Death Awaits

Vroqrak

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biography
Post your bio and decide your actions, RP is essential to having a fun fight.

I'd prefer if someone really really good comes along and starts the RP//fight without "I'll fight you my XXX bio" reply on the first post.

Oh and the terrain:

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Yanks

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With the rest of the Neo-Crusaders laying waste to the small land mass that used to be the Land of Grass, Canderous took it upon himself to search for and crush any remaining resistance that may of escaped the Mandalorian carnage that took place earlier that day. It seemed as if his clan did a rather thorough job, as he couldn't find any more shinobi during his hunt and decided to rest on a large tree, after an hour of roaming the frosty plains. Just as he would close his eyes, Canderous spots someone approaching from out of the underbrush. He was quite a devilish looking fellow with pasty, green skin and soulless eyes. Though, by just looking at him, Canderous can tell he was pretty tough. Springing to his feet, Canderous casually walks towards them and glares at the demon, whom was roughly ten meters away. "I guess I can play with you for a little bit. Try not to die too quickly, freak."

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon, Reference
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
As Canderous stood there, clad in shining, silver armor, a strong breeze swept the area for a good five seconds; and during that time, the anticipation of battle had caused a great deal of adrenaline to pump through the Mandalorian's body. Right as the breeze ends, he would begin by crouching and slamming his left hand on the ground. When this happens, he summons a large volume of water that appears ten meters above Akuma. Based on the water's height, it has the potential to crush anything beneath it by the time it strikes the ground. But the Mandalorian wasn't finished just yet. Immediately afterwards, he would follow up his previous technique by gathering and molding his lightning chakra. Raising his right hand, Canderous releases a burst of unfocused lightning and aims for the falling water; amplifying its power in the process.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage point: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.
With his combined techniques heading toward Akuma's position, Canderous figured that it would be enough to distract him for an ample amount of time; enough time to catch him off guard. With his left hand already on the ground, the Mandalorian channels earth chakra directly beneath Akuma. Without warning, he causes the ground under his opponent to rise seven meters into the air. The sheer speed of the ascension would cause Akuma to fall over and render him unable to move as he collides with the water/lightning. Upon impact, the red-eyed demon is ultimately electrocuted, if not crushed by the water's immense weight. Seeing this, Canderous chuckles a bit before gloating like he usually does. "Heh, that was pathetic."

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
 
Last edited:

Vroqrak

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With the rest of the Neo-Crusaders laying waste to the small land mass that used to be the Land of Grass, Canderous took it upon himself to search for and crush any remaining resistance that may of escaped the Mandalorian carnage that took place earlier that day. It seemed as if his clan did a rather thorough job, as he couldn't find any more shinobi during his hunt and decided to rest on a large tree, after an hour of roaming the frosty plains. Just as he would close his eyes, Canderous spots someone approaching from out of the underbrush. He was quite a devilish looking fellow with pasty, green skin and soulless eyes. Though, by just looking at him, Canderous can tell he was pretty tough. Springing to his feet, Canderous casually walks towards them and glares at the demon, whom was roughly ten meters away. "I guess I can play with you for a little bit. Try not to die too quickly, freak."
Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon, Reference
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
As Canderous stood there, clad in shining, silver armor, a strong breeze swept the area for a good five seconds; and during that time, the anticipation of battle had caused a great deal of adrenaline to pump through the Mandalorian's body. Right as the breeze ends, he would begin by crouching and slamming his left hand on the ground. When this happens, he summons a large volume of water that appears ten meters above Akuma. Based on the water's height, it has the potential to crush anything beneath it by the time it strikes the ground. But the Mandalorian wasn't finished just yet. Immediately afterwards, he would follow up his previous technique by gathering and molding his lightning chakra. Raising his right hand, Canderous releases a burst of unfocused lightning and aims for the falling water; amplifying its power in the process.
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage point: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.
With his combined techniques heading toward Akuma's position, Canderous figured that it would be enough to distract him for an ample amount of time; enough time to catch him off guard. With his left hand already on the ground, the Mandalorian channels earth chakra directly beneath Akuma. Without warning, he causes the ground under his opponent to rise seven meters into the air. The sheer speed of the ascension would cause Akuma to fall over and render him unable to move as he collides with the water/lightning. Upon impact, the red-eyed demon is ultimately electrocuted, if not crushed by the water's immense weight. Seeing this, Canderous chuckles a bit before gloating like he usually does. "Heh, that was pathetic."
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
"..."
With the ease of a brook yet the ferocity of a raging waterfall, Akuma creates a small pillar of water at an acute angle beneath his feet and uses it as a support to burst forward almost immediately after his opponent performs the water technique. The lightning technique of his opponent aims towards the water rather than himself, but decides to secure himself as he perform a single hand seal while moving forward to create a shadow clone of himself that grabs Akuma's arms and swings him towards the man, at relatively low height, performing the techniques. The clone immediately then gathers water chakra and releases sharp jet of water aimed to slice off the head of the man as Akuma reaches short range while in a crouching position similar to that of a lion, observing his prey.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
 

Yanks

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As Canderous emits a strong bolt of lightning—in order to amplify his previous water technique's power—he easily notices Akuma create a shadow clone, who would hurl the demon towards the Mandalorian's position. Seeing this, Canderous, who is still crouched, had decided not to cancel out his water technique and waits to use his earth technique. Timing Akuma's velocity and future position very precisely, he channels his earth chakra into the ground and causes a 3x3m pillar to quickly emerge from the earth—this occurs just before the demon would be short ranged away from Canderous. It would erupt without warning and because Akuma is close to the ground, there would be little to no time to react. With his face being slammed against the structure, he is lifted six meters into the air with great speed. In addition, the earth pillar would prevent the clone's water wave from hitting Canderous. Right when Akuma would be sent upwards, Canderous weaves a single hand seal and uses his Stormy Blockade as his water source. Momentarily, a powerful dragon emerge from the large volume of water. Directing the dragon towards a rising Akuma, it would collide with his back and shatters his spine. "…"

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
 
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