And the final techniques, the S Ranks.
( Sawarabi no Mai ) - Dance of the Young Ferns
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The user causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.
( Hone Kangoku ) - Bone Prison
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user places their hand against the ground to form a dome made of steel hard bone to surround and trap the target in. The dome can be further manipulated to then shoot bone spikes from the inside of the dome, covering any angle within.
( Nibai Hone Doragon ) - Double Bone Dragon
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: An advanced form of the it's A ranked parent technique. The user will release two bone Dragons which can bind the enemy and using further manipulation, bone spikes can grow from the Dragon's body to pierce the enemy or can be shot from its mouth. These dragons are notable larger than the parent technique, twice the size. The vital difference between these jutsu is the number of Dragon's made.
Note: Can only be used twice.
( Hone Tento ) - Bone Tent
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Point: 40
Damage Points: 80
Description: The user stomps the ground, making some of the strongest bones in his body to come out 360 degrees around him, forming a tipi made of bones. This gives the user 360 degrees protection against S Rank attacks or weaker. The tent can be used to trap the opponent, making them suffocate, however it is not as strong on the inside as on the outside, capable of being destroyed by A ranks from the inside if the element is strong to Bones. The user can cancel this tech at will as well, though it does not give protection against attacks that come from underground. Lasts up to two turns before the trapped target passes out.