Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50 (-20 in the 2nd turn to sustain, enemy loses 100 chakra per turn while inside)
Damage: N/A (80 per turn to anything inside, -10 to the user per turn to sustain)
Description:
A pinnacle of Decay Release, the Circus of Beel-Zebub is one of the strongest offensive techniques known in the Ninja World. By focusing decay chakra throughout his whole body, the user will glow in a progressively brighter yellow/gold-ish light to then suddenly explode into countless real sized flies, made out of raw decay chakra. These small elemental familiars fly around the field faster than other insects and real flies and exhibit a black color with a light golden hue, reminiscent of the combination of the main, specific and advanced releases of Ibiton, with a bright yellow kanji for "play" on their backs and the ability to replicate themselves freely with no apparent limit. As they fly around the field, they aggregate into 5 copies of the user within range, whose size will be proportional to that of the target (bigger target, bigger entities). These, however, are not clones (they are simply intangible aggregates of "flies" made of decay) but the user himself, separated into five equal entities. These entities will materialize themselves around the target, forming a pentagram or five pointed star of kanji inscriptions, with a circle of Kanji linking the points of each ends of the stars. As the 5 entities open their arms, a strong spherical S-Rank Sealing Barrier erects itself around the target, both above and beneath the surface. The barrier has the ability to repair itself unless its fully overpowered/neutralized. Inside the barrier, a vortex of decay flies manifests itself, increasing in number and power as they fly around in a mayhem vortex pattern, causing everything to start to decay and wither away. The user has full control over what is affected or how it decays, a perk given by specific release of Ibiton. However, normally enemies will have their chakra zapped away and start to "burn" (following the damage defined in the CE's description), the earth will turn to dust, the water will seemingly evaporate, etc etc. Inside the barrier, even gravity decays, as everything inside becomes locked into a "stasis field", affected by the vortex of flies. The damage is so immense that enemies will have trouble acting and defending from the damage. Forming handseals is hard and slowed down due to the chakra draining and the hinderance caused to movement from the interference with gravity. The technique makes use of a barrier to contain the immense decay chakra from damaging the rest of the area or from pouring out and causing undesirable effects but also serves the purpose of containing the enemy and preventing him from escaping the technique. As such, the technique acts by creating what seems to be an "oven" of chakra in which everything eventually is returned to dust by the little flies. The technique can be sustained for a limited amount of time and can be cancelled at any time. Once the technique ends, the flies will disaggregate and reform into the original user once more. If the enemy somehow manages to attack these entities or produce a counter, he'll need to use a technique that can either protect him from its effects, that overpowers the barrier causing the technique to go berserk (though in this case, he might still face its effects) or that contains or destroys every single fly on the field. If at least one fly survives, the user will reform from it and unless almost all flies are destroyed, countered or contained, the technique can still be fully triggered. Although complex, from the moment it initializes to the moment its fully setup, no more than a few moments pass, as the flies are fast and the barrier erects itself nearly instantly once the entities are positioned, with the technique rapidly progressing from that point on.
Note: Usable once and counts as two moves
Note: The barrier is a self repairing S-Rank Sealing Barrier Technique, with a size dependent on the users will and chakra reserves.
Note: Can be sustained for up to 2 turns, after which anything inside is reduced to dust
Note: After the technique ends or if its deactivated once its fully triggered, the user will not be able to use decay techniques in that turn and the next and will be left noticeably exausted and drained for 2 turns or until healed. His speed, during that time, is reduced in 2 ranks unless he is healed.
Note: Since the user splits into countless entities made out of decay, losing his physical body, he cannot use techniques other than the technique that is being used.
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