Death of a God

Vayne

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The sheer numbers of the opposition was bound to be an obstacle. Not only where they many, but they were synchronised and capable of expertly fighting together. In order to remedy the situation I would take the first step in the battle. Through a simple weaving of an ink brush in the air I would bring forth Gokudere, the mighty snake.

With the snake now on the field and myself atop it, we would launch our offence against the group. From my end I would perform two hand seals and manipulate the earth beneath and around the group, turning it into a small localised swamp of 5*5*5 meters. Gokudere himself would be utilising his sage chakra in order to manipulate the same earth that I transform. He'd manipulate it so that the mud suddenly rises and moves in on itself, creating a cube of same measurements of the swamp. The cube being filled with mud and sage chakra should provide great discomfort for the group that should be inside of it.




(Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign
(Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes.

(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities(senjutsu) as him.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
Passives:
Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.
 

Ushiro

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As soon as their opponent made the slightest movement, Pein's Rinnegan zeroed in on it, specifically the deft strokes of the man's brush as he drew on thin air. They had reason to be wary. A single man wielding a mere drawing tool against the embodiment of god must have confidence in his abilities if he wanted to live very long. His technique was strange as well, utilizing a dark red ink to write the character for "snake". Anyone would guess a snake was about to appear and they weren't wrong. The serpent was enormous and very real as opposed to one made of ink or fire, which made things simpler. Deva formed a handseal and slammed his hands on the ground to open grand a portal above the battlefield from which a downpour of adhesive mud would fall like torrential rain. The serpent and its master would find themselves immobilized as mud covered their bodies and hardened into rock which would gradually accumulate as time went by. The summons size would grant it no advantage as it only helps gather more mud onto it.


Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.



Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Doton)
Description: One of the ten Akatsuki Rings worn on the right little finger. This Ring is made out of an Indestructible brown stone that increases the earth manipulation abilities of the user. All earth technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can change the properties of an earth technique, giving it Sand, Rock, Mud or Petrifying abilities, adding +20 damage instead of +1 rank, but being unable to produce earth techniques in the following turn.*
Note:
-Can only be worn by a Member of Akatsuki



Rank: A (S)
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses).

Note: Lasts two turns
Note: Can only be used twice per battle
Note: Cool down of two turns in between usages
Note: Can only be Taught by Ndlovu


While Deva was trapping the enemy, Animal called upon a creature of her own. With a clap of her hands she brought forth a giant reptile of a different sort, a crocodile, whose snout loomed over Pein and shielded them from the rain as it stood behind them. She then proceeded to leap up onto the creature's scaled hide and enter its mouth, Naraka and Human accompanying her.


Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: A giant reptilian summon resembling a crocodile about the size of the Giant Dog with a number of body piercings, linking its chakra with the user and as such manifests the Rinnegan. Its physiology is strange as its underside mirrors its back, appearing to be another crocodile when flipped over. Having another pair of eyes on its lower half and 6 limbs capable of inverting to accommodate its orientation, this summon functions the same whether or not it is upside down. Its tough hide and large size make it unfazed by B rank and below physical/elemental techniques, along with earth techniques up to A rank. It has the ability to control any earthen substances in its immediate vicinity to a high degree which it uses in three different ways. Covering itself in earth and hardening it creates a protective layer over its body that also aids it offensively. (S rank, usable twice, counts as a move of the user). By manipulating the surrounding terrain, the crocodile may travel quickly through the earth and even return the earth it moves through to its original state (A rank, counts as a move of the user). Its final ability allows it to consume large quantities of earth including other’s earth techniques up to A rank (counts as a move of the user).
-Can only be used by Ushiro
-Can only be summoned once per battle
-Lasts for 4 turns
-Can only be used by a Rinnegan bio with Animal Path active


Pein wasn't content with just immobilizing the enemy, they intended to teach him exactly why a god shouldn't be trifled with. In tandem with Animal and Deva's techniques, Asura opened the front of his black and crimson cloak and revealed four mechanical cannons protruding from his chest. The other Paths calmly parted without a word while his cannons gathered chakra. A perpetual smile on his face, the weapon of destruction fired four immensely powerful beams aimed at both foes to decimate them simultaneously in a massive explosion. If all went well the ink user would quietly fade from existence buried beneath the earth. If not, it would be to his own detriment.


Rank: S
Type: Offensive
Range: Short-Long
Chakra: 40
Damage: 80
Description: An advanced version of Lazer Explosion, the user creates four chakra cannons from his body that shoot very dense and concentrated beams of chakra at blazing speeds, causing widespread destruction. The dense concentration of the beams makes them strong enough to play in equal terms to elemental techniques of the same rank.
-Usable twice per battle and requires a 2 turn cool down period.
-Requires the user to have the (Shuradō) - Asura Path active.
-Can only be used by Ushiro.

 

Vayne

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Before we could manage to start our attacks, they attacked, synchronised and in unison as expected. It was of no issue. Immediately following the initiation of their attacks I would bring forth a defensive creature of lightning base, empowered by fire and earth. The goat-like creature would surround me, protecting me from the rain and beams, while also moving it's right arm to squish the group and the living bag.

