[CJ] Dat generous Shop owner. ._.

Tsuki

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Update.


(Futon: Hiretsuna Jetto) - Wind Release: Sneaky Jet
Type: Supplementary/Offensive
Rank: B-Rank
Range: Short-Long (made short, can travel to long)
Chakra: 20
Damage: 40
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is immediately upon creation controlled by the user to travel the trajectory they desire while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its traveling speed is astounding yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling with such speed would allow the user to evade attacks within reasoning (for example: projectile-type or attacks from above) while also potentially approaching their opponent. Once the user evades the incoming attack or is done traveling the trajectory he/she desired, the user leaves the jet by jumping away from it. At this point the jet continues forward as it turns into a gale of slicing winds (because of losing its concentrated form once the user abandons it) that leaves severe cuts on anything on its path. Wind Release: Sneaky Jet can also be used while airborne, but instead of traveling horizontally, the user will be traveling diagonally downwards since they're simultaneously manipulating the jet to move to their desired direction while also descending because of gravity. A notable thing about this technique is that its formation is near instantaneous, which allows the user to evade close quarters combat attacks.

Note: Usable 3 times per battle
Note: Cannot be used in consecutive turns
 

Tsuki

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- Damage is fixed to that of a B-Rank tech
- You no longer need to be at mid range distance away from your target to perform the technique
- You no longer have to assume an "arch-like trajectory", you still can, but you can also chose whichever trajectory you want (more freestyle-ish). It still provides the ability to evade techniques within reasoning, ofc.
- The offensive part of it is now a "gale of slicing winds that leaves severe cuts on anything on its path" instead of a disc of wind.

Just read the technique to have a better understanding x__x
 

Tsuki

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UPDATE:

(Genjutsu: Me Dakkyuu) - Illusionary Arts: Eye Dislocation
Type: Offensive/Supplementary
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user performs two handseals (starting with boar) inducing the target in an illusion by sending their chakra to disrupt the target's chakra system and the chakra within their brain. After performing those handseals, the target's senses would make them believe that the user possesses some increased speed ability that could be mistaken for swift release and is using it to move quickly to the opponent's location. Depending on what the user initially planned for this illusion, the illusion will either have a prolonged or shortened duration (both cases not exceeding 1 turn) which cannot be altered after the genjutsu is cast. In the illusion, once the user would have suddenly appeared near the target, the user will give the opponent many successive quick kicks and punches which sets them off balance. In the illusion, the target won't be capable of matching their own reaction and speed with the user's false presence regardless of how quick they are in reality. The moment in which the user had planned the illusion to end, the target will believe that the false presence of the user has suddenly moved behind them and is pointing/touching the back of the target's head with the user's index and middle finger in a gun-like fashion. At that moment, the target's eyes will have their eyeballs suddenly dislocated from their sockets as if they were forcefully attracted by the user's 2 fingers, causing the eyes to turn back 180 degrees to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them experience great pain which causes some mental damage in reality. In reality the target would be falling due to getting out of balance in the genjutsu (because of the kicks and punches) and seemingly be incapable of moving because of the illusionary taijutsu's speed. When the genjutsu ends, the target will be capable of standing up but with some mental pain, particularly towards his/her eyes due to having had their eyeballs dislocated in the genjutsu. However, in reality, their eyes would remain intact apart from having their eyesight's tracking speed reduced by 3 points for the same and next two turn in which the illusion ends due to the short-lasting after effect of the mental pain which was also directed towards the eyes.

Note: Thirce per battle
Note: No genjutsu the same turn
Note: Cannot be used the following two turns


If you have any questions please post them here and link me via vm so I can reply. :)
 

Tsuki

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- yet another update -

(Futon: Hiretsuna Jetto) - Wind Release: Sneaky Jet
Type: Supplementary/Offensive
Rank: A
Range: Short-Long (made at short)
Chakra: 30 (+5 per turn if sustained)
Damage: N/A (60 if used offensively)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user above the surface they're standing on, whether it's ground, water source, etc. The jet of wind is large enough for the user to stand on. This jet of wind is immediately upon creation controlled by the user to travel the trajectory they desire while they themselves are standing on it, allowing them to travel that same trajectory. They are capable of moving freely above a surface and even sending themselves to mid-air or maintaining their airborne position. The user can perform other techniques while riding the jet if it were to be sustained for multiple turns. Its traveling speed is astounding yet the user and the jet of wind can be seen and tracked with the naked eye. Traveling with such speed would allow the user to (upon creation of the jet) even evade medium-scaled attacks such as "Fire Style: Fireball Jutsu" and the likes of it while also potentially approaching their opponent. Once done, the user can leave the jet, leaving it to continue in a straight trajectory as it turns into a gale of slicing winds that leaves severe cuts on anything on its path. A notable attribute to this technique is that its formation is near instantaneous, which allows the user to evade close quarters combat attacks.

Note: Usable 3 times per battle
Note: Can be sustained for up to 3 turns
Note: Must wait 1 turn to re-use once the jutsu ends
 
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