"Must have been a handsome man, if I do say so myself..."
Dean jokes, as the man makes his comment. He doesn't remember fighting this old geezer, or maybe he did.. and it wasn't memorable. Oh well, now was a time to make it great. Dean simply focused his Sound chakra to his ears, and focused his breathing. He then releases inaudible sound waves from his mouth via breathing, allowing him to sense everything on the battlefield.
"But it wasn't me..So how about we fight now, old man?"
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
"Must have been a handsome man, if I do say so myself..."
Dean jokes, as the man makes his comment. He doesn't remember fighting this old geezer, or maybe he did.. and it wasn't memorable. Oh well, now was a time to make it great. Dean simply focused his Sound chakra to his ears, and focused his breathing. He then releases inaudible sound waves from his mouth via breathing, allowing him to sense everything on the battlefield.
"But it wasn't me..So how about we fight now, old man?"
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
House: But then I do wonder. Handsome man compared to what?
In the motion of swinging his cane, he throws it up and makes a single handseal which will end up in taking your sight. As everything seems to go dark for you, I put together three handseals and channel my quartz chakra through the whole area (long range). The whole range of the field will appear to you in quartz while several pillars laid down. However, there will be multiple pillars all around you, effectively encasing you in a large spiky inside and out quartz dome as you'll see it with your eyes when the smoke dissipates. The quartz dome will be 5 meters in diameter with you in the center. The quartz underneath you appears to your sight after a rather immense amount of smoke. After I encased you, I create a layer of a-ranked Kiyoshi Energy all around the dome of quartz which will squeeze the dome thus creating pressure. As the energy creates and distorts the layers of the quartz, it'll electrify, frying you and electrifying you like a nice thanksgiving turkey.
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
(Sekieiton: Shivua no Mauntensanku)- Quartz Release: Shiva's Mountainous Sanctuary
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+40 to go long range) (+20)
Damage Points: N/A (+20 if disrupted)
Description: The user will perform three hand seals, and slam their hands on the ground, releasing a barrage of Quartz chakra through out the terrain. The user will be able to create a large source of Quartz on the terrain, where before it appears, the user will be able to manipulate it. This is signaled by a large poof of smoke that appears, similar to regular summonings, before the smoke clears to show the newly found terrain. This technique allows the user to create various terrain based areas composed mainly of Quartz, such as large mountain structures, a complete flat plain composed of Quartz (layering the ground), even things as ancient as a Colosseum. The feature he basically needs for battle such as pillars, gorges, canyons, mountains, simple plains, etc. Initially the user can only change the terrain at most up to mid range, but through extra chakra exchange can exert the terrain manipulation up to long range. The user can also decide to change the appearance of the terrain, by performing two hand seals, and slamming his hands on the ground, the user can re-manipulate the terrain, by changing its design. The user when defeated, when the terrain is destroyed, or when the user wants to, can end the terrain alteration. This terrain allows the user to take advantage of the fight, create Quartz techniques out of the terrain, or aid with preexisting Quartz jutsus already present. Techniques coming out of the ground will likely meet with the Quartz layering, preventing it from being completed. However, this also creates the same drawback for the user as well. A special property of this terrain is Quartz natural ability to release electricity when distorted. Any time the terrain experience a certain amount of stress, or pressure, it will naturally release this unfocused electricity from the spot of distortion, numbing, and inflicting pain to anyone unlucky enough to be in that vicinity. This goes the same for techniques/materials on the surface of the Quartz. This technique is essentially attached to the user, when pieces of the terrain is destroyed, the user can inject their chakra into the damaged area, allowing the crystals to reform, and fix itself due to the chakra consumption (+20 needed), this happens passively.
(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Show
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
Foreign chakra can not be inserted into a Nekura, due to the fouling of Keigoku in their system.
As he forms a single hand seal, nothing happens. Dean took this as a sign of danger, and immediately started his counter. He merely focuses his Sound chakra to his hands, and claps them together. This creates a high frequency, high pitched sound which immediately paralyzes his opponent. As he stands there, like an old man, Dean merely waves his right hand forward and sends forward a blast of Wind in the form of a blade, aimed to slice his head clean off. Death was imminent, fast and almost painless. Dean smiles. His Nekura nature was once more an advantage.
Should his opponent perhaps escape, Dean would focus his chakra to his Mark of the Demon and cause a large amount of portals to open across the entire battlefield. From these portals, dark Keigoku would fall. Should this touch him, it would inflict great pain and agony. That is, if he is able to somehow survive the technique.
