[CJ] Dem Customs Though z.z

Venom

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Hey stalkers :)

For those who wondering if this is legit; it is. Everyone was strip of aizen's cjs and now he is finally not cj ban so his cjs are back ;)

(Doton: tsuchi kurasuto no jutsu) ‡ Earth release: earth crust restriction technqiue
Type: Offensive/Supplementary
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will stomp his foot on the ground and channel his doton chakra into the ground and mold their chakra into earth and use shape manipulation to make a slightly thick (enough for ninjas to walk on top of it) "crust" of earth cover the surface of a nearby water source (one that is in the ground and surrounded by earth on all sides). It would acts as a barrier for the use of water from that pond, rendering any water source unusable. This can be used to prevent water type techniques.
‡ Can only be used thrice a battle

Pretty nice ass jutsu to use in places like Ame lol.

So you stomp your foot on the ground channeling doton chakra into it to create a layer of earth or crust on top of a water source thats within the ground. This prevents water jutsu to come forth from that source of water due to the earth acting like a flat wall trapping the water from rising etc.

Advantages:
-Can use it to walk on water
-Prevent water jutsu being use from that water source.

Disadvantages:
-User too cant use water jutsu from the source




(Doton: koumorigasa) ‡ Earth release: Umbrella
Type: Supplementary, defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user channels his doton chakra to his hand creates a umbrella made out of rock and stone. The umbrella is packed with chakra and is impact absorbent, high in density and at the same time light. The user can increase its size to increase its range of defense. The main reason of this technique is to combat the destructive rain element. The umbrella's structures can dissipate the force of rain rendering the technique less effective.
‡ Usable only four times a battle
‡ No rain techniques while this is active
‡ No earth S-rank and above in turn
Note: Can only defend up to B-rank rain technique

Lol Basically creating a earth umbrella for defense, which you can use to protect mainly from rain jutsus.

Advantages:
-No handseals so its fast and efficient
-Doesn't have a turn limit

Disadvantages:
-Can only protect against B rank rain
-User cant use rain technique himself while umbrella is up




(Doton: jugan suna) ‡ Earth release: Lightened sand
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description:
After creating or taken control over sand already present on the battlefield, the user focuses earth-based chakra into the sand and instantly makes it lighter. This works just like the light-weight rock technique the only difference is that the user does not need to touch or make contact with the object. This allows freer manipulation of the sand, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. For three turns the sand moves faster. Of course, if the sand becomes wet it nullifies the effects of this since the water would make it heavier.
‡ Can only be used twice per battle
‡ Last three turns max
‡ After this technique ends, the new weight and exertion needed for sand techniques makes A-rank and above sand techniques harder
‡ Sand could be lightened twice or thrice it's orignal weight but the damage is directly propertional to weight. (Example: Weight Reduced by 2x= Damage Reduced by 2x) Hence techniques like blowing the sand away are more effective but the sand is in return much more faster making it difficult to pull of such a feat.
‡ The sand is thrice as fast

This is awesome for sand users. Making the sand they control have a immense increase in speed at the cost of reducing the dmg :/

Advantages:
-Increase speed for sand
-Option of increasing the speed of the sand by 2 or 3

Disadvantages:
-Dmg of sand is reduce when spd is increase
-Only A rank and above sand can work with the spd buff




(Doton: kensei no doragon ) - Earth Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their earth chakra. This is usually used in close combat where the user will release their earth chakra around a part of their body covering them in rock and gravel. The rock and gravel is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this earth created by the user, it will great a burst of rocks and on impact from the user, sending a wave of stone from the point of impact and which will break bones due to the force of it.

Note: can stay active for 2 turns at a time
Note: Can't use lightning jutsu at the same time

Pretty neat for a quick KO lol. So you gather earth chakra around a limb, which will create rocks and gravels to rotate around said limb for a dangerous hit. ;o

Advantages:
-Sick for close combat
-No handseals etc

Disadvantages:
-Can't use lightning while its active :/




(Suiton: kensei no doragon )- Water Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain.
ɸ Can stay active for 2 turns at a time
ɸ Can't use earth jutsu while it lasts.

Lol a variant of the above.

Advantages:
-Same as the above, quick and no handseals

Disadvantages:
-Can't use earth. I wanted to use both variants together lol but oh well




(Futon: Kame ashi)- Wind Release: Turtle Pace
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (*20)
Damage: N/A
Description: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds. This is used mainly to counter Swift or EIG users.
Note: Can only be used twice per battle
Note: Only works on fast moving objects
Note: Cannot use fire while activated
Note: Last two turns

A ***** move to speedsters. Quick and efficient move that releases wind from the body in a omnidirectional manner to slow down anyone moving within 3m of you.

Advantages:
-No handseals and works quickly
-Slows down spdsters to the lvl of what u can track

Disadvantages:
-No fire jutsus
-Can't move fast




(Eru Esukūdo)- El Escudo
Rank: A
Type: Defense
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.

One of my favs from your arsenal. A shield that stays invisible and inactive until someone tries to hit it from the back (No homo). It will protect the back/blind spot from any attacks A rank and below.

Advantages:
-Great defense

Disadvantages:
-None tbh



(Hyapporankan)- Hundred Steps Fence
Rank: B
Type: Offense
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description:
Hyapporankan is primarily used to disable. The user focuses their raw chakra and generates a blue-white glowing rod of chakra in his or her hand and throws it at the intended target. It then duplicates itself into a thirty more rods which rain down on the target, pinning him or her against a solid surface and completely immobilizing them. This technique is hard to dodge in a small area.

This technique is similar to that A rank ninjutsu that lets the user create a 1000 shurikens/kunais from just one. Only this is a lesser scale one that only creates 30, and is raw ninjutsu instead of a weapon so its easier to pull off.

Advantage:
-Quick creation
-Tricks opp when it splits into 29 more copies
-Can pin opp down

Disadvantages:
-Easier to dodge in large area where opp has space to move

(Genjutsu: Uzume) Illusionary arts: Envy
Type: Offense, Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will perform three hand-seals and place the opponent in an Genjutsu onto the intended target. The user makes the opponent expirence being sliced, cut or pierced into one specific area. For example, the user can make the target think they have been sliced across their solar plexus, which causes them to loose alot of blood and alot of damage which could make them loose consiousness, or that their legs have been pierced to make running painful. The user could also pierce their alrady gained wounds, causing them great pain and discomfort. No Genjutsu in the same turn and it lasts 2 turns Max.

Slcik ****ing genjutsu right here. Basically makes the target think they suffer dmg to any part of the body in a piercing, slicing or stabbing manner.

Advantages:
-Plays mind tricks on the opp, making them believe they got dmg in a way up to your imagination.

Disadvantages:
-THREE HAND SEALS :| Imagine how bad ass this would be w/ one hand seal? sigh
 
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