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Standing inside it's hollow body with Gokudere
Meanwhile, Gokudere would passively shrink itself to fit inside the construct, while also simultaneously attacking the group. Gokudere would manipulate the earth beneath the group, causing it to spiral inwards on itself while also lowering the portion the group occupied. This should lead to the group changing positions altogether while throwing them around. Furthermore, the spiralling earth would be manipulated to have a razor sharp flooring, allowing for some shredding potential. The earth would be lowered enough to cover the crocodile plus five meters past that, after which the earth would be moved to close in on the group, burying them in the process.

(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80 + 20
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).

(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists + one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through. (Numbing would last for one turn)Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, which in turn affects the target. Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using scrolls or other methods of ink usage. It can also be applied in the same timeframe of another Ink technique for added damage.

Note(s):
-Usable three times per battle, with a turn cool down in between.
-The user can imbue the ink technique with more than one element once every three turns, although elements strong/weak to eachother can not be infused at the same time. The damage increase remains at +20 to the ink technique.
-Can't be coupled with other Ink boosts.

(Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation

Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
2/4 Gokudere
1/3 Ink
 

Ushiro

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As the Crocodile sees the ground begin to spiral beneath it, it controls the surrounding mud and rock from Deva's technique and creates a durable hardened armor covering its entire body to protect it from harm. It also lowers its head and opens its mouth as Asura extends his arms into the reptile's mouth, grabbing its sharp teeth like a grappling hook while also extending his legs for the other Paths to grab hold of. Rapidly, his limbs retract and pull them all to safety within the mouth of their summon.


Rank: C
Type: Supplementary
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: Through the Asura Path, the user can quickly extend and retract his limb(s) at will with a thick metal cord connecting it to the rest of the body. The user retains full control over the extended limb and can even manipulate it to attack at a distance, bind enemies, evade certain techniques, etc. It can also be used in conjunction with other techniques. Rinnegan bios without an Asura Path corpse will need to use additional limbs to perform this technique.
-Lasts for two turns and cannot be used on the head, only the arms and legs of the body.
-Requires the user to have the (Shuradō) - Asura Path active.
-Can only be used by Ushiro


Meanwhile, as the demonic creation powerful enough to withstand Asura's attack retaliates, Preta makes a barrier surrounding the Crocodile (Target: Ink Arts: Myriad Colors Phantom World) that only grows larger as it makes contact with the ink creation which is reduced to nothing as its harmlessly absorbed into Preta's body. One of Asura's legs wraps around him as he's doing this, pulling him up with the rest. Three black rods are thrown by the remaining Paths before the summon closes its mouth around them. These are aimed to pierce the man in his chest, abdomen, and right leg. Once they do, Pein's chakra flowing into him would make him struggle to move his body.


Rank: S
Type: Defense/Supplementary
Range: Short-Mid (Long for single technique)
Chakra: 40
Damage: N/A
Description: Through use of the Preta Path the user will create a sealing barrier similar to the original Blocking Technique Absorption Seal. Instead of universally absorbing all chakra, this barrier absorbs chakra of a particular nature or form. (Goes by the categories of the jutsu list. Eg. Raiton, Mokuton, Normal Ninjutsu, Fuuinjutsu, etc.) In exchange for this limitation, the user may expand the barrier’s range very fast and cover everything mid-range from the user as a large sphere also extending beneath the ground. Alternatively, the barrier may be expanded even further into long-range with the condition of targeting just one specific jutsu to be absorbed, as long as the user knows or has witnessed the jutsu before. However, this barrier cannot absorb jutsu with components from different categories (like Steel) without specifying that particular category or technique. Nor will the components be absorbed (Fire and Earth) if Steel is chosen. Techniques falling under multiple categories (eg. Water/Lightning Release) will only absorb one of them and leave the other unaffected.
-Can only be used by Ushiro
-Requires Preta path to be active
-Counts as one of the uses of Blocking Technique Absorption Seal
-Choice can only be changed if this technique is used again


Though invulnerable to the sharpness of the spiraling pit, the crocodile struggles against it, using spikes protruding from his armored limbs for greater traction to climb out of it, preventing it from being buried entirely.
 

Vayne

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The earthen rain stopped, the earth was about to drop, and the ink creation was about to flop. But despite all that a golden opportunity presented itself. With the paths moving to enter the crocodile I would perform two hand seals, casting an illusion upon all the paths and the summoning. The group would be effectively trapped inside their own restricted crocodile before exiting mid range from me. That was the weakness of large summons, their very own size.

Simultaneously, in response to the rods shot towards me, one of my hawk tattoo would passively come to life, raising Gokudere and I into the sky, saving me from the rods. I would follow through by first summoning my weapon, the Garb Of Achlys onto me, specifically in the exact form of my clothing but with an additional cape. Next, I would cause it to rain, however through summoning a large amount of ink clouds that encompass the terrain. Both summons would be done through drawing a kanji in the air(Oath Sign), allowing for a faster, less chakra draining endeavour. The hawk would be flying 15 meters above ground level, circling the location of the previous pit, waiting for the emergence of the paths. Naturally the illusion cast on the summon would prevent it from moving out of the pit before it closes, although it's defensive qualities would allow it to survive. After my summonings, I would mediate on the hawk, gathering natural energy.


(Genjutsu: Hokousha) - Illusion Techniques: Walkers
Type: Supplementary
Rank: A rank
Range: Short - Mid
Chakra: 30
Damage: N/A (60 if not broken)
Description: The user forms the Snake then Boar hand seals and sends his chakra into their targets brain. The target is then put in a genjutsu where he sees walkers rise up from the ground all around him and under him. Walkers are humans who died and their brains are still functioning aka Zombies. These walkers can be random dead people coming back to life or if the user knows people that their opponent knew and have passed, they can make those walkers into the people they knew. Walkers rise up from underneath their target and grab his legs and rise up grabbing all parts of their body. They begin to start eating their target. The target also see Walkers around him walking towards him to continue the assault. In reality the target is immobilized and can't move, despite the illusion consisting only of the Zombies. The target is not locked in an illusionary world but rather sees the Zombies added to the normal "reality". If the genjutsu isn't broken, the target will feel a lot of mental anguish and receives damage. This jutsu can effect multiple people.

Note: When effecting multiple people, the walkers are random.
Note: Can only be used 3 times
Note: Can only be taught by Better
(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation(Passive)
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.

(Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign
(Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes.
(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20 10
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
(Bugu no Achlys) - Garb of Achlys (Reference)
Type: Weapon
Rank: Dependant
Range: Dependant
Chakra: 10 per turn | Up to forty for specific abilities
Damage: -
Description: Garb of Achlys, or GOA, is an ancient tool that takes the form of a battered piece of clothing that resembles a cloth, although due to the abilities it has it has been seen in different forms. Once a worthy owner encounters GOA it would form a bond with them and change into a form desirable and suitable for the user. Once this is accomplished the user would be granted several new abilities, all for a cost though. This is due to the parasitic nature of GOA. GOA is a conscious, sentient construct that although is aware of the world around it, does not interact with it in a significant manner, merely just being present. The weapon itself is said to have an unknown number of capabilities, however only a numbered amount of it’s abilities are currently known.

First and foremost, the garb’s connection with user and the user’s capabilities. Through it’s awareness of the world GOA grants Vayne sensory, however it is limited to shadows. Vayne becomes aware of any and all shadows present in the area, no matter how small or faded they may be. However, although he becomes aware of the shadow, distinguishing specific parts of the shadow would require concentration. Normally Vayne would have a basic understanding of what the shadow is, for example he would distinguish that fingers are being held up, but with concentration he would be capable of knowing how many fingers are being held up. This sensory grants Vayne a two times multiplier in regards to sensing. Of course this ability becomes completely useless for constructs that lack a shadow. This ability is always active as long as a piece of GOA is in contact with Vayne. It costs five chakra points per turn. The user is limited to focusing on 3 objects, during which his awareness of the outer world is cut to just being aware.(No sensory multiplier)

The second ability relates to the general function of the garb and it’s bias towards perfection. Due to this GOA can essentially change it’s shape into anything and separate into multiple shapes to match the need’s of it’s bearer. GOA has the ability to alter it’s size, this proves useful when it is owned by different users. The size altering occurs after the user passively sacrifices twenty chakra points, through those GOA could change it’s size, essentially expanding at a rapid rate, allowing it to assume more shapes. Individually, GOA can be treated as a cloth, not offering any defensive or offensive capabilities. However, when more and more of GOA build atop itself it can reach surmountable strength and durability. The power of GOA depends on the amount of additional chakra the user supplies, with the strength corresponding to the 1:2 chakra:damage output. This can be used five times per battle. When hitting thirty chakra points mark, the strength increase only lasts three turns, which upon ending prevent the utilisation of the power increase of equal or higher measure for two turns. Sacrificing forty results in an increase that only lasts two turns, after which a three turn interval must pass before the reutilisation of the power increase ability. In regards to sacrifices lower than thirty, they all last for four turns, after which a turn interval must pass before the utilisation of the technique. The aspect of decreasing the size of GOA would cost five chakra points and can be freely used as it offers no noteworthy advantage to the user. Any offensive/defensive actions done with the expanded cloth would cost a move, barring the turn it expands in.

The third and perhaps the most battle useful ability of GOA is it’s relation to the Nara clan arts and related techniques. The garb implements it’s awareness into the user and clear their mind from any unnecessary thoughts(killing intent and similar/emotion altering techniques) , this allows the user to be more proficient with their usage of nara clan related techniques, allowing them to be able to create and use more complex and concentration requiring techniques. Normal techniques would be performed with more ease, translating to a -5 to chakra requirement for initial usage of the technique. Furthermore, GOA has one more function that greatly aids the user in conflicts. It becomes passively active when a nara or related technique is used(Shadow CFS for examole), GOA would release some of the user’s previously taken chakra into the technique, empowering it as a result. This translates to a rank increase for A ranks and below, while for higher it increases the power by ten. This ability can only come into effect as long as the GOA has taken some chakra beforehand. GOA absorbs five chakra points per turn for this ability and would require twenty chakra points in order to have the ability come into play, however, the user can actively sacrifice chakra, four times per battle, in order to have a higher storage of chakra. The user can sacrifice up to forty chakra points, this can be performed in the same timeframe of a technique, allowing the user to have the boost added to the attack in the same instance it is released. Boosts are restricted to once every two turns.

In regards to the GOA's durability, it depends on the extent of the second abilities usage that was previously mentioned. When the ability is not in use the garb would be as durable as normal clothes, leaving it vulnerable to attacks. However, all parts of the garb must be destroyed in order to render it completely useless. If a portion of the garb was not destroyed then it could be used to return the garb to it's former glory, based on the capabilities/restrictions placed on the second ability.
-Can only be used by a nara.
-If not on the user's person, it can be summoned similar to any other weapon.

(Inkupo: Kyōkai no Kanata) Ink Arts: Beyond the Boundary
Type: Supplementary
Rank: B - Rank
Range: Short -Long
Chakra: 20 10
Damage: N/A
Description: Through the use of a scroll the user will toss it into the sky about five meters in which it will poof open, while unwinding in order to allow a pre drawn work of art in the form of large amount of clouds to fly into the skies. Once the clouds fly up, they will deceptively blend in with the real ones and begin to downpour ink in the form of rain drops. Due to the unique coloring of the rain drops, it will be difficult to tell the difference between the real rain and the fake rain at first glance, but upon impact with the ground or person, it rapidly loses its colouring and turns black in colour like the original ink. The ink will continue to fall from the sky above, forming puddles of “water” while also soaking into other non sentient objects. The ink is connected to the user’s chakra, and thus can be used as a source to create their ink techniques, but the other use of it is that the user is mentally aware of when the ink touches something, acting as a unique form of sensory for the user. Can be used three times per battle, lasting four turns each
3/4 Gokudere
 

Ushiro

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As agreed, Vayne and co. are currently trapped in rock.


Things were progressing better than anticipated. The man fell victim to Deva's technique once his ink creation was absorbed and ended up encased in a prison of rock along with his snake. His drawing ability was sealed but Pein knew it wouldn't be for long. Emerging from the pit unharmed, the Crocodile turns its head toward the ones who attacked it. From inside it's open mouth Deva extends his arms and launches a huge repulsion wave toward their trapped enemy. Nothing can stop his gravitational ability. It would collide with the man and shatter his prison, breaking bones as it repels him far from his original position. What makes it worse are the masses of accumulated rock covering the battlefield which the man would violently crash through as he's flying backwards. The snake would face the same fate and disperse from the damage.


Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active


In tandem with Deva's attack, Asura creates four missiles in his arm and fires them into the air. Homing in on the man's chakra signature, the missiles follow behind the gravitational wave, chasing the no doubt crippled body of the man until they detonate and tear him apart in a series of fiery explosions. The Crocodile continues to move away from the pit, staying beyond mid range of the man.


Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.


After launching his attack, Deva sends his wind chakra into the sky in the form of clouds. The man had witnessed a number of their abilities already. Fighting a person with such a versitle skill set, Pein had to eliminate him as soon as possible. A dozen spears of wind shoot down from the clouds above the Ink user. They pierce the man several times, impaling and pinning him to the ground with the others sticking up out of the ground around him.


Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 ( - 5 to user when he/she uses the spear as weapon )
Damage points: 80
Description: User will send some of his wind chakra into sky and form out clouds. After the user has formed out clouds multiple Spears of wind will rain down at the opponent. Skilled opponent can see through this jutsu with or without any dojutsu. The landed spears will stay sticking out from the ground so they can be picked up and thrown at the opponent.
Note:
- Can be used twice per battle
- Costs 5 chakra if spears are used as weapons

 
Last edited:

Vayne

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Upon our collective fall and the emergence of the crocodile, I knew I must break out as soon as possible. The flight would have been short lived, only displacing Gokudere and I a meter or so forward. The crocodile would open it's mouth and Pein would attack, specifically through the release of missiles and another attack I would not initially notice. In response, I would command Gokudere, who would be in contact with me due to the fall, to transfer it's chakra into me, enabling me to enter SM, while at the same time I would manipulate my shadow to spread into a defensive field that encompasses short range around me. Concurrently and as a by product of the usage of a nara clan technique, I would completely turn into a shadow, allowing me to phase outside of the rock prison.

The end result of the entire sequence would be me phasing outside of the rock prison and not being affected by divine punishment while my shadow field would stop the missiles before they come to affect, although it would have been futile if they made contact with me due to the empowered shadow state. Gokudere would reverse-summon itself/disperse after transferring it's chakra, leaving me alone to face Pein. The wind technique, if used, would also fail to affect my shadow like state. Once all is said and done, I would practically shout, sarcastically at that, to taunt Pein who was now at long range distance from me.

You proclaim to be a God!?​

I would remain in a shadow like state, carefully monitoring the surrounding through the newly gained sensing capabilities, awaiting Pein to make a move.



(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred) 100
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

(Kage: Na No Hoho) - Shadow Arts: Protection of the Na
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (10 per Turn) +20
Damage: - (60) +40
Description: One of the ultimate defense mechanisms developed by Vayne of the Nara. Based on how the shadow reacts to light, this technique was born in order to turn a weakness into a strength. There are three ways to use this technique. The first, denoted Alpha, allows the user to spread his shadow around him and up to short range distance in the form of a circular shadow field. Once a target/object, moves past that shadow field and interrupts the light, the shadow would immediately rise, gaining physical form and attacking the target/object with spikes, thus effectively stopping the attack on the user. This is usually used as a means to allow the user to combat far away opponents without the fear of being blind sided by others. This ability can only be used 3 times per battle, counts as a move and delivers 60 damage to the object/target. This means that invisible objects/opponents can't be detected through this technique and as such would not be attacked.

The second manner, denoted Beta, allows the user to achieve the same effect, but without the need to create a shadow field, instead the user would have the shadow separate into multiple copies of him. The shadows would still react to a target/object moving past them and stop them at the same time while attacking, but the difference with this ability is the manner of attack. In Alpha the method of attack is spikes, while in Beta the method of attack could by anything CQC related. The beauty of Beta is that the shadows could be erected, giving them physical form, thus allowing the user to be surrounded with shadow bodyguards. The shadows are all linked together, and are somewhat autonomous. They would attack anything that gets within their range, matching the objects speed and attacking it. This however results in the user being unable to have allies next to him as the shadows would attack them. The user can override the bodyguards autonomous defence, however that would require him constant focus, and would result in the user being incapable of fully focusing on other targets, while also resulting in the user having to control the shadows, thus resulting in much slower and less effective defence. This can be used three times per battle, with each usage lasting three turns. The user can only create up to 3 bodyguards, and the bodyguards can chose to attack while using basic shape manipulation(Turning their hands into swords, etc).

In ability Alpha, the shadow would be capable of detecting attacks that are short range away from them. So in Alpha, the shadow field can detect attacks that are short range above it. This inversely gives the user the ability to sense objects via the shadow defense, however it is only restricted to knowing that an object it there, and not actually knowing what the object may be. This detection works through the shadow sensing any other shadow that gets past it.

Notes: Usable 4 times per battle.

( Fukanzen Hebi Sennin Modo ) - Imperfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to C-rank and below damage (unless externally empowered to increase lethality) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to snake anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.


(Kage: Erebus) - Shadow Arts: Erebus
(Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra: Equal to the technique that activated it, then five per turn 50
Damage: Dependent on the technique that activated it 100
Description: The technique entails the highest level of chakra usage, requiring one to be a master of ninjutsu, genjutsu, and nara clan techniques. The technique becomes active whenever a Nara Clan technique, or anything related is used. It remains active as long as the aforementioned technique is active, costing an additional five chakra points per turn. The techniques activation is passive and happens regardless of the user’s will. Essentially, it changes the user to intangible shadows, rendering them immune to physical damage. This has been compared to the Hozuki’s clan technique in one aspect and to Gaara’s 'subconscious’ ultimate defence in another. In some ways this is the opposite of the hiding in shadow technique, where instead of blending with a shadow, the user would become a shadow himself. While in this state the user is restricted to Nara Clan and Related techniques and non-elemental techniques. If the user wishes to use techniques outside of the restriction, then they must revert back to their normal state through sacrificing 10 chakra points. However, if a shadow technique is still in play, then the user would once again return to the shadow form. This means that if in turn one the user used a shadow technique that lasts multiple turns and he wishes to use water and wind techniques, he would be forced to use 10 more chakra point with each technique used. After the release of the technique the user would return to his shadow state. If the elemental technique can be maintained over multiple turns, it would not force the user back to his normal form.

While in shadow state, the user becomes capable of using shadow techniques from his body, basically controlling himself like he would control a shadow. Furthermore, at a cost of 5 chakra, the user can change partially or fully between the different states of shadows, allowing the user to have offensive capabilities as well if needed. While in intangible shadow form, the user can move like a shadow at speeds equal to that of theirselves in normal sates. The technique’s chakra cost would be equal to that of the technique that triggers it. The damage delivered would be dependant on the rank of the technique used. While in this state the user becomes weak to a shadows weaknesses, like a strong fire would revert the intangible user back to his normal state while also delivering damage to a user, if feasible. The technique can be used 4 times per battle. As mentioned in the description the form lasts as long as the trigger technique.
Prior to this move I believe I spent 125, leaving me with 875. 875 - 5 - 30 - 20 - 50 + 100 = 870 with 30% for SM it becomes 261 SM chakra and 609 normal.
 

Ushiro

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That's awesome. Wish I had a nara bio again. 0^0



Pein's repulsive wave seemed to leave the man unhurt as his body was now void of physicality, a mere shadow. The same could not be said about the shadows around him that both their missiles and spears could not pierce. How insolent. To think he was safe from their judgement would be his greatest mistake. Pein leapt from the Crocodile, leaving it to sink entirely underground and quickly burrow beneath the Nara's position with its control over the earth around it. Once in position it erupts beneath him, ramming and launching him into the air along with the ground he stood on before dispersing from the battlefield.

Meanwhile, Deva would form a handseal in midair and exhale a large amount of white mist resembling an eerie skull. The seemingly harmless cloud would consistently follow the shadow user in order to envelop his body. Asura would use this moment to grab Animal with both arms and toss her high into the air utilizing his inhuman strength. As she's arcing over the man's location she would throw an active exploding tag down at him which would explode near him and ignite the surrounding mist to create a fireball in the shape of a demon's head to burn the man severely as he's trapped in the inferno without use of his shadows.


Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user performs the Rat handseal and spews a white mist towards his opponent resembling a large eerie skull which follows its target and moves with him if he tries to escape it. The mist is actually a flammable gas and will ignite when it comes into contact with fire or sparks. It is partially transparent so the opponent can still see the other side of it, just not as clearly. Once the mist is ignited, the skull becomes an intense fireball now resembling the head of a demon, capable of inflicting serious burns in a few seconds.
-Usable 3 times per battle
-Lasts for 3 turns


Animal summons a giant Bird beneath her after the peak of her arc so she could stay airborne long range from the ground though would not be flying directly overhead.


Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks (the beak can be used to defend agasint up to B-rank attacks or break through up to B-Rank defenses). It also has the ability to lay explosive eggs.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

 

Vayne

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Do eet o-o Sorry for the delay


Pein was not amused by my words. His lack of a verbal rebuttal being a clear indication of that, moreover his actions of aggression did speak volumes of his temperament. So, what would I do? The creature started it's underground travel while two of the Paths would directly engage me; one through a fire technique, and another through an impending arial assault that would in no doubt result in some sort of complication. Their actions would be under the scrutinisation of nature itself, preventing any blind spots. Their move would be met by one of my own, or rather, two occurring simultaneously under empowerment of natural chakra.

My attack cultivates in the emergence of sentient shadow spikes that would aim to ravage Pein's existence. The spikes would emerge 3 meters in front of me spanning to long range, capturing Pein, the crocodile, and an area of 20 meters past them. The spikes would not only end the summonings life, but also continue to affect Pein while 'dispersing' the gas. A collection of the spikes would reach the airborne animal path before it reaches peak height, cutting it off mid flight and aiming on killing it. The remaining Paths would be faced with a similar situation, with spikes coming at them with intent to kill. The nature of the spikes made them peculiar to deal with, as with their sentience another ability was gained - paralysation. The moment the spikes surface and so much as brush against Pein's shadows, Pein would lose the ability to move, becoming a sitting duck. The same could be said to the animal path that would find it's movements locked when it's shadow would be cast on the rising spikes. The deceptive and hidden nature of the spikes would make it harder to decipher, an underhanded tactic, but such were the tools of a shadow.

Enjoy the Rapture, sinner.


I would say as the spikes would cause chaos on the field, causing the rise of dust and destruction on this new day. The dark shadows standing tall in opposition to the burning morning sun. The shadows greatest enemy would be it greatest weapon on this day, subjugated to the prowess of darkness, empowering it's speed by double.


(Kage no Sento: Gekido fugu no fukushu) | Shadow Combat Style: Vengeance of an Furious Pufferfish
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 +20
Description: By using the ability of the shadows to materialize, and also their own ability to use it directly from their body, the users of Shadow Combat will form two handseals [Boar - Rat] and place both their palms on the ground to release a large amount of shadows from his palms into the ground. The user will infest the entire battlefield with his chakra before creating an entire forest of shadow spikes that rise from underground, which can be as many as thousands, up to the tens of thousands (in a manner similar to "Dance of the Young Ferns"). The chakra in the ground is released in a way, similar to sharp and durable roots, that will hold the earth from moving (not allowing anyone to perform only ground altering Earth techniques, that change the physical structure of the terrain like creating a Golem or Moving Earth Core of up to S-Rank) and also killing anyone who might be hiding underground. On the other hand, the spikes of shadows that rise from the ground, indiscriminately slaughter whoever stands on the ground's surface. The shadow spikes can even reach up to a height of 15 meters. The user can freely manipulate the spikes as long as his hands are in contact with the ground. Straight after creation, the user can detach themselves from the created source after which he will no longer be able to control the spikes. Until the user detaches himself from the spikes, he won't be able to use any other jutsu.
Note:
- Lasts three turns after which the shadows fade away.
- Can only be used by the users of Shadow Combat.
- Only two techniques in the same turn.
- No other shadow Combat jutsu above A-Rank in the same turn.
- Cannot use any other jutsu (except Shadow Manipulation) while still connected to the spikes.
- Can only be used twice.