"Says the guy that looks like a bunch of dicks?"
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.
Well I guess in a sense, you make the first move. Totally forgot about Nekuras ~_~
My CW for reference, in my right hand:
Sumitsukigasa - Dante's Horn of Sorrow
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (-10 each turn)
Damage Points: 80
Description: It has yet been said within many dusty old books that a great man named Dante Alighieri has gone to save his loved one from the great evil toad of Myobokuzan, Gamafer. Dante had gone down into the pit of death, into Gamafer's lair. After 7 days of a bloody fight, Dante failed to save his flower, and he showed no mercy to Gamafer. After the bloodbath, Dante carved a blade from Gamafer's mighty horn and he took these pieces to be forged by Hephaestus, the nearby blacksmith. He had forged the mighty double-bladed sword, and named Sumitsukigasa. The double-bladed sword is made of mostly unbreakable bone, harder then steel. Because of the blade part is made of bone, and most of it's parts, the weapon weighs almost half of it's size, and can be handled in order to reach high speeds. The -10 chakra in each turn is because Sumitsukigasa sucks the user's chakra in order to maintain it's ability, which is being always in the state of having itself imbued with wind chakra, quite similar to (Fūton: Kaze Kyōka no Tsūru) - Wind Release: Wind Enhanced Tools, and it won't stop until the double-bladed sword is out of short range from the user. If the user wishes, he may channel more of his chakra into the sword, which is an additional -10 chakra in each usage, in order to extend the pre-existing wind chakra inbued within the sword, onto 5-6ft. As the wind chakra has been extended on the sword in order to reach 5-6ft, the blade becomes an S-ranked wind blade, but for only once a turn. Since the sword has an affinity for Wind, and as the sword's inbued abilities will travel onto the user's hand giving him a uniqueness of enabling him to seal a mere handseal for any wind jutsus. When the user performs any wind jutsus, the inbued chakra will add it's own inbued wind chakra from the sword (10 chakra which been sucked off from the user, every turn) into the technique completely, (transfering that sucked -10 chakra into the technique) having the sword lose its inbued wind chakra for that turn.
Note:
-Because of the sword's abilities, only a Sannin may hold the sword.
-Because of it's wind affinities, only who mastered wind may use it.
-If user wishes, the wind chakra imbued within the sword can be extended so that it will reach onto 5-6ft.
-Only may Dr. House use this, and who he allows.
-If someone tries to hold it, the sword will start sucking most of his chakra out of him, leaving him with a feeling of drained.
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As House hears the sound, he feels his muscles to be paralyzed and can't move a single inch. Hmm what this might be? Not he's old and his muscles prolly gave up by now, this young man made his muscles even more useless. Dang him. Well of course, House did the obvious and materialized a wall of energy infront of him, blocking the wind blade. As House senses the portals materializing above the field, he aswell, materializes energy shields infront of them and slam into the portals, effectively destroying the portals and any raindrops that might have come with them. Once your portals are destroyed, House creates three energy pillars surrounding you (3 meters from you) and each slams into you from every side. House stands up and brushes off his coat as the paralyzation wore off.
(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song 3x
Show
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
House: Didn't your mom teach you any manners? How you gonna slam the door on an old man?
Someone give House a cookie, he just countered a douche move without complaining, and rightfully so! Keigoku and Kiyoshi energy is apparently equal in terms of rank, I won't be adding the damage bonuses since that'd just bring in weird ass complications.
This old man was tough, and even capable of taking on both the Wind blade, and the Keigoku. Dean was quite impressed but this old man won't get off so easily! He had to be dealt with. However, the thing Dean found odd was that this man was capable of doing all this, without movement. What was this power? Distortion within the air, and odd coloration, Dean knew this was still just a chakra based power. Within mere moments, something enclosed upon him. An odd energy like substance, and Dean wouldn't stand to witness what it can do, this shit could stop Keigoku.
From underneath his clothes, chains emerge. These chains are imbued with chakra, and spins his body. As he spins at a great speed, the chains are extended. These chains act as a method of taking on the energy around him, dissipating it in the process as the chakra from the chains, and the chakra of the energy pillars interact.
"Oh no, I'm just an douche by nature. Get used to it."
Dean then absorbs a single orb of chakra, and performs a stomp like action forward. This causes the orb to travel underground and emerge from beneath the old man, aiming to hit him into the air. A fast technique, aimed at surprising the opponent. The technique does not disturb the ground, and thus, makes it a bit difficult to perceive (but I am sure your sensing will pick it up anyway xD)
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+5 Elemental Chakra)
Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind
Note: Can only be used 3 times per battle.
Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.
Note: Can only be used 5 times per battle
Type: Offensive/Defensive
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: After reabsorbing the materialized chakra spheres required to use the Warrior Monk's Way fighting style, the user will, while in close quarters of an enemy, channel the power of the spheres through his dominant leg. He will then stomp on the ground ahead of himself and release the explosive power into the ground below. This results in the explosive effect of the fighting style to result underground, erupting upwards with enough force to propel and shake the ground underneath the opponent. This knocks the opponent off of their feet due to the force shaking the ground, as well launching sharp and heavy debris upwards and into the opponent's body, damaging them simultaneously. The user can also choose to release the sphere deep underground, and release the sphere upwards, causing the boom effect that the fighting style is known for, and hitting the opponent into the air. However, if the user chooses to use this, only a single sphere can be released deep underground, instead of several that would cause the disruption of the ground in the first usage of the technique. The explosive effect happens almost immediately after the user's foot makes contact with the ground, making it a very fast technique.
-Can only be taught by Detective L
-Can only be used four times per fight
I know this move im copy/pasting from the first move but I still wanna carry this out.
After you deflect my energy pillars I put together three fast handseals and channel my quartz chakra through the whole area (long range). The whole range of the field will appear to you in quartz while several pillars laid down at random places. With the creation of pillars, there will be multiple pillars all around you, effectively encasing you in a large spiky inside and out quartz dome as you'll see it with your eyes when the smoke dissipates. The quartz dome will be 5 meters in diameter with you in the center. The quartz underneath you appears to your sight after a rather immense amount of smoke. After I encased you, I create a layer of a-ranked Kiyoshi Energy all around the dome of quartz which will squeeze the dome thus creating pressure. As the energy creates and distorts the layers of the quartz, it'll electrify, frying you and electrifying you like a nice thanksgiving turkey. As I'm squeezing the dome you're in with my energy, I bend down to unwrap the weights off my feet. With a huge crack sound from my back, I feel alive as ever.
(Sekieiton: Shivua no Mauntensanku)- Quartz Release: Shiva's Mountainous Sanctuary
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+40 to go long range) (+20)
Damage Points: N/A (+20 if disrupted)
Description: The user will perform three hand seals, and slam their hands on the ground, releasing a barrage of Quartz chakra through out the terrain. The user will be able to create a large source of Quartz on the terrain, where before it appears, the user will be able to manipulate it. This is signaled by a large poof of smoke that appears, similar to regular summonings, before the smoke clears to show the newly found terrain. This technique allows the user to create various terrain based areas composed mainly of Quartz, such as large mountain structures, a complete flat plain composed of Quartz (layering the ground), even things as ancient as a Colosseum. The feature he basically needs for battle such as pillars, gorges, canyons, mountains, simple plains, etc. Initially the user can only change the terrain at most up to mid range, but through extra chakra exchange can exert the terrain manipulation up to long range. The user can also decide to change the appearance of the terrain, by performing two hand seals, and slamming his hands on the ground, the user can re-manipulate the terrain, by changing its design. The user when defeated, when the terrain is destroyed, or when the user wants to, can end the terrain alteration. This terrain allows the user to take advantage of the fight, create Quartz techniques out of the terrain, or aid with preexisting Quartz jutsus already present. Techniques coming out of the ground will likely meet with the Quartz layering, preventing it from being completed. However, this also creates the same drawback for the user as well. A special property of this terrain is Quartz natural ability to release electricity when distorted. Any time the terrain experience a certain amount of stress, or pressure, it will naturally release this unfocused electricity from the spot of distortion, numbing, and inflicting pain to anyone unlucky enough to be in that vicinity. This goes the same for techniques/materials on the surface of the Quartz. This technique is essentially attached to the user, when pieces of the terrain is destroyed, the user can inject their chakra into the damaged area, allowing the crystals to reform, and fix itself due to the chakra consumption (+20 needed), this happens passively.
(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Show
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
House: I'm going to beat some manners into you, kid!
That's a bad ass technique.
After having dealt with the weird pillars, Dean notices a large amount of smoke forms, as he hears something odd happen. The entire terrain is changed to an odd shiny substance, which Dean deduces as a power this man could control. Not knowing what could come next, Dean notices the sound of Lightning occurring, and as such, focuses a large amount of Wind around his entire body, which fills the dome and causes the Lightning and Wind to interact and cancel each other out.
