B] Interaction between a KG/CE/Advanced Element neutral to Sand, and an elementally-infused Sand depends directly upon the element selected by the user [B]Note:[/B] Infusing the Sand with an element is instant and can be part of the same timeframe as a Sand technique, however it costs as a move slot upon activation. [B]Note:[/B] The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element. [B]Note:[/B] The user can infuse the Sand with only a single element at any given time. [B]Note:[/B] The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection. [B]Note:[/B] Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.[/SPOILER][/COLOR][/FONT] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
>> Demonic Chamber Of Secrets <<
Top