Debut of the Crimson Shark

Daemon

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Canon or custom only it's up to you.

Rei's R&R
Master of Disguise in signature
Terrain: Mountainous range. Storm brewing up(Storm comes in on the 4th turn)
Range will be Mid Range. I am on the peak of the mountain looking down on you.

You can select who goes first
 

Ushiro

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You mean custom or canon only right? Though a customs only fight would be amazing. Customs it is.
Godot in sig. You start. :3
 

Daemon

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The god has stepped on to the battle field. Taek Jae-Kal himself. He looks down on his opponent with his white hair and visor over his face. That visor would soon be broken. Taek readied himself to face his opponent, closing his eyes for a prolonged amount of time and opening them again once more.

His crimson red eyes pierced at the soul of the man he so proudly stood over.

****ing peasant.

Using his Gyojin abilities, he summoned a large sum of water, without the user of handseals, out of thin air like some type of Adonis. The large amount of water was propelled downward at his opponent and as it travels taking the shape of a water dragon with its mouth gaping open.

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user after performing Dragon → Tiger will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. It has been known to transform it into a dragon with a gaping mouth to attack. The water used will be stationary till it is sent offensively toward the opponent.

Immediately after again without the use of handseals a mass of water rises from the ground beneath Taek Jae-Kal's enemy knocking him up towards the water dragon coming down him. The water uprising from the water damages you with its initial impact. The water continues to rise upward as you do slamming you within two concussive forces of water aimed to crush you under their mass and weight. Both water techniques were meant to serve two purposes: As an attack from above and below making them extremely hard to counter and two create a water source near by for later usage.

The width of heaven's convergence stops right outside of Mid range.(If Mid range is 10 meters in width for example the water rising from the ground covers 9 meters in width and length)

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

On Jae-Kal's his borrowed weapons are on his back.

(Mizu Beara) Water Bearers
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: These Water Bearers was created by Izumo/Aqualad to have a unique water weapon in battle. He made two hilts that are called Bearers. The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.
-Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from the water still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-The user has to use a jutsu slot every time the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangular shield to defend against the attack.
-Water users like Tobirama, Gyojin clan members, and Mei who all can in their own unique way generate/create water from thin air, can create the water this way.
 

Ushiro

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Godot peered warily at the lone figure standing at the mountain peak like a flag marking the pinnacle. Meeting in a place like this was no coincidence, he might as well have walked right into a trap. He watched the man close his eyes for an uncomfortable amount of time before being met with a pair of glaring, cat-like eyes. The hunt was on. Suddenly, a torrent of water materialized and began descending onto Godot. Unwilling to try a new way down the mountain, Godot gathered wind chakra at his back in the form of two pairs of wings, propelling him upwards as they form. Flying swiftly, he evades the incoming dragon by passing over its head while distancing himself from the mass of water that had spawned at his heels as he began flying. Gravity is his enemy here and he intended to fight it just as hard as the enemy before him. Rising to a point level with the mountain peak at a mid range distance from it, Godot threw five wind infused shuriken at the man with his left hand whilst sending a surge of wind downward to blast away the rising water.

"Not very hospitable i see. That's fine. You will see things differently after i drag you off that perch."

[Fūton: uyoku enzeru] - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
- 4 times per battle.
- as long as this technique is active the user cannot use any fire based techniques
- Can Only be used by ~Crow~

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40 +10
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.
 

Daemon

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Jae-Kal chuckled at this mans fleeting attempt to make an impression on him. Even trying to physically get on the same level as him. The enemy maneuvered around the water dragon and Jae-Kal pulled his right palm backward to his chest and thrust it forward. His forward thrust along with his chakra manipulation skills sent a shockwave that pushed an abundance of water molecules toward his enemy. These water particles were so small they couldn't be seen with the naked eye. However, Jae-Kal knew it was there. He could sense all water. The water present within the air around him, the clouds, even the water he created himself by the jutsu he cast out.

The shockwave was angled downward at the foe and would knock him down full force as he fly upward into the downward moving shockwave. If hit the shockwave would send him catapulting downward into the rising water.