Dean then snaps his fingers together, and causes large skeletal fish to manifest around his foe. One of the fish lunge towards his back, aiming to grab a large sizable part of his flesh, whilst the other, attacks his right leg, aiming to cripple him. Due to the odd nature of the illusion, both of these would feel extremely realistic, and would cause him great pain. An illusion, done with skill and dexterity, something Dean could pull off with ease. In the mean time, Dean would form a single hand seal and release a powerful jet of flames, aimed to entirely melt the shiny structure before him, and continue towards the man. Dean's enhanced Sound hearing was still active, and thus, he would easily notice if something is happening, like if the old man were to attack.
"No thanks, grandpa."
Type:Supplementary|Defensive
Rank: A
Range: Short
Chakra: 30 (- 5 chakra per turn to sustain the power of the wind currents)
Damage:N/A (+10 taijutsu)
Description: the user makes use of his wind chakra and manipulates wind currents around him within short range, these wind currents are completely harmless and carry no offensive properties and simply swirl around the user acting as a type of defensive barrier against electrical attacks which causes them to dissipate, however will not block anything that is physical by nature such as the earth or metal or the opponents body.
The wind currents when activated, swirl around the users body forming a type of aura which is limited to short range, the winds are clearly visible and when the user performs taijutsu of any kind it causes the wind to rush towards and around the user, a suction effect is essentially created around the striking limb, the wind moves towards but around users body leaving the users body unrestricted by the winds themselves and the suction effect itself would be around the actual limb used to strike, this rids the user of any wind resistance against his strikes allowing for quick and silent strikes.
The wind causes a vacuum like effect as previously mentioned dragging in all within close range in the direction the user is facing to a certain extent, this essentially means an opponent within short range will be dragged closer to the users strike and this will create a second force, the force of the opponents own movement. This effect slightly increases the users damage from taijutsu attacks.
Due to the vacuum effect created by the winds it makes it more challenging for the opponent to evade and hinders them from moving their limbs with ease due to the wind sucking them in.
- Can only be used three times per battle
- Lasts 3 turns
- Must wait two turns before using again once the jutsu has ended
-Can only use Wind and non-elemental abilities while this is active
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a technique designed for torture. Activated through the snap of a finger, the user places the opponent in an illusion where several skeletal, carnivorous, aggressive fish materialize around the opponent. Upon its materialization, the fishes proceed to devour the opponent in any way the user intends them to; whether by robbing them by their limbs, or simply tearing out chunks of flesh, whatever the degree of gore, the fishes will never kill the opponent. However, the effects of the fishes mauling is felt by the opponent in reality. For example, if their legs were torn off, they'd imagine unbearable pain, and shock from losing their legs. In addition to the mental stress and pain, they would also, due to the reality of the illusion, believe that they can no longer use their legs. Hence, any damage sustained within the illusion is believed to be real until the illusion is released.
Note:
- Can only be used 3x per battle
- No A-rank and above Genjutsu for the next 2 turns
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
What in the hell, genjutsu that activates upon a snap of a finger >_> that instant A-ranked genjutsu. Reminds me of itachi just pointing his finger at you.
House noticed the swarming fishes around himself materialized out of nowhere as the weights laying on the floor. They're swimming in the air around him and let alone he doesn't sense any energy or life force within these fishes. It's such an obvious Genjutsu, House made a facepalm while taking out a kunai with the other hand and stabs himself in one of the muscles in his leg, deep enough to break himself out of genjutsu. Missing any major veins and arteries, House evades any severe bleeding.
House: Like seriously? z_z I might be old but my eyes aren't that bad! *fixes his 100x glasses*
As House sees the flames coming towards him, he channels water chakra into his right arm faster then average shinobi and releases a giant a-ranked water lance towards the incoming stream of flame, overpowering it with ease and still coming towards you as a b-ranked water blast. (hence it's an a-ranked after it broke the quartz and it'll collide with an s-ranked water) Even if you don't take the blunt of the attack, when you manage to dodge it or deflect it, it'll flood the field with water.
After releasing the water blast, he makes two handseals and starts to alter the terrain of quartz around you. House channeling his quartz chakra into multiple small quartz portions in the dome (Since you didn't destroy the whole dome but only blew the side of it out), spaced out in an even manner around you and expands their size, creating multiple spikes of quartz emerging from all around you. The side that you blew out will be blocked from the spikes coming out from that side and just spikes emerging from all around you. Above, underneath, side. Here's the catch. Since I'm channeling my chakra into small portions that are evenly spaced out along the wall of the dome (meaning they have quartz inbetween that I'm not manipulating) those spaces are releasing unfocused electricity all around you again as the small portions are expanding and putting pressure on the pre-existing quartz. As the spikes puncture you and electrify you, you'll be pummeled by the incoming water blast from infront.