(Kage: Kurieshonzu No Kinou) - Shadow Arts: Creations of Yesterday
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Similar to it's parent technique "Shadow Arts: Creations of Tomorrow" this technique allows the user to separate previously created shadow constructs from his shadow. The separated constructs would gain the traits of Shadow Imitation Shuriken/Shadow Paralysis Jutsu, similar to Creations of tomorrow, which allows the separated constructs, if they were to hit the targets shadow, to pin and stop the target in their place. After separation from the user the constructs can be mentally controlled by the user, thus allowing him to focus on other techniques more easily. Due to the influx of additional chakra to the technique, this technique can be used to sustain the separated technique for an additional 2 turns.(IF originally lasts 2 turns would last 4) The user also gains the ability to modify the shape of the constructs 2 times per battle without a jutsu cost, but a chakra cost of 20. Any additional modification would cost 30 chakra, then 40, then 50 etc and count towards the jutsu cost of the user. This is all in accordance with Creations of Tomorrow’s effects/restrictions. Using Kurieshonzu No Kinou occurs in the same instant of using a construct, happening in the same time frame but counting as a move. Furthermore, in regards to the constructs, they would be granted a degree of sentience (Movement and identifying friend from foe, but not strong enough to be cast in illusions). Constructs that lack adequate movements limbs or similar, would move through basic methods like slithering. These constructs would move at speeds equal to that of shadow techniques in broad daylight. Constructs that have proper limbs or similar would move at speeds equal to that of shadow techniques through translucent objects. Additionally, the constructs sentience would be restricted to commands given by the user, for instance having the constructs sole mission to rampage and attack a target.
-This technique is only applicable on Nara techniques that give actual physical form to the shadow, as such, it can’t be used on techniques similar to kage mane.
-Usable 4 times per battle with a turn interval between uses.
-10 Chakra per turn for each separated construct.
(Kage: Erebus) - Shadow Arts: Erebus(Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra: Equal to the technique that activated it, then five per turn 40
Damage: Dependent on the technique that activated it 100
Description: The technique entails the highest level of chakra usage, requiring one to be a master of ninjutsu, genjutsu, and nara clan techniques. The technique becomes active whenever a Nara Clan technique, or anything related is used. It remains active as long as the aforementioned technique is active, costing an additional five chakra points per turn. The techniques activation is passive and happens regardless of the user’s will. Essentially, it changes the user to intangible shadows, rendering them immune to physical damage. This has been compared to the Hozuki’s clan technique in one aspect and to Gaara’s 'subconscious’ ultimate defence in another. In some ways this is the opposite of the hiding in shadow technique, where instead of blending with a shadow, the user would become a shadow himself. While in this state the user is restricted to Nara Clan and Related techniques and non-elemental techniques. If the user wishes to use techniques outside of the restriction, then they must revert back to their normal state through sacrificing 10 chakra points. However, if a shadow technique is still in play, then the user would once again return to the shadow form. This means that if in turn one the user used a shadow technique that lasts multiple turns and he wishes to use water and wind techniques, he would be forced to use 10 more chakra point with each technique used. After the release of the technique the user would return to his shadow state. If the elemental technique can be maintained over multiple turns, it would not force the user back to his normal form.

While in shadow state, the user becomes capable of using shadow techniques from his body, basically controlling himself like he would control a shadow. Furthermore, at a cost of 5 chakra, the user can change partially or fully between the different states of shadows, allowing the user to have offensive capabilities as well if needed. While in intangible shadow form, the user can move like a shadow at speeds equal to that of theirselves in normal sates. The technique’s chakra cost would be equal to that of the technique that triggers it. The damage delivered would be dependant on the rank of the technique used. While in this state the user becomes weak to a shadows weaknesses, like a strong fire would revert the intangible user back to his normal state while also delivering damage to a user, if feasible. The technique can be used 4 times per battle. As mentioned in the description the form lasts as long as the trigger technique.
VOAFP 1/5
Erebus 1/5
 

Ushiro

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Pein's eyes widened as they saw Vayne's shadows penetrate the ground and enter it, recognizing an opportunity. Now was the time to move. Scatter The word barely left Deva's mouth before the Paths were in motion. They darted in different directions, each with their own job to do.

Your intellect has led you astray.

Palms outward, Preta charged the source of the shadows without hesitation. What was there to fear? Vayne's shadows couldn't emerge anywhere near Pein, a spherical barrier surrounding Preta halting their progress. Spanning a 15 meter radius, the large scale sealing technique ignored all obstacles except the spikes which failed to pierce it. Instead they were returned to the void, drawn into his body like a virtual black hole. As a result, there would be nothing to stopping the drifting skull from embracing its quarry in imminent doom (not that spikes could affect it anyway). The crocodile would be spared as well but expire before it could go much further. More importantly, the convenient shadow form taken on by Vayne would end and reveal a critical flaw that would not go unnoticed. I see. There are certain conditions to his jutsu. Just as I thought.


Rank: S
Type: Defense/Supplementary
Range: Short-Mid (Long for single technique)
Chakra: 40
Damage: N/A
Description: Through use of the Preta Path the user will create a sealing barrier similar to the original Blocking Technique Absorption Seal. Instead of universally absorbing all chakra, this barrier absorbs chakra of a particular nature or form. (Goes by the categories of the jutsu list. Eg. Raiton, Mokuton, Normal Ninjutsu, Fuuinjutsu, etc.) In exchange for this limitation, the user may expand the barrier’s range very fast and cover everything mid-range from the user as a large sphere also extending beneath the ground. Alternatively, the barrier may be expanded even further into long-range with the condition of targeting just one specific jutsu to be absorbed, as long as the user knows or has witnessed the jutsu before. However, this barrier cannot absorb jutsu with components from different categories (like Steel) without specifying that particular category or technique. Nor will the components be absorbed (Fire and Earth) if Steel is chosen. Techniques falling under multiple categories (eg. Water/Lightning Release) will only absorb one of them and leave the other unaffected.
-Can only be used by Ushiro
-Requires Preta path to be active
-Counts as one of the uses of Blocking Technique Absorption Seal
-Choice can only be changed if this technique is used again


Deva and Naraka meanwhile slipped out of sight past the edge of a sloped pit left behind by the giant crocodile. As they maneuvered the uneven ground with chakra in their feet, Deva focused doton chakra in the ground below Vayne and caused mud to erupt beneath his location. The sticky mud cascading from all sides would cling to his body and swallow him entirely before hardening in the shape of a tombstone, a marker for the dead. Thanks to the shared vision granted by their Rinnegan, Deva didn't need to be looking at his target to attack him accurately. Unable to move in the dark, suffocating confines of his prison, Vayne would feel the rock around him quickly condensing until he's crushed to death without so much as a noise escaping. The pair stood back to back and covered their blind spots in case of attack.


Type: Offensive
Rank: A (S)
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze



If the Nara clan learned of your death...would they weep?

Asura pulled on his left arm while running to his right to distance himself from the other Paths. A cluster of missiles protrude from the damp compartment within, the base of each one flaring up in preparation. They sped through the air propelled by rockets and homed in on Vayne's position. Asura make sure his attack was aimed so they would fly in from a different angle than Preta of the skull were taking. By the time they reach Vayne he would be trapped by Deva's earth technique and be surrounded by a highly flammable cloud. These missiles would cause the mist to ignite and engulf the earthen prison in flame as they explode, the intense heat and powerful explosions reducing Vayne and his prison to ashes. Asura carefully observed the funeral pyre and everyone around it. Preta stopped short of the danger zone 7 meters away. Animal landed behind Vayne on a rocky hill 10 meters away and facing his direction but keeping an eye on Asura as well.


Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.



Where everyone is now: m=mid L=long

----------Animal (m)

----------Vayne

Asura(L)----Preta (m)

-------Deva Naraka (L)
 

Vayne

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As agreed, Deva and Naraka are dead, with Asura paralysed and the shadow spikes incoming, from let's say 7 meters. Human path on the safest spot near Preta. Remaining shadow spikes at a collective power of a B rank.

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They would mock and pity the soon to be dead messenger.

In response to the attacks, I would perform one single simple action to deal with the current situation. By returning to a normal state for a mere moment, I would control any and every relevant speck of dust on the field; from the dust raised from the emerging shadow spikes, to the one's residing from prior clashes and movements, even to the ones raised by the landing of the animal path on the ground. The collective of dust was indeed high and spread out, but I would not stop at that, I would raise even more, ensuring that their minuscule presence is heavily felt. The dust particles would then induce a lockdown on the field, increasing the weight of the remaining paths and the missiles alike. The missiles would immediately crash down onto the ground, preventing them from traveling any respectable distance, disabling them before they manage to be of any use. The missiles, as they were shot from long range, would be substantially out of range, preventing their explosion from affecting me or the mist around me. The explosion in fact would be closer to the paths themselves than to myself, potentially putting them at harm if they were to move in the wrong direction if the blast did not already reach them.

As for the paths, all remaining four would find themselves under extreme pressure from the added weight. This was due to each path becoming ten times more heavier than their original weight. Meanwhile, the spikes would be moving under their own volition to destroy the remaining paths. Asura would be the one under most threat, as the spike behind him would be moving to ram into his twice restricted body - the shadow paralysation and the weight increase. The path's demise was the most likely. As for the spikes that killed Deva/Naraka, they would split into two groups; one aimed to attack Preta and Human, while another would move around the absorption area of Pretra under my own instructions. This set would move to attack Animal path. However, the spikes would have taken the form of massive 15 meters tall creatures that would move to attack the paths at a much faster and efficient pace. This form modification meant that attacks dealt by the creatures would happen faster than original, with the added benefit of a more practical reach.

In regards to myself, while I would be engulfed in mud for mere moments, I would dash out unharmed as I return to my shadow state and move away from the area of the mud, specifically backwards towards Animal. The movement would occur at my max speed, allowing for efficient movement, albeit one not of extreme priority at the moment. The movement should bring me to the animal path who should most likely be dead.




(Doton: Bafometto no Omo-Sa) - Earth Style: The Weight of Baphomet
Rank: A
Type: Defensive/Supplementary
Range: Short - Long
Chakra cost: 30
Damage Points: N/A
Description: By manipulating their Earth chakra into the ground below, the user of this jutsu causes small particles of Dust to rise up. The dust particles are microscopic, making it so that they wouldn't be able to deal any damage to the opponent, even if they were to get inside their body through opening such as the nose, ears or even any cuts. Their small size allows them to rise up from below the opponent unnoticed, should they reach and enter the eyes of the opponent, they'd cause minor irritation, acting as a ditraction but dealing no real damage. The real ability of the dust particles comes into play when the user adds more chakra into the dust particles. The dust particles, which would have taken the liberty of settling onto objects and opponents, will begin to rapidly aggregate towards chosen areas while also drastically increasing in weight. This will result in said objects being weighed down drastically, to the point where any sort of complicated movement would be made impossible, with simple movement being able to occur at half the target's speed, appearing to almost be happening in slow motion. The weight added increases over time, with the initial increase making the target ten times heavier than their previous weight, and continiuing to increase drastically as time passes. Thus, within the space of two turns this technique could even seal the movements of those who have insane and, almost immeasurable physical strength; such as the Demonic Statue of the Outer Path. The weight would steadily continue to increase allowing it to easily way down even EIG users. The brilliance of this technique, is that if utilized within Iwagakure, the user can skip the first part of raising dust and simply utilize the earth particles that naturally float within the air of the Land of Earth. Allowing this jutsu to be used at a faster, more stealthy pace.
~ Can only be used three times
~ No Earth jutsu above S-rank in the same turn
The user also gains the ability to modify the shape of the constructs 2 times per battle without a jutsu cost, but a chakra cost of 20.
 
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