(Gyojin Karate: Jodan Bakusho) - Fishman Karate: Exploding Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.

I am the predator of the earth, top of the food chain... I can never fall down from this perch.

As he says this, I thick mist washes over the battle field created from a portion the remnants of the previous water jutsu. The mist was set in place my Jae-Kal for a specific reason. It was up to his opponent to find that out before it was too late. But It was too late as soon as he stepped on to the battlefield.

Once the mist reaches its peak in thickness, Jae-Kal walks down the back side of the mountain off of its crown and begins walking down to the level of his enemy. As he moves downward, he quickly forms five handseals due to his secondary affinity in lightning. Using his lightning chakra, he manipulates 4 earth pillars to form around his opponent. When they are fully formed, bolts of lightning emanate from the pillars electrocuting him.


(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.


(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.

The storm begins to come in.
 

Ushiro

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Hmm?

Seeing a palm deliberately thrust at him with nothing released from it sent a chill up Godot's spine. Is this an attack?, he thought. Godot knew a certain god with the ability to manipulate invisible forces but this was something different. Without pondering it too long Godot just begins his "test". Pulling back his right arm, he throws a punch at the man, releasing a raging wind vortex from it meant to either intercept whatever was released or blow away his enemy. It was the safest thing to do, whether his hunch was right or wrong it was better than to not act on it at all. What kind of prosecutor would he be if he didn't seek the truth? Like he feared, Godot's vortex collided with something and dispersed. He veers off the right while still flying upward and casts a genjutsu on the man as a mist fills the area, keeping track of him with his passive sensing ability.

"Ha...! Being at the top doesn't make you safe. Even a snake can bring down a hawk. "

As Godot says this the illusion kicks in causing the world around the man to become dark except for a large flower bud closing around him. It explodes just as he's trapped, making him collapse in reality due to the mental strain as Godot takes the opportunity to spew ambiguous earthy material that solidifies into a large slab of rock hurtling at his opponent with great force. It crushes him underneath, shattering part of the ground along with it which tumble down the mountain as a landslide. All of this is done while Godot is flying upward, circling his enemy's position like a vulture.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40 +10
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

( Magen: Hanarasui ) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60 +10
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.
 

Daemon

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Aw man, why you has to metagame?



The world around Jae-Kal becomes dark and a large flower forms on all sides of his body enclosing his body slowly. Jae-Kal chuckles and grabs a kunai from his pouch and slashes the palm of his hand horizontally, letting blood flow. The pain releases him from the genjutsu easily.

Something disturbed the mist as it flew through it rapidly. Jae-Kal didn't know what it was but all he knew was what direction it was coming from and how big and fast it was moving. Being able to sense all things in a water source was useful in this case, even sensing his opponent moving through the mist like a flying water bug. He quickly grabbed his water bearers off his back and materialized water from thin air onto the hilt. Extending out to mid range, in the direction of the earth slab, two A ranks water shield overlapped each other. The water was solid in form and was able to defend against the earth slab and slow down its motion and force.

The shields formed by the water deflected the original flight path of the earth slab causing it to hit lower on the mountain than it was supposed to successfully defending against it.

(Mizu Beara) Water Bearers
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: These Water Bearers was created by Izumo/Aqualad to have a unique water weapon in battle. He made two hilts that are called Bearers. The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.
-Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from the water still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-The user has to use a jutsu slot every time the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangular shield to defend against the attack.
-Water users like Tobirama, Gyojin clan members, and Mei who all can in their own unique way generate/create water from thin air, can create the water this way.

The blood was already out in the open and sort of filled the air. Something was coming, something foul. Jae-Kal slammed his bloodied hand on the air and summons a large shark, Phorcys. The mist is prevalent in the air, Phorcys abilities allow him to swim through any form of water including rain and mist.

( Kuchiyose: Phorcys ) Summoning: Phorcys
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Phorcys sharks are a genus of sharks closely related to Bull sharks, with Water affinity capable of reaching lengths of 4 meters long and stockier than most Sharks. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Phorcys sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They're excellent swimmers and can exert great strength though their jaws, with a bite force of up to 600 kilograms (1,300 lb), dealing S ranked damage. These sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks. They have the passive ability to swim through any type of water source, allowing them to leave the sea and "swim" through mist, making them deadly in the misty environment of Kirigakure. This is acheived through the use of employing water chakra to keep them afloat through mist and atop rain drops by causing the water to become denser under them as they swim, keeping them elevated. However, with the case of rain, there will never be enough rain to contain the density of these sharks so they inevitably fall back into the ocean by the end of that turn they are summoned, being able to be summoned up to 10 meters above the short range field of the user and able to be directed towards an opponent in order to allow the sharks to bull-dive direct into the opponent, biting them as it does so, with force of an A rank attack. These sharks, by nature, are able to use up to S rank water.


Phorcys sharks are also able to be summoned in their younger form, summoning Baby Phrocys sharks, each with the size of 1 meter. These Baby Phorcys sharks are remarkably similar to their adult counterparts, able to bite through C ranked jutsus and swim through mist at a faster rate, slightly faster than the average ninja runs. As they are smaller than than full grown Phorcys sharks, they are able to last twice as long in the air before inevitably falling back into a water source. A special trait that baby Phorcys Sharks are able to perform that their Adult counterparts are unable to, having become more solitary and hunting alone, is the ability to swarm a target. If in a water source, the user can call these baby sharks up and direct them 20 meters into the air where they are multiplied into 10 shark-clones, all around the opponent. They then swarm inwards attacking him with all different angles inflicting damage equal to an A ranked attack. These 10 baby Phorcys Shark-clones are only able to attack and defend collectively, no one individual shark can be utilized by itself and their power is divided among them, being that more sharks, equals smaller and weaker individual clones. The clones last only until the attack ends.
Note: Only Last 4 turns at the most.
Note: Can only be summoned once per battle; baby Phorcys sharks are able to be summoned twice. But if Baby Phorcys sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once.
Note: They are able to use Water up to S Rank (up to C rank for baby Phorcys).
Note: Using Phorcys to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using water jutsu and the swarming of baby sharks.
Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire.

Upon arrival on the battlefield, Phorcys uses his superior speed to swim through the mist, circling around the entire length of the battlfield. While circling, he shows off his water skills. Phorcys focuses his own chakra around the mist that surrounds his target. The mist partially converts to a thin layer of water that covers your body. The water then caves inward turning into 100 tendrils and pierce through the length of your body.

Suiton: Hyaku Kiriooi Soso - Water Style: 100 Mist Shroud Burial
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage: 80
Description: Usable once Hidden Mist Jutsu is active, the user controls the mist to make it surround the opponent in a large mass, and then the user quickly condenses the mist into water. The water proceeds to coat the opponent in a seemingly harmless full-body cover of mist, however, the user then clenches their fist and the coat of water on the opponent transforms into 100 piercing tendrills that rip through the opponents skin and can even rip through armor because the water is so close, much like the 18th century iron maiden.
*Note:Can only be used once per battle*
*Notence used, no mist jutsus can be used next 2 turns.*
*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*

You take the the skies like you are safe. Haha, ****ing idiot.
 

Ushiro

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I've seen worse. Admitting nothing btw. :p



When Godot's attack clashes with something solid in the unseen realm of the mist he forms the Snake handseal and imbues the air with fuuton chakra. Soon four enormous tornadoes are made surrounding his enemy in a square formation with only a few meters of space between them. Not only is the space available to move limited greatly but those trapped between the tornadoes are pressured by winds pushing inwards from all sides. Once the tornadoes have formed Godot has numerous wind blades assault the man and his summon (if you go through with that) from four different sides until the tornadoes are all used up. His wind attack has the effect of clearing the mist concealing his enemy so Godot, taking his bow out, flies back down over your location where the air is clear. He infuses his arrows with wind chakra and rapidly fires them strait at you, 3 at a time, for a total of 12. Wind spirals around these arrows, making them sharper and faster. Undefended, they would tear right through your body easily. Godot stays above you near the border of short and mid range.

"Nothing great is achieved without risking yourself in the process. That's what i always say. "

Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes
Type: Offensive/Defensive
Rank: A
Range: Short - Long.
Chakra: 30
Damage: 60 +10
Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.