As House began manipulating the terrain, he moves to your right in an arc (remaining within 6 meters) within no time (hence dropped weight in the previous turn) then moves behind you in an arc remaining 6 meters from you.
(Suiton ude mori)-Water Arm Lance
Type: offensive
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage:60
Description: The user focuses water chakra into theyre arm and when they punch forward they release it creating a water lance with the diameter of theyre arm which shoots forward forming into a complete lance up to mid-range. The lance is dense and solid enough to have a sharp piercing point.
(Sekieiton: Shivua no Mauntensanku)- Quartz Release: Shiva's Mountainous Sanctuary
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+40 to go long range) (+20)
Damage Points: N/A (+20 if disrupted)
Description: The user will perform three hand seals, and slam their hands on the ground, releasing a barrage of Quartz chakra through out the terrain. The user will be able to create a large source of Quartz on the terrain, where before it appears, the user will be able to manipulate it. This is signaled by a large poof of smoke that appears, similar to regular summonings, before the smoke clears to show the newly found terrain. This technique allows the user to create various terrain based areas composed mainly of Quartz, such as large mountain structures, a complete flat plain composed of Quartz (layering the ground), even things as ancient as a Colosseum. The feature he basically needs for battle such as pillars, gorges, canyons, mountains, simple plains, etc. Initially the user can only change the terrain at most up to mid range, but through extra chakra exchange can exert the terrain manipulation up to long range. The user can also decide to change the appearance of the terrain, by performing two hand seals, and slamming his hands on the ground, the user can re-manipulate the terrain, by changing its design. The user when defeated, when the terrain is destroyed, or when the user wants to, can end the terrain alteration. This terrain allows the user to take advantage of the fight, create Quartz techniques out of the terrain, or aid with preexisting Quartz jutsus already present. Techniques coming out of the ground will likely meet with the Quartz layering, preventing it from being completed. However, this also creates the same drawback for the user as well. A special property of this terrain is Quartz natural ability to release electricity when distorted. Any time the terrain experience a certain amount of stress, or pressure, it will naturally release this unfocused electricity from the spot of distortion, numbing, and inflicting pain to anyone unlucky enough to be in that vicinity. This goes the same for techniques/materials on the surface of the Quartz. This technique is essentially attached to the user, when pieces of the terrain is destroyed, the user can inject their chakra into the damaged area, allowing the crystals to reform, and fix itself due to the chakra consumption (+20 needed), this happens passively.
I have some weirder ones >,>
Noticing his Fire technique taken down, and the man apparently not affected by his Genjutsu, Dean couldn't help but be impressed. This guy was something else. Nonetheless, he didn't fret as he sees the Water based Lance head towards him. With a single hand seal, Dean would use his Soapstone chakra and release from his mouth a single golf ball sized tadpole that heads for the Water lance. At his will, Dean causes the small ball of Soapstone to expand near instantaneously into a massive sized ball of Soapstone with a gaping mouth which engulfs the entire lance and heads for the old man.
Once it would get to him, Dean would manipulate it to "close" and thus compress the man within it. In the mean time, Dean would also leave the Quartz structure, moving himself forward from it. He then focuses his Fire based chakra beneath the man in a 7 meter area around him. This is done without hand seals, and would severely heat up the ground/Quartz to the point of melting and intense burning. A very simple technique, but alas, useful.
"The fact is, you're old."
Rank: S
Type: Sup/Offense/Def
Range: Short-Long
Chakra: 40
Damage: 80
Description: After making a tiger handseal, the user spew a tennis ball size tadpole made of soapstone. The highly condensed and compressed soapstone tadpole can move/swim around the battle field at extreme speed(though trackable) and with the user's will, it can instantly expand upto a size of a bijuu-dama with gaping mouth and can compress back to his former size . This may be aimed towards the opponent directly or an incoming technique. When aimed at the opponent, it would expand and swallow the target and on the user's command, compresses, crushing them completely in its embrace. When aimed at a technique, it expands and swallows the technique though this depends on the rank of the technique. Once it eats a technique or an opponent/target, it compresses and becomes inert, falling to the ground.
NOTE: Usable 3x per battle, ocne every 3 turns
NOTE: Cannot use other soapstone techniques in the same turn.
Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.
Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha