Darui's 1st Premium Tournament Round 2: Daemon vs Panthalassa

Daemon

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- You can choose only 3 of the basic 5 elements to compete with
- KGs (Sharingan, Byakugan), KKGs (Dust, Lava, etc.) Custom/CanonClan jutsu are disallowed
- Only A Ranks and below jutsu are usable
- Genjutsu and Fuuinjutsu are forbidden, Ninjutsu(Including Medical), Kenjutsu, and Taijutsu (Not Including EIG)are usable
- Customs are allowed in agreement with the above rules
- I shall set the arena and stipulations for each match.
- Each round lasts a week, meaning from the time the thread is started, 1 week later it will be ended and checked by a sensei or myself and a winner will be picked.

Special Round Stipulation(s): Every user has access to a continuous sensing technique, meaning the basic sensing technique is used by everyone; this sensing technique can only locate someone's whereabouts and nothing else. The bad part is, no one can hear a thing. For some odd reason everyone is hearing impaired.

Kilik Rung Bio. Post your bio and I will make the first move.
 

Black Butler

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KGs and hidden abilities are also allowed for this round. Not special elements. So hidden clan abilities, abilities such as sharingan, cc abilities, etc. are allowed. VM me if you have any other questions.
 

Panthalassa

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I am using Aburame Panthalassa, in sig. Hope to have a great battle!




Panthalassa walks through the deep woods of the Forest of Death. He had his insects again, and relished the comfort. Walking to the middle of the field, a semi-dark clearing, he awaited his opponent for the second round. His last opponent hadn't shown up, so Panthalassa was still green around the ears, but he'd have to adapt quickly if he wanted to win.
 
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Daemon

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I walk through the thick woods and come face to face with a man across from me. He might be my second round opponent...he might not. Didn't matter to me anyhow. But one thing I did dislike about this was the scenery. Never liked Konoha that much...who names a forest the Forest of Death. Incredibly eerie if you ask me. However, this guy seems accustomed to it. Doesn't seem to bother him in the slightest. I have to keep an eye on him.

As the stipulation for this round states, I am weirdly allowed to sense your location but I cannot detect a single life force in the forest besides you. Nor can I hear anything so I conclude neither can you. This kind of sucks can't talk shit if the opponent can't hear it.

I run toward my right immediately after taking in the scenario I am in and form a singular handseal causing a large sum of water to form underneath you. The water wraps around your body and forms a perfect sphere. The water,if its task is successful, will constrict your movements making you incapable of using a jutsu to defend yourself.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

I stop running to my right until I am facing your left completely. I throw 4 kunai and I form four handseals to manipulate various explosive tags to be able to fuse with the ground. Obviously, the tags go undetected and are hidden out of view. The tags begin to inch their way towards my opponent until they are directly underneath him. The tags spring up out of the ground and wrap around the orb itself. The tags detonate causing a large explosion.

(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user does a sequence of 4 hand seals (Tiger → Rat → Bird → Snake) or slams his hand on the ground or surface. Using his chakra, he is able to stream a multitude of paper tags through the ground and use his chakra to keep them hidden from sight. As they stream towards the target, they are undistinguishable from the ground, seamlessly merged with it. Nearing the target, they rise from the ground, "crawling" up the target. As they wrap themselves in lairs around the target, the user can choose when to detonate them, making a quicker, weaker detonation or waiting for more paper tags to pile in the target and adding more damage.

I open my mouth about to say something but I hold my tongue. I don't think this guy can read lips...So anything I say would go unheard. Don't want to let pure comedy go to waste now.
 

Panthalassa

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Panthalassa eyed his opponent with curiosity. There was nothing too special about him, not very tall, but seemed young, around Pantha's age. As the man arrives, Panthalassa discovers he is capable of sensing his whereabouts with great precision, even if this new sensory system does not apply to anything else. But what hits him the hardest was the sudden silence. No wind, no rustling of the leaves, no buzz of his insects, something only he is usually aware. He could feel every vibration inside his body, so the restriction seemed limited to his hearing alone. While the constant motion of the insect colony inside of him allowed him to be quite aware of his own body position, his proprioception and balance took quite a toll, and that was something he would need to get used to quickly.

Quicker even, because, whether or not his opponent was affected by the same conditions, he decided to attack as soon as he arrived. The ground beneath him shook, but made no sound, and, from bellow, Panthalassa was quickly rushed by stream of water, that would encircle around him and imprison him, if he did not counter it quickly. So, in one quick burst, he signalled his insects to explode outwards, while he focused his own water chakra onto the gushing water.

(Mushi Kame no Jutsu) - Insect Jar Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will use Kikaichū bugs living in the user's body as a shield by having them fly in a dome shape at high speed. It is similar to the Hyūga clan's Eight Trigrams Palms Heavenly Spin.
The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.
Note: Must be a member of the Aburame clan.

The bugs would merely shoot out from Pantha's body and clothes, given a spin motion as they expand in a solid barrier, which he did not aim to maintain, merely used as a device to put strain on his opponent's the water technique and spread his insects across the field, and then continue to spread on their own ( and would serve to much on the tags if the following techniques aren't enough to deal with the rest of your move). What dealt with the gushing imprisonment was his own water chakra, which, secondarily aided by the insect swarm, dispersed the water all around, covering the whole terrain with an extraordinarily cold mist, thinner short range around as the particles get pushed outwards to envelop the clearing with great speed.

(Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist
Rank: A
Type: Defence/Supplementary
Chakra cost: 30
Damage: N/A
Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower.
The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him.

The terrain of the forest is naturally moist and muddy, even in the grass patches. Losing his hearing, it would mean the balance of the man was gravely deficient. Rushing into a run would not be the smartest option, but Panthalassa would make sure to take full advantage. To add to the loss of hearing, the mist would suddenly take away the man's vision as well, while the temperature and it's properties would seep his energy, making him sluggish, and the freezing particles would make the already wet ground even more slippery, which would most likely result in the man falling to the ground. Whether or not this would interrupt his technique, I do not know, thought he mist itself would most certainly damp the tags and make them useless, or at least weaken them.

The mist served to test whether or not his opponent hearing had been impaired. He would not attempt to speak, lest the words came out all slurred and silly. Now he wanted to see if the man was also able to sense his whereabouts. Right after shooting out the mist, Panthalassa would signal more of the insects inside his body, making them swarm around him and augment and secure his motion, as he himself pushed backwards across the ground, and the swarm pushed with him, making it faster and safer. Of course, he would adapt the technique original purpose that would be to slam an opponent, since he is in control of the swarm and his opponent wouldn't be.

(Kikaichu Tsukamu no Jutsu) - Destruction Bug Grapple
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will grab the enemy with destruction bugs and then will flip the enemy and slam them into the ground.
Note: Must be a member of the Aburame Clan.

As he pushed off the ground, putting distance from his opponent ( entering long range ), he would cover his own tracks by throwing 2 kunai towards his opponent, each with a few lone bugs on top of them, riding the projectiles through the freezing mist.
 
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Black Butler

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Panthalassa after looking over your move, I've come to the conclusion that it wouldn't work. Not only are the bugs weak to elemental ninjutsu, you used two jutsu at once. Had wording been a little different that would've been no problem, but the bugs wouldn't break you out of the sphere of water. So you'd fail to defend against the sphere and the rest of Daemon's move would go through killing you. Daemon advances.
 
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