Note:
- Can only be used 3x
- No wind jutsu above S rank for the next two turns
- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons

(Sogeki no Geijutsu: Fukusū no Namida no Dangan)- Sniper Art: Multiple Tearing Bullets
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 +10
Description: The user shoots numerous arrows from his bow infused with a large amount of wind chakra at a target that augments their speed and generates rapidly spinning wind vortexes resembling drills that can be guided and will tear through a target and any obstacles in their way. The vortexes protect the arrows and allow the arrows to continue after they have hit a jutsu of the same rank.
-Usable 2 times per battle and once per turn
 

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Jae-Kal laughed at the attempt to encase him in such a weak element. He formed one handseal materializing an extremely large amount of water around him in an instant. Water mastery greater than Tobirama Senju himself. The water forms spiraling as an upward vortex that extends Long rang into the air. The water collides with the wind pillars easily destroying them while lifting Jae-Kal upward into the air to avoid the launched arrow strikes.

(Suiton: Suishū Gorugon) Water Release: Powerful Blasting Rain Trench
Type: Offensive/Defensive
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 to sustain)
Damage: 80
Description:
After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.
Note: Can only be used by bios with a primary water specialty

Immediately releasing the Tiger handseal, a purple cloak of malicious chakra forms around myself and condenses its form into a ball fo the purple energy that rests in Jae-Kal's hand. By pulling my arm back and releasing it, the orb is shot toward his opponent with great speed and force. It power doubled on creation due to Jae-Kal's mastery of ZX Buster.

The immense power of the orb was unmatched whether he tried to block it or not it mattered little as it would break down his defenses and hit him.

Hadoken| Surge Fist
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Cost: 60 + 60 = 120
Description: The user gathers large amounts of Satsui no Hado natured chakra to his arm and condenses and compresses it greatly to create a basketball sized orb of chakra inside his hand. The user then adds shape and chakra manipulation to the mix, adding fire chakra as he draws both his arms to his side, as if he is shielding the orb as it's being created fully. The user then thrusts forward quickly, releasing the creation as a projectile with great force behind it due to the deeply compressed chakra within it, causing it to have the momentum and strength to break through most earthen defenses of up to B-rank and given the fire properties of the Hadoken, when contact is made with a foe, they will be deeply burned and feel as if the orb itself is slamming against them with enough force to fracture bones. Masters and Grandmasters are capable of using this attack with one hand. Once released, the 'fireball' travels up to one range of the user in great speed, though a foe would still have sufficient time to counter if the are a range's length away from the target.
*Can only be used 4 times at the most*
*Must be a student of the Satsui no Hado Fighting Style*
*Must be a two turn minimal waiting period before usage*

Come on! You are boring me, trash!

The water Jae-Kal summoned fell below him as it washed over the peak of the mountain completely dousing it in water. But It didn't stop there. The tornadoes produced by his enemy may have cleared the mist around where Jae-Kal once stood but it didn't clear the mist off of the entire battlefield. With a simple wave of his hand, The mist all around battlefield converted itself to water.

Kirigakure Hijutsu: Kiri kou Mizu - Hidden Mist Secret Techniques: Mist to Water
Type:Supplementary
Rank:S
Range: Short-Long
Chakra Cost:40
Damage: N/A
Description: The user changes the mist to water. If fighting within mist, makes him so an unfinishabe font of water.
*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*
*Note:This is a group jutsu.*

If successful both Jae-Kal and the person he was fighting would be underwater.
 

Ushiro

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Godot wears a smug grin as he senses his opponent being lifted away from his arrows by a huge vortex of water. Under normal circumstances an arrow's trajectory is easily predictable but not in this case. Controlling his arrows' flight through the wind surrounding them, he guides the arrows right to his target as though they were chasing him down. The drilling arrows pierce the water and rise through it in order to strike the man inside from below with great accuracy, making the water vortex lose its form and collapse. While his opponent is dealing with the arrows Godot shoots three more with explosives hidden inside, set to explode when they get near him.
